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View Full Version : The Purifier nerf went wrong.


Bigmik22
10-13-2009, 11:08 AM
<p>I understand the damage rating on the Purifer was high, but that was only because of the low end damage being relatively high, the high end damage was in line with other fabled off-hands.</p><p>The nerf should have been to the low end damage, not high end. Now the Purifier was worse high end damage than previous expansion weapons, which is making it worthless.</p><p>Make the high end back to the way it was, make the low end lower. The damage rating will look right to the people that care about it.</p>

YasikoSetsu
10-13-2009, 11:16 AM
<p>Bro, I don't think most people using that thing are too worried about the uber-insane-[Removed for Content] damage it's doing.</p><p>Have you read its effect? xD</p><p>It's exactly what it should be. A weapon <strong>EXTREMELY</strong> effective for PvP. Maybe not the best choice for PvE, hence the term 'PvP Gear.' It doesn't need to hit harder.</p>

Bigmik22
10-13-2009, 11:36 AM
<p>I can assure you that people playing brawlers are not happy with doing low damage... The proc is nice, but it's not what kills your target.</p><p>The point is that this nerf wasn't needed, not the way it was done. The other pvp weapons dont have subpar damage, why should this one?</p>

Olihin
10-13-2009, 01:05 PM
<p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p><p>I changed it to be the same as Ghost which was just a bit low and I moved it up a notch, same with all two handed weapons for PVP.   So nothing but the multiplier was changed, and that means that I either need to go back and check out the damage and see if that needs tunning or that I made a mistake and now you only telling me when I fixed it but not before when it was broken...</p><p>Olihin</p>

Paikis
10-13-2009, 01:18 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p></blockquote><p>Whats this about 2 handed mythicals?</p>

Peak
10-13-2009, 01:32 PM
<p><cite>Paikis wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p></blockquote><p>Whats this about 2 handed mythicals?</p></blockquote>

Ambrin
10-13-2009, 01:51 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p><p>I changed it to be the same as Ghost which was just a bit low and I moved it up a notch, same with all two handed weapons for PVP.   So nothing but the multiplier was changed, and that means that I either need to go back and check out the damage and see if that needs tunning or that I made a mistake and now you only telling me when I fixed it but not before when it was broken...</p><p>Olihin</p></blockquote><p>While you're looking at Purifier could you please consider changing it's damage type to be crushing so it will actually gain something from monk gear which exclusively buffs crushing skill? It wouldn't be the only weapon with a blade like appearance to use the crushing skill, our Mythical does this for example.</p><p>Also, if you're looking at the brawler weapon may I suggest you also take a gander at the monk / bruiser PvP armour? Right now it has a total of something like +155 int on it, a stat that does not benefit monks in anyway, all our damage is melee and out power pool comes from strength. I would suggest adding some more strength, or other stats like stamina, agility, wisdom, or preferably +DPS mods in place of this +int, the gear will be much better overall with these changes.</p>

Olihin
10-13-2009, 01:58 PM
<p><cite>Ambrin@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p><p>I changed it to be the same as Ghost which was just a bit low and I moved it up a notch, same with all two handed weapons for PVP.   So nothing but the multiplier was changed, and that means that I either need to go back and check out the damage and see if that needs tunning or that I made a mistake and now you only telling me when I fixed it but not before when it was broken...</p><p>Olihin</p></blockquote><p>While you're looking at Purifier could you please consider changing it's damage type to be crushing so it will actually gain something from monk gear which exclusively buffs crushing skill? It wouldn't be the only weapon with a blade like appearance to use the crushing skill, our Mythical does this for example.</p><p><span style="color: #ff0000;">We will leave the purifier as is for the damage type.  I understand what you are requesting, but the purifier is a blade and I want to leave it that way.  </span></p><p>Also, if you're looking at the brawler weapon may I suggest you also take a gander at the monk / bruiser PvP armour? Right now it has a total of something like +155 int on it, a stat that does not benefit monks in anyway, all our damage is melee and out power pool comes from strength. I would suggest adding some more strength, or other stats like stamina, agility, wisdom, or preferably +DPS mods in place of this +int, the gear will be much better overall with these changes.</p><p><span style="color: #ff0000;">The INT is on there as an addition.  Like most armor that has stats that people would consider useless, someone else in the game finds it useful.   I could just remove it and the armor would still be capped for its points.   </span></p></blockquote>

