View Full Version : Will of a Tyrant - In-Testing Feedback - General Thread
Kiara
11-05-2009, 06:50 PM
<p>Hello all!</p><p>Will of a Tyrant will be hitting the Test servers very soon! The notes can be found <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=462178" target="_blank">here</a>.</p><p>As you can see it's a MASSIVE bug stomping update!</p><p>Please give us your constructive feedback in this thread <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Chelios
11-05-2009, 07:00 PM
<p>Jeez. Massive update.</p>
Illuminat
11-05-2009, 07:30 PM
<p>The Rygia mob is in Icy Dig, not Permafrost per se. I assume the "cursor fix" related to Rygia fixes the times when it would drop zero loot at all and makes the corpse lootable once again. But unless the test notes say otherwise, I assume that the zone-in is still buggy and randomly rejects valid players in the group from entering the zone. It really ought to be an open access zone without being necessarily tied to the quest Revelation.</p>
Xalmat
11-05-2009, 07:34 PM
<p>And they say bugs don't get fixed. LOL.</p><p>I didn't see a whole lot of "Update" in this beyond the bug fixes, though. The update is there, but it's about 1% of the patch notes.</p>
Dreyco
11-05-2009, 07:38 PM
<p>Is this GU54? If so, where is the Shader 3.0?</p>
Catria
11-05-2009, 07:54 PM
<p>You are calling this "Will of a Tyrant" so I am assuming this is part of GU54? If so, could you hilight somehow any NEW content being added? I very much appreciate all those bugs being fixed, but really my eyes can't take wading through all of that to find anything new being added. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Undorett
11-05-2009, 08:08 PM
<p>The only thing I really noticed outside of a massive bug fix update was that TSO raid encounters were going to be made easier by lowering the length the debuff is on you to 1 second in most cases. TBH this late in the expansion you see this often, but I wonder if some were mixed up and we will see some negitive effects from some of this i.e. the yellow screen on Switchmaster being lowered to a 1s debuff, thus dooming your raid.</p>
Xalmat
11-05-2009, 08:34 PM
<p><cite>Undorett wrote:</cite></p><blockquote><p>The only thing I really noticed outside of a massive bug fix update was that TSO raid encounters were going to be made easier by lowering the length the debuff is on you to 1 second in most cases. TBH this late in the expansion you see this often, but I wonder if some were mixed up and we will see some negitive effects from some of this i.e. the yellow screen on Switchmaster being lowered to a 1s debuff, thus dooming your raid.</p></blockquote><p>I noticed this too, but it said Class debuffs.</p><p>"<span >Most TSO raid creatures no longer use hostile class specific spells that have a duration longer than 1 sec. This will make curing these encounters somewhat less complicated."</span></p><p>Which means things like Wizard, Warlock, Guardian, those kinds of debuffs.</p>
Kiara
11-05-2009, 08:35 PM
<p>Shaders won't be going in with this update. They are still analyzing and tweaking performance.</p><p>The update is in fact GU 54, we're calling it Will of a Tyrant - the update is the massive bug stomping. Also in this update, but not necessarily immediately activated on test when it updates later today - Frostfell and the second part of the prelude events leading up to the expansion. </p><p>We're planning for this to go to the live servers on Dec 1st, although that date is subject to change.</p>
Catria
11-05-2009, 08:38 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>Shaders won't be going in with this update. They are still analyzing and tweaking performance.</p><p>The update is in fact GU 54, we're calling it Will of a Tyrant - the update is the massive bug stomping. Also in this update, but not necessarily immediately activated on test when it updates later today - Frostfell and the second part of the prelude events leading up to the expansion. </p><p>We're planning for this to go to the live servers on Dec 1st, although that date is subject to change.</p></blockquote><p>How soon can we expect the new prelude events?</p>
Dreyco
11-05-2009, 09:45 PM
<p>A little disapointed to see Shaders pushed back again... but bug stomping is always good. It will mean for a nice, polished product with the release of the expansion in February. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Tehom
11-05-2009, 11:27 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Undorett wrote:</cite></p><blockquote><p>The only thing I really noticed outside of a massive bug fix update was that TSO raid encounters were going to be made easier by lowering the length the debuff is on you to 1 second in most cases. TBH this late in the expansion you see this often, but I wonder if some were mixed up and we will see some negitive effects from some of this i.e. the yellow screen on Switchmaster being lowered to a 1s debuff, thus dooming your raid.</p></blockquote><p>I noticed this too, but it said Class debuffs.</p><p>"<span>Most TSO raid creatures no longer use hostile class specific spells that have a duration longer than 1 sec. This will make curing these encounters somewhat less complicated."</span></p><p>Which means things like Wizard, Warlock, Guardian, those kinds of debuffs.</p></blockquote><p>I'm wondering how many things that actually affects in TSO. Offhand, I can think of the shadowknight AE from Gynok Moltor, I guess, and maybe a few shadowknight mobs that cast draw strength? I can't really think of anything else, unless stunning shout, pin, or taunts from heroic add waves are included in that sort of thing. Maybe the generic voidbeast ability called Spirit Feast or whatever that Ultaclypse/Pentaclypse have might be included in that.</p><p>I'm guessing this update is intended to add a layer of polish to the game in preparation to the new marketing push. If that's the case, should we add suggestions to similar changes to all the massive bug fixes that might have been missed? For example, some zones without in-zone revive points or evac points were fixed, but others weren't. It's not like Gobblerock's Hideout or The Condemned Catacombs are highly utilized zones, but they're examples of that sort of archaic design that isn't used anymore.</p>
Mystfit
11-05-2009, 11:50 PM
<p><span ><span style="color: #ffffff;"> </span><p>My provy made her first hair of the dog the day it came out. I didn't know what it did even. I drank it and either my horse or myself belched...and then clunked over. Both of us...it was by far the funniest thing I ever saw. I proceeded to pass out the drink on my next raid and we all jsut lay there...horse and all..surely the funniest sight I'd sen.</p><p>Every once in awhile I drink up soley for the glee of me and my horse playing dead. Don't dooooo it, leave it broookkkeeennnnnnn!!!!!</p><p>Here are some quotes from my original posting on this topic:</p></span></p><p>Me: Ok, first of all, I LOVE the Hair of the DOg recipe, LOVE IT.....have ya'll tried it on horseback?! Since I craft in Neriak I was on my horse when I did it and it doesn't just FD you, it FD's your horse..who also randomly belches drunkenly in such a way as to make a sailor blush. It's too funny. Responses:</p><p>Seriously?! Grrr! Why must I be at work? *curse you bills!* Hmm, maybe one of my guildies will let me get their horse drunk. <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" width="15" height="15" /> I totally want a screenshot of that.</p><p>I am so glad I'm not drinking coffee right now. That is just tooooo funny!</p><p>Ok now I gotta see this Domino. If the horse passes out drunk then you eq2 guys are gods in my eyes </p><p>Domino's response: I actually had no idea the horse would pass out too, I never thought to test it on a horse. That's great! Our art department is teh win! </p><p>There's more but you get the idea.</p><p>My original screenshot: <img src="http://www.jklm.net/st-auction/images/hairofdog.jpg" width="361" height="415" /></p><p><span style="color: #ffffff;"> </span></p><p> <a href="http://forums.station.sony.com/eq2/posts/list.m?start=15&topic_id=382998">http://forums.station.sony.com/eq2/...topic_id=382998</a></p>
Darchon6
11-06-2009, 12:47 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Undorett wrote:</cite></p><blockquote><p>The only thing I really noticed outside of a massive bug fix update was that TSO raid encounters were going to be made easier by lowering the length the debuff is on you to 1 second in most cases. TBH this late in the expansion you see this often, but I wonder if some were mixed up and we will see some negitive effects from some of this i.e. the yellow screen on Switchmaster being lowered to a 1s debuff, thus dooming your raid.</p></blockquote><p>I noticed this too, but it said Class debuffs.</p><p>"<span>Most TSO raid creatures no longer use hostile class specific spells that have a duration longer than 1 sec. This will make curing these encounters somewhat less complicated."</span></p><p>Which means things like Wizard, Warlock, Guardian, those kinds of debuffs.</p></blockquote><p>In other words, melee dps classes will continue to suffer from a horribly excessive number of damage shield triggers as compared to our mage counterparts after this update.</p><p>Speaking of wizards and warlocks...</p>
Gaige
11-06-2009, 03:22 AM
<p>LOLOLOL @ delaying the shaders again and double LOLOL @ GU54 being mostly old world bug fixes. Please. So this will equate to the shaders being delayed for a total of six months, or do they plan on hotfixing the shaders in sometime between now and GU55/SF?</p>
Alienor
11-06-2009, 04:43 AM
The icy coins from the frostfell event seem not to be heirloom. Dunno if this is intended.
