View Full Version : Make void shards tradeable.
CoLD MeTaL
10-08-2009, 06:51 PM
<p>So that we can buy what we need.</p><p>This is not making people group together. It is just a ridiculous time sink to amke us grind the same content over and over. The new expansion will be here soon, please make them tradeable and brokerable.</p>
Gisallo
10-08-2009, 07:08 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>So that we can buy what we need.</p><p>This is not making people group together. It is just a ridiculous time sink to amke us grind the same content over and over. The new expansion will be here soon, please make them tradeable and brokerable.</p></blockquote><p>They already changed it so they were not. crafters used to be able to use their own shards to make gear for other people. I still see plenty of groups, especially DD groups going in level chat. People are still going for shards. The shard gear is just too good to make the shards just outright buyable with plat I think. Also as I understand it they are going to be keeping the shard gear theory in the next expansion, so making them tradeable would kill the time sink for the new expansion.</p>
Eveningsong
10-08-2009, 07:18 PM
<p>They are already heirloom. Use whatever character you do best with in the TSO instances and just pass the shards along to whatever alt(s) you want. Unfortunately this doesn't help with multiple accounts, but if you box already it shouldn't be any harder taking multiple toons through the instances. It is already so easy to get shards I can't see why someone should be able to buy them with plat. If you find it that hard to get groups for shards, use the chronomages to self-mentor and do grey zones for them. </p>
Eugam
10-09-2009, 03:49 AM
<p>Remove sets/set bonus from game. Problem solved <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Deveryn
10-09-2009, 06:39 AM
<p><cite>Eugam wrote:</cite></p><blockquote><p>Remove sets/set bonus from game. Problem solved <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Sets preceded shards. How does that solve anything?</p>
Yimway
10-09-2009, 11:28 AM
<p>Instead, I think from the dev chat lastnight, they going to make shards drop like candy for halloween <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Its fine, this late in the expansion you should all have the shard gear you need/want since SF is going to be ballanced between a mixture of shard+MC gear.</p>
Gaige
10-09-2009, 12:14 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Its fine, this late in the expansion you should all have the shard gear you need/want since SF is going to be ballanced between a mixture of shard+MC gear.</p></blockquote><p>The entire expansion will be a joke then, since basically everyone is geared better than that.</p>
urgthock
10-09-2009, 02:57 PM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Its fine, this late in the expansion you should all have the shard gear you need/want since SF is going to be ballanced between a mixture of shard+MC gear.</p></blockquote><p>The entire expansion will be a joke then, since basically everyone is geared better than that.</p></blockquote><p>I believe he more than likely meant entry level. Not throughout the content of the entire expansion.</p>
Xalmat
10-11-2009, 04:00 PM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Its fine, this late in the expansion you should all have the shard gear you need/want since SF is going to be ballanced between a mixture of shard+MC gear.</p></blockquote><p>The entire expansion will be a joke then, since basically everyone is geared better than that.</p></blockquote><p>The expansion is almost over anyway. Does it really matter at this point?</p><p>I would be an advocate of reducing the void shard cost of existing armor once Sentinel's Fate is released, however. Void Shard armor would make excellent armor for entry into tier 9, just so long as mastercrafted is equal, or slightly superior, at level 82. And I imagine void shards will become quite scarce at that point, too, as people stop running the zones.</p>
Gisallo
10-11-2009, 07:20 PM
