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View Full Version : Headless Horseman Patch = Camper friendly


Raynor
10-21-2009, 04:44 AM
<p>Is this a joke ? increase respawn time, spawn anywhere.</p><p>Who will wait even longer for the mob to spawn but the raiding guild already locking the encounter and having a bot always on location ? Before it was clicky fest, now it's clicky fest and horse fest, people with fastest horse will get the horseman first, nice !</p><p>And it's not the change to make him aggro that will even things.</p><p>Please someone explain to me the logic behind this. This event just make raiding guild richer and stronger, thanks SoE</p>

Pervis
10-21-2009, 05:02 AM
<p>Anyone that still has this mob on lockdown will keep it on lockdown as long as the event runs for, no matter what SoE do to it.</p><p>If they are able to kill it, they will. The reason is not so much because of the loot, but because of posts like this one. They enjoy seeing others whine and complain, and so as long as that continues, they will continue to have this mob locked down.</p>

Raynor
10-21-2009, 05:55 AM
<p>Wow you re so goooood, guess what, if post like this are the reason they lock the mob, then they should really rethink their life, if they have any.</p><p>Turn it however you want, it's just wrong, they have the mob on lockdown since day 1, sell the loot on broker and are disrecpectuous children.</p><p>Maybe you're one of them, I dont know. But I guess it's just human nature to be greedy and self-centered.</p>

Alienor
10-21-2009, 06:29 AM
Easiest solution: Make the drop reward of a solo quest or the "epic" in the hedge. This will of course upset the other half of the server <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

EasternKing
10-21-2009, 06:40 AM
<p><cite>Pervis wrote:</cite></p><blockquote><p>Anyone that still has this mob on lockdown will keep it on lockdown as long as the event runs for, no matter what SoE do to it.</p><p>If they are able to kill it, they will. The reason is not so much because of the loot, but because of posts like this one. They enjoy seeing others whine and complain, and so as long as that continues, they will continue to have this mob locked down.</p></blockquote><p>Grats on being totally wrong?</p><p>Its on lock down because it drops massively OP gear, and is cake, plus the loot is also tradeable! = mucho money to be made.</p>

Pervis
10-21-2009, 07:25 AM
<p><cite>EasternKing wrote:</cite></p><blockquote><p><cite>Pervis wrote:</cite></p><blockquote><p>Anyone that still has this mob on lockdown will keep it on lockdown as long as the event runs for, no matter what SoE do to it.</p><p>If they are able to kill it, they will. The reason is not so much because of the loot, but because of posts like this one. They enjoy seeing others whine and complain, and so as long as that continues, they will continue to have this mob locked down.</p></blockquote><p>Grats on being totally wrong?</p><p>Its on lock down because it drops massively OP gear, and is cake, plus the loot is also tradeable! = mucho money to be made.</p></blockquote><p>You say that like the people that have this on lockdown actually care about plat.</p><p>Pro Tip: When you have 10k plat, getting another 20 means nothing. The lulz, however, are priceless.</p>

Kleitos
10-21-2009, 07:30 AM
<p>Another pro tip: If you have 10k plat you are on the list of rich people, why not get more plat and get higher on the list <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />There's not much to buy if you have 10k plat either, everything costs a penny in comparison so the pile justs get bigger and bigger and it's always fun to find new ways to make the pile larger.</p>

Guy De Alsace
10-21-2009, 07:35 AM
<p>Contested mobs have been on lockdown on Runnyeye for a looong time since all the other guilds wimped out and left Xanadu to have exclusive rights over the Avatars and anything else contested that drops the decent loot.</p><p>Proof positive that contested isnt working when the guilds that are competing just switch servers so they no longer have to contest the contested mob. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p>Personally I find it hilarious. I equally find it hilarious that they come out with such strange stuff as this...an easy x2 mob that drops tradeable fabled that is completely bonkers overpowered. I'm not bothering (even if i could)  because the nerf bat will almost certainly be turning its attention that way and pretty soon.</p>

ValleyKing
10-21-2009, 07:55 AM
<p>I'd suggest to make a 1-2days' lock for players who successfully killed the mob so they couldn't activate the Horseman during that time. That would give others a chance to fight the mob but I doubt that mechanics can be introduced soon enough. </p><p>Another option is to make the fight kinda non-repeatable quest and once a week unlock it again.</p><p>And if the loot becomes heirloom the waiting line will get much thinner in a second...</p>