Zenadina
11-06-2009, 04:56 AM
<p>Do I read that right? Are you making Sinking Sands more heroic? That tier is already a drag to solo, you should be making it less heroic not more.</p>
<p>Um, where's the content? Bug fixes and typo's are nice and all, but I thought the point of the 3 month GU time was so that we'd get better and more content with each GU. That and shader 3.0 getting delayed yet again is a massive disappointment. Especially considering:</p><div><p><cite>Imago-Quem wrote: (on 11/05/09)</cite></p><blockquote><p><span style="color: #008000; font-weight: bold;">All of my work can always be inserted relatively instantly... as long as we have good testing prior. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></span></p><p><span style="color: #008000;"><strong>Actually, your game is already shader 3 ready. Just needs the ON switch. Once things are running smooth we'll turn it on.</strong></span></p><div><span style="color: #008000;"><strong></strong></span></div></blockquote></div><p><span style="font-size: small;"> So get some people testing, [Removed for Content]? Is this some ploy to get people to buy the new expansion? Shader 3.0 only if you have Sentinel's Fate installed?</span></p>
Qandor
11-06-2009, 07:30 AM
<p>So the only new content we will have gotten in 6 months, 2 updates, will have been the little bit we received in GU 53? This switch to quarterly updates sure has paid off. Unfortunately it did not pay off for the players. It paid off for SoE.</p>
Whilhelmina
11-06-2009, 09:54 AM
It's somewhat funny to see people usualy crying "don't add fluff things, correct bugs instead" crying "don't correct bugs and add content" <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Thanks for the bug catching, it's much appreciated <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Mystfit
11-06-2009, 11:27 AM
<p>Which just goes to show, some will never be happy with whatever is done <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Aurel
11-06-2009, 01:07 PM
<p>Okay, so I found the stack of knowledge in Runnyeye, which gave the option to read three books. Those books couldn't be read -- it says "What little writing within the book that is still legible is written in a language you do not understand, perhaps goblish the goblinoid language." Aure does indeed speak and understand goblish. I hadn't done the quest before so I ran her through Secrets of Runnyeye, which added the Baylzuthak option, spawning the book, and gives an item in the inventory once killed. This could be read. The other three books in the stack, Bolgin, Refuge, and Deliverance, still say I can't read them.</p><p>If this is a bug I'll /bug it, but wanted to make sure before I did, in case the only intended change was to Baylzuthak and not the other three. d: Also, aww at it not being a house item... *sniff*</p>
FimisOrbe
11-06-2009, 01:16 PM
<p><cite>Aurelis wrote:</cite></p><blockquote><p>Okay, so I found the stack of knowledge in Runnyeye, which gave the option to read three books. Those books couldn't be read -- it says "What little writing within the book that is still legible is written in a language you do not understand, perhaps goblish the goblinoid language." Aure does indeed speak and understand goblish. I hadn't done the quest before so I ran her through Secrets of Runnyeye, which added the Baylzuthak option, spawning the book, and gives an item in the inventory once killed. This could be read. The other three books in the stack, Bolgin, Refuge, and Deliverance, still say I can't read them.</p><p>If this is a bug I'll /bug it, but wanted to make sure before I did, in case the only intended change was to Baylzuthak and not the other three. d: Also, aww at it not being a house item... *sniff*</p></blockquote><p>Don't think Test was Updated yet, might be Wrong, but I did never Download anything new since 1-2 Days.</p>
Trellium
11-06-2009, 01:20 PM
<p>I think a bug stomping GU is fine. The game really needed it. Combining it with one that has other content as a side order (Frostfell and the next chapter of lead in to the expansion) is pretty good, but clearly the focus for the last few months was clearing out old bugs.</p><p>Oh, and leave the FD horse in ... we haven't seen it yet!</p>
Trellium
11-06-2009, 01:22 PM
<p><cite>FimisOrbe wrote:</cite></p><blockquote><p><cite>Aurelis wrote:</cite></p><blockquote><p>Okay, so I found the stack of knowledge in Runnyeye, which gave the option to read three books. Those books couldn't be read -- it says "What little writing within the book that is still legible is written in a language you do not understand, perhaps goblish the goblinoid language." Aure does indeed speak and understand goblish. I hadn't done the quest before so I ran her through Secrets of Runnyeye, which added the Baylzuthak option, spawning the book, and gives an item in the inventory once killed. This could be read. The other three books in the stack, Bolgin, Refuge, and Deliverance, still say I can't read them.</p><p>If this is a bug I'll /bug it, but wanted to make sure before I did, in case the only intended change was to Baylzuthak and not the other three. d: Also, aww at it not being a house item... *sniff*</p></blockquote><p>Don't think Test was Updated yet, might be Wrong, but I did never Download anything new since 1-2 Days.</p></blockquote><p>I got my patch as part of the streaming client, which itself seems to have been made the default download (I didn't have it on before then). So, if you start the game up and don't pay attention the patch applies while we are going to char select.</p>
Aurel
11-06-2009, 01:23 PM
<p>Hmm -- I checked and found the text in the book on some random guild's forums so I guess the text isn't new *boo* Well, I'll park Aure by the stack then and wait for the patch, 'cause I do wanna read those other books (: I just assumed since the Baylzuthak book could be read that was the update.</p>
FimisOrbe
11-06-2009, 01:27 PM
<p><cite>Trellium wrote:</cite></p><blockquote><p><cite>FimisOrbe wrote:</cite></p><blockquote><p><cite>Aurelis wrote:</cite></p><blockquote><p>Okay, so I found the stack of knowledge in Runnyeye, which gave the option to read three books. Those books couldn't be read -- it says "What little writing within the book that is still legible is written in a language you do not understand, perhaps goblish the goblinoid language." Aure does indeed speak and understand goblish. I hadn't done the quest before so I ran her through Secrets of Runnyeye, which added the Baylzuthak option, spawning the book, and gives an item in the inventory once killed. This could be read. The other three books in the stack, Bolgin, Refuge, and Deliverance, still say I can't read them.</p><p>If this is a bug I'll /bug it, but wanted to make sure before I did, in case the only intended change was to Baylzuthak and not the other three. d: Also, aww at it not being a house item... *sniff*</p></blockquote><p>Don't think Test was Updated yet, might be Wrong, but I did never Download anything new since 1-2 Days.</p></blockquote><p>I got my patch as part of the streaming client, which itself seems to have been made the default download (I didn't have it on before then). So, if you start the game up and don't pay attention the patch applies while we are going to char select.</p></blockquote><p>I watched the Files Loading while going on Char Select, but it never Changed anything. Also don't use the Streaming Client yet and did not Read anything that it was set to default yet on Testserver. As said, might be Wrong, but for me, I got nothing yet.</p>
Gninja
11-06-2009, 01:29 PM
<p><cite>Zenadina wrote:</cite></p><blockquote><p>Do I read that right? Are you making Sinking Sands more heroic? That tier is already a drag to solo, you should be making it less heroic not more.</p></blockquote><p>Sorry, Sinking Sands should be more solo orientated. We took a bunch of the heroics and made them a bit more manageable.</p>
Guy De Alsace
11-06-2009, 02:00 PM
<p>Scanning those bugfixes, I didnt see the "Relic of Sun" (i think) quest in Zek that rewards a poor treasured item for defeating a level 41 Epic x4 (!) mob.</p>
buffquinn
11-06-2009, 02:10 PM
<p>I would trade in every one of these bug fixes for the ability to /hide my mount honestly. While fixing grammatical errors is good and all, I hardly think you can base an entire GU around them. In my option, these bugs should be hotfixed in as they are made aware to the team. Saving up a ton of old world bugs, many of which that should have been fixed years ago, until you had enough to make up an impressive list and then use an entire quarterly GU to fix them seems pretty lazy to me. Though maybe I am expecting too much, I should just be happy stuff is finally being fixed. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kigneer
11-06-2009, 02:31 PM
<li><span style="color: #ff9900;"><em>Most TSO raid creatures no longer use hostile class specific spells that have a duration longer than 1 sec. This will make curing these encounters somewhat less complicated. </em></span></li><p>What I don't get is why when I use Castigate, and as I just clicked the button after loading up, get stunned so the detrimentals are gone, and waste it? It's so scripted now on various mobs, why even have Castigate if you can't use it for what it was intended for?</p><p>It used to cure all the detrimentals at once. Now it's selective. Have 7 on you, and you may cure all 7 to one second later get hit by 10 more. With a 2 minute recast timer, it's a pure waste to use Castigate when stunned/detrimentals run out/or actually use it only to be hit by almost double the dets afterwards.</p><p>Do hope that will be fixed as well.</p><li><span style="color: #ff9900;"><em>The Far Seas Trading Company has been looking for ways to stimulate business. You may notice their caravans or ships arrive at a city near you in the near future! </em></span></li><li><em><span style="color: #00ccff;"><strong>Harvest items in the tradeskill group instances now stack to 200 (instead of 20). </strong></span></em></li><li><span style="color: #ff9900;"><em>Carpenters are now able to create rare mahogany strong boxes. </em></span></li><li><em><span style="color: #33cccc;"><strong>Tradeskill group missions now reward guild status points in addition to the other rewards. </strong></span></em></li><li><span style="color: #ff9900;"><em>Level 40 and 44 carpenter writ quests are now offered in ascending order instead of being reversed in the dialog. </em></span></li><li><em><span style="color: #00ccff;"><strong>The tradeskill quest “Far Seas Supply Division - Rescuing the Relics” is now a persistent instance, but requires fewer statues, and has an additional reward. </strong></span></em></li><p>W00t! Calling all crafters....</p>
Gaige
11-06-2009, 02:40 PM
<p>I hope after SF is released they go back to monthly updates and forget about the travesty that was 2009 for EQ2.</p>
Gortha
11-06-2009, 02:41 PM
<p>well - the massive bug stomp was badly needed and should satisfy all those that kept calling for it. (myself included)</p><p>I see it much like "finishing old business" - now we can move on with new things !</p><p>I'm now much more excited to see the next part of the update!</p><p>Shader 3.0 should arrive just about the time I get my new system - its a bummer its taken so long, but with only 1 person working on it I do understand...</p><p>have to add, as a UI Modder, I'm VERY happy to see Rothgars new quest helper window ! - hope there are other UI tweaks comming as well - Rothgar should be "Dev of the year" IMO</p>
Toughone
11-06-2009, 02:57 PM
<p>Im using the regular test server patcher and havnt gotten any patch yet either, cant get the streaming client to run so no luck for me here <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Boyar
11-06-2009, 03:17 PM
<ul><li>Hair of the Dog will now suspend mounts while the effect is active. </li></ul><p>I'd like to second the request that this not be fixed.</p><p>If you need, have it suspend newer mounts that don't have the proper death animations, but the novelty of falling over with my horse is the reason I continue to enjoy these. Without this, these are just a standard cosmetic FD, and FD is pretty common these days.</p>
TheSpin
11-06-2009, 03:39 PM
<p>I am happy to see an entire update focused primarily on bug fixes. This is definately one of those, 'you can't please everybody' situations. Even if you had announced new dungeons or whatever you'd probably have the people complaining about the lack of new content complaining about the need for more bug fixes.</p>
hellfire
11-06-2009, 03:42 PM
<p>Lol to people that are happy and excited that they are fixing issues that should have been fixed years ago......im not happy i just sigh and then laugh becuase what was preventing all of this from getting fixed in the past?</p><p>All ill say is about time....and hopefully current bugs that arent being addressed wont be put on the back burner for 3-4 years so you can come out with a exciteing new update say in 2012 to fix hundreds of bugs that have been festering in game forever.</p><p>About damm time.</p>
Jesdyr
11-06-2009, 04:02 PM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p>Lol to people that are happy and excited that they are fixing issues that should have been fixed years ago......im not happy i just sigh and then laugh becuase what was preventing all of this from getting fixed in the past?</p><p>All ill say is about time....and hopefully current bugs that arent being addressed wont be put on the back burner for 3-4 years so you can come out with a exciteing new update say in 2012 to fix hundreds of bugs that have been festering in game forever.</p><p>About damm time.</p></blockquote><p>Because with Chronomages and Chronomissions .. it is now all "end game" content <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I am not sure if that is a joke or not.</p>
Geothe
11-06-2009, 04:08 PM
