PDA

View Full Version : The Kingdom of Odus?


Anestacia
11-24-2009, 10:56 PM
<p>I was watching the trailer to <a href="http://www.youtube.com/watch?v=wtGi-S4ypRE" target="_blank">Sentinel's Fate</a> again and I noticed something odd.  At 20 seconds into the video there is a panning shot of what looks to be The Hole/Paineel.  If you notice the surrounding area in the background, it looks very, very similar to the floating islands of the Overrealm.  Also, the sky in almost every outside scene through out the video has the same sky that is in the Tenebrous Tangle.  This instantly made me rememember something Ilucide<span > said back in a Dev Chat in July of 2008.</span></p><p><strong>Ilucide:</strong> Not much anyone can say about Odus since the Erudites' magical malfunction with the Combine Spires and <span style="color: #ff0000;"><strong><span style="text-decoration: underline;"><em>Odus' subsequent disappearance from the face of Norrath.</em></span></strong></span> But who knows? Maybe one day it will come back. One thing's for sure - there's no telling what may have happened to the place in its <span style="color: #ff0000;"><span style="text-decoration: underline;"><em><strong>travels...</strong></em></span></span></p><p>Also, this would give a reason for the Erudites showing up to create another, more complex, spire teleportation system so that they could try and return home.  Just found it interesting and thought I would share.</p>

Cusashorn
11-24-2009, 10:58 PM
<p>so just because the sky has the same GRAPHICS as Tenebrous Tangle, you think they might be connected?</p><p>Well, I wouldn't rule it out, what with the Quellithulian involvement in KoS, but I do think it's a little farfetched, especially considering how many monster graphics are used for so many different things in the game, and yet have nothing to do with the actual monster itself, like Void Walkers showing up in non-void related places and stuff.</p>

Anestacia
11-24-2009, 11:01 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>so just because the sky has the same GRAPHICS as Tenebrous Tangle, you think they might be connected?</p><p>Well, I wouldn't rule it out, what with the Quellithulian involvement in KoS, but I do think it's a little farfetched, especially considering how many monster graphics are used for so many different things in the game, and yet have nothing to do with the actual monster itself, like Void Walkers showing up in non-void related places and stuff.</p></blockquote><p>the sky GRAPHICS was not the reason for my speculation.  It was the 20 seconds into the video where it looks like the place is floating.  The sky looking similar was just an added observation.</p>

Cusashorn
11-24-2009, 11:06 PM
<p>ahh, my apologies then. Yeah with the Quellithulian involvement in KoS, we can only gather that it'll have some sort of connection. We'll just have to wait and see.</p>

Vanisher123
12-02-2009, 11:29 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>so just because the sky has the same GRAPHICS as Tenebrous Tangle, you think they might be connected?</p><p>Well, I wouldn't rule it out, what with the Quellithulian involvement in KoS, but I do think it's a little farfetched, especially considering how many monster graphics are used for so many different things in the game, and yet have nothing to do with the actual monster itself, like <strong>Void Walkers showing up in non-void related places and stuff.</strong></p></blockquote><p>Was it me, or did some of those void beast things look like they were made of wood?</p>

Homeskillet
12-03-2009, 02:55 AM
<p>It looked like footage from the Hole. I wondered if they were Voidbeasts defeated by the Earth Elementals that reside there, or a updated model for the elementals that uses that base.</p>

Stubbswick
12-03-2009, 01:53 PM
<p>I didn't even notice the wooden void-beast looking thing before.  That's interesting.  In a way, I kinda just want to go "eh, they just re-used the model", but it looks like there's a bunch of other new enemy models, including a different tree elemental model, so the "re-use" seems a little more deliberate.</p><p>I find it interesting that the group of adventurers "ports" into the new land, through an old-style EQ1 spire.  That was in Tox forest, right?  I'm guessing Tox is going to be one of the overland zones, and maybe Stonebrunt Mts with the Pandas. (they said there was more than one zone, right?).</p><p>It definitely reminds me of some of the KoS zones (some of the concept art has a similar feel).  I don't know how related the two are.  The Quelliluthians definitely have a presence in KoS, but aren't they the post-shattering Erudites?  We at least see some of the old Erudites in the trailer.  The Quelliluthians are the ones who figured out how to build the "new" spires, including the ones that take us to the KoS zones.  If the Odus Erudites had the technology to get to KoS, wouldn't they have come back to the existing lands as we know it, instead of us having to find a way to/from there?</p><p>I guess they could have ran into each other at one point or another in the past, and that's how the Quelliluthians became the way they are.  We just gotta wait and find out.</p>

Zabjade
12-03-2009, 02:29 PM
<p><span style="color: #00cc00;">Or possibly like the skys above Ro, they managed to pull bits of the Plane of Sky from it's Solarly (To the Star of Ro) Tidally locked orbit to become locked in a location.</span></p>

Aneova
12-03-2009, 03:41 PM
<p>Could it be that perhaps Odus is in between plains? in a similar plain to the beings fought in the recent live events for rebuilding the spires around norrath.</p>