Kleitos
10-21-2009, 08:08 AM
<p>another solution would be to not make overpowered loot on a trivial encounter, but that could actually make sense...</p>

Malacha
10-21-2009, 08:25 AM
<p><cite>Kleitos wrote:</cite></p><blockquote><p>another solution would be to not make overpowered loot on a trivial encounter, but that could actually make sense...</p></blockquote><p>How dare you bring logic into this discussion!</p>

Prestissimo
10-21-2009, 08:29 AM
<p>The only thing that should be on event encounters like the horseman is wicked looking appearance gear and if any type of usefull loot it should be a bit lesser than what you get off similar difficulty mobs.  It's a holiday event, not a farmathon.</p>

Kleitos
10-21-2009, 08:32 AM
<p><cite>ReverendPaqo wrote:</cite></p><blockquote><p>The only thing that should be on event encounters like the horseman is wicked looking appearance gear and if any type of usefull loot it should be a bit lesser than what you get off similar difficulty mobs.  It's a holiday event, not a farmathon.</p></blockquote><p>You mean like the stuff from Shard of Love? Maybe they mixed up the loot tables from the Horseman with the loot from Shard of Love.</p>

Prestissimo
10-21-2009, 08:47 AM
<p>with the rate that I see people soloing shard of love, that would be probably even more of a disaster to have that caliber of loot coming out of there.</p><p>I thought they were trying to get rid of the choker with a major contributer being the to be implimented in the not so distant future item degredation system... what could possibly possess someone to make an improved higher level version?  Especially an easier to obtain version no less.  Unless it's someone that only cares about moar dps...</p><p>Shame on me, I'm being presumptuous and judgemental based upon historical patterns.</p>

Guy De Alsace
10-21-2009, 09:01 AM
<p>Maybe they thought that since they were awarding LoN players with a 5 minute instance and almost fabled loot they would treat non LoN players with a 5 minute encounter that drops silly loot?</p><p>Its almost logical...almost.</p>

Pervis
10-21-2009, 09:23 AM
<p><cite>ReverendPaqo wrote:</cite></p><blockquote>I thought they were trying to get rid of the choker with a major contributer being the to be implimented in the not so distant future item degredation system... what could possibly possess someone to make an improved higher level version?</blockquote><p>The issue with the choker is that it is a level 70 item that is still desired at level 80.</p><p>The neck from this mob is a level 80 item that is desired at level 80. When item degridation comes along, we will all be level 90, and both of these items will be crap.</p>

Ellisandria
10-21-2009, 11:27 AM
<p>Nice to see the patch had zero effect on the AB situation.  First kill after patch today and Soulleach was being advertised in 70-79 channel for 250pp - same group of people camping it.  Suprise, suprise!</p>

Yimway
10-21-2009, 11:31 AM
<p>As I understand, it now requires clicking on him to give him the necklace to then turn him aggro and he will encounter lock on whoever turned in the necklace.</p><p>As such, you have to have a necklace each time you engage him, and additionally he can no longer be 'ganked' by people standing around his spawn that don't even have the items needed to 'aggro' him.</p><p>It doesn't remove competition from the spawn, but it does level the field a little to those who want to contest it.</p>

Ahlana
10-21-2009, 11:41 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>As I understand, it now requires clicking on him to give him the necklace to then turn him aggro and he will encounter lock on whoever turned in the necklace.</p><p>As such, you have to have a necklace each time you engage him, and additionally he can no longer be 'ganked' by people standing around his spawn that don't even have the items needed to 'aggro' him.</p><p>It doesn't remove competition from the spawn, but it does level the field a little to those who want to contest it.</p></blockquote><p>QFE and he randomly spawns in his area.. so it adds a more contested feel to the event and less luck really. Stack your people around.. the area giving you a better chance to hail him first.. and just have a plan thought out.</p><p>I like it personally.</p>

Tro
10-21-2009, 11:59 AM
<p>Anyone have a link for the loot he drops plz.. No luck on Lootdb and ZAM..</p><p>Thanks</p>

Pervis
10-21-2009, 12:00 PM
<p><cite>Talsmar@Crushbone wrote:</cite></p><blockquote>No luck on Lootdb and ZAM..</blockquote><p>Try flames, its always faster.</p>

