View Full Version : OOP!
Jonathan
09-23-2009, 04:31 AM
<p>I've recently started playing EQ2 with some friends on a PvP server. I'm a lvl 22 Templar... full master crafted gear... 32 AA points at the moment. I still can frequently run out of power while healing in these low level dungeons. Does that get better for Templars at higher levels? I noticed Inquisitors get "Inquest" for more power regen procs. Are Inquisitors more robust late-game healers in situations where you're running low on power, whether it be from a big pull / long fight, or just some PvP power drains?</p><p>Is there some Templar power trick that I'm not seeing? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>So far I'm enjoying the Templar though... thanks for any input!</p>
Lord Hackenslash
09-23-2009, 01:16 PM
<p>I am sure you can imagine level 22 is not very representative of end game play. you will find that all healers get access to Manawell gear at level 71. 2 - 3 pieces of that and you will never run out of mana again. Inquisitors do get Inquest however they have some effects that drain them of power consistently. </p><p>My main suggestion is make sure you have drink running and if you need more mana you can purchase mana regen totems that behave like additional drink. Also you may be overcasting, keep an eye on how many triggers remain on your reactives and don't begin casting the next one until the first is down to 1 or 2 triggers.</p><p>Also a phantom adornment really helps if you are hitting the mobs and they are usually very cheap at low level as people make then just to level up transmuting (5 -10 gold).</p>
Jonathan
09-23-2009, 02:28 PM
<p><cite>Melina@Splitpaw wrote:</cite></p><blockquote><p>I am sure you can imagine level 22 is not very representative of end game play. you will find that all healers get access to Manawell gear at level 71. 2 - 3 pieces of that and you will never run out of mana again. Inquisitors do get Inquest however they have some effects that drain them of power consistently. </p><p>My main suggestion is make sure you have drink running and if you need more mana you can purchase mana regen totems that behave like additional drink. Also you may be overcasting, keep an eye on how many triggers remain on your reactives and don't begin casting the next one until the first is down to 1 or 2 triggers.</p><p>Also a phantom adornment really helps if you are hitting the mobs and they are usually very cheap at low level as people make then just to level up transmuting (5 -10 gold).</p></blockquote><p>Cool! Thanks for the in-depth response!</p><p>I was just making sure I'm not gonna regret the power procs of an Inquisitor... but it sounds like they're draining themselves of more power than we are.</p>
Sprin
09-23-2009, 09:57 PM
<p>Dont forget the Clarity and Power potions as well... carry a stack of each of those for each tier you go to... put them on your hot bar. The Clarity potions are a power over time and provide more power overall, but the Power potions actually give a lump of power (not quite as big in total as Clarity) at once, so if your totally out of power and need it NOW, then use power potion, if you are mid power and just know its gonna be a long fight, use the Clarity potion...</p>
SpineDoc
09-23-2009, 10:02 PM
<p>Manastone also, very easy quest and they just upped the spawn rate of Stiletto. It's not a lot of power, but I usually spam it when its up so it adds up, could mean the difference between one last Repent or nothing.</p>
PeterJohn
09-24-2009, 12:13 PM
<p>The above replies are all excellent. They all address how to get more power back faster.</p><p>I want to make sure the issue of power usage is also being addressed. Are you using a lot of group heals and direct single target heals? Those are very power intensive.</p><p>As I was leveling up, I did rely more on the direct heals, until I started realizing that the heal procs were so efficient. If the MT in your group is taking all the hits, as he should be, often you can keep his health up with just the reactive heals and Mark spell alone. If you are fighting multiple mobs, using Amending Fate on one that is about to die is more efficient that casting a group direct heal.</p><p>But again, I agree with the above posters, that at level 22, you are going to be very limited, and it is not representative of playing at higher levels.</p>
Sprin
09-24-2009, 12:49 PM
