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View Full Version : Frostfell '09 Feedback and bugs


Kaitheel
11-10-2009, 04:52 PM
<p>Frostfell is now active on Test and Test Copy!</p><p>Gigglegibbers and Frostfell elves are busy celebrating the season in each player city with tasks and stories for everyone. And those that want an even more concentrated amount of Frostfell festivities are encouraged to enter the Frostfell Wonderland Village through the Magic Closets in Qeynos Harbor, West Freeport, Haven, Kelethin, Neriak and Gorowyn. There you can gather presents to craft wondrous new Frostfell goodies, add to your collections while ducking snowballs, purchase new and classic Frostfell goods, and even assist Gardy Ex-Giftgiver, Mr. McScroogle, Queen Bunny and the innocent Snarf Frostfoot with some important tasks. Don't forget to log in each day and claim your extra-special Frostfell present from everyone's favorite Frostfell Gigglegibber, Santa Glug!</p><p>One thing to keep in mind, the Frostfell Trees that are placed in Qeynos Harbor and West Freeport are not there, yet.  That requires a zone art change, and is not something I can simply "turn on".  So, the decor around where those trees should be may be floating off or sunk in the ground a bit.  But everything else is there for your testing delight!</p><p>Please assemble any feedback and bugs that you may find in this thread.  Thank you, everyone!</p><p> [edited to sticky!]</p>

Xalmat
11-10-2009, 05:09 PM
<p>Completing the quest "Lost Frostfell Gifts" did not award the credit for the Festive Spirit achievement.</p><p>It would be nice if the frostfell tradeskill recipes could be crafted at <em>any</em> tradeskill station. Also it would be nice if all of the frostfell harvestables were condensed into a single item, like was done for Tinkerfest.</p>

Xalmat
11-10-2009, 05:38 PM
<p>Priceless.</p><p><img src="http://www.mattcrews.com/images/eq2/iced-elf.jpg" /></p>

Kamimura
11-10-2009, 05:41 PM
<p>OMG. ICICLES. YES!</p>

Xalmat
11-10-2009, 06:11 PM
<p>I would like to see the Frozen Tokens of E'ci changed to Heirloom.</p>

Xalmat
11-10-2009, 06:28 PM
<p>When doing the Icy Keep, even while in disguise Ice Maiden D'ina likes to spam her emotes when you get close to her. And I do mean spam.</p>

Xalmat
11-10-2009, 06:52 PM
<p>Just ran through The Giftgiver's Dilemma. No issues that I can find. And a very nice conclusion to the storyline <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

KerowynnKaotic
11-10-2009, 07:09 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>I would like to see the Frozen Tokens of E'ci changed to Heirloom.</p></blockquote><p>ditto x infinity! </p><p>----</p><p>Can you change the title on the Schoar Recipe book to be more like:  "Frostfell Festive pursuits for Scholars" .. keeps it with the "F" for easier finding in the recipe book editor. </p><p>Please add a Banker & Mailbox!   I hate needing to zone a million times while crafting my FF supplies for the coming year ..</p><p>And, add in a Mender ... because Icy Keep is still dangerous to your in-game health!  ...   please and thank you!</p><p>edit add:  what's the point of the 'Snappy Bracers' .. they don't show over the 'Snappy Sleeves' .. or anything.  They seem to be invisable.</p>

madha
11-10-2009, 07:34 PM
<p>So icy keeps the return seems either broken or unsolable.</p><p>I mentored to lvl 5 and unmentored to 80 and the mob thats spawned at 50% would turn into a vortex that you coudlnt dmg and spawn some adds you kill the adds you can then dmg the vortex then it turns back into the mob. The mob did this about 16 times for me before i gave up.</p><p>Unless there is a check to make sure you are in a group, which if there is should be stated by a npc somewhere, this zones is bugged</p>

madha
11-10-2009, 07:53 PM
<p>So whast with the notd/frostfell decorations?  did players realy ask for bone trophies with ribbons and plates of apples with sckulls on them.. If so you can ignore some player generated requests and i would be very happy.</p>

Purr
11-10-2009, 07:58 PM
<p>I love Gardy's Quest but, maybe we should start poll on which toy the men and which the ladies purrfer, the steaming menacing or the female gnome vibrating one...</p><p>Edited: On a more serious note - one of the haywired clockworks seems to have a liking for hiding within the walls around loc 194, -15, 20 . The races/classes with tracking should have no trouble, but for anybody else you really have to get close to pull the lil guy out.</p><p>Purr~</p>

Gninja
11-10-2009, 08:02 PM
<p><cite>madhatr wrote:</cite></p><blockquote><p>So icy keeps the return seems either broken or unsolable.</p><p>I mentored to lvl 5 and unmentored to 80 and the mob thats spawned at 50% would turn into a vortex that you coudlnt dmg and spawn some adds you kill the adds you can then dmg the vortex then it turns back into the mob. The mob did this about 16 times for me before i gave up.</p><p>Unless there is a check to make sure you are in a group, which if there is should be stated by a npc somewhere, this zones is bugged</p></blockquote><p>It's not bugged there is a trick to it. There is a reason there is only one encounter in this zone.</p>

Gninja
11-10-2009, 08:02 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>I would like to see the Frozen Tokens of E'ci changed to Heirloom.</p></blockquote><p>I meant to do this... Will change it and make them heirloom in the next update or two.</p>

Deson
11-10-2009, 08:25 PM
Is the timer for presents still exactly 24 hours and if so, is there some way to change this?

Vraeth
11-10-2009, 08:30 PM
<p><cite>Deson wrote:</cite></p><blockquote>Is the timer for presents still exactly 24 hours and if so, is there some way to change this?</blockquote><p>aye they should be checked like the daily missions are done so you can get one per day instead of one per 24 hrs</p>

madha
11-10-2009, 08:39 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p>So icy keeps the return seems either broken or unsolable.</p><p>I mentored to lvl 5 and unmentored to 80 and the mob thats spawned at 50% would turn into a vortex that you coudlnt dmg and spawn some adds you kill the adds you can then dmg the vortex then it turns back into the mob. The mob did this about 16 times for me before i gave up.</p><p>Unless there is a check to make sure you are in a group, which if there is should be stated by a npc somewhere, this zones is bugged</p></blockquote><p>It's not bugged there is a trick to it. There is a reason there is only one encounter in this zone.</p></blockquote><p>curse you and your vague sugestions.</p><p>tryed to use the axe from last year the 2handed thing and nothing.</p>

Eveningsong
11-10-2009, 08:40 PM
<p>That would be really helpful actually, resetting it on a daily basis instead of exactly 24 hours.  Its so hard to time it to be able to login each day at the same time, it slowly ends up later and later every day <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p>

Kamimura
11-10-2009, 08:56 PM
<p><cite>Vraeth@Runnyeye wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote>Is the timer for presents still exactly 24 hours and if so, is there some way to change this?</blockquote><p>aye they should be checked like the daily missions are done so you can get one per day instead of one per 24 hrs</p></blockquote><p>I think that would be a much better way to do it.</p>

Purr
11-10-2009, 09:14 PM
<p><cite>Sorako@Crushbone wrote:</cite></p><blockquote><p><cite>Vraeth@Runnyeye wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote>Is the timer for presents still exactly 24 hours and if so, is there some way to change this?</blockquote><p>aye they should be checked like the daily missions are done so you can get one per day instead of one per 24 hrs</p></blockquote><p>I think that would be a much better way to do it.</p></blockquote><p>/agree  To often that one is just 5 minutes early and sits there like ordered and not taken in.</p><p>Small bug: In the Gardy quest, after Gnip gives you the delivery guarantee your quick quest window goes blank like you finished the complete quest instead of switching to the >go back to Gardy< part.</p>

Chikkin
11-10-2009, 09:41 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p>So icy keeps the return seems either broken or unsolable.</p><p>I mentored to lvl 5 and unmentored to 80 and the mob thats spawned at 50% would turn into a vortex that you coudlnt dmg and spawn some adds you kill the adds you can then dmg the vortex then it turns back into the mob. The mob did this about 16 times for me before i gave up.</p><p>Unless there is a check to make sure you are in a group, which if there is should be stated by a npc somewhere, this zones is bugged</p></blockquote><p>It's not bugged there is a trick to it. There is a reason there is only one encounter in this zone.</p></blockquote><p>ok I'll bite: trick or treat!   (and i'd like a trick please)</p>

shadowscale
11-10-2009, 09:43 PM
<p><cite>madhatr wrote:</cite></p><blockquote><p>So whast with the notd/frostfell decorations?  did players realy ask for bone trophies with ribbons and plates of apples with sckulls on them.. If so you can ignore some player generated requests and i would be very happy.</p></blockquote><p>nightmare before christmass refrence? i loved that movie.</p><p>i love the idea myself.</p>

Kamimura
11-10-2009, 09:51 PM
<p><cite>shadowscale wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p>So whast with the notd/frostfell decorations?  did players realy ask for bone trophies with ribbons and plates of apples with sckulls on them.. If so you can ignore some player generated requests and i would be very happy.</p></blockquote><p>nightmare before christmass refrence? i loved that movie.</p><p>i love the idea myself.</p></blockquote><p>I like them as well, it's nice the evil folk get some decorations - especially since their cities are done up this way as well. However, I do think it would have been nice to see some more decorations that are not so evil..</p>

Xalmat
11-10-2009, 10:15 PM
<p>I think a "Nightmare Before Christmas" theme is totally awesome myself. Loved that movie. And the evil themed decorations this year are pretty awesome.</p><p>Also reminds me of old <a href="http://www.angelfire.com/wa/zzaran/calvin.html" target="_blank">Calvin & Hobbes comics</a>.</p>

KerowynnKaotic
11-10-2009, 10:16 PM
<p><cite>Sorako@Crushbone wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p>So whast with the notd/frostfell decorations?  did players realy ask for bone trophies with ribbons and plates of apples with sckulls on them.. If so you can ignore some player generated requests and i would be very happy.</p></blockquote><p>nightmare before christmass refrence? i loved that movie.</p><p>i love the idea myself.</p></blockquote><p>I like them as well, it's nice the evil folk get some decorations - especially since their cities are done up this way as well. However, I do think it would have been nice to see some more decorations that are not so evil..</p></blockquote><p>I don't have a problem with it .. evils need love too .. but .. Next Year for NoTD .. I expect the same consideration for the goodies who'd like to decorate for a halloween party without resorting to usual theme of ugly and messy death.</p>

Kamimura
11-10-2009, 10:23 PM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>I don't have a problem with it .. evils need love too .. but .. Next Year for NoTD .. I expect the same consideration for the goodies who'd like to decorate for a halloween party without resorting to usual theme of ugly and messy death.</p></blockquote><p>Well, that does seem fair. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

ianilu
11-10-2009, 11:42 PM
<p>While re-running the icy keep easy version i wasnt able to jump down to the area with the snowball stuck in the hole i placed the 4 planks and it wouldnt let me jump down . I ran this quest dozens of times last year with no problem . I killed all the named mobs before attemptin the jump and still nothing ....hmmmmm</p>

Chikkin
11-10-2009, 11:44 PM
<p>Aabari build a plank bridge to the rampart across, go there and jump over to the chimney area, I think that's what worked for people</p><p> another question is An Exalting Experience repeatable? once a day or so? every 18 hours?</p>

Eveningsong
11-10-2009, 11:59 PM
<p>There is still a problem for lowbies trying to break down the icy walls... the wall regen is too fast for most lowbies to be able to "kill" it.</p>