Vanisher123
12-03-2009, 05:08 PM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>Could it be that perhaps Odus is in between plains? in a similar plain to the beings fought in the recent live events for rebuilding the spires around norrath.</p></blockquote><p>Well this idea coupled with the hint that odus was moving and the knowledge of the vairous dimentions (like the moon event) would explain where all the new creatures came from, Odus picked them up on the way. Could also explain why the sky looks different, if Odus isn't on Norrath, and is still somewhere else!</p>

Josgar
12-04-2009, 03:23 AM
<p>What if the void beasts are void touched version of the creatures we see in odus?</p>

Paragone
12-04-2009, 09:48 AM
<p>Another indicator to support Odus is no longer a traditional landmass is look how we are getting to it through spires just like we did in KoS. There has been no mention of getting to Odus any other way in eq2.</p>

Meirril
12-04-2009, 09:57 AM
<p><cite>Paragone wrote:</cite></p><blockquote><p>Another indicator to support Odus is no longer a traditional landmass is look how we are getting to it through spires just like we did in KoS. There has been no mention of getting to Odus any other way in eq2.</p></blockquote><p>Well, there is that new doc in Everfrost near the spire. I'm sure that's to bring us to New Halas but its possible that you could sail to Odus from there as well.</p><p>The strong bet right now is teleportation to Euradin though. While Odus the continent may be in its old location, more than likely Euradin is not.</p>

Taurus_WD
12-04-2009, 10:41 PM
<p>I tend to agree with the original poster, at least for the reason you can see the sky <em>under</em> the land.  It looks eerily similar to the way you'd see an island in KOS.  It could of course be a rendering problem, but I'd hope they wouldn't leave a rendering problem like that in the video (although I wouldn't put it past them either).  The weird thing is, in some shots of what look like overland zones there's also night skies, which I'm probably wrong on this, but I didn't think the zones of KoS changed their day/night cycle (thus the realm of twilight, night, etc.).</p><p>Also, 17 seconds in seems to be the other view from the spires (I'm assuming the same spires are being used at 17 and 20-22 seconds), and instead of seeing land off in the distance, you see sky.  That either means you're on top of a mesa, or you're up in the sky.  I'm intrigued to find out which is the case.</p><p>I also wouldn't put it past the Erudites to accidentally transport Odus into an alternate plane, I mean, look at what they did with The Hole.</p>

Vanisher123
12-04-2009, 11:23 PM
<p><cite>Acuza@The Bazaar wrote:</cite></p><blockquote><p>I tend to agree with the original poster, at least for the reason you can see the sky <em>under</em> the land.  It looks eerily similar to the way you'd see an island in KOS.  It could of course be a rendering problem, but I'd hope they wouldn't leave a rendering problem like that in the video (although I wouldn't put it past them either).  The weird thing is, in some shots of what look like overland zones there's also night skies, which I'm probably wrong on this, but I didn't think the zones of KoS changed their day/night cycle (thus the realm of twilight, night, etc.).</p><p>Also, 17 seconds in seems to be the other view from the spires (I'm assuming the same spires are being used at 17 and 20-22 seconds), and instead of seeing land off in the distance, you see sky.  That either means you're on top of a mesa, or you're up in the sky.  I'm intrigued to find out which is the case.</p><p>I also wouldn't put it past the Erudites to accidentally transport Odus into an alternate plane, I mean, look at what they did with The Hole.</p></blockquote><p>Waaaiiittt a second... If Odus is floating...and The Hole is hundreds if not thousands of feet deep... Anyone else see a possible problem here??? o.O</p>

Meirril
12-05-2009, 08:32 AM
<p><cite>Vanisher123 wrote:</cite></p><blockquote><p><cite>Acuza@The Bazaar wrote:</cite></p><blockquote><p>I tend to agree with the original poster, at least for the reason you can see the sky <em>under</em> the land.  It looks eerily similar to the way you'd see an island in KOS.  It could of course be a rendering problem, but I'd hope they wouldn't leave a rendering problem like that in the video (although I wouldn't put it past them either).  The weird thing is, in some shots of what look like overland zones there's also night skies, which I'm probably wrong on this, but I didn't think the zones of KoS changed their day/night cycle (thus the realm of twilight, night, etc.).</p><p>Also, 17 seconds in seems to be the other view from the spires (I'm assuming the same spires are being used at 17 and 20-22 seconds), and instead of seeing land off in the distance, you see sky.  That either means you're on top of a mesa, or you're up in the sky.  I'm intrigued to find out which is the case.</p><p>I also wouldn't put it past the Erudites to accidentally transport Odus into an alternate plane, I mean, look at what they did with The Hole.</p></blockquote><p>Waaaiiittt a second... If Odus is floating...and The Hole is hundreds if not thousands of feet deep... Anyone else see a possible problem here??? o.O</p></blockquote><p>You wouldn't see sky in The Hole. You'd see dark and the walls.</p><p>Its a good bet that Odus may have been pulled into an alternate plane in a power struggle with the void creatures. What I find more interesting is that you have a very good shot of an old combine spire that is intact. You also don't see any shots of Ulterian Spires in the video. I'm sure they have a Ulterian Spire around there somewhere. But the presence of an intact Combine Spire...why did they need the new network? Really, what's going on here?</p>

