View Full Version : GU 53 PVP Feedback
Cloakentuna
09-23-2009, 10:20 PM
<p>Figured there should probably be one of these and didn't feel like posting in the one Kiara made to entice responses of "nobody cares about PvP" and what not, so here goes! Please try to keep it constructive.</p><p>As was already noted and acknowledged, pvp tokens need to be put at treasured tag again.</p><p>Some of the PvP gear changes are really nice, I like it. It lessens the gap between those who raid for gear and those who simply can't give the time to it and can casually pvp for gear.</p><p>The Zerg: It is now 10 times worse. Moving the writ giver up to TG was the WORST idea possible. Seeing as how anybody can get a rez spot that is within immunities reach of the writ giver is terrible. Seeing as how the rez points were moved at Dreg's Landing, I think you should move the writ giver back there. Not to mention, the lag at TG is just plain aweful compared to Dregs because of all the buildings and what-not, now you combine the massive zerg of people and it is straight un-playable.</p><p>Writs being changed to 6 people was also a ncie change as it got frustrating sitting at 5/5 and not being able to find one of the 2 classes you needed to finish a writ.</p><p>I know I've forgotten something, so when I think of it I'll post again.</p>
Amityville
09-23-2009, 10:58 PM
<p>This is what I wrote to SOE. Some may not agree with my point of view, and I understand that, but the dirge nerf is completely uncalled for, with so many other over-powered classes that go unscathed.</p><p>I think that SOE should reconsider the pvp nerf for dirges. Every other scout class gets either completely op crowd control, poisons, or temp buffs. Dirges are the only scout class that gets minimum debuffs to amplify their main detrimental attack (disease, we only have our snare, Troubs get at least 3 mental debuffs). On a PVP server, it is completely ridiculous to remove the one thing that let dirges hit as hard as they could, especially with the introduction of lower token costs. Allowing every one and their alt to have the minimum amount of crit mit required to remove the chance to critical hit.</p><p>The dirge epic/myth proc is great, but is only really great if you double attack and critical attack in pvp. You are now giving away crit mit like it's going out of style (sort of is with the upcoming expansion and lvl 90). So not only do we not have the only proc that allowed dirges to hit hard like a swash, brig, etc etc, you now made it so everyone can stop getting crit hit. So you have really, in all honesty, gimped the one class that didn't need to be gimped.</p><p>Yet you still leave Shadowknights, Paladins, Coercers, Illys, and Brigands completely untouched. Those classes can walk up to almost anyone (or multiples) and take them down with ease. Where as a dirge has to work his rear off to kill an Shadowknight, a Pally, need to have a god spell in order to get out of the ridiculous 30 second in-pvp mez from multiple classes.</p><p>I dealt with the ridiculous pvp changes, where there is now no reason to care about dying in pvp, other than your KvD ration, but now you have nerfed a class that should have been on the back burner of nerfs. The only other class that it would have be worse to nerf is a Conjurer.</p><p>If a dirge doesn't care to PVE, then the myth is absolutely useless to them, it will no longer provide the increased damage that it was so sought after. Dirges wanted to do damage in PVP on a PVP server, not PVE damage.</p><p>Dirges have also been the hardest class to pvp with since the servers were opened. They have always been given the short end of the stick. No poisons, no temps, no crowd control, just a fear that resists 9 times out of 10 even when master 1.</p><p>I have put more time and effort into this dirge than I would like to admit. I have researched gear, AA lines, stats, and have been able to pvp with the best of them. After this update, you have lost my(and other dirges) care for pvp. It's ridiculous, and I sure hope that you change your mind on this nerf, and give us back something.</p>
Stuckx
09-23-2009, 11:01 PM
<p>No.Dirge's walking up and turning auto attack on to instakill people needed to be nerfed.</p>
Sprin
09-24-2009, 12:28 AM
<p>Its Epic fail..... just as expected.... is that constructive enough?</p>
Amityville
09-24-2009, 12:30 AM
<p>So because dirges get lucky with an auto-attack once in a while on a non-crit mit toon, they needed to be nerfed? The only way a dirge would "insta-kill" someone is if they had no crit mit, had barely any gear, low hp, and the dirge would need to crit and proc all of his gear / buffs.</p><p>When an SK, in ok gear can walk up and take on 2 - 3 people and end up killing 2 if not all of them without breaking a sweat. Sounds like other classes needed to be nerfed way more than Dirges. Especially since they are now giving away crit mit.</p>