Hecula
10-21-2009, 12:12 PM
<p>Personally I have no clue how a single guild could have this on lockdown. It's an easy encounter than can be less-than-1-grouped and could be locked on the first group that AOE'd him. We had tons of groups standing there spamming AOEs at the tree - my group walked right in, joined the fray and got the kill. First time. There are guilds that are consistently camping him for loot - if that's what they want to do, that's their right - and they will eventually get some kills. But to say they are blocking you from getting the spawn is not being true to the mechanics.</p><p>If anything this change of random spawning will hurt people being able to grab the horseman. It's not going to be luck anymore - it's going to be the groups/guilds that plan on how to most effectively lock this encounter.</p>

Gaige
10-21-2009, 12:18 PM
<p>Contested mobs that drop OP'd loot that people will use and/or pay plat for are going to be perma-camped, they're <em>especially</em> going to be perma-camped when they're only in game for a limited time, like 3 weeks.</p>

Jrral
10-21-2009, 01:09 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>As such, you have to have a necklace each time you engage him, and additionally he can no longer be 'ganked' by people standing around his spawn that don't even have the items needed to 'aggro' him.</p></blockquote><p>And it also means you can't lose your necklace and not get the mob, so you can keep trying for him. That should alleviate most of the biggest problem, losing your chance to spawn the mob.</p>

urgthock
10-21-2009, 02:17 PM
<p>If you really want to stop the camping, make him respawn instantly. Of course this would "flood" the market with his overpowered gear.</p>

Trynnus1
10-21-2009, 02:37 PM
<p>As I have said in another thread,</p><p>Make the necklace quest repeatable once a day and make everyone in the raid have one. Problem solved. Guild can camp to their hearts content but they will run out of toonsat some point during a 24 hour period.</p>

Trynnus1
10-21-2009, 02:48 PM
<p>Dont worry guys the update notes say "slightly". The timer use to be 1:30 +/- 30 mins.</p><p>Guildies killed him when the servers came back up at 10:35 EST - As I type this its 1:50 EST. so over 3 hours?</p><p>That is not "slightly" thats double in the english language.</p>

denmom
10-21-2009, 04:13 PM
<p><cite>Talsmar@Crushbone wrote:</cite></p><blockquote><p>Anyone have a link for the loot he drops plz.. No luck on Lootdb and ZAM..</p><p>Thanks</p></blockquote><p><a href="http://eq2.wikia.com/wiki/The_Headless_Horseman" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/The_Headless_Horseman</a></p>

Chelios
10-21-2009, 05:10 PM
<p>Should just make all loot tradeable. Just imagine the broker. Plat would fly everywhere.</p>

Gothyia
10-21-2009, 07:13 PM
<p><strong>Devs need to change this encounter entirely .. this Headless mob should be inside an instance, like all the other instances. </strong></p><p><strong>There is no reason why one guild per server can monopolize this encounter. It is strictly unfair to the rest of the players. </strong></p><p><strong>Make it an instance encounter, or make it a one or 2 time Quest. so that all guilds on a server have a chance at going against him. </strong></p><p><strong>This is the worst so far of any event being like it is.</strong></p>

Hecula
10-21-2009, 07:18 PM
<p><cite>urgthock wrote:</cite></p><blockquote><p>If you really want to stop the camping, make him respawn instantly. Of course this would "flood" the market with his overpowered gear.</p></blockquote><p>This is arguably why this encounter was designed in the first place. It's no secret that the current vision is to shrink the gear gap between casuals and raiders. I thought it was obvious what was going on - nerf the avatar gear and at the same time release much more powerful lower-tier instance gear or something like the HH. Expect to see more of this type of thing going forward to February.</p>

Crismorn
10-21-2009, 07:20 PM
<p><cite>Gothyia wrote:</cite></p><blockquote><p><strong>Devs need to change this encounter entirely .. this Headless mob should be inside an instance, like all the other instances. </strong></p><p><strong>There is no reason why one guild per server can monopolize this encounter. It is strictly unfair to the rest of the players. </strong></p><p><strong>Make it an instance encounter, or make it a one or 2 time Quest. so that all guilds on a server have a chance at going against him. </strong></p><p><strong>This is the worst so far of any event being like it is.</strong></p></blockquote><p>If you ask nicely they might sell you loot rights</p>