<p><cite>urgthock wrote:</cite></p><blockquote><p><cite>Gage wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Its fine, this late in the expansion you should all have the shard gear you need/want since SF is going to be ballanced between a mixture of shard+MC gear.</p></blockquote><p>The entire expansion will be a joke then, since basically everyone is geared better than that.</p></blockquote><p>I believe he more than likely meant entry level. Not throughout the content of the entire expansion.</p></blockquote><p>Actually if you look at the info they put out regarding at fan faire regarding there being to big a gap between raiders and non-raiders and two issues presented on these forums, the proposed gear degredation system and the now live Avatar gear nerfs, its not about entry level.</p><p>The rationalization for the Avatar gear nerfs was that even with the proposed gear degredation systems 66% total nerfing of gear over 10 levels, Avatar gear would still be better than the BEST level 90 gear. With that in mind its pretty clear that t9 gear will actually be worse than t8 gear, its just that the artificial effective gear level created by the degredation system will just make it look better in terms of comparison.</p><p>When you put that together with Brenlo's and other dev staffs consistent statements at Fan Faire that the difference between hard core raiders and more casual players is too broad, and that this needs to change to broaden the games appeal, its not a stretch to say that dev chat was being more broad in their statement regarding the balance and that it will stretch beyond entry level, because the game is already like that. You don't talk about a change if its already status quo.</p>
Dasein
10-11-2009, 07:55 PM
<p><cite>Galibier@Lucan DLere wrote:</cite></p><blockquote><p><cite>urgthock wrote:</cite></p><blockquote><p><cite>Gage wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Its fine, this late in the expansion you should all have the shard gear you need/want since SF is going to be ballanced between a mixture of shard+MC gear.</p></blockquote><p>The entire expansion will be a joke then, since basically everyone is geared better than that.</p></blockquote><p>I believe he more than likely meant entry level. Not throughout the content of the entire expansion.</p></blockquote><p>Actually if you look at the info they put out regarding at fan faire regarding there being to big a gap between raiders and non-raiders and two issues presented on these forums, the proposed gear degredation system and the now live Avatar gear nerfs, its not about entry level.</p><p>The rationalization for the Avatar gear nerfs was that even with the proposed gear degredation systems 66% total nerfing of gear over 10 levels, Avatar gear would still be better than the BEST level 90 gear. With that in mind its pretty clear that t9 gear will actually be worse than t8 gear, its just that the artificial effective gear level created by the degredation system will just make it look better in terms of comparison.</p><p>When you put that together with Brenlo's and other dev staffs consistent statements at Fan Faire that the difference between hard core raiders and more casual players is too broad, and that this needs to change to broaden the games appeal, its not a stretch to say that dev chat was being more broad in their statement regarding the balance and that it will stretch beyond entry level, because the game is already like that. You don't talk about a change if its already status quo.</p></blockquote><p>The thing is, gear degredation as proposed so far only applies to blue stats - crits, DA, and so on, not the green stats like HP/power and attributes. I don't know if it will apply to procs, although I wouldn't be surprised if it does.</p><p>As the exact details of the gear degredation aren't done yet, and I doubt the itemization for SF is done, either, and we're also going to be seeing changes to the crit/DA system and resists, I don't think you can make any comparisons between TSO and SF gear.</p>
Gisallo
10-11-2009, 09:31 PM
<p><cite>Dasein wrote:</cite></p><blockquote><p>The thing is, gear degredation as proposed so far only applies to blue stats - crits, DA, and so on, not the green stats like HP/power and attributes. I don't know if it will apply to procs, although I wouldn't be surprised if it does.</p><p>As the exact details of the gear degredation aren't done yet, and I doubt the itemization for SF is done, either, and we're also going to be seeing changes to the crit/DA system and resists, I don't think you can make any comparisons between TSO and SF gear.</p></blockquote><p>Normally I would agree with you. </p><p>If it wasn't for Fyreflyte himself specifically saying the just implemented Avatar gear nerf was necessary in order to make it work with the degredation system I wouldn't even be thinking this I would still have a firm wait and see attitude. </p><p>However, if you are nerf gear on live now, before the SF update, and you give as the reason for that nerf something that will not exist until the SF update, you better be pretty well set on making that system reality, because if you are making BIG changes now that seriously sod off an influential portion of your customer base for something that is still in the planning stages, you are pretty dumb imho and are DEFINITELY playing with