View Full Version : PVP gear - what's the deal?
<p>Well, I think that the conversion rate on TSO PVP tokens 1:5 is way too high.</p><p>I was struggling to get a TSO PVP piece and now I can purchase almost the full set. It's madness.</p><p>I would understand if it was done closer to next expansion or prices on PVP gear were adjusted accordingly. Nope, SOE just give you all the armor almost for free!</p><p>I don't get it.</p>
<p>Think of it as like a tax rebate, you work hard subsisting with subpar gear for the whole year, then when April comes round suddenly there's an unexpectedly large cheque waiting in the bank...</p><p>Frankly, most of us who bothered to log on test /feedbacked that the conversion rate was wrong, but i'm not complaining now and neither will be my next alt, who will hit 80 with a full set waiting.</p>
Olihin
09-23-2009, 07:19 PM
<p><span style="font-size: small;">The conversion is set to be in line with the new writ rewards. You get 5 tokens vs. 1 now, so I knew that if not this topic, I would get another one with players asking me why they get 5 tokens now and their void tokens do not convert to match. In the interest of picking the lesser of two, I chose this. </span></p><p><span style="font-size: small;">I am happy that you are able to get your gear on your alts, the goal was to reward those player that are actively PVPing. I know many that doubled their effort priors to the release of this GU to earn more tokens. It is ok for you to move your tokens to your alt, that is why I made them Heirloom. </span></p><p><span style="font-size: small;">Olihin</span></p>
Darkor
09-23-2009, 07:25 PM
<p>Thanks for this awesome update. Some of my characters which i wasnt able to play effectively have some real nice new toys now. This is good.</p>
ChaoticVisions
09-23-2009, 09:01 PM
<p>No, this new token method is horrible.</p><p>You are handing the gear out like it's candy. For the armor, at 5 tokens per writ, you're talking about 20 writs for a piece. Like 2 days worth of PvP? Are you kidding me?</p><p>Same with the jewelry. Did you forget to scale the token amounts required for each piece back up? If you're going to convert them from 1 to 5, then the armor should cost 5x as much as it used to. You didn't just cut the prices in half, you cut them down to 1/4th of their original cost. If you had 100 void shard tokens prior to this GU you could buy one piece of PvP armor from TSO. Now you can buy 5 for that same price.</p><p>What would take 80 writs to get one piece of jewelry now takes 25. You have to be kidding me. This conversion rate is horrid. Please re-consider what you are doing here. What would take 100-150 writs for a piece of TSO PvP armor now takes 20? What the....</p><p>Thanks for slapping all of us that grueled and PvPed for like a year to finally complete our set in the face. Now you can fully suit up in complete PvP within a handful of weeks.</p><p>This is a complete and utter joke. I am seriously disgusted by this huge drop in cost. I could see a 25% reduction, but you're talking about a 75% reduction in cost here. This is absurd and yes, I am pretty irritated.</p>
Stuckx
09-23-2009, 09:07 PM
<p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>No, this new token method is horrible.</p><p>You are handing the gear out like it's candy. For the armor, at 5 tokens per writ, you're talking about 20 writs for a piece. Like 2 days worth of PvP? Are you kidding me?</p><p>Same with the jewelry. Did you forget to scale the token amounts required for each piece back up? If you're going to convert them from 1 to 5, then the armor should cost 5x as much as it used to. You didn't just cut the prices in half, you cut them down to 1/4th of their original cost.</p><p>What would take 80 writs to get one piece of jewelry now takes 25. You have to be kidding me. This conversion rate is horrid. Please re-consider what you are doing here. What would take 100-150 writs for a piece of TSO PvP armor now takes 20? What the....</p><p>Thanks for slapping all of us that grueled and PvPed for like a year to finally complete our set in the face. Now you can fully suit up in complete PvP within a handful of weeks.</p><p>This is a complete and utter joke. I am seriously disgusted by this huge drop in cost. I could see a 25% reduction, but you're talking about a 75% reduction in cost here. This is absurd and yes, I am pretty irritated.</p></blockquote><p>The expansing launches in a couple months,and it's all going to be useless then.</p>
ChaoticVisions
09-23-2009, 09:09 PM
<p>It doesn't matter. The price drop should have occured near the expansion release. Not 5 months prior. Like I said, I could see a small price drop, but we're talking an 80% cost drop on TSO armor and a 75% drop on RoK accessories. Way over the top.</p>
Stuckx
09-23-2009, 09:15 PM
<p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>It doesn't matter. The price drop should have occured near the expansion release. Not 5 months prior. Like I said, I could see a small price drop, but we're talking an 80% cost drop on TSO armor and a 75% drop on RoK accessories. Way over the top.</p></blockquote><p>5 months IS near the expansion release.It gives people a little time to enjoy some equal footing as far as gear before the expansion launches,and the raid guilds are dominating everyone again.</p>
ChaoticVisions
09-23-2009, 09:19 PM
<p>I'd still like to hear an official response on this. Was it intentional that TSO armor prices were cut down by 80% and that RoK accessories were cut down by 75% in cost? Or was this an oversight.</p>
Sprin
09-23-2009, 09:49 PM
<p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>No, this new token method is horrible.</p><p>You are handing the gear out like it's candy. For the armor, at 5 tokens per writ, you're talking about 20 writs for a piece. Like 2 days worth of PvP? Are you kidding me?</p><p>Same with the jewelry. Did you forget to scale the token amounts required for each piece back up? If you're going to convert them from 1 to 5, then the armor should cost 5x as much as it used to. You didn't just cut the prices in half, you cut them down to 1/4th of their original cost. If you had 100 void shard tokens prior to this GU you could buy one piece of PvP armor from TSO. Now you can buy 5 for that same price.</p><p>What would take 80 writs to get one piece of jewelry now takes 25. You have to be kidding me. This conversion rate is horrid. Please re-consider what you are doing here. What would take 100-150 writs for a piece of TSO PvP armor now takes 20? What the....</p><p>Thanks for slapping all of us that <span style="color: #ff0000;">did AOE"s on Lavastorm Docks and got a full set of PVP armor in a matter of days after the release of LS revamp and Fame Revamp.....</span></p><p>This is a complete and utter joke. I am seriously disgusted by this huge drop in cost. I could see a 25% reduction, but you're talking about a 75% reduction in cost here. This is absurd and yes, I am pretty irritated.</p></blockquote><p>there fixed it for ya</p>
Olihin
09-23-2009, 10:18 PM