Paikis
10-13-2009, 02:04 PM
<p><cite>Paikis wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p></blockquote><p>Whats this about 2 handed mythicals?</p></blockquote>

Olihin
10-13-2009, 02:08 PM
<p><cite>Paikis wrote:</cite></p><blockquote><p><cite>Paikis wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p></blockquote><p>Whats this about 2 handed mythicals?</p></blockquote></blockquote><p>See title of thread.  I am exagerating of course, but it needed to be brought down and now it has and all is right in the world.   Ice Badgers are rejoicing as well, that is how right the world is now.  </p>

Neskonlith
10-13-2009, 02:33 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>Ice Badgers are rejoicing as well, that is how right the world is now.  </p></blockquote><p><span style="color: #ff0000;">Ice Badgers?  We don't need no freezin' badgers!!</span></p><p><img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>

Mörk
10-13-2009, 05:57 PM
<p>I'm still waiting for someone to see how good my "Wurmslayer-style wield change clicky on battlepriest mythicals" idea is.</p>

Faenril
10-14-2009, 04:28 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p>So nothing but the multiplier was changed, and that means that I either need to go back and check out the damage and see if that needs tunning or that I made a mistake and now you only telling me when I fixed it but not before when it was broken...</p></blockquote><p>Actually the "broken" version of the purifier (with too high damage) was reported in the itemization forum (by Kruhl) I believe.</p><p>Found the thread just for you:</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=460270" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=460270</a></p>

Faenril
10-14-2009, 04:31 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Ambrin@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ff0000;">The INT is on there as an addition.  Like most armor that has stats that people would consider useless, someone else in the game finds it useful.   I could just remove it and the armor would still be capped for its points.   </span></p></blockquote></blockquote><p>Does it mean it's overcapped at the moment ?</p><p>If so what's the point of having a cap in the first place if you can add stats past the caps ?</p><p>Or is it only useless stats that you can add past the point cap ?</p><p>This comment is highly confusing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Silverzx
10-14-2009, 07:55 AM
<p><cite>Naemesis@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Ambrin@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ff0000;">The INT is on there as an addition.  Like most armor that has stats that people would consider useless, someone else in the game finds it useful.   I could just remove it and the armor would still be capped for its points.   </span></p></blockquote></blockquote><p>Does it mean it's overcapped at the moment ?</p><p>If so what's the point of having a cap in the first place if you can add stats past the caps ?</p><p>Or is it only useless stats that you can add past the point cap ?</p><p>This comment is highly confusing <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>he means take the int or leave it, he will not increase the other stats on the weapon any more as it is already high enough.  if you dont want the int he'll take it away but you will gain no more str/agi/stam etc from it.</p>

Faenril
10-14-2009, 08:13 AM
<p><cite>Silverzx wrote:</cite></p><blockquote><p><cite>Naemesis@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Ambrin@Nagafen wrote:</cite></p><blockquote><p><span style="color: #ff0000;">The INT is on there as an addition.  Like most armor that has stats that people would consider useless, someone else in the game finds it useful.   I could just remove it and the armor would still be capped for its points.   </span></p></blockquote></blockquote><p>Does it mean it's overcapped at the moment ?</p><p>If so what's the point of having a cap in the first place if you can add stats past the caps ?</p><p>Or is it only useless stats that you can add past the point cap ?</p><p>This comment is highly confusing <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>he means take the int or leave it, he will not increase the other stats on the weapon any more as it is already high enough.  if you dont want the int he'll take it away but you will gain no more str/agi/stam etc from it.</p></blockquote><p>Yeah I understood that.</p><p>I'm just questioning their item creation/design process when they can spend more points than supposedly allowed lol.</p>