<p><cite>PeterJohn wrote:</cite></p><blockquote><p>The above replies are all excellent. They all address how to get more power back faster.</p><p>I want to make sure the issue of power usage is also being addressed. Are you using a lot of group heals and direct single target heals? Those are very power intensive.</p><p>As I was leveling up, I did rely more on the direct heals, until I started realizing that the heal procs were so efficient. If the MT in your group is taking all the hits, as he should be, often you can keep his health up with just the reactive heals and Mark spell alone. If you are fighting multiple mobs, using Amending Fate on one that is about to die is more efficient that casting a group direct heal.</p><p>But again, I agree with the above posters, that at level 22, you are going to be very limited, and it is not representative of playing at higher levels.</p></blockquote><p>Cast a group reactive before the pull, that is essentially "free" becuase if you are drinking a drink and have a totem going, your power will replenish before the pull and now the tank has the full group reactive on him and you have 0 power lost at the pull...</p><p>Bring up your "maintained spells" window and put it close to your hotbar. get used to looking and seeing if your single target or group reactive is still up or not... and 99% of the time at your level, if it is, you dont need to cast it. Exceptions to this rule only come when the mob / mobs hit so hard as to be able to easily kill your tank if you dont have a CONSTANT supply of reactives on him.... even then... the quick casting single target reactive is usually plenty to keep a tank alive at that level, and you can just wait till it has 1 use left and pop it on him again, saving power...</p><p>later on in life as a templar you will have to stack multiple reactives / wards etc on the tank / group because the mobs hit like a truck and if you dont have multiple things running with the tank near full the whole time, a few hits might do him in..</p>
SpineDoc
09-24-2009, 03:36 PM
<p>Yep, mark, glory, involuntary healer, and fate are all there for a reason. Sometimes on tougher raid bosses my Mark is a huge part of my healing percentage. Also procs from set armors, and other equipment, while recently nerfed still is pretty huge.</p><p>Once you get repent it will save you from a lot of single target healing on the tank. But you will find that you have to make some sacrifices in terms of replacing gear with some manawell stuff if you dont have a chanter in group.</p><p><cite>PeterJohn wrote:</cite></p><blockquote><p>The above replies are all excellent. They all address how to get more power back faster.</p><p>I want to make sure the issue of power usage is also being addressed. Are you using a lot of group heals and direct single target heals? Those are very power intensive.</p><p>As I was leveling up, I did rely more on the direct heals, until I started realizing that the heal procs were so efficient. If the MT in your group is taking all the hits, as he should be, often you can keep his health up with just the reactive heals and Mark spell alone. If you are fighting multiple mobs, using Amending Fate on one that is about to die is more efficient that casting a group direct heal.</p><p>But again, I agree with the above posters, that at level 22, you are going to be very limited, and it is not representative of playing at higher levels.</p></blockquote>
Tehom
09-24-2009, 03:51 PM
<p>Manawell items are when things really begin to change, since running out of power becomes effectively impossible without significant power drains. Power drains begin to proliferate in raid content, but you eventually get even stronger tools to deal with them, like Zarrakon belt.</p>
Deathheart
09-24-2009, 03:58 PM
<p>i know you said you were mastercrafted out but how about your spells??</p><p>imo</p><p>Better spells...i never run my temp less than AD3(expert now) or master spells.. i found the long fights to be easyer and less fail on cast.. as i remember they chew through power as well.</p><p>Bow</p>
Lord Hackenslash
09-25-2009, 08:52 PM
<p>Ad3/Expert spells take the exact same amount of mana so are more efficient as you het more healing for the same mana.</p><p>Once you get access to manawell casting group spells can actually increase your mana as you get more chances to proc. I keep my level 14 group heal on my hotbar and will cast it when i dont need the high level heal just to trigger item procs. again until level 71 this won't work very well.</p>
Frozenz
10-28-2009, 03:31 PM
<p>Power Potions (clarity), Manastone, Tinkered Manastones, Power Root (plant item, up to 22%), Lesser and Greater Signet of Rep. are all ways to gain power without relying on gear. </p>
Thryth
12-28-2009, 06:51 PM
<p>Hullo Jonathan,</p><p>Hear is a great tip from Ghettoblaster in the thread "some help with playing solo/duo at lower levels"</p><div>"and remember this.. if you are using Yaulp.. just stop using it..."</div><p>"Its melee boosts but it just isnt worth it in lower levels if you are having trouble with power usage... remember it uses extra power every second to keep it up... so unless you have a way to increase your power while you are fighting, your going to run out very fast...... no power = no spell attacks and no heals... = the only thing you can attack with is auto attack..."</p><p>My templar does much more damage with repeating quickly a few smite spells after a heroic opportunity, than with a weapon.</p><p>Cheers,ThrythLevel 59 TemplarAntonia Bayle Server</p>
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