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Chikkin
09-21-2009, 11:25 AM
<p>It's great to have it all on one spell, however having to buy that spell at level 25 for 18 gold is not so great</p><p>18 gold is way too much for lvl 25 spell considering that you still have to visit all druid rings you want to port to and harvest Tunare's blessing. Spell you buy just makes you summon a pretty menu with all the zones you could port to.</p><p>The quests for each ring are gone, they were actually a fun way to get the ability to port to location that you need and can get to as you "grow up"</p><p>Personally I'd prefer to have all 9 quests to unlock the portal to each ring back, for questing sake, 9 quests to add to achievement if nothing else</p><p>The portal trainer as he is now should be called a Portal Price Gauger, or Portal Monopolist as there is no other way to get the spell  besides paying his 18 gold price</p><p>To any up and coming druid a little hint here: in case they do not lower price or  bring back the quests to get each ring port ability, you might as well hurry up and get to 25 before Wednesday, and try to get your spell by completing at least one ring, you will save 18 gold when update goes live</p><p>and you're welcome</p><p>Chikkin of Test</p>

Noaani
09-21-2009, 11:33 AM
<p>18 gold is like 4 or 5 adepts sold on the broker for a level 35 toon.</p><p>While it may be hard to come across that much on the test server at that level, its not hard to do so on live.</p>

Chikkin
09-21-2009, 11:56 AM
<p>see, this is where we can disagree, I'm going more for  lowering the price to be comparable to a single lvl  25 spell</p><p>it's really not about the money as much as a principle</p><p>and please don't tell me it's 9 spells for a price of 18 gold</p><p>and I really know I can probably sell 2 leaded loams for 10 gold each and voila! i have 20 gold to buy my spell</p><p>ok I might be exagerating with 2 loams , I don't know current loam prices on live server, other than them being in a category of ridiculous <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>as I said I'd prefer to actually have quest to go to each ring, harvest bush, get quest from leaf, go back to trainer so he can teach me how to channel the blessing into a portal</p><p>I'm fighting for the little man here, not so much for myself, I can afford 18 gold on test, the price difference between what lvl 25 spells used to cost and 18 gold for this one is obvious</p><p>someone in test channel raised an issue of wizards having to pay 30 silver for each port as that being somehow an excuse to slap druids with a price for their port,  this isn't really an issue of druids vs. sorcerers, I'm sure a sorcerer over their lifetime pays much more than 18 gold in porting regeants. In another thread on this forum the issue was raised also and I agree with nixing the regeants altogether</p><p> by the way your Confucius quote is great! very fitting for what I'm fighting for, please SOE, do the right thing</p><p><span style="color: #beb8b8; font-size: xx-small;"> </span></p><p><strong><span style="font-size: small;">The superior man knows what is right.</span></strong><strong><span style="font-size: small;">The inferior man knows what will sell.</span></strong></p><p><span style="font-size: xx-small;">Confucius</span></p><p>Chikkin of test</p>

Noaani
09-21-2009, 12:09 PM
<p>I was refering to adept 1 spells, which are now simply refered to as adepts. Nothing at all to do with any form of loam.</p><p>Adepts of that level have a broker sale value of around 4 gold on live, meaning if you sell 4 or 5 of them, you have covered the cost of this spell.</p><p>The price sometimes drops as low as 3 gold, but all adepts at that price usually get bought up fairly quickly.</p>

feldon30
09-21-2009, 12:43 PM
Also I think it would have required extra programming to alter the list of 9 destinations on *other player's screens* to match which quests you have and have not completed on your druid. When someone clicks on your druid ring, I don't think it checks to see which destinations *you* are familiar with, does it?