Stuckx
09-24-2009, 12:32 AM
<p><cite>Snagglle@Nagafen wrote:</cite></p><blockquote><p>So because dirges get lucky with an auto-attack once in a while on a non-crit mit toon, they needed to be nerfed? The only way a dirge would "insta-kill" someone is if they had no crit mit, had barely any gear, low hp, and the dirge would need to crit and proc all of his gear / buffs.</p><p>When an SK, in ok gear can walk up and take on 2 - 3 people and end up killing 2 if not all of them without breaking a sweat. Sounds like other classes needed to be nerfed way more than Dirges. Especially since they are now giving away crit mit.</p></blockquote><p>Nerf Crusaders to,but dont try to drag attention away from the dirge.Even with crit mit and and decent gear,dirges were still able auto attack people for 2k+,and the myth proc'd ALL the time tbh.</p>
Amityville
09-24-2009, 12:32 AM
<p>I agree, it is a complete epic fail update on SOE's behalf. Everything from the ridiculously stupid racial trait changes, to the writ giver placement.</p><p>They just keep doing things wrong, I am starting to really wonder if they can do anything right?</p>
Amityville
09-24-2009, 12:37 AM
<p><cite>Stuckx@Nagafen wrote:</cite></p><blockquote><p><cite>Snagglle@Nagafen wrote:</cite></p><blockquote><p>So because dirges get lucky with an auto-attack once in a while on a non-crit mit toon, they needed to be nerfed? The only way a dirge would "insta-kill" someone is if they had no crit mit, had barely any gear, low hp, and the dirge would need to crit and proc all of his gear / buffs.</p><p>When an SK, in ok gear can walk up and take on 2 - 3 people and end up killing 2 if not all of them without breaking a sweat. Sounds like other classes needed to be nerfed way more than Dirges. Especially since they are now giving away crit mit.</p></blockquote><p>Nerf Crusaders to,but dont try to drag attention away from the dirge.Even with crit mit and and decent gear,dirges were still able auto attack people for 2k+,and the myth proc'd ALL the time tbh.</p></blockquote><p>It did proc a lot, but it wouldn't proc everything. And you are acting as if no one elses myth hits for that hard? Or Dirges were the only class that could auto attack someone for 2k. Assassins can kill you in 2 hits, brigs can kill you in 3, rangers can still auto attack you down to the red with 1 shot, wizards can double spell attack you for over 15000 dmg, sks and pallys can take on 3 or 4 people without having to try. Especially now with the lower token amounts etc. They are beefing up all these classes to be able to take more damage in pvp, but then removing the dirges main weapon to proc major damage.</p><p>A lot of dirges worked hard to get their myth for pvp, and now it is only slightly better than a MC weapon. The point is, every other class has this really hard thing about them, and the dirges had theirs, and now it was taken away. I can still hit hard in pvp, but it's no where near as hard as a brig, assassin, ranger, coerc, wizard, warlock, sk, etc etc etc. And when SOE is apparently so obsessed with "evening the playing field", they surely did the opposite with dirges.</p>
Notsovileprie
09-24-2009, 01:00 AM
<p><cite>Snagglle@Nagafen wrote:</cite></p><blockquote><p><cite>Stuckx@Nagafen wrote:</cite></p><blockquote><p><cite>Snagglle@Nagafen wrote:</cite></p><blockquote><p>So because dirges get lucky with an auto-attack once in a while on a non-crit mit toon, they needed to be nerfed? The only way a dirge would "insta-kill" someone is if they had no crit mit, had barely any gear, low hp, and the dirge would need to crit and proc all of his gear / buffs.</p><p>When an SK, in ok gear can walk up and take on 2 - 3 people and end up killing 2 if not all of them without breaking a sweat. Sounds like other classes needed to be nerfed way more than Dirges. Especially since they are now giving away crit mit.</p></blockquote><p>Nerf Crusaders to,but dont try to drag attention away from the dirge.Even with crit mit and and decent gear,dirges were still able auto attack people for 2k+,and the myth proc'd ALL the time tbh.</p></blockquote><p>It did proc a lot, but it wouldn't proc everything. And you are acting as if no one elses myth hits for that hard? Or Dirges were the only class that could auto attack someone for 2k. Assassins can kill you in 2 hits, brigs can kill you in 3, rangers can still auto attack you down to the red with 1 shot, wizards can double spell attack you for over 15000 dmg, sks and pallys can take on 3 or 4 people without having to try. Especially now with the lower token amounts etc. They are beefing up all these classes to be able to take more damage in pvp, but then removing the dirges main weapon to proc major damage.