Vanisher123
12-05-2009, 02:57 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p>You wouldn't see sky in The Hole. You'd see dark and the walls.</p><p>Its a good bet that Odus may have been pulled into an alternate plane in a power struggle with the void creatures. What I find more interesting is that you have a very good shot of an old combine spire that is intact. You also don't see any shots of Ulterian Spires in the video. I'm sure they have a Ulterian Spire around there somewhere. But the presence of an intact Combine Spire...why did they need the new network? Really, what's going on here?</p></blockquote><p>Perhaps the combine spire ties into the possbility of the erudites trying to use the original spires before they build the Ultera ones, whether because they couldn't adapt to the old ones or too many were destroyed.</p><p>On the alternate plane note, after watching it again, it looks like they are the clashing point of various dimenional factions (pandas, goats, mudusa things, metal eye, wood void beasts, skeletal chimera? etc), so if they are not in another plane or dimention, they defintly are tied to them.</p><p>Perhaps we'll find out the void isn't the only place making a move on other worlds.</p><p>Anyone else notice the shot where the barbrian tank gets "dissapeared" by the metal eye guy?</p>

lemey
12-05-2009, 03:31 PM
dont forget that, through the door at the bottom of the hole odus is directly connected to the plane of underfoot and as such has always had somewhat of an elemetal issue

Taurus_WD
12-05-2009, 04:40 PM
<p>Who says that the whole of Odus is transported up?  I mean it's possible that only the section in the video was transported up.  We could be looking at the two overland zones being very distinctly different.  One is the Stonebrunt mountains, recently rediscovered by the Far Seas Trading Co.  The other is that stretch between Paineel and Erudin (I might be getting city names wrong) that gets teleported into an alternate dimension, thrown up into a geostationary orbit, I don't know, but something to make it be in the "sky".</p><p>All of a sudden you have a whole continent gone, does this help calm the seas?  Make them even more violent?  It would be interesting to know which.  Especially if the timeline lines up in such a way that this magical event happens just before the rending/cataclysms.</p><p>There was one other thing I could think of that might cause what  we see in the video, and that's a body of water, but I'd expect to see reflections of some sort.</p>

Coniaric
12-05-2009, 05:17 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Vanisher123 wrote:</cite></p><blockquote><p><cite>Acuza@The Bazaar wrote:</cite></p><blockquote><p>I tend to agree with the original poster, at least for the reason you can see the sky <em>under</em> the land.  It looks eerily similar to the way you'd see an island in KOS.  It could of course be a rendering problem, but I'd hope they wouldn't leave a rendering problem like that in the video (although I wouldn't put it past them either).  The weird thing is, in some shots of what look like overland zones there's also night skies, which I'm probably wrong on this, but I didn't think the zones of KoS changed their day/night cycle (thus the realm of twilight, night, etc.).</p><p>Also, 17 seconds in seems to be the other view from the spires (I'm assuming the same spires are being used at 17 and 20-22 seconds), and instead of seeing land off in the distance, you see sky.  That either means you're on top of a mesa, or you're up in the sky.  I'm intrigued to find out which is the case.</p><p>I also wouldn't put it past the Erudites to accidentally transport Odus into an alternate plane, I mean, look at what they did with The Hole.</p></blockquote><p>Waaaiiittt a second... If Odus is floating...and The Hole is hundreds if not thousands of feet deep... Anyone else see a possible problem here??? o.O</p></blockquote><p>You wouldn't see sky in The Hole. You'd see dark and the walls.</p><p>Its a good bet that Odus may have been pulled into an alternate plane in a power struggle with the void creatures. What I find more interesting is that you have a very good shot of an old combine spire that is intact. You also don't see any shots of Ulterian Spires in the video. I'm sure they have a Ulterian Spire around there somewhere. But the presence of an intact Combine Spire...why did they need the new network? Really, what's going on here?</p></blockquote><p>What are you asking about? Combine Spire network was linked to the old Nexus ... which was shut down, turned off, or whatever ... and apparently nothing can make them to work again. The Erudites intended to make a new Nexus for themselves and use it on their own terms. And they had.</p>

lemey
12-05-2009, 08:19 PM
you say that coniaric but we do infact use 2 of them, GFay and the master spire in kunark