Paikis
10-14-2009, 11:39 AM
<p>The cap might work something like this:</p><p>You can put 200 points on stats, with no more than 60 on any one atribute. The caps would be on individual stats as well as a total points cap for the whole item.</p>

Wytie
10-14-2009, 12:43 PM
<p><cite>Paikis wrote:</cite></p><blockquote><p>The cap might work something like this:</p><p>You can put 200 points on stats, with no more than 60 on any one atribute. The caps would be on individual stats as well as a total points cap for the whole item.</p></blockquote><p>You can also bet some stats weigh more than others for the classes the item is intended for. Int for brawlers has little or no effect on the cap of a brawler item, where as STA, STR most likely do.</p><p>Also from his previous statment Id bet the baggers are gone from the revive areas next hotfix lol.</p>

YasikoSetsu
10-14-2009, 03:53 PM
<p>So, from what I understand, so far...</p><p><span style="font-size: large;"><span style="font-size: x-large; color: #ff00ff;">2H</span> </span><span style="font-size: xx-large; color: #008000;">MYTHICLS</span> <span style="font-size: large;"><span style="font-size: medium; color: #0000ff;">INC</span> </span><span style="font-size: x-large; color: #ff6600;">NEXT</span> <span style="font-size: xx-large; color: #ffff00;">EXPANSION <span style="font-size: medium; color: #00ffff;">LULZ</span></span><span style="font-size: large;"> <span style="color: #339966;">!</span><span style="font-size: xx-large; color: #ff0000;">!</span><span style="font-size: x-large; color: #0000ff;">!</span><span style="font-size: xx-large; color: #ff00ff;">!</span></span></p><p>Also, I vote troubs get AOE auto attack, so I can decimate badgers while mindlessly zerging once naggy hits.</p>

Olihin
10-14-2009, 03:58 PM
<p><cite>YasikoSetsuna wrote:</cite></p><blockquote><p>So, from what I understand, so far...</p><p><span style="font-size: large;"><span style="font-size: x-large; color: #ff00ff;">2H</span> </span><span style="font-size: xx-large; color: #008000;">MYTHICLS</span> <span style="font-size: large;"><span style="font-size: medium; color: #0000ff;">INC</span> </span><span style="font-size: x-large; color: #ff6600;">NEXT</span> <span style="font-size: xx-large; color: #ffff00;">EXPANSION <span style="font-size: medium; color: #00ffff;">LULZ</span></span><span style="font-size: large;"> <span style="color: #339966;">!</span><span style="font-size: xx-large; color: #ff0000;">!</span><span style="font-size: x-large; color: #0000ff;">!</span><span style="font-size: xx-large; color: #ff00ff;">!</span></span></p><p>Also, I vote troubs get AOE auto attack, so I can decimate badgers while mindlessly zerging once naggy hits.</p></blockquote><p>Lol.  I meant the better of any 2H weapon in the game.  Conspiracy!</p>

Sprin
10-14-2009, 04:10 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>YasikoSetsuna wrote:</cite></p><blockquote><p>So, from what I understand, so far...</p><p><span style="font-size: large;"><span style="font-size: x-large; color: #ff00ff;">2H</span> </span><span style="font-size: xx-large; color: #008000;">MYTHICLS</span> <span style="font-size: large;"><span style="font-size: medium; color: #0000ff;">INC</span> </span><span style="font-size: x-large; color: #ff6600;">NEXT</span> <span style="font-size: xx-large; color: #ffff00;">EXPANSION <span style="font-size: medium; color: #00ffff;">LULZ</span></span><span style="font-size: large;"> <span style="color: #339966;">!</span><span style="font-size: xx-large; color: #ff0000;">!</span><span style="font-size: x-large; color: #0000ff;">!</span><span style="font-size: xx-large; color: #ff00ff;">!</span></span></p><p>Also, I vote troubs get AOE auto attack, so I can decimate badgers while mindlessly zerging once naggy hits.</p></blockquote><p>Lol.  <span style="color: #ff0000;">I meant the better of any 2H weapon in the game</span>.  Conspiracy!</p></blockquote><p>Every conspiracy needs a good cover up story... i believe, sir, you just started the cover up story!!! CONSPIRACY!!!!</p>