Chikkin
09-21-2009, 01:08 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>Also I think it would have required extra programming to alter the list of 9 destinations on *other player's screens* to match which quests you have and have not completed on your druid. When someone clicks on your druid ring, I don't think it checks to see which destinations *you* are familiar with, does it?</blockquote><p>trying to wrap my brain around what you said so let me explain how it works now on test</p><p>this by the way is same for sorcerers now as  guildy just checked</p><p>all old portal spells got bunched into 1 icon for druid it's called Circle of Growth, for sorcerers it's called Translocate(and costs 30s to cast)</p><p>each cast opens a druid like portal (same for sorcerers) which person has to click and chose where they want to go from the menu</p><p>now here is where I haven't tested this for wizards, only for druids:</p><p>as a druid I cannot use portal to go somewhere until I go to that ring and harvest bush which gives a message that I can now use this druid ring, same for anyone else who wants to use that portal, so this is nothing new for druid portals</p><p>the wizard that checked this for me, says teleport trainer  sells the Translocate spell that also costs 18 gold, it opens a druid like portal that you need to click and chose from menu to which spire you want to go</p><p>so the spell has a menu of all available destinations, the game checks if you are eligible to go to that destination when you actually try to go there, this is true for anyone who clicks portal, druid or not</p>

Noaani
09-21-2009, 01:19 PM
<p>I'll try and explain what Feldon is saying.</p><p>Your a druid. I am not.</p><p>You cast a port, and I click on it to get ported to the zone I wish to go to. The game checks all bushes I have collected, and populates the list of target zones that I can travel to based on the results of that check. When I click on a port you cast, so that I can go to the zone I want to go to, the game does not check to see which druid rings you have visited, it checks to see which ones I have visited.</p><p>Because of this, adding a quest for the druid at each bush is simply no longer appropriate, as the game no longer cares which druid rings you are able to port to, it only cares which druid rings I am able to be ported to.</p>

Chikkin
09-21-2009, 01:31 PM
<p>ok that's what I thought he was saying but it doesn't work like that</p><p>portal gives a menu of all options and checks eligibility for every person who tries to use it</p><p>in the meantime I found another bug with druid port, it costs 0 power now</p><p>for comparison sorcerer's port spell still costs power, and a 30silver symbol to boot</p><p>more to come as i log my live druid and check ( yup definitely a bug)</p><p>(Please lower the 18 gold price to something more appropriate for lvl 25 spell, AND bring back the access quests for both druids and sorcerers as optional quests? like many of those other old optional quests?)</p>

Eveningsong
09-21-2009, 01:39 PM
<p>The point is, though, that buying the spell isn't of any particular benefit to the druid, as the druid themself can't use it unless they run around to every ring and harvest a leaf still.  It just reduces it down to one icon for them, which is nice, but was already doable with a macro.  It does seem a fairly hefty price to pay at level 25 for a minor benefit to the druid (who probably doesn't care if someone else can get to a port that they can't <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />). </p>

Chikkin
09-21-2009, 01:54 PM
<p>exactly Eveningsong, and the same thing goes for sorcerers, who have a nifty 1 cast portal but still pay for casting is, they are still getting a short end of the stick</p><p>and if someoen who has a wizard could still check if a new wizard still has to go collecting scrolls from spires to even use his own portal, that would be appreciated, as i have no room to make one and level it up to check, a guildie who already had lvl 28 wizard and collected scrolls previously could port to spires from menu, I wonder about a totally fresh lvl 25 wizard</p>

feldon30
09-21-2009, 02:05 PM
<p><cite>Ennia wrote:</cite></p><blockquote>as a druid I cannot use portal to go somewhere until I go to that ring and harvest bush which gives a message that I can now use this druid ring, same for anyone else who wants to use that portal, so this is nothing new for druid portals<p>the wizard that checked this for me, says teleport trainer  sells the Translocate spell that also costs 18 gold, it opens a druid like portal that you need to click and chose from menu to which spire you want to go</p><p>so the spell has a menu of all available destinations, the game checks if you are eligible to go to that destination when you actually try to go there, this is true for anyone who clicks portal, druid or not</p></blockquote><p>It seems like you are asking SoE to make it so that when ANOTHER player clicks on YOUR druid ring, they cannot go to any destination that YOU have not acquired the travel spell to. So this would be two different checks, whether the other player has harvested the bush AND whether you, the druid, has completed the quest. Two separate checks. This would require extra programming and confuse players.</p><p>Player: "Why can't I use druid ring X to go anywhere I've harvested the bush?"</p><p>Druid: "Because I haven't been to that bush myself. Sorry."</p><p>And can I ask are we really getting hung up on 18g? When feysteel is 3p each. So a full set of mastercrafted 32 armor is 18 PLAT. Leaded Loam and Lead Cluster (Tier 1 loam and Tier 1 cluster)  go for almost 1 gold EACH on Butcherblock. They're in demand because nobody harvests them, and everyone and their sister is a Tinkerer. You can make 18g in 15 minutes harvesting Tier 1.</p>