<p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>I'd still like to hear an official response on this. Was it intentional that TSO armor prices were cut down by 80% and that RoK accessories were cut down by 75% in cost? Or was this an oversight.</p></blockquote><p>The price changes are intentional. </p><p>The most controversial part is that I not only made the cost lower, I upgraded the armor. I don't believe doing just one or the other was the best choice, therefore ALL the pvp armor was upgraded and all PVP armor was made more availabe for players. Yes, some of you now have a great more armor pieces then before, but that is great. The players that don't play as much are still not able to get the items. </p><p>You will find that many of the more desirable slot items are still obtained via PVE. The goal is to avoid having players that PVP without a competive edge against those that prefer to PVE or those that PVP on the "zerg" plan. You are still at an advantage if you are a PVE guild on a PVP servers, the goal is to change that to be more equal. This is a PVP server, I want to encourage player to PVP.</p><p>Olihin</p>
Sephamon
09-23-2009, 10:27 PM
<p>I know I for one appreciate the change, thank you.</p><p>Yes it hurts paying 125 old void tokens (625 new) for one peice earlier in the year, but at least now I have a chance to catch up a bit on gear with the other active PvP'ers.</p><p>I doubt you will hear too many people on Venekor, where tokens are few and far between, complaining, even those like me who saved the hard way originally.</p><p>Looking forward to going out pvping this week knowing that I can actually make some tangible progress on a new pvp gear peice.</p><p> /thumbs</p>
Notsovileprie
09-24-2009, 01:46 AM
<p><cite>Sephamon wrote:</cite></p><blockquote><p>I know I for one appreciate the change, thank you.</p><p>Yes it hurts paying 125 old void tokens (625 new) for one peice earlier in the year, but at least now I have a chance to catch up a bit on gear with the other active PvP'ers.</p><p>I doubt you will hear too many people on Venekor, where tokens are few and far between, complaining, even those like me who saved the hard way originally.</p><p>Looking forward to going out pvping this week knowing that I can actually make some tangible progress on a new pvp gear peice.</p><p> /thumbs</p></blockquote><p>"Wow, Thanks for making me have to work less to get equal things to those who had to work much harder and longer than myself" - Summed it up for you</p>
Sephamon
09-24-2009, 02:02 AM
<p><cite>Notsovilepriest wrote:</cite></p><blockquote><p><cite>Sephamon wrote:</cite></p><blockquote><p>I know I for one appreciate the change, thank you.</p><p>Yes it hurts paying 125 old void tokens (625 new) for one peice earlier in the year, but at least now I have a chance to catch up a bit on gear with the other active PvP'ers.</p><p>I doubt you will hear too many people on Venekor, where tokens are few and far between, complaining, even those like me who saved the hard way originally.</p><p>Looking forward to going out pvping this week knowing that I can actually make some tangible progress on a new pvp gear peice.</p><p> /thumbs</p></blockquote><p>"Wow, Thanks for making me have to work less to get equal things to those who had to work much harder and longer than myself" - Summed it up for you</p></blockquote><p>Not quite.</p><p>If I search for 2 hours on Venny for PvP and get 1 writ done, or</p><p> search for 2 hours on Naggy and PvP and get 5 writs done,</p><p>How is one any less "hard work" than the other?</p><p>All this does is level the playing field a little between the servers, if that threatens you then I suggest you reply with something equally as inaccurate as your previous post, if not then perhaps something that demonstrates an understanding outside of your own small little sphere of existance.</p>
Dorsan
09-24-2009, 02:04 AM
<p><cite>Notsovilepriest wrote:</cite></p><blockquote><p><cite>Sephamon wrote:</cite></p><blockquote><p>I know I for one appreciate the change, thank you.</p><p>Yes it hurts paying 125 old void tokens (625 new) for one peice earlier in the year, but at least now I have a chance to catch up a bit on gear with the other active PvP'ers.</p><p>I doubt you will hear too many people on Venekor, where tokens are few and far between, complaining, even those like me who saved the hard way originally.</p><p>Looking forward to going out pvping this week knowing that I can actually make some tangible progress on a new pvp gear peice.</p><p> /thumbs</p></blockquote><p>"Wow, Thanks for making me have to <strong>zerg</strong> less to get equal things to those who had to <strong>zerg</strong> much harder and longer than myself" - Summed it up for you</p></blockquote><p>Fixed it for you.</p><p> I see no reason for using the word <strong>work</strong> in regards of Everquest 2 stuff (unless you are a dev). Its a game, not a job.</p>
Paikis
09-24-2009, 03:52 AM
<p>Personally I don't enjoy rolling under-geared n00bs in 3 seconds. This change allows the n00bs to gear up faster and thus my pvp becomes more 'fun' as a result.</p><p>2 thumbs up.</p>
YasikoSetsu
09-24-2009, 04:38 AM
<p><cite>Paikis wrote:</cite></p><blockquote><p>Personally I don't enjoy rolling under-geared n00bs in 3 seconds. This change allows the n00bs to gear up faster and thus my pvp becomes more 'fun' as a result.</p><p>2 thumbs up.</p></blockquote><p>As hillarious as it is to see this happen...</p><p>(1253739012)[Wed Sep 23 16:50:12 2009] You start fighting.(1253739012)[Wed Sep 23 16:50:12 2009] YOU critically hit Bongoko for 3059 crushing damage.(1253739012)[Wed Sep 23 16:50:12 2009] Your caustic poison afflicts Bongoko!(1253739012)[Wed Sep 23 16:50:12 2009] YOUR caustic poison hits Bongoko for 397 poison damage.(1253739012)[Wed Sep 23 16:50:12 2009] Your gracelessness afflicts Bongoko!(1253739012)[Wed Sep 23 16:50:12 2009] Your fettering poison afflicts Bongoko!(1253739012)[Wed Sep 23 16:50:12 2009] YOUR Quick Shot critically hits Bongoko for 711 crushing damage.(1253739012)[Wed Sep 23 16:50:12 2009] YOU critically double attack Bongoko for 3069 crushing damage.(1253739012)[Wed Sep 23 16:50:12 2009] Alas, Bongoko has died from pain and suffering.(1253739012)[Wed Sep 23 16:50:12 2009] You stop fighting.</p><p>Paikis is correct.</p><p>Jumping in to t8 with a brand new toon, and trying to pvp with it blows. It's getting pretty close to the expansion, just let people have some fun. You still have to PvP for a solid two days or so to get a piece, it's easy, but nothing game breaking, at this point.</p><p>People will be able to compete faster, thus provide more fun for both parties, thus encouraging more PvP in general - thats all that matters in the end anyway. I PvP purely for the funz, who am I to complain if the gear is easier to get.</p>
Crabshack
09-24-2009, 04:47 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>I'd still like to hear an official response on this. Was it intentional that TSO armor prices were cut down by 80% and that RoK accessories were cut down by 75% in cost? Or was this an oversight.</p></blockquote><p>The price changes are intentional. </p><p>The most controversial part is that I not only made the cost lower, I upgraded the armor. I don't believe doing just one or the other was the best choice, therefore ALL the pvp armor was upgraded and all PVP armor was made more availabe for players. Yes, some of you now have a great more armor pieces then before, but that is great. The players that don't play as much are still not able to get the items. </p><p>You will find that many of the more desirable slot items are still obtained via PVE. The goal is to avoid having players that PVP without a competive edge against those that prefer to PVE or those that PVP on the "zerg" plan. You are still at an advantage if you are a PVE guild on a PVP servers, the goal is to change that to be more equal. This is a PVP server, I want to encourage player to PVP.</p><p>Olihin</p></blockquote><p>Take this in the nicest way possible, you don't know what you're doing.