Cloudrat
11-11-2009, 12:12 AM
<p><cite>madhatr wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p>So icy keeps the return seems either broken or unsolable.</p><p>I mentored to lvl 5 and unmentored to 80 and the mob thats spawned at 50% would turn into a vortex that you coudlnt dmg and spawn some adds you kill the adds you can then dmg the vortex then it turns back into the mob. The mob did this about 16 times for me before i gave up.</p><p>Unless there is a check to make sure you are in a group, which if there is should be stated by a npc somewhere, this zones is bugged</p></blockquote><p>It's not bugged there is a trick to it. There is a reason there is only one encounter in this zone.</p></blockquote><p>curse you and your vague sugestions.</p><p>tryed to use the axe from last year the 2handed thing and nothing.</p></blockquote><p>It isn't bugged, except for the ones flying around in that imagination of the Gninja who likes to bug us hehe. Nice work<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Hint you don't have to go looking for last year's axe.</p>

madha
11-11-2009, 12:23 AM
<p><cite>Cloudrat wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p>So icy keeps the return seems either broken or unsolable.</p><p>I mentored to lvl 5 and unmentored to 80 and the mob thats spawned at 50% would turn into a vortex that you coudlnt dmg and spawn some adds you kill the adds you can then dmg the vortex then it turns back into the mob. The mob did this about 16 times for me before i gave up.</p><p>Unless there is a check to make sure you are in a group, which if there is should be stated by a npc somewhere, this zones is bugged</p></blockquote><p>It's not bugged there is a trick to it. There is a reason there is only one encounter in this zone.</p></blockquote><p>curse you and your vague sugestions.</p><p>tryed to use the axe from last year the 2handed thing and nothing.</p></blockquote><p>It isn't bugged, except for the ones flying around in that imagination of the Gninja who likes to bug us hehe. Nice work<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Hint you don't have to go looking for last year's axe.</p></blockquote><p>dangit all i figured that out on my own what do you have to do to kill em</p>

Purr
11-11-2009, 12:36 AM
<p>You have to be very observant, and I really mean VERY.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Purr~</p><p>PS: We know we can repeat the zone, but can we please repeat the quest, too, for the other reward?  Please?</p>

madha
11-11-2009, 12:43 AM
<p><cite>Purr wrote:</cite></p><blockquote><p>You have to be very observant, and I really mean VERY.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Purr~</p><p>PS: We know we can repeat the zone, but can we please repeat the quest, too, for the other reward?  Please?</p></blockquote><p>you mean with like particle effects on and such am i looking for a shiny or some such nonsence</p>

shadowscale
11-11-2009, 01:19 AM
<p>ah seems its just a case of useing the tab key.</p><p>ok... killed him... not sure how...</p><p>i think i figured it out thoght...</p><p>onley one of the splits is the real one, i got lucky and guessed correctly eventualy. but had no way to tell them apart.</p><p>on another note... after finnishing... why do i feel like im the bad guy now...</p>

Anestacia
11-11-2009, 02:04 AM
<p>Love the new house items that can be made and particuarly the additions to the Eci Coin merchant.  Just please, please, please tell me that I am missing a flat square similar to the grass squares, only SNOW! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

d1anaw
11-11-2009, 04:18 AM
<p>Love the new items and additional quests, but I found the same old bug that has been a pain every year with the musicians in the Grump quest. The musicians wouldn't play, the repeat quest, they just stood there.</p>

Lodrelhai
11-11-2009, 07:58 AM
<p>I feedbacked this in game too - for the musician part of the Grump quest, please take the 2-sec use timer off the pots/drums?  You wouldn't believe how badly it screws me up trying to remember a sequence when I can't activate it as fast as I can mentally recite it.  I keep going over the pattern several times in my head while waiting for the timer to go through, and half the time I forget if I'm on the 2nd time hitting blue or the third.  Not a big deal for the first couple tries, but when it was an 8-hit sequence I was doomed.</p><p>This one got bugged in game too, though I'm not sure quite how it happened.  I bought a full stack of coal at wayfarer's stockpilers in WW.  Used the pocket goblin while still in there to get to the hideout.  Exited the hideout through the access hatch (call of qeynos was still down) and ended up in a generic, Qeynos-style Tradeskill Instance with only 2 NPCs (rush order writ giver and ts tutorial guy) and no way to get out.  No place to click on the stairs or anything.  The doors also looked like black holes, though when I went through them I'd end up in the next room of the instance as normal.  I'm sorely tempted to try recreating this in other instances (character house, freeport TS instance, random dungeon) just to see what happens - I could explore all those raid zones I've never gotten into with no mobs!</p>

madha
11-11-2009, 09:13 AM
<p><cite>shadowscale wrote:</cite></p><blockquote><p>ah seems its just a case of useing the tab key.</p><p>ok... killed him... not sure how...</p><p>i think i figured it out thoght...</p><p>onley one of the splits is the real one, i got lucky and guessed correctly eventualy. but had no way to tell them apart.</p><p>on another note... after finnishing... why do i feel like im the bad guy now...</p></blockquote><p>To bad for me i didnt know there was more then 1 add because they all stand right on top of each other and i cannot tab them i tab i get 1 add then i tab again and am back on the named</p>

Aurel
11-11-2009, 11:56 AM
<p>(I didn't know if this was the appropriate place for this.  Since it's sort of feedback, I hope it counts...)</p><p>omgomgomgomgomg.</p><p>FLOATING CANDLES!!!</p><p>You have no idea how many times I've drooled over the floating candles in the Academy and near Erollisi's casket.  They're like the butter on my bread.  The banana for my split.  The pages in my book.  The gleam in my eyes.  I'd say on my list of favorite items, they come second to books.</p><p>Someone linked me dark floating candles.  Will there be more color variations in the future?  The plain white ones, for example?  Sometimes, simplicity is beautiful.  But variety is also spice, and I hope there will be variations, just like the non-floating candles.</p><p>Thanks thanks thanks to everyone involved in the floating candles.</p>

ianilu
11-11-2009, 12:03 PM
<p>Seemed to remember last year when i would run the Icy Keep the names dropped 5 tokens each this year only got 1 each and a couple more off random mobs . Hope they up the rate a little bit as fun as that zone is there is only so many times you can run it and not get tired of it. But it was on easy mabye its better drops on hard but there wasnt enough people on to make a group of it .</p>

Firecracker
11-11-2009, 12:06 PM
<p><span ><p>I love the new quest rewards...but the new recipes? I am little disappointed in what <strong><span style="text-decoration: underline;">little</span> was added in this year.</strong></p><p>I didn't understand why their was so many components to be harvested to make something in this zone was implemented to begin with when maybe three or 4 of each type could of sufficed instead.</p><p>My idea is as follow</p><p>Scrap of fancy metal, Frostfell molding material, Scented Sandalwood and Spark of goodwill</p><p>Frostfell spice, Frosted raw deli meat, Frosted bowl of Fruits. <span style="text-decoration: line-through;">Frostfell Liquar</span> and Gibblegibber baking mix (Frostfell spice could cover many of things listed to even molasses, food coloring, and possibly liquar too.)</p><p>Stretch of leather, Dye Materials, Festive Fabrics and Patterns.</p><p>Still no Gingerbread Plushies that I know of....... bah hum bug!</p></span></p>

Firecracker
11-11-2009, 12:07 PM
<p><cite>Aabari@Kithicor wrote:</cite></p><blockquote><p>Seemed to remember last year when i would run the Icy Keep the names dropped 5 tokens each this year only got 1 each and a couple more off random mobs . Hope they up the rate a little bit as fun as that zone is there is only so many times you can run it and not get tired of it. But it was on easy mabye its better drops on hard but there wasnt enough people on to make a group of it .</p></blockquote><p>Actually it's alway been one token on easy mode and 5 tokens from names in the heroic (grouped) version of it.</p>

Alenna
11-11-2009, 01:34 PM
<p>can any one tell me where Tinsel(sp) is for Garby's quest for some reason my toons can't see quest icons the respecitive NPCs any more so if she has a quest icon over her I can't see it. thi si son live also for me but since eq2 mapper has the indcators on the map ad mini map I have been workin around it while the tech team trys to find out what the problem is.</p>

d1anaw
11-11-2009, 01:42 PM
<p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>can any one tell me where Tinsel(sp) is for Garby's quest for some reason my toons can't see quest icons the respecitive NPCs any more so if she has a quest icon over her I can't see it. thi si son live also for me but since eq2 mapper has the indcators on the map ad mini map I have been workin around it while the tech team trys to find out what the problem is.</p></blockquote><p>She's over by the sewing tables in the frostfell instance.</p>

Alenna
11-11-2009, 02:02 PM
<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>can any one tell me where Tinsel(sp) is for Garby's quest for some reason my toons can't see quest icons the respecitive NPCs any more so if she has a quest icon over her I can't see it. thi si son live also for me but since eq2 mapper has the indcators on the map ad mini map I have been workin around it while the tech team trys to find out what the problem is.</p></blockquote><p>She's over by the sewing tables in the frostfell instance.</p></blockquote><p>ty I'll look.</p>

Kitsune
11-11-2009, 07:10 PM
<p>I collected some Frostfell mats then went off to try my hand at Crafting the new treasures. On every craft station I got a Count Down timer saying I had just over 5 hours left. This is exactly like the Timer you get for the Rush Order crafting, except it is for 5 hours.</p><p>It was on the Stove n keg, the loom and the crafting table/woodworking one. Is this a bug? Or is there some reason for us having a 5 hour crafting timer??</p>

Reteck
11-11-2009, 07:26 PM
<p>The lack of new recipes is very disappointing.  It would be great if they could be beefed up.  The new e'ci coin furniture is really cool!</p>

Xalmat
11-11-2009, 07:34 PM
<p><cite>Reteck wrote:</cite></p><blockquote><p>The lack of new recipes is very disappointing.  It would be great if they could be beefed up.  The new e'ci coin furniture is really cool!</p></blockquote><p>You didn't look very hard. There are new recipes.</p>

Purr
11-11-2009, 07:37 PM
<p>Quest Saving Frostfell given by Queen Bunny in Frotfell Wonderland Village</p><p>I'm sure I /bug -ed that last year but it's still in: When you go ld or log out of the McScroogle factory instance and re-enter it, your quest will show the number of work stations you have blown up in the instance(s) before. But in reality to have to start over with the complete instance run. Meaning, when you have done 12 all together, your quest says: You need to defeat McScroogle. But McScroogle won't spawn before you have blown up 12 workstations in the SAME instance.</p><p>Please correct the journal to reset when you leave or re-enter the instance.</p><p>Thanks.</p><p>Purr~</p><p>Added: While the other Frostfell Quests seem to adjust to level, the one to Free Lord Bowsprite seems to be always lvl 30. Would be nice to have that one adjust too, so that people who don't show outleveld quests (grey feathers) find the quest givers easier. Just my 2 cp.</p>

madha
11-11-2009, 11:28 PM
<p>so everytime I run the icy keep return quest the adds all stack up inside the tornado thing and i cannot target them individualy.</p>

xpraetorianx
11-11-2009, 11:41 PM
<p><cite>Vraeth@Runnyeye wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote>Is the timer for presents still exactly 24 hours and if so, is there some way to change this?</blockquote><p>aye they should be checked like the daily missions are done so you can get one per day instead of one per 24 hrs</p></blockquote><p>umm you can only get the daily mission every 24 hours anyways...?????   Whats the difference between every day and every 24 hours.... its the same thing.</p>

Purr
11-11-2009, 11:51 PM
<p>What is meant is: Let us get gifts once a day. The day changes at midnight pst. If you grab your pressies at 8 in the morning or 6 in the evening shouldn't matter. With a 24 hour wait in between it does matter.</p><p>Purr~</p>