Chikkin
09-21-2009, 02:34 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p>It seems like you are asking SoE to make it so that when ANOTHER player clicks on YOUR druid ring, they cannot go to any destination that YOU have not acquired the travel spell to. So this would be two different checks, whether the other player has harvested the bush AND whether you, the druid, has completed the quest. Two separate checks. This would require extra programming and confuse players.</p><p>Player: "Why can't I use druid ring X to go anywhere I've harvested the bush?"</p><p>Druid: "Because I haven't been to that bush myself. Sorry."</p><p>And can I ask are we really getting hung up on 18g? When feysteel is 3p each. So a full set of mastercrafted 32 armor is 18 PLAT. Leaded Loam and Lead Cluster (Tier 1 loam and Tier 1 cluster)  go for almost 1 gold EACH on Butcherblock. They're in demand because nobody harvests them, and everyone and their sister is a Tinkerer. You can make 18g in 15 minutes harvesting Tier 1.</p></blockquote><p>that wasn't at all what I was asking, so we can stop at that</p><p>and why are geting hung up on 18 gold? because it's a game supplied spell not player supplied, simple as that, I really do not care what I can sell to players or vendors to earn 18 gold, the discrepancy between this spell and any other adept or master of the same level is drastic</p><p>and they removed 9 quests from druids and 4 from sorcerers</p>

Cloudrat
09-21-2009, 02:52 PM
<p>I think everyone forgets the <strong>new</strong> person without a guild or expertise who has turned off the newbie channel (for whatever reason *cough* obscenities) may have trouble getting 18 gold to spare by level 25.  If we want the game to grow we have to take a look and things from the view of a true newbie.  The fact that someone who is able to find and post on these forums knows a good way to get gold has no bearing on what someone new to the game is able to do.</p><p>That being said... we don't have to pay for any other working spell and there is <strong>no reason</strong> for us to have to pay for this one.</p><p>Cloudrat</p>

Yavie
09-21-2009, 03:16 PM
<p>Let's look at the current system of Druid Portals.  Until my druids actually VISIT and HARVEST the leaf, they can not port to that druid ring.  At lvl 25, they have to go to each and every druid ring again to harvest a leaf and get the quest to get that druid port.  </p><p>If anyone else wants a port from that druid, they need to actually visit and harvest the leaf also.  So, if my druid didn't get say, the Moors, portal yet, she wouldn't have that port on her hot bar.  I don't see a problem with this, it wasn't a problem before, why is it an issue now?</p><p>Now, in the interest of making things "easier" for us druids, (speaking for myself, I LOVE these little druid ring quests) we will have to BUY our portal spell but still VISIT/HARVEST each bush from each druid ring?  Uhm....why?  </p><p>As for wizards, last I knew, they also had to visit and get a quest for each spire they could port others and themselves to.  </p><p>Please don't make these quests go away.  When I start a toon, I usually don't put them in a guild right away and don't work very hard on saving money at first, therefore, 18 gold for a spell at lvl 25 when I could just go to each druid ring, which I STILL need to do, is in my humble opinion rather ridiculuous.  </p><p>I oppose this change on principle.</p>

feldon30
09-21-2009, 03:39 PM
Just FYI, there is an Achievement in the new Achievements System which recognizes that you have been to all 9 druid rings.