</p><p>A lot of dirges worked hard to get their myth for pvp, and now it is only slightly better than a MC weapon. The point is, every other class has this really hard thing about them, and the dirges had theirs, and now it was taken away. I can still hit hard in pvp, but it's no where near as hard as a brig, assassin, ranger, coerc, wizard, warlock, sk, etc etc etc. And when SOE is apparently so obsessed with "evening the playing field", they surely did the opposite with dirges.</p></blockquote><p>Say this as an Ex-Dirge, NO OTHER CHARACTERS MYTHICAL HIT A CRIT MIT EQUIPPED PLAYER ANYWHERE CLOSE TO A DIRGES WHILE PROC'ed. Peroid. This is not opinion its fact. I had hit an Inq with my Dirges Myth proced for 3.9k Auto NON CRIT with DA, And other hand hitting and DA'ing. It was definately OP, Not saying other things don't need nerfed, but the fact that it had the total power it did was stupid.</p>
<p>I love the changes. I love the pvp gear, the 6 kills of any class, the fight to control the writ giver room, cheaper pvp gear, all of it. I esspecially like that Q's can't just sit in immunity and get thier writ turned in and mail thier gold while freeps just have to stand there and watch them. I had the most fun pvping in T8 ever tonight. SOE, don't listen to the negativity, good job this time.</p><p>Fighting in terens is almost like having a battle zone. There is big battles to take the writ giver's room, outside you have your smaller sub battles going on, people sniping from roof tops. It's better than an organized battle grounds zone could ever be.</p><p>And I am sure the lag will be taken care of in the hardware and software updates that are incomming soon.</p>
Notsovileprie
09-24-2009, 01:42 AM
<p><cite>Zoku@Nagafen wrote:</cite></p><blockquote><p>I love the changes. I love the pvp gear, the 6 kills of any class, the fight to control the writ giver room, cheaper pvp gear, all of it. I esspecially like that Q's can't just sit in immunity and get thier writ turned in and mail thier gold while freeps just have to stand there and watch them. I had the most fun pvping in T8 ever tonight. SOE, don't listen to the negativity, good job this time.</p><p>Fighting in terens is almost like having a battle zone. There is big battles to take the writ giver's room, outside you have your smaller sub battles going on, people sniping from roof tops. It's better than an organized battle grounds zone could ever be.</p><p>And I am sure the lag will be taken care of in the hardware and software updates that are incomming soon.</p></blockquote><p>Its all great minus the whole all buffs being up while dead, Super easy zerging now without a need to rebuff really.</p>
gdawg311
09-24-2009, 02:39 AM
<p><cite>Zoku@Nagafen wrote:</cite></p><blockquote><p>I love the changes. I love the pvp gear, the 6 kills of any class, the fight to control the writ giver room, cheaper pvp gear, all of it. I esspecially like that Q's can't just sit in immunity and get thier writ turned in and mail thier gold while freeps just have to stand there and watch them. I had the most fun pvping in T8 ever tonight. SOE, don't listen to the negativity, good job this time.</p><p>Fighting in terens is almost like having a battle zone. There is big battles to take the writ giver's room, outside you have your smaller sub battles going on, people sniping from roof tops. It's better than an organized battle grounds zone could ever be.</p><p>And I am sure the lag will be taken care of in the hardware and software updates that are incomming soon.</p></blockquote><p>the whole warzone scenario is [Removed for Content] AWESOME i love it and i love pvpin once again, every statement you made is absoluetly true</p><p>ONE UP for the DEVS</p><p>and i guarantee once the lag is fixed, it will continue to be great pvp battles</p>
gdawg311
09-24-2009, 02:47 AM
<p>one thing i would like to add in case a dev reads this, just ONE suggestion. Make writ timers 5 minutes instead of 10. that way you wont have 50 people from each faction standing on top of the writ giver waiting for a new quest.</p><p>=)))))</p><p>back to pvpin!!!</p>
Darkor
09-24-2009, 03:18 AM
