Adokaum
10-29-2009, 07:26 AM
<p>I decided to try the trial after some time of not playing the game and updated my game with station launcher.</p><p>When i pressed play it opens the EQ2 window and before anything appears i get a crash and that Send/Don't Send error.</p><p>I decided to delete the EQ2 folder and then i pressed repair on the CD. I did a 9gb update and i'm still getting the same thing.</p><p>My specs:</p><p>GTX 260</p><p>Q6600 @ 2.4</p><p>2gb of RAM</p><p>I think it used to work perfectly when i had my 8800GT, i'm not sure if i ever tried the game when i got my 260.</p><p>What should I do? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Here's my crash log===================></p><p><span style="font-size: x-small; color: #008080;">SOEBuild=6005LSOEVersionString=2009/10/27 11:41:36EVERQUEST2 CRASH LOG=============================================== ================================================== =Unhandled exception EXCEPTION_ACCESS_VIOLATION at 0x0B3D73E7Application was trying to read from 0x0B3D73E7 Region Begins At: 0x0B3D7000 Region Ends At: 0x0B561000 Region Size Is: 0x0018A000 bytes Memory Protection: PAGE_READWRITE (00000004) Memory State: MEM_COMMIT Memory Type: MEM_MAPPEDGame Data: SOEBuild: SOEBuild=6005L SOEVersionString: SOEVersionString=2009/10/27 11:41:36 OS Version: 5.1.2600 Service Pack 3 VER_SUITE_PERSONAL VER_NT_WORKSTATION CPU: 4 x86 GenuineIntel 2400MHz RDTSC MSR CMPXCHG8 SSE SSE2 DirectX Version: 9.0c Video Card/Driver: [NVIDIA GeForce GTX 260] [nv4_disp.dll] 6.14.11.9107 {d7b71e3e-46a2-11cf-d259-ca2a00c2cb35} Time at crash: Thu Oct 29 10:20:29 2009 Login Server: none Performance: 3 Game Uptime: 69 seconds Position last frame: 0.00, 0.00, 0.00 Zone name: <None> Time in Zone: 0 seconds Previous Zone name: <None> Multi-core support: disabled Low-Memory Mode: disabledLog: TODO:: implement CAP_CLIPPING for DirectX 9 RenderDevice TODO:: implement setSwapInterval for DirectX 9 RenderDevice ...attached RenderContext to OS window OK. Creating InputDevice... ...attaching InputDevice to main window Valid input devices: Mouse Keyboard ...creating InputDevice OK. Creating sound subsystem...Thread Data: Primary Thread Id: 3756 Current Thread Id: 772 Current Thread Priority: 0Memory: AddressLimitMB: 2048 Load: 36% Total physical: 2145890304 Free physical: 1361784832 Total pagefile: 4130095104 Free pagefile: 3383054336 Total virtual: 2147352576 Free virtual: 1902149632Memory Manager: Allocations: 896 Bytes Allocated: 25651536 Max Allocations: 10531 Max Bytes Allocated: 97910672 System Memory Allocated (MB): 88 Limit: 1534 Number of Allocate Calls: 41887 Number of Free Calls: 40991Registers: EAX 0x00000001 EBX 0x00000002 ECX 0x7C90E514 EDX 0x00000000 ESI 0x00010000 EDI 0x01011AA0 GS 0x00000000 FS 0x0000003B ES 0x00000023 DS 0x00000023 EBP 0x0D26FFB4 ESP 0x0D26FF6C EIP 0x0B3D73E7 FLAGS 0x00010246 CS 0x0000001B SS 0x00000023FPU Registers: CW 0xFFFF027F SW 0xFFFF0000 TW 0xFFFFFFFFFPU Rounding Mode: NearestCall Stack: 0x0B3D73E7 in ????????End of Call StackStack Scan: 0x0D26FF6C: 0x00000000 0x0D26FF70: 0x001B0252 0x0D26FF74: 0x0000C097 0x0D26FF78: 0x00000002 0x0D26FF7C: 0x00000000 0x0D26FF80: 0x0077ED3B, in C:Program FilesSonyEverQuest IIEverQuest2.exe (0x00400000) 0x0D26FF84: 0x00000283 0x0D26FF88: 0x0000016D 0x0D26FF8C: 0x00000000 0x0D26FF90: 0x0B3D70C0 0x0D26FF94: 0x00000000 0x0D26FF98: 0x00000000 0x0D26FF9C: 0x0B240000 0x0D26FFA0: 0x00000000 0x0D26FFA4: 0x00010011 0x0D26FFA8: 0x01900015 0x0D26FFAC: 0x00000000 0x0D26FFB0: 0x0B5450E0 0x0D26FFB4: 0x0D26FFEC 0x0D26FFB8: 0x7C80B729, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x0D26FFBC: 0x00000000 0x0D26FFC0: 0x01011AA0, in C:Program FilesSonyEverQuest IIEverQuest2.exe (0x00400000) 0x0D26FFC4: 0x00010000 0x0D26FFC8: 0x00000000 0x0D26FFCC: 0x7FF9F000 0x0D26FFD0: 0xC0000005 0x0D26FFD4: 0x0D26FFC0 0x0D26FFD8: 0x0D26FB90 0x0D26FFDC: 0xFFFFFFFF 0x0D26FFE0: 0x7C839AD8, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x0D26FFE4: 0x7C80B730, in C:WINDOWSsystem32kernel32.dll (0x7c800000) 0x0D26FFE8: 0x00000000 0x0D26FFEC: 0x00000000 0x0D26FFF0: 0x00000000 0x0D26FFF4: 0x0B3D7310 0x0D26FFF8: 0x00000000 0x0D26FFFC: 0x00000000 0x0D270000: Invalid stack data: Can't be readEnd of Stack ScanEND OF LOG</span><span style="color: #008080;"></span></p>