Kitsune
09-21-2009, 06:53 PM
<p>18 gold is a lot for a low level first time player, or those who believe their alts shouod sustain themselves - no tweaking frm big brothers and sisters!</p><p>I have had al the portals but Kunzar Jungle since about L 40 on Live, and when I copied my L 56 Fury over to Test Copy I suddenly had no portal spells till I shelled out the 18 gold. Now my Fury is not that flush with money anyway, as I try to make them self sufficient after ensuring they have the next upgrade in armor, and occasionally a weapon, depending on the price.</p><p>When I'd paid the 18, I found that I did have the Kunzar Jungle portal now... odd, if we have to visit them all still. But as for there being one icn for all portals, I use the Pooka Druid rings mod which has a very nice interface for all the rings.</p><p>So, I'm with those saying 18 gold is too much for new players. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" />  Personally I'd have been happy to have it left alone.</p>

GrunEQ
09-21-2009, 07:07 PM
<p><span style="font-family: comic sans ms,sans-serif; font-size: small;">I agree 18g for a level 25 spell is way out of line.</span></p><p><span style="font-family: Comic Sans MS; font-size: small;">I'm also for keeping the quests for bushes and spires.</span></p><p><span style="font-family: Comic Sans MS; font-size: small;">It's very discouraging for new people in the game as everything is so expensive.  Making adepts and masters useable for transmutting made the prices of those items skyrocket.  Unless you start off new characters with a free plat, I'd say keep your prices in line with other spells for that level...it's hard enough for them as it is.</span></p>

Amise
09-21-2009, 07:56 PM
<p><cite>GrunEQ wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: Comic Sans MS;"> Making adepts and masters useable for transmutting made the prices of those items skyrocket.  </span></p></blockquote><p>Yes it did. But it also means that selling those items on the broker yields more money. See how that works?</p><p>I don't think the price is out of line, considering what the game is now. Eighteen gold is nothing. It's 3-5 low-level trash items sold on the broker. Any new character will get 3-5 drops well before they turn 25.</p>

Kitsune
09-21-2009, 11:19 PM
<p>You have to be a bit higher than "low level" to get Adepts, and certainly Master spells...</p>

Chikkin
09-21-2009, 11:38 PM
<p>like I mentioned earlier: just  because your server's economy is out of whack and players are charging an arm and a leg for item1001 it no way to justify a vendor sold spell selling for so much money at level 25</p>

Katz
09-21-2009, 11:55 PM
<p>I agree, the quests were fun, we should keep them.  It seems very strange to charge 18 gold just to get a spell.   I don't recall any other spells that I had to purchase other than the "fun" spells.  Perhaps they should have the quests to get the druid portals as separate icons.  Then once you have all 9 portals have it where you can upgrade to "expert" portals for a price.</p>

Noaani
09-22-2009, 01:36 AM
<p><cite>Cloudrat wrote:</cite></p><blockquote>I think everyone forgets the <strong>new</strong> person without a guild or expertise who has turned off the newbie channel</blockquote><p>If you turn off your main source of information and assistance in an MMO that you are new to, you deserve to get burnt.</p><p>But even in this situation, all it takes is an understanding that there are other players around, and that they may want stuff you find. Several of the butterfly and moth collection items sell for more coin than they are asking for this spell. You can make a plat in an hour or so at level 10 if you just run around Oakmyst Forrest collecting them and putting them up for sale.</p>

Kitsune
09-22-2009, 11:09 PM
<p>When I first started the game, selling stuff was the last thing I had in mind. I wanted to play the game, hunt and kill. We are ALL talking here with hindsight, as seasoned players, not new ones. Worth rembering when saying what a new player "can" do. Most want to get stuck in and fight and experience the game as a whole, not read up to find out how to sell stuff etc. Once the newness has worn off, which is different for everyone, you realize there is so much more to find out and start trying to do that.</p><p>And again, that is a voyage of discovery. It is very difficult to remember back to when this was all very brand new to us, because that is wht we should be thinking when saying what new players could do to raise 18 gold. I have a L 16 character, never tweaked, who has maybe 2 or 3 gold total o her. She's had to use some of what she made to get better armor and wepons along the way, buy consumables.</p><p>Just my thoughts on it.</p>