<p><cite>Jesdyr@Unrest wrote:</cite></p><blockquote><p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p>Lol to people that are happy and excited that they are fixing issues that should have been fixed years ago......im not happy i just sigh and then laugh becuase what was preventing all of this from getting fixed in the past?</p><p>All ill say is about time....and hopefully current bugs that arent being addressed wont be put on the back burner for 3-4 years so you can come out with a exciteing new update say in 2012 to fix hundreds of bugs that have been festering in game forever.</p><p>About damm time.</p></blockquote><p>Because with Chronomages and Chronomissions .. it is now all "end game" content <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>I am not sure if that is a joke or not.</p></blockquote><p>I think you aren't comprehending his point.The point being:A lot of these bugs are years old, and they are just now getting around to fixing them.-YEARS-That kind of turn around time is outright pathetic.People shouldnt be happy that they have finally decided to fix these ancient bugs.They should be angry that it has taken this long to fix them in the first place, and if it has taken them this long to fix these old bugs... just image when they will finally get around to fixing some more of the current ones.</p>
Jesdyr
11-06-2009, 04:14 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p>I think you aren't comprehending his point.The point being:A lot of these bugs are years old, and they are just now getting around to fixing them.-YEARS-That kind of turn around time is outright pathetic.People shouldnt be happy that they have finally decided to fix these ancient bugs.They should be angry that it has taken this long to fix them in the first place, and if it has taken them this long to fix these old bugs... just image when they will finally get around to fixing some more of the current ones.</p></blockquote><p>I just wanted to poke fun at the update. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>You fail to understand that SOE is attempting to make a marketing push to attract new players to the game. doing this housecleaning update is an attempt to fix some bugs that might turn new players off of the game. I agree it should have been done years ago.</p>
KerowynnKaotic
11-06-2009, 04:28 PM
<p>Sooo .. Where is this update hiding? </p><p>I've yet to download anything on the Regular Patcher! I want to Test out all the new stuff! *pouts*</p>
Purrcey
11-06-2009, 05:45 PM
<p>Passing off a bug fix as a GU is a sad day indeed as most of it should have been hotfixed days, weeks, years ago. Fat lotta good it did me to recopy all my characters over to Test to prepare for the update that I now wont be testing. 95% of the stuff may have effected my characters once, but no longer.</p><p>I was hoping to see something leading up to the expansion or to Halas. Wanted to see some of the new shader 3.0 stuff. Sure is going to be a boring 3-4 months.</p>
Trellium
11-06-2009, 06:27 PM
<p><cite>othe wrote:</cite></p><blockquote><p>I think you aren't comprehending his point.The point being:A lot of these bugs are years old, and they are just now getting around to fixing them.-YEARS-That kind of turn around time is outright pathetic.People shouldnt be happy that they have finally decided to fix these ancient bugs.They should be angry that it has taken this long to fix them in the first place, and if it has taken them this long to fix these old bugs... just image when they will finally get around to fixing some more of the current ones.</p></blockquote><p>So, you don't want them fixed?</p><p>See, I look at those bugs and its nice to get them cleaned up and all but they weren't show stoppers. They are clean up stuff, and the game needed it.</p><p style="padding-left: 30px;"><em>"Why all this new content when there are still old bugs to fix"</em></p><p>Yeah, nobody ever said that before. Now you want no fixes of old bugs but I assume some fixes of new bugs and new content with all new bugs to fix as well.</p><p>Bugs cost money to fix. Many aren't trivial. They have side effects and fixing one thing often breaks another. Lots of testing will be needed. Such is life in software, and a game is entirely software so you may as well get used to it.</p><p>It's Sony's call about which system is more efficient; a massive bug hunt & fix, or doing things in pieces over time. The odd thing, of course, is that we do get bug fixes with patches. These are just the bugs that are on the list that never escalated high enough to be fixed, since there is always something to work on.</p><p>Plus, they also said they have the Christmas changes coming and the next lead-in to the expansion. And, they are still planning to put in the Shader 3 changes but they aren't here yet. Those are the ones I will enjoy.</p>
<p>Gosh, it's not even on Test and people are complaining already...</p><p>To lighten up a bit maybe this GU should contain a literal >Bug Stomping< quest. Get your quest in your home city to stomp 100 bugs and be send to any starter area to actually hop on quest spawned bugs to squish them. Receive the title of >Bug Stomper< upon finishing. And for all the raiders out there let's have a de-bugging party using RAID spray. Title after 10 k bugs RAIDed: >Bug RAIDer<</p><p>Just relax and enjoy .-)</p><p>Purr~</p><p>PS: I love the fact that so many bugs will finally be fixed!</p>
Trellium
11-06-2009, 06:46 PM
<p><cite>Purr wrote:</cite></p><blockquote><p>Gosh, it's not even on Test and people are complaining already...</p><p>To lighten up a bit maybe this GU should contain a literal >Bug Stomping< quest. Get your quest in your home city to stomp 100 bugs and be send to any starter area to actually hop on quest spawned bugs to squish them. Receive the title of >Bug Stomper< upon finishing. And for all the raiders out there let's have a de-bugging party using RAID spray. Title after 10 k bugs RAIDed: >Bug RAIDer<</p><p>Just relax and enjoy .-)</p><p>Purr~</p></blockquote><p>Purrrrrfect!</p><p>Oh wait, I think you hvae a char with that name. Darn it, I just can't be creative today!</p><p>But a bug stomping quest would be fun! And if we got an Achievement for the number tested, that would probably be the only achievement I care about. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
Hecula
11-06-2009, 07:01 PM
<p>I'm all for bug stomping. In our weekly updates.</p><p>I am rather shocked and saddened that this is all of what GU54 is going to be. After a poor GU53 I felt we needed a strong GU54 to get people in game again. Now that's not going to happen.</p><p>I'm sort-of waiting to see if this is a big joke or something. At least I'm hoping it is. No shaders. No TS revamp. Just Frostfell with it's ever-re-used content plus maybe one or two new things and a bunch of old-world fixes.</p><p>I almost didn't post this - it's just hard finding the energy to post comments anymore because it hardly matters.</p>
hellfire
11-06-2009, 07:07 PM
<p><cite>Trellium wrote:</cite></p><blockquote><p>So, you don't want them fixed?</p><p>See, I look at those bugs and its nice to get them cleaned up and all but they weren't show stoppers. They are clean up stuff, and the game needed it.</p></blockquote><p>Sure we do but dont expect people to be happy with it cause these are mostly all issues that should have been fixed along the way not years later.....and definetly not dureing a GU that is spaced father apart to give more content that is more polished dureing a xpack that has been expanded 4 months longer.</p><p>Snowballs can turn into boulders given enough time............</p>
<p>On a serious note: Could we please keep the access quest for the Shard of Love going a bit longer? The tapestry from it is so fitting for our GH theme, it would be nice to get a few more. Just needs a lot of time to make and remake characters...</p><p>Thanks.</p><p>Purr~</p>
hellfire
11-06-2009, 07:21 PM
<p><cite>Purr wrote:</cite></p><blockquote><p>On a serious note: Could we please keep the access quest for the Shard of Love going a bit longer? The tapestry from it is so fitting for our GH theme, it would be nice to get a few more. Just needs a lot of time to make and remake characters...</p><p>Thanks.</p><p>Purr~</p></blockquote><p>December 1st which is almost 4 weeks away isnt enough time?</p><p>NM your on test .......so i guess that 4 weeks turned into like 4 hours <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
<p>Not even that - Test Server just came down. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> Oh well, maybe they will have those sisterhood items for more quests down the line. I'm also wishing they would give us the Uniform of the Forest Assasin again, or at least make them heirloom like so many other appearance items.</p><p>And now for the bug checking... *gets butterfly net, collection boxes, pins and the spray ready* See you all on Test/Test Copy I hope!</p><p>Purr~</p>
Xalmat
11-06-2009, 10:46 PM
<p>What's with the new yellow shinies scattered thoughout South Qeynos? They give items but they aren't collectibles.</p>
Aurel
11-06-2009, 11:54 PM
<p>Mm'kay... So when you guys went bug stomping, you stomped somethin' a little bigger than a bug...</p><p>All I'mma say is, for those of you who are complaining that it's just a weak bug-stomping thing, rest assured. Something got stomped. Hard. And it's not a bug.</p>
Toughone
11-07-2009, 12:07 AM
<p>Now im curious as to what got stomped too hard lol.</p>
Kamimura
11-07-2009, 12:16 AM
<p><cite>Finae@Mistmoore wrote:</cite></p><blockquote><p>Now im curious as to what got stomped too hard lol.</p></blockquote><p>Take a peek around West Freeport sometime...</p>
Josgar
11-07-2009, 12:23 AM
<p>Rawr <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>The theres a purple shiny too.</p>
Josgar
11-07-2009, 12:31 AM
<p>HOLY</p><p><img src="http://img.photobucket.com/albums/v334/josgar/OMG.png" /></p>
Aurel
11-07-2009, 12:42 AM
<p>*cough* I was vague 'cause it's much more effective first-person... Screenshots don't do it justice!</p>
Josgar
11-07-2009, 12:44 AM
<p>Oh well, now people have a reason to look.</p>
Lethe5683
11-07-2009, 12:45 AM
<p>I know I almost never have anything good to say about SoE but this update seems like a very well done, very usefull update.</p>
Xalmat
11-07-2009, 01:16 AM
<p>Yeah, one definitely needs to look around West Freeport. Things are...different.</p><p>I wonder if you can still complete Chapter 0 of the Shadow Odyssey with this?</p>
Josgar
11-07-2009, 01:22 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Yeah, one definitely needs to look around West Freeport. Things are...different.</p><p>I wonder if you can still complete Chapter 0 of the Shadow Odyssey with this?</p></blockquote><p>I was wondering that too.</p>
Xalmat
11-07-2009, 01:25 AM
<p>It looks like whatever is going on in Freeport, the quests or anything else tied to it haven't been activated yet. Just NPCs moved and what not.</p>
Josgar
11-07-2009, 01:36 AM
<p>Yeah, they prolly haven't activated the NPC half yet. You'd think that the NPC's would be running around screaming for dear life.</p>
Mirander_1
11-07-2009, 02:07 AM
<p>Quick question:</p><p>If LU 54 includes the next chapter in the SF lead-in (which I presume is tied to the pic that Josgar posted), will all the spire construction events automatically complete themselves when this goes live?</p>
LizardKin
11-07-2009, 03:09 AM
<p>Just as an inquiry, as I did not see mention of it in the notes, is there going to be a correction of the randomized illusions/disguises from class fun spells? I would be happy if my brigand's Feir'dal disguise went back to being the same each time, instead of having to flip it on and off repeatedly to get a look I like.</p>
KerowynnKaotic
11-07-2009, 04:43 AM
<p>Crafting Related ..</p><p>Volwon in Bathezid’s Watch<strong> </strong>only speaks Di'Zok and Zhary in Riliss only speaks Sathirian .. not a quests that can be done a pure Crafter without a lot of pain and suffering in their future .. lol. Please teach them Common! </p><p>Not sure on Sziths in the Danak Shipyards because I forgot to get 'approved' for them with my 2 non-ally Crafters but he might have similar problem!! </p><p><img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p>
Hamervelder
11-07-2009, 04:47 AM
<p>Bug-fixing your bug-fixes:</p><p><span><p><strong>BEFALLEN</strong></p> <ul><li>Locksmith Jarl in Befallen is now a 20 minute spawn and will now grant Alternate Advancement experience when defeated.</li></ul></span></p><p>Locksmith Jarl isn't in Befallen. He's in Stormhold.</p>
Marina
11-07-2009, 06:47 AM
<p>Sad days for EQ2 , when SOE try to sell us Bug fixes as a Game Update that has been worked for 3-4 months <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>as much as i appreciate the bug fixing that should have been done like 2-3 month after the corresponding expansions went live...</p><p>this is just meh <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>/time for a break till next expansion... /besides raiding <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
<p>Put me in the meh camp too. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I understand the need for clean up and this laundry list is kinda boggling .. but with the three month updates yeah a bit disappointing.</p><p>Anyway ... for the test players, what's the deal with Sinking Sands? Have most of the mobs become heroic? (If the rewards are the same ... ouch. A zone to be avoided by alts).</p>
Pervis
11-07-2009, 07:46 AM
<p><cite>fbitt wrote:</cite></p><blockquote>I understand the need for clean up and this laundry list is kinda boggling .. but with the three month updates yeah a bit disappointing.</blockquote><p>The bug fixes are not the whole update.</p><p>They are important, and they take up a LOT of space in the patch notes, but there is more to this than just those bug fixes. We've yet to see how much more, but there is more.</p><p>Edit: for whoever did it, the dust devil is the new king of awesome.</p>
Rijacki
11-07-2009, 01:45 PM
