View Full Version : Is it meant to be like this ?
yahwob
10-04-2009, 07:06 PM
<p>Hi,</p><p>Got my Inquistor up to level 29 now but it's a struggle. I've played a Swashie to level 45 and a monk to 26 and enjoyed them for the melee dps. I could kill mobs easy. trouble is i'm now struggling to kill mobs 2 or 3 levels lower than me with this toon.</p><p>Ok struggle isn't perhaps the right word but at 29 if I try and take on a blue mob it will take me a while and most of my power to take him down, white mobs are even harder and groups of mobs are even harder, I've died to groups of three mobs 5 levels lower than me!</p><p>My gear isn't brilliant but it's not a disaster and most of my spells are adept. I've put all my AA points in the strenght line so far.</p><p>Now I know as an Inquistor I'm not supposed to be going through mobs like my swashie does but do I really have to restrict myself to quests and mobs at least 5 levels below me?</p><p>I havn't managed to group yet, something I thought would be easy as a healer but oh well, I'm also slightly concerned that my heals arn't very good either. My two main heals heal for around 300 hp which dosent seem a lot to me at this level? I can't see that helping out a tank too much taking heavy damage?</p><p>Just need some words of wisdom from you guys that it does get better I guess <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
<p>Inquisitors dont really come into their own until about 32 AA's. Strength line is a good start but you need battle cleric if you are going to solo. Work on that next. Inquisitors are a very AA dependent class.</p>
Calain80
10-05-2009, 05:03 AM
Quickly respec out of the STR line. For damage it is one of the worst lines out there. The only benefit is survivability if you get steadfast as it allows you to cast your reactives while getting beaten. 1st take the 4 CA and Battle Cleric end ability in the Inquisitor tree. That will make a world of a difference. Then get 100% melee crit out of the STA line. Also always get the hardest hitting two handed weapon you can get. And for healing: Reactives don't have such big numbers, but they do proc several times and a group and a solo reactive will trigger from one hit. So you can get a lot of healing out of these heals. The direct heals, while important, are mostly to fill the gap that the reactives leave. We also have a very short reuse time on our direct heals so we can and must use them more often then other healers to get the same heal output.
Dareena
10-05-2009, 10:46 AM
<p>Since I've been leveling up my own Inquisitor, I feel your pain. It's a noticeable dps difference between my brigand, bruiser, and sk. However once you understand your short comings and realize that you're built to debuff (while being highly gear dependent), you can get around your problems.</p><p>1) As so many have already stated, the first 22 AA pts are key. Yaulp (to start the Cleric line) and the (4) CA to get into Battle Priest make all of the difference in the world. Your melee dps will eventually come from your auto attack. Since auto attack doesn't have the bonus to hit that standard CA do, you need your Crushing weapon skill as high as possible (which is provided by the end line Battle Priest).</p><p>2) You need Mastercraft gear. More specifically, at least your 2-hand weapon. Though you really should also try to get MC armor, the Str proc ring (for the dps bonus), and the Wis proc ring (for the ordination bonus). In adddition to this, look on the broker for low priced jewelry which grants +5 CA or +5 CA/Spell. These little boosts will aid you more at lower levels and are sometimes more important that having a high Str bonus on the jewelry item. (Though this philosophy will start to change once your dps bonus gets high enough and you've picked up DA from the Agi line.) Also a Phantom Shod adornment on your 2-hander will help with some of the mana issues.</p><p>3) Make sure that you using your mitigation debuffer, the Vengence single target damage proc, and the Heretic's Doom AE proc (which triggers once you kill your target). These debuffs will provide you with a needed damage boost and are your bread and butter.</p><p>4) Having said all of this, you also have to understand the philosophy that a soloing Inquisitor operates under. To quote my old D & D group, they would consider this class to operate under the 'preventative healing' concept. However these doesn't refer to their reactive healing properties. The idea is that if you kill your opponents fast enough, then you've effectively prevent their incoming damage that you would have to deal with if your dps potential was lower. A strong offense is better than a strong defense. So while there's nothing wrong with throwing up a reactive or two before pulling a difficult encounter, you shouldn't plan on relying on your heals to win the fight.</p><p><span style="text-decoration: underline;"><em>EDIT</em></span></p><p>5) Make sure that your dps buff, group mitigation buff, vengence single target debuff, group AE damage debuff, and mitigation debuff are all Ad3 (Expert) or higher. While having the rest at that level is nice, these specific items are the most important for a melee spec Inquisitor.</p><p>6) Stat balancing can be tricky. In order to blend my needs for Str, Int, and Wis, I've found that wearing a set of mixed armor is the most effective. Once you've gotten access to Vengence, I suggest using the Str/Sta/Int and Sta/Int/Wis sets of armor. While the exact combination is dependant on the rest of your gear, I usually end up using (4) of one set and (3) of the other. This way I still get enough Str for soloing dps while enough Wis to avoid running into mana issues.</p>
yahwob
10-05-2009, 01:56 PM
<p>Ok, thanks for the replies so far, to prove my newbiness though, what do you mean when you are talking about putting points into CA ?</p><p>Thanks </p>
Dareena
10-05-2009, 03:34 PM
<p><strong>AA Tab:</strong> Inquisitor</p><p><strong>Column:</strong> 3rd (from the left)</p><p><strong>Benefit:</strong> By place AA into the starting (4) available options, you can turn your spells into Combat Arts (CA). This applies to your short refresh divine interrupt, the heat dot (which debuffs divine), the mental dot (which debuffs mental), and the divine AE. After putting a full x5 AA into each of these (4) CA, you can place your final point into the end line benefit of Battle Priest. (Please note that while you can put x2 points in Act of War to gain access to converting a 5th CA, it really isn't worth it until much farther down the line when you've got the AA to spare.)</p>
Striking2
10-06-2009, 11:27 AM
<p>Are you using your reactive heals or direct heals? I kind of get the impression you are using direct heals in your encounters.</p><p>Typical pull should work something like penance (master2) single target reactive heal, then forced obedience, try to go get condemn off if you can. On tougher fights I would cast penance and malvolent diatribe before the pull. </p><p>AA advice as given is good.</p>
yahwob
10-07-2009, 06:39 PM
<p>Thanks for the replies guys, everything is better now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Took my AA's out of strenght and put them into the battle line and got some CA's and everything is rosy now lol. Actually taking on white mobs which is something I'd never do before. Also using reactive heals rather than direct ones and that's working a lot better to. Amazing how little I knew about playing this class for the first 28 levels lol.</p><p>Many thanks</p>
<p>yeah, well, the first 80 levels are all about learning the class. Around level 81 you start to have fun! <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>
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