View Full Version : A Reason to Reroll/ Play a differnt game.
Traxor
11-25-2009, 04:21 AM
<p>This class.</p><p>/dicuss</p><p>Devs can post. I really dont know what you intend us to be but its a bad idea w/e it is.</p>
Traxor
11-25-2009, 04:47 AM
<p>Nov 14 2004</p><p><cite>Sneiky wrote:</cite></p><blockquote><div>...monks are good for nothin now</div></blockquote><p>It was complained about in KoS. It was brought up again in EoF, It was mentioned in RoK and passed over in TSO with excuses and delayed revamps. With the revamps we would have just killed in the aggro department.</p><p>Monks have turned into Shinny farmers. If you take that away.... there is no reason to ever have a brawler.</p><p>We can tank adverage. I have gotten denied from groups being in raid gear. Joining group from another zoning and getting asked to leave because they see im a monk. This is sad.</p><p>Our dps gets lower and lower due to nurfs because we are *tanks*</p><p>Our servivablility spells never get upgraded on duration or percentages.</p><p>We are given peel and it was overpowered. But you give sks sacrament and it is a group target lockdown for 20 seconds and you give them tsunami.</p><p>Dev fist is completely pointless. Five min recast for a weak wizard nuke and its hit chance is for some reason null and void.</p><p>Meditative Healing is garbage. Give Us something like ***PUNCH FOR PUNCH**** a skill that reduces incoming damage by an amount. Give a stoneskin proc to both brawlers OR make meditative healing heal for more like twenty five percent. at max or five percent per point. ( Last thing that should get upgraded reallly. Or not at all if avoidance is fixed.)</p><p>Change shield block to just Block. Give it to brawlers and plate tanks. Monks IRL block and deflect. It makes sense and since deflection is so broken as it is we will still get struck through / double attacked and die.</p><p>Make brawlers immune to Strike through. Deflect is really the only thing that logically should be struck through when you think about it except brawlers are masters of avoidance. They should never get struck through. Make it where Sheild block or Block for Plate tanks is the only thing that can get struck through. A sheild can break. Brawlers are completely worthless without the 100 percent chance to avoid an attack factor. Strikethrough RUINS it.</p><p>Peel was nuffed hard. Take the (When target hits the top hate position the target lock goes off) crap off. It only lasts for 10 seconds!!!! and there is hate ticking that kinda helps us stay on top but make the 10 seconds a complete lock or Nurf all these other abilities Paladins, zerkers, SKs have. jeez.</p><p>Stop ruining set bonuses. All classes get something omg amazing. Something that makes the class in TSO. T4 Wizards getting Fifteen percent to IC, and 1 min off fusion. five base and 10 crit bonus.......... The one min of heal and deflection***the deflection should last longer.... 10 sec??? come on!!**** is the only thing i see thats nice. I would have liked to see mit or Percent off of physical damage or something other then just Six percent riposte on def stance , or base damage also on offensive, and lastly a mixture on mid stance. The pieces are only worth it for the crit mit. Its sad even with this gear brawlers are Meh.</p><p>The class needs many many skills refined</p>
Agent2k
11-25-2009, 06:37 PM
<p>Word!! I am in agreeance. </p><p>I play pvp so my class isn't all that bad in that area. But what I really want to see is a long delay two hander worth using, I can't remember one since the Maul of the Warden's Fist in T7. I hate to say fix the tank/dps problem with items but it's either that or the class nearly needs a full revamp. </p><p>I know someone brought it up once before and I thought it was a great idea. That was to have the epic weapon interchangeable from either a 1 hander or a 2 hander like the old warrior epic n EQ1. Make one version of it have specific stats towards DPS and the other version towards tanking and have enough of a difference between the two that its crucial that you switch depending on your role. Instead of trying to give us both at the same time and trying to equal it out, resulting in a lack of either. </p><p>I would really really like to see a 2 handed epic(preferably) or end game weapon with excellent DPS regardless though. Something on par with the ratio and delay of the ranger epics.</p><p>Since when do monks not use two handed staves, why are we stuck using our fists for all end game weapons?</p>