</p><p>You've completely trivialized pve content on our server. You've created item upgrade paths that people would be stupid not to use, regardless of whether or not they are playing pve or pvp. Go take a look at how many raiders are using the admiral's chain by tomorrow morning, or priests using the censor. What about the priests with haste only on their pvp gloves?</p><p>I'm dropping my trak necklace for the admiral's chain, and every other tank I know is doing the same thing. We're PVE players first and foremost too. Now you tell me, as easy as killing trak is by today's standards, is it easier than standing in KP and farming tokens every 10 minutes for a night? I don't think so. Is raiding Anashti easier? No way, yet you gave the pvp breastplates the same effects as our tso raid patterns.</p><p>There is a signifigant lapse in judgement in designing this gear. I understand you're intention was to create an even playing field for the pvp and pve players. But what you've done is skewed the gear balance towards the pvpers. No longer will raiding for 3-4 hours 5 days a week and learning your sometimes rediculous scripts and cure fests earn you the best gear on the server. It will get you in some cases gear with worse stats than the guys who sat on kp docks, or I guess in TG now ganking questers in groups. </p><p>You've removed gear progression from the game on our server. What is the point of doing WoE, or even instances anymore for the more casual players? Time wise it's easier to pvp for a bit and go get the armor, instead of running instances for single or even double void shards. Why get tier 2 armor, or even tier 3 when you can just skip all of that and get the gear that rivals what the hardcore raiding guilds are wearing?</p><p>A line has been drawn in the sand that very clearly states that if you're raiding on a pvp server you're efforts aren't as worth it as on a pve server. There is no prestige in owning a piece of gear that took your guild months of progression to get when some scrub has an item of the same slot with 50 extra HP that cost him a couple of hours of sitting in KP to obtain.</p><p>As a pvp dev it's your job to look after the pvp aspects of the game yes, but also you need to keep an equal focus on maintaining a correct level of risk vs reward and item progression. Otherwise there is no point in participating in the harder aspects of the game. This is where the failure is centered, and I hope somebody does something to correct it.</p>
Faenril
09-24-2009, 05:03 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>I'd still like to hear an official response on this. Was it intentional that TSO armor prices were cut down by 80% and that RoK accessories were cut down by 75% in cost? Or was this an oversight.</p></blockquote><p>The price changes are intentional. </p><p>The most controversial part is that I not only made the cost lower, I upgraded the armor. I don't believe doing just one or the other was the best choice, therefore ALL the pvp armor was upgraded and all PVP armor was made more availabe for players. Yes, some of you now have a great more armor pieces then before, but that is great. The players that don't play as much are still not able to get the items. </p><p>You will find that many of the more desirable slot items are still obtained via PVE. The goal is to avoid having players that PVP without a competive edge against those that prefer to PVE or those that PVP on the "zerg" plan. You are still at an advantage if you are a PVE guild on a PVP servers, the goal is to change that to be more equal. This is a PVP server, I want to encourage player to PVP.</p><p>Olihin</p></blockquote><p>2 honnest question for you Olihin:</p><p>- how "encouraged" do you think players will be after they got their complete set of pvp gear in a week ?</p><p>- do you have any sort of plan to deincentive the docks (now to be TG) zerg, and encourage spreading pvp a bit in other zones, and encourage small scale pvp ? Will pvping with numbers remain the most rewarding approach ? Do you even have an opinion on that topic ? Even if I may dislike the answer I would like to know tbh...</p>
Armironhead
09-24-2009, 10:12 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>I'd still like to hear an official response on this. Was it intentional that TSO armor prices were cut down by 80% and that RoK accessories were cut down by 75% in cost? Or was this an oversight.</p></blockquote><p>The price changes are intentional. </p><p>The most controversial part is that I not only made the cost lower, I upgraded the armor. I don't believe doing just one or the other was the best choice, therefore ALL the pvp armor was upgraded and all PVP armor was made more availabe for players. Yes, some of you now have a great more armor pieces then before, but that is great. The players that don't play as much are still not able to get the items. </p><p>You will find that many of the more desirable slot items are still obtained via PVE. The goal is to avoid having players that PVP without a competive edge against those that prefer to PVE or those that PVP on the "zerg" plan. You are still at an advantage if you are a PVE guild on a PVP servers, the goal is to change that to be more equal.<span style="color: #ff0000;"> This is a PVP server, I want to encourage player to PVP.</span></p><p>Olihin</p></blockquote><p>With this is mind, can we now focus on getting some pvp "content?" How about giving the epic guards in the faction cities loot tables which drop gear only for those members of the opposing factions? And while you're at it can you make the npcs in the cities attackable? Give us a reason to raid opposing cities. Fame has been gimped. Gear for many of us is no longer required (at least until the next expansion). So there really needs to be some goal, direction, and driver added to pvp.</p>
Armironhead
09-24-2009, 10:17 AM
<p><cite>Etsushi@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>I'd still like to hear an official response on this. Was it intentional that TSO armor prices were cut down by 80% and that RoK accessories were cut down by 75% in cost? Or was this an oversight.</p></blockquote><p>The price changes are intentional. </p><p>The most controversial part is that I not only made the cost lower, I upgraded the armor. I don't believe doing just one or the other was the best choice, therefore ALL the pvp armor was upgraded and all PVP armor was made more availabe for players. Yes, some of you now have a great more armor pieces then before, but that is great. The players that don't play as much are still not able to get the items. </p><p>You will find that many of the more desirable slot items are still obtained via PVE. The goal is to avoid having players that PVP without a competive edge against those that prefer to PVE or those that PVP on the "zerg" plan. You are still at an advantage if you are a PVE guild on a PVP servers, the goal is to change that to be more equal. This is a PVP server, I want to encourage player to PVP.</p><p>Olihin</p></blockquote><p>Take this in the nicest way possible, you don't know what you're doing.</p><p>You've completely trivialized pve content on our server. You've created item upgrade paths that people would be stupid not to use, regardless of whether or not they are playing pve or pvp. Go take a look at how many raiders are using the admiral's chain by tomorrow morning, or priests using the censor. What about the priests with haste only on their pvp gloves?