<p><cite>Miarina@Runnyeye wrote:</cite></p><blockquote><p>Sad days for EQ2 , when SOE try to sell us Bug fixes as a Game Update that has been worked for 3-4 months <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>as much as i appreciate the bug fixing that should have been done like 2-3 month after the corresponding expansions went live...</p></blockquote><p>That it is finally getting done by THIS team shouldn't be the thing you question. That a lot of of these lingering bug didn't get fixed while there was a different team headed by a different producer for the years he was producer (i.e. when the bugs were first put into the game) should be the thing you should be annoyed at.</p><p>Bug fixing isn't trivial. Bug fixing takes time away from adding new content. If all the development is focused solely on adding new content as quickly as possible (no matter the quality) then the non-showstopper bugs will linger for years without any motivation to fix them.</p>
Trellium
11-07-2009, 02:04 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p>That it is finally getting done by THIS team shouldn't be the thing you question. That a lot of of these lingering bug didn't get fixed while there was a different team headed by a different producer for the years he was producer (i.e. when the bugs were first put into the game) should be the thing you should be annoyed at.</p></blockquote><p>I really thikn this is important. Do we want to give the new team (and team leadership) the impression bug fixes are not important? For years the community has said they are important.</p><p>If everyone says that bug fix lists are boring and tedious and shouldn't be done, then maybe things should go back to the way they had been for the last few years.</p><p>Maybe one patch a year will become targetted at really cleaning up old issues. I don't see any problem with that.</p>
madha
11-07-2009, 02:09 PM
<p>I love WFP. now that looks evil. TO bad nothing happend in qeynos, casue unless they change some guards around some people might have some issues seeing the event.</p>
Gaige
11-07-2009, 02:34 PM
<p>They can do all the bug fixes they want... in hotfixes. To dedicate a 3 month GU to them while delaying (again) the things that were supposed to highlight the GU is what most people are complaining about. When you only get 4 GUs between expansions it sucks when one of them is almost solely dedicated to fixing 4 year old bugs while stuff like shader 3.0 gets delayed AGAIN.</p>
Trellium
11-07-2009, 02:58 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>They can do all the bug fixes they want... in hotfixes. To dedicate a 3 month GU to them while delaying (again) the things that were supposed to highlight the GU is what most people are complaining about. When you only get 4 GUs between expansions it sucks when one of them is almost solely dedicated to fixing 4 year old bugs while stuff like shader 3.0 gets delayed AGAIN.</p></blockquote><p>It's not delayed, it just hasn't been activated on Test yet.</p><p>Oh, also, the Shader support is being done simultaneously with bug fixes (not sequentially as you believe).</p><p>We got a 3.5GB patch on Test yesterday which is most likely the 416 zones and 21000+ items that were changed for the Shader 3 support.</p>
Gamer1965
11-07-2009, 03:03 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>*snip* while stuff like shader 3.0 gets delayed AGAIN.</p></blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><span style="color: #008000;"><strong>All of my work can always be inserted relatively instantly... as long as we have good testing prior. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></strong></span></p><p><span style="color: #008000;"><strong>Actually, your game is already shader 3 ready. Just needs the ON switch. Once things are running smooth we'll turn it on.</strong></span></p></blockquote>
Marina
11-07-2009, 08:17 PM
<p><cite>Trellium wrote:</cite></p><blockquote><p><cite>Rijacki wrote:</cite></p><blockquote><p>That it is finally getting done by THIS team shouldn't be the thing you question. That a lot of of these lingering bug didn't get fixed while there was a different team headed by a different producer for the years he was producer (i.e. when the bugs were first put into the game) should be the thing you should be annoyed at.</p></blockquote><p>I really thikn this is important. Do we want to give the new team (and team leadership) the impression bug fixes are not important? For years the community has said they are important.</p><p>If everyone says that bug fix lists are boring and tedious and shouldn't be done, then maybe things should go back to the way they had been for the last few years.</p><p>Maybe one patch a year will become targetted at really cleaning up old issues. I don't see any problem with that.</p></blockquote><p>like i sayed i appreciate the bug fixing , but not to be an integral part from a Game Update.</p><p>and with the new expansion coming out , what does it gonna matter anyway? and it is all minor stuff really . nothing game breaking</p>
hellfire
11-07-2009, 08:34 PM
<p><cite>Mindor@Permafrost wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>*snip* while stuff like shader 3.0 gets delayed AGAIN.</p></blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><span style="color: #008000;"><strong>All of my work can always be inserted relatively instantly... as long as we have good testing prior. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></strong></span></p><p><span style="color: #008000;"><strong>Actually, your game is already shader 3 ready. Just needs the ON switch. Once things are running smooth we'll turn it on.</strong></span></p></blockquote></blockquote><p>yep this just means it is delayed...it was stated it would go live with gu 54....now it isnt so no matter who tries to slice it any way...it is not going live for gu 54 so that = delay.</p>
hellfire
11-07-2009, 08:43 PM
<p><cite>Trellium wrote:</cite></p><blockquote><p>I really thikn this is important. Do we want to give the new team (and team leadership) the impression bug fixes are not important? For years the community has said they are important.</p></blockquote><p>What new?....Most of the team has been around for more then a year.</p><p>Bug fixes are important but they should be always done ...not left there festering to lead down the road of a unpolished product.</p>
Marina
11-08-2009, 02:41 AM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Trellium wrote:</cite></p><blockquote><p>I really thikn this is important. Do we want to give the new team (and team leadership) the impression bug fixes are not important? For years the community has said they are important.</p></blockquote><p>What new?....Most of the team has been around for more then a year.</p><p>Bug fixes are important but they should be always done ...not left there festering to lead down the road of a unpolished product.</p></blockquote><p>exactly!</p>
Kigneer
11-08-2009, 08:07 AM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Mindor@Permafrost wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>*snip* while stuff like shader 3.0 gets delayed AGAIN.</p></blockquote><p><cite>Imago-Quem wrote:</cite></p><blockquote><p><span style="color: #008000;"><strong>All of my work can always be inserted relatively instantly... as long as we have good testing prior. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></strong></span></p><p><span style="color: #008000;"><strong>Actually, your game is already shader 3 ready. Just needs the ON switch. Once things are running smooth we'll turn it on.</strong></span></p></blockquote></blockquote><p>yep this just means it is delayed...it was stated it would go live with gu 54....now it isnt so no matter who tries to slice it any way...it is not going live for gu 54 so that = delay.</p></blockquote><p>Wish it was delayed indefintely, because eye-candy should always take a back seat to bug fixes and performance fixes. Get to eye candy when the x64 database is 23 server wide; get to eye candy when zoning isn't a bear (or kicks a whole group to the desktop trying to enter a zone); get to eye candy when the container/space issue is resolved once the database is online.</p><p>There's plenty of backend work to still finish to worry about fluff. I'll be building a i7 rig next year, but even with the bells and whistles, I will still want and even demand that the backend work is the #1 priority. A cosmetic layer over trash only covers the trash that these very people spend their years complaining about (probably gives them something to do in life, to be so negative).</p><p>Appreciate the fix, and also appreciate that there's something us tradeskillers can do as well (not just an afterthought). The beauty of tradeskilling is so little can go a long way, and players feel it's like Christmas year round over something so simple as a couple new recipes. A much more bang for the buck for SoE and players (and dang, baskets of veggies which will be so sweet for a Provisioner to develop a kitchen with! Now waiting on tableware and china being available to go with the dining room sets!) <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Trellium
11-08-2009, 01:29 PM
<p><cite>Miarina@Runnyeye wrote:</cite></p><blockquote><p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Trellium wrote:</cite></p><blockquote><p>I really thikn this is important. Do we want to give the new team (and team leadership) the impression bug fixes are not important? For years the community has said they are important.</p></blockquote><p>What new?....Most of the team has been around for more then a year.</p><p>Bug fixes are important but they should be always done ...not left there festering to lead down the road of a unpolished product.</p></blockquote><p>exactly!</p></blockquote><p>Ummm so you don't want something "left there festering to lead down the road of a unpolished product", and you don't want it fixed. Good thinking.</p><p>The GU has a lot in it. but if you want to complain about the end of the world go ahead.</p><p>There will never be any winning decision by SOE with people like you. No matter what they do, it is wrong. They focus on game updates and don't fix bug; its bad, SOE, BAD! If they fix bugs and provide content, it's BAD, SOE, BAD!</p><p>Some people just feel more important when they complain. Such is life.</p>
feldon30
11-08-2009, 02:46 PM
<p><cite>Kigneer wrote:</cite></p><blockquote>Wish it was delayed indefintely, because eye-candy should always take a back seat to bug fixes and performance fixes. Get to eye candy when the x64 database is 23 server wide</blockquote><p>Clearly you know nothing about how software development works.</p><p>Shaders 3 is being done by Imago-Quem, graphics guy.</p><p>Server upgrades are being done by network ops and Rothgar.</p><p><strong>If you think Rothgar and Imago-Quem cannot work independantly, then I am wondering, at a restaurant, when you order coffee, do all the other employees freeze in place, unable to move, while the waiter or waitress gets your coffee?</strong></p><p>So far, Butcherblock, Lucan D'Lere, and Nagafen have been upgraded to 64-bit. Considering it took two days of downtime to get them upgraded, I think it wise for them to work on their upgrade scheme, get it a bit more polished, so the Antonia Bayle upgrade doesn't take 3-4 days of downtime.</p>
Kigneer
11-08-2009, 03:01 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>Kigneer wrote:</cite></p><blockquote>Wish it was delayed indefintely, because eye-candy should always take a back seat to bug fixes and performance fixes. Get to eye candy when the x64 database is 23 server wide</blockquote><p>Clearly you know nothing about how software development works.</p><p>Shaders 3 is being done by Imago-Quem, graphics guy.</p><p>Server upgrades are being done by network ops and Rothgar.</p><p><strong>If you think Rothgar and Imago-Quem cannot work independantly, then I am wondering, at a restaurant, when you order coffee, do all the other employees freeze in place, unable to move, while the waiter or waitress gets your coffee?</strong></p><p>So far, Butcherblock, Lucan D'Lere, and Nagafen have been upgraded to 64-bit. Considering it took two days of downtime to get them upgraded, I think it wise for them to work on their upgrade scheme, get it a bit more polished, so the Antonia Bayle upgrade doesn't take 3-4 days of downtime.</p></blockquote><p>Feldon, since you don't seem to know I've been a forum designer for years and do know about server hardware and databases from working with both. Secondly, do read what I posted not concluded something totally different.</p><p>Bug and performance fixes take paramount over eye candy. End of subject.</p><p>It's amazing it was ONLY 3-4 days of downtime (and technically it wasn't downtime, as that would refer to the servers being offline completely). It's amazing that the transfer was a smooth as it was, try doing the same with a 1,000,000 subscriber forum in that amount of time without total downtime. If Gaia ever had to do it, it would be a DBA worst nightmare (and they have as many frontends as SoE with game servers).</p>
feldon30
11-08-2009, 03:10 PM
And I think you've missed my point again. Ryan F. doesn't know databases. He knows graphics. His efforts have no impact on the database upgrades. Teaching him how to do database admin work would be a waste of his time and a waste of the team's time and in the end delay the migration, not speed it up. See Brook's Law: <a href="http://en.wikipedia.org/wiki/Brooks%27s_law" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Brooks%27s_law</a> Brooks's law: "adding manpower to a late software project makes it later". The original plan on the DB upgrade of BB/LD'L/Naga was an automated upgrade script. That failed. They had to do a manual migration, table-by-table. It was hell. I think they're trying to clean up the script for Antonia Bayle because the data is much bigger and Rothgar would rather not go 3 nights on caffeine and Krispy Kreme.
