View Full Version : Battle Priests
Fangs
10-20-2009, 05:43 PM
<p>So to be short I have an 80 warden whom has full T1 shard gear for his offset aka melee gear. I really enjoy this type of melee gameplay, my survivability and versatility is amazing, though I could complain about a few things such as the lack of CAs or debuffs. Now my question is out to all those inquisitors or mystics out there. I was wondering how you guys handle as a class, for me I have 6 CA to use and my melee autoattack usually does more than any one of those, I was wondering what kinda stuff you have at your disposal and how effective it is in soloing or dpsing ect ect.</p><p>Thanks.</p>
BungFoo
10-20-2009, 07:10 PM
<p>My inquisitor is an ogre. I used to have a racial knockdown, 2 knockdowns from aa's and 5 CAs. Now I have 5 CAs and 2 knock downs from aa's.</p><p>Melee auto-attack accounts for probably 40-60% of my total dps.</p><p>A typical solo fight for me goes like this:</p><p>pre-cast reactive heal on myself</p><p>cast my physical mitigation debuff on the mob</p><p>let my auto attack go off</p><p>start a heroic opportunity and hit the mob with 2 CA's and a knock down</p><p>melee auto-attack</p><p>Most mobs are dead at that point. If I still have reactive triggers up, I pull the next mob. Otherwise I cast the reactive and go. If the mobs are white or lower I will only cast reactives when I'm down 15 or 20% of my health.</p><p>I can run around doing that basically non-stop, with no more down time between pulls than it takes to cast a reactive or a direct heal, for hours on end. Inquisitors have an ability called Inquest that procs off attacks and steals power from the mob. It generally goes off enough to keep my power between 90-100%.</p><p>Timing your auto-attacks makes a *HUGE* difference in your dps.</p><p>For groups I usually pull with heretics fall which does damage to the other mobs in the group when the mob with it on dies. Then I'll start a HO and open with my lone blue AoE. and one other CA depending on whats up atm. Usually the first mob dies then or from the auto-attack that happens after the second CA. Then I just move through the left over mobs.</p><p>My inquis has 108% double attack, like 80 DPS mod and about 110% melee crit self buffed. That in conjunction with Overwhelming Arms, a 120+ point shadow tree AA results in pretty impressive auto attack dps. Overwhelming Arms with 5 points has a 30% chance to give me a 20% chance to have my auto attack strike the mob multiple times. Sometimes the planets align and I one shot the ^ brutes on the LS beach.</p><p>Pretty much all of my CA's include either a debuff, a DoT or an interrupt.</p><p>My other characters are an 80 warlock, a 77 guardian and a high 50s dirge. The inquisitor is such a great soloist that I can barely stand to even try to solo on the others. The guardian is so [Removed for Content] slow its just stupid and shes surprisingly squishy at the same time. When the inquis was 77 I was running circles around JW doing writs and questing without a care in the world. I won;t go to JW without a buddy on the guard. About the best thing I can say about soloing a warlock is that you die so fast that it's usually over before you really realize it's happening and you have that cool raven pet.</p><p>And I get more groups on the Inquis too.</p><p>For a really tough mob, I'll pull it by casting Inquisition on it. Inquisition makes the mob radiate heals so I can basically just stand there and go all out without losing any health at all. Inquisition is useful for adds too. I'll target the add, cast inquisition on it, then go back to my first mob and finish killing it while the second one heals me.</p><p>Hope thats what you were looking for.</p><p>Oh yeah, Dennika wears the ground granite T1 set, some of the LS jewelry, quest stuff and a mix of DPS and tanking pieces that have dropped when I was healing that no one wanted. Shes using the 2 hander that drops off the last boss in DF. Basically her soloing gear is pretty mediocre so there are other inquisitors who make her look like a pussycat.</p><p>Den</p>
Kleitos
10-21-2009, 02:56 AM
<p>I have a Inq (main) and a Mystic (4th alt) and they are very similar when soloing, the Mystic uses more power though. Could be that he is worse geared then my Inq.</p>
Banditman
10-21-2009, 09:56 AM
<p>Mystics are really good in short fights, but once the fight exceeds 20-30 seconds, our DPS tails off and our power useage gets fairly high. Unfortunately, we have no way to replace our lost power easily. WTB KEI, pst!</p>
Sprin
10-21-2009, 12:16 PM
<p><cite>Banditman wrote:</cite></p><blockquote><p>Mystics are really good in short fights, but once the fight exceeds 20-30 seconds, our DPS tails off and our power useage gets fairly high. Unfortunately, we have no way to replace our lost power easily. WTB KEI, pst!</p></blockquote><p>manawell gear...</p><p>i think through questing and purchases, there is something like 8 manawell pieces of gear available, including lesser manawell and another power regen through a belt, cant remember the name of it.</p><p>sometimes if you have 5+ pieces of manawell gear on, you cast one heal and get 5 procs of 120ish each proc... that coupled with manastone, and it helps a lot... it may not keep you full power but it helps alot in long fights</p>
Banditman
10-21-2009, 12:41 PM
<p>Manawell is absolutely useless for replacing power when using CA's. Manawell only triggers off a heal cast. Something like Swift Recovery would be more appropriate.</p><p>Don't get me wrong, I'm a *huge* Manawell fan when I'm healing for a group or raid. For solo'ing though, Manawell items are a hindrance.</p>
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