Muusic
10-15-2009, 05:43 PM
<p>LoL at the Aoe autocast.....Poor Snow Badgers must be reincarnated WOW players or something. And since they expanded the population cap for Kylong for the whiffleball servers, is it actually possible to mindlessly zerg anymore at 2 frames per minute? </p>

Bigmik22
10-16-2009, 06:17 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p><p>I changed it to be the same as Ghost which was just a bit low and I moved it up a notch, same with all two handed weapons for PVP.   So nothing but the multiplier was changed, and that means that I either need to go back and check out the damage and see if that needs tunning or that I made a mistake and now you only telling me when I fixed it but not before when it was broken...</p><p>Olihin</p></blockquote><p>Heya</p><p>Maybe I got something wrong, but speaking from my head (values might be a few points + or - ):</p><p>The max damage for the Purifier now is 194, used to be 237, while the mythical has 256 and last expansion offhand Nightmare Wraps have 220. Legendary offhands from tso have about 190... so my argument is simply that this value has gone wrong, and was on par with normal raid weapons (Void Knuckles 237), but now it's worse than old stuff. I wasn't referring to the pvp damage multiplier at all.</p>

Notsovileprie
10-16-2009, 06:49 AM
<p><cite>Bigmik22 wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p><p>I changed it to be the same as Ghost which was just a bit low and I moved it up a notch, same with all two handed weapons for PVP.   So nothing but the multiplier was changed, and that means that I either need to go back and check out the damage and see if that needs tunning or that I made a mistake and now you only telling me when I fixed it but not before when it was broken...</p><p>Olihin</p></blockquote><p>Heya</p><p>Maybe I got something wrong, but speaking from my head (values might be a few points + or - ):</p><p>The max damage for the Purifier now is 194, used to be 237, while the mythical has 256 and last expansion offhand Nightmare Wraps have 220. Legendary offhands from tso have about 190... so my argument is simply that this value has gone wrong, and was on par with normal raid weapons (Void Knuckles 237), but now it's worse than old stuff. I wasn't referring to the pvp damage multiplier at all.</p></blockquote><p>The items proc is grossly Overpowered, and its still a decent weapon overall, and before you say you mean for PvE, The PvP gear is made for PvP.</p>

Darkor
10-16-2009, 08:17 AM
<p><cite>Bigmik22 wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p><p>I changed it to be the same as Ghost which was just a bit low and I moved it up a notch, same with all two handed weapons for PVP.   So nothing but the multiplier was changed, and that means that I either need to go back and check out the damage and see if that needs tunning or that I made a mistake and now you only telling me when I fixed it but not before when it was broken...</p><p>Olihin</p></blockquote><p>Heya</p><p>Maybe I got something wrong, but speaking from my head (values might be a few points + or - ):</p><p>The max damage for the Purifier now is 194, used to be 237, while the mythical has 256 and last expansion offhand Nightmare Wraps have 220. Legendary offhands from tso have about 190... so my argument is simply that this value has gone wrong, and was on par with normal raid weapons (Void Knuckles 237), but now it's worse than old stuff. I wasn't referring to the pvp damage multiplier at all.</p></blockquote><p>Fine, up the dmg but remove the 5 % reuse on CAs and the basecombat art dmg. Some people have no clue how powerfull some of the other stats are on that weapon /sigh.</p>

Bigmik22
10-16-2009, 08:40 AM
<p>I understand that you don't like your faced punched, but don't derail this thread to a envy rant please. The fact that the other stats are good doesn't mean other's have to be crap. It is not the case on other items.</p><p>In case you haven't noticed, there is no brawler offhand in raiding that is even close to the scout off-hands, the only one that is so-so is an avatar one (Fist of Judgement i think), that is almost impossible to get on a pvp server. Go compare Strategist's Field Dagger to Void Knuckles, or even the Empowered Talon of Milyex (or whats it called). Btw have you noticed that Gozak drops an uber hat for everyone BUT a brawler? Here comes at least one decent offhand for a brawler, and it gets nerfed right away.</p>

