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El_Leon
11-18-2009, 01:13 PM
<p>Hey everyone,</p><p>I have been playing the game for a week now and I really enjoy it!  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>I have a question about macros.</p><p>I am trying to set up a macro that does a combination of about 8 combat techniques and spells.  However, when I try to run it, it seems like it does the spells too fast, and not all of the techniques get used on the enemy.</p><p>Is there any way to slow this macro down?  Or make it so that every spell and technique is used on the targeted enemy?</p><p>Thanks,</p><p>Ryan</p>

Donilla
11-18-2009, 02:50 PM
<p>There is no "pause" available in the macro system, so no way to slow things down. Also, macros cannot handle more then two actions in a single macro (the exception is the HO starter whcih doesnt count as an action apparently).  So if you put three actions in a single macro, only two of those actions come off, which two depends on the casting and refresh speeds of each, but basically, first time thru the first action will go off, then the second. If the first hasnt' completed, then the second will be skipped and the third will go off. If the first didnt' land, then the second goes off, the third will probably not because the second is still casting. Then if you hit the macro again, the first would go off, etc.</p><p>Best bet is to keep them simple, place spells in descending order of importance. Hope that the one you want most will be avaialbe and will land, then if it doesn't, next best, etc.   Heals for instance, the first could be a cure, if that isn't available the next could be a drink from a potion, stuff like that.  For scouts something like stealth, stealth arrow shot 1, stealth shot 2, then a regular shot. Two chances to get a stealth attack to land, followed by something that comes after the stealth attack.</p><p>if it has a /slash command, or icon, it can be macro'd.</p><p>There used to be a newbie post outlining all things macro but it seems to be unavailable. Typeing in "macro" in the search brings up a lot of information on this topic. And loads of info on /slash commands in general at  <a href="http://eq2.zam.com/wiki/Slash_Commands_(EQ2">http://eq2.zam.com/wiki/Slash_Commands_(EQ2</a>) and eq2i.</p>

Seidhkona
11-18-2009, 03:55 PM
<p>Let me also mention that you do not want to queue up a bunch of spells or combat arts to fire like that anyway.</p><p>You have two types of attacks happening - one is <em>autoattack</em>, which is where you swing your weapon or fire your bow. And then you have the <em>spells or combat arts</em> you get from mashing buttons on your hotbar.</p><p>You want to throw about two spells/combat arts, then wait a sec and allow the autoattack to fire, then a couple more spells, autoattack and so on. Scouts and particularly rangers do TONS of autoattack damage, so you are shooting yourself in the foot if you are not allowing autoattacks to occur.</p><p>If you just need more buttons, right click the edge of your hotbar and Open New Hotbar. You can open up to ten. I have all my buffs on one bar, then I group my attacks on a hotbar in casting order. If I have a debuff for divine damage and a divine damage strike, why I want to cast that debuff, then the attack, so I may put them in that order on the hotbar.</p><p>I usually don't macro a bunch of strikes together, though, because I want to be able to see the refresh timers for both spells and sometimes I may need one without the other.</p>