</p><p>I'm dropping my trak necklace for the admiral's chain, and every other tank I know is doing the same thing. We're PVE players first and foremost too. Now you tell me, as easy as killing trak is by today's standards, is it easier than standing in KP and farming tokens every 10 minutes for a night? I don't think so. Is raiding Anashti easier? No way, yet you gave the pvp breastplates the same effects as our tso raid patterns.</p><p>There is a signifigant lapse in judgement in designing this gear. I understand you're intention was to create an even playing field for the pvp and pve players. But what you've done is skewed the gear balance towards the pvpers. No longer will raiding for 3-4 hours 5 days a week and learning your sometimes rediculous scripts and cure fests earn you the best gear on the server. It will get you in some cases gear with worse stats than the guys who sat on kp docks, or I guess in TG now ganking questers in groups. </p><p>You've removed gear progression from the game on our server. What is the point of doing WoE, or even instances anymore for the more casual players? Time wise it's easier to pvp for a bit and go get the armor, instead of running instances for single or even double void shards. Why get tier 2 armor, or even tier 3 when you can just skip all of that and get the gear that rivals what the hardcore raiding guilds are wearing?</p><p>A line has been drawn in the sand that very clearly states that if you're raiding on a pvp server you're efforts aren't as worth it as on a pve server. There is no prestige in owning a piece of gear that took your guild months of progression to get when some scrub has an item of the same slot with 50 extra HP that cost him a couple of hours of sitting in KP to obtain.</p><p>As a pvp dev it's your job to look after the pvp aspects of the game yes, but also you need to keep an equal focus on maintaining a correct level of risk vs reward and item progression. Otherwise there is no point in participating in the harder aspects of the game. This is where the failure is centered, and I hope somebody does something to correct it.</p></blockquote><p>pve content should be trivial on a pvp server. If you find yourself doing pve content to do pvp then the devs did something wrong. This update brings pvp servers more into line with what they should be. There are numerous pve servers in eq2. So if you want non-trival pve feel free to avail yourself of them. Of course you could always just "Raid" in your instances for the "fun" it and not worry about the loot that drops.</p>
Proud_Silence
09-24-2009, 10:30 AM
<p>Thanks Olihin for pushing the pvp servers to what they should be, i always wondered where the logic is in having to do PVE content to be best geared for PVP.</p><p>I am a bit stunned about the cost of pvp gear, it is indeed changing the way things were, but thinking about it, there's 5 months to expansion, and i would actually like to be able to pvp with my other lvl 80 toons other then my main, which atm is near impossible considering the amount of raid-quality geared 80's roaming the fields. So with one eye im sad cause i did spend a considerable amount of time getting my main toon to where he is now, on the other eye i'm smiling because overall pvp enjoyment will increase.</p><p>Thumbs up from me <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
ulleulle
09-24-2009, 10:45 AM
<p>Yup if u wanna feel "good" about spending months after months killing scripted mob for gear then go pve.plenty of servers that match ur criteria for fun you know..THIS IS <span style="text-decoration: line-through;">sparta</span> PVP</p><p>One thing i would like to see "off thread" is a writgiver at docks also,atleast until tg dies down,just like it did in lava some time ago..</p><p>Cheers</p><p>JAbib</p>
Khrunk
09-24-2009, 10:47 AM
<p><cite>Etsushi@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>I'd still like to hear an official response on this. Was it intentional that TSO armor prices were cut down by 80% and that RoK accessories were cut down by 75% in cost? Or was this an oversight.</p></blockquote><p>The price changes are intentional. </p><p>The most controversial part is that I not only made the cost lower, I upgraded the armor. I don't believe doing just one or the other was the best choice, therefore ALL the pvp armor was upgraded and all PVP armor was made more availabe for players. Yes, some of you now have a great more armor pieces then before, but that is great. The players that don't play as much are still not able to get the items. </p><p>You will find that many of the more desirable slot items are still obtained via PVE. The goal is to avoid having players that PVP without a competive edge against those that prefer to PVE or those that PVP on the "zerg" plan. You are still at an advantage if you are a PVE guild on a PVP servers, the goal is to change that to be more equal. This is a PVP server, I want to encourage player to PVP.</p><p>Olihin</p></blockquote><p> We're PVE players first and foremost too. </p></blockquote><p>No we are not. Maybe you need to change your guild website to Fortitudepve.com</p>
Orthureon
09-24-2009, 01:50 PM
<p>I do like the udpate, although the armor is too cheap. I have saved for quite a while and have 6 pieces of armor and 5 pieces of jewelry. However, this is less than it costed to get my Inquisitor his gear, which with the same amount of tokens I could have geared out 1.5 toons currently. The lag is horrendous, even with a very nice PC I am slowed to a 5-10s lag between CAs with all the people in TG. The writ giver should have been moved to Kunzars Edge and either the antonican or lucanic faction merchant moved WAY farther apart, perhaps in Highton. The recent list should have expanded aswell.</p><p>I tried to get away from the madness, so I scoured KJ, Fens, JW, Moors for people. I only found people trying to quest. No other people looking for PVP, as they were all in TG. On a side note; I am not sure if this is good or bad, but I have seen people I have NEVER seen out pvping (or leeching if you will).</p>
Efrath
09-24-2009, 01:52 PM
<p>GOD FORBID THAT PLAYERS GETS GOOD GEAR TO PVP WITH. THAT'S SO CAREBEAR OF THEM TO MAKE IT HARDER FOR THE HARDCORE RAIDERS AND PVPERS TO KILL PEOPLE.</p><p>Damnations, curse those buggers at SOE for making it easier for people to aquire great gear and make it harder for hardcore pvpers. We should have easy kills, because <strong><em>THAT IS SO HARDCORE</em></strong>.</p><p><3 <span ><cite>Olihin </cite></span></p><p>But yeah, I don't really see any problem with these changes.</p>
BlueEternal
09-24-2009, 01:53 PM
<p>They should've just increased the number of kills per writ and moved the writ givers into the cities, hurrah for Lavazerg 2.0.</p>
Borias
09-24-2009, 02:10 PM
<p>Considering you play in the 1 faction that doesn't have writs, and all this gear will close a large gap, I'm sure you're being completely objective about it. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>6 is good for 1 writ. But there should be a 30 kills for 5x, and a 60 kills for 10x. That will keep people from hanging around waiting for the next writ to spawn. Any pvp action not next to the writ giver is good, and should be encouraged.</p>
BlueEternal
09-24-2009, 02:20 PM
<p><cite>Borias@Nagafen wrote:</cite></p><blockquote><p>Considering you play in the 1 faction that doesn't have writs, and all this gear will close a large gap, I'm sure you're being completely objective about it. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p> Any pvp action not next to the writ giver is good, and should be encouraged.</p></blockquote><p>Lol so instead of just agreeing with me ( your last line of text), you had to add in the sarcastic remark of how im not able to obtain the armor. I could care less about the pvp gear, I care for the health of the server and pvp. If you guys want to sit in 1 area aoe'ing for updates to get your gear which takes what..a day at most to obtain a full set + jewelery? Go for it. I guess my opinion on pvp doesn't matter because I can't earn gear through pvping! zomg!</p>