Rijacki
11-08-2009, 03:16 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>They can do all the bug fixes they want... in hotfixes. To dedicate a 3 month GU to them while delaying (again) the things that were supposed to highlight the GU is what most people are complaining about. When you only get 4 GUs between expansions it sucks when one of them is almost solely dedicated to fixing 4 year old bugs while stuff like shader 3.0 gets delayed AGAIN.</p></blockquote><p>And the first batch of patch to Test is rarely ALL of that's going to be in the GU. The GU usually goes to test in 2 or 3 batches. There has already been word and hints about the next part that's going to be going to test which will be part of the GU.</p><p>But.. I do agree that a lot of these bugs should have been fixed -years ago- when the dev team was being led by someone else. That they weren't fixed THEN should be laid on the doorstep of the leader of the team then, not complaining that the current leader is finally 'getting the job done' that no one else was bothering to do.</p>
Trellium
11-08-2009, 03:24 PM
<p><cite>Kigneer wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>Kigneer wrote:</cite></p><blockquote>Wish it was delayed indefintely, because eye-candy should always take a back seat to bug fixes and performance fixes. Get to eye candy when the x64 database is 23 server wide</blockquote><p>Clearly you know nothing about how software development works.</p><p>Shaders 3 is being done by Imago-Quem, graphics guy.</p><p>Server upgrades are being done by network ops and Rothgar.</p><p><strong>If you think Rothgar and Imago-Quem cannot work independantly, then I am wondering, at a restaurant, when you order coffee, do all the other employees freeze in place, unable to move, while the waiter or waitress gets your coffee?</strong></p><p>So far, Butcherblock, Lucan D'Lere, and Nagafen have been upgraded to 64-bit. Considering it took two days of downtime to get them upgraded, I think it wise for them to work on their upgrade scheme, get it a bit more polished, so the Antonia Bayle upgrade doesn't take 3-4 days of downtime.</p></blockquote><p>Feldon, since you don't seem to know I've been a forum designer for years and do know about server hardware and databases from working with both. Secondly, do read what I posted not concluded something totally different.</p><p>Bug and performance fixes take paramount over eye candy. End of subject.</p><p>It's amazing it was ONLY 3-4 days of downtime (and technically it wasn't downtime, as that would refer to the servers being offline completely). It's amazing that the transfer was a smooth as it was, try doing the same with a 1,000,000 subscriber forum in that amount of time without total downtime. If Gaia ever had to do it, it would be a DBA worst nightmare (and they have as many frontends as SoE with game servers).</p></blockquote><p>I find this amusing, since i am pretty sure I agree with both of you. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Trellium
11-08-2009, 03:32 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>They can do all the bug fixes they want... in hotfixes. To dedicate a 3 month GU to them while delaying (again) the things that were supposed to highlight the GU is what most people are complaining about. When you only get 4 GUs between expansions it sucks when one of them is almost solely dedicated to fixing 4 year old bugs while stuff like shader 3.0 gets delayed AGAIN.</p></blockquote><p>And the first batch of patch to Test is rarely ALL of that's going to be in the GU. The GU usually goes to test in 2 or 3 batches. There has already been word and hints about the next part that's going to be going to test which will be part of the GU.</p><p>But.. I do agree that a lot of these bugs should have been fixed -years ago- when the dev team was being led by someone else. That they weren't fixed THEN should be laid on the doorstep of the leader of the team then, not complaining that the current leader is finally 'getting the job done' that no one else was bothering to do.</p></blockquote><p>Exactly, and well put.</p><p>Let's be positive about all the stuff we are getting. Massive bug fixes for old issues, the Shader 3 support, Frostfell, dynamic content with the traveling show, and obviously some new carpenter/woodworker/stonemason work needs doing in Freeport <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" />. Seems like we have several pieces coming up, and all of it is just build up for all that is coming from the expansion and Halas (GU 55).</p><p>I think the current team is really trying to make a difference. When, in the past, have we ever had a major bug hunt & fix combined with new dynamic content, and new story lines with major impact to a city?</p><p>Lets see where this goes. And, thanks for the bug fixes! As far as "fun" development goes that is never rated very high by anyone. Thanks for doing work that isn't as creative as developing new content.</p>
Gaige
11-08-2009, 03:54 PM
<p><cite>Kigneer wrote:</cite></p><blockquote><p>Wish it was delayed indefintely, because eye-candy should always take a back seat to bug fixes and performance fixes. </p></blockquote><p>Shader 3.0 is a performance fix. Don't you ever get tired of commenting about things you have no clue about?</p>
Gaige
11-08-2009, 03:58 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p>But.. I do agree that a lot of these bugs should have been fixed -years ago- when the dev team was being led by someone else. That they weren't fixed THEN should be laid on the doorstep of the leader of the team then, not complaining that the current leader is finally 'getting the job done' that no one else was bothering to do.</p></blockquote><p>As much fun as it is to talk crap about Gallenite since he is no longer here the truth is that self-mentoring made most of these bugs more evident so that is why they're being fixed now. Since 99% of the content mentioned in the current notes was hardly used for the past 3 years there was no pressing need to fix the tiny, non-gamebreaking bugs in that content.</p><p>I hope you're right and I hope the real meaty content of this GU including shader 3.0 gets patched to test and eventually live as part of the whole package, I just seriously doubt its going to.</p>
Kigneer
11-08-2009, 04:11 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p><cite>Kigneer wrote:</cite></p><blockquote><p>Wish it was delayed indefintely, because eye-candy should always take a back seat to bug fixes and performance fixes. </p></blockquote><p>Shader 3.0 is a performance fix. Don't you ever get tired of commenting about things you have no clue about?</p></blockquote><p>It's eye candy, as you know that darn well Gaige. Can't brag about that i7 on CPU shadows, afterall. BTW, I do 3D modelling as well, especially human forms (the toughest modeling of them all). No I don't animate them, as animation software is c-r-a-p-p-y, especially when it's a priced-out monopoly (Alias is turning out to be worse than MS).</p><p>So, again, how about not trying too hard being clueless about others?</p>
Gaige
11-08-2009, 05:46 PM
<p><cite>Kigneer wrote:</cite></p><blockquote><p>It's eye candy, as you know that darn well Gaige.</p></blockquote><p>Its being implemented as a performance fix. Read the post from Rothgar, or do you like being blissfully ignorant?</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=457652&post_id=5104921#5104921">http://forums.station.sony.com/eq2/...5104921#5104921</a></p><p>He says:</p><p><span style="color: #ff6600;">"</span><span style="font-family: verdana, arial, helvetica, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><span style="color: #ff6600;">This upgrade will result in a performance gain for many of you with a Shader 3.0 compliant graphics card. In addition, you'll notice a visual improvement in just about everything from zone geometry to character armor."</span></span></p><div><span style="font-family: verdana, arial, helvetica, sans-serif;"><span style="-webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">Just fyi shader 3.0 compliant cards are pretty much everything released since 2003.</span></span></div><div></div><div></div>
Kigneer
11-08-2009, 05:53 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>Its being implemented as a performance fix.</p></blockquote><p>It would be an improvement to performance, but it's not the performance a i7 computer would be too worried about, especially with 67 fps. You know it, Gaige, and know the latter part of the dev's comment is what you're seeking.</p><p>Shader 3.0 is also about better texturing/mat abilities, and texturing/matting is graphics.</p><p>Eye candy.</p>
Gormak
11-08-2009, 06:23 PM
<p>"<span>Most TSO raid creatures no longer use hostile class specific spells that have a duration longer than 1 sec. This will make curing these encounters somewhat less complicated"</span></p><p><span>Any elaboration on this?</span></p><p><span>This doesnt mean things like Tythus Tinzok's 2 ae's (forget names, sorry) one elemental, one arcane only now last 1 second does it?</span></p><p><span>Im trying to understand just how much this actually helps if its only limited to "CLASS" specific hostiles.</span></p><p><span>That said, the other extreme of including such ae's like Tinzok's would be a massive nerf...</span></p>
Gaige
11-08-2009, 07:14 PM
<p><cite>Kigneer wrote:</cite></p><blockquote><p>It would be an improvement to performance</p></blockquote><p>It is a <strong>performance</strong> improvement, period.</p>
Pervis
11-08-2009, 09:40 PM
<p><cite>Kigneer wrote:</cite></p><blockquote>It would be an improvement to performance, but it's not the performance a i7 computer would be too worried about, especially with 67 fps. You know it, Gaige, and know the latter part of the dev's comment is what you're seeking.</blockquote><p>So what your saying is you only consider a performance improvment to the game to be an actual performance improvment to the game if it improves teh performance of a computer that ~5% of the games population use?</p><p>About 70% of players will see a performance boost from the work being done on the graphics engine, but you only want to call it eye candy. Thats because you have backed yourself into (another) situation where you are wrong, and instead of admitting it, you are refuting others arguments by saying little more than "no I'M right!".</p><p>While these changes will definatly improve the look of the game (eye candy), they will also improve the performance of it. This has been stated by developers, and tested and proven by players (myself included).</p>
feldon30
11-08-2009, 10:05 PM
<p><cite>Kigneer wrote:</cite></p><blockquote><p><cite>Gaige wrote:</cite></p><blockquote><p>Its being implemented as a performance fix.</p></blockquote><p>It would be an improvement to performance, but it's not the performance a i7 computer would be too worried about, especially with 67 fps. You know it, Gaige, and know the latter part of the dev's comment is what you're seeking.</p><p>Shader 3.0 is also about better texturing/mat abilities, and texturing/matting is graphics.</p><p>Eye candy.</p></blockquote><p>Seriously what is this i7 crap you are obsessing about? Some 1% of 1% nonsense? I'm going to enjoy Shaders 3 on my Core 2 Duo and ATI 4780.</p>
Hecula
11-08-2009, 10:57 PM