Faenril
10-16-2009, 08:54 AM
Well, pvp items should not fix holes in pve itemization. If there is no good off hander obtained through pve make a post in itemization forum asking for one to be added to some raid mob loot table and see how it turns out. If your problem is that Purifier now sucks for pvp and you will drop it for void knuckles for instance, that's another story. But I strongly doubt you will drop it tbh... Also with the max_dmg + 1 rule not applying to pvp crits it's not like spread or top end damage matter as much as in pve.

Bigmik22
10-16-2009, 09:04 AM
<p>This, again, is irrelevant. The item had average damage, now it has very weak damage. There was no good reason to do that, while only the pvp damage multiplier had to be changed.</p><p>Don't tell me that pve and pvp shouldn't mix, because it does. This is a game where pvp is an add-on, and those that you see most beastly in pvp, are those with high end pve items.</p><p>It would be good if non-brawler players would stop posting here, because all I see is people who want other's nerfed because they feel they have trouble beating them. Decreasing my weapon's damage won't stop brawlers from pushing your face into the ground, if you don't know how to beat a brawler, you fail, stop nerf calls to make up for your failure. This immature both as a person and as a player.</p><p>The most funny thing is that people cry about the Purifier damage, while brawler's autoattack damage is the lowest of all melee classes. The haste is better, but if you allow for plenty of hits to land, you either fail or the brawler is very skilled. In both cases, your death is justified.</p>

Faenril
10-16-2009, 09:33 AM
<p><cite>Bigmik22 wrote:</cite></p><blockquote><p>This, again, is irrelevant. The item had average damage, now it has very weak damage. There was no good reason to do that, while only the pvp damage multiplier had to be changed.</p><p>Don't tell me that pve and pvp shouldn't mix, because it does. This is a game where pvp is an add-on, and those that you see most beastly in pvp, are those with high end pve items.</p><p><span style="color: #ff0000;"></span></p><p><span style="color: #00ff00;"><span style="color: #ff0000;">I'm not saying that they shouldn't mix. I'm saying that if there is really a lack of pve off handers for brawlers one should be added. As adding a good one to the pvp vendor only fixes the issue for the pvp crowd. As you said pvp is an add-on. Core problems don't get fixed with add-ons.</span></span></p><p><span style="color: #ff0000;">It's like if they added a brawler hat to the pvp merchant because Gozak drops none, to reuse your own example. That would be silly now wouldn't it ?</span></p><p>It would be good if non-brawler players would stop posting here, because all I see is people who want other's nerfed because they feel they have trouble beating them. Decreasing my weapon's damage won't stop brawlers from pushing your face into the ground, if you don't know how to beat a brawler, you fail, stop nerf calls to make up for your failure. This immature both as a person and as a player.</p><p><span style="color: #ff0000;">Well my monk is 78 and I plan to get it to 80 before the merge. Purifier is my first priority in the pvp items. All I see is someone crying because his pvp off hander is not the best (pre avatar ?) pve off hander anymore. And no one called nerf btw.</span></p><p>The most funny thing is that people cry about the Purifier damage, while brawler's autoattack damage is the lowest of all melee classes. The haste is better, but if you allow for plenty of hits to land, you either fail or the brawler is very skilled. In both cases, your death is justified.</p><p><span style="color: #ff0000;">The only person crying about purifier damage since it has been scaled back is you. If you think that having a higher rating than your myth was intended then I don't know what to say...</span></p></blockquote>

Bigmik22
10-16-2009, 09:50 AM
<p>I have no time to look through posts atm, but there were "nerf Purifier" posts before, and that is why it was nerfed.</p><p>I dont want it to be better than the myth. It's pve damage was average, and that's where it is fine. Now it is completely subpar, and that is not. The damage rating was similar to that of the mythical only because of the minimum damage, which is irrelevant. Clearly you have little clue about what you are referring to. Would be nice if you played some of the high end content with your brawler before you criticize those that did.</p><p>Let's try this: Ghost damage is OP, lets make it do 290 max pve damage instead of 344. Let's see the post spam after that nerf.</p>