Sprin
09-24-2009, 02:20 PM
<p>The funny thing is I have seen a lot of people complain that people are getting a full set of PVP gear in one night... That only happened because people PVP'd previously on that or another toon to get those tokens... yes the gear costs far less... but if you never PVP'd prior to this GU you would still be at maybe 1 piece from the solid day of hard core zerging in TG...</p><p>and TBH the reason people had so many tokens is because the PVP gear before this GU sucked hard core... so getting shards and wearing T2-T3 was better then the PVP gear was. so people just accumulated PVP tokens and wore shard gear, hoping SOE would do something like this.. I know I did on all my toons.. which is why one of my alts got 5 pieces of ROK gear and 4 of the TSO armor in the first 30 minutes of logging in.</p>
Notsovileprie
09-24-2009, 02:40 PM
<p><cite>Borias@Nagafen wrote:</cite></p><blockquote><p>Considering you play in the 1 faction that doesn't have writs, <span style="text-decoration: underline;"><strong>and all this gear will close a large gap</strong></span>, I'm sure you're being completely objective about it. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>6 is good for 1 writ. But there should be a 30 kills for 5x, and a 60 kills for 10x. That will keep people from hanging around waiting for the next writ to spawn. Any pvp action not next to the writ giver is good, and should be encouraged.</p></blockquote><p>DON'T EXPECT LEVEL PLAYING FIELDS WITH LESS WORK/EFFORT. Everything in this "gap" was attainable by factions too, Now you have all that + PvP gear.</p>
Efrath
09-24-2009, 03:34 PM
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Borias@Nagafen wrote:</cite></p><blockquote><p>Considering you play in the 1 faction that doesn't have writs, and all this gear will close a large gap, I'm sure you're being completely objective about it. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p> Any pvp action not next to the writ giver is good, and should be encouraged.</p></blockquote><p>Lol so instead of just agreeing with me ( your last line of text), you had to add in the sarcastic remark of how im not able to obtain the armor. I could care less about the pvp gear, I care for the health of the server and pvp. If you guys want to sit in 1 area aoe'ing for updates to get your gear which takes what..a day at most to obtain a full set + jewelery? Go for it. I guess my opinion on pvp doesn't matter because I can't earn gear through pvping! zomg!</p></blockquote><p>AS it stands now, Exiles and Queynos commonly move around in full groups when they're out pvping while freeport usually have more of a "Pickup" grouping kind of style in t8, the roles being switched in earlier tiers.</p><p>The firstmost thing that needs to be done, is to make it alot less rewarding for groups to gank solo players, both solo and group pvp should be encouraged, not solely group PVP. If you fix that, then perhaps group ganking (And that means groups that... Well, aren't grouped as well) would happen less often and thus make 1 area aoeing stuff happen less often :V Punish people that attacks lone players in groups, make it so that ONE KILL rewards ONE PLAYER ONLY.</p>
Fluffypaws
09-24-2009, 03:39 PM
<p>I'm pretty sure that 90% of kp groups are formed by ninja invites...</p>
Efrath
09-24-2009, 03:54 PM
<p><cite>Fluffypaws@Nagafen wrote:</cite></p><blockquote><p>I'm pretty sure that 90% of kp groups are formed by ninja invites...</p></blockquote><p>What I meant is that the groups form BEFORE moving out (To KP usually). If it were ninja invites for all factions, you'd see more solo players in all factions, which is not the case. As I said, the roles are reversed in earlier tiers and the simple explonation to all of this is that there are more freeports in earlier tiers and vice versa in t8.</p>
Kkolbe
09-24-2009, 05:23 PM
<p>Wow, i might start pvping again in t8. From what I've read, it seems I can gear up without mindless raiding for months, or joining zerg fests. Seems like a great change to me that will bring alot more people into t8 pvp. Sweet, I am actually looking forward to playing t8 toon again.</p>
Sprin
09-24-2009, 05:36 PM
<p><cite>Kkolbe wrote:</cite></p><blockquote><p>Wow, i might start pvping again in t8. From what I've read, it seems I can gear up without mindless raiding for months, or joining zerg fests. Seems like a great change to me that will bring alot more people into t8 pvp. Sweet, I am actually looking forward to playing t8 toon again.</p></blockquote><p>Well if you want to gear up fast you will still have to participate in the "zerg fests" cuz thats where everyone else will be.... otherwise the 2 or 3 kills you get an hour wont get you very much gear very fast <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
<p><cite>Efrath@Nagafen wrote:</cite></p><blockquote><p>The firstmost thing that needs to be done, is to make it alot less rewarding for groups to gank solo players, both solo and group pvp should be encouraged, not solely group PVP. If you fix that, then perhaps group ganking (And that means groups that... Well, aren't grouped as well) would happen less often and thus make 1 area aoeing stuff happen less often :V Punish people that attacks lone players in groups, make it so that ONE KILL rewards ONE PLAYER ONLY.</p></blockquote><p><span style="font-size: medium; font-family: times new roman,times;">How about a choice between solo and group writs, with the solo writs being based on what would be challenging for whichever class you are - </span></p><p><span style="font-size: medium; font-family: times new roman,times;">Necro - Kill any player.</span></p><p><span style="font-size: medium; font-family: times new roman,times;">Guardian - Stay awake while you kill another player.</span></p><p><span style="font-size: medium; font-family: times new roman,times;">SK - Kill 10 players at once.</span></p><p><span style="font-size: medium; font-family: times new roman,times;">Really though, kudos on this latest update. Any 'hardcore' PvPers should be pleased that amateurs like me can get some decent stuff and maybe give them a proper fight at last.</span> <span style="font-size: medium; font-family: times new roman,times;">And anyone who is <em>really</em> that concerned about how much 'work' is being avoided by this new system, or how it lessens the'prestige' of having a certain item...can I suggest going down the pub once in a while and having a few bevs with your mates?</span> <span style="font-size: medium; font-family: times new roman,times;">It won't seem so bad after a couple of pints - and, who knows, you might even meet some girls.</span></p>
Paikis
09-25-2009, 02:59 AM
<p><cite>Owain wrote:</cite></p><blockquote><p><span style="font-family: times new roman,times; font-size: medium;">Really though, kudos on this latest update. Any 'hardcore' PvPers should be pleased that amateurs like me can get some decent stuff and maybe give them a proper fight at last.</span> <span style="font-family: times new roman,times; font-size: medium;">And anyone who is <em>really</em> that concerned about how much 'work' is being avoided by this new system, or how it lessens the'prestige' of having a certain item...can I suggest going down the pub once in a while and having a few bevs with your mates?</span> <span style="font-family: times new roman,times; font-size: medium;">It won't seem so bad after a couple of pints - and, who knows, you might even meet some girls.</span></p></blockquote><p>No wai! There are girls at the pub!? Bang this, I'm off to the pub!</p>