<p>GU54 has already been labled a giant bug squashing GU. This is further reinforced by the format of what it contains. What do you do when you're trying to convince people that you're doing something substantial? You list every little modification or tweak you've done regardless of how long it took or how important it is. Only problem is, there are many of us that know that trick.</p><p>Whether or not there will be additional content remains to be seen. From what's on test, it looks like more of the GU53 trend - mostly fluff (Domino can't keep this game alive by herself folks). If there will be additional lasting content added with this GU, I haven't heard any rumors of it. I would think if that were the case, it would be prominently hinted at.</p><p>Many of us were anticipating a Shader 3.0 update, a TS revamp (was supposed to be completed in 2009 if I remember correctly) and perhaps some other stuff. I'm just a bit shocked that 2 of the 4 GUs in 2009 have been almost completely fluff. I just look at the list of things with GU54 and doubt there's going to be much in there that's going to keep me interested for more than a week (much like GU53 unfortunately) and I sadly don't think I'm in the minority with this opinion.</p>
Trellium
11-08-2009, 11:18 PM
<p><cite>Hecula wrote:</cite></p><blockquote><p>GU54 has already been labled a giant bug squashing GU. This is further reinforced by the format of what it contains. What do you do when you're trying to convince people that you're doing something substantial? You list every little modification or tweak you've done regardless of how long it took or how important it is. Only problem is, there are many of us that know that trick.</p><p>Whether or not there will be additional content remains to be seen. From what's on test, it looks like more of the GU53 trend - mostly fluff (Domino can't keep this game alive by herself folks). If there will be additional lasting content added with this GU, I haven't heard any rumors of it. I would think if that were the case, it would be prominently hinted at.</p><p>Many of us were anticipating a Shader 3.0 update, a TS revamp (was supposed to be completed in 2009 if I remember correctly) and perhaps some other stuff. I'm just a bit shocked that 2 of the 4 GUs in 2009 have been almost completely fluff. I just look at the list of things with GU54 and doubt there's going to be much in there that's going to keep me interested for more than a week (much like GU53 unfortunately) and I sadly don't think I'm in the minority with this opinion.</p></blockquote><p>They need to list the changes so people on test can be aware of them and look for issues. They have not activated all additional content, so far we have the traveling faire and the damages to Freeport. We don't even have Frostfell activated yet, let alone the storyline leading up to GU55 & the expansion, nor the shader 3 changes. Yet, everyone wants to decide today what is included.</p>
Trellium
11-08-2009, 11:21 PM
<p><cite>Pervis wrote:</cite></p><blockquote><p>While these changes will definatly improve the look of the game (eye candy), they will also improve the performance of it. This has been stated by developers, and tested and proven by players (myself included).</p></blockquote><p>Which changes are you talking about? The old shadow changes? Because the Shader 3 changes aren't in the game to test. So far we have had a huge patch to the game, but it still looks the same. Performance is currently worse than it was (substantially), but that doesn't concern me yet since we don't know when the optimizations will take place.</p>
Hecula
11-09-2009, 06:50 PM
<p><cite>Trellium wrote:</cite></p><blockquote><p>They need to list the changes so people on test can be aware of them and look for issues. They have not activated all additional content...</p></blockquote><p>I honestly do hope you are correct with the additional content. Just haven't heard or seen any hints about it and with what was done for GU53 in those areas, my expecations are somewhat low.</p><p>Two things: spelling errors and such hardly need "testing" - they're included in that list in order to pad the list. Period. Also, it's already been stated right out by Kiara in this same thread that GU54 will not contain Shader 3.0 - I don't know how it's now a given that it will. Plus, that was supposed to be part of GU53 (52?) so including it as part of GU54 (55?) is like saying Kurn's Tower was worth half a GU when it was supposed to have shipped with RoK.</p>
salty21db
11-09-2009, 07:56 PM
<p>I love reading game forums as it gives me a giggle into how people will always complain no matter what and never be happy with what they recieve.</p><p>I just hope the ones bickering could provide a better service to us than the ones they are bickering at lol.....but we all know that is probably not the case. Cant plz a couple hundred thousand people or a million or w/e so why bother. Take what you think the game needs and some input from the community and roll with it, its the best u can do.</p>
Gungo
11-09-2009, 08:12 PM
<p><cite>Hecula wrote:</cite></p><blockquote><p><cite>Trellium wrote:</cite></p><blockquote><p>They need to list the changes so people on test can be aware of them and look for issues. They have not activated all additional content...</p></blockquote><p>I honestly do hope you are correct with the additional content. Just haven't heard or seen any hints about it and with what was done for GU53 in those areas, my expecations are somewhat low.</p><p>Two things: spelling errors and such hardly need "testing" - they're included in that list in order to pad the list. Period. Also, it's already been stated right out by Kiara in this same thread that GU54 will not contain Shader 3.0 - I don't know how it's now a given that it will. Plus, that was supposed to be part of GU53 (52?) so including it as part of GU54 (55?) is like saying Kurn's Tower was worth half a GU when it was supposed to have shipped with RoK.</p></blockquote><p>They said before 3 months before ROK was released Kurns tower was NOT releasing with the expansion. it was never part of the initial zone total. shader 3 was suppose to release w 53 and I have to admit it is a disapointment that it is not being activated in LU 54. But i rather have them release content that works then content that is buggy and complaining about them not releasing content that is not ready is asanine. I just hope Imago gets in gear and releases this content asap. Frankly it is taking way more time then it should have. He should of finished the tools the developers need to make this expansion and be starting his next project by now.</p>
madha
11-09-2009, 11:25 PM
<p>is halas comming this update or with the expac?</p>
Catria
11-09-2009, 11:55 PM
<p><cite>madhatr wrote:</cite></p><blockquote><p>is halas comming this update or with the expac?</p></blockquote><p>Halas is part of the next expansion.</p>
Trellium
11-10-2009, 01:12 AM
<p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p>is halas comming this update or with the expac?</p></blockquote><p>Halas is part of the next expansion.</p></blockquote><p>No, its not. You dont need the expansion to get to Halas.</p><p>Its not in this update (GU 54 in early December), it will be part of the GU 55 coming out at the same time as the expansion.</p>
Trellium
11-10-2009, 01:18 AM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Hecula wrote:</cite></p><p>They said before 3 months before ROK was released Kurns tower was NOT releasing with the expansion. it was never part of the initial zone total. shader 3 was suppose to release w 53 and I have to admit it is a disapointment that it is not being activated in LU 54.</p></blockquote><p>I have no idea where the rumour mill is at, but last I heard here was they have it in place now on Test but not yet activated. People get confused by what is put to Test, and how it goes to live. We get many patches on Test, some of which stays in and some comes out. Its up to Sony to decide that, but not activating it on Test at the start is totally different from how it might be on live. On Test, they sometimes activate and deactivate things over and over. That's life on a Test server.</p>
Hecula
11-10-2009, 02:15 AM
<p><cite>Gungo wrote:</cite></p><blockquote><p>They said before 3 months before ROK was released Kurns tower was NOT releasing with the expansion.</p></blockquote><p>It was part of the original zone total and was listed as one of the content zones of ROK in early and mid-development. It was removed before release without an explanation. After pressing, it was stated that it would be added in at a later date supposedly because of issues with doing a multi-level zone. Most of us didn't expect later date to be 1.5 years after ROK release.</p><p>But that's not the point.</p>
Gungo
11-10-2009, 02:21 AM
<p><cite>Hecula wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>They said before 3 months before ROK was released Kurns tower was NOT releasing with the expansion.</p></blockquote><p>It was part of the original zone total and was listed as one of the content zones of ROK in early and mid-development. It was removed before release without an explanation. After pressing, it was stated that it would be added in at a later date supposedly because of issues with doing a multi-level zone. Most of us didn't expect later date to be 1.5 years after ROK release.</p><p>But that's not the point.</p></blockquote><p>It was never part of the zone total since at fanfaire they said it was not going to be ready for release which is exactly the same time they released the total amount of heroic zones.</p>
Catria
11-10-2009, 01:01 PM
<p><cite>Trellium wrote:</cite></p><blockquote><p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p>is halas comming this update or with the expac?</p></blockquote><p>Halas is part of the next expansion.</p></blockquote><p>No, its not. You dont need the expansion to get to Halas.</p><p>Its not in this update (GU 54 in early December), it will be part of the GU 55 coming out at the same time as the expansion.</p></blockquote><p>Yup, worded that badly. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I meant it wasn't part of this update but too tired I guess. LOL</p>
Phillip2005
11-16-2009, 09:24 PM
<p>Hey there, I do like that all these bugs are finally getting squashed, and hope to see some more stuff comin to test soon.</p><p>But there is a pretty important bug(to scouts at least) that was not fixed with this update, and would be really awesome if it was fixed asap.</p><p>Alegna's Dictionary of Shadows, the scout charm that drops in Emperor's Athaneum, is not affected by proc rate increases such as luck of the dirge, chime of blades with the t2 chest piece effect, or perfection of the maestro with a troub that has their t4 5piece set bonus. I have /bugged this in game, in hopes that it gets fixed fast I also felt it was relevent to post here given the nature of this patch. I have not tested to see if this is true with ALL the charms that drop in this zone, but it is with the scout one at least. If some other people that have the other chamrs could check this and reply, that would be awesome.</p><p>Thank you</p>
Xalmat
11-17-2009, 05:47 PM