<p>An awesome change, thanks again.</p><p>I like the new pvp armor and also the new cost. Removing the archtype restriction on writs is also a good move into the right direction. Nothing worse than looking 2 hours for a priest. I like this whole TG battle area. Had quite some fun yesterday on naggy and later on even venekor.</p><p>What i personally would like to see changed is the number of kills for a pvp writ. A writ should ask you to kill like 50 or 100 people instead of 6. There is too often situations where people have to turn in their writ in middle of pvp action so they dont waste updates. This is not something a player should care for when pvping. He should pvp without having to worry to lose updates or turn in writs. So if you ever plan to increase the number of kills a writ give, let us know. We definitly would love to see that. Kill 100 player get so and so many tokens. The number doesnt have to be 100, 50 would be ok too but the higher the better tbh.</p><p>Not having to buff everytime is awesome, and especially the diety pet made me personally happy lol.</p><p>To the guy asking for brigands to get nerfed. Dude what is wrong with you? Theres atleast 6 other classes above brigands right now that rock way more. I dont believe 3 brigands can even kill a good crusader. Please dont ask for unneccessary nerfs. I feel with you about the mythical nerf, they should have tweaked it instead of completely removing it.</p>
Guld_Ulrish
09-24-2009, 03:21 AM
<p>Ya you made defilers even worse now, sinec all others have so many iteams that heal them so my Bane warding is not doing any dmg. And if I figth more then one I dont have much time to do dps.</p>
gdawg311
09-24-2009, 03:35 AM
<p><cite>Darkor@Venekor wrote:</cite></p><blockquote><p>What i personally would like to see changed is the number of kills for a pvp writ. A writ should ask you to kill like 50 or 100 people instead of 6. There is too often situations where people have to turn in their writ in middle of pvp action so they dont waste updates. This is not something a player should care for when pvping. He should pvp without having to worry to lose updates or turn in writs. So if you ever plan to increase the number of kills a writ give, let us know. We definitly would love to see that. Kill 100 player get so and so many tokens. The number doesnt have to be 100, 50 would be ok too but the higher the better tbh.</p></blockquote><p>THIS</p><p>awesome idea.</p>
MokiCh
09-24-2009, 05:07 AM
<p><cite>Darkor@Venekor wrote:</cite></p><blockquote><p>To the guy asking for brigands to get nerfed. Dude what is wrong with you? Theres atleast 6 other classes above brigands right now that rock way more. I dont believe 3 brigands can even kill a good crusader. <span style="color: #ff0000;">Please dont ask for unneccessary nerfs.</span> I feel with you about the mythical nerf, they should have tweaked it instead of completely removing it.</p></blockquote><p>Failsauce. Get owned by any guardians recently Darkor?</p>
Darkor
09-24-2009, 07:45 AM
<p>unneccessary, exactly.</p><p>ps: guardians dont own me.</p>
Dannnybones
09-24-2009, 08:44 AM
<p>I think this is the best update ever. I have played since PVP launch, I personally had tokens sitting in my bags...and probaly pvp'd 80 hours last week to grind out as many as possible in anticipation. Epic win SOE, epic win. I bought AION and have had so much fun today that I'm returning it tommorrow, THANK YOU for restoring my faith. Oh: and the new pvp dev: your a beast and we love you <3!</p>
Ahlana
09-24-2009, 10:18 AM
Despite some things I wouldn't have done (Complete Dirge Nerf, I think toning down would've been better than removal and I am no dirge). But despite that one thing, I absolutely love this patch.. thank you
Amityville
09-24-2009, 10:42 AM
<p><cite>Darkor@Venekor wrote:</cite></p><blockquote><p>An awesome change, thanks again.</p><p>I like the new pvp armor and also the new cost. Removing the archtype restriction on writs is also a good move into the right direction. Nothing worse than looking 2 hours for a priest. I like this whole TG battle area. Had quite some fun yesterday on naggy and later on even venekor.</p><p>What i personally would like to see changed is the number of kills for a pvp writ. A writ should ask you to kill like 50 or 100 people instead of 6. There is too often situations where people have to turn in their writ in middle of pvp action so they dont waste updates. This is not something a player should care for when pvping. He should pvp without having to worry to lose updates or turn in writs. So if you ever plan to increase the number of kills a writ give, let us know. We definitly would love to see that. Kill 100 player get so and so many tokens. The number doesnt have to be 100, 50 would be ok too but the higher the better tbh.</p><p>Not having to buff everytime is awesome, and especially the diety pet made me personally happy lol.</p><p>To the guy asking for brigands to get nerfed. Dude what is wrong with you? Theres atleast 6 other classes above brigands right now that rock way more. I dont believe 3 brigands can even kill a good crusader. Please dont ask for unneccessary nerfs. I feel with you about the mythical nerf, they should have tweaked it instead of completely removing it.