Gothyia
10-21-2009, 07:34 PM
<p><strong>Exactly my point.  LOOT rights .. .. what a joke that is.  The biggest arguement in 1-9 chat now adays isthe LOOT Rights thing.  This is not how the game was intended.  I am in a Raid guild. But its not worth it for our guild to fight against other guilds for LOOT rights to a seasonal mob. </strong></p><p><strong>Like who has 250 plat ? I dont know anyone with that much money in game.  What a joke .. For me I dont care if i get anything from this encounter the point is there are people out there that think this is a very poorly designed encounter period.  </strong></p><p><strong>The guild im in we regularly would take on contested mobs no problem.  But to cause rifts between guilds is not our style. So we sit out, and look forward to drops from expansion. </strong></p>

Prestissimo
10-21-2009, 07:54 PM
<p><cite>Hecula wrote:</cite></p><blockquote><p><cite>urgthock wrote:</cite></p><blockquote><p>If you really want to stop the camping, make him respawn instantly. Of course this would "flood" the market with his overpowered gear.</p></blockquote><p>This is arguably why this encounter was designed in the first place. It's no secret that the current vision is to shrink the gear gap between casuals and raiders. I thought it was obvious what was going on - nerf the avatar gear and at the same time release much more powerful lower-tier instance gear or something like the HH. Expect to see more of this type of thing going forward to February.</p></blockquote><p>Then we'll see another expansion like RoK where you have overpowered mobs because they assume that you will have the higher end quality gear from TSO which will drive off new players because they wont be able to get past the docks.  A sure fire way to put the last nail in the coffin is to make sure only the old player base has the gear level to get into the new content and getting the old gear requires so much time and so many bodies be available that it creates a semi-permanent barrier to block new subscriptions from enjoying the current content.  Then you end up having to nerf the content like they did with RoK mobs and the exp they now give.  Guess it's time to restart the same old cycle again.</p>

Crismorn
10-21-2009, 07:54 PM
<p>250 plat is roughly half the cost of the ethernauts reward.</p>

Crismorn
10-21-2009, 07:56 PM
<p><cite>ReverendPaqo wrote:</cite></p><blockquote><p><cite>Hecula wrote:</cite></p><blockquote><p><cite>urgthock wrote:</cite></p><blockquote><p>If you really want to stop the camping, make him respawn instantly. Of course this would "flood" the market with his overpowered gear.</p></blockquote><p>This is arguably why this encounter was designed in the first place. It's no secret that the current vision is to shrink the gear gap between casuals and raiders. I thought it was obvious what was going on - nerf the avatar gear and at the same time release much more powerful lower-tier instance gear or something like the HH. Expect to see more of this type of thing going forward to February.</p></blockquote><p>Then we'll see another expansion like RoK where you have overpowered mobs because they assume that you will have the higher end quality gear from TSO which will drive off new players because they wont be able to get past the docks.  A sure fire way to put the last nail in the coffin is to make sure only the old player base has the gear level to get into the new content and getting the old gear requires so much time and so many bodies be available that it creates a semi-permanent barrier to block new subscriptions from enjoying the current content.  Then you end up having to nerf the content like they did with RoK mobs and the exp they now give.  Guess it's time to restart the same old cycle again.</p></blockquote><p>The only broken mob in RoK was Trakanon, there was no other difficult mob in the entire expansion until they redid Nexona and Druushk sp?</p><p>btw I've never been so happy not knowing how to spell a word like I am right now, FINALLY starting to forget that zone</p>

BMonkeeus
10-21-2009, 08:00 PM
QQ

Juravael
10-21-2009, 08:04 PM
<p><cite>Kleitos wrote:</cite></p><blockquote><p>Another pro tip: If you have 10k plat you are on the list of rich people, why not get more plat and get higher on the list <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />There's not much to buy if you have 10k plat either, everything costs a penny in comparison so the pile justs get bigger and bigger and it's always fun to find new ways to make the pile larger.</p></blockquote><p>This one made me laugh... 10,000 plat? I suppose that someone may have that much, yes.. I'm on the list, ranked <span style="text-decoration: line-through;">75th</span>  73rd on the AB server last I checked a few days back and have nowhere near 10,000 Plats. I also know the person that has been 5th for months, Albi and while he has a considerable amount more than I do, it is not close to 10,000.</p>