fire. Could you imagine the anger and accusations of lying leveled at the dev staff if they nerfed the gear they did and did not implement the changes that are alleged to require it? The EQ2 staff already has a SERIOUS credibility deficit for everything from ill advised changes on test (fighter 2.0) to out right scandals (not to be spoken of on this forum). Not carrying through with what has been announced would simply be another hit. </p><p>Now yes there are always exceptions, like Fighter 2.0 where they laid the ground work with the push of TSO to live but didn't follow through because of the out cry, BUT these are few and far between in my 10 years of MMO experience. Usually, SOE especially, they plan things in quite, if we are lucky push them to test without fan fair (if unlucky straight to live) and then wait for the junk to hit the fan.</p>
Yimway
10-12-2009, 11:35 AM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Its fine, this late in the expansion you should all have the shard gear you need/want since SF is going to be ballanced between a mixture of shard+MC gear.</p></blockquote><p>The entire expansion will be a joke then, since basically everyone is geared better than that.</p></blockquote><p>Gage, I meant people starting SF will be geared in a mixture of t2 shard gear and level 82 MC.</p><p>I'm saying, from what information has been communicated, thats where the content is being scaled to start at.</p><p>As such, it makes sense to make shards plentiful now so that alts and slow movers can get the gear needed not to be grossly behind when SF launches.</p>
feldon30
10-12-2009, 12:06 PM
Shards will drop on Halloween from random mobs. Problem solved.
Dareena
10-12-2009, 12:16 PM
<p>It'll be interesting to see if the shards will be body drops (like the Halloween candy) or chest drops. Also it'll be interesting to see if there is a zone or mob level range restriction on these drops. Or if their drop rate is similar to last year's candy.</p><p>I can see the humor in the potential drops of void shards in lower level zones if they do it like the candy set up. The number of low level chat questions would be really interesting. </p>
CoLD MeTaL
10-12-2009, 12:23 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>Shards will drop on Halloween from random mobs. Problem solved.</blockquote><p>Not when you still need something like 700-800 for the 80s that don't have shard armor yet.</p>
Dareena
10-12-2009, 12:33 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>Not when you still need something like 700-800 for the 80s that don't have shard armor yet. </p></blockquote><p>Umm... Well that's a high quote. Unless you're outfiting an entire stable of 80th characters, you should ever need that many shards. Now if you're a class like my Inquisitor alt that;s looking at 2 - 2.5 sets worth of shard armor (from various sets), then it's going to cost a pretty penny. But the only real issue is getting your 1st character to the T2 armor & Imbued jewelry status (with some Elemental shard items as well). Once you reach that point, it becomes much easier to farm up more shards for your alts.</p>
bks6721
10-12-2009, 04:34 PM
<p><cite>Gage wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Its fine, this late in the expansion you should all have the shard gear you need/want since SF is going to be ballanced between a mixture of shard+MC gear.</p></blockquote><p>The entire expansion will be a joke then, since basically everyone is geared better than that.</p></blockquote><p>Did RoK require relic gear from T7? Same difference. The BEGINNING of T9 should be doable with MC or it becomes a roadblock sometime down the road for leveling alts.</p>
Dasein
10-12-2009, 04:48 PM
<p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Gage wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Its fine, this late in the expansion you should all have the shard gear you need/want since SF is going to be ballanced between a mixture of shard+MC gear.</p></blockquote><p>The entire expansion will be a joke then, since basically everyone is geared better than that.</p></blockquote><p>Did RoK require relic gear from T7? Same difference. The BEGINNING of T9 should be doable with MC or it becomes a roadblock sometime down the road for leveling alts.</p></blockquote><p>It really depends on what sort of content you plan on doing early in the next expansion. If you want to jump right into the heroic zones, taking on yellow and orange-con encounters, then you'll likely need T2+ gear, but if you plan to solo for a bit, get a few levels and then your T9 MC gear, that would work, too.</p>
Gisallo
10-12-2009, 05:13 PM