Meirril
12-05-2009, 10:34 PM
<p><cite>Coniaric wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Vanisher123 wrote:</cite></p><blockquote><p><cite>Acuza@The Bazaar wrote:</cite></p><blockquote><p>I tend to agree with the original poster, at least for the reason you can see the sky <em>under</em> the land.  It looks eerily similar to the way you'd see an island in KOS.  It could of course be a rendering problem, but I'd hope they wouldn't leave a rendering problem like that in the video (although I wouldn't put it past them either).  The weird thing is, in some shots of what look like overland zones there's also night skies, which I'm probably wrong on this, but I didn't think the zones of KoS changed their day/night cycle (thus the realm of twilight, night, etc.).</p><p>Also, 17 seconds in seems to be the other view from the spires (I'm assuming the same spires are being used at 17 and 20-22 seconds), and instead of seeing land off in the distance, you see sky.  That either means you're on top of a mesa, or you're up in the sky.  I'm intrigued to find out which is the case.</p><p>I also wouldn't put it past the Erudites to accidentally transport Odus into an alternate plane, I mean, look at what they did with The Hole.</p></blockquote><p>Waaaiiittt a second... If Odus is floating...and The Hole is hundreds if not thousands of feet deep... Anyone else see a possible problem here??? o.O</p></blockquote><p>You wouldn't see sky in The Hole. You'd see dark and the walls.</p><p>Its a good bet that Odus may have been pulled into an alternate plane in a power struggle with the void creatures. What I find more interesting is that you have a very good shot of an old combine spire that is intact. You also don't see any shots of Ulterian Spires in the video. I'm sure they have a Ulterian Spire around there somewhere. But the presence of an intact Combine Spire...why did they need the new network? Really, what's going on here?</p></blockquote><p>What are you asking about? Combine Spire network was linked to the old Nexus ... which was shut down, turned off, or whatever ... and apparently nothing can make them to work again. The Erudites intended to make a new Nexus for themselves and use it on their own terms. And they had.</p></blockquote><p>Just a point of order: what makes you think the nexus is necessary for the operation of the Combine Spire system? Considering that the combine created the other teleporters before they went to Luclin...are you saying they were dependent on the magical properties of a stone on Luclin that they couldn't detect but were somehow able to tap into the magical properties of even if it was beyond the teleportation range of a normal combine spire? That is the reason the super-spire was constrcuted, so it could actually reach Luclin. When Shards of Luclin went live, it was explained that Luclin was closer to Norrath than it had ever been before and the normal spires could reach it with a little boost.</p><p>Also, apparently wizards can use the old Combine spires. The spires in Gfay and KP are both old Combine spires. Wizards can teleport to them. Not the pyramid style ones, but the sexxy stone reaching into the sky kind that you had in the Karanas too. They just don't fit into the Quellthulian's plans for a new Nexus.</p><p>So, again, what's going on here?</p>

Cusashorn
12-05-2009, 11:19 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p>Just a point of order: what makes you think the nexus is necessary for the operation of the Combine Spire system? Considering that the combine created the other teleporters before they went to Luclin...are you saying they were dependent on the magical properties of a stone on Luclin that they couldn't detect but were somehow able to tap into the magical properties of even if it was beyond the teleportation range of a normal combine spire? That is the reason the super-spire was constrcuted, so it could actually reach Luclin. When Shards of Luclin went live, it was explained that Luclin was closer to Norrath than it had ever been before and the normal spires could reach it with a little boost.</p><p>Also, apparently wizards can use the old Combine spires. The spires in Gfay and KP are both old Combine spires. Wizards can teleport to them. Not the pyramid style ones, but the sexxy stone reaching into the sky kind that you had in the Karanas too. They just don't fit into the Quellthulian's plans for a new Nexus.</p><p>So, again, what's going on here?</p></blockquote><p>While it's never been actually confirmed, that is pretty much the assumed reasoning behind the spires. When luclin came out, it was revealed that they had been ported into the center of the moon, as if magnetically drawn to the oily black substance they found all around them. That was the nexus itself. They never intended to go to the center of the moon. They wanted to land on the surface, but the nexus drew them to it.</p><p>Without even realizing it, the Combine Empire was using the center of the moon as it's source that allowed them to teleport.</p>

regalus
12-06-2009, 08:23 PM
<p>There is at least a part if not all of odus floating about somewhere, before you ask heres the proof<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />.</p><p><img src="http://i394.photobucket.com/albums/pp26/Vorodor/evidance.png" /></p>

Meirril
12-06-2009, 11:23 PM
<p>I'm only seeing a corner of a picture on the above post. Anyone else not seeing the "proof"?</p><p>Also from the video, it looks like there are mesas in Odus. Kinda like there are mesa in Moors of Ykesha.</p>

Meirril
12-06-2009, 11:28 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p>Just a point of order: what makes you think the nexus is necessary for the operation of the Combine Spire system? Considering that the combine created the other teleporters before they went to Luclin...are you saying they were dependent on the magical properties of a stone on Luclin that they couldn't detect but were somehow able to tap into the magical properties of even if it was beyond the teleportation range of a normal combine spire? That is the reason the super-spire was constrcuted, so it could actually reach Luclin. When Shards of Luclin went live, it was explained that Luclin was closer to Norrath than it had ever been before and the normal spires could reach it with a little boost.</p><p>Also, apparently wizards can use the old Combine spires. The spires in Gfay and KP are both old Combine spires. Wizards can teleport to them. Not the pyramid style ones, but the sexxy stone reaching into the sky kind that you had in the Karanas too. They just don't fit into the Quellthulian's plans for a new Nexus.</p><p>So, again, what's going on here?</p></blockquote><p>While it's never been actually confirmed, that is pretty much the assumed reasoning behind the spires. When luclin came out, it was revealed that they had been ported into the center of the moon, as if magnetically drawn to the oily black substance they found all around them. That was the nexus itself. They never intended to go to the center of the moon. They wanted to land on the surface, but the nexus drew them to it.</p><p>Without even realizing it, the Combine Empire was using the center of the moon as it's source that allowed them to teleport.</p></blockquote><p>So, any reasoning why the old combine spires were the first to reactivate (according to the story in Gfay with the old wizard and daughter)? If they are active, why the new nexus? Are they active without a nexus? Is a nexus necessary for their operation by a wizard? I would hazard to guess that there is no nexus for the combine spires (currently) and they operate by the traditional "wizard casts a transloaction spell" just fine. The Uterian spires definately seem like an improved version in that they can be used by anyone. Is it the same kind of magic involved, a refinement, or something entirely different?</p><p>Maybe the Quellthuians are setting us up for massive invasion from Uteria, eh? Congratulations! You've helped set up the portals to bring our glorious overlords to your world. Rejoice!</p>