Gaige
10-21-2009, 08:13 PM
<p><cite>Hecula wrote:</cite></p><blockquote><p>This is arguably why this encounter was designed in the first place. It's no secret that the current vision is to shrink the gear gap between casuals and raiders. I thought it was obvious what was going on - nerf the avatar gear and at the same time release much more powerful lower-tier instance gear or something like the HH. Expect to see more of this type of thing going forward to February.</p></blockquote><p>Not if the want to keep this game going.  That is about the worst thing they can do.  Casuals are already overgeared which is leading to encounters being overly difficult and tons of complaints from that playerbase.</p><p>There needs to be a gap between the extreme highend and the casual so that encounters designed for one aren't also designed for the other.  Right now all raid content is designed for the hardcore because the casual is within 10% of the power of an avatar killing Munzok gear wearing hardcore.</p>

Gaige
10-21-2009, 08:17 PM
<p><cite>Gothyia wrote:</cite></p><blockquote><p><strong>Like who has 250 plat ? I dont know anyone with that much money in game. </strong></p></blockquote><p><span style="font-family: Tahoma; font-size: small;"><span style="font-size: 11px; white-space: pre;"><a href="http://img26.imageshack.us/i/eq2000002.jpg/" target="_blank"><img src="http://img26.imageshack.us/img26/3269/eq2000002.th.jpg" border="0" /></a><span style="font-family: Verdana, Arial, Helvetica, sans-serif; white-space: normal; font-size: 12px;">I'm poor btw!</span></span></span></p>

Gaige
10-21-2009, 08:20 PM
<p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p>This one made me laugh... 10,000 plat? I suppose that someone may have that much, yes.. I'm on the list, ranked <span style="text-decoration: line-through;">75th</span>  73rd on the AB server last I checked a few days back and have nowhere near 10,000 Plats. I also know the person that has been 5th for months, Albi and while he has a considerable amount more than I do, it is not close to 10,000.</p></blockquote><p>I know plenty of people with over 20k plat.  Its not that hard.</p>

Crismorn
10-21-2009, 08:26 PM
<p>dont forget to get more orbs on valor!</p>

Gaige
10-21-2009, 08:29 PM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>dont forget to get more orbs on valor!</p></blockquote><p>Haha, that was the last mob we pulled before Confirmed died.  I haven't done anything in game since then, which is why they're still there <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

hellfire
10-21-2009, 09:15 PM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p>This one made me laugh... 10,000 plat? I suppose that someone may have that much, yes.. I'm on the list, ranked <span style="text-decoration: line-through;">75th</span>  73rd on the AB server last I checked a few days back and have nowhere near 10,000 Plats. I also know the person that has been 5th for months, Albi and while he has a considerable amount more than I do, it is not close to 10,000.</p></blockquote><p>I know plenty of people with over 20k plat.  Its not that hard.</p></blockquote><p>Took 6 months to get that much...damm right it was hard!!!</p>

Hecula
10-21-2009, 10:03 PM
<p><cite>Gage wrote:</cite></p><blockquote><p>Not if the want to keep this game going.  That is about the worst thing they can do. </p></blockquote><p>I thought it was fairly common knowledge that this was the path we were going down. I don't have any sources but I thought this was a key factor in Brenlo's "vision" for EQ2. Current developments seem to greatly support a closing of the gap:</p><ul><li>Research Assistants</li><li>Fabled instance drops going on the merchants for shards</li><li>Very powerful T2 armor and the creation of T3 as a "casual raider" set</li><li>Nerfing the high-end avatar gear</li><li>New, powerful, easily-got items from WOE and Headless Horseman</li></ul><p>It seems like the goal is to see everyone entering T9 fully-mastered and fully-fabled - either in WOE/T3 or T8 raid gear. It's interesting how WOE has progressed - I remember when the zone was released, there was a huge outcry that it was way too difficult for casuals. Now, even casuals are clearing it regularly. There have been a couple nerfs - particularly to Aiden - but the game has gotten easier over the last few months as people continue to gear up.</p>

Gaige
10-21-2009, 10:15 PM
<p>Yes, but its only because Brenlo doesn't understand the effect it will have on the game longterm.</p><p>All these complaints about raids and instances being too hard are only going to get worse when every player is geared to the teeth.</p><p>Sooner or later they'll realize that type of design is futile and go back to how it should be.</p>

therodge
10-22-2009, 01:09 AM
<p><cite>Gage wrote:</cite></p><blockquote><p>Yes, but its only because Brenlo doesn't understand the effect it will have on the game longterm.</p><p>All these complaints about raids and instances being too hard are only going to get worse when every player is geared to the teeth.</p><p>Sooner or later they'll realize that type of design is futile and go back to how it should be.</p></blockquote><p>or they will just not raise the difficulty with upgraded gear level and the game will acually be easier.</p>