<p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Gage wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Its fine, this late in the expansion you should all have the shard gear you need/want since SF is going to be ballanced between a mixture of shard+MC gear.</p></blockquote><p>The entire expansion will be a joke then, since basically everyone is geared better than that.</p></blockquote><p>Did RoK require relic gear from T7? Same difference. The BEGINNING of T9 should be doable with MC or it becomes a roadblock sometime down the road for leveling alts.</p></blockquote><p>There is a difference Pauly, Relic Armor was raid only there really is a BIG difference. When you look at t1 shard armor it is in the exact same spot scale wise to TSO raid gear, that RoK legendary was to RoK raid gear. SOE has ALWAYS balanced the next expansion around Mastercrafted and instance legendary. All they did with TSO is remove the randomness of you getting those legendary class set pieces from running an instance and made it a sure thing via you farming for shards, a more tedious yes, but far more certain process. </p><p>If you only did the single shard quest daily (a dang quick and easy quest to do after the first time because of some annoying prereqs), every person on the server could easily be in t2 shard armor right now and riding a shard bear. As a matter of fact (imho) once they introduced the daily solo shard quest it became easier to get shards than rare mats for master crafted gear. As long as its balanced on T1 shard armor AND master crafted it won't be an issue. The only real use for T1 shard armor is that it is a prereq to get t2, there really isn;t that huge a difference between it and Mastercrafted </p>
Valdimere
10-12-2009, 06:19 PM
<p>I don't know. I don't really see an issue with allowing us to sell our extra shards. It's not like shard armor will be the best in the game after the expansion comes out. Heck with armor degredation going in to the game, it certainly wont be the best in the game because as soon as you ding level 81, it will start degrading in value.</p>
CoLD MeTaL
10-12-2009, 06:54 PM
<p><cite>Galibier@Lucan DLere wrote:</cite></p><blockquote>There is a difference Pauly, Relic Armor was raid only there really is a BIG difference. When you look at t1 shard armor it is in the exact same spot scale wise to TSO raid gear, that RoK legendary was to RoK raid gear. SOE has ALWAYS balanced the next expansion around Mastercrafted and instance legendary. All they did with TSO is remove the randomness of you getting those legendary class set pieces from running an instance and made it a sure thing via you farming for shards, a more tedious yes, but far more certain process. <p>If you only did the single shard quest daily (a dang quick and easy quest to do after the first time because of some annoying prereqs), every person on the server could easily be in t2 shard armor right now and riding a shard bear. As a matter of fact (imho) once they introduced the daily solo shard quest it became easier to get shards than rare mats for master crafted gear. As long as its balanced on T1 shard armor AND master crafted it won't be an issue. The only real use for T1 shard armor is that it is a prereq to get t2, there really isn;t that huge a difference between it and Mastercrafted </p></blockquote><p>Uh, You need about 200 shard for T2 gear and jewelry (Forget the bear). If you can run the solo shard instance 1 per day M-F like a real job (an doesn't that sounds like fun) that is over 1 year for the gear. another 2-3 months for the bear. And the solo shard quest hasn't even been out for a year.</p><p>Void shards were asinine imo, esp that they were not tradeable and sellable from the beginning then exploited then exploit closed.</p><p>I have 9 level 80s to outfit, i do every grey shard run i can almost like a job. I now have 3 chars in T2, and most in T1. ugh.</p><p>Actually i gave up on 6 of the chars now, but I didn't want to do so. I felt forced to by current mechanics. </p><p>Add on top of that the grind to 200AA and you have imo an utter fail.</p>
Kendricke
