View Full Version : Dragon's Temper aggro'ing neutral mobs ?
Litlbigman
10-19-2009, 08:15 PM
<p>Hi there.</p><p>I've noticed since I got my myth that my zerker tends to aggro indifferent mobs when fighting close to them. It happened with the ghosts flying around in Necrotic Asylum, and also with the guards standing in front of the tunnel leading to WoE in Lavastorm.</p><p>Since I didn't use any blue AoE's on those occasions, I wondered if this bug doesn't come from the Whirlwind effect of our myth (<a href="http://www.lootdb.com/eq2/item/-216472471">http://www.lootdb.com/eq2/item/-216472471</a>), allowing us to hit all the opponents in range. Sure, it's not supposed to affect the npcs outside the encounter but what if ? It could also be due to the Hatespike effect of this Kelkrin's Bloodborn Shield (<a href="http://www.lootdb.com/eq2/item/-262787502">http://www.lootdb.com/eq2/item/-262787502</a>).</p><p>It's not a severe bug, because we don't often fight next to non-aggro mobs but haa anyone noticed it as well ?</p>
Costa
10-20-2009, 09:36 AM
<p>Myth clicky allows you to auto attack any attackable target in front of you so unfortunatly you just need to be carefull where your facing and be aware of non-agro's when fighting.</p><p>Something else i have found is that you'll awaken mezed mobs with it so again you have to keep the spacial awareness going when CC is working hard on over pulls.</p><p>Crsaders get the same problem if they are trample speced so it is simply a case of unclicking myth proc if you know there is a high chance of adding non agro's or be prepared to deal with them if they add in.</p><p>Hope this helps a little.</p>
Lorzus
10-20-2009, 09:54 AM
<p>As the above poster said agroing the ghosts in NA or Hof is annoying because you can't fight back. I wouldn't mind if you could accidently agro the mob then kill it off, but the only resort is an evac or to target through a pet if you're fortunate enough to have one that agroed the ghost.</p><p>I had a friend petition this and apparently it's working as intended, so theres probalby nothing that will be done about it. Ahh well I will just have to [Removed for Content] and complain about it then hit evac hehe <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
LygerT
10-20-2009, 03:01 PM
<p>it's just something you learn to deal with and turn off the clicky when around certain mobs.</p>
MoonSorceror
10-21-2009, 07:53 AM
<p><cite>Sanjii@Antonia Bayle wrote:</cite></p><blockquote><p>I had a friend petition this and apparently it's working as intended, so theres probalby nothing that will be done about it. Ahh well I will just have to [Removed for Content] and complain about it then hit evac hehe <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>If the AE effect is indeed breaking mezz it is definitly NOT working as intended as mezzed mobs should be AE immune except when directly targeted. It has worked this way for a long time for all group and open AEs and it should be the same for the AE clicky of the zerker myth. If not, I'd bug it.</p>
Costa
10-22-2009, 09:02 AM
<p>I am assuming it is the myth clicky although i never actually checked through ACT's to see what was doing it. All i know is that once i moved away from the mobs in hand or canceled the clicky the mez held.</p>
Xalmat
10-22-2009, 12:31 PM
<p><cite>MoonSorceror wrote:</cite></p><blockquote><p>If the AE effect is indeed breaking mezz it is definitly NOT working as intended as mezzed mobs should be AE immune except when directly targeted. It has worked this way for a long time for all group and open AEs and it should be the same for the AE clicky of the zerker myth. If not, I'd bug it.</p></blockquote><p>AoE auto-attack is a direct AoE, and will break mez, as well as punch thru AoE blocks.</p>
Wilin
10-23-2009, 06:31 PM
<p>Not AEing NPCs seems like common sense (but I've been playing MMOs for 13 years)</p><p>The important thing to remember is to click it off when a strat calls for mezzed mobs. Some people still mez heroic adds and such so you can wipe a raid if you forget to turn it off in those rare situations.</p>
Elanjar
10-23-2009, 09:02 PM
<p>I havent had my AE auto attack break mez. Only on the direct target of course but not the periphs.... weird</p>
victer
10-25-2009, 11:43 PM
AOE auto attack will not hit mezzed targets... it will however attack any 4 targets in a frontal arc as long as its not mezzed (yes attackable non agro'd mobs too) And some people act like we never had AOE auto attack untill we get the mythical... everyone seems to forget we have opens wounds
Wilin
10-27-2009, 09:02 PM
<p><cite>Victery@Kithicor wrote:</cite></p><blockquote>AOE auto attack will not hit mezzed targets... it will however attack any 4 targets in a frontal arc as long as its not mezzed (yes attackable non agro'd mobs too) And some people act like we never had AOE auto attack untill we get the mythical... everyone seems to forget we have opens wounds </blockquote><p>It's not supposed to break mez but it happened a few times back in the days of VP. I chalked it off as some sort of server/client lag that fouled up the immunity. From the logs, it looked like the mez and auto attack occured at the exact same time and I never felt comfortable with it afterwards.</p>
Zegon
12-10-2009, 05:37 AM
<p>It's entirely possible that when your allies are mezzing targets, you had a DoT proc on them before they were mezzed with your AE auto attack. That'd cause your AE auto attack to 'break' the mezzes constantly. Again, be very careful with your AE auto-attack when mezzes are concerned, but you can AE-auto around mezzed mobs if you don't have any DoT procs (like the Claw of Kahlen)</p>
Xalmat
12-10-2009, 02:00 PM
<p>Being the bloodthirsty Berserker that I am, I prefer to break mez as soon as I discover my enchanter is casting the spell <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
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