scalzo
11-27-2009, 07:30 AM
<p>They always low ball the brawlers. I am holding out till TSO if the brawler class does not get something going for it by then I will prob quit the game. It's a shame really because the brawler is a unique class to other MMO's and the devs just want to continue nerfing the class. I am waiting patiently for Diablo 3.</p>
<p>If the avoidance issues, the way brawlers evade double attack, and threat issues are done right I expect brawlers to be very strong next expac. That will be the main area that brawlers should expect to see most improvement in.</p><p>I myself am bored with eq2 currently but I am excited for the next expansion. Sad that it is so late but I am in great hopes that this next expac will be very fun.</p><p>Very good write up here and good suggestion. If anything focus on what strgths you do have till expac arrives.</p>
Traxor
12-01-2009, 12:37 AM
<p>Re roll, Its taking a risk of loving/hating it even though you like playing your monk</p>
ShinGoku
12-01-2009, 11:38 AM
<p>I got to the love/hate position with my monkey when TSO first shipped. I got him to 80 and ground out shards still I could stand no more (enough for 3 pieces of T1 but it was just sooo boring!)</p><p>I decided to level up my sk and my swashy. Tanking with an SK is so much easier! The AA's are almost all useful and don't suck. The gear is great too, lots of choices available.</p><p>Swashy is lots of fun too, I can light tank with him (when STA specced) and I take less damage than my monk and even my wifey has commented healing my swash is easier than keeping my monk on his feet.</p><p>I'm sorry to say I pretty much fall into the hate monk class now, I keep him solely for doing the solo shard quest and passing it down to my very nearly SK.</p>
circusgirl
12-01-2009, 01:29 PM
<p>A big part of the issue is that brawlers are set up differently from other tanks--while other tanks have a kind of slow-and-steady feel to them, brawlers have basically a grab-bag full of one-trick ponies: tsunami, bob & weave, devfist, peel, etc. These abilities, individually speaking, are (or rather were) great! There's no doubting that 12 seconds of 100% riposte is fantastic, or that hitting a named mob for 25% of its hp and dealing 100k damage like we could in RoK was overpowered...on its own. The class was balanced by mixing a handful of overpowered abilities in with a whole bunch of crud so that what came out at the end was basically average.</p><p>Unfortunately, what happened is that the devs started looking at these abilities on their own instead of in the context of the class as a whole. A guardian with a 10-second aggro lock would be overpowered, a brawler isn't. An SK that could hit for 25% of a heroic target's hp would be overpowered...but brawlers are so mediocre that it was just enough to make people think "Hey, we should totally get a brawler for CoA, it'll make things go faster." One by one they nerfed all of our nice abilities down until all that was left was the mediocrity. It shows a lack of understanding of the class more than anything, in my opinion.</p>
Siatfallen
12-01-2009, 02:04 PM
<p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p>A big part of the issue is that brawlers are set up differently from other tanks--while other tanks have a kind of slow-and-steady feel to them, brawlers have basically a grab-bag full of one-trick ponies: tsunami, bob & weave, devfist, peel, etc. These abilities, individually speaking, are (or rather were) great! There's no doubting that 12 seconds of 100% riposte is fantastic, or that hitting a named mob for 25% of its hp and dealing 100k damage like we could in RoK was overpowered...on its own. The class was balanced by mixing a handful of overpowered abilities in with a whole bunch of crud so that what came out at the end was basically average.</p><p>Unfortunately, what happened is that the devs started looking at these abilities on their own instead of in the context of the class as a whole. A guardian with a 10-second aggro lock would be overpowered, a brawler isn't. An SK that could hit for 25% of a heroic target's hp would be overpowered...but brawlers are so mediocre that it was just enough to make people think "Hey, we should totally get a brawler for CoA, it'll make things go faster." One by one they nerfed all of our nice abilities down until all that was left was the mediocrity. It shows a lack of understanding of the class more than anything, in my opinion.