View Full Version : Ranges have been adjusted to many spells to more consistent.
Chelios
09-22-2009, 05:55 PM
<p>Huh? English plz?</p><p>Can someone please explain this?</p>
Gungo
09-22-2009, 06:52 PM
<p>Its pretty self explanatory.All buffs have the same range.All single target spells have the same range, etc etcDisclaimer: This is a guideline and not a rule.</p>
Guy De Alsace
09-23-2009, 09:25 AM
<p>Welcome to EverCookieCutter 2. Since they are now unable to think up new spell names, they also cant think up new spell mechanics or anything that may deviate from the "norm".</p>
Gungo
09-23-2009, 11:31 AM
<p>Not very bright are ya? What does buffs having the same distance have to do with cookie cutter? This doesnt make the game anymore challenging. It just makes it annoying when you run after people because one of your buffs for no apparent reason had a 10m cast range and EVERYOTHER buff in game has 20. If you want to claim is was shoddy coding initially sure, but buffing based spell mechanics just makes you seem like you have no idea what you are talking about. Also this is only a guideline and NOT a rule so again you have no idea what you are talking about.</p>
feldon30
09-23-2009, 12:12 PM
The extremely short ranges on certain spells has always been really strange. Like the Dirge hate transfer.
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