Ashlie
11-11-2009, 11:57 PM
<p><cite>xpraetorianx wrote:</cite></p><blockquote><p><cite>Vraeth@Runnyeye wrote:</cite></p><blockquote><p><cite>Deson wrote:</cite></p><blockquote>Is the timer for presents still exactly 24 hours and if so, is there some way to change this?</blockquote><p>aye they should be checked like the daily missions are done so you can get one per day instead of one per 24 hrs</p></blockquote><p>umm you can only get the daily mission every 24 hours anyways...?????   Whats the difference between every day and every 24 hours.... its the same thing.</p></blockquote><p>The difference is that the missions are based on an actual day from midnight to midnight, where with the gifts if you get the gift at 5pm you can't get your next gift until 5pm. If you happen to miss 5pm and not go until 10pm, then the next day you can't go until 10pm or later.</p><p>So having it reset on an actual day like the missions you won't have to try and make it to the gift giver at exactly the same time every day, you can go anytime during the day.</p>

Purr
11-12-2009, 12:31 AM
<p>I would really love to be able to repeat the guide quest once a year to get the mistletoe as well as the snow generator. I don't see abuse with a once a year quest. Same goes for the quest that awards the token for one Frostfell tree.</p><p>Thanks for reading.</p><p>Purr~... simply irresistible ... hopefully ...</p><p>PS: This is for the Test Servers only, live server players have lots of chances to actually catch a guide ...</p>

Kitsune
11-12-2009, 01:48 AM
<p>The Quest to stop McScrooge advertising Frostfell for Queen bunny had in my journal,</p><p>Blow up the benches, then after it, evacuate the goblins. In reality it is the other way round. You need to evacuate them first.</p><p>I had to ask for help as I didn't know this, and also had no idea there was a Fire Alarm I could use, because it wasn't labelled or painted in any way to draw attention to it. It was a generic brown lever. I think this needs to be drawn attention too somehow, either by details in the Journal or painting the lever to look like a Fiire Alarm.</p>

Kitsune
11-12-2009, 05:48 AM
<p>Icicles for sale. I think they are mislabelled. The Delicate Icicles are thick and chunky. The next ones are thinner, and have a name making them sound thicker, and the last lot, the Dangerous Icicles, don't look as dangerous as the Delicate ones!</p><p>Just my opinion, of course. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /> And I LOVE them! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thank you!</p>

Natureboy
11-12-2009, 10:43 AM
<p>There sure are a lot of grim themed frostfell items.  It would be nice to see a few new festive ones added in with them.</p>

Kitsune
11-12-2009, 11:54 AM
<p>Apparently some Nightmare Before Christmas themed....</p>

Enna
11-12-2009, 01:51 PM
<p><cite>Natureboy wrote:</cite></p><blockquote><p>There sure are a lot of grim themed frostfell items.  It would be nice to see a few new festive ones added in with them.</p></blockquote><p>While I'm glad that provision is made for the folk who prefer the darker themes, it was disappointing to see a shortage of new brighter festive items.</p><p>The new pie is welcome and wonderful, as are the Snowfall capes (requesting a tapestry version of those, and is there a green one too? I've only seen red and blue so far). The new starry caps are cute, too. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Last year some darker themes were introduced into Frostfell, and I was ok with that since there were plenty of brighter things as well.</p><p>This year, though, it feels like Nights of the Dead is intruding... yes, NotD is fun while it lasts, please don't misunderstand me!</p><p>It's just that when Frostfell comes I'm wanting to do Frostfell - and not more NotD. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>So hopefully a few brighter NotD items are coming next year, so good folk can participate without needing to wallow in near-necromancy, and hopefully more brighter things for next Frostfell?</p><p>I don't mind some darker ones -- but please do not get it out of balance and let the darkness take over, mmmkay?</p><p>Many thanks!</p>

Aurel
11-12-2009, 02:05 PM
<p>Well... just two thoughts...</p><p>1)  What more is there?  Gingerbread cookies, gingerbread houses...  The list of "bright" Frostfell things is running short!</p><p>2)  As far as "good" Nights of the Dead goes... Well, Nights of the Dead has a basis on the dead walking through the streets.  So, it's not like NotD is exactly equal to Halloween, which consists of fairies and princesses, etc.  NotD is about... the dead.  d:  So it'd be hard to make "good" undead...</p>

Grace37
11-12-2009, 02:09 PM
<p>I love frostfell, its my favorite time of year in Norath. The only thing i hate with a PASSION is the gift giving timing.</p><p>I always miss out of a few days because of the time  that i can get my pressent gets later and later every day because i cant make it at the same time every day.</p><p>Why can't you make it once a day instead of once every 24 hours. it just seems like you intentionaly want to make it aggravating. you dont do it like that for anything else in the game just this one.</p><p>as for the new decorations and house items, I LOVE the new creepy ones. Its perfect for the evil races. I only wish there was a way to have frostfell lights to hang in your home and maybe garlands and other traditional x'mas like decorations for the house. dont get me wrong i llove the ice stuff but some of us dont want to freeze all our guests for the holidays. Warm and cozy is what some of us want.</p><p>Also could norath get snow for Frostfell?</p><p>and one peeve i have is the fact that Frostfell Wonderland Village...ISNT A VILLAGE i would like to see a village atmiosphere like gingerbread houses or houses made of frostfell treats, or even Ice houses made with decorations.</p><p>one thing i forgot to mention was the fact that this year and last the crafted decorations added were so dark and depressing and so few were added this year. I also would like to make them on normal stations. I love the personalizable cards but would love to make presents and wrap them and have them sent to my friends.</p>

Firecracker
11-12-2009, 02:11 PM
<p><cite>Purr wrote:</cite></p><blockquote><p>I would really love to be able to repeat the guide quest once a year to get the mistletoe as well as the snow generator. I don't see abuse with a once a year quest. Same goes for the quest that awards the token for one Frostfell tree.</p><p>Thanks for reading.</p><p>Purr~... simply irresistible ... hopefully ...</p><p>PS: This is for the Test Servers only, live server players have lots of chances to actually catch a guide ...</p></blockquote><p>The guide quest even on live servers isn't repeatable either for I tried to do again and it would not let me complete it with npc.</p>

Firecracker
11-12-2009, 02:18 PM
<p><span ><p>What we have here folks is failure to celebrate frostfell this year but another NotD with the new recipes for I know many folks gave more ideas then that from last year so where are them at?</p></span></p>

Enna
11-12-2009, 03:12 PM
<p>Oh, and thank you for placing a Clockwork Lore & Legend book in the toy shop instance - great to be able to work on that while fighting clockworks! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Cloudrat
11-12-2009, 03:22 PM
<p><cite>Sorako@Crushbone wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>I don't have a problem with it .. evils need love too .. but .. Next Year for NoTD .. I expect the same consideration for the goodies who'd like to decorate for a halloween party without resorting to usual theme of ugly and messy death.</p></blockquote><p>Well, that does seem fair. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>My take on this is that the neat skull decorations are taking what we normally have in our homes and dungeons and adding some bows and candy canes to them, which we can do irl but not really feasible in game.  It isn't really evil frostfell decorations as much as allowing us to switch out skulls with added bows during the holiday.  NoTD is entirely different, there we are just decorating with holiday appropriate items.  Political correctness might be to dress a zombie plushie in a ballerina outfit lol not sure any goodies really want that but hmm ...</p>

Kamimura
11-12-2009, 04:04 PM
<p><cite>Aurelis wrote:</cite></p><blockquote><p>Well... just two thoughts...</p><p>1)  What more is there?  Gingerbread cookies, gingerbread houses...  The list of "bright" Frostfell things is running short!</p><p>2)  As far as "good" Nights of the Dead goes... Well, Nights of the Dead has a basis on the dead walking through the streets.  So, it's not like NotD is exactly equal to Halloween, which consists of fairies and princesses, etc.  NotD is about... the dead.  d:  So it'd be hard to make "good" undead...</p></blockquote><p>1) Gingerbread cookies and houses are a good start. Garlands or swags evergreens, strings of lights, garlands of tinsel. Bells with bows. Different candles, such as truly gold and silver ones (imo, you can never have too many candles anyway :p). Different wreaths, such as one made of pinecones. Pomanders. Ornaments of various shapes, colors, and sizes - some without the huge 'string' attached to them. Squares of snow would have been a good item, I know quite a few who are dissapointed they didn't make it in. They added in wall fixtures with skulls on them, could have done something similar without the skulls. Lots of neat items get thought up every year by players, so I don't think we're really running short.Again, I have no problem with the "evil" decoations. It's not that I think we should get the above items in place of these items, just some more without skulls and bones and the like would have been nice in addition to what we did get. 2) Yes, Nights of the Dead is about.. well, the dead, but that doesn't mean decorations have to be as obvious as piles of bones and skeletons everywhere. Cobwebs would be nice. Candied apples and other sweets (yep, this isn't exactly Halloween, but we <em>do</em> go trick or treating - and candy is what makes the crafted items, after all) - also things like bowls of red punch. We have ghostly bats, why not ghostly cats, ravens, and other things? There are a lot of furniture items within Unrest (many can be seen in the haunted mansion, too) which could work in a NotD setting - of course especially in haunted houses, or houses done up in a spooky theme for NotD. Just a few would be nice, and again, this isn't a complaint against the items we ARE getting, they're good too. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

Kamimura
11-12-2009, 04:50 PM
<p>I love the fact that Gardy does have a quest this year.. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> (Also, the clockwork menace toy is epic!) Ran through it and noticed two things, though. First was already mentioned, I believe.. when you finish killing off the clockworks in gnomeland, on the turn in the quest dissapears from your window. Second, after doing the quest, when you speak to Garyd again he runs through the same dialogue but does not actually offer the quest. (Is it on a timer, and suffering from the same bug as the gnome in the hollow hedge?)</p>

Purr
11-12-2009, 07:01 PM
<p><cite>Cinnimon wrote:</cite></p><blockquote><p><cite>Purr wrote:</cite></p><blockquote><p>I would really love to be able to repeat the guide quest once a year to get the mistletoe as well as the snow generator. I don't see abuse with a once a year quest. Same goes for the quest that awards the token for one Frostfell tree.</p><p>Thanks for reading.</p><p>Purr~... simply irresistible ... hopefully ...</p><p>PS: This is for the Test Servers only, live server players have lots of chances to actually catch a guide ...</p></blockquote><p>The guide quest even on live servers isn't repeatable either for I tried to do again and it would not let me complete it with npc.</p></blockquote><p>My bad, I assumed this quest is a true Guide Quest on the live servers. I guess I should have checked, oh well, the problem with assuming *sigh* But one more reason to make it repeatable once each year.</p><p>Purr~</p>

Kitsune
11-12-2009, 08:03 PM
<p>I Second Purr for the Snow maker request.</p><p>Also 2nd the OP asking for Snow across Norrath instead of rain. Pwetty please?</p><p>Custard pie and apple pie are loverly, but I would love some more festive items too.</p><p>Plates of food, please!</p><p>A Gingerbread house we could collect for would be nice. You know how folk buy tiny houses with lights in them to make up a Christmas snow village scene? I'd love something like that instead of the snow globes. Maybe bits of the Gingerbread house. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And again the suggestions of garlands, swags of decorations and even bunting would be fantastic! this is the biggest holiday for everyone at this time of year, be it Hannukah, Christmas, Solstice, Dewali etc, so everyone wants to decorate till they drop. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Again, the new skull stuff is cool, and much needed by Evil lovers, just not really what I like to have up, even in my not-so Evil evil toons' houses.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kamimura
11-12-2009, 08:39 PM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>Also 2nd the OP asking for Snow across Norrath instead of rain. Pwetty please?</p></blockquote><p>I think that would be great as well, although I wonder how hard it would be to do in this game.. I still have fond memories of watching it snow in Kelethin in EQL. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kaitheel
11-12-2009, 08:56 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: Arial; font-size: 10pt;">I’m glad to see that the amount of bugs your finding is so few!</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: Arial; font-size: 10pt;">I would have loved to have been able to fulfill more of the individual requests and suggestions for items obtained this year, but unfortunately we made do with what we could.<span style="mso-spacerun: yes;">  </span>The art team had provided us with all of the new objects that we were to use this year, months ago.<span style="mso-spacerun: yes;">  </span><span style="mso-spacerun: yes;"> </span>They did this because they knew that their schedule was going to get hectic and very full with the expansion release and expansion art requests.<span style="mso-spacerun: yes;">  </span>I am very pleased with all of the new items we did get (packages, pies, equipment, sconces, candles, stockings, house decor).<span style="mso-spacerun: yes;">  </span>Yes, a great many of these items have a darker theme to them.<span style="mso-spacerun: yes;">  </span>But also take into account all of the items that you can gain from Santa Glug, the holiday merchants and quest rewards.<span style="mso-spacerun: yes;">  </span>There are icicles, tapestries, a bed, table, scroll case, packages, sad snowmen, plushies, cloaks, ornaments, and candles.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: Arial; font-size: 10pt;">I agree that swags, lights, and gingerbread themed items would all be wonderful!<span style="mso-spacerun: yes;">  </span>It is unfortunate that we cannot make them happen this year.<span style="mso-spacerun: yes;">  </span>But your feedback and your ideas have not fallen on deaf ears. <span style="mso-spacerun: yes;"> </span>This year alone, player writable gift cards, a red nosed-reindeer plushie, the icicles, the sad snowmen, the gelatinous ice cubes and the Frostfell cracker all came from player feedback!</span></p>