</p></blockquote><p>They had to do something about devastation fist (do you remember the original outroar when dev fist with 1% of max hp vs epics was on test?), but I agree with the overall sentiment here.To expand: They started treating brawlers like another plate fighter, and up to tSO, during beta, we were measured as such and tried to balance us this way - the AA abilities in tSO, cut-and-paste forms based on a fighter form with minimal effort used to assure actual viability for the brawlers in question - provide the best example of this. Reduced recast on CoP anyone? The entire idea of the fighter revamp was to make a universal mold into which all fighters would fit - and then provide a bit of variation.This could have been a good idea - "avoidance tanking is horrible" is not exactly a new problem with tSO (though I used to like to think of the brawlers as DPS first and tanks second; obviously this new brawler deal cut that away).</p><p>The implementation was flawed. Brawlers were left as possibly balanced at high-end gaming, but lacking otherwise.Whatever they decide to make of the brawler classes, we need to be considered as brawlers - ideally, I'd like to see our class-specific tools back in working order; I originally picked this class for versatility. I no longer play my character because that aspect of the class is gone (and because my work schedule keeps me busy).</p>
Ocello
12-01-2009, 02:25 PM
<p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p>A big part of the issue is that brawlers are set up differently from other tanks--while other tanks have a kind of slow-and-steady feel to them, brawlers have basically a grab-bag full of one-trick ponies: tsunami, bob & weave, devfist, peel, etc. These abilities, individually speaking, are (or rather were) great! There's no doubting that 12 seconds of 100% riposte is fantastic, or that hitting a named mob for 25% of its hp and dealing 100k damage like we could in RoK was overpowered...on its own. The class was balanced by mixing a handful of overpowered abilities in with a whole bunch of crud so that what came out at the end was basically average.</p><p>Unfortunately, what happened is that the devs started looking at these abilities on their own instead of in the context of the class as a whole. A guardian with a 10-second aggro lock would be overpowered, a brawler isn't. An SK that could hit for 25% of a heroic target's hp would be overpowered...but brawlers are so mediocre that it was just enough to make people think "Hey, we should totally get a brawler for CoA, it'll make things go faster." One by one they nerfed all of our nice abilities down until all that was left was the mediocrity. It shows a lack of understanding of the class more than anything, in my opinion.</p></blockquote><p>Well put, never thought of it like that. And to think they have nerfed Tsunami (by proxy due to strikethrough)....dev fist was ruined--absolutely sucks now...Peel is all but worthless even when it CAN work...</p><p>Plus you add in our 100% lack of AoE aggro ability....I cant understand why anyone plays this class anymore, period.</p>
ShinGoku
12-02-2009, 06:02 AM
<p>Oh and don't forget the fact that we have less double attack, melee crit and area attacks, than any other fighter class, that one really gets my goat! </p><p>Including AA and gear bonuses my 79 SK has about 42% double attack, 40% area attack, 79% spell crit and more than 32% melee crits. Even with 3 pieces of TSO shard and lvl 80 legendary my poor monk gets nowhere near this.</p><p>SK's shouldn't be nerfed, I think they are where every fighter class should be! Every other fighter class should be buffed up a bit (or in brawlers cases a lot).</p><p>I read in another thread that we can compensate for our sucky ae by getting the mutagenic jewelry which procs ae, this is stupid imo as no class should be so damned gear dependant!</p>
<p>I think that monks suffer because many that do tank want better tanking skills while many that see monks as dps want more dps skills. It is a conflict of interest. Monks are very versitile or at least they were in the past being able to tank, dps, and offer groups some utility while plate tanks were the basic tank figure lacking the dps. Tso did not really bring much to the monks table in terms of their versitility while the plate tanks did see improvements in catagories they once did not have giving them versitility.</p><p>I still do not see monks having equal survivability as the plates if monks utility and dps increase in the next expac. If it does then monks will over shadow the plates. No tank should be having high values in utility and dps and expect to tank just as well as others who do not have high utility and dps.</p><p>All I am saying is if monks do want the versitility they once had then they will not be as strong in survival but will still be more than enough to get the job done.</p>