Faenril
10-16-2009, 10:09 AM
Well I believe ppl willing the purifier nerfed mostly complained about its proc, not so much the damage. I fully understand your issue, it's now a sub par pve weapon due to its low spread... But I personnally don't think it matters much. Maybe Olihin can get the item changed to have a wider spread while keeping the same rating, so that it's viable pve weapon too.

Notsovileprie
10-16-2009, 02:40 PM
<p><cite>Notsovilepriest wrote:</cite></p><blockquote><p><cite>Bigmik22 wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones... <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p><p>I changed it to be the same as Ghost which was just a bit low and I moved it up a notch, same with all two handed weapons for PVP.   So nothing but the multiplier was changed, and that means that I either need to go back and check out the damage and see if that needs tunning or that I made a mistake and now you only telling me when I fixed it but not before when it was broken...</p><p>Olihin</p></blockquote><p>Heya</p><p>Maybe I got something wrong, but speaking from my head (values might be a few points + or - ):</p><p>The max damage for the Purifier now is 194, used to be 237, while the mythical has 256 and last expansion offhand Nightmare Wraps have 220. Legendary offhands from tso have about 190... so my argument is simply that this value has gone wrong, and was on par with normal raid weapons (Void Knuckles 237), but now it's worse than old stuff. I wasn't referring to the pvp damage multiplier at all.</p></blockquote><p>The items proc is grossly Overpowered, and its still a decent weapon overall, and before you say you mean for PvE, The PvP gear is made for PvP.</p></blockquote>

Silverzx
10-16-2009, 04:03 PM
<p>yeah it really does need a bigger spread more in line with the other pvp weapons like ghost. dmg rating doesn't mean much when max dmg on the weapon is what counts not average.</p>

Dorsan
10-17-2009, 12:04 AM
<p><cite>Naemesis@Nagafen wrote:</cite></p><blockquote>Maybe Olihin can get the item changed to have a wider spread while keeping the same rating, so that it's viable pve weapon too.</blockquote><p>No! PvP gear is for PvP. What it does in PvE is irrelevant.</p>

Ol
10-18-2009, 12:48 AM
<p>Brawlers cant have one good thing right?</p>

Notsovileprie
10-18-2009, 01:13 AM
<p>How many times does it have to be said, This weapon is more than powerful enough for PvP which is what the item is designed for. The proc is super powerful alone, and it has a decent spread for a brawler weapon as is, so its fine where it is. The PvP dev is not here to balance PvP weapons for PvE, since they are designed for...PVP!</p>

Paikis
10-18-2009, 03:59 AM
<p><cite>Notsovilepriest wrote:</cite></p><blockquote><p>How many times does it have to be said, This weapon is more than powerful enough for PvP which is what the item is designed for. The proc is super powerful alone, and it has a decent spread for a brawler weapon as is, so its fine where it is. The PvP dev is not here to balance PvP weapons for PvE, since they are designed for...PVP!</p></blockquote><p>While I do agree, I'd also take everything you said with a grain of salt, since you're now a dirty exile and therefore can't actually get this gear.</p>

ChaoticVisions
10-18-2009, 06:32 AM
<p><cite>Ocik@Nagafen wrote:</cite></p><blockquote><p>Brawlers cant have one good thing right?</p></blockquote><p>Lol. Yeah. Because 25 seconds of melee immunity, 30 seconds of anti CC, a great self heal, and a slew of other neat tools for PvP just aren't enough. ): I feel ya, man. Really.</p>

Ol
10-18-2009, 01:04 PM
<p>Oh by the way, if your all arguing that pvp armor should be effiecient for pvp and not for pve, can someone tell me why sk pvp armor has +taunt amount?</p>

Dorsan
10-18-2009, 02:18 PM
Honestly when it comes to crusaders, all we can do is watch and be amazed. No point in making any comments regarding items/skills or anything related crusaders unless you want a thread locked.