Noaani
09-23-2009, 01:29 AM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>When I first started the game, selling stuff was the last thing I had in mind. I wanted to play the game, hunt and kill. We are ALL talking here with hindsight, as seasoned players, not new ones. Worth rembering when saying what a new player "can" do. Most want to get stuck in and fight and experience the game as a whole, not read up to find out how to sell stuff etc. Once the newness has worn off, which is different for everyone, you realize there is so much more to find out and start trying to do that.</p><p>And again, that is a voyage of discovery. It is very difficult to remember back to when this was all very brand new to us, because that is wht we should be thinking when saying what new players could do to raise 18 gold. I have a L 16 character, never tweaked, who has maybe 2 or 3 gold total o her. She's had to use some of what she made to get better armor and wepons along the way, buy consumables.</p><p>Just my thoughts on it.</p></blockquote><p>My first character had one gold at level 12. That is not comparible to the game today, because back then adepts sold to other players for a similar price to what they sold to a merchant. You were happy if you got a few copper over the merchant price, and it was often values measured in copper that would determin who you sold an item to.</p><p>Thats not the case now. Adepts, or any item with the treasured tag, sell for several gold very reliably. A new player that sees this and realises that they are able to cash in on it will make a plat by level 12, easily. A new player that doesn't, look at the broker and doesn't ask for help will probably have trouble finding that amount of money by level 25, but they will probably have just as much trouble finding the merchant that sells that spell. I mean, if they have no idea what they are doing, and don't ask for help, they don't even know that spell exists, do they?</p>

Iren
09-23-2009, 11:48 AM
<p>no more harvest the bush and take back to druid guildhall quest?</p><p>not a bad thing imo it was just boring and time consuming</p>

Eveningsong
09-23-2009, 12:29 PM
<p>Oh you'll still have to harvest the bush in order to use the druid portal, its just not required for the druid to actually cast the portal spell anymore (and yes, even the druid has to go harvest the bush to use their own portal last I checked).</p>

Sabaar
09-23-2009, 01:00 PM
<p>I have played a Druid for several years now and I do not see the point in consolidating my portal spell into a single spell as well as taking away the quests that one <span style="text-decoration: line-through;">has</span> had to do to unlock each of the Druid rings. Those quests were fun and they made sense.</p><p>This is just plain stupid and one more game mechanic that has been dumbed down, heck you may as well play the game for us if this keeps up.</p>

Megere
09-25-2009, 02:27 AM
<p>i tested the wizard thingy last night with a friend...  he was able to port to the spires he had never been there using my War;ocks translocate and the choice he wanted.. but the Scrolls were not able to be picked up... so i conclude.. that new wizards just have to buy the spell adn buy the 30 silver reagents and go go go...</p><p>i may be wrong ))</p><p>but my Druid on test has found she can not still port herself to Kunzar Jungle because she has never went their physically on foot and retrieved the bush although she has the new druid port spell and it offers it aas a choice. (it says you can not travel there etc)</p><p>this is just information btw.. i was assuming the druid negative was the travel to pick up bushes.. the wizards negative is the 30 silver casting cost.</p><p>I LOVE the new fact one spell to click on and all the choices to choose from )) really lightened up my warlocks hotkeys as i was one of those peeps who had them all out there to use ))</p><p>EDIT : 18 gold is too much for an npc purchased spell i totally agree with that.  regardless of what the server economy is player selling goods.</p>

feldon30
09-25-2009, 12:12 PM
<p><cite>Sabaar@Antonia Bayle wrote:</cite></p><blockquote><p>I have played a Druid for several years now and I do not see the point in consolidating my portal spell into a single spell as well as taking away the quests that one <span style="text-decoration: line-through;">has</span> had to do to unlock each of the Druid rings. Those quests were fun and they made sense.</p><p>This is just plain stupid and one more game mechanic that has been dumbed down, heck you may as well play the game for us if this keeps up.</p></blockquote><p>The Druid Ring spell that Druids cast was <em>vastly inferior</em> to the Druid Ring amenity in Guild Halls. Even Druids were using the amenity because it was faster casting than their own spells. As a new Druid, you still have to travel to all 9 druid rings to get the option to travel to each one, and so does anyone using your portal.</p><p>Again, there is an Achievement for visiting all 9 druid rings in Norrath. Maybe a nice house item like a tiny replica of a druid ring could be added.</p>

Guy De Alsace
09-25-2009, 12:27 PM
<p>Would a new player know that Druids can port? Just wondering as usually changes of this nature are rarely explained in any detail or indeed have any clue how they work unless you are actually there when the change is implemented.</p>

feldon30
09-25-2009, 12:39 PM
Why would the consolidation of Druid Ring spells from 9 spells into 1 spell make any difference on that issue? Either people realize that druids can open portals, or they don't.

