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Bruener
11-17-2009, 01:09 PM
<p>Before anybody says anything, yes I know that the ability isn't really worth spec'ing for.  But the issue I have is that the ability is actually broken.  It will only reflect an ability that is level 80 or below.  Now, my question is mobs are going all the way up to level 90 and wouldn't them using an ability actually be hgiher than level 80?</p><p>Hopefully this line just plain gets changed with the crit consolidation and the AA extensions from next xpac...but is it me or does this ability seem broken atm?</p>

Banditman
11-17-2009, 03:42 PM
<p>I think the ability scales to your current level already, the real problem with this ability, as well as the Illusionist Spellshield, is that it only works on Profession or NPC racial spells.  These spells are so rarely used, and apply so little in terms of damage or effect that it lowers the value far below the cost.</p><p>This might be something that has a high PvP value however.  Personally, in PvE I have far better ways to spend 8 AA.</p>

jebidiahx
11-18-2009, 02:10 AM
<p>I dont know what this spell does, what is a "profession" spell?  The wording in this game is too confusing.  I spend countless hours re-reading abilities tryin to find out if using or getting them im being "scammed"</p>

Banditman
11-18-2009, 11:07 AM
<p>A profession spell is any spell that a player could get as part of his profession, so for instance, Malice is a "profession" spell, or Ultraviolet Beam (Illusionist Nuke) is a "profession" spell.  Some mobs have these, and use them very occasionally.</p><p>Some mobs have abilities that are bestowed upon them for simply being of a certain race.  Remember how some of the player races used to get (before the recent trait revamp) special spells because they were a certain race?  Mobs still have some of that.  I can't think of a good example off the top of my head, but suffice it to say that some mobs in the game get abilities based upon being a certain race.</p><p>In either of these cases, the Reflect ability or the Illusionist Spellshield would have a chance to reflect those effects.</p><p>The problem of course is that those are typically not the abilities causing all the problems for you and your group / raid.  In fact, many abilities that mirror profession spells are put in as specials simply to circumvent these types of abilities being used to nullify them.</p>

Bruener
11-18-2009, 01:48 PM
<p>Well I guess what needs to be clarified is if the "profession" spell from a level 88 mob is a level 88 spell or is it lvl 80 or below.</p>

Banditman
11-18-2009, 02:21 PM
<p>I can tell you for certain that most mobs in the game cast spells at their level.  A Level 88 mob casts Level 88 spells.  Noteable exceptions are certain effects in Munzok's Material Bastion.  They were altered specifically because they were intended to be able to be cured by potions and were not.  There may be other examples of spell effects being lesser or greater than the level of the mob casting them, but as a general rule, a vast majority of the mobs in the game cast spells at their level.</p><p>Now, I can't speak exactly to the way the Shadowknight ability works, but I can explain how the Illusionist ability with the same description works.  You can probably infer how it would apply.</p><p>The Illusionist ability is called Spellshield.  It gives the player it is applied to a chance to reflect.  There is a percentage applied to this chance, I want to say it would read like this (not in game atm to be 100% sure):</p><p>"an 84% chance to reflect a Level 80 spell"</p><p>As level increases above Level 80, you still have a chance to reflect, but the chance goes down.  It was never clarified when that explanation was presented exactly what the decrease per level was, but we were told in no uncertain terms that Spellshield worked on higher level mobs / abilities but at a reduced chance to reflect.</p><p>I would infer therefore that the Shadowknight ability would also work in a similar fashion.  It would still have a "chance" to reflect, but at a lower percentage than stated. </p><p>This fits in with how many game mechanics function, for example mitigation.  You get to see your percentage compared to a Level 80 mob, but you can't really see directly what that percentage is against a Level 88 mob.  You can figure it out with some work because someone has given us the exact formulas.  Unlike mitigation, we've not been given the formula for this particular mechanic.</p>

jebidiahx
11-18-2009, 03:33 PM
<p>So for PVP is "reflect" still considered worthless?  If a profession spell is a root or snare or something greater it seems like this could be great.  I guess its debateable since it takes so many aa's to achieve.   Also does anyone here know of a good newbie PVP AA guide or suggestion.  Or is it the same int/reaver/str setup as for solo PVE</p>

Ahlana
11-22-2009, 09:49 AM
<p><cite>jebidiahx wrote:</cite></p><blockquote><p>So for PVP is "reflect" still considered worthless?  If a profession spell is a root or snare or something greater it seems like this could be great.  I guess its debateable since it takes so many aa's to achieve.   Also does anyone here know of a good newbie PVP AA guide or suggestion.  Or is it the same int/reaver/str setup as for solo PVE</p></blockquote><p>Reflect is awesome in a PVP environment. Esspecially against mage classes, it might just save your life and definently can change the tide of battle.</p>