<p><cite>ShinGoku wrote:</cite></p><blockquote><p>Oh and don't forget the fact that we have less double attack, melee crit and area attacks, than any other fighter class, that one really gets my goat! </p><p>Including AA and gear bonuses my 79 SK has about 42% double attack, 40% area attack, 79% spell crit and more than 32% melee crits. Even with 3 pieces of TSO shard and lvl 80 legendary my poor monk gets nowhere near this.</p><p>SK's shouldn't be nerfed, I think they are where every fighter class should be! Every other fighter class should be buffed up a bit (or in brawlers cases a lot).</p><p>I read in another thread that we can compensate for our sucky ae by getting the mutagenic jewelry which procs ae, this is stupid imo as <span style="color: #00ff00; font-size: small;">no class should be so damned gear dependant!</span></p></blockquote><p>I agree. Gear should enhance already exsisting properites that a class has. While gear that provides other benefits are great it should never be the defining point of a class. </p>
BChizzle
12-02-2009, 10:55 PM
<p>Sign up for BETA and feedback everything that can be improved to your satisfaction.</p>
ShinGoku
12-03-2009, 06:08 AM
<p>I was lucky enough to beta the last two expacs and I was constantly /feedbacking the issues.</p><p>Nothing changed. Most of the other monks I spoke to in beta also did /feedback - Nothing happened!</p>
BChizzle
12-03-2009, 06:45 AM
<p><cite>ShinGoku wrote:</cite></p><blockquote><p>I was lucky enough to beta the last two expacs and I was constantly /feedbacking the issues.</p><p>Nothing changed. Most of the other monks I spoke to in beta also did /feedback - Nothing happened!</p></blockquote><p>Thats funny since the feedback from the str line helped shape it to one of our best aa lines, our TSO aa's were changed during beta from feedback provided as well. Fact is people who just want to nay say don't help and just make things worse.</p>
ShinGoku
12-03-2009, 08:33 AM
<p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>ShinGoku wrote:</cite></p><blockquote><p>I was lucky enough to beta the last two expacs and I was constantly /feedbacking the issues.</p><p>Nothing changed. Most of the other monks I spoke to in beta also did /feedback - Nothing happened!</p></blockquote><p>Thats funny since the feedback from the str line helped shape it to one of our best aa lines, our TSO aa's were changed during beta from feedback provided as well. Fact is people who just want to nay say don't help and just make things worse.</p></blockquote><p>I know that I and many other monks also /feedbacked not just the TSO AA but also the KoS and the EoF ones too.</p><p>A lot of the feedback WAS ignored - Medative healing for example. </p><p>Perhaps I know I'm not at my most positive when talking about my formerly favorite class and that may come across with my posting but even though some comments may sound empassioned, I am saying it with enough overview to be objective in my comments (at least I try to!).</p><p>The SK / Monk comparision I mentioned in an earlier post was one of the many times I have tried to compare things (apples / oranges for the most part I know) and have commented many times via ingame /feedback on my genuine feelings about things like AA / avoidance mechanics / the fact the RNG hates anyone who tanks with avoidance etc lol.</p>
Ocello
12-03-2009, 08:44 AM
<p>I remember beta for TSO. I had an 80 monk and a lvl 60 zerker. I feedbacked like crazy about the garbage monk AA's. When TSO officially launched, I became a zerker. Nuff said.</p><p>SoE has NO love for brawlers. Period. Get over it, do not pass GO, do not collect $200. Roll a different class before you just fall deeper into depression.</p>
BChizzle
12-03-2009, 08:53 AM