<p><cite>Baelyn@Befallen wrote:</cite></p><blockquote>Alegna's Dictionary of Shadows, the scout charm that drops in Emperor's Athaneum, is not affected by proc rate increases such as luck of the dirge, chime of blades with the t2 chest piece effect, or perfection of the maestro with a troub that has their t4 5piece set bonus.</blockquote><p>That is by design. You'll notice on the proc description that it has "This spell cannot be modified by direct means" twice. The first time it is to indicate that the damage cannot be modified. Thes econd time it is to indicate that the proc rate cannot be modified.</p><p>The same thing is present on the other charms.</p>
Trellium
11-17-2009, 06:52 PM
<p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p><cite>Trellium wrote:</cite></p><blockquote><p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p><cite>madhatr wrote:</cite></p><blockquote><p>is halas comming this update or with the expac?</p></blockquote><p>Halas is part of the next expansion.</p></blockquote><p>No, its not. You dont need the expansion to get to Halas.</p><p>Its not in this update (GU 54 in early December), it will be part of the GU 55 coming out at the same time as the expansion.</p></blockquote><p>Yup, worded that badly. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> I meant it wasn't part of this update but too tired I guess. LOL</p></blockquote><p>Between the updates to test versus those to live, and the various themes like "out with Halloween and in with Frostfell" and GU54 minus the Shader 3 support which might be patched in separately and the new expansion and Halas in GU55 timed with the new expansion but not included by it ... I am tired too! lol.</p><p>I have to think about it every time. And, I am a dwarf!</p>
Phillip2005
11-17-2009, 07:41 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Baelyn@Befallen wrote:</cite></p><blockquote>Alegna's Dictionary of Shadows, the scout charm that drops in Emperor's Athaneum, is not affected by proc rate increases such as luck of the dirge, chime of blades with the t2 chest piece effect, or perfection of the maestro with a troub that has their t4 5piece set bonus.</blockquote><p>That is by design. You'll notice on the proc description that it has "This spell cannot be modified by direct means" twice. The first time it is to indicate that the damage cannot be modified. Thes econd time it is to indicate that the proc rate cannot be modified.</p><p>The same thing is present on the other charms.</p></blockquote><p>Ahh ok, thanks for explaining that to me. But this leads to my wonder why do they even give skills that can even increase proc chances, if they in-turn release items that aren't affected by them. It really just confuses the mess outta me, I was so excited when i finally got this charm and this is a major let-down. Please change these charms, this makes about as much sense as the ranger mythical Point Blank Shot ability and the lvl 80 ranger coverage requiring max distance.</p>
kelvmor
11-17-2009, 08:35 PM
<p>Something that came with this Test update as well, which I can't help but think is the reason why they named this update "Will of a Tyrant".</p><p>In Freeport, the Twilight Citadel, one of the many things that assured the Free Citizens of Freeport that the Overlord was still there, has fallen to the ground, without explanation or any quests relating to it.</p><p>I would have hoped, with the name of the update, there would have been some sort of change in NPC dialogue or something related to the fact that the gates to the Citadel in West Freeport have been knocked over by the bottom spiked thing of the Citadel, along with a pile of rubble. Truly; the zone is a mess; great pieces of the Citadel and the towers of Freeport's walls lay impaled and smashing parts of the zone around the Citadel.</p><p>I would LOVE to know what made the most striking feature of Freeport, the biggest demonstration of Lucan's power, simply crash to the ground. Any reasons why you didn't add anything related to the crash of the Citadel to the update?</p>
Mirander_1
11-17-2009, 11:55 PM
<p><cite>kelvmor wrote:</cite></p><blockquote><p>I would LOVE to know what made the most striking feature of Freeport, the biggest demonstration of Lucan's power, simply crash to the ground. Any reasons why you didn't add anything related to the crash of the Citadel to the update?</p></blockquote><p>Eh, the quest probably wasn't quite done in time for pushing to Test. They've already said that the next pre-SF live event will be in LU 54, so it'll probably go to Test any day now.</p>
Trellium
11-18-2009, 01:27 AM
<p><cite>kelvmor wrote:</cite></p><blockquote><p>I would LOVE to know what made the most striking feature of Freeport, the biggest demonstration of Lucan's power, simply crash to the ground. Any reasons why you didn't add anything related to the crash of the Citadel to the update?</p></blockquote><p>Test has the graphics changes, but not the story line yet. That's common on Test. They put things in as they are ready, but they may add or remove items as they feel necessary. Also, not everything you see on test will move to live.</p>
Hamervelder
11-18-2009, 02:20 AM
<p><cite>Kigneer wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>Kigneer wrote:</cite></p><blockquote>Wish it was delayed indefintely, because eye-candy should always take a back seat to bug fixes and performance fixes. Get to eye candy when the x64 database is 23 server wide</blockquote><p>Clearly you know nothing about how software development works.</p><p>Shaders 3 is being done by Imago-Quem, graphics guy.</p><p>Server upgrades are being done by network ops and Rothgar.</p><p><strong>If you think Rothgar and Imago-Quem cannot work independantly, then I am wondering, at a restaurant, when you order coffee, do all the other employees freeze in place, unable to move, while the waiter or waitress gets your coffee?</strong></p><p>So far, Butcherblock, Lucan D'Lere, and Nagafen have been upgraded to 64-bit. Considering it took two days of downtime to get them upgraded, I think it wise for them to work on their upgrade scheme, get it a bit more polished, so the Antonia Bayle upgrade doesn't take 3-4 days of downtime.</p></blockquote><p>Feldon, since you don't seem to know I've been a forum designer for years and do know about server hardware and databases from working with both. Secondly, do read what I posted not concluded something totally different.</p><p>Bug and performance fixes take paramount over eye candy. End of subject.</p><p>It's amazing it was ONLY 3-4 days of downtime (and technically it wasn't downtime, as that would refer to the servers being offline completely). It's amazing that the transfer was a smooth as it was, try doing the same with a 1,000,000 subscriber forum in that amount of time without total downtime. If Gaia ever had to do it, it would be a DBA worst nightmare (and they have as many frontends as SoE with game servers).</p></blockquote><p>You said, and I quote:</p><p>"Wish it was delayed indefintely, because eye-candy should always take a back seat to bug fixes and performance fixes. Get to eye candy when the x64 database is 23 server wide"</p><p>Feldon is exactly right. You are wrong. Coders and artists can and do work separately. Why in the world would you have someone working on art (which is what shaders are; they're bits of code that tell the rendering engine how to display artwork) stop what he's doing so that someone else can work on server issues? That makes no sense, and it really only serves to highlight the fact that you probably don't know as much about game design as you think you do.</p><p>If you're curious as to my qualifications to tell you that you don't know what you're talking about: I'm a former employee of Bohemia Interactive Australia (BIS). I worked on the VBS1 program, which is the military's version of Operation Flashpoint, Armed Assault, and ArmAII. My job was *gasp* graphics and character art. I designed 3d models, created textures, wrote shaders, and did basic C++ coding to support my graphics work. I did all that .... while the programmers were doing their thing. If I'd had to stop doing what I was doing while they squashed bugs, well then, I probably never would have gotten done.</p>
Armawk
11-18-2009, 02:47 AM
<p><cite>Elhonas@Antonia Bayle wrote:</cite></p><blockquote><p>Feldon is exactly right. You are wrong. Coders and artists can and do work separately. Why in the world would you have someone working on art (which is what shaders are; they're bits of code that tell the rendering engine how to display artwork) stop what he's doing so that someone else can work on server issues? That makes no sense, and it really only serves to highlight the fact that you probably don't know as much about game design as you think you do.</p><p>If you're curious as to my qualifications to tell you that you don't know what you're talking about: I'm a former employee of Bohemia Interactive Australia (BIS). I worked on the VBS1 program, which is the military's version of Operation Flashpoint, Armed Assault, and ArmAII. My job was *gasp* graphics and character art. I designed 3d models, created textures, wrote shaders, and did basic C++ coding to support my graphics work. I did all that .... while the programmers were doing their thing. If I'd had to stop doing what I was doing while they squashed bugs, well then, I probably never would have gotten done.</p></blockquote><p>He (Kigneer) also has completely failed to understand that 'eye candy' is a significant part of the basic functionality of a graphical game. Try releasing a game without any but with the most stable network code in the world and see where it gets you!</p><p>In the game world eye candy work can NEVER stop (even in a tiny project where people do work on both let alone in a proper full scale team) or you have no players for your servers to serve. The two sides are equally important.</p>
feldon30
11-18-2009, 09:59 AM
<p><cite>Trellium wrote:</cite></p><blockquote><p>I have no idea where the rumour mill is at, but last I heard here was they have it in place now on Test but not yet activated.</p></blockquote><p>So they had a Kunark-designed "Kurn's Tower" zone built, ready to go, and then scrapped it and rebuilt it as a Shadow Odyssey zone? The zone artwork and mobs in Kurn's Tower are TSO assets, not Kunark assets. Sorry, but your theory seems unlikely and does not jive with my recollection.</p>
feldon30
11-18-2009, 10:03 AM
<p><cite>kelvmor wrote:</cite></p><blockquote>In Freeport, the Twilight Citadel, one of the many things that assured the Free Citizens of Freeport that the Overlord was still there, has fallen to the ground, without explanation or any quests relating to it.<p>I would have hoped, with the name of the update, there would have been some sort of change in NPC dialogue or something related to the fact that the gates to the Citadel in West Freeport have been knocked over by the bottom spiked thing of the Citadel, along with a pile of rubble. Truly; the zone is a mess; great pieces of the Citadel and the towers of Freeport's walls lay impaled and smashing parts of the zone around the Citadel.</p><p>I would LOVE to know what made the most striking feature of Freeport, the biggest demonstration of Lucan's power, simply crash to the ground. Any reasons why you didn't add anything related to the crash of the Citadel to the update?</p></blockquote><p>Because that Event is not live yet. Check the Lore forum.</p>
Catria
11-18-2009, 12:23 PM
<p>Last time I checked this event still hasn't been pushed to the Test server yet. Any ETA on when we can start testing the new content?</p>
