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View Full Version : Crashing when zoning into Guild Hall


Lothlo
09-24-2009, 08:22 AM
<p>This use to happen occassionally when zoning in or out of the guild hall, I would get the following critical error message, after last nights Update, it's now happening every time i zone into the guild hall. I will be able to load into the guild hall fine, but after I zone out I will get the critical error after a couple of times zoning, or trying to re-enter the guild hall.</p><p>Error Message--</p><p>Application ran out of memory when requesting 412960 bytes (limit 2048 MB, current 748MB)</p><p>--</p><p>The error occured when the Loading Entity resources reached 100%.</p><p>If there is any additional info that I can help with, let me know and I'll see what I can do, thanks</p>

Lothlo
09-24-2009, 10:58 AM
<p>After tonights update / maintenence, I was able to log in and enter my guild hall, zone out, enter the guild hall again and zone to Greater Faydark, and while I was running through the city, the game encountered another error.</p><p>Everquest II has detected an unrecoverable error and must shutdown</p><p><verify> E:liveeq2frameworkcoredevicessrcDirectx9RenderDevi ce.cpp (5277): DirectX Error (D#DERR_OUTOFVIDEOMEMORY) 009c7b50 004159c0</p><p>Is there any indication as to why this is happening? I have read through most of the "Application has run out of memory" thread, but there hasn't been much of an update in that thread for quite some time.</p><p>Any help would be greatly appreciated.</p>

TSR-DanielH
09-24-2009, 03:23 PM
<p><cite>Lothlo wrote:</cite></p><blockquote><p>Is there any indication as to why this is happening? I have read through most of the "Application has run out of memory" thread, but there hasn't been much of an update in that thread for quite some time.</p><p>Any help would be greatly appreciated.</p></blockquote><p>I don't know why it is happening, specifically, but I have been receiving more reports about memory crashes since the patch.  You might want to lower your texture quality settings temporarily to decrease the amount of information that is loaded into memory.  That should work around the crash issues for now.</p>