</p></blockquote><p>I never said that Brigands needed to get nerf'd, but they should be a head in line. Crusaders definitely need to get nerfed, there is no doubt.</p><p>And speaking as a dirge, with friends who play swashes, assassins, etc. Multiple friends can auto attack in pvp crit for almost 2k. And also, they shouldn't have removed the proc completely, that's just ridiculous. They could have changed it, made it only 50% of the max damage, or change it to a double attack buff. Something like that, removing it completely is stupid.</p><p>As for the rest of the updates, I think they really need to start addressing the lag, zerging and boring raid on raid pvp fighting. Maybe place multiple writ givers around the zone so not everyone has to rush to the same writ giver.</p>
<p><cite>Snagglle@Nagafen wrote:</cite></p><blockquote><p>I think they really need to start addressing the lag, zerging and boring raid on raid pvp fighting.</p></blockquote><p>Do not fight raid on raid then? Move elsewhere and look for more casual style.</p><p>This raid vs raid thing may be boring, but very effective, everyone will get geared up to the teeth in no time, mark my words.</p><p>Moving Writ giver to Terens... well, I don't get it either. Why don't make writ to kill 100 characters and get 50+ tokens in reward. This will help to disperse PVP action around a bit.</p>
MokiCh
09-24-2009, 12:09 PM
<p><cite>Snagglle@Nagafen wrote:</cite></p><blockquote><p>And speaking as a dirge, with friends who play swashes, assassins, etc. Multiple friends can auto attack in pvp crit for almost 2k. And also, they shouldn't have removed the proc completely, that's just ridiculous. They could have changed it, made it only 50% of the max damage, or change it to a double attack buff. Something like that, removing it completely is stupid.</p><p>As for the rest of the updates, I think they really need to start addressing the lag, zerging and boring raid on raid pvp fighting. Maybe place multiple writ givers around the zone so not everyone has to rush to the same writ giver.</p></blockquote><p>I feel for you with the dirge myth, but, speaking as a Ranger, nobody cared when our best CA and a few of our best PvP AA's were completely removed from PvP either. I'll be the first to say they needed to be toned down, just like the dirge weapon proc right now needed a serious nerf, but completely removing it was taking the easy way out. But, like I said, I didn't see anyone but Rangers complaining when our stuff got taken out, so all I got to say about this is join the club.</p>
ulleulle
09-24-2009, 01:27 PM
<p>Over all i like it.</p><p>Just a few concerns that i see are shared by others,mainly.</p><p>Add more kills to pvp writs.</p><p>Maybe bring back writgiver at dreags as to not bottle people up in one place.Tg writgiver should stay ofcource.</p><p>Maybe add some anti CC effect to pvp gear,kiinda like the guardian mythical has.</p><p>I like not to buff up anymore,altho for pvp it may promote zerging even more and im not sure i like that.I can see where it does make it all more balanced,take a druid vs scout,scout has 4 buffs and then he is gtg,druid takes considerable longer.</p><p>Oldie but goodie->Removal of justice cloak or lower its duration to maximum 2sec.</p><p>Cheers</p><p>jabib</p>
Efrath
09-24-2009, 01:39 PM
<p>After a quick look, I have to say I like this update, don't have any real complaints. I do hope <a href="list.m?topic_id=459388">Olihin</a> will read this though, as I personally think spell resists needs a checkup. As far as I know, they still resist far too often (Although I haven't been too active in PVP lately, but I assume they haven't changed it yet). Furthermore, I think there should perhaps be implented a rule that prevents ANY attack or spell to take MORE than 50% of health on a colored(Non-grey) enemy.</p><p>Another thing I would like to see is a change to manashield, so that it's a permanent buff that you can turn off when you want. It's quite essential for survival for a large portion of sorcerers, but it's far too easy to counter it.</p><p>I can't be the only one that has these opinions :B</p>
Fluffypaws
09-24-2009, 01:54 PM
<p>lol</p>
Borias
09-24-2009, 01:59 PM
