View Full Version : DPS Spec
Lord_Yuudai_The_Reaver
09-30-2009, 03:12 AM
<p>So far I have the 100% melee crit, and about 17 or so AAs into the Combat Art AAs...Anyone got some info on good spec for DPSing? As in solo</p>
Eugam
10-08-2009, 09:48 AM
<p>Out of my memory there is not much to do but to fill your AA for combat arts. Then you need to reach weapon mastery.</p><p>In T8 you should try and get a T1 shard armor. The damage on the wards is quite nice. On hard solo fights you can just heal yourself and wait till the mobs are dead. Only if you have enough power though. A power leeching adorned weapon is nice to have then. Also do not hesitate to debuff properly when soloing. Its a lot of your damage.</p><p>Shadow AA is quite self explainig. For soloing i suggest to get the dog skills there. Dogdog becomes strong enough to tank a mob then, which helps occasionally because the mobs cant interrupt your slow wards. That way dogdog even survives a tabing tank. He sticks to the mob without dying and usually is at 75% health afterwards. His dps is nice then too. I also do tank buf him when soloing.</p>
Banditman
10-08-2009, 11:32 AM
<p>If you are letting your dog tank, you are doing yourself a dis-service.</p><p>Tribal Rage procs far more readily when you get hit than when you strike a blow. By not getting hit, you are making fights take a lot longer than they need to.</p><p>Group Ward, pull, smash.</p>
Eugam
10-09-2009, 02:33 AM
<p>Read the word "occasionally" please. Ist about soloing from 0-80 and beyond, not soloing solo quests with endgame items like T2 or 3 and epic weapon.</p><p>I soloed green and hard grey quests, even epics. The interrupts are the mystics worst nightmare when soloing linked or unlinked <span style="text-decoration: underline;">heroic</span> groups. If dog holds all or at least some aggro you are able to heal through it. I am talking about firght where one ward wont do. Fights like Sepulcher of Zan Fi where you are lucky when you not go oom. Fights against grey epics with adds and such. Fights that require all you have and where heal/power management is key.</p><p>On solo mobs it doesnt matter unless they are multiple strong whites, yellows or reds. And for groups it is ok to switch with a mirror.</p>
Banditman
10-13-2009, 09:49 AM
<p>Once again, regardless, you're doing yourself a dis-service.</p><p>Wards take on the mitigation of the person Warded. We had a huge battle a long time ago to make that happen.</p><p>So, if your dog is Warded, or worse yet, sharing your Group Ward, you are losing a lot of absorb right there. The dog has no mitigation. Oh, he has HP, sure, and he gets your mit buff, but you're losing out on a lot of efficiency.</p><p>Instead of waiting until your Ward is gone, cast another while you still have one. You'll find yourself interrupted a lot less.</p>
Gahnand
12-01-2009, 03:36 PM
<p>If your dog is able to keep aggro off of you, then you are doing it wrong.</p>
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