Kaitheel
11-12-2009, 08:57 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: Arial; font-size: 10pt;">There’s several bug fixes coming your way that I wanted to let everyone know of:</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="margin: 0in 0in 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">* Defeating McScroogle’s encounter in the quest “Saving Frostfell” does not award AA, as such the star by his name has been removed.</span></p><p style="margin: 0in 0in 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">* The rusty rubble and useful gizmo parts that you must clean up for the quest “Gnopp's One Stop Shop” in Gnip Gnopp's Gizmo Shop now respawns.</span></p><p style="margin: 0in 0in 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">* The goblin that pops out of the "Bag 'O Goblin" you are given while on the quest, “Making Coins” no longer can be used in instances or guildhalls.</span></p><p style="margin: 0in 0in 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt;">* Gardy Ex-Giftgiver no longer acts as if he is going to offer you his quest “The Giftgiver's Dilemma”, after you have completed it.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: Arial; font-size: 10pt;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: Arial; font-size: 10pt;">I don’t know when these will be on the Test servers, but they are headed your way!</span></p>

Xalmat
11-12-2009, 08:58 PM
<p>Any chance at changing all the Frostfell recipes to</p><p>a) Be craftable any time of year at any (appropriate) tradeskill station?</p><p>b) Condensing all of the frostfell harvestables into a single harvest, much like was done for Tinkerfest? Or at least making it so any frostfell harvest can be used in any recipe, like the candy for the Nights of the Dead recipes.</p>

Kaitheel
11-12-2009, 09:08 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Any chance at changing all the Frostfell recipes to</p><p>a) Be craftable any time of year at any (appropriate) tradeskill station?</p><p>b) Condensing all of the frostfell harvestables into a single harvest, much like was done for Tinkerfest? Or at least making it so any frostfell harvest can be used in any recipe, like the candy for the Nights of the Dead recipes.</p></blockquote><p>No.  On both accounts.</p>

Xalmat
11-12-2009, 09:10 PM
<p>My bank space hates you! <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>For the record Frostfell is the only seasonal holiday where the tradeskill recipes are only craftable during the event.</p>

Kamimura
11-12-2009, 10:26 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>Any chance at changing all the Frostfell recipes to</p><p>b) Condensing all of the frostfell harvestables into a single harvest, much like was done for Tinkerfest? Or at least making it so any frostfell harvest can be used in any recipe, like the candy for the Nights of the Dead recipes.</p></blockquote><p>No.  On both accounts.</p></blockquote><p>Is there a chance that in the future we'll see the number of harvests go down slightly? I can understand not wanting a single item, or using any item, but the number of Frostfell harvests is really huge..</p>

Enna
11-13-2009, 01:23 AM
<p>Oh, and *cheers* for the Frostfell crackers. Those are great! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Catria
11-13-2009, 03:46 AM
<p>I haven't had much time to play around with all the new Frostfell stuff, but I did manage to run through the third Icy Keep instance and I'm disappointed that once again we are forced to choose between two house items.  Could this quest possibly be made repeatable once so we can get one of each item? </p><p>I would also like to see the guide quests repeatable once per year. </p><p>I also agree with the many statements above about the sheer number of different frostfell harvests.  I would think that combining all the different colored items into one generic item of that type would be very helpful.  For example, "frostfell dye", "fancy gift wrap", "metal filagree", "festive fabric". "holiday gemstone" - just those few categories would cut down the number of different items drastically.  If this were implemented the existing items could be left as still usable in place of the generic ones, or an NPC could be added to the Frostfell Village who will trade specific items for the new generics.</p><p>Love some of the ideas above for new items for next year.  I totally do understand about the artwork having been done early, what with the next big update coming and the expansion.  Not to mention all the new goodies we are getting with the new city festivals.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Now if we can just get that holiday decoration storage box we all want under our frostfell trees this year.... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />  Couldn't we have a box that works like the moving crate, where the items don't go against item count, but there is a specific storage limit?  This could be given as a reward from a special collection quest, or (and this gives a bit of time for it to be implemented) perhaps as a reward for the holiday Achievement?  I'm thinking maybe a box that stores up to 150-200 items that don't go towards house limit.  ..... sorry had to put in my usual plug for this one!</p><p>*edited for dyslexic fingers*</p>

d1anaw
11-13-2009, 02:48 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>My bank space hates you! <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>For the record Frostfell is the only seasonal holiday where the tradeskill recipes are only craftable during the event.</p></blockquote><p>Hint: you can use extra broker spaces for storage. You can put regular storage boxes in broker spaces but they don't hold as much as the sales crates do.</p>

Kitsune
11-13-2009, 03:09 PM
<p>OK here's another suggestion.</p><p>When we get certain Veteran Rewards, there are several in a "crate" which takes 1 space. We then "unpack it" to get the 3 items.</p><p>How about... a Gnomish Automagic Frostfell Packing Device, that ONLY works after Frostfell is over, and compacts 1 Frostfell Shopping Bag into 1 space for storage? And on the first day of Next Frostfell, It allows you to Unpack the Shopping bag. During Frostfell the Packing function wouldn't work, but Unpacking would.</p><p>A semi-serious idea. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Wyeth
11-13-2009, 03:29 PM
<p>Personally I had hoped to see</p><ul><li>Fireplace poker set/item (artwork has been in the game since the start)</li><li>Stack of firewood (artwork also done)</li><li>Another fireplace (there are several in game that are already done)</li></ul>

d1anaw
11-13-2009, 05:45 PM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>OK here's another suggestion.</p><p>When we get certain Veteran Rewards, there are several in a "crate" which takes 1 space. We then "unpack it" to get the 3 items.</p><p>How about... a Gnomish Automagic Frostfell Packing Device, that ONLY works after Frostfell is over, and compacts 1 Frostfell Shopping Bag into 1 space for storage? And on the first day of Next Frostfell, It allows you to Unpack the Shopping bag. During Frostfell the Packing function wouldn't work, but Unpacking would.</p><p>A semi-serious idea. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>What? And miss all the people who leave their xmas decor up year around? Kind of like the ones who leave their xmas lights up on the house all year? :::grin:::</p>

Purr
11-13-2009, 06:51 PM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>OK here's another suggestion.</p><p>When we get certain Veteran Rewards, there are several in a "crate" which takes 1 space. We then "unpack it" to get the 3 items.</p><p>How about... a Gnomish Automagic Frostfell Packing Device, that ONLY works after Frostfell is over, and compacts 1 Frostfell Shopping Bag into 1 space for storage? And on the first day of Next Frostfell, It allows you to Unpack the Shopping bag. During Frostfell the Packing function wouldn't work, but Unpacking would.</p><p>A semi-serious idea. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Let's make this a bit more serious, because I really like the idea to have a >packer< for seasonal items or whole categories (like books f. e.) of items. It would >pack< all items of a selection of seasons or categories into a >list< of those items, which would remove them from the virtual environment and store the data (maybe not only item data, but placement data like loc, pointing direction and size) in a list. Then those items would not count towards the current house item limits. Pretty much like the layout for a house. It would have to be possible to pull single items from the list so that people who love their flying reindeers don't have to wait till next Frostfell to display them.</p><p>So I would pretty much eliminate the >automatic< from Kitsune's idea and make it work broader. I think people would love such a feature.</p><p>Purr~... is simply irresistible ... hopefully ...</p>

Gungo
11-13-2009, 07:10 PM
<p>In all seriousness. This idea should be worked on so that the appearance gear sets can be packed and unpacked into a single slot crate.This idea can work on decoration sets as well.</p>

Kitsune
11-13-2009, 08:18 PM
<p>Glad you like my idea. I put in the semi-serious to avoid getting flamed. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  OK, so I am a bit chicken today.... cluck...cluck. Lol <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>

Purr
11-13-2009, 09:12 PM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>Glad you like my idea. I put in the semi-serious to avoid getting flamed. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  OK, so I am a bit chicken today.... cluck...cluck. Lol <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p></blockquote><p>*hugs*</p><p>Nother small thing: Could we get the flying reindeer plushie made a bit bigger? I have it at max size and it's still so much smaller than the ones in Frostfell Village. Please?</p><p>Purr~</p>

Zabjade
11-14-2009, 12:40 AM
<p><span style="color: #00cc00;">Smart loot would be a helpful addition to the zone Don't lower the token drop rate though that fine. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> just noting that my underequipped monk was having trouble with some of the mobs. Then again it might be the generanl Dev despising of Brawlers who are monks.</span> ;p</p>

Whilhelmina
11-14-2009, 08:27 AM
<p><cite>Aurelis wrote:</cite></p><blockquote><p>(I didn't know if this was the appropriate place for this.  Since it's sort of feedback, I hope it counts...)</p><p>omgomgomgomgomg.</p><p>FLOATING CANDLES!!!</p><p>You have no idea how many times I've drooled over the floating candles in the Academy and near Erollisi's casket.  They're like the butter on my bread.  The banana for my split.  The pages in my book.  The gleam in my eyes.  I'd say on my list of favorite items, they come second to books.</p><p>Someone linked me dark floating candles.  Will there be more color variations in the future?  The plain white ones, for example?  Sometimes, simplicity is beautiful.  But variety is also spice, and I hope there will be variations, just like the non-floating candles.</p><p>Thanks thanks thanks to everyone involved in the floating candles.</p></blockquote><p>They added Floating candles ??? Oh ! Yeah ! Thank you SO much !</p><p>As Aurelis, I always drooled over those candles. Thank you very much, I'll log on test as soon as possible to check those <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Whilhelmina
11-14-2009, 08:36 AM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>Any chance at changing all the Frostfell recipes to</p><p>a) Be craftable any time of year at any (appropriate) tradeskill station?</p><p>b) Condensing all of the frostfell harvestables into a single harvest, much like was done for Tinkerfest? Or at least making it so any frostfell harvest can be used in any recipe, like the candy for the Nights of the Dead recipes.</p></blockquote><p>No.  On both accounts.</p></blockquote><p>And what about a c) get a collection that awards frostfell TS stations that could be put in our homes and used all year long ?</p>

Karrane1
11-14-2009, 10:41 AM
Thats the idea that gets my vote!!! A collection with a reward of a Frostfell TS station that is usable all year long in your home!! I do really love Purr's idea of a crate to put holiday decorations in. Making alts to just use their homes for storage is stinky hehe