<p><cite>MokiChan wrote:</cite></p><blockquote><p><cite>Snagglle@Nagafen wrote:</cite></p><blockquote><p>And speaking as a dirge, with friends who play swashes, assassins, etc. Multiple friends can auto attack in pvp crit for almost 2k. And also, they shouldn't have removed the proc completely, that's just ridiculous. They could have changed it, made it only 50% of the max damage, or change it to a double attack buff. Something like that, removing it completely is stupid.</p><p>As for the rest of the updates, I think they really need to start addressing the lag, zerging and boring raid on raid pvp fighting. Maybe place multiple writ givers around the zone so not everyone has to rush to the same writ giver.</p></blockquote><p>I feel for you with the dirge myth, but, speaking as a Ranger, nobody cared when our best CA and a few of our best PvP AA's were completely removed from PvP either. I'll be the first to say they needed to be toned down, just like the dirge weapon proc right now needed a serious nerf, but completely removing it was taking the easy way out. But, like I said, I didn't see anyone but Rangers complaining when our stuff got taken out, so all I got to say about this is join the club.</p></blockquote><p>Big, BIG difference there. Rangers are still one of the most reliable pvp dps classes. And none of that changed by losing a CA. Half of the rangers damage comes from just autoattack. You have plenty of tools to keep people at range, and even if they get closer, your mythical does MORE damage. Oh, and what are pvp aa's? I don't think I got any of those.</p><p>The myth proc rate could have been changed. The bug about mit not coming into play could have been changed. The duration could have been changed. Instead, it's something that has nice stats.</p><p>I can do more dps with my zarrakon bow now, just hanging out like a poor mans ranger. And I'm safer for it. That's a problem. There is no more burst dps as a dirge. It's just consistent, low to moderate dps.</p><p>it's cool though, because my zerker and my wizard are quite happy with all the new toys. I probably will only bring out the dirge if asked to, since either of my other toons will be better to kill people with.</p><p>As far as the new placement of everything at TG, I'm kinda meh about it. I don't get why at this point they didn't just move the freep revive to dregs at the other side and call it a day. Big battles can be fun, or frustrating. Things like this pretty much killed the chances of randomly finding a group of 6 flying around anywhere else.</p>
MokiCh
09-24-2009, 03:30 PM
<p>I dunno man, Rangers are supposed to do the DPS they do, because that's all they do. A Dirge with his myth did more damage on a regular auto attack than I did on a crit with my myth, at half the delay. And on top of all that, Dirges are bards and get buffs out the ying-yang that I don't get. Dirges aren't a DPS class, yet before they did more damage than dedicated DPS classes on top of all the utility they provided.</p><p>Like I said, I agree that there are a lot of things they could have done with that weapon to tone it down from the insane damage it did while still making the weapon desirable. But I don't pretend to feel sorry that Dirges can't DPS like madmen anymore, because they shouldn't have been able to in the first place.</p>
Balihai
09-24-2009, 03:50 PM
<p><cite>gdawg311 wrote:</cite></p><blockquote><p><cite>Darkor@Venekor wrote:</cite></p><blockquote><p>What i personally would like to see changed is the number of kills for a pvp writ. A writ should ask you to kill like 50 or 100 people instead of 6. There is too often situations where people have to turn in their writ in middle of pvp action so they dont waste updates. This is not something a player should care for when pvping. He should pvp without having to worry to lose updates or turn in writs. So if you ever plan to increase the number of kills a writ give, let us know. We definitly would love to see that. Kill 100 player get so and so many tokens. The number doesnt have to be 100, 50 would be ok too but the higher the better tbh.</p></blockquote><p>THIS</p><p>awesome idea.</p></blockquote><p >I originally only said +3 to this comment, but after thinking about it for a few min I got hit by a couple of ideas / thoughts.</p> <p style="text-indent: -0.25in;"><span><span>1)<span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: "Times New Roman";"> </span></span></span>Making the PVP writs for 10-20-30 kills would do wonders to encourage GvG pvp and discourage the Group vs 1 gank squads that roam around. Now, you really need to find and look for other group to destroy.</p> <p style="text-indent: -0.25in;"><span><span>2)<span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: "Times New Roman";"> </span></span></span></p>
Balihai
09-24-2009, 04:07 PM