<p><cite>ShinGoku wrote:</cite></p><blockquote><p>The SK / Monk comparision I mentioned in an earlier post was one of the many times I have tried to compare things (apples / oranges for the most part I know) and have commented many times via ingame /feedback on my genuine feelings about things like AA / avoidance mechanics / the fact the RNG hates anyone who tanks with avoidance etc lol.</p></blockquote><p>SK was probably hands down THE worst tank class to be pre-TSO when you compare us to them please keep in mind how absolute garbage they were for the longest time. It is funny how quickly people forget the past when SK's became the FOTM. They deserved a buff as do we, quit with the QQ already. And as far as feedback not being taken, if you were in TSO BETA you would have remembered that meditative heal was an aa for faster reuse on our group FD at one point, they listen and they change things.</p>
Ocello
12-03-2009, 09:13 AM
<p>I remember the one thing I feedbacked the most from TSO was the Zerker AA Jeering Onslaught. I said it should be moved to the fighter endline instead of the Zerker endline.</p><p>If you don't know, Jeering Onslaught is an AoE 3 position Rescue (plus kind of weak damage) with a 40 second reuse. It is freaking amazing and, coupled with Insolence, gives a Zerker two AoE rescue skills.</p><p>We knew TSO was going to be AE based, and I saw the monk with all their single target skill, adding Sneering Assault and Hidden Opening.....WE DIDNT NEED THESE. A monk can hold single target aggro, these were SO unnecessary for our class.</p><p>Imagine how different EVERY tank thread would be if they all had Jeering Onslaught. AoE aggro for everyone, what a novel idea! All tanks can tank! WOW! </p><p>/sarcasm off</p>
ShinGoku
12-03-2009, 10:19 AM
<p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>ShinGoku wrote:</cite></p><blockquote><p>The SK / Monk comparision I mentioned in an earlier post was one of the many times I have tried to compare things (apples / oranges for the most part I know) and have commented many times via ingame /feedback on my genuine feelings about things like AA / avoidance mechanics / the fact the RNG hates anyone who tanks with avoidance etc lol.</p></blockquote><p>SK was probably hands down THE worst tank class to be pre-TSO when you compare us to them please keep in mind how absolute garbage they were for the longest time. It is funny how quickly people forget the past when SK's became the FOTM. They deserved a buff as do we, quit with the QQ already. And as far as feedback not being taken, if you were in TSO BETA you would have remembered that meditative heal was an aa for faster reuse on our group FD at one point, they listen and they change things.</p></blockquote><p>QQ? Sure... You must have missed my earlier post where I also said that the current SK standard is what ALL tanks should be buffed up to. Yes, I do remember the stupid group FD timer reduction and yes, I did feedback on that as it was total pants. I also recall that meditative healing was at 50% I think. I also remember that the changes were very much carried out right near the death of the beta.</p><p>Just to balance out what you seem to think is my blatant love for the fotm SK - I forgot to mention that I have a baby zerker too (all of lvl 44 atm) and even with him, the ae aggro and damage just seem better! I think its an inherant problem with brawlers in general, not just monks.</p><p>With regards to the feedback we all give: I think that only certain things are looked at by the devs - possibly the easiest to fix things (and even then it doesn't always happen).</p><p>Are you honestly telling me that your avoidance never goes through "patchy" times where you will be at almost full health after killing one mob, and then another spawn of exactly the same mob almost kills you?</p>
BChizzle
12-03-2009, 05:56 PM
<p><cite>ShinGoku wrote:</cite></p><blockquote><p>QQ? Sure... You must have missed my earlier post where I also said that the current SK standard is what ALL tanks should be buffed up to. Yes, I do remember the stupid group FD timer reduction and yes, I did feedback on that as it was total pants. I also recall that meditative healing was at 50% I think. I also remember that the changes were very much carried out right near the death of the beta.</p><p>Just to balance out what you seem to think is my blatant love for the fotm SK - I forgot to mention that I have a baby zerker too (all of lvl 44 atm) and even with him, the ae aggro and damage just seem better! I think its an inherant problem with brawlers in general, not just monks.</p><p>With regards to the feedback we all give: I think that only certain things are looked at by the devs - possibly the easiest to fix things (and even then it doesn't always happen).</p><p>Are you honestly telling me that your avoidance never goes through "patchy" times where you will be at almost full health after killing one mob, and then another spawn of exactly the same mob almost kills you?</p></blockquote><p>Of course SK and Zerk ae agro is better they are AE tanks. Its like them complaining we have better avoid then them, well duh we are avoidance based tanks.</p>
