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View Full Version : KoS Relic Pattern


thorn
10-01-2009, 02:22 PM
<p>With all the new patterns being made heirloom, why isnt the Relic armor pieces from Kingdom of Sky made heirloom as well?</p>

Gormak
10-01-2009, 08:01 PM
<p><cite>thorn wrote:</cite></p><blockquote><p>With all the new patterns being made heirloom, why isnt the Relic armor pieces from Kingdom of Sky made heirloom as well?</p></blockquote><p>How much does this gear matter? its a whole tier old now and frankly, poor by current standard.</p><p>Now i think of it the gear itself is derived from patterns isnt it? Therefor patterns should be heirloom and armor, not. Technically speaking.</p>

AScarlato
10-04-2009, 06:28 PM
<p>Presently the PATTERNS are NOT Heirloom, and the armor pieces made from the patterns ARE Heirloom.  I think they got this mixed up.</p><p>Some people want to be able to get this gear for appearance or upcoming alts.  I /feedbacked this earlier today since it appears a bit backwards.</p>

Kriptini
10-05-2009, 07:45 PM
<p>How about we get the Dev team to fix things that actually matter first?</p>

Gisallo
10-06-2009, 04:39 AM
<p><cite>Kriptini@Everfrost wrote:</cite></p><blockquote><p>How about we get the Dev team to fix things that actually matter first?</p></blockquote><p>yes BUT it would be nice if they did it eventually.  Some of that stuff is STILL the coolest looking stuff in the game.  Or just put it on SC as appearance gear :p</p>

AScarlato
10-06-2009, 10:52 AM
<p>I'm tired of the "focus on what matters" response. </p><p>Just because you find an issue "small" doesn't mean that smaller issues don't also add up.   If it's just an easy change that can be swapped with minimal effort, it's hardly taking many resources from the "larger" issues (which you do not define), and issues of any large magnitude probably are already being looked at.  But guess what - their fixes are not as easy and they are going to take longer to implement.</p><p>This is not to bicker about how high you'd rank KOS relic patterns - it's more about consistency in how things are flagged heirloom now that the changes already came about.  They might as well do it all correctly then flag just a bunch of things.</p>

QuestingCrafter
10-06-2009, 01:02 PM
<p>I think all bugs are worth bringing to the attention of the devs. Then THEY can rank for severity and priority, and address in an order based on their resources.  =D</p><p>And indeed, patterns should be heirloom, their produced pieces should be no trade -- to be consistent.</p>

Valdaglerion
10-08-2009, 09:44 AM
<p><cite>QuestingCrafter wrote:</cite></p><blockquote><p>I think all bugs are worth bringing to the attention of the devs. Then THEY can rank for severity and priority, and address in an order based on their resources.  =D</p><p>And indeed, patterns should be heirloom, their produced pieces should be no trade -- to be consistent.</p></blockquote><p>How about running 1 query across everything and remove the "No-Trade" tag all together and save untold hours of forum posting, development meetings and discussions, player complaining and in-game frustration</p>