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View Full Version : clarification on reactive heals


Lord Hackenslash
09-22-2009, 06:56 PM
<p>I have a question as someone mentioned I was wrong on how I understood reactive heals to work.</p><p>Lets ignore unconscious health for this example.</p><p>Lets assume a mage has 5000 hp and I have a reactive on them that does 1000 hp.Then the mage is hit for 5500 hp, will they die or will they end up with 500 health.</p><p>In other words does the reactive apply it's healing before they die.</p><p>I was under the understanding that the mage would live as the game does not check for death until the reactive heal is applied so their hp would go as follows 5000-5500+1000= 500</p><p>Someone else argued that it would go 5000-5500=dead no heal triggered.</p><p>Please let me know how you have found it to work and also if you have any sources that confirm this and/or explain the timing of the effects landing. As you might imagin its kinda hard to set up a test case that i can test this reliably as there are many variables and most mages I know aren't interested in testing this out if they don't have to.</p>

Sprin
09-22-2009, 08:56 PM
<p>Reactive will trigger as long as the damage recieved would NOT have killed the person...</p><p>So in your example.. mage has 5000 HP, gets hit for 5500 = dead....  reactive wont trigger.</p><p>Think of it this way.. if reacives save people from dying with every one, you would essentially have the potential of having unlimited death saves, depending on how hard the mob was hitting and how low the health was of the person you have your reactive on... ya dig?</p><p>IE: You have your reactive heal (lets say it hits for 1000 every proc) on a tank who only has 500 HP left...  He gets hit for 1000 by a mob... 500-1000+1000reactive = 500 again... he gets hit again 4 more times and it repeats 4 more times... so he would have recieved a death blow each and every time the mob hit him for 1k.</p>

PeterJohn
09-24-2009, 12:18 PM
<p>Is that a guess, or has this been tested.</p><p>Easy way to test (which I can't do from work) is to duel someone. Put on your reactives, when you are down to low enough level of health, and have the dueler use his megahit CA on you, and see if it kills you. Of course, you'll have to play with the numbers some, to see what level of health you need to be at, given his CA damage potential and your reactive strength, but should be easy enough.</p>

Sprin
09-24-2009, 12:36 PM
<p><cite>PeterJohn wrote:</cite></p><blockquote><p>Is that a guess, or has this been tested.</p><p>Easy way to test (which I can't do from work) is to duel someone. Put on your reactives, when you are down to low enough level of health, and have the dueler use his megahit CA on you, and see if it kills you. Of course, you'll have to play with the numbers some, to see what level of health you need to be at, given his CA damage potential and your reactive strength, but should be easy enough.</p></blockquote><p>Its well known fact.</p>

Kriptini
09-24-2009, 07:44 PM
<p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p>Think of it this way.. reactives are cool in theory but end up getting royally screwed over because most damage that matters in end-game content pierces right through them.</p></blockquote><p>Fixed.</p>