Kitsune
11-14-2009, 04:46 PM
<p>Nice idea, but somehow... I don't like the thought of ALL Frostfell stuff around all year.</p><p>How about - limited Frostfell items can be crafted on one special station, via collection reward, all year round. Like non specific food stuff - Roast fowl, roast ham, plates of apples, pies, that kind of thing. Also floating candles and such like. Just not the obviously FF stuff.</p><p>And what I would LOVE to see is the ability to make not just a Frostfell card, but a Birthday card as part of this all year thing! It would be so Awesome to be able to make a Birthday card for in-game friends and be able to put their name on it then mail it to them. They then get to put it in their house with our name on it too as the maker. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>My imagination is running riot. If you see it, please catch it and return it to Khaose, Miut or Valdariene on test or Splitpaw. <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>

Catria
11-14-2009, 09:39 PM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>Nice idea, but somehow... I don't like the thought of ALL Frostfell stuff around all year.</p><p>How about - limited Frostfell items can be crafted on one special station, via collection reward, all year round. Like non specific food stuff - Roast fowl, roast ham, plates of apples, pies, that kind of thing. Also floating candles and such like. Just not the obviously FF stuff.</p><p>And what I would LOVE to see is the ability to make not just a Frostfell card, but a Birthday card as part of this all year thing! It would be so Awesome to be able to make a Birthday card for in-game friends and be able to put their name on it then mail it to them. They then get to put it in their house with our name on it too as the maker. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>My imagination is running riot. If you see it, please catch it and return it to Khaose, Miut or Valdariene on test or Splitpaw. <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p></blockquote><p>Hmmm... birthday cards could have a colorful graphic and perhaps a right-click option to turn on confetti fireworks like the tinkerfest machines.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Zabjade
11-14-2009, 11:05 PM
<p><span style="color: #00cc00;">In addition to Grady needing a new name and spot (much like the Kurnark quests that change NPC positions/itmes located at said positions) next to Santa Glug. Next year Grady needs to be passing out the occasional globe and the new Tinkered house items! (the GNomes will love them!) </span></p><p><span style="color: #00cc00;">Oh and we need to officially name the Frostfell Elves the Lera'Dal and stick an unremovable tag of Frostfell Elf on Lera over on AB <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span></p>

Kitsune
11-15-2009, 06:01 PM
<p>Icy Keep problems - Easy level, 2nd visit to it.</p><p>I went to help out a L 22 Wizard last night because though he could handle the yetis at the entrance area, he couldn't handle the Valkerie type warriors. I was playing a L 25 Berserker - who went up to L 28 in the instance, and the Wizzy to 23!</p><p>We were in his L 22 Instance as he didn't leve, we grouped and I zoned in to join him. Together we had no problems until the end mob. After being Wiped twice because we both ran out of Power so were unable to fight, and the Ice Mainden was very low, in the Red, we gave up and asked for help. It just wasn't going to happen for us. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>A L 33 Illusionist very kindly came to our rescue, Moderated me at L 28, and we rocked through the last Boss Ice Maiden.</p><p>It strikes me that as this Scales, and the bulk is at least Duo-able, then the end mob is a tad overpowered, at least for lower level toons. Might need a little end tweaking, Gninja?? I don't know how you envisaged it, whether a group zone or Duo.</p>

Maroger
11-15-2009, 07:00 PM
<p>I am disappointed that once again all the weapon reward to be purchaes with the token are ONE HANDED. How about adding some 2 Handed weapons for players that don't use one-handed weapons?</p><p>I still think the hardest mob in the game is the yeti and her 2 kids -- really the toughest - I die more there than in any other part of the keep.</p><p>I wish Tamer Nicole could be skipper - I hate it that she is mandatory.  How about lowering the level on the 2 kids.</p>

Kitsune
11-15-2009, 07:42 PM
<p>Check again. I am sure there is a 2 handed Claymore available.</p><p>We managed the Trainer no problem by focussing on him, and ignoring, mostly, the other 2.</p>

Maroger
11-15-2009, 07:54 PM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>Check again. I am sure there is a 2 handed Claymore available.</p><p>We managed the Trainer no problem by focussing on him, and ignoring, mostly, the other 2.</p></blockquote><p>Soloing NICOLE sucks.</p><p>I didn't see a 2H Staff though.</p>

Kitsune
11-15-2009, 08:09 PM
<p>Agreed.</p><p>My Swashie, boosted on Test_Copy with all 200 AA plus her Epic at least, not sure if it is the Mythical.. and at least her own T2 armor, but higher bling for sure, did OK. How my real L 80 Swashie in T2 armor, 190 AA and T2 bling will do is to be seen. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /> Prolly OK.</p><p>But this is why I mention the end Boss Ice Maiden, and you Trainer Nicole.</p>

Maroger
11-16-2009, 02:07 AM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>Agreed.</p><p>My Swashie, boosted on Test_Copy with all 200 AA plus her Epic at least, not sure if it is the Mythical.. and at least her own T2 armor, but higher bling for sure, did OK. How my real L 80 Swashie in T2 armor, 190 AA and T2 bling will do is to be seen. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /> Prolly OK.</p><p>But this is why I mention the end Boss Ice Maiden, and you Trainer Nicole.</p></blockquote><p>I still haven't figured out to break down the ice wall this time - any hints please.</p>

Sunray
11-16-2009, 06:17 AM
<p>/cry no cheese again? <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /> </p><p>When will my poor ratongas ever get cheese for Frostfell?</p><p>On a site note it would also be nice with some potatoes and gravy to go along with the ham and roasted fowl <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>

madha
11-16-2009, 08:50 AM
<p><cite>Maroger wrote:</cite></p><blockquote><p>I am disappointed that once again all the weapon reward to be purchaes with the token are ONE HANDED. How about adding some 2 Handed weapons for players that don't use one-handed weapons?</p><p>I still think the hardest mob in the game is the yeti and her 2 kids -- really the toughest - I die more there than in any other part of the keep.</p><p>I wish Tamer Nicole could be skipper - I hate it that she is mandatory.  How about lowering the level on the 2 kids.</p></blockquote><p>poor poor lowbe. SOE hates 2hander anything at higher levels, so get used to 1 handed weps early on.</p>

Maroger
11-16-2009, 02:25 PM
<p><cite>madhatr wrote:</cite></p><blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p>I am disappointed that once again all the weapon reward to be purchaes with the token are ONE HANDED. How about adding some 2 Handed weapons for players that don't use one-handed weapons?</p><p>I still think the hardest mob in the game is the yeti and her 2 kids -- really the toughest - I die more there than in any other part of the keep.</p><p>I wish Tamer Nicole could be skipper - I hate it that she is mandatory.  How about lowering the level on the 2 kids.</p></blockquote><p>poor poor lowbe. SOE hates 2hander anything at higher levels, so get used to 1 handed weps early on.</p></blockquote><p>I wonder why SOE hates 2H considering that they do so much more damage than 1H which always forces you to use a shield.</p>

tkia
11-16-2009, 02:49 PM
<p><cite>Sunray@Najena wrote:</cite></p><blockquote><p>/cry no cheese again? <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /> </p><p>When will my poor ratongas ever get cheese for Frostfell?</p><p>On a site note it would also be nice with some potatoes and gravy to go along with the ham and roasted fowl <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I'd settle for having my cranberry sauce back in my recipe book to go with my fowl <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

therodge
11-16-2009, 03:23 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p>I am disappointed that once again all the weapon reward to be purchaes with the token are ONE HANDED. How about adding some 2 Handed weapons for players that don't use one-handed weapons?</p><p>I still think the hardest mob in the game is the yeti and her 2 kids -- really the toughest - I die more there than in any other part of the keep.</p><p>I wish Tamer Nicole could be skipper - I hate it that she is mandatory.  How about lowering the level on the 2 kids.</p></blockquote><p>poor poor lowbe. SOE hates 2hander anything at higher levels, so get used to 1 handed weps early on.</p></blockquote><p>I wonder why SOE hates 2H considering that they do so much more damage than 1H which always forces you to use a shield.</p></blockquote><p>acually this isnt true at 80 1 handers do more damage</p>

Catria
11-16-2009, 03:49 PM
<p><cite>tkia wrote:</cite></p><blockquote><p><cite>Sunray@Najena wrote:</cite></p><blockquote><p>/cry no cheese again? <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /> </p><p>When will my poor ratongas ever get cheese for Frostfell?</p><p>On a site note it would also be nice with some potatoes and gravy to go along with the ham and roasted fowl <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I'd settle for having my cranberry sauce back in my recipe book to go with my fowl <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>If the cranberry sauce is missing it's possible that this is a bug.  Make sure to file a /bug report about it in game.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Whilhelmina
11-16-2009, 05:28 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>Kitsune wrote:</cite></p><blockquote><p>Agreed.</p><p>My Swashie, boosted on Test_Copy with all 200 AA plus her Epic at least, not sure if it is the Mythical.. and at least her own T2 armor, but higher bling for sure, did OK. How my real L 80 Swashie in T2 armor, 190 AA and T2 bling will do is to be seen. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /> Prolly OK.</p><p>But this is why I mention the end Boss Ice Maiden, and you Trainer Nicole.</p></blockquote><p>I still haven't figured out to break down the ice wall this time - any hints please.</p></blockquote><p>In the Icy keep - The return, you can't.</p><p>In the previous zones, you can't f you're too low level due to fast regen rate.</p>

Maroger
11-16-2009, 06:06 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p><cite>Kitsune wrote:</cite></p><blockquote><p>Agreed.</p><p>My Swashie, boosted on Test_Copy with all 200 AA plus her Epic at least, not sure if it is the Mythical.. and at least her own T2 armor, but higher bling for sure, did OK. How my real L 80 Swashie in T2 armor, 190 AA and T2 bling will do is to be seen. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /> Prolly OK.</p><p>But this is why I mention the end Boss Ice Maiden, and you Trainer Nicole.</p></blockquote><p>I still haven't figured out to break down the ice wall this time - any hints please.</p></blockquote><p>In the Icy keep - The return, you can't.</p><p>In the previous zones, you can't f you're too low level due to fast regen rate.</p></blockquote><p>Can you not get to the old rooms again or is there a new route?</p>

Gninja
11-16-2009, 06:33 PM
<p>The regen speed on the walls should be fixed next update</p>

Maroger
11-16-2009, 07:57 PM
<p><cite>Ennia wrote:</cite></p><blockquote><p>Aabari build a plank bridge to the rampart across, go there and jump over to the chimney area, I think that's what worked for people</p><p> another question is An Exalting Experience repeatable? once a day or so? every 18 hours?</p></blockquote><p>I went up there but could find no way out of the area after killing Katus - where is this area?</p>

Kitsune
11-16-2009, 09:26 PM
<p>Last year someone posted a screenie walk through showing exactly where things were, but I can't find it now. I did find this, if it is of any help to you - text only I am afraid, but it does have directions.</p><p><a href="http://www.mmodomination.com/HG.html" target="_blank" rel="nofollow">http://www.mmodomination.com/HG.html</a></p><p>Join the test chat channel and holler out for help. Folk are extremely friendly and you will likely be inundated with info. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

madha
11-16-2009, 10:43 PM
<p>do the adds in the icy keep the return spawn outside the tornado yet, last few times i tireid to kill them i could still only target 1 add and not the others</p>

Maroger
11-16-2009, 11:45 PM
<p><cite>madhatr wrote:</cite></p><blockquote><p>do the adds in the icy keep the return spawn outside the tornado yet, last few times i tireid to kill them i could still only target 1 add and not the others</p></blockquote><p>I went in the keep today -- just to check out the changes rather than kill the mobs.</p><p>Can you no longer get through the door where the first named was? The first tower were Odaufe was? I couldn't get through the door.</p><p>Couldn't find a place to jump down into the field where that tunnel is either.</p><p>Where is the tornado ?</p><p>I think I need to spend more time in the keep than I did today.</p>