Rotate
10-23-2009, 11:59 AM
<p>I agree nerfing the max damage on the weapon was a little to hard, it put it inline with legendary weapons as for as its dps goes. Its min damage should of got nerfed down bringing down its dps raiting.  Most of our dps comes from our auto attacks =p. Well Monks for sure anyway.</p>

bladechef
10-23-2009, 10:52 PM
<p>the weapon could have a 30-130 spread and still be viable</p><p>All those blue numbers and effects + one of the best procs available for PvP (which they added dmg and increased trigger to) and noobz still cry because it doesn't hit as hard as myth... WHAAAAAAAAAA</p>

Ol
10-23-2009, 10:58 PM
<p><cite>bladechef wrote:</cite></p><blockquote><p>the weapon could have a 30-130 spread and still be viable</p><p>All those blue numbers and effects + one of the best procs available for PvP (which they added dmg and increased trigger to) and noobz still cry because it doesn't hit as hard as myth... WHAAAAAAAAAA</p></blockquote><p>Have you ever played a brawler? seriously</p>

Rotate
10-24-2009, 12:35 AM
<p>Increased trigger? lol the proc still procs the same amount as it did before.. just cuz they changed the number it shows..... it isnt procing any more then items i have with a 1.8 proc chance. And if ur pvp strat = rely on buff strip proc to go off for you to win a fight? GL with that.   I never used it before becuse it was a 4 delay weapon and all our other weapons were 2.5 delay.   They finaly changed it to a 2.5 delay to match so we can actualy do dps with it..  And now its max hit gets nerfd down to that of a legendary weapon. And so its back in the bank not getting used again.</p>

Natthan
10-24-2009, 01:17 AM
<p><cite>Notsovilepriest wrote:</cite></p><blockquote><p>How many times does it have to be said, This weapon is more than powerful enough for PvP which is what the item is designed for. The proc is super powerful alone, and it has a decent spread for a brawler weapon as is, so its fine where it is. The PvP dev is not here to balance PvP weapons for PvE, since they are designed for...PVP!</p></blockquote>

Ol
10-24-2009, 08:30 PM
<p><cite>Natthan@Venekor wrote:</cite></p><blockquote><p><cite>Notsovilepriest wrote:</cite></p><blockquote><p>How many times does it have to be said, This weapon is more than powerful enough for PvP which is what the item is designed for. The proc is super powerful alone, and it has a decent spread for a brawler weapon as is, so its fine where it is. The PvP dev is not here to balance PvP weapons for PvE, since they are designed for...PVP!</p></blockquote></blockquote><p>once again i want to mention how every piece of sk pvp armor has +taunt amount, something that has absolutely nothing to do with pvp. Nothing even mentioned about that</p>

Natthan
10-24-2009, 11:50 PM
How much do you think the taunt amount really helps and I'm betting it was an oversight. The weapon is fine, The proc is stupid OP and the wep still is decent damage to top it off.

bladechef
10-26-2009, 05:38 PM
<p><cite>Rotate@Nagafen wrote:</cite></p><blockquote><p>Increased trigger? lol the proc still procs the same amount as it did before.. just cuz they changed the number it shows..... it isnt procing any more then items i have with a 1.8 proc chance. And if ur pvp strat = rely on buff strip proc to go off for you to win a fight? GL with that.   I never used it before becuse it was a 4 delay weapon and all our other weapons were 2.5 delay.   They finaly changed it to a 2.5 delay to match so we can actualy do dps with it..  And now its max hit gets nerfd down to that of a legendary weapon. And so its back in the bank not getting used again.</p></blockquote><p>you DID use it before.  In every fight we ever had you were stripping buffs.  And "relying" on the proc is a far cry from "Having" the proc.  You don't need to rely on it at all.  It is there.  It is an extremely powerful tool.  It procs 3.0 now and whether you want to claim that it isn't increased or not it DID get increased.  So the damage is down, but now so is the delay while the proc got better.  For PvP (which it is intended) it is still top 3 offhands for any brawler and you don't need to do anything, aside from spend 2 hours in TG, to get it.  The "nerf" was justified and appropriate. </p><p>Everyone knows it sux to be given something then have it taken away, but you can't credibly deny that it was too easy/cheap for a weapon of its calibur</p>