Wikfizb
09-25-2009, 09:17 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p>The Druid Ring spell that Druids cast was <em>vastly inferior</em> to the Druid Ring amenity in Guild Halls. Even Druids were using the amenity because it was faster casting than their own spells. As a new Druid, you still have to travel to all 9 druid rings to get the option to travel to each one, and so does anyone using your portal.</p><p>Again, there is an Achievement for visiting all 9 druid rings in Norrath. Maybe a nice house item like a tiny replica of a druid ring could be added.</p></blockquote><p>I'm fairly certain the consolidated druid ring spell still takes the same time to cast as before, but instead of just casting the one for the location you wanted, you have to cast the spell, then add an extra double click for the destination from the list now, so to me, its actually a little slower to use the new druid port than before.</p><p>As for the price, yes its pretty easy to make that kind of money now, but it IS inconsitant with vendor costs for other things (probably even inconsitant with what 9 T3 spells would cost on a vendor).  </p><p>More importantly the question I have is why the quest aspect of it was removed.  If they want to make it an option to buy it or quest for it, that would seem reasonable, but if the quest itself was removed, is there an arguement for not adding the new spell to sage craftable spells? And for that matter, should a drop version of the spell be made available?  The only pre T6 spells that you don't get automatically are the Splitpaw spell and the Bloodlines spell, both of those require some questing/faction mechanic to get, and the bloodlines one also has a craftable version of it.  By requiring a coin purchase for a spell of that level, they are breaking from past precedents without any rational reason for why they removed it as a quested spell.</p><p>This change has very little impact on me (I do have a couple druid on test that have not reached the level to attain the spell, and I won't be looking forward to saving up that kind of coin there when I evnetually get them to the level to get it), but I do feel these kind of inconsistancies should be taken into consideration by the developers.</p>

bks6721
09-26-2009, 02:39 PM
<p><cite>Ennia wrote:</cite></p><blockquote><p>like I mentioned earlier: just  because your server's economy is out of whack and players are charging an arm and a leg for item1001 it no way to justify a vendor sold spell selling for so much money at level 25</p></blockquote><p> it's 18g for a travel convenience.   How much do horses cost again?</p>

Ahlana
09-26-2009, 02:44 PM
<p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Ennia wrote:</cite></p><blockquote><p>like I mentioned earlier: just  because your server's economy is out of whack and players are charging an arm and a leg for item1001 it no way to justify a vendor sold spell selling for so much money at level 25</p></blockquote><p> it's 18g for a travel convenience.   How much do horses cost again?</p></blockquote><p>Nothing if you RaF :p or if you are the friend part of RaF, you get the travel cloak for free also. So many free ways to travel! Just saying :p</p>

Jgok
09-26-2009, 03:58 PM
<p>I'm amazed that people are complaining about 18g for a travel spell. Back when I returned to the game, I started a new character (ratonga swashbuckler) rather than log into my old characters. I wanted to get a feel for the changes to the game on a new character rather than on an already-higher-level toon that should already know what he's doing. (Turns out there wasn't much point, as most characters in their 50's and 60's really don't seem to know what they're doing these days anyway.)</p><p>So, a ratonga brigand, leveled to 10 in DLW while harvesting and collecting shinys, then ran the betrayal quest to get out of Neriak. Exiled, ran the faction quests in CL to get Qeynos to like me (while harvesting and collecting shinys), snagged a house in Qeynos, and grabbed what named I could still get xp and AA for in the Qeynos newbie zones. I ran BB and SH a couple of times each, then started on RoV. By the time I hit 25, I had around 10p sold on the broker sales log. I did the same with a fae monk (minus the betrayal part), and by the time she hit level 20, she had around 4p in the bank.</p><p>That was with no help from my other characters. In fact, I hadn't logged my old characters in at all since I'd re-opened my account. I'd been gone from the game for several years, so my knowledge of what to do and where to go was certainly lacking, especially considering I'd started in two zones that didn't exist when I'd left the game before, and spent most of my time completing a betrayal quest that was VERY different from how it was before. The only real advantage I had over someone just starting the game was that I knew how to use the broker, and if you've ever played any other current MMO, that takes all of 5 minutes to figure out.</p>