<p>Aoe in previous expacs wasn't near as many mobs in most instances anyway. Three mobs are cake for me on my bruiser but more than that I do have difficulty.</p><p>Other brawlers can do more than I can just do to having better skill. I would still like to have better aoe aggro on my bruiser but I wouldn't want my bruiser becoming exactly like my zerker or sk. I still think that all tanks should be able to do mass aoe instances with better chances than they do now. This mainly applies to guard, monk, and bruiser.</p>
BChizzle
12-03-2009, 10:44 PM
<p><cite>Aull wrote:</cite></p><blockquote><p>Aoe in previous expacs wasn't near as many mobs in most instances anyway. Three mobs are cake for me on my bruiser but more than that I do have difficulty.</p><p>Other brawlers can do more than I can just do to having better skill. I would still like to have better aoe aggro on my bruiser but I wouldn't want my bruiser becoming exactly like my zerker or sk. I still think that all tanks should be able to do mass aoe instances with better chances than they do now. This mainly applies to guard, monk, and bruiser.</p></blockquote><p>Bruisers are ae tanks there is no reason why they shouldn't have the ae agro of SK's and and zerks. There is a gaping imbalance between single target and ae tanks when it comes to ae control but that is not just a monk issue.</p>
<p>The only thing that I see a bruiser having that is specifically for aoe is divide and conquer. That is encounter based only. Zerkers have a few nice aoe abilities and insolence with a mythical weapons is great. Sk's get grave sacrement and that to me owns just about anything any tank has for great aoe aggro. Not to mention my sk has like five blue true 360 degree aoe's and pestilience that spreads like a disease to two mobs. My zerker has one true 360 aoe (besides insolence), one encounter only, one that hits only mobs in front of the zerker, and the last tso aa does 360.</p><p>Now if my bruiser is an aoe tank then I am missing something. Savage assult is a huge aoe and it is very nice, but it still lacks in comparison to the zerker insolence and the sk grave sac. Bruisers do not get a tso aa that is aoe.</p>
BChizzle
12-04-2009, 01:35 AM
<p><cite>Aull wrote:</cite></p><blockquote><p>The only thing that I see a bruiser having that is specifically for aoe is divide and conquer. That is encounter based only. Zerkers have a few nice aoe abilities and insolence with a mythical weapons is great. Sk's get grave sacrement and that to me owns just about anything any tank has for great aoe aggro. Not to mention my sk has like five blue true 360 degree aoe's and pestilience that spreads like a disease to two mobs. My zerker has one true 360 aoe (besides insolence), one encounter only, one that hits only mobs in front of the zerker, and the last tso aa does 360.</p><p>Now if my bruiser is an aoe tank then I am missing something. Savage assult is a huge aoe and it is very nice, but it still lacks in comparison to the zerker insolence and the sk grave sac. Bruisers do not get a tso aa that is aoe.</p></blockquote><p>Bruisers were defined as an AE tank, if you want to raise the issue that they suck at ae agro I dont blame you but it doesn't change the fact they are supposed to fall into the category, the funny part is Paly is supposed to be single target go figure.</p>
<p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>Aull wrote:</cite></p><blockquote><p>The only thing that I see a bruiser having that is specifically for aoe is divide and conquer. That is encounter based only. Zerkers have a few nice aoe abilities and insolence with a mythical weapons is great. Sk's get grave sacrement and that to me owns just about anything any tank has for great aoe aggro. Not to mention my sk has like five blue true 360 degree aoe's and pestilience that spreads like a disease to two mobs. My zerker has one true 360 aoe (besides insolence), one encounter only, one that hits only mobs in front of the zerker, and the last tso aa does 360.</p><p>Now if my bruiser is an aoe tank then I am missing something. Savage assult is a huge aoe and it is very nice, but it still lacks in comparison to the zerker insolence and the sk grave sac. Bruisers do not get a tso aa that is aoe.</p></blockquote><p>Bruisers were defined as an AE tank, if you want to raise the issue that they suck at ae agro I dont blame you but it doesn't change the fact they are supposed to fall into the category, the funny part is Paly is supposed to be single target go figure.</p></blockquote><p>Back in May I did receive a pm from Alerik (however you spell the name) that state brusier were being moved deeper into the aoe catagory. Since the fighter revamped got scrapped it didn't go through.</p>
