View Full Version : Soulleach Spam
Scythien
10-18-2009, 11:36 AM
<p>"Target must be classified as humanoid. and Target must be classified as living."</p><p>I get this spam text on every auto-attack when using this weapon if my target isn't humanoid and/or living. Could we have it removed so I can see my chat text again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The effect works fine, I get the extra 5% crits if I'm fighting a living humanoid creature. Just the spam is annoying!</p>
Gninja
10-18-2009, 01:00 PM
<p>We'll take a look at it.</p>
I have a question. When testing, is there any requirement that the QA team tests anything besides the intended situation? I mean, the first thing that I would think of when testing this would be to go hit a spider with it. Shouldn't the spam have shown up and been identified? I dunno, maybe they only pulled up a living humanoid mob, swung once and verified that it works. Or was there any testing whatsoever?
Lord Hackenslash
10-19-2009, 03:36 PM
<p>it does work. sometimes cosmetic things like this are let into release because of deadlines. this is annoying but does not affect game play. they could have pulled the weapon or hot fixed it a couple days later. Just because something gets through to the game doesn't mean QA didn't find it. For every bug you see in game hundreds are squashed before you ever see them.</p>
Rijacki
10-19-2009, 05:25 PM
<p>Speaking about Testing in general (since it's what I do as a living.. not for SOE or on games, on devices), there are times QA maybe told to test specific things and just don't have the time, due to overwhelming work load, to test out every other possible way it might have impact. </p><p>But.. the "not [whatever]" is likely intentional. It's intended purpose is to tell you you're targeting something which doesn't get the effect so you don't question why it didn't work.</p><p>Same thing happens if you go to buy any trade skill supply with the recipe open. For each purchase you get 'spam' about not being near a tradeskill station. (it's annoying, yes, but also dispels any question that you should be able to start the crafting process right there)</p><p>I haven't disabled XP in a while, but there used to be a big red message on the screen for each kill about not getting experience for that kill. I think the one about your equipment being broken spamming you is still present, but I haven't, recently, tried to do stuff with some or all broken equipment.</p>
Fyreflyte
10-19-2009, 06:38 PM
<p>Fixed. WIll be in the next hotfix.</p>
Scythien
10-19-2009, 09:18 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p>Speaking about Testing in general (since it's what I do as a living.. not for SOE or on games, on devices), there are times QA maybe told to test specific things and just don't have the time, due to overwhelming work load, to test out every other possible way it might have impact. </p><p>But.. the "not [whatever]" is likely intentional. It's intended purpose is to tell you you're targeting something which doesn't get the effect so you don't question why it didn't work.</p><p>Same thing happens if you go to buy any trade skill supply with the recipe open. For each purchase you get 'spam' about not being near a tradeskill station. (it's annoying, yes, but also dispels any question that you should be able to start the crafting process right there)</p><p>I haven't disabled XP in a while, but there used to be a big red message on the screen for each kill about not getting experience for that kill. I think the one about your equipment being broken spamming you is still present, but I haven't, recently, tried to do stuff with some or all broken equipment.</p></blockquote><p>True. While I'm sure many things get fixed before they're even seen on test, there are bound to be a few that slip through.</p><p>I agree that some of the other spams can be annoying as well, but I expect they're left in for a reason. To remind players that [whatever] is directly affecting their gameplay. No combat xp or broken gear you could easily forget about without a constant reminder.</p><p>This, however, I'm well aware of that a training dummy is neither humanoid nor living and I don't need to be reminded of it every swing of the sword <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thanks for the fix.</p>
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