10-12-2009, 07:17 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p><cite>Galibier@Lucan DLere wrote:</cite></p><blockquote>There is a difference Pauly, Relic Armor was raid only there really is a BIG difference. When you look at t1 shard armor it is in the exact same spot scale wise to TSO raid gear, that RoK legendary was to RoK raid gear. SOE has ALWAYS balanced the next expansion around Mastercrafted and instance legendary. All they did with TSO is remove the randomness of you getting those legendary class set pieces from running an instance and made it a sure thing via you farming for shards, a more tedious yes, but far more certain process. <p>If you only did the single shard quest daily (a dang quick and easy quest to do after the first time because of some annoying prereqs), every person on the server could easily be in t2 shard armor right now and riding a shard bear. As a matter of fact (imho) once they introduced the daily solo shard quest it became easier to get shards than rare mats for master crafted gear. As long as its balanced on T1 shard armor AND master crafted it won't be an issue. The only real use for T1 shard armor is that it is a prereq to get t2, there really isn;t that huge a difference between it and Mastercrafted </p></blockquote><p>Uh, You need about 200 shard for T2 gear and jewelry (Forget the bear). If you can run the solo shard instance 1 per day M-F like a real job (an doesn't that sounds like fun) that is over 1 year for the gear. another 2-3 months for the bear. And the solo shard quest hasn't even been out for a year.</p><p>Void shards were asinine imo, esp that they were not tradeable and sellable from the beginning then exploited then exploit closed.</p><p>I have 9 level 80s to outfit, i do every grey shard run i can almost like a job. I now have 3 chars in T2, and most in T1. ugh.</p><p>Actually i gave up on 6 of the chars now, but I didn't want to do so. I felt forced to by current mechanics. </p><p>Add on top of that the grind to 200AA and you have imo an utter fail.</p></blockquote><p>Game mechanics shouldn't be balanced around players who are trying out to outfit nine characters. If the mechanics were set up in such a way to make the game reasonable for outfitting nine characters, the game mechanics would be far too easy or fast for players who are only outfitting one character. </p><p>That said, if you do have nine characters who you do actually play equally, there should be little issue in running solo shard quests on each character once per day. The quest goes very quickly even if soloed and even faster if you group up a few of your characters together. </p><p>Of course, if you're only soloing, I have a hard time understanding why it is you require T2 gear in the first place, since T2 isn't required for any solo content in the game. Absolutely the bear shouldn't be considered required gear - I never picked it up on any of my characters and somehow I manage to avoid feeling as if I'm missing out on content. </p><p>That said, I had hoped you'd realized that void shards were never intended as a true currency. Void shards were intended as a way to provide measured rewards that you could work toward instead of relying only upon the randomness of previous dungeon drops. Instead of running a dungeon over and over and over hoping for a rare set piece to drop, each run through a dungeon allowed you to work toward a reward of your own choosing. Instead of thinking of void shards as a replacement for platinum, you'd do better to think of it as a different form of AA experience - which is also a non-tradable currency your character earns.</p>
<p>Well I will say that grind for shards has been so boring for me and I hate this expansion. I would really hate for the next expansion to resemble tso. Not offering much overland exploration to me made this expansion terrible.</p>
Valdimere
10-12-2009, 08:42 PM
<p><cite>Aull wrote:</cite></p><blockquote><p>Well I will say that grind for shards has been so boring for me and I hate this expansion. I would really hate for the next expansion to resemble tso. Not offering much overland exploration to me made this expansion terrible.</p></blockquote><p>TSO and it's shard quest driven instances was the worst expansion I have ever played in EQ2. I hate it. I much more preferred RoK and Faydwer.</p>
Gisallo
10-13-2009, 12:11 AM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>Uh, You need about 200 shard for T2 gear and jewelry (Forget the bear). If you can run the solo shard instance 1 per day M-F like a real job (an doesn't that sounds like fun) that is over 1 year for the gear. another 2-3 months for the bear. And the solo shard quest hasn't even been out for a year.</p><p>Void shards were asinine imo, esp that they were not tradeable and sellable from the beginning then exploited then exploit closed.</p><p>I have 9 level 80s to outfit, i do every grey shard run i can almost like a job. I now have 3 chars in T2, and most in T1. ugh.</p><p>Actually i gave up on 6 of the chars now, but I didn't want to do so. I felt forced to by current mechanics. </p><p>Add on top of that the grind to 200AA and you have imo an utter fail.</p></blockquote><p>First I said AFTER they introduced. I simply assumed that people knew I meant that this would be in conjunction with run instance zones. Also with the single shard being heirloom and taking MAYBE 15-20 minute of your time, as long as your characters are on the same account thats 9 shards a day a day for maybe 2 hours worth of work. If some of them are on different accounts quicker cause you can box.</p><p>As for having 9 toons at 80 how would you have equipped all of these toons in RoK? The gear that was the t2 shard gear of ROK was all instance drops for the most part governed by the RNG and the majority of slots were NOT tradeable. Yeah the stuff from Sebs and Chardok were tradeable BUT that wasn't t2 level stuff, heck it was arguably not as good as master crafted for some slots and classes. It would be a LOT harder to gear out toons 80's under those conditions than it is now imho. </p>