Wingrider01
09-26-2009, 06:22 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Ennia wrote:</cite></p><blockquote><p>like I mentioned earlier: just  because your server's economy is out of whack and players are charging an arm and a leg for item1001 it no way to justify a vendor sold spell selling for so much money at level 25</p></blockquote><p> it's 18g for a travel convenience.   How much do horses cost again?</p></blockquote><p>Nothing if you RaF :p or if you are the friend part of RaF, you get the travel cloak for free also. So many free ways to travel! Just saying :p</p></blockquote><p>So basicly, pay the 18 gold or use the free method, that works</p>

Cloudrat
09-26-2009, 09:14 PM
<p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Ennia wrote:</cite></p><blockquote><p>like I mentioned earlier: just  because your server's economy is out of whack and players are charging an arm and a leg for item1001 it no way to justify a vendor sold spell selling for so much money at level 25</p></blockquote><p> it's 18g for a travel convenience.   How much do horses cost again?</p></blockquote><p>Nothing if you RaF :p or if you are the friend part of RaF, you get the travel cloak for free also. So many free ways to travel! Just saying :p</p><strong>WHAT IS A TRAVEL CLOAK</strong>????</blockquote><p>So basicly, pay the 18 gold or use the free method, that works</p></blockquote><p>I suggest that Scouts pay for their evac spell and  Brawlers pay for feign death and Clerics for oddysey and Conjurors for their call of hero and and and  how about well all pay for every spell we get?  Come of people blow the cobwebs out of the space between your ears! </p>

Wingrider01
09-27-2009, 07:21 AM
<p><cite>Cloudrat wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p><cite>Ennia wrote:</cite></p><blockquote><p>like I mentioned earlier: just  because your server's economy is out of whack and players are charging an arm and a leg for item1001 it no way to justify a vendor sold spell selling for so much money at level 25</p></blockquote><p> it's 18g for a travel convenience.   How much do horses cost again?</p></blockquote><p>Nothing if you RaF :p or if you are the friend part of RaF, you get the travel cloak for free also. So many free ways to travel! Just saying :p</p><strong>WHAT IS A TRAVEL CLOAK</strong>????</blockquote><p>So basicly, pay the 18 gold or use the free method, that works</p></blockquote><p>I suggest that Scouts pay for their evac spell and  Brawlers pay for feign death and Clerics for oddysey and Conjurors for their call of hero and and and  how about well all pay for every spell we get?  Come of people blow the cobwebs out of the space between your ears! </p></blockquote><p>I did</p>

Wikfizb
09-28-2009, 11:48 AM
<p><cite>Cloudrat wrote:</cite></p><blockquote><blockquote>I suggest that Scouts pay for their evac spell and  Brawlers pay for feign death and Clerics for oddysey and Conjurors for their call of hero and and and  how about well all pay for every spell we get?  Come of people blow the cobwebs out of the space between your ears! </blockquote></blockquote><p>Call of the Hero for conjurors is NOT a free level up spell.  It is an ancient teaching spell, so it does not automatically go in our spell book, so we have to either get it by a spell drop or crafted by a sage with the proper ancient teaching book.  If you applied a similar mechanic to the druid ports that would seem reasonable to me.</p>

