View Full Version : If I could have a new AA/Spell for Christmas (SF)
Ocello
11-30-2009, 06:35 PM
<p>I would ask for a ranged attack, independent of weapon, with 100% accuracy. And make it hit hard enough to get a mob's attention.</p><p>Now that I think of it, this wouldn't really help anyone but raiders, but still. WTB</p><p>Anyone else have any ideas for new spells or AA? I think I heard that they are not adding any new spells for the expansion, but they are adding new AA's. Let's see some ideas <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Gortesh
12-10-2009, 03:47 PM
<p>I want a spell that makes the devs balance out our threat issues vs other warriors</p>
Beghauns
12-10-2009, 11:02 PM
<p><cite>Karaad@Nagafen wrote:</cite></p><blockquote><p>I want a spell that makes the devs balance out our threat issues vs crusaders</p></blockquote><p>Fixed, I can't name much if anything that makes a guard better on aggro.. maybe reinforcement but that only last for so long.</p>
<p>Guards, yea, but we are talking zerkers lol</p><p>I'd personally like to see some kind of amends, like pallys have</p>
Ocello
12-11-2009, 03:45 AM
<p><cite>Jopi wrote:</cite></p><blockquote><p>Guards, yea, but we are talking zerkers lol</p><p>I'd personally like to see some kind of amends, like pallys have</p></blockquote><p>why? i do hate being forced to group with a dirge every time I leave the house, but us having any form of hate transfer would just mean they would have to nerf our DPS. We don't want that, we are DPS tanks <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Earn your keep (of aggro)</p>
<p>a +hit rate mod would be nice,</p><p><strong>Berserker Berzerkering Berserks of Berserk</strong>: +25 Slashing, +25 Crushing, +25 Piercing, last for 10-20 secs, recast 1.5m, similar to our def buffs but for offense...</p>
<p>I would like to see our self berserk changed into something that would stack with our group berserk. Our self zerk could be many things as in % base ca damage + double attack or a 10 sec 30% chance repostie + 30% chance to resist fear. The list could go on and on. Group zerk could remain as is.</p><p>I just feel that since we are classed as berserkers our berserker rage should be something that helps define us.</p>
Ocello
12-17-2009, 09:16 AM
<p><cite>Aull wrote:</cite></p><blockquote><p>I just feel that since we are classed as berserkers our berserker rage should be something that helps define us.</p></blockquote><p>I agree that having both the self- and group-berserk abilities is a little silly, but this statement doesnt make sense. Going Berserk doesn't define a berserker? Hehe</p><p>And the +skills idea doesn't help either, as a raider you can easily cap those stats (also our t4 set bonus has +skills added to our berserk proc). I like the idea though, but it would need to be a straight "+% chance to hit" mod instead so it would actually make a difference.</p>
Costa
12-17-2009, 09:38 AM
<p>How about a decrease in physical damage taken by say 10% and an increase in hit chance or base CA damage is increased by a small % to the self beserk. Also whilst the self beserk is active our taunts have a reduction in resistability as well as an increase to the amount. At least that way we have the dps gains where we need it and if you want to use them the taunts as well <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
<p><cite>Ocello wrote:</cite></p><blockquote><p><cite>Aull wrote:</cite></p><blockquote><p>I just feel that since we are classed as berserkers our berserker rage should be something that helps define us.</p></blockquote><p>I agree that having both the self- and group-berserk abilities is a little silly, but this statement doesnt make sense. <span style="color: #00ff00; font-size: small;">Going Berserk doesn't define a berserker</span>? Hehe</p><p>And the +skills idea doesn't help either, as a raider you can easily cap those stats (also our t4 set bonus has +skills added to our berserk proc). I like the idea though, but it would need to be a straight "+% chance to hit" mod instead so it would actually make a difference.</p></blockquote><p>Yeah your right. After I read my statement I chuckled at how dumb it is. I meant to say make berserk better than what we have. Having a self haste/dps mod and a group haste/dps mod is ok but I was trying to think of our self rage as being something that would actually stack with our group buff if both procs were running at the same time.</p><p>I just think that would be an area for the zerker to have modifications on would be in our berserker rage line. Our berserk aa need some refining as well.</p>
<p><cite>Ocello wrote:</cite></p><blockquote><p>doesn't help either, as a raider you can easily cap those stats (also our t4 set bonus has +skills added to our berserk proc). I like the idea though, but it would need to be a straight "+% chance to hit" mod instead so it would actually make a difference.</p></blockquote><p>hmm, what about (I may be dreaming here but...) a temp buff where we don't miss at all... 100% hit rate for 10 secs or so, bit longer reuse, 2m? ...thinking out loud...</p>
Ocello
12-17-2009, 11:36 PM
<p><cite>kmc410h wrote:</cite></p><blockquote><p><cite>Ocello wrote:</cite></p><blockquote><p>doesn't help either, as a raider you can easily cap those stats (also our t4 set bonus has +skills added to our berserk proc). I like the idea though, but it would need to be a straight "+% chance to hit" mod instead so it would actually make a difference.</p></blockquote><p>hmm, what about (I may be dreaming here but...) a temp buff where we don't miss at all... 100% hit rate for 10 secs or so, bit longer reuse, 2m? ...thinking out loud...</p></blockquote><p>Hmm I kind of like this, it is unique yet very desireable, and actually goes along well with my original post for the topic...could be used at the beginning of a fight to guarantee initial aggro as I wished, yet could also be used as a DPS-boosting buff at any time. Very sexy, although tbh we are already the kings of self-temp-buffs (along with Swahies lol). </p><p>Very well put, I like it better than mine haha</p>
Ocello
12-17-2009, 11:43 PM