Jasuo
10-22-2009, 01:25 AM
<p>where's the cheat codes?!?! down up down up right left A!</p>

Korrupt
10-22-2009, 01:50 AM
<p>up up down down left right left right B A start. There you go, the secret to contested raiding cheat codes, happy camping!!!</p>

Gaige
10-22-2009, 02:55 AM
<p><cite>therodge wrote:</cite></p><blockquote><p>or they will just not raise the difficulty with upgraded gear level and the game will acually be easier.</p></blockquote><p>MMOs won't work like that, if everyone can kill everything easily there is no reason to play.</p>

Ran
10-22-2009, 03:59 AM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>therodge wrote:</cite></p><blockquote><p>or they will just not raise the difficulty with upgraded gear level and the game will acually be easier.</p></blockquote><p>MMOs won't work like that, if everyone can kill everything easily there is no reason to play.</p></blockquote><p>I thought u actually played swg and there was enough reasons to play the game beside some items.</p><p>People who cant see why better loot from easier mobs with less effort is just totally wrong will drive this game down. Remember SoH? No Access needed, Mobs beatable by guilds which couldn't clear any t1 zone but getting rewarded with better items than u could find in all t1-t4? Still being unable to defeat what others have done with much worse equip SOE even listen to them and nerfs encounter, accesses etc.</p><p>The harder the encounter, the better the reward. If I cannot beat the encounter, I have to work harder. Why is that so hard to understand?</p>

guillero
10-22-2009, 04:41 AM
<p>What I don't understand is. I thought the devs were playing this game too?</p><p>Then they should have known this would happen.</p><p>You don't have to be a rocket scientist to figure out, with the amount of idiots per server, that they would abuse this contested holiday mob, perma camp it to death for the loot and sell on broker for ridiculous plat gains.</p><p>I am really dissapointed in how they screwed up with this.</p><p>The plat disparity is only getting worse and worse. The rich get even richer and the newer / honest players are screwed over in the end.</p><p>And SOE keeps wondering why the new player retention rates are so low. /facepalm!</p>

Evette23
10-22-2009, 04:43 AM
<p>How can you lock down a mob that is easy to kill? Just um, stand there and try to tag him when he pops. It's not like leet raiders can push the "claim" button faster than a level 1 noob.</p><p>More than likely it's a matter of people all uncomfortable and not knowing what to do when they actually have to compete for something worth while. Just relax, chill at the camp and get comfy, and be ready to tag him. No one is going to go away so you can have pulls. No one can prevent you from claiming the mob. Win some lose some. Honestly, if that mob was instanced he should drop a meaty bone and an adept 1. At least if he's highly contested and only in the game for a short duration, that almost justifies the loot, although they should make it a rare drop, like 7% chance.</p><p>Or you can just buy the thing.</p>

Ran
10-22-2009, 04:56 AM
<p>Having competition alone does never justify good loot, being contested and a challenge does.. specially since this mob is allready in the game but was raised up some lvl while taking out everything this mob has done before. Being able to kill a mob with avatargear alone or boxed does make a lock down more easy than needing some people but not 2 groups, now does it? This is like taking all specials from Avatars, leave them as lvl 88 and keep the loottables. People who can kill this mob will dramaticly increase but does it still justify any loot? Not really.</p>

Evette23
10-22-2009, 05:15 AM
<p>Quality of gear or 2 boxing does not make you claim a mob faster. A group of 12 other naked players have a higher chance of claiming a contested mob than a duel boxing player with the best gear in the game. And, no one has said in this thread "competition alone justifies having good loot." Competition, availability (how rare an item is), and challenge are all factors in deciding what kind of items to give a mob. Seeing as how this mob is only in the game for a couple of weeks (making the item super rare in the grand scheme of things), and the competition is high, and the item has a fairly significant penalty, and it probably won't be endgame gear for long, it does almost justify the loot.</p><p><span ><p><em>"This is like taking all specials from Avatars, leave them as lvl 88 and keep the loottables. People who can kill this mob will dramaticly increase but does it still justify any loot? Not really."</em></p><p>That would be fine if you had a 93% chance of a wood box, but not if you just "keep the loot tables."</p></span></p><div></div><p>In fact, this topic wasn't really about the quality of loot, and is in the wrong section of the forums btw.</p>