Kitsune
11-16-2009, 11:53 PM
<p>The first Named is not the same side as you. You have to get a Plank and cross to the other side for the West Tower as there the door is not blocked. Kill the Mega Guardian there then you take his plank, and the one you used to get there, and go back the the first tower, the East Tower.</p><p>Now you can break down the barrier - use Auto attack first then start giving it grief with CAs.</p><p>Kill the 2 Valkyrie types there then get to the 2nd mega guardian up top, kill him and take his plank. On this part is the broken walkway you need to put at least 3 planks over to get across. There is a tornado there, which is what I think you mean....</p><p>DO NOT JUMP DOWN THIS YEAR - you WILL die. You need to jump ACROSS and walk round to a climeable wall down to get to the snowball blocked shaft plus assorted Goblin corpsicles and the Valkyrie. The rest is as before. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Whilhelmina
11-17-2009, 07:11 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>The regen speed on the walls should be fixed next update</p></blockquote><p>Oh! Thank you very much in the name of all low level alts doing this quest!</p>

madha
11-17-2009, 09:01 AM
<p><cite>Maroger wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p>do the adds in the icy keep the return spawn outside the tornado yet, last few times i tireid to kill them i could still only target 1 add and not the others</p></blockquote><p>I went in the keep today -- just to check out the changes rather than kill the mobs.</p><p>Can you no longer get through the door where the first named was? The first tower were Odaufe was? I couldn't get through the door.</p><p>Couldn't find a place to jump down into the field where that tunnel is either.</p><p>Where is the tornado ?</p><p>I think I need to spend more time in the keep than I did today.</p></blockquote><p>Icy Keep "the REturn" is the new zone for this year, only has one mob and its through the door in the back of the courtyard, same door as permafrosts door to see vox.</p>

Kamimura
11-17-2009, 04:03 PM
<p>I realize it's very likely too late for this year, so you can consider this feedback for next year, but..I'd love to see this statue added to the Icy Keep merchant. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /><img src="http://i16.photobucket.com/albums/b44/sirenatsea/EQ2_000074.jpg" /></p>

Chikkin
11-18-2009, 12:49 PM
<p>Icy merchant has a statue just like that ( minus the rocks at the  bottom) unfortunately they don't show in dressing room, it's called glacial statue</p><p>Snowfall Cape from Santa Glug  needs to be no trade or heirloom please, I have 2 of them on some characters and none on others <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Icy keep  has a rather annoying bug, which was here last year and is still  here this year :  people grouping for it often have different quests, some  can have  Covering your snow tracks and some are on Time to sleigh the ice dragon. The problem for those on Sleigh the dragon quest is they need to talk to the frozen goblin  BEFORE the snowball covering the chimney is kicked off. And often the others in group  on Covering the tracks quest don't stop and wait for folks on first quest to finish dialogue with frozen goblin, and just kick the snowball off. This effectively locks up folks on Sleigh the dragon quest in a permanent limbo, unable to finish the quest until they delete and get the quest again. it is not  even possible to finish the quest on a second run, at that time the  snowball kicking does not update the quest.</p><p>Simple solution this year ( simple in my head maybe) would be to move the frozen goblin up on the rampart above chimney, so people jumping over rift and on the way to climbing wall have to pass that goblin and those  who see book above him can talk to him before the snowball kicking occurs.</p>

Chikkin
11-18-2009, 12:54 PM
<p>------------------------------</p><p>do the adds in the icy keep the return spawn outside the tornado yet, last few times i tireid to kill them i could still only target 1 add and not the others</p><p>------------------------------------</p><p>they spawn inside still and I can see the problem if you do it grey and they will not come  out after you because they are grey to you and not coded to auto aggro you like the original Corrival</p><p>this could be maybe fixed if they auto aggro, no matter what they con  to us</p><p>for now it is still possible to taunt them out or use some AE that affects the  mob without damaging it much or killing it out right, as a druid  I use Brambles line that stifles targets in area, which they are immune to but it makes them come out</p>

Alenna
11-18-2009, 01:43 PM
<p><cite>Sorako@Crushbone wrote:</cite></p><blockquote><p>I realize it's very likely too late for this year, so you can consider this feedback for next year, but..I'd love to see this statue added to the Icy Keep merchant. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /><img src="http://i16.photobucket.com/albums/b44/sirenatsea/EQ2_000074.jpg" /></p></blockquote><p>I agree would be awesome in our guild hall or the courtyard of my house.</p>

Catria
11-18-2009, 02:12 PM
<p><cite>Alenna@Guk wrote:</cite></p><blockquote><p><cite>Sorako@Crushbone wrote:</cite></p><blockquote><p>I realize it's very likely too late for this year, so you can consider this feedback for next year, but..I'd love to see this statue added to the Icy Keep merchant. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /><img src="http://i16.photobucket.com/albums/b44/sirenatsea/EQ2_000074.jpg" /></p></blockquote><p>I agree would be awesome in our guild hall or the courtyard of my house.</p></blockquote><p>You could get pretty much the same effect by using a couple of the crystal formations from the Moonlight Enchantments (I think from the Nektulos Forest one?) as a base for the Glacial Statue.</p>

Kamimura
11-18-2009, 03:50 PM
<p><cite>Ennia wrote:</cite></p><blockquote><p>Icy merchant has a statue just like that ( minus the rocks at the  bottom) unfortunately they don't show in dressing room, it's called glacial statue</p></blockquote><p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>You could get pretty much the same effect by using a couple of the crystal formations from the Moonlight Enchantments (I think from the Nektulos Forest one?) as a base for the Glacial Statue.</p></blockquote><p>I'm intersted in the statue, not the crystals at the bottom. The Glacial Statue is not the same statue as shown there. (I do have those from last year.) The pose and texture of the two statues are different. Glacial Statue has her arms stiffly out and half way raised, with her sword up, her wings are spread out, she does not look like solid ice. The statue below has a much more natural pose, her wings are slightly curved around her, her sword is held down by her side, and she is solid ice. (Compare the picture below to the current statue - <a href="http://eq2decorators.com/Objects/Images/statues/glacialstatue.html" target="_blank" rel="nofollow">http://eq2decorators.com/Objects/Im...cialstatue.html</a> )Both "statues" come from the same instanced in EF. You can see the glacial statues in the background (they actually turn into ice maidens to fight). They have fairly different feels to them, so it doesn't seem too redundant to ask for both (at least, not to me :p).</p>

Purr
11-18-2009, 09:47 PM
<p>Strange bug in the instance Gigglegibber Hideout off the Enchanted Lands dock. Happend only on one char. 7 before her didn't have any problem.</p><p>Everything worked fine, inluding the 4 sub quests to get the keys for the vaults. But after clicking on the cage that holds Lord Bowsprite he showed up outside of it, but without the quest book over his head. All he said was: Thank you for freeing me. See you in Frostfell Wonderland. The whole part of the quest where he sends me to the King to learn more about the Grump was left out. And Pinchy Presentpeeler's quest still sits at: I need to release Lord Bowsprite.</p><p>Any ideas on that being a glitch or has that happened to other people, too? I don't mind deleting and restarting the quest if it's just a glitch, but I remember that there was some trouble with restarting that quest because it requires to re-do the 4 key sub quests and they show as completed and are not re-doable.</p><p>Purr~</p>

Chikkin
11-18-2009, 10:01 PM
<p><cite>Purr wrote:</cite></p><blockquote><p>Strange bug in the instance Gigglegibber Hideout off the Enchanted Lands dock. Happend only on one char. 7 before her didn't have any problem.</p><p>Everything worked fine, inluding the 4 sub quests to get the keys for the vaults. But after clicking on the cage that holds Lord Bowsprite he showed up outside of it, but without the quest book over his head. All he said was: Thank you for freeing me. See you in Frostfell Wonderland. The whole part of the quest where he sends me to the King to learn more about the Grump was left out. And Pinchy Presentpeeler's quest still sits at: I need to release Lord Bowsprite.</p><p>Any ideas on that being a glitch or has that happened to other people, too? I don't mind deleting and restarting the quest if it's just a glitch, but I remember that there was some trouble with restarting that quest because it requires to re-do the 4 key sub quests and they show as completed and are not re-doable.</p><p>Purr~</p></blockquote><p>i have exactly same thing happen to me on a toon who I think has done that quest last year,  I tried today with as different toon who hasn't done it last year and the whole quest worked.  I wonder if previously completing the quest is somehow bugging us</p><p>one thing I can tell you, do not delete quest, you won't get it again, as you already used your keys. we might need divine intervention</p>

Purr
11-18-2009, 11:01 PM
<p>I have done that quest last year on the other chars, too. So that can't be the answer. It might be a factor, but not the full cause.</p><p>I recall Kaitheel pulling me out of this mess the other year.  Are you up for that again, Kaitheel? <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" />   Please?</p><p>Purr~</p>

Kitsune
11-19-2009, 01:01 AM
<p>Have a L 13 Ranger on Test that I did the Decorating Qeynos quest with for the frosted tree. I put the last present down by the Irontoe building at the far end of NQ and got attaced by McScrooge person. I died twice and had to get help to survive his attack. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>At L 13 I should be able to survive as it scales.....</p>

Purr
11-19-2009, 01:51 AM
<p><cite>Purr wrote:</cite></p><blockquote><p>Strange bug in the instance Gigglegibber Hideout off the Enchanted Lands dock. Happend only on one char. 7 before her didn't have any problem. <snip></p></blockquote><p>Now it's 2 chars. One had the Festive Cloak, the other one didn't.  <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

KerowynnKaotic
11-19-2009, 02:04 PM
<p><cite>Purr wrote:</cite></p><blockquote><p>Strange bug in the instance Gigglegibber Hideout off the Enchanted Lands dock. Happend only on one char. 7 before her didn't have any problem.</p><p>Everything worked fine, inluding the 4 sub quests to get the keys for the vaults. But after clicking on the cage that holds Lord Bowsprite he showed up outside of it, but without the quest book over his head. All he said was: Thank you for freeing me. See you in Frostfell Wonderland. The whole part of the quest where he sends me to the King to learn more about the Grump was left out. And Pinchy Presentpeeler's quest still sits at: I need to release Lord Bowsprite.</p><p>Any ideas on that being a glitch or has that happened to other people, too? I don't mind deleting and restarting the quest if it's just a glitch, but I remember that there was some trouble with restarting that quest because it requires to re-do the 4 key sub quests and they show as completed and are not re-doable.</p><p>Purr~</p></blockquote><p>I don't think of it so much as a bug so much as bad dialoging .. you have to intuitively understand that you need to go back to the original FF elf outside of the closet .. that one will then send you to the next part.</p>

Chikkin
11-19-2009, 02:11 PM
<p>no Kaisha, when  Bowsprite pops out of the cage he should have a book above him and update your quest , you then go to King again and talk to him, then back to pinchy</p><p>Bowsprite bugs for some of us and doens't have a book above him, so I have two quests stuck on Release  lord bowsprite on ennia and no way to advance it, Pinchy nor King do nothign for me</p>

Cyliena
11-19-2009, 03:19 PM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>Have a L 13 Ranger on Test that I did the Decorating Qeynos quest with for the frosted tree. I put the last present down by the Irontoe building at the far end of NQ and got attaced by McScrooge person. I died twice and had to get help to survive his attack. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>At L 13 I should be able to survive as it scales.....</p></blockquote><p>I did it with a level 10 that was half nakid and half in iron armor. Not sure why you wouldn't be able to do it at 13, maybe look at your armor?</p><p>edit: typos</p>