Cusashorn
12-06-2009, 11:37 PM
<p>Well, they never actually explain in good detail how transportation magic works. I think the reasoning is that there is still too much that hasn't even been discovered about how it works.</p><p>We know that the Quellithulians successfully created a 2nd Nexus. From what or how, we don't know, but the first set of Quellithulian spires worked for a short while before they were destroyed in the cataclysms.</p><p>I would guess that a nexus needs to be in existance.... somewhere. Regardless of what it's made from, I think all teleportation magic works around an existing nexus. It could be possible that this is how it will always work as long as one exists somewhere. A little vague, but as long as... SOMETHING exists that harnesses and focuses these magical energies somewhere, then it will work. That's my theory.</p><p>Since Faydwer came out after KoS, we can assume that the nexus for teleportation was established when we rebuilt the Quellithulian spires that take us up to the Overrealm. It would only be a matter of time when the Combine spires would again reactivate because of that.</p>

Meirril
12-06-2009, 11:47 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Well, they never actually explain in good detail how transportation magic works. I think the reasoning is that there is still too much that hasn't even been discovered about how it works.</p><p>We know that the Quellithulians successfully created a 2nd Nexus. From what or how, we don't know, but the first set of Quellithulian spires worked for a short while before they were destroyed in the cataclysms.</p><p>I would guess that a nexus needs to be in existance.... somewhere. Regardless of what it's made from, I think all teleportation magic works around an existing nexus. It could be possible that this is how it will always work as long as one exists somewhere. A little vague, but as long as... SOMETHING exists that harnesses and focuses these magical energies somewhere, then it will work. That's my theory.</p><p>Since Faydwer came out after KoS, we can assume that the nexus for teleportation was established when we rebuilt the Quellithulian spires that take us up to the Overrealm. It would only be a matter of time when the Combine spires would again reactivate because of that.</p></blockquote><p>I'm not so sure about that actually. The Ulterian spires were rebuilt and used to access KoS. But, teleportation magic didn't return until EoF. Wizards had to walk out to the spires along with the rest of us until EoF hit. When the Gods returned in EoF, all teleportation magic started to work again. Not just the combine spires, but also the druid rings. Before that, the only teleporation magic was the spires to KoS and evac.</p>

Cusashorn
12-07-2009, 01:04 AM
<p>As I said, it would have only been a matter of time before the other spires reactivated. Teleportation to the Overrealm was just the start.</p><p>As for the druid rings: Those have *NEVER* been explained. Not even speculated. We don't know why they stopped working or how they work. All we can assume is that Tunare's presence allows it.. even though they stopped working at the same time as the spires.</p>

Coniaric
12-07-2009, 02:34 AM
<p><cite>Lemin@Splitpaw wrote:</cite></p><blockquote>you say that coniaric but we do infact use 2 of them, GFay and the master spire in kunark</blockquote><p>Simply put, all the spires do not work until Kingdom of Sky expansion - that's when the Ulteran spires were rebuilt ... a few of them at least. The Ulteran spires already have their teleportation source or power, or whatever, in place - the Erudites' Nexus. That network don't need anything else, not even the gods' influence nor the original Nexus.</p><p>The Combine spires just stopped working once Luclin was invaded nearly 500 years prior. Then when the day of Echoes of Faydwer dawned, with the return of the gods, the first of the Combine spires started running. All that is known is that a stranger in crimson robes (who disappeared in a flash of fire) was by the Combine spires in G. Faydark when it started back up. Does this mean the Nexus is still intact? I don't know. Or it may be another source - maybe the Plane of Sun, Fire, or perhaps Magic. That's open to speculation.</p><p>It is true we use the Combine spires - but don't forget, these spires are not networked into the Ulteran one.</p><p>The point is, the Combine and Ulteran spires are separate networks and both rely on 2 different power sources, as such. Nothing is more clearer than that. For instance, you can travel from Antonica to Commonlands to Everfrost and back with Ulteran spire network now - but you can't travel to Greater Faydark or Teren's Grasp Because these are Combine spires instead.</p><p>Edit: Got sidetracked for a moment there.</p><p>Druid rings ... all I can surmise is that when Tunare left along with other deities, they ceased to function like everything else.</p><p>Odus' Combine spires, I have no idea what happened to it. Obviously. Perhaps it got disconnected from the network (if Odus went somewhere else for a while) and never was restored since then. Since Combine spires didn't function anyway, the Erudites didn't see the need to "fix" it and use their Ulteran network instead.</p>