Trellium
11-18-2009, 03:28 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>Trellium wrote:</cite></p><blockquote><p>I have no idea where the rumour mill is at, but last I heard here was they have it in place now on Test but not yet activated.</p></blockquote><p>So they had a Kunark-designed "Kurn's Tower" zone built, ready to go, and then scrapped it and rebuilt it as a Shadow Odyssey zone? The zone artwork and mobs in Kurn's Tower are TSO assets, not Kunark assets. Sorry, but your theory seems unlikely and does not jive with my recollection.</p></blockquote><p>Sorry, was speaking to the Shader 3 support specifically and had too much in the quote. Other than that it really isn't any sort of theory of mine, as much a dev postings.</p>
Wyeth
11-23-2009, 01:28 PM
<p><cite>Kiara wrote:</cite></p><blockquote><p>Shaders won't be going in with this update. They are still analyzing and tweaking performance.</p><p>The update is in fact GU 54, we're calling it Will of a Tyrant - the update is the massive bug stomping. Also in this update, but not necessarily immediately activated on test when it updates later today - Frostfell and the second part of the prelude events leading up to the expansion. </p><p>We're planning for this to go to the live servers on Dec 1st, although that date is subject to change.</p></blockquote><p>Is the target date of Dec 1st still on schedule? I'm trying to plan my Spire "shopping" and token gathering before they disappear.</p>
irish
11-23-2009, 02:30 PM
<p>Well according to the latest podcast it says the 8th with Frostfell following shortly after that.</p>
Wyeth
11-24-2009, 11:18 AM
<p><cite>irish wrote:</cite></p><blockquote><p>Well according to the latest podcast it says the 8th with Frostfell following shortly after that.</p></blockquote><p>Thanks!</p>
<p><cite>buffquinn wrote:</cite></p><blockquote><p>I would trade in every one of these bug fixes for the ability to /hide my mount honestly.</p></blockquote><p>Don't get me wrong, I LOVE the bug fixes, but I have to partially agree with you. Rather than just a "/hide mount" command (or a dropdown in the persona screen), I'd like to see appearance mounts. My froglok paladin has been bouncing around on a freakin' rhino for months now, and I swear he should have shaken baby syndrome by now. I'd like to be able to have him LOOK like he's on a horse, but have the benefits of the better mount, much like he can choose to LOOK like he's wearing the sanctification set, but actually have his T2 on. Similarly, I've got a ratonga washbuckler on a flaming flying carpet, when I'd much rather he be on a warg or horse. Don't even get me started on the warbear mounts...</p><p><cite>Kigneer wrote:</cite></p><blockquote><span style="color: #ff9900;"><em>The Far Seas Trading Company has been looking for ways to stimulate business. You may notice their caravans or ships arrive at a city near you in the near future!</em></span><em><span style="color: #00ccff;"><strong> </strong></span></em><p>W00t! Calling all crafters....</p></blockquote><p>Here's hoping we get Highkeep as the Far Seas Trading Company's base of operations...</p>
<p>wrong thread for that, sorry</p>
Skiddkidd
12-05-2009, 05:04 PM
<p>I'm sorry if this had been asked/answer i've been away from EQ2 for a while. I'm curious as to how the Freeportian Betrayal works now that Lucan is gone and the Citadel?</p><p>Because before, once you did the Betrayal you were taken up into the Citadel where you came face to face with Lucan who then ordered your Execution.</p><p>But now, since he is gone and the Citadel is, well in ruins, how exactly does the Betrayal work for those betraying away from Freeport?</p>
<p>Lucan? Execution?</p><p>I blew up the weapons cash in the Militia House in WFP and was surprised by the soldiers who had killed my 2 companion squires. From there I got directly to Haven. (Done so yesterday).</p><p>Purr~</p>
Gamer1965
12-05-2009, 11:00 PM
<p><cite>Taakab@Lucan DLere wrote:</cite></p><blockquote><p>I'm sorry if this had been asked/answer i've been away from EQ2 for a while. I'm curious as to how the Freeportian Betrayal works now that Lucan is gone and the Citadel?</p><p>Because before, once you did the Betrayal you were taken up into the Citadel where you came face to face with Lucan who then ordered your Execution.</p><p>But now, since he is gone and the Citadel is, well in ruins, how exactly does the Betrayal work for those betraying away from Freeport?</p></blockquote><p>I see you've been away for a llllooooooooongggggg while, Here is the current <a href="http://eq2.wikia.com/wiki/Betrayal_Timeline" target="_blank">Betrayal timeline</a> <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Gaealiege
12-06-2009, 01:13 AM
<p>I fully agree with the rest of these individuals saying the update is an amazing one.</p><p>How can you not see that fixing typos that date 3 years old is a good thing? I know when I went through Gobblerock's Hideout 4 years ago I was distressed at being booted from the zone upon my death.</p><p>And shame on you naysayers. Pointing out that the new update cycle is spread out across 3 months with Sony claiming this was so they could put in more content and make sure that content was polished. Really, guys? You're going to quote people now? What have you become? A bunch of people that expect the results you were told to expect. How sad is that? How do you live with yourselves?</p><p>I personally hoped they increased the update cycle to 3 months. Getting new content (beyond 10 new quests) was something I was tired of. I couldn't stand the idea of having more added to the game that I could enjoy. So I took some initiative and put in a request to have a list of several year old typos and bugs fixed. Look at the results! Sony actually listened to what a player wanted!</p><p>And as for Shaders 3.0, we're all going to laugh about this little mishap looking back. Why would you expect them anyway? You act as if we were told they would be instituted 2 game updates previous. I bet you feel foolish now.</p><p>And why are we stopping with only Sinking Sands? Why are heroics in the game? This is a solo content console game after all. I'm tired of all this "you have to group" mentality. You act as if the MM in MMORPG meant Massively Multiplayer. Gosh, you guys are silly. I feel all heroic and raid content should be removed from the game really. Why would you play a game that you cannot beat solo anyway? And you know what else would make it easier? Half the amount of experience that is required to reach max level so old content is trivialized and outdated for your character within 2 hours of gameplay. I was also told that spells are hard to come by. Why should a spell be hard to come by? For those of us that don't want to or cannot put time into the game, why don't you guys just add in a merchant or something that makes a master free every month. That would go a long way toward appeasing my play style.</p><p>You see, I cannot actually dedicate enough time to the game to learn my class, the leveling structure of content, or how to gear my archetype. At one point I had a player point out that I was a healer class, and they were baffled why I was in DPS gear. Don't fear though! I told that player that all classes should be DPS. I can't imagine why there should be classes that don't do DPS. I'm honestly baffled why warlocks and assassins can't double as main healers. But, to end my post, I thank you Sony.</p><p>Without the diligence of your development team and these amazing, casual "gamers", where would we be now? Probably still playing Everquest 2. So on behalf of the player community thank you!</p>
Skiddkidd
12-06-2009, 02:59 AM
<p><cite>Mindor@Permafrost wrote:</cite></p><blockquote><p><cite>Taakab@Lucan DLere wrote:</cite></p><blockquote><p>I'm sorry if this had been asked/answer i've been away from EQ2 for a while. I'm curious as to how the Freeportian Betrayal works now that Lucan is gone and the Citadel?</p><p>Because before, once you did the Betrayal you were taken up into the Citadel where you came face to face with Lucan who then ordered your Execution.</p><p>But now, since he is gone and the Citadel is, well in ruins, how exactly does the Betrayal work for those betraying away from Freeport?</p></blockquote><p>I see you've been away for a llllooooooooongggggg while, Here is the current <a href="http://eq2.wikia.com/wiki/Betrayal_Timeline" target="_blank">Betrayal timeline</a> <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>no, just been a long time since i had betrayed from freeport lol, forgot they had changed it</p>
therodge
12-06-2009, 05:28 PM
<p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>*CRY CRY CRY*</p></blockquote><p>you should be thankful they give updates at all, their were and are plenty of games mmos included that never add any content unless its an expantion, or bug fixes,or nerfs. eq1 never had real content updates, heck even WoW has few if ever. eq2 had added more content via free update then any mmo ever. period</p>
Trellium
12-06-2009, 07:12 PM
<p><cite>therodge wrote:</cite></p><blockquote><p><cite>Gaealiege@Butcherblock wrote:</cite></p><blockquote><p>*CRY CRY CRY*</p></blockquote><p>you should be thankful they give updates at all, their were and are plenty of games mmos included that never add any content unless its an expantion, or bug fixes,or nerfs. eq1 never had real content updates, heck even WoW has few if ever. eq2 had added more content via free update then any mmo ever. period</p></blockquote><p>I agree. They said it was a shorter time period than usual, only 2 months of code changes and testing time. Some of that was Frostfell, some was the Anniversary, some was the new story line leading to the expansion, and some was a bug stomping fest.</p><p>Frankly, it's quite a bit for 2 months but there will always be people who simply can't be pleased. I have no problem with complaints about specific problems that arise, or saying they really wanted something. That's good, since it lets the dev's know what items are important.</p><p>Posts complainging about the content by making supporters look like they are unreasonably daft are not.</p>
<p>I cant say i'm impressed with this LU at all dont get me wrong bug fixing is important and should be done but on a monthly basis not like this 2009 has been a bad year for EQ2 with very little meaty content added in the last 6 months so lets hope 2010 is a better year we can but hope.</p>
Vonotar
12-06-2009, 10:44 PM
<p>You guys are on another planet.</p><p>This year I've felt like cursing SoE for the constant barrage of content and events, they have been such a distraction to getting my own stuff sorted. That said, it truely feels like they are getting the game under control. I look forward to the future LU's with bug fixes, content and improvements.</p><p>Good job SoE!</p>
Pahya
12-07-2009, 01:53 AM
<p>*twitches*</p><p>So very looking forward to the Freeport event. One thing I've always disliked about MMOs is the static nature of their worlds, very excited to tale part after a cursory look around on test. </p>
Gaealiege
12-07-2009, 12:10 PM
<p>Yes, players in this community certainly are not daft.</p><p>This update goes to show that no matter what flavor of s*** they feed players, there are some individuals that will call it filet mignon.</p>
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