Tro
10-22-2009, 09:38 AM
<p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p><cite>Talsmar@Crushbone wrote:</cite></p><blockquote><p>Anyone have a link for the loot he drops plz.. No luck on Lootdb and ZAM..</p><p>Thanks</p></blockquote><p><a rel="nofollow" href="http://eq2.wikia.com/wiki/The_Headless_Horseman" target="_blank">http://eq2.wikia.com/wiki/The_Headless_Horseman</a></p></blockquote><p>Thanks a bunch..</p>

Ran
10-22-2009, 10:36 AM
<p><cite>Evette23 wrote:</cite></p><blockquote><p>Quality of gear or 2 boxing does not make you claim a mob faster. A group of 12 other naked players have a higher chance of claiming a contested mob than a duel boxing player with the best gear in the game. And, no one has said in this thread "competition alone justifies having good loot." Competition, availability (how rare an item is), and challenge are all factors in deciding what kind of items to give a mob. Seeing as how this mob is only in the game for a couple of weeks (making the item super rare in the grand scheme of things), and the competition is high, and the item has a fairly significant penalty, and it probably won't be endgame gear for long, it does almost justify the loot.</p><p><span><p><em>"This is like taking all specials from Avatars, leave them as lvl 88 and keep the loottables. People who can kill this mob will dramaticly increase but does it still justify any loot? Not really."</em></p><p>That would be fine if you had a 93% chance of a wood box, but not if you just "keep the loot tables."</p></span></p><p>In fact, this topic wasn't really about the quality of loot, and is in the wrong section of the forums btw.</p></blockquote><p>It does make a claim faster since u don't have to handle several other guys so u are more flexible..</p><p>Competition, availability and challenge... right but only if everything is given it should be actually good loot. What u forget is that this is an x2 which needs a lot less effort, a lot less skill, a lot everything less with similar loot to other stuff and even it will outgrey in some months.. would u say yes to an totally overpowered item with a one-hit proc which drops from a single random named just because it's lvl 79? Don't try to legalize this bad itemization.. it simply is not right.</p>

feldon30
10-22-2009, 12:37 PM
<p>The folks asking for an increased respawn timer are in the guilds that have this mob on lockdown. 18 days left of NoTD. Let's say Headless Horseman is on a 3 hour spawn now. That's 8 times a day he can be killed. That's 144 times he can be killed until October 2010.</p><p>If a guild wants 24 chokers, one for each member of the guild, then one guild will have that mob on lockdown for 3 days.</p><p>Yeah, increasing the spawn time just rewards the perma-camping.</p>

Evette23
10-22-2009, 12:46 PM
<p><cite>Sziroten@Valor wrote:</cite></p><blockquote><p>Competition, availability and challenge... right but only if everything is given it should be actually good loot. What u forget is that this is an x2 which needs a lot less effort, a lot less skill, a lot everything less with similar loot to other stuff and even it will outgrey in some months.. would u say yes to an totally overpowered item with a one-hit proc which drops from a single random named just because it's lvl 79? Don't try to legalize this bad itemization.. it simply is not right.</p></blockquote><p>There's nothing wrong with easy mobs dropping good items if the items are rare enough. This works well in other MMOs that have much higher populations than EQ2. As far as the choker, I haven't said this item should be dropping off this mob, so don't act like I did. You should look up the definition of the word <strong><em>almost</em></strong> since it seems to elude you. Regardless, the choker is a novelty not everyone will have, with a significant penalty, which will be useless in a few months, so whatever.</p>

denmom
10-22-2009, 02:12 PM
<p><cite>Talsmar@Crushbone wrote:</cite></p><blockquote><p><cite>Pheep@Unrest wrote:</cite></p><blockquote><p><cite>Talsmar@Crushbone wrote:</cite></p><blockquote><p>Anyone have a link for the loot he drops plz.. No luck on Lootdb and ZAM..</p><p>Thanks</p></blockquote><p><a rel="nofollow" href="http://eq2.wikia.com/wiki/The_Headless_Horseman" target="_blank">http://eq2.wikia.com/wiki/The_Headless_Horseman</a></p></blockquote><p>Thanks a bunch..</p></blockquote><p>Welcome and no problem. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>