KerowynnKaotic
11-19-2009, 05:20 PM
<p><cite>Ennia wrote:</cite></p><blockquote><p>no Kaisha, when  Bowsprite pops out of the cage he should have a book above him and update your quest , you then go to King again and talk to him, then back to pinchy</p><p>Bowsprite bugs for some of us and doens't have a book above him, so I have two quests stuck on Release  lord bowsprite on ennia and no way to advance it, Pinchy nor King do nothign for me</p></blockquote><p>hmm .. I'll count myself lucky I haven't seen that one then ..</p><p>'Cause I never saw a book update on Bowsprite at all.  Not when he popped out of his cage nor when he was in the winterwonderland instance.  I was able to click on him and go through his chat as if there was a book, though.  I just had to remember what to do (or i suppose actually re-read the chat if I had wanted to .. lol ) to be able to advance it.</p><p>It is an old quest and it does needs some serious spring cleaning on it.   No book showing on repeat(?), can't refuse another book, the quest helper always says "need to release bowsprite" even after freeing him .. it's got some logic issues. </p>

Purr
11-19-2009, 06:24 PM
<p>Yep, nothing to do with dialoging... just not updating the step when you let Bowsprite out of his cage. Which stops that quest dead in it's tracks. I remember this quest being buggy last year - the key from the sub-quest with the gnome and his S.U.V. didn't update. I recall that the Devsalso had to do some kind of work-around to make the server believe that the quest was new... but no details on how they did that. They didn't fix the real issue because they didn't have the time to pretty much rewrite the quest.</p><p>Anyway: if it's such a pita, why not introduce a short version of this quest for the characters that did the quest the in year(s) before: Don't sent them to release Bowsprite. Send them only after Grimagus, who has gone crazy again and only run the second part of the quest (snowball ice creatures to death, collect elven magic and speak with the Grump).</p><p>So the chars who didn't chose the cloak during the other years still have a chance to get it.</p><p>Or make the quest simply not repeatable. It's not as if new rewards have been added anyway.</p><p>Purr~</p>

Purr
11-19-2009, 07:22 PM
<p>With the patch we had a few minutes ago Lord Bowsprite now works as intented for the 2 stuck characters. Big thanks to whoever fixed this. <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>Purr~... is a happy cat ...</p>

Kaitheel
11-19-2009, 08:43 PM
<p>I've got another two bug fixes headed your way:</p><p><span style="font-size: x-small;">* The Snowfall Cape and the Festive Snowfall Cape are now tradable!* Adventurers only have to wait 18 hours now for Santa Glug to give them their next gift.</span></p><p><span style="font-size: x-small;">Thanks again for all of your time and effort going in to helping test this!</span><span style="font-size: x-small;"><p><strong></strong></p></span></p>

Deson
11-19-2009, 09:29 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>I've got another two bug fixes headed your way:</p><p><span style="font-size: x-small;">* The Snowfall Cape and the Festive Snowfall Cape are now tradable!* Adventurers only have to wait 18 hours now for Santa Glug to give them their next gift.</span></p><p><span style="font-size: x-small;">Thanks again for all of your time and effort going in to helping test this!</span><span style="font-size: x-small;"><p><strong></strong></p></span></p></blockquote><p>18 hours is a huge and welcome change, thank you.  I'd still like to ask the possibility of making them behave more like the daily quests with  a hard reset time. Also, will the presents start repeating this year like they did last year? It was weird not having the presents stop.</p>

Enna
11-19-2009, 09:29 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>I've got another two bug fixes headed your way:</p><p><span style="font-size: x-small;">* The Snowfall Cape and the Festive Snowfall Cape are now tradable!* Adventurers only have to wait 18 hours now for Santa Glug to give them their next gift.</span></p><p><span style="font-size: x-small;">Thanks again for all of your time and effort going in to helping test this!</span><span style="font-size: x-small;"><p><strong></strong></p></span></p></blockquote><p>*cheer*</p><p>Additional Feedback:</p><p>Several of us have expressed disappointment that the new recipes are almost "Nights of the Dead, revisited" instead of the bright and festive Frostfell we like best.</p><p>While we've no objection to adding darker-themed stuff so that folk with that preference don't feel left out, we are uncomfortable when the majority of new items have that slant.</p><p>In previous years, several of the items currently only sold by the Gigglegibbers were also available craftable recipe items. The art and coding for those items still exist in-game, since the items crafted prior years - before the recipes were removed - remain in game.</p><p>Would it be possible to restore some of the recipes, such as for the "Festive Frostfell Candles" and so forth, perhaps, to help balance the influx of darker-themed new items? Pretty please, with sugar and honey on top? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thanks again for making Frostfell such an exciting time in Norrath - we do appreciate your efforts, and hope you have a happy season in "real life" too. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Chikkin
11-19-2009, 11:40 PM
<p>small bug : at the end of "Unlocking the Elfin Lord" where you are sent back to return to elves Pinchy has a feather instead of book above him, please fix that, he probably should have a book first to indicate he's the one we need to talk to, then he can offer another quest</p><p>#2.  inside Elfin Wonderland after collecting all elven magic it would help if Bowsprite had a book above him to indicate taht we need to talk to him</p>

Lillaanya
11-20-2009, 03:12 AM
<p>Mentored down to 5 from 46 and still cannot break the icy barriers in the icy keep alone.  I am loathe to try these quests on my lowbies if I can't even finish it on a higher character mentored down that far.</p>

Gninja
11-20-2009, 01:51 PM
<p>The walls are level 1 and havea hit point penalty. Only thing I can say is bring a friend if you want to mentor that low.</p>

Kitsune
11-20-2009, 04:52 PM
<p>Yeah, whoever said check my L 13 Kittsune's armor was righ, lol. Still in L 1 basic kit, still with basic Apprentice spells. She has levelled so fast I haven't been able to stay on top of keeping her kit and spells current.</p>

Kitsune
11-20-2009, 05:22 PM
<p>This is in regard to the NPC Goblin seller for the Icy keep. <span >I have a L 13 Ranger still in basic starter kit I found out to my shock. She is too underpowered for her level to survive the Easy Icy Keep and try and get Icy armor, and also no armor at all, never mind any she coulod use, shows for her on the Goblin Seller for that quest. Is that just because she is under L 20? All I see on her is the furniture and stuff like that, nothing to do with combat at all - no weapons, armor or charm stuff, or even fluff weapons.</span></p>

Purr
11-20-2009, 06:47 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>I've got another two bug fixes headed your way:</p><p><span style="font-size: x-small;">* The Snowfall Cape and the Festive Snowfall Cape are now tradable!* Adventurers only have to wait 18 hours now for Santa Glug to give them their next gift.</span></p><p><span style="font-size: x-small;">Thanks again for all of your time and effort going in to helping test this!</span><span style="font-size: x-small;"><p><strong></strong></p></span></p></blockquote><p>Fantastic, esp. the 18 hours instead of 24. Putting it on >daily< is not possible, I assume.</p><p>Big thanks, Kaitheel.   <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>Purr~</p>

Kaitheel
11-20-2009, 11:43 PM
<p>More changes headed your way, via QA approval:</p><p>* The "flying reindeer plushie" is a little bigger and can be increased in size even further.* The recipes for Gigglegibber cranberry sauce and mama's eggnog have been revised and added to the "Frostfell Feasts and Decorative Crafts II" recipes.* Several recipes for Frostfell Stockings have been revised and added to the "Frostfell Outfits You Can Make II" recipes.* Several recipes for Frostfell sconces and Frostfell candles have been revised and added to the "Scholarly Pursuits for a Festive Frostfell II" recipes.</p>

Eveningsong
11-20-2009, 11:49 PM
<p>That's awesome, thanks!</p>

Katz
11-21-2009, 01:25 AM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>More changes headed your way, via QA approval:</p><p>* The "flying reindeer plushie" is a little bigger and can be increased in size even further.* The recipes for Gigglegibber cranberry sauce and mama's eggnog have been revised and added to the "Frostfell Feasts and Decorative Crafts II" recipes.* Several recipes for Frostfell Stockings have been revised and added to the "Frostfell Outfits You Can Make II" recipes.* Several recipes for Frostfell sconces and Frostfell candles have been revised and added to the "Scholarly Pursuits for a Festive Frostfell II" recipes.</p></blockquote><p>Woot! Thanks guys!</p>

Purr
11-21-2009, 03:19 AM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>More changes headed your way, via QA approval:</p><p>* The "flying reindeer plushie" is a little bigger and can be increased in size even further.* The recipes for Gigglegibber cranberry sauce and mama's eggnog have been revised and added to the "Frostfell Feasts and Decorative Crafts II" recipes.* Several recipes for Frostfell Stockings have been revised and added to the "Frostfell Outfits You Can Make II" recipes.* Several recipes for Frostfell sconces and Frostfell candles have been revised and added to the "Scholarly Pursuits for a Festive Frostfell II" recipes.</p></blockquote><p>Thank you! Hopefully we get a patch soon[TM].</p><p>Purr~</p>

Alenna
11-21-2009, 01:54 PM
<p>Thank you for adding the snappy green gloves and bracer to the snappy outfit this year my my Ranger loves to dress up for frostfell when adventuring and that sets teh outfit off very nicely, and my little ratonga fury was estactic with joy to have the out fit compleated.</p><p>Is any chance you might be able to add blue and/or white gloves and slippers for the blue and white frostfell robes? I can use the snappy boots and gloves from the snappy outfit for the others and feel color coodinated, although red would be better for the new robe.  If possible this year(pretty please I'll make some special cookies and hot cocoa for you if you do) but at least for next year.</p>

Enna
11-22-2009, 05:02 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>More changes headed your way, via QA approval:</p><p>* The "flying reindeer plushie" is a little bigger and can be increased in size even further.* The recipes for Gigglegibber cranberry sauce and mama's eggnog have been revised and added to the "Frostfell Feasts and Decorative Crafts II" recipes.* Several recipes for Frostfell Stockings have been revised and added to the "Frostfell Outfits You Can Make II" recipes.* Several recipes for Frostfell sconces and Frostfell candles have been revised and added to the "Scholarly Pursuits for a Festive Frostfell II" recipes.</p></blockquote><p>*cheers and dances*</p><p>Thank you!!  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Zenadina
11-24-2009, 12:48 AM
<p>Found a bug you might want to fix before it goes Live. In Icy Keep Returns, the knockback from the fight when you get him to 50% isnt scaleing right. We mentored down to lvl 5 and the knockback was one shotting the whole group, dishing out damage 3 times our HP.</p>

Eveningsong
11-24-2009, 01:25 AM
<p>Yep, and even at 15 or 25 my friends and I found the knockback at the split very difficult to recover from (actually we never did make it past the split, group was paladin, fury, warden, wizardx2 and conjuror).  Either the group had no mana left or they were too spread apart for the healers to get back to the group in time to keep the tank and other alive.  We do know the "trick" to the encounter, and did it just fine on Test_Copy with our 80's, but not when playing lower level characters with basic crafted gear and journeyman spells (and one level 68 fury mentoring).  At the moment we've been trying to get some more eci tokens to upgrade to the FF gear and hopefully that will let us finish the quest on those toons <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p>

Gninja
11-24-2009, 01:36 AM
<p><cite>Zenadina wrote:</cite></p><blockquote><p>Found a bug you might want to fix before it goes Live. In Icy Keep Returns, the knockback from the fight when you get him to 50% isnt scaleing right. We mentored down to lvl 5 and the knockback was one shotting the whole group, dishing out damage 3 times our HP.</p></blockquote><p>Fixed this just now. It should be fixed with next hotfix.</p>

Karrane1
11-24-2009, 02:39 AM
The icy walls are still extremely hard. I mentored a lvl 28 pally down to lvl 5 and couldnt even begin to take the first wall out. I unmentored and it still took me almost 1 min to take out the wall. My pally has all adept or higher spells and her gear and weapons are all up to level for her. What is the purpose, if you dont mind me asking, of making the icy walls so hard to kill?

