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View Full Version : Yet another writ giver idea


Leiv
10-29-2009, 08:36 AM
<p>This is yet another idea on how to change the writ giver in order to stop the zerg:</p><p>Make FP, exile and Q have *separate* writ givers in opposite ends of the zone. For KP, say Q writ giver is in Kunzar's edge and FP writ giver is in Highton. For Sinking Sands, place FP writ giver on onerock isle and Q writ giver in twin tears.</p><p>Simple fix, forcing people to move around rather than stand in one big heap in teren's.</p><p>To force even more moving around, make sure there are no ress points close to the writ givers.</p>

Grayspirit
10-29-2009, 08:49 AM
<p>One writ giver in east freeport and one in qeynos harbor which every other writ giver removed from every zone.</p>

Kimber
10-29-2009, 09:29 AM
<p>1 Write giver in each city not all of us live in Qey or FP</p>

Franke
10-29-2009, 10:08 AM
<p>no broncas,  all ppl would zone to sinking sands and zoning would be increase the lag.</p> <p>separate writgivers is a nice idea, but the only thing which can stop the zerg is a big lose if u die, imo.</p> <p>difficult...</p>

TsTech
10-29-2009, 02:02 PM
<p>I really like the PVP in TG even zerging.</p><p>What do you have to complain about other than the lag?</p><p>I find the lag tolerable in the short term but yea--sony--you really do need to fix that.</p>

Izzypop
10-31-2009, 03:23 PM
<p>The zerg won't go away unless a large chunk of the player base goes away.  SOE has no desire to loose a chunk of their player base so the answer is to find creative ways to live with the zerg, and improve it.</p><p>The top problem with the zerg is it quickly grows stagnant and boring, so solutions need to make it more dynamic and exciting.</p><p>Seperate writ givers for Qeynos and Freeport would improve PvP.  It would make the zerg more mobile and less static.</p><p>Restricting writ givers to being only within the cities would make the zerg more static and less dynamic.  It would just move the zerg down to the SS docks.</p><p>Writ givers should also not be in static locations.  There should be a pair of writ givers for each tier that remain in place until they give out a set number of completed writs, and then move.  Examples being.</p><p>1  set of t8 writ givers that rotates between KP, Fens, KJ, JW, and Moors.  When a set number of writs has been fulfilled the writ giver moves location to a different zone.</p><p>1 set of t7 writ givers that rotates between TT, BS, Bonemire, and LP.   When a set number of writs has been fulfilled the writ giver moves location to a different zone.</p><p>1 set of t6 writ givers that rotates between SS, PoF, and LFey.  exc exc.. When a set number of writs has been fulfilled the writ giver moves location to a different zone.</p><p>Keep the zerg dynamic rather than static.</p>