Taldier
10-26-2009, 06:04 PM
<p><cite>bladechef wrote:</cite></p><blockquote><p>Everyone knows it sux to be given something then have it taken away, but you can't credibly deny that it was too easy/cheap for a weapon of its calibur</p></blockquote><p>I honestly think the problem here is simply that our itemization in general is horrible.  Basically every other class gets a vast array of equipable offhand/secondary items.  Brawlers get 4-5 pieces of junk, nightmare wraps, purifier, and then a couple high end tso raid weapons.</p><p>Thus you get complaints about purifier, simply because its almost the only decent thing brawlers have to equip until you start farming some of the later raid bosses in tso.</p><p>Obviously it shouldnt have been rated higher than a myth weapon, but I honestly have to say they probably nerfed it the wrong way, low end damage is still very high, which artificially inflates the rating on a weapon with very little spread.</p>

Darry
10-27-2009, 08:39 AM
<p>Give the weapon a decent spread (1:3 ratio = not worth using even with the proc) and make it crushing, saying it's a blade is a poor excuse if you look at the monks mythical, that's a blade and does crushing damage, why the hell would you make an item for brawlers that is slashing in RoK/TSO?</p><p>Seriously just think about this and make it crushing like you did for void knuckles.</p>

Rotate
11-01-2009, 09:15 AM
<p><cite>bladechef wrote:</cite></p><blockquote><p><cite>Rotate@Nagafen wrote:</cite></p><blockquote><p>Increased trigger? lol the proc still procs the same amount as it did before.. just cuz they changed the number it shows..... it isnt procing any more then items i have with a 1.8 proc chance. And if ur pvp strat = rely on buff strip proc to go off for you to win a fight? GL with that.   I never used it before becuse it was a 4 delay weapon and all our other weapons were 2.5 delay.   They finaly changed it to a 2.5 delay to match so we can actualy do dps with it..  And now its max hit gets nerfd down to that of a legendary weapon. And so its back in the bank not getting used again.</p></blockquote><p>you DID use it before.  In every fight we ever had you were stripping buffs.  And "relying" on the proc is a far cry from "Having" the proc.  You don't need to rely on it at all.  It is there.  It is an extremely powerful tool.  It procs 3.0 now and whether you want to claim that it isn't increased or not it DID get increased.  So the damage is down, but now so is the delay while the proc got better.  For PvP (which it is intended) it is still top 3 offhands for any brawler and you don't need to do anything, aside from spend 2 hours in TG, to get it.  The "nerf" was justified and appropriate. </p><p>Everyone knows it sux to be given something then have it taken away, but you can't credibly deny that it was too easy/cheap for a weapon of its calibur</p></blockquote><p>Its extreamply powerful? go out pvpn.. ya prob wont be out there longer then 10 mins and get striped of buffs.. lol and its not from a brawler =p... but anway hey take away the proc give me a higher top end damage on it, and give me the proc ghost has.</p><p>i got the weapon when it was first introduced. in rok and it was 4 delay.. slashing.. crappy match for monk weapons.. i used it when i first got it.. cuz well monks had very limited choice of weapons.  once i got a decent offhand i never used it again until they recently changed it to 2.5 its still worthless slashing. but the damage was nice they just needed to lower the min damage on it to make you [Removed for Content] happy that just look at the dps rating of a weapon.  but w/e i dont really care just good news next expansion they fixing our avoidance isuses pve.. witch will prob be op pvp... even more and make u peeps cry.. lol</p><p>ps. as for as pvp items easy to get.. i always disliked the wrist system.. and still do.. i miss the days when tokens droped off bodies.</p>