<p><cite>Balihai@Nagafen wrote:</cite></p><blockquote><p><cite>gdawg311 wrote:</cite></p><blockquote><p><cite>Darkor@Venekor wrote:</cite></p><blockquote><p>What i personally would like to see changed is the number of kills for a pvp writ. A writ should ask you to kill like 50 or 100 people instead of 6. There is too often situations where people have to turn in their writ in middle of pvp action so they dont waste updates. This is not something a player should care for when pvping. He should pvp without having to worry to lose updates or turn in writs. So if you ever plan to increase the number of kills a writ give, let us know. We definitly would love to see that. Kill 100 player get so and so many tokens. The number doesnt have to be 100, 50 would be ok too but the higher the better tbh.</p></blockquote><p>THIS</p><p>awesome idea.</p></blockquote><p>I originally only said +3 to this comment, but after thinking about it for a few min I got hit by a couple of ideas / thoughts.</p> <p style="text-indent: -0.25in;"><span><span>1)<span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: "> </span></span></span>Making the PVP writs for 10-20-30 kills would do wonders to encourage GvG pvp and discourage the Group vs 1 gank squads that roam around. Now, you really need to find and look for other group to destroy.</p> <p style="text-indent: -0.25in;"><span><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: "> </span></span></span></p></blockquote><p>Also,</p><p> <span><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; font-family: "> </span></span></span>How about being able to get a group & a separate raid writ (epic writ?) , they should be mutual exclusive one should not update the other.<span> </span>The group writ is the number of kills said above (between 10-30) and <span> </span>the raid writ being between 50-100.<span> </span>This would encourage not only group on group PVP but RvR which would be awesome, and let’s be honest there are already times when it is essentially RvR but we just don’t raid up because we want writ updates.</p>
Sprin
09-24-2009, 04:10 PM
<p><cite>gdawg311 wrote:</cite></p><blockquote><p><cite>Darkor@Venekor wrote:</cite></p><blockquote><p>What i personally would like to see changed is the number of kills for a pvp writ. A writ should ask you to kill like 50 or 100 people instead of 6. There is too often situations where people have to turn in their writ in middle of pvp action so they dont waste updates. This is not something a player should care for when pvping. He should pvp without having to worry to lose updates or turn in writs. So if you ever plan to increase the number of kills a writ give, let us know. We definitly would love to see that. Kill 100 player get so and so many tokens. The number doesnt have to be 100, 50 would be ok too but the higher the better tbh.</p></blockquote><p>THIS</p><p>awesome idea.</p></blockquote><p>THIS</p><p>was a topic of mine from 22 days ago...</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=458194">http://forums.station.sony.com/eq2/...topic_id=458194</a></p>
Zacarus
09-24-2009, 06:30 PM
<p>The placement of the TG writ giver was pretty clever imo. Whichever side controls the building has an advantage in completing writs, and getting their jewelry faster. This has made for a fun ebb and flow of pvp the last 24 hours.Do the same thing in Moors. Move the Antonican and Lucanic rewards guys, along with the pvp writ guy, out of immunity, to firmroot. This may reduce the lag by dividing the pvp population, and creating two battlefields, one in TG, and the other in Moors.</p>
threat111
09-24-2009, 08:00 PM
<p>Was bad on test, its bad on live. Copy pasting raid gear... They completely missed the point of pvp gear. Its not to mimic raid stats. It should have unique focuses that pertain to pvp. Focus effects that help fighters hold aggro on other players. Track immunity, short range teleports on incoming damage, force de-aggros. If you want to give away raid gear just sell it on your marketplace.</p>
Paikis
09-25-2009, 02:52 AM
<p><cite>Cesium@Nagafen wrote:</cite></p><blockquote><p>Was bad on test, its bad on live. Copy pasting raid gear... They completely missed the point of pvp gear. Its not to mimic raid stats. It should have unique focuses that pertain to pvp. Focus effects that help fighters hold aggro on other players. Track immunity, short range teleports on incoming damage, force de-aggros. <span style="text-decoration: line-through;">If you want to give away raid gear just sell it on your marketplace.</span></p></blockquote><p>While I agree with the rest of this post, please don't give them ideas.</p>
Faenril
09-25-2009, 04:48 AM
Well the request was to make pvp gear better for pvp and pve gear better for pve. What they achieved is pvp gear better for all lol. For instance what's the point of putting loads of crits on pvp gear when everyone will cap crit mit come next week ? Same with crit bonus. Those stats are only good for pve purpose - except healers ofc cough cough - so why put tons of them on pvp gear ? Copy/paste is fail sry.
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