Chia_Pet
09-25-2009, 09:06 PM
<p><cite>Etsushi@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>I'd still like to hear an official response on this. Was it intentional that TSO armor prices were cut down by 80% and that RoK accessories were cut down by 75% in cost? Or was this an oversight.</p></blockquote><p>The price changes are intentional. </p><p>The most controversial part is that I not only made the cost lower, I upgraded the armor. I don't believe doing just one or the other was the best choice, therefore ALL the pvp armor was upgraded and all PVP armor was made more availabe for players. Yes, some of you now have a great more armor pieces then before, but that is great. The players that don't play as much are still not able to get the items. </p><p>You will find that many of the more desirable slot items are still obtained via PVE. The goal is to avoid having players that PVP without a competive edge against those that prefer to PVE or those that PVP on the "zerg" plan. You are still at an advantage if you are a PVE guild on a PVP servers, the goal is to change that to be more equal. This is a PVP server, I want to encourage player to PVP.</p><p>Olihin</p></blockquote><p>Take this in the nicest way possible, you don't know what you're doing.</p><p>You've completely trivialized pve content on our server. You've created item upgrade paths that people would be stupid not to use, regardless of whether or not they are playing pve or pvp. Go take a look at how many raiders are using the admiral's chain by tomorrow morning, or priests using the censor. What about the priests with haste only on their pvp gloves?</p><p>I'm dropping my trak necklace for the admiral's chain, and every other tank I know is doing the same thing. We're PVE players first and foremost too. Now you tell me, as easy as killing trak is by today's standards, is it easier than standing in KP and farming tokens every 10 minutes for a night? I don't think so. Is raiding Anashti easier? No way, yet you gave the pvp breastplates the same effects as our tso raid patterns.</p><p>There is a signifigant lapse in judgement in designing this gear. I understand you're intention was to create an even playing field for the pvp and pve players. But what you've done is skewed the gear balance towards the pvpers. No longer will raiding for 3-4 hours 5 days a week and learning your sometimes rediculous scripts and cure fests earn you the best gear on the server. It will get you in some cases gear with worse stats than the guys who sat on kp docks, or I guess in TG now ganking questers in groups. </p><p>You've removed gear progression from the game on our server. What is the point of doing WoE, or even instances anymore for the more casual players? Time wise it's easier to pvp for a bit and go get the armor, instead of running instances for single or even double void shards. Why get tier 2 armor, or even tier 3 when you can just skip all of that and get the gear that rivals what the hardcore raiding guilds are wearing?</p><p>A line has been drawn in the sand that very clearly states that if you're raiding on a pvp server you're efforts aren't as worth it as on a pve server. There is no prestige in owning a piece of gear that took your guild months of progression to get when some scrub has an item of the same slot with 50 extra HP that cost him a couple of hours of sitting in KP to obtain.</p><p>As a pvp dev it's your job to look after the pvp aspects of the game yes, but also you need to keep an equal focus on maintaining a correct level of risk vs reward and item progression. Otherwise there is no point in participating in the harder aspects of the game. This is where the failure is centered, and I hope somebody does something to correct it.</p></blockquote><p>OK, speak for yourself, last I checked there wasn't an election for spokesman here, some of us value PvP way more then PvE, you want to spend hours in a raid zone? fine do so, theres plenty of [Removed for Content] good gear in raid zones. I prefer to spend my time out in PvP, thats why I joined the server. if I wanted PvE I would have stayed on a PvE server. Truth be told, it really sucked fighting tooth and nail for hours to get my PvP items, sometimes spending DAYS trying to get certtain updates for one stinking writ. mean while watching you guys get done with a Raid, come out for an hour, Own anyone in PvP with much better gear then claiming you are all great at PvP when in reality it had nothging to do with skill at PvP but just gear.</p><p>Suck it up, the competetion is going to get alot more in depth, and my bets are on the Hardcore PvP'rs getting thier gear owning the self proclaimed best players on the server.</p>
Desna
09-26-2009, 12:23 AM
<p>The new pvp gear and tokens is SOE's way of saying "we're sorry" to all us saps on venekor, who just got our first pvp pieces after months of saving, one sloow sloow writ at a time, chasing solo questers across zones for the update (and god forbid you got a healer or mage writ).</p>
Balihai
09-26-2009, 01:14 AM
<p><cite>Chia_Pet wrote:</cite></p><blockquote><p><cite>Etsushi@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>I'd still like to hear an official response on this. Was it intentional that TSO armor prices were cut down by 80% and that RoK accessories were cut down by 75% in cost? Or was this an oversight.</p></blockquote><p>The price changes are intentional. </p><p>The most controversial part is that I not only made the cost lower, I upgraded the armor. I don't believe doing just one or the other was the best choice, therefore ALL the pvp armor was upgraded and all PVP armor was made more availabe for players. Yes, some of you now have a great more armor pieces then before, but that is great. The players that don't play as much are still not able to get the items. </p><p>You will find that many of the more desirable slot items are still obtained via PVE. The goal is to avoid having players that PVP without a competive edge against those that prefer to PVE or those that PVP on the "zerg" plan. You are still at an advantage if you are a PVE guild on a PVP servers, the goal is to change that to be more equal. This is a PVP server, I want to encourage player to PVP.</p><p>Olihin</p></blockquote><p>Take this in the nicest way possible, you don't know what you're doing.</p><p>You've completely trivialized pve content on our server. You've created item upgrade paths that people would be stupid not to use, regardless of whether or not they are playing pve or pvp. Go take a look at how many raiders are using the admiral's chain by tomorrow morning, or priests using the censor. What about the priests with haste only on their pvp gloves?</p><p>I'm dropping my trak necklace for the admiral's chain, and every other tank I know is doing the same thing. We're PVE players first and foremost too. Now you tell me, as easy as killing trak is by today's standards, is it easier than standing in KP and farming tokens every 10 minutes for a night? I don't think so. Is raiding Anashti easier? No way, yet you gave the pvp breastplates the same effects as our tso raid patterns.