View Full Version : Someone explain new racial things :) I am confused
BabyAngel
09-14-2009, 06:18 PM
<p>I am sorry but the other thread made no sense, and wondering if someone can explain</p><p>Are the Gnome Traditions changing or just Abilities?The abilities were kind of not used much</p><p>-</p><p>I am a gnome wizard, every gnome I know is a caster</p><p>These are my gnome Traditions</p><p>They make good for a caster.</p><p>- </p><p>Increase max power 3.0%</p><p>Increase Mitigation of caster vs magic damage 171</p><p>Increase INT of caster 45Increase out of combar power regneration by 72</p><p>Increase INT of caster 5.0 Increase damage spell crit chance of caster 2.0%IOncrease focus 5.0</p><p>----</p><p>So what is changing for gnomes, because that large thread there was saying gnomes are now best for scouts? <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> I am really confused REALLY confused. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Thanks you!</p>
<p>yes, gnomes were given a bit of a scout package, but with some caster elements as well. we get a small (2%) increase in casting speed. Other abilities we can get are double attack and the like, nothing that will suit either of as gnome casters. The biggest loss for us will be "Lost in the crowd" the 1 position dehate.</p><p>At the start of eq2 gnomes had the second highest starting INT stats next to erudites so it was a natural choice for many casters not wanting to be an erudite.</p><p>As the gnome traits werent too exciting to begin with, im not overly concerned about the change, nor am i excited. As i said, my biggest loss is "Lost in the crowd" which has been a life saver for me on so so many occations. Regardless, the new changes arent very exciting to say the least.</p><p>Gnomes</p><p>Inate:* Ultravision* Reduces power cost of tinkering by 25%, Increases Tinkering by 10* Repairs all equipment, 12hour recast* Grants Skill: Disarm Traps</p><p>Version 3 ~ This seems to be scout skill based; reguardless of class picked</p><p>Attributes (These Scale)* STR & WIS</p><p>Combat (Unsure if these scale)* +5 ranged, +5 piercing* +2 Double Attack, +2 Ranged Double Attack* +5 Ministration* 2% Beneficial/hostile casting Speed increase</p><p>None Combat* 15% increase in stealth movement* Increases