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View Full Version : After a long, long time away


Hemn
09-17-2009, 06:10 PM
<p>I'm coming back to play.</p><p>I stopped playing shortly after Desert of Flames came out. I had a blast in the old world though.</p><p>Having looked through about as many posts as I can absorb in a single sitting, I'm trying to figure out what's been changed in eq2. I realize there's plenty of new zones and content, but in terms of mechanics, I'm still somewhat lost. My original character was a Templar, and I'm thinking of making a new Templar on a different server. It appears they can solo well enough, but every time I go in search of an answer to a question, I end up walking away with plenty more questions, so here goes:</p><p>1. My knowledge of AAs is pretty much limited to eqlive. Is there a good tutorial on AAs somewhere where I can learn about how they work in eq2?</p><p>2. I saw a lot of people talked about betraying at a much later level than I recall possible. When I played, you had the option to betray at level 20, but that was it (or was it 10? I can't remember now) - there was no possibility of switching back and forth between sides after that. Has this changed? This leads into my next question</p><p>3. I saw numerous posts suggesting that inquisitors are better classes for solo leveling, and that I can switch to templar at 70 (or even 80). How does this mechanic work? Do I need to buy all the spells every time I switch? Does the game save the spells I had as an inquisitor if I want to switch back? (or can I even switch back? - I guess you get the gist of how lost and confused I am).</p><p>The questions go on and on, but rather than taking everyone's time, I'll limit myself to these 3, and do my best to continue learning about all the changes to the game by reading other posts and wikis and such.</p>

SpineDoc
09-17-2009, 08:53 PM
<p>I stopped playing my Templar around the time of DOF also, left him at level 50 before AA's were introduced.  I started playing him again after a couple of years and he is now 80, 200AA, and a good amount of raid gear.  Templars are a hell of a lot of fun, I love the hell out of mine.</p><p>AA layouts I'll let you look at the guides on here and on the flames forum.  AA for a Templar is pretty easy, there are not many variations of a healer spec.  I'm sure many will chime in on where to start.</p><p>You can betray whenever you want, it's not the old betrayal quest.  You basically just complete a couple of missions which are very easily soloable, then you are an outcast, taking up residence in Haven which is a city for outcasts.  Now you need to do some very easy faction type quests to be accepted into your new city.  You should be able to betray from start to finish in half a day or so.</p><p>Betraying you lose all your spells, you get your new classes spells, all of them to 80, but you get them at apprentice level.  So you lose any adepts or masters you may have.  You also have to take into consideration any class only weapons or armor you may have, such as the mythical/fabled weapon.  You won't lose them, but you won't be able to equip them, so they will basically rot in your bags/bank.</p><p>Many like Inq for soloing, especially at the lower levels.  Templar can solo very close to what an Inq can, but you need a lot of AA and gear to catch up to the Inq.  The Inq is a better choice if you just want to get going sooner and avoid the slow levels where you dont have AA or gear.  You can betray at any level, whether it's 20, 70 or 80, just the same caveats apply, you lose your spells and can't equip class specific gear.</p><p>Yes you can switch back as many times as you like, but you always lose your spells.  You can reequip gear once you are that class though.  And you have to redo the betrayal quest every time you switch.</p>

Sprin
09-18-2009, 06:26 PM
<p><cite>Hemn wrote:</cite></p><blockquote><p>I'm coming back to play.</p><p><span style="color: #ff0000;">Welcome back, its much more fun then it used to be! You will enjoy it... </span></p><p>I stopped playing shortly after Desert of Flames came out. I had a blast in the old world though.</p><p>Having looked through about as many posts as I can absorb in a single sitting, I'm trying to figure out what's been changed in eq2. I realize there's plenty of new zones and content, but in terms of mechanics, I'm still somewhat lost. My original character was a Templar, and I'm thinking of making a new Templar on a different server. It appears they can solo well enough, but every time I go in search of an answer to a question, I end up walking away with plenty more questions, so here goes:</p><p>1. My knowledge of AAs is pretty much limited to eqlive. Is there a good tutorial on AAs somewhere where I can learn about how they work in eq2?</p><p><span style="color: #ff0000;">Brief overview: You get AA from killing named mobs (now with a star next to their name to indicate if they give AA or not), and from doing quests above lvl 10....  AA is what makes or breaks a toon.... Look at all the different AA specs on the forums and see what you like the best, but a high level toon with very few AA's is [Removed for Content].....  there are some very powerfull AA points to be used for every class, especially the Templar... that make soloing go from [Removed for Content] near impossible to pleasurable... (nearly)  I'll let you read the in depth AA posts here on the forums to get a better understanding, it would take alot more then a few sentences to get you up to date</span></p><p>2. I saw a lot of people talked about betraying at a much later level than I recall possible. When I played, you had the option to betray at level 20, but that was it (or was it 10? I can't remember now) - there was no possibility of switching back and forth between sides after that. Has this changed? This leads into my next question</p><p><span style="color: #ff0000;">You can betray starting at lvl 10 (there is an exception for Neriak Citizens, but that is not for someone who hasn't played for years to worry about)  Betrayal quests are essentially like a mini-heritage quest line... series of quests that has you running all over the place doing "betrayal type" things to your city to earn faction with the other cities...  At the end of which you choose your new class based on what you were before and then get all their new spells...</span></p><p>3. I saw numerous posts suggesting that inquisitors are better classes for solo leveling, and that I can switch to templar at 70 (or even 80). How does this mechanic work? Do I need to buy all the spells every time I switch? Does the game save the spells I had as an inquisitor if I want to switch back? (or can I even switch back? - I guess you get the gist of how lost and confused I am).</p><p><span style="color: #ff0000;">Having leveld up an Inquisy to 70 and then swapping over to a templar, the difference is night and day... I wanted to eat a gun when I swapped over and thought immediately about swapping back...   Templar is painfully slow to level up and grind solo with compared to the Inquisy....  </span></p><p><span style="color: #ff0000;">And despite what people keep saying on here, comparing a fully fabled, 200 AA Templar with full DPS gear to a Heal spec'd Inquisy with crappy AA's and junky Healing gear wont give you an apple:apple comparison; for if you had the same amount of AA's and DPS gear with that same INquisy the Inquisy would still do just as much MORE DPS then the Templar would do... had you compared them with MC gear and lower AA's etc... </span></p><p><span style="color: #ff0000;">A templar DPS will never catch up to the DPS of an equally geared Inquisy...   and a Templar in MC gear trying to grind out quests makes you want to slam your head against the wall.... vs the Inquisy is not bad at all to solo quest up with...</span></p><p>The questions go on and on, but rather than taking everyone's time, I'll limit myself to these 3, and do my best to continue learning about all the changes to the game by reading other posts and wikis and such.</p><p><span style="color: #ff0000;">There's lots to learn, but just dive in and start experimenting with stuff... its more fun that way <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Good Luck..  Remember, Templars are beast healers and cant be beat on that end...!!!</span></p></blockquote>

SpineDoc
09-23-2009, 08:52 AM
<p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><blockquote><p><span style="color: #ff0000;">And despite what people keep saying on here</span></p></blockquote></blockquote><p>This is why you should try it yourself and make your own conclusions.</p>