Beajay
09-29-2009, 04:19 PM
<p>Sometimes I think the people at SoE have no understanding of current sociological factors. Players are reeling from a recession/depression, uncertain employment and health care, and a world that seems like we all dropped down Alice's hole. One of their worst flubs, showing this lack of understanding, has been the 18g druid spell.</p><p>As the combined spell now works the druid does almost all the work they did before, to get the ports, without the benefits. The also have to pay a heafty fee that none of the other classes have to pay. I feel like my druids have been hit with a SoE version of the financial bailout.</p><p>The idea of combining the spells was a very good one. They took up way too many slots on our hotkey bars. The logical handling of this combined spell would have simply been to let druids quest for the rings as always--especially since they have to visit each ring anyway.</p><p>In addition, they have taken away the aa and xp that came from visiting the rings as part of a quest series. Yes, they get an achievement for visiting the rings but so does everyone else. The achievement gives no real benefit to the druids.</p><p>Druids who already have the ring spells get the combined spell automatically. I assume that any druid who doesn't have all of the rings has to buy the combined spell since there is no longer a way to quest for individual rings. I can't check this out as all my druids had all the rings before the update.</p><p>Porting is the special ability of the druid classes. No other classes have to pay 18g, upfront, for their special abilities.</p><p>It is true that some classes, such as the Inquisitor and wizzies, have to pay for tokens to use their special abilities. The fees are a holdover from earlier MMOGs and need to be eliminated. In fact, anything that keeps speical abilites from being on par with other classes' special abilites needs to be eliminated.</p><p>The inequity of charging druids 18g, so they can use their special ability, is going to anger many players with young druids. It wouldn't be a good idea at any time but it is an especially bad idea at this particular time. It is too much like negative events in real life that are slowly chipping away at our ability to enjoy life.</p><p>Just as developers would be hopping mad if the government added a special new tax to software development, to reduce the deficit, so druids are angry at the 18g porting "tax." The only "benefit" is a combinging of spells, which devs have been doing for free for other classes, to reduce the clutter on our hotkey bars.</p><p>In the future, to reduce the chance of player anger over new game changes, it would help if the devs consider whether a change is equitable to all races and classes. We live in very inequitable times and we use games, such as EQ2, to help us escape all the real-life negativity surrounding us.</p><p>If players can't find equality in the game, and it makes us feel like we are still falling down the rabbit hole or real life, then we will stop playing. That won't be good for any of us.</p>

Finora
09-29-2009, 06:33 PM
<p><cite>Pauly@Befallen wrote:</cite></p><blockquote><p> it's 18g for a travel convenience.   How much do horses cost again?</p></blockquote><p>A single elemental token from the moonlight enchantments or typing /claim in game after you bought the TSO box.</p><p>/wink</p>

Wikfizb
10-02-2009, 05:15 PM
<p><cite>Beajay wrote:</cite></p><blockquote><p>Druids who already have the ring spells get the combined spell automatically. I assume that any druid who doesn't have all of the rings has to buy the combined spell since there is no longer a way to quest for individual rings. I can't check this out as all my druids had all the rings before the update.</p></blockquote><p>My warden does not have the Kunzar port (I have not tried the kunzar ring, but I'm guessing I'll still need to harvest the plant at the ring before I can gate there.), but he still got the consolidated spell without having to pay for it.  I'm assuming that if you had ANY port in your book at the time of the update you got the consolidated spell as a freebie (my wizard only had a couple translocates and he also got his consolidated spell automatically), so the discussion of the financial side of it mostly applies to new druids, and if those also happen to be new players, then the issue of cost is a valid concern to them as they may well reach 25 (or whatever level they are elligible for the spell) before they have a grasp of their servers economics, but more importantly, because its no longer a quest, they may go even longer wihtout even knowing the port spell exists (having it as a quest before made it so that you got the quest icon to let you know you should talk to such and such portal trainer NPC). </p>

GlitterPaws
10-02-2009, 10:07 PM
<p>Hmmm, I don't recall that it costs a druid 30 silver each time the druid casts a portal. The wizzie still has to pony up 30 silver EACH CAST. No freebies for the sorcerers regarding ports.</p><p>18 gold would be 60 uses of a wizard portal. Dang, I know my wizard has used her portal spell for self and groups more than 60 times and is still using the spell.....at 30 silver a pop.  She's only level 40 and depends on drops and harvests to make her few plat. The portals take her to harvest areas....so she pays each time she goes out and more than one payment on many days.</p><p>Druids freaking out about 18 gold! Sheesh.  Would y'all rather pay per port? The silvers do add up ya know. ))</p>

Beajay
10-03-2009, 04:42 PM
<p>It is true that wizzies have to pay for each port but they don't have to pay 18g upfront to be able to port. That is the issue in this particular case.</p><p>If I had my way ports wouldn't cost period. I think it is dumb to have to carry around special tokens to be able to use a spell. Our back packs are already overloaded with quest junk, potions, totems, etc. If SoE really loved us all spell tokens would be removed from the game and the druid port spell would be 2g max or be added automatically like other spells are added.</p>