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View Full Version : Crafters, Adventuring Level, and Racial Traits


Bridgeplay
09-23-2009, 03:13 PM
<p>I have a full set of level 80 crafters in every class plus fully maxed Tinkers and Transmuters. I also have several level 80 adventuring toons.  Some of my toons are level 80 adventuring and level 80 crafting, but some are only level 30 adventuring and level 80 crafting.</p><p>All of my toons predate the current state of racial traits. Some level 80 crafting toons are stuck in duplicate adventuring classes chosen under different circumstances than exist today.  Changing the race isn't going to change the class to anything currently useful to me.</p><p>Adventuring and crafting racial traits are lumped together.  My level 30 adventure/level 80 crafting toons get the same number of racial trait choices as my 80 adventure/80 crafting toons.  This violates any sensible character design.  Why should my level 30 Warrior be entitled to a level 80 set of adventure oriented racial traits simply because he's a level 80 carpenter?</p><p>For that matter, why should my level 80 wizard/level 80 Master Sage have to choose between crafting racial traits and adventuring racial traits?  He's earned level 80 status in both.</p><p>Yeah, I know, Racial Traits really don't make much difference, and my level 80 Master Sage has so much crafting gear it's been years since he's failed to make pristine on an item.</p><p>But still, this feels like a wrong system. My level 30 warrior/level 80 carpenter has a lot more adventure oriented racial traits than a level 30 warrior should.</p><p>It's just my opinion, but racial traits should be separately limited to the level attained in crafting and adventuring, and a toon that is level 80 in both shouldn't have to choose between the two.</p>

Trellium
09-23-2009, 03:49 PM
<p><cite>Bridgeplay wrote:</cite></p><blockquote><p>I have a full set of level 80 crafters in every class plus fully maxed Tinkers and Transmuters. I also have several level 80 adventuring toons.  Some of my toons are level 80 adventuring and level 80 crafting, but some are only level 30 adventuring and level 80 crafting.</p><p>All of my toons predate the current state of racial traits. Some level 80 crafting toons are stuck in duplicate adventuring classes chosen under different circumstances than exist today.  Changing the race isn't going to change the class to anything currently useful to me.</p><p>Adventuring and crafting racial traits are lumped together.  My level 30 adventure/level 80 crafting toons get the same number of racial trait choices as my 80 adventure/80 crafting toons.  This violates any sensible character design.  Why should my level 30 Warrior be entitled to a level 80 set of adventure oriented racial traits simply because he's a level 80 carpenter?</p><p>For that matter, why should my level 80 wizard/level 80 Master Sage have to choose between crafting racial traits and adventuring racial traits?  He's earned level 80 status in both.</p><p>Yeah, I know, Racial Traits really don't make much difference, and my level 80 Master Sage has so much crafting gear it's been years since he's failed to make pristine on an item.</p><p>But still, this feels like a wrong system. My level 30 warrior/level 80 carpenter has a lot more adventure oriented racial traits than a level 30 warrior should.</p><p>It's just my opinion, but racial traits should be separately limited to the level attained in crafting and adventuring, and a toon that is level 80 in both shouldn't have to choose between the two.</p></blockquote><p>I thought about it 2 weeks ago when I saw it on Test and played around with it. What I found was that I tend to get the tradeskill racials that apply before anything else since the tradeskilling is the most tedious and I really like the help. Eventually I will also get 5 or so to apply to adventuring.</p><p>The thing is that if I actually used that level 80 tradeskiller as the harvester (I do), then I did harvesting in all tiers up with a level 15 character. That's not a trivial challenge, and the extra racials are hardly overpowered.</p><p>It's a lot of work to begin a tradeskiller, and the payoffs like this do mke a nice bonus as you go. Your perspective is based on hindsight, so you suddenly get all of the payoffs. It would play differently had you started with a level 30 warrior witha level 30 tradeskill, and you had to level tradeskilling to 40. Once you did that, would an additional racial selection really be overkill payoff? They are nice little bonuses but the aren't game changing. It's not like people won't go hunt until they get that strength bonus, or whatever the racial choice is.</p>