</p><p>There is a signifigant lapse in judgement in designing this gear. I understand you're intention was to create an even playing field for the pvp and pve players. But what you've done is skewed the gear balance towards the pvpers. No longer will raiding for 3-4 hours 5 days a week and learning your sometimes rediculous scripts and cure fests earn you the best gear on the server. It will get you in some cases gear with worse stats than the guys who sat on kp docks, or I guess in TG now ganking questers in groups. </p><p>You've removed gear progression from the game on our server. What is the point of doing WoE, or even instances anymore for the more casual players? Time wise it's easier to pvp for a bit and go get the armor, instead of running instances for single or even double void shards. Why get tier 2 armor, or even tier 3 when you can just skip all of that and get the gear that rivals what the hardcore raiding guilds are wearing?</p><p>A line has been drawn in the sand that very clearly states that if you're raiding on a pvp server you're efforts aren't as worth it as on a pve server. There is no prestige in owning a piece of gear that took your guild months of progression to get when some scrub has an item of the same slot with 50 extra HP that cost him a couple of hours of sitting in KP to obtain.</p><p>As a pvp dev it's your job to look after the pvp aspects of the game yes, but also you need to keep an equal focus on maintaining a correct level of risk vs reward and item progression. Otherwise there is no point in participating in the harder aspects of the game. This is where the failure is centered, and I hope somebody does something to correct it.</p></blockquote><p>OK, speak for yourself, last I checked there wasn't an election for spokesman here, some of us value PvP way more then PvE, you want to spend hours in a raid zone? fine do so, theres plenty of [Removed for Content] good gear in raid zones. I prefer to spend my time out in PvP, thats why I joined the server. if I wanted PvE I would have stayed on a PvE server. Truth be told, it really sucked fighting tooth and nail for hours to get my PvP items, sometimes spending DAYS trying to get certtain updates for one stinking writ. mean while watching you guys get done with a Raid, come out for an hour, Own anyone in PvP with much better gear then claiming you are all great at PvP when in reality it had nothging to do with skill at PvP but just gear.</p><p>Suck it up, the competetion is going to get alot more in depth, and my bets are on the Hardcore PvP'rs getting thier gear owning the self proclaimed best players on the server.</p></blockquote><p>Gotta agree with Chia on this on. ESPECIALLY since the exp is coming out at the beggining of next year(hopefully). I think the dev knows exactly what he is doing, and doing it [Removed for Content] well. I've soon more people PVPing in the last couple of days then in a long time. With the upcoming expansion it only makes sense to try to get most of your player base up around the same area in terms of gear. This allows the devs to have a pretty good baseline of where most lvl 80s are gonna be stat wise wihen they launch the next exp and create the mobs and content to suite it. If it stayed as it has been where you have this HUGE gear gap between Hardcore raiders and Pvpers then when the next expanision hit either the content would be very easy for the hardcore raiders & extermely hard for the PVPers or Hard for the raiders and impossible for the PVPers.</p><p>Just my thoughts.</p>
Notsovileprie
09-26-2009, 01:34 AM
<p>I would agree with you on the whole PvP gear being the best IF you could only attain the gear from real PvP and not the zerg fests that happen like in TG. That is not earning the gear.</p>
TheVekk
09-28-2009, 04:59 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>I'd still like to hear an official response on this. Was it intentional that TSO armor prices were cut down by 80% and that RoK accessories were cut down by 75% in cost? Or was this an oversight.</p></blockquote><p>The price changes are intentional. </p><p>The most controversial part is that I not only made the cost lower, I upgraded the armor. I don't believe doing just one or the other was the best choice, therefore ALL the pvp armor was upgraded and all PVP armor was made more availabe for players. Yes, some of you now have a great more armor pieces then before, but that is great. The players that don't play as much are still not able to get the items. </p><p>You will find that many of the more desirable slot items are still obtained via PVE. The goal is to avoid having players that PVP without a competive edge against those that prefer to PVE or those that PVP on the "zerg" plan. You are still at an advantage if you are a PVE guild on a PVP servers, the goal is to change that to be more equal. <span style="color: #ff0000;"><strong>This is a PVP server, I want to encourage player to PVP.</strong></span></p><p>Olihin</p></blockquote><p>not to make alot of u upset or anything but, i have to agree with this change from what i can tell atleast for now he has done his job. he has MADE pvp, im on venekor and comeing from me, i havnt had this much pvp in a year. and it isnt all zerging like u guys would think. for once the Qs on venekor have decent gear to match what we have now, so they are acutaly fighting and enjoying the pvp server for once.</p><p>im so for all the pves on these servers that dont like this change but guess what This Is A PVP Server. if u want to pve then pick a diffrent server. dont complain when they do something to change the way PVP is. this change has made the pvp more balanced for everyone, people who dont pve can get nice gear and stand a chance again raid geared people.</p><p>and for the record i only needed 3 tso pvp peices which i got after this update legs helm and shoulders. i dont even need writs anymore but im still pvping for fun cuz its a PVP Server get over it. if u can get over this update then dont play on these server im sure sony wont care if u stop playing it jsut less people to complain, for the few that complain 10x more are enjoying them selfs now. </p>
<p>The only positive thing is that very soon (a week maybe) all characters from both factions will be equipped to their hearts content, so most of them will be running in (approximtely) same gear and this would even out things a bit.</p><p>Then those who were bad at PVP discover they are bad at PVP still.</p><p>I hope for two major things to happen:</p><p>1) KP madness will decrease and there will be more quality PVP fights across different zones. KP PVP is not about skill at all - it's about who gets less lag on client side and who has more blue AOEs to get mass updates - same as with Lavastorm zerg.</p><p>2) SOE will implement new server and update the code (heh) to support massive PVP events without 10s lags, 10 min zoning and server almost crashing each time you use CA or spell ability <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> In some other games there are 200 vs 200 PVP fights without any noticeable performance/server issues.</p>
Harbringer Doom