Meirril
12-07-2009, 07:27 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>As I said, it would have only been a matter of time before the other spires reactivated. Teleportation to the Overrealm was just the start.</p><p>As for the druid rings: Those have *NEVER* been explained. Not even speculated. We don't know why they stopped working or how they work. All we can assume is that Tunare's presence allows it.. even though they stopped working at the same time as the spires.</p></blockquote><p>Your assuming the teleportation magic for the spires and for the druid rings are totally unrelated. Your also assuming the teleportation magic for both kinds of spires is related. There isn't any evidence for any of that.</p><p>What we know is that prior to the gods return, the only teleporation magic that worked was:</p><p>1) short range teleporation used by several different mages in different locations. Example: The Three Towers in South Qeynos.</p><p>2) Rebuilt Uterian Spires that allowed teleporation to similar spires in the Realm of Sky. They required spire fragments similar to the ones use at Combine Spires to reach Luclin when that nexus was active, presumably as a channel for the spires to give extra energy for the teleportation.</p><p>3) Call of <blank> spells, which allowed the caster to return to a marked spot.</p><p>4) Evacuation spells to a "safe spot".</p><p>5) the Ulterian Spire Network as it was origionally constructed. We can assume it works in the way it is being rebuilt now, but its also possible that the Quellthulians are altering it for their own agenda. Like, say to gain access to Odus if it was indeed cut off from the world even via the teleporation magics the Quellthulians had access to prior to gaining access to void shards as a source of power and materials. Other than knowing the Euradites built the Ulterian Spire Network, we don't know much about it.</p><p>After the gods returned, Sorcerers could teleport to 2 Ulterian Spires, and 1 Combine spire. As expansions were added, additional locations were added. Note: you couldn't use the full Ulterian network until just recently, with the Quellthulian's upgrades to the damaged network. Also note that even with the upgrades its still necessary to use the old system to teleport to KoS. You can't teleport directly to KoS without going to a ring and waiting for the spires to activate.</p><p>Also the druid rings became active at the same time. Again, not all druid rings became active, only certain ones. Certainly not all the druid rings that were active back in the Age of Turmoil.</p><p>So, why certain Spires and Rings, but not others? For a Lore answer you either have to say that those spires were "less damaged" than the others. But 6 Ulterian spires were rebuilt at the same time, shouldn't they all be in the same condition? Even during the recent rebuilding the 6 rebuilt ones took just as much work to reconnect as the other 5. So the Antonica and Commonlands spires arn't in better shape than the others.</p><p>Also by using the Ulterian spires, your able to travel to any other Ulterian spire. That is probably their origional intended function, which fits in perfectly with their previously stated purpose of linking Norrath together. What troubles me about this is that the spells Sorcerers use don't distinguish between the different networks while the networks themselves do. If the combine spires received their power from any Nexus, then the Quellthulians should be attempting to co-op the spires into their network as it works on the same principles. Not only are the Quellthulians not attempting to annex the combine spires, they arn't even bothering to link in the smaller Ulterian style portals that are scattered around Norrath. All those portals seem to do is function as focus for the sorcerer's teleporation magic.</p><p>The only conclusion I can come up with is that some intelligence decided which spires should function. The Quellthulians have added to the list, but seem to be using the same magics. If they were not, then shouldn't you need a different spell to use their network?</p><p>With the return of the dieties comming at the same time as the return of teleporation magic, I would place a stronger emphasis on their combined influence allowing these magics to work as they do now. It is even possible that Quellious was directly (or indirectly) responsable for teleportion magic considering the number of portals into her realm. Further supporting evidence would be the number of shards and fragments of planes that are cropping up with the return of the gods. With the return of their influence it seems like that kind of magic seems to work better.</p>

Vanisher123
12-07-2009, 07:15 PM
<p>Well the teleportation for sourcers is explained as they "bind" themselves to the spire or learn the rune of the spire to teleport themselves to it, which iirc, was stated why it worked without a network/nexus.</p><p>Now where did this info about a guy in crimson robes vanishing in fire at the gfay spires come from??? (mentioned on last page) I've never heard of that before</p>

Vaedaer
12-07-2009, 07:56 PM
<p><cite>Vanisher123 wrote:</cite></p><blockquote><p>Well the teleportation for sourcers is explained as they "bind" themselves to the spire or learn the rune of the spire to teleport themselves to it, which iirc, was stated why it worked without a network/nexus.</p><p>Now where did this info about a guy in crimson robes vanishing in fire at the gfay spires come from??? (mentioned on last page) I've never heard of that before</p></blockquote><p><a href="http://www.lorelibrary.com/?page=website&wid=47" target="_blank" rel="nofollow">http://www.lorelibrary.com/?page=we...site&wid=47</a></p><p>"The spires," he said, his brow heavy again. "I sense something different about them. Not like they were long ago, but there is magic touching them once again."The spires stood just ahead. Near the base of one of the giant pedestals, Ayenden thought he saw a figure in a crimson robe. There was a brief flash of fire, then the figure was gone.</p>