CoLD MeTaL
10-13-2009, 10:36 AM
<p><cite>Kendricke wrote:</cite></p><blockquote><p>Game mechanics shouldn't be balanced around players who are trying out to outfit nine characters. If the mechanics were set up in such a way to make the game reasonable for outfitting nine characters, the game mechanics would be far too easy or fast for players who are only outfitting one character. </p><p>That said, if you do have nine characters who you do actually play equally, there should be little issue in running solo shard quests on each character once per day. The quest goes very quickly even if soloed and even faster if you group up a few of your characters together. </p><p>Of course, if you're only soloing, I have a hard time understanding why it is you require T2 gear in the first place, since T2 isn't required for any solo content in the game. Absolutely the bear shouldn't be considered required gear - I never picked it up on any of my characters and somehow I manage to avoid feeling as if I'm missing out on content. </p><p>That said, I had hoped you'd realized that void shards were never intended as a true currency. Void shards were intended as a way to provide measured rewards that you could work toward instead of relying only upon the randomness of previous dungeon drops. Instead of running a dungeon over and over and over hoping for a rare set piece to drop, each run through a dungeon allowed you to work toward a reward of your own choosing. Instead of thinking of void shards as a replacement for platinum, you'd do better to think of it as a different form of AA experience - which is also a non-tradable currency your character earns.</p></blockquote><p>The problem is no one will group with you if you have less than T2. And that becomes more ingrained in the playerbase daily. In RoK people accepted that an item hadn't dropped for you yet, but now without T2 you are just considered sub-par not groupworthy.</p><p>The solo quest should not have required any pre-requisite quests (just like the missions, so doin 4 hours of quests to get to the point of running a solo shard just cost me 8 shards), and I can still get shard quicker from grey runs.</p>
CoLD MeTaL
10-13-2009, 10:42 AM
<p><cite>Galibier@Lucan DLere wrote:</cite></p><blockquote>First I said AFTER they introduced. I simply assumed that people knew I meant that this would be in conjunction with run instance zones. Also with the single shard being heirloom and taking MAYBE 15-20 minute of your time, as long as your characters are on the same account thats 9 shards a day a day for maybe 2 hours worth of work. If some of them are on different accounts quicker cause you can box.<p>As for having 9 toons at 80 how would you have equipped all of these toons in RoK? The gear that was the t2 shard gear of ROK was all instance drops for the most part governed by the RNG and the majority of slots were NOT tradeable. Yeah the stuff from Sebs and Chardok were tradeable BUT that wasn't t2 level stuff, heck it was arguably not as good as master crafted for some slots and classes. It would be a LOT harder to gear out toons 80's under those conditions than it is now imho. </p></blockquote><p>The dumbest thing $OE did was put 4 hours of quests in front of a 'solo-daily quest'. I kept looking for the solo shard quest, just found it last night. Because instead of grinding faction i was out getting shards in grey zones. 4 hours could cost me 15 shards or more.</p><p>And in RoK as I already mentioned, people would group with you even if you didn't have specific gear, but with shard gear it is now a measuring tool. No T2, no group. No myth, no high level group.</p>
Banditman
10-13-2009, 11:58 AM