<p><cite>Aull wrote:</cite></p><blockquote><p>Yeah your right. After I read my statement I chuckled at how dumb it is. I meant to say make berserk better than what we have. Having a self haste/dps mod and a group haste/dps mod is ok but I was trying to think of our self rage as being something that would actually stack with our group buff if both procs were running at the same time.</p><p>I just think that would be an area for the zerker to have modifications on would be in our berserker rage line. Our berserk aa need some refining as well.</p></blockquote><p>Haha yeah you're fine...I like the idea of the 2 berserks stacking somehow, except that we are already at the cap at both haste and DPS in a typical raid setup with just the one. Would be nice for one proc to give us the haste/DPS and the other to give us something else, maybe (dare i say...) flurry. Yeah I said it, it's not like the dirges ever give BC to us, even as MT they give it to the Swash (at least in my experience). </p><p>The only problem is making us OP. We are a DAM good class that can fill multiple roles and don't have much to complain about tbh, my biggest beef was hit rate and Death Saves.</p><p>Another thing I would like to see fixed is to make Vision of Madness worth ANYTHING. This skill is less than worthless to anyone but a low-level soloer and it would be nice to have anything close to what the crusaders have.</p>
<p><cite>Ocello wrote:</cite></p><blockquote><p><cite>Aull wrote:</cite></p><blockquote><p>Yeah your right. After I read my statement I chuckled at how dumb it is. I meant to say make berserk better than what we have. Having a self haste/dps mod and a group haste/dps mod is ok but I was trying to think of our self rage as being something that would actually stack with our group buff if both procs were running at the same time.</p><p>I just think that would be an area for the zerker to have modifications on would be in our berserker rage line. Our berserk aa need some refining as well.</p></blockquote><p>Haha yeah you're fine...I like the idea of the 2 berserks stacking somehow, except that we are already at the cap at both haste and DPS in a typical raid setup with just the one. Would be nice for one proc to give us the haste/DPS and the other to give us something else, maybe (dare i say...) flurry. Yeah I said it, it's not like the dirges ever give BC to us, even as MT they give it to the Swash (at least in my experience). </p><p>The only problem is making us OP. We are a DAM good class that can fill multiple roles and don't have much to complain about tbh, my biggest beef was hit rate and Death Saves.</p><p>Another thing I would like to see fixed is to make Vision of Madness worth ANYTHING. This skill is less than worthless to anyone but a low-level soloer and it would be nice to have anything close to what the crusaders have.</p></blockquote><p>I agree. You brought up vision of madness and I never really given much thought to that ability. Just throwing this out there but what if vision of madness was like a % damage reduction for a zerker as long as berserk was active? It wouldn't be up constantly but when a berserker is berserk I would think that would entitle some "madness" being involved. Just a thought for you all to contemplate on some. Nice that you pointed that out cause as it is vision is ok but with the changing times it could use an overhaul.</p><p>I also agree that the dps/haste we get from berserker rage is usually no benefit in a strong buffed group. Making it have this accuracy would be very nice replacement for the haste/dps mods. Even our group version of berserk could be modified some. Lots of interesting suggestions can be made as long as nothing to over powering that could later hurt us.</p>
ZerkerDwarf
12-22-2009, 06:10 AM
<p>I want an enhanced betrayal quest that allowes you to switch to any of your current archetype classes. This special quest may be allowed only once or twice per character. Hoolooh's hat quest must be also be resetted then to do it again with the new class...</p><p>I.e. any fighter can become ANY fighter, scout -> scout, mage -> mage, healer -> healer.</p><p>I am fed up of berserker crap. SK (equally geared and played) exceeds berserker in ANY concern. And all the good AA stuff has landed in the crusaders' trees. After they have spend all the good ideas there, there was nothing left for berserkers.</p><p>They NEVER will balance fighters.</p>
Chalysa
12-23-2009, 08:28 AM
<p>how about getting our in combat health regen back? that in and of itself kept the mob's ****** off enough with us ( self healing FTW ) that they almost NEVER left us ! why can't we have that back ?</p><p>not to sure about some of you. but if we had that + our mythical, don't you think that we would be capable of holding agro?or are you of the opinion that that would make us OP again ?</p><p>I really believe that the in combat health regen + gear + group buff's (health regen wise) is what made the zerk . I really hate having to rely on group buff's for hate gen. especially since we are SUPPOSED to be THE DPS tank of the game.</p><p>plus, why do we not get a plus to our offensive stance like guards get to their defensive stance ? can't we get a mirror image of the guard's defence buff? ( I KNOW that most, if not ALL zerk's have made a guard toon on test/test copy to see what the big deal is all about! ),so those that have played a guard on live, or even made a guard on test know what I am talking about. If we had the ability to have an agro bonus on our offensive stance, would you NOT run in offensive the ENTIRE time ? the only time that we wouldn't is if we were MA in a raid zone. I could / and can handle that. but this crud about having to tank in defensive to even be able to survive is COMPLETE BS, we are BERSERKER'S, we DO NOT care about if we survive or not, all we care about is killing the enemy. the faster the enemy dies, the better!</p>
ZerkerDwarf
12-24-2009, 08:00 AM
<p>What exactly was the incombat health reg good for? Duelling a templar? Surviving two more seconds while soloing a named?</p>
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