Vanisher123
12-07-2009, 08:01 PM
<p><cite>Vaedaer wrote:</cite></p><blockquote><p><cite>Vanisher123 wrote:</cite></p><blockquote><p>Well the teleportation for sourcers is explained as they "bind" themselves to the spire or learn the rune of the spire to teleport themselves to it, which iirc, was stated why it worked without a network/nexus.</p><p>Now where did this info about a guy in crimson robes vanishing in fire at the gfay spires come from??? (mentioned on last page) I've never heard of that before</p></blockquote><p><a rel="nofollow" href="http://www.lorelibrary.com/?page=website&wid=47" target="_blank">http://www.lorelibrary.com/?page=we...site&wid=47</a></p><p>"The spires," he said, his brow heavy again. "I sense something different about them. Not like they were long ago, but there is magic touching them once again."The spires stood just ahead. Near the base of one of the giant pedestals, Ayenden thought he saw a figure in a crimson robe. There was a brief flash of fire, then the figure was gone.</p></blockquote><p>First, where that story from? (book somewhere or site lore?)</p><p>Second, I'm betting if this isn't explained in SF, it'll be what comes after... (perhaps luclin related? o.O {no that does not mean we <em>have </em>go back to it, just <em>related</em>})</p>

Taurus_WD
12-07-2009, 08:37 PM
<p>That quote is from the "book" that was on the EoF site that led up to the release of the expansion.  Unfortunately the link does not seem to work for me any more, but on the bottom of the page that is linked is the link to where the book should be.  Sadly, I can't get the flash player to work, or it's just not on the site any more, so good luck with that.</p>

Meleah
12-07-2009, 10:19 PM
<p>-Nevermind, found the answer. </p>

Vanisher123
12-08-2009, 07:39 PM
<p><a href="http://eq2players.station.sony.com/images/en/features/articles/exp06/mount/mount_ingame.jpg" target="_blank" rel="nofollow">http://eq2players.station.sony.com/...ount_ingame.jpg</a></p><p>While sadly they said no Non-collector edition cat-thing mount, anyone else noticed that vortex thing behind it?</p><p>I'm guessing thats a clue...<img src="/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" /></p>

Coniaric
12-09-2009, 05:36 AM
<p><cite>Vanisher123 wrote:</cite></p><blockquote><p><a rel="nofollow" href="http://eq2players.station.sony.com/images/en/features/articles/exp06/mount/mount_ingame.jpg" target="_blank">http://eq2players.station.sony.com/...ount_ingame.jpg</a></p><p>While sadly they said no Non-collector edition cat-thing mount, anyone else noticed that vortex thing behind it?</p><p>I'm guessing thats a clue...<img src="/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" /></p></blockquote><p>One of few things:</p><p>1) Theer is coming.</p><p>2) Erudites' magical mishap changed everything about Odus.</p><p>3) Something else I haven't mention.</p>

Cusashorn
12-09-2009, 12:57 PM
<p>That vortex almost looks like a storm off in the distance. I can see it as a portal, but I also see a thunderstorm coming.</p>

Banditman
12-09-2009, 01:58 PM
<p><cite>Meirril wrote:</cite></p><blockquote>Also note that even with the upgrades its still necessary to use the old system to teleport to KoS. You can't teleport directly to KoS without going to a ring and waiting for the spires to activate.</blockquote><p>Yes you can.  The guild hall version is just a click, select and go.  Zero shards, zero waiting.</p>

Vanisher123
12-09-2009, 06:07 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>That vortex almost looks like a storm off in the distance. I can see it as a portal, but I also see a thunderstorm coming.</p></blockquote><p>No... Could it be?</p><p>...<em><strong>Weather?!?!?!</strong></em><img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>

BChizzle
12-10-2009, 07:00 PM
<p>OK so if Lucan is in Odus and its in some other dimension or w/e can someone tell me why the Rime dudes invaded from boats instead of popping out of some sort of portal, is Halas not part of Odus?  It seems weird to me they would use boats when Odus is floating like the KOS zones.  I am lost on this whole Rime thing they brought these guys last summer and haven't touched them since its like they just gave up on them its been 2 GU's nothing more with Rime.</p>

Lodrelhai
12-10-2009, 11:10 PM
<p>Halas is not part of Odus, or even part of Sentinel's Fate.  While it's being released in the same GU, players who do not buy SF will still have access to Halas.  Similar to how Neriak was released - anyone who had EQ2 could start there, but if you wanted to play an Arasai you had to have EoF.</p>

BChizzle
12-11-2009, 12:18 PM
<p><cite>Lodrelhai wrote:</cite></p><blockquote><p>Halas is not part of Odus, or even part of Sentinel's Fate.  While it's being released in the same GU, players who do not buy SF will still have access to Halas.  Similar to how Neriak was released - anyone who had EQ2 could start there, but if you wanted to play an Arasai you had to have EoF.</p></blockquote><p>Thanks, can you clear up for me are the rime guys from halas or odus?</p>