<p><cite>Kendricke wrote:</cite></p><blockquote>That said, I had hoped you'd realized that void shards were never intended as a true currency. Void shards were intended as a way to provide measured rewards that you could work toward instead of relying only upon the randomness of previous dungeon drops. Instead of running a dungeon over and over and over hoping for a rare set piece to drop, each run through a dungeon allowed you to work toward a reward of your own choosing. Instead of thinking of void shards as a replacement for platinum, you'd do better to think of it as a different form of AA experience - which is also a non-tradable currency your character earns.</blockquote><p>While I agree, this was the intent with Void Shards, I've got to say they missed the mark.</p><p>Every single piece of equipment that drops in the "Mission" zones (TSO dungeons) should have been available for purchase from the beginning. Then, you run the zones, and earn the shards, OR you get the drop and spend the shards on something else.</p><p>The new shard merchant is a step in the correct direction, but this is how it should have been from the beginning, and then a step beyond.</p>
Neskonlith
10-13-2009, 01:43 PM
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>And in RoK as I already mentioned, people would group with you even if you didn't have specific gear, but with shard gear it is now a measuring tool. No T2, no group. No myth, no high level group. </p></blockquote><p><span style="color: #ff0000;">Yes, when framed that way, a player is in effect being punished for choosing to develop an alt for end-game rather than quitting and going to another game for entertainment. With Heirloom on the shards, it helps a little to feed shards to the weak alt painfully grinding up the AAs.</span></p><p><span style="color: #ff0000;">One big exception I see on my server nowadays is for healer alts, those new characters being groomed to replace all of the burned-out main healers who don't log in anymore, presumably since they must have moved on to find something fun to play.</span></p><p><span style="color: #ff0000;">Sometimes I wish that alts would get a discount on shard costs, something along the lines of having the main character pay full cost to learn the recipes, and then afterwards has the ability to Heirloom gear up alts at a much cheaper rate - </span><span style="color: #ff0000;">might retain more players if you reward them for replaying content.</span></p>
Gilasil
10-13-2009, 02:36 PM
<p><span style="font-size: small; font-family: Times New Roman;">As long as shards are available in large quantities via an exploit they should not be traded.</span></p><p><span style="font-size: small; font-family: Times New Roman;">Fix the exploit, delete shards gained through the exploit, then make them tradeable.</span></p><p><span style="font-size: small; font-family: Times New Roman;">Although it's so late at this point none of this is going to matter for long.</span></p><p><span style="font-size: small; font-family: Times New Roman;">But if they do decide to make them tradeable, they should also fire the clown who let this mess happen to begin with.</span></p>
Neskonlith
10-13-2009, 03:10 PM
<p><cite>Gilasil wrote:</cite></p><blockquote><p><span style="font-family: Times New Roman; font-size: small;">As long as shards are available in large quantities via an exploit they should not be traded.</span></p></blockquote><p><span style="color: #ff0000;">I can understand the aversion to exploits, yet like many things in life, this also appears to be a "grey" issue. In a perfect Norrath, grey shards would be unthinkable. </span></p><p><span style="color: #ff0000;">Perhaps on your server you have a healthy population that can provide "massively multi-player opportunities" to group up, in which case grey shard runs are not needed at all. Yet for low population servers like Venekor, grey shards appear to be the only reasonable way some players can get any at all, since groups have become harder to assemble on a virtually dead server. </span></p><p><span style="color: #ff0000;">Venekor is essentially a solo or part-group game outside of a shrinking primetime. Our raids and raid Alliances are struggling as fewer people log in with no hope of multi-player fun nor entertainment in sight. For such people, grey shard runs are a desperation move as they attempt in some form to play the game they love rather than cancel subscription, as not all people can readily afford to pay an extra fee to transfer a single character over to an active server. </span></p><p><span style="color: #ff0000;">Fortunately for those of us remaining on Venekor, we are soon being merged into Nagafen which will finally give guilds access to other players who log in, finally providing realistic opportunities to actually group up to access content and recruit for diluted raiding rosters.</span></p><p><span style="color: #ff0000;">Thank Rallos, we are <em>finally</em> getting our server merger!</span></p><p><img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p>
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