BChizzle
12-04-2009, 08:10 PM
<p><cite>Aull wrote:</cite></p><blockquote><p>Back in May I did receive a pm from Alerik (however you spell the name) that state brusier were being moved deeper into the aoe catagory. Since the fighter revamped got scrapped it didn't go through.</p></blockquote><p>The fighter revamp was scrapped well before May. Kind of sucks for you guys nothing was done.</p>
<p>I was wrong. 3/19/09 was the date the message was received.</p>
Traxor
12-06-2009, 06:05 AM
<p><cite>BChizzle wrote:</cite></p><blockquote><p>Sign up for BETA and feedback everything that can be improved to your satisfaction.</p></blockquote><p>3 rd expansion in a row. That im not accepted to beta. Sure give the people who actually are willing to put in the time to test abilities, give input, Reveal flaws, Ask if things are intended. This is the kind of stuff that gets Peel on launch with 1 min 30 sec duration only to get it nurfed to the lowest strength of aggro control and AAs that are althought helpful end up halfarsed and other classes are consistantly being given a 100 percent avoidance for x amount of seconds.</p><p>Answer!!!</p><p><span style="font-size: medium;"><strong>DAILY DOUBLE!!!</strong> folks</span></p><p><span style="color: #ff0000;"><strong><span style="font-size: x-small;">Re roll </span></strong></span></p><p>The class is fun. Being Sub par is not. A skilled monk can be a wizz on a shaman or play with one hand on an SK. So I re rolled. Have fun with this broken class. The empty hope and lack of backing of devs proves only one thing. Devs dont care about monks. In the future, They still wont care about you lol.</p><p>Putting in Strikethrough on raid mobs and double attack!! Brilliant SoE.</p>
Morgane
12-06-2009, 10:27 PM
<p><cite>Traxor@Lucan DLere wrote:</cite></p><blockquote><p><span style="font-size: medium;"><strong>DAILY DOUBLE!!!</strong> folks</span></p><p><span style="color: #ff0000;"><strong><span style="font-size: x-small;">Re roll </span></strong></span></p><p>The class is fun. Being Sub par is not. A skilled monk can be a wizz on a shaman or play with one hand on an SK. So I re rolled. Have fun with this broken class. The empty hope and lack of backing of devs proves only one thing. Devs dont care about monks. In the future, They still wont care about you lol.</p><p>Putting in Strikethrough on raid mobs and double attack!! Brilliant SoE.</p></blockquote><p>Careful there... I got slammed into yesterday for even suggesting it. <img src="/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" /></p>
Traxor
12-07-2009, 02:34 AM
<p>Monk getting fixed next expansion chance: 0</p><p>Wizard getting broken and set back to pre LU Five: 0</p><p>now its simple</p><p>0÷0 is a little harder to figure out true. But it doesnt take a smart person to realize that there is no math involved. Just the fact that Monks MIGHT be in raids next expansion. For their avoidance buff. Thats It.</p>
BChizzle
12-07-2009, 03:29 AM
<p><cite>Traxor@Lucan DLere wrote:</cite></p><blockquote><p>Monk getting fixed next expansion chance: 0</p><p>Wizard getting broken and set back to pre LU Five: 0</p><p>now its simple</p><p>0÷0 is a little harder to figure out true. But it doesnt take a smart person to realize that there is no math involved. Just the fact that Monks MIGHT be in raids next expansion. For their avoidance buff. Thats It.</p></blockquote><p>Sorry you couldn't hack it, good luck with your wiz.</p>
Queen Alexandria
12-08-2009, 01:04 AM
Signed... I moved on. Sorry but taking more effort on my part to figure out game mechanics so i can feedback them to developers who should be doing their job is just not my cup of tea. I still raid, but for fun i'm playing Aion right now and it is quite entertaining. I wouldn't compare them though... but EQ2 was no longer fun for me. This whole scene reverted me to spending more time on real life. Congrats.