Cusashorn
12-11-2009, 01:41 PM
<p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>Lodrelhai wrote:</cite></p><blockquote><p>Halas is not part of Odus, or even part of Sentinel's Fate.  While it's being released in the same GU, players who do not buy SF will still have access to Halas.  Similar to how Neriak was released - anyone who had EQ2 could start there, but if you wanted to play an Arasai you had to have EoF.</p></blockquote><p>Thanks, can you clear up for me are the rime guys from halas or odus?</p></blockquote><p>Neither.</p>

BChizzle
12-11-2009, 03:11 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>Lodrelhai wrote:</cite></p><blockquote><p>Halas is not part of Odus, or even part of Sentinel's Fate.  While it's being released in the same GU, players who do not buy SF will still have access to Halas.  Similar to how Neriak was released - anyone who had EQ2 could start there, but if you wanted to play an Arasai you had to have EoF.</p></blockquote><p>Thanks, can you clear up for me are the rime guys from halas or odus?</p></blockquote><p>Neither.</p></blockquote><p> So what exactly do they have to do with anything?</p>

Stubbswick
12-11-2009, 05:40 PM
<p>I don't think we know yet.</p><p>My guess is that they're from Velious - not sure what that tells us.</p><p>Didn't someone mention that they said something about "it's happening again" if you talk to one of their leaders?  Whether that means the whole void invasion, or the prophesized End of Age, we don't really know.</p>

Coniaric
12-11-2009, 06:14 PM
<p><cite>Stubbswick wrote:</cite></p><blockquote><p>I don't think we know yet.</p><p>My guess is that they're from Velious - not sure what that tells us.</p><p>Didn't someone mention that they said something about "it's happening again" if you talk to one of their leaders?  Whether that means the whole void invasion, or the prophesized End of Age, we don't really know.</p></blockquote><p>It's the Void invasion that is happening again. It happened 2,000 years ago and now current time. When you talk to the leader of the Rime - you told him about the Void and he said that statement above.</p><p>I believe there will be more about the Order of Rime over time - maybe next couple of years.</p>

Meirril
12-12-2009, 04:52 AM
<p><cite>Coniaric wrote:</cite></p><blockquote><p><cite>Stubbswick wrote:</cite></p><blockquote><p>I don't think we know yet.</p><p>My guess is that they're from Velious - not sure what that tells us.</p><p>Didn't someone mention that they said something about "it's happening again" if you talk to one of their leaders?  Whether that means the whole void invasion, or the prophesized End of Age, we don't really know.</p></blockquote><p>It's the Void invasion that is happening again. It happened 2,000 years ago and now current time. When you talk to the leader of the Rime - you told him about the Void and he said that statement above.</p><p>I believe there will be more about the Order of Rime over time - maybe next couple of years.</p></blockquote><p>I'm just guessing here, but Halas is suppose to have some sort of "other" problem that prevented it from having contact with the rest of Norrath. Also the reason it was relocated. It stands to reason the Rime could be that "other" problem. We could see more of that with the content released along with Halas. They could also be raiding/invading the coast of Odus.</p><p>I'm sure we'll see more of them involved with Velious, I just don't think they have to be exclusive to one expansion or another. I'm thinking the Rime could be long-term enemies that have to be delt with on multiple continents and consist of mixed and absorbed forces which should give them more flexability on how to present them than say the Droag forces the Ring of Scale and the Awakened have used. We'll proably see more Droag in Velious used by the Claws of Veshan simply because its a non-dragon model and an explination for the dragons to create humanoid weapons and equipment. I've always wondered why the Claws of Veshan who work with no humanoids had armor peices and weapons that adventurers could use amongst their hord.</p><p>Then again, we could also equip Komorif sized armor and weapons on gnomes. Go fig.</p>

Cusashorn
12-12-2009, 05:09 AM
<p>What we know about the Order of Rime is that they're from the North.</p><p>Just that.</p><p>Not that they're from Halas or related to them. In fact, if they were related to Halas, we wouldn't really be getting a "Good" Aligned city to match Gorowyn. We full out know that the Order of Rime travels the world with full intentions of conquering those they encounter. "Join us or Die." Those are the options they give you. They're not good guys.</p><p>I don't think we'll be getting anymore insight about them anytime soon, but I don't rule out any possibilities.</p>

Darkstar101
12-22-2009, 07:56 PM
<p>This might help decide the Odus in the sky debate.</p><p><a href="http://eq2wire.feldoncentral.com/wp-content/uploads/2009/12/eq2_sf_sunderedfrontier__40_.jpg">http://eq2wire.feldoncentral.com/wp...ontier__40_.jpg</a></p><p><a href="http://eq2wire.feldoncentral.com/wp-content/uploads/2009/12/eq2_sf_sunderedfrontier__4_.jpg">http://eq2wire.feldoncentral.com/wp...rontier__4_.jpg</a></p><p>Note the Combine spire at the left edge of the second link.</p><p>Feldon has posted a few nice screenies on his site.</p><p><a href="http://eq2wire.feldoncentral.com/">http://eq2wire.feldoncentral.com/</a></p>