Chikkin
11-27-2009, 07:56 PM
<p>can we get E'ci tokens to stack higher than 50?</p><p>maybe 100?</p>

Gneaux
11-28-2009, 09:27 PM
<p>I created a new toon on Test server, I tried the Icey Keep easy version on a level 11 fury. Ok so I was still in Island gear and had pretty crappy apprentice level spells. I could not kill even the first name in there solo. When I went in again, with a level 72 assassin and a level 80 paladin mentored down to my level, we did this no problem. I took a few AOEs to the face, but I attribute that to how poorly equipped I was. I also like that there is a nice little surprise in the new Icey Keep version that was shown to me by Herve so I will not reveal it here to spoil it, unless Herve does that himself.</p><p>I did manage to do the other Frostfell quests without a problem. I LOVE the little mechanical gizmo rewards,, my gnome is going to have a field day with those! I also really like the new wreath tapestry, It will go well as a backdrop for the Frostfell trees. I also love the new glacial bed. Had no problems placing it, I also like that you can actually climb on that bed,, and for classes with the ability to feign death on it to look asleep. I am also imagining several decorating ideas with the new scroll stand as well.</p><p>I did however notice a problem on my level 80 fury doing the Icey Keep easy mode on Test_Copy. Kastus and Odaufe both had fallen through the geometry when an item I was wearing proc'd a fear. This might be something to take note of as classes like necromancers and defilers that have class ability fears might not know this and then have the mob fall through the geometry on them as well. Of course it is easy enough to get them back out by simply moving, its just a minor annoyance having the mob you are targeting disappear suddenly into the floor.</p><p>Although these quests are easy to do on the PVE environment,, I will say that doing them on Nagafen is going to be a little more difficult with the disruption of pvp. On that note, I would like to add that history tells us that the ememies in WWII even sat down together and shared coffee on Christmas day(yeah they went right back to fighting the next day, but at least they enjoyed Christmas). I think it might only be a pipe dream to see the Frostfell wonderland become a non-pvp zone. Pvpers have KP and sinking sands to go do their thing in, but I think Frostfell should be able to be enjoyed by all without disruptions. It is for that reason alone that my little level 9 wizard/level 80 sage will never level to 10, so that I can have at least 1 toon to peacefully enjoy the Frostfell events with unmolested, and be able to craft the items I want from there in peace. I'm not sure what the coding would entail to disable PVP for the frostfell zone.</p>

Gneaux
11-28-2009, 09:57 PM
<p>Ok I just noticed something. On my new little toon I created on Test server I was able to do all the quests in order from the assassin behind the closet. Now on Test_Copy on my level 80 fury I was not able to get or do the quests from him that I did last year. It only allowed me to get the quest for the new version of Icey Keep. Is that intended?</p>

Gneaux
11-29-2009, 12:19 AM
<p>Second test run through Icey Keep Easy (solo) , still no problems killing anything. However I did requip myself a bit. I removed the offending Banshee Hoop that was causing the "fear proc", and in turn causing Kastus and Odaufe to fall through the geometry. Hoever, it might be noted that classes like necromancers and defilers that have some type of "fear" as class abilities, might not be aware of this , and might still cause that to happen.</p>

Chikkin
11-29-2009, 02:52 AM
<p><cite>Gneaux@Nagafen wrote:</cite></p><blockquote><p>Ok I just noticed something. On my new little toon I created on Test server I was able to do all the quests in order from the assassin behind the closet. Now on Test_Copy on my level 80 fury I was not able to get or do the quests from him that I did last year. It only allowed me to get the quest for the new version of Icey Keep. Is that intended?</p></blockquote><p>it is intended, it's  Icy keep: the return  this year, if you have never done  the quest  in the past you can get them this year, but any characters who already have done them can't get them again.  And the quest promises more to come in next year so we'll see <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Vengence277
11-29-2009, 11:48 AM
<p>overall very well done, had a problem zoning into icy keep , may be lag. Kept telling me i didnt meet requirements? i can send screen shot if it helps.</p><p>by the way when is this slated to go live?</p><p>thanx</p>

Beajay
11-29-2009, 09:59 PM
<p>Guess I am going to be Scrooge this year as I am sorely disappointed with Frostfell as it currently designed. Last year we sent in a number of complaints about various parts of Frostfell and few of these were addressed it seems.</p><p>The ice: It sucks for those of us with poor hand and eye coordination. We go to fast and it is really hard to stop to pick up a shiny or toy. I gave up after trying two times so I guess collecting shinies is out for this year.</p><p>I tried to make gifts with a lvl 75 carpenter. It was bloody hard even though I was making items a carpenter would usually make, such as candles. I make four or five different items and my hands were shot for the night. Doubt I will be doing crafts this year.</p><p>I did the Goro quest lines and they were the one bright spot after days of playing. I would still have problems killing McScroogle with most of my toons, however, if I had to solo. He still needs to be toned down a bit.</p><p>The icy keep was a huge disappointment. We still have to use the same thin little boards as last year. It is still hard to cross the boards if there is lag. If you crash or log, while in the keep, you have to start all over. That really sucks as it takes an hour or so to do the keep--especially if you have to solo.</p><p>Speaking of solo, I mentored down my lvl 80 necro to lvl 20 and found it hard to kill the big mobs. Fortunately I had another player offer to help so we got through the first quest. It wasn't all that much fun so I doubt that I will try for the stuffed dragon.</p><p>The broken globe quest was ok and about half of my toons will be able to complete it. I love the gizmo toy reward.</p><p>The McScroogle HQ quest is doable by about a quarter of my toons. I don't remember what the reward was but hopefully it was something good.</p><p>I collected a number of coins, while doing the Icy Keep, but when I went to buy stuff it was pretty much the same stuff as last year. There were new pieces of armor and furniture but the armor has minus stats and the furniture really isn't very suitable for year-round use.</p><p>All-in-all I am pretty disappointed so I haven't been playing very much. Maybe if some of this stuff is tweaked I will try again when Frostfell is brought back for the holidays. If not--well, there is always TV to watch.</p>

Chikkin
11-30-2009, 12:30 PM
<p>just couple tips for crafting and shinies on ice:</p><p>shinies also spawn on solid snow and on rainbow bridges, I also don't want to waste time with sliding and slipping this year so I'm just pickin up those</p><p>as for crafting candles are not carpenter item, they are sage if I remember  correctly. A year or 2 ago  frostfel crafting was changed so that every  tradeskill class has something to do, sages do postcards and stuff, provis food of course, jewelers snowdrifts and some other stuff,  and while it is most likely much harder for a carpenter to  craft a jeweler recipe it is possible.</p><p>Or at the very least, if you don't want to drag each of 9 crafters to frostfel just to craft, stick to recipes within crafters general scholar, outfitter, craftsman category.  You will need to look at each recipe and check which category it is. </p><p>I took lvl 30 tailor that I'm leveling and got her to 36 just doing 1 of each tailor, weaponsmith and armorer recipes so it's rather doable and great experience in your 20's and 30's</p>

d1anaw
11-30-2009, 01:26 PM
<p><cite>Beajay wrote:</cite></p><blockquote><p>Guess I am going to be Scrooge this year as I am sorely disappointed with Frostfell as it currently designed. Last year we sent in a number of complaints about various parts of Frostfell and few of these were addressed it seems.</p><p>The ice: It sucks for those of us with poor hand and eye coordination. We go to fast and it is really hard to stop to pick up a shiny or toy. I gave up after trying two times so I guess collecting shinies is out for this year.</p><p>I tried to make gifts with a lvl 75 carpenter. It was bloody hard even though I was making items a carpenter would usually make, such as candles. I make four or five different items and my hands were shot for the night. Doubt I will be doing crafts this year.</p><p>I did the Goro quest lines and they were the one bright spot after days of playing. I would still have problems killing McScroogle with most of my toons, however, if I had to solo. He still needs to be toned down a bit.</p><p>The icy keep was a huge disappointment. We still have to use the same thin little boards as last year. It is still hard to cross the boards if there is lag. If you crash or log, while in the keep, you have to start all over. That really sucks as it takes an hour or so to do the keep--especially if you have to solo.</p><p>Speaking of solo, I mentored down my lvl 80 necro to lvl 20 and found it hard to kill the big mobs. Fortunately I had another player offer to help so we got through the first quest. It wasn't all that much fun so I doubt that I will try for the stuffed dragon.</p><p>The broken globe quest was ok and about half of my toons will be able to complete it. I love the gizmo toy reward.</p><p>The McScroogle HQ quest is doable by about a quarter of my toons. I don't remember what the reward was but hopefully it was something good.</p><p>I collected a number of coins, while doing the Icy Keep, but when I went to buy stuff it was pretty much the same stuff as last year. There were new pieces of armor and furniture but the armor has minus stats and the furniture really isn't very suitable for year-round use.</p><p>All-in-all I am pretty disappointed so I haven't been playing very much. Maybe if some of this stuff is tweaked I will try again when Frostfell is brought back for the holidays. If not--well, there is always TV to watch.</p></blockquote><p>I did not do the things this year that I have done in the past on test, and I have not done the new icy keep as I don't have any buddies on test to do it with and my guild didn't copy over. But I found overall, I was able to solo pretty much everything. Now I did not try it on low level characters, so maybe that is the difference. As for the shinys, they are the same as last year, so there really is no need to bother with them unless you have someone who did not do it last year. I wish it had been different this year. I like some of the new coin stuff. I love the icicles. For me, the armor stuff is of no interest. I never found it that cool looking last year so didn't bother with it, but the house stuff is very cool. I've never had an issue crafting, even with characters outside their comfort zone or level. But I did not try crafting in test as I've done it a million times before. So unless it's changed, I don't get why it would be difficult, but crafting is my primary thing on most of my characters. I level their crafting before I level their adverturing. I am disappointed with this year's offerings however, but others have already raised that issue. I cannot wait for it to start myself.</p>

Beajay
11-30-2009, 03:38 PM
<p>Chikkin - My carpenter makes candles all the time as well as sconces. When I tried to craft the FF ones, however, it was about as hard as trying to craft in a tradeskill instance with my carpenter. That, in my humble opinion, is too hard for holiday crafts.</p><p>I have one crafter for each trade but I am sure that many other players only have one or two crafters. It seems a shame that they will only be able to craft a few different items.</p><p>Another problem I encountered is that I had tons of some raw materials and only one or two of other materials so that greatly limited what I was able to craft. I really liked the new holiday cards but only found one piece of parchment so I was only able to craft two cards to share between my 14 characters.</p><p>Btw Chikkin, thanks so much for helping me out with the Icy Keep. I had fun grouping with you.</p>

Kaitheel
12-01-2009, 01:14 AM
<p>I've got a few more changes coming your way.  I'm not sure if they'll make to you before live or at the same time, but here they are:</p><p>*Frozen Tokens of E'ci now stack up to 200.*Frostfell quests given by Gh'lad Tydingz Gigglegibber are now scaled a little differently (no changes were made to the quests, just the level prerequisites):Players level 1-10 were given level 5 quest, now players level 1-12 are given level 5 quest.Players level 11-20 were given level 15 quest, now players level 13-22 are given level 15 quest. Players level 21-30 were given level 25 quest, now players level 23-32 are given level 25 quest. Players level 31-40 were given level 35 quest, now players level 33-42 are given level 35 quest. Players level 41-50 were given level 45 quest, now players level 43-52 are given level 45 quest. Players level 51-60 were given level 55 quest, now players level 53-62 are given level 55 quest. Players level 61-70 were given level 65 quest, now players level 63-72 are given level 65 quest. Players level 71-80 were given level 75 quest, now players level 73-80 are given level 75 quest.</p><p>Thanks again for all the testing and feedback!</p><p>~n</p>

tkia
12-01-2009, 04:36 PM
Could you add one or two spare clockworks into the workshop instance please? I just ran this on a lowbie coercer. Naturally she charmed one clockwork to go beat up the others but unfortunately it died in the process. As she got no update for that one since it was her pet at the time, this left her a clockwork short on the quest total.