The_Cheeseman
12-08-2009, 06:01 AM
<p><cite>Zenaide@Mistmoore wrote:</cite></p><blockquote>Signed... I moved on. Sorry but taking more effort on my part to figure out game mechanics so i can feedback them to developers who should be doing their job is just not my cup of tea. I still raid, but for fun i'm playing Aion right now and it is quite entertaining. I wouldn't compare them though... but EQ2 was no longer fun for me. This whole scene reverted me to spending more time on real life. Congrats.</blockquote><p>Sorry to hear that, Zenaide. Hope you'll be back with us on Mistmoore come Sentinel's Fate, we need more good brawlers!</p>
Damager
12-09-2009, 11:55 AM
<p><cite>Aull wrote:</cite></p><blockquote><p><cite>ShinGoku wrote:</cite></p><blockquote><p>Oh and don't forget the fact that we have less double attack, melee crit and area attacks, than any other fighter class, that one really gets my goat! </p><p>Including AA and gear bonuses my 79 SK has about 42% double attack, 40% area attack, 79% spell crit and more than 32% melee crits. Even with 3 pieces of TSO shard and lvl 80 legendary my poor monk gets nowhere near this.</p><p>SK's shouldn't be nerfed, I think they are where every fighter class should be! Every other fighter class should be buffed up a bit (or in brawlers cases a lot).</p><p>I read in another thread that we can compensate for our sucky ae by getting the mutagenic jewelry which procs ae, this is stupid imo as <span style="color: #00ff00; font-size: small;">no class should be so damned gear dependant!</span></p></blockquote><p>I agree. Gear should enhance already exsisting properites that a class has. While gear that provides other benefits are great it should never be the defining point of a class. </p></blockquote><p> Funny, Mutagenic Burst effects plates way more then brawlers and just widens the aoe gap since they can wear it also. It procs from getting hit yeah for avoidance tanks! Strikethrough on Epics? for real know one could see that would tottaly destroy a leather wearin avoidance tank?</p>
Prestissimo
12-10-2009, 12:49 AM
<p>Be a paladin post holy ground nerf and the inevitable amends nerf. Talk about being really hated on by ignorant prejudice.</p><p>The one thing that you do have though is that you do bring a casting speed boost to the raid and a wicked avoidance buff. That is better than some get, so at least be thankful that you are not completely dependant on your gear, have no utility at all, AND are dependant on a couple of abilities which will inevitably disappear, but rather you are just completely dependant on gear and have the minimum amount possible of utility that is still somewhat desired.</p>
lavrence
12-15-2009, 11:39 AM
<p>another inforative thread on why monks should reroll............please delete this garbage. There should be no room on any class forum for this crap</p>
Croakan
12-15-2009, 05:58 PM
<p>Well, in my case after reading these threads i WAS going to reroll another class, but decided not too. Believe it or not, i'm actually having a lot of fun leveling up my lil' Lady Dark-elf monk... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Will i be useful later on in the game? Maybe not. But as long as i have fun that's all that matters to me. Plus i can always get groups with my guildies if i'm "Less than useful" to anyone else. Too much min-maxxing nowadays imho. And just like the SK's, who's to say that monks or bruisers may not be a FoTM class a few class tweaks from now? May never happen, but stranger things have happened in EQ2.</p><p>Just my 2 cents <img src="/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" /></p>
Morrolan V
12-15-2009, 06:10 PM
<p>Bottom line is simple. Monk is a challenging class to play well. It is more challenging to find ways to be useful and successful at the high end than it is with some other classes. In my opinion, it's also a very fun and capable class to play, and the extra challenge makes it that much more rewarding.</p><p>If you are having fun with it, keep playing it. If not, then switch. But, don't trash the class in the meantime. Be constructive with your feedback and ideas.</p>
Traxor
12-22-2009, 04:27 AM
<p><span >“<a class="sqq" href="http://thinkexist.com/quotation/i_have_heard_there_are_troubles_of_more_than_one/328306.html">I have heard there are troubles of more than one kind. Some come from ahead and some come from behind. But I've bought a big <strong>bat</strong>. I'm all ready you see. Now my troubles are going to have troubles with me!</a>”</span></p><p>Guys. Anyone can have fun playing any class. Are you going to use the twig because it screams "Put me in coach" or use the Bat that always hits a home run.</p><p>No one is questioning loyalty. Being blind to problems is a whole other problem.</p>
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