09-30-2009, 12:17 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite></cite></p><p>The price changes are intentional. </p><p>The most controversial part is that I not only made the cost lower, I upgraded the armor. I don't believe doing just one or the other was the best choice, therefore ALL the pvp armor was upgraded and all PVP armor was made more availabe for players. Yes, some of you now have a great more armor pieces then before, but that is great. The players that don't play as much are still not able to get the items. </p><p>You will find that many of the more desirable slot items are still obtained via PVE. The goal is to avoid having players that PVP without a competive edge against those that prefer to PVE or those that PVP on the "zerg" plan. You are still at an advantage if you are a PVE guild on a PVP servers, the goal is to change that to be more equal. This is a PVP server, I want to encourage player to PVP.</p><p>Olihin</p></blockquote><p>If I had to guess, I would guess that the calculation for increasing access to PVP gear was (inadvisably) applied evenly to all tiers, without consideration of the fact that, at end game, the stuff shouldn't be handed out so easily.</p><p>What I mean is that, as we all know, it was notoriously difficult to acquire PvP gear at lower levels with the ability of being able to level lock having been removed. Considering the speed at which one levels due to the now insanely fast rate of XP, vitality, PVP kills, bonus XP, mentoring bonuses, etc, etc, etc., PvP gear cost at lower levels needs to be <strong>low</strong>. You're then able to acquire the gear somewhat quickly and use it for a while before you out level it.</p><p>So, at the beckoning of the unwashed masses, they lowered the requirements and cost for the lower tier PvP gear.</p><p>That's fine. Good plan. The problem is how that mentality was translated to T8. </p><p>The T8 PvP gear should not be obtained as easily and quickly as (for example) the T5 PvP gear. It makes sense that they wanted to make it easier for someone at T5 to be able to experience the T5 PvP gear as they flew through those levels, but level 80 (for now) is an inescapable "lock" point. 30 writs (a minimum of 5 hours) for one piece of what is essentially end game gear for most people is WAY too short bus.</p><p>Somewhere around 30 hours of PvP (+/- hunting time outside of the cool down period, if any) gets you a full set of gear. 185 writs. (A few dozen more gets you some pretty [Removed for Content] fine jewelry too). This will probably be considered a more acceptable level of benefit and gain when T9 is released, and the gear is no longer end game. But to make end game gear that easy to acquire half a year until the level increase is little too deus ex machina.</p><p>775 writs for a full set of gear was probably overboard, but 185 writs for a full set is WAY underboard.</p><p>But, I suppose everyone should get used to the fact that the die is cast for this tier. There is no way to now un-ring the bell announcing the fire sale that occured on T8 PvP gear. The masses have been AOEing for a week now. The full sets of gear have tumbled out of the pinata and have been happily equipped. Accept it.</p><p>My hope is that when the level cap is raised, and the inevitable expansion week PvP zergfest begins somewhere in the new zones, the price for any newly released PvP gear is not so insanely low. If it is, people will have full sets of PvP gear waiting for them 3 days after the expansion goes live.... probably before they can even wear it. Guilds will be entering new raid content already equipped with some of the best armor in gameif they "PvP" for a week first.</p><p>I'm of the mind set that it is okay to make PvP gear as obtainable as raid gear... maybe even a little easier to encourage PvP over raiding. But no one gets a set of full TSO raid gear after raiding for 30 hours.</p><p>Maybe the point was to make the PVP gear infinitely more accessible for the final months of the expansion, and the ratio of writs-to-gear will re-increase with the next expansion. I don't think we've specifically been told, however, that this is an end-of-expansion sale, and that next tier won't follow this frighteningly dumbed down trend.</p><p>One can only hope that the trend won't continue.</p><p>P.S. I still think you should put x4 non-KOS, non-loot dropping guards randoming pathing around all the writ givers.</p>
thisthingsucks
09-30-2009, 04:51 PM
<p>i dont like the new update, all it did was allow those who put less time into the game to get the same gear as people who put TONS of time into it. i would feel the same if sony let people pay real world money for the tso raid gear. Its one of the reasons that im taking a break from the game for a while. No you cant have my stuff, im keeping all my plat in case i come back. For right now im enjoying AION, but who knows what the future will bring.</p><p>Hopefully the next expansion will make the game fun again, but the last time i logged on the zones were so lagged with all the people xerging at the writ givers in all 5 KP's that i just laughted, got some pvp gear/jewlery, and logged off.</p><p>Loche</p>
Asvaldr
09-30-2009, 11:29 PM
<p>As I read this I find it very amusing. So many people spend their time complaining rather then enjoying the game. You have people complaining one class is OP or switching sides to complain to other players. As we see here complaints on this new pvp gear set up. I only find it funny because its so hypocritial. You don't like how the pvp gear is "handed out" don't be a part of the aoe, group, lag fest that seems to accure daily and all night in KP. Simple. To complain about how easy it is and then to see you all out there with groups or solo fighting your [Removed for Content] off to get those tokens and pvp gear just makes you a silent voice noone takes serious. If your convictions are so strong I would think you would protest by staying away from it.</p><p> Then again, I suppose complaining will happen with any game. Its just funny. It's like watching a 5year old run to mommy telling on his brother for taking his toy. Im fairly sure many SOE, GM, ETC sit here reading this laughing at the immaturity behind this game while making more money then most of us dream and wish just one pay check would be.</p><p>I vote stop the crying and complaing. Learn to play better and out wit players and enjoy what SOE gives us at the moment. Soon none of this will matter when Mythicals become a thing of the past and the pvp gear is out dated</p>
Faenril
10-01-2009, 04:32 AM
<p><cite>Asvaldr@Nagafen wrote:</cite></p><blockquote><p>You don't like how the pvp gear is "handed out" don't be a part of the aoe, group, lag fest that seems to accure daily and all night in KP. Simple. To complain about how easy it is and then to see you all out there with groups or solo fighting your [Removed for Content] off to get those tokens and pvp gear just makes you a silent voice noone takes serious. If your convictions are so strong I would think you would protest by staying away from it.</p></blockquote><p>Well I've tried to follow this advice.</p><p>I found 1 green quester in Fens and 1 blue in KJ.</p><p>What you suggest as an alternative to KP zergfest is simply not pvping at all.</p><p>Not sure that's worth logging in though.</p>
<p><cite>Notsovilepriest wrote:</cite></p><blockquote><p>I would agree with you on the whole PvP gear being the best IF you could only attain the gear from real PvP and not the zerg fests that happen like in TG. That is not earning the gear.</p></blockquote><p> Who cares tho? /shrug. Usually about this time of year they go double drop rate and smart loot in raid zones with nerfed down mobs. Those raiders didnt "<strong>earn</strong>" the gear either. Just think now, the gear gap will be closed somewhat and you can get more enjoyable fights. I never really liked just steamrolling nub groups with crud for gear anyways. Itll help level the playing field, especially for those poor saps on venekor. Your still gonna win with uber leet skillz but the fights will last 10 seconds longer because some of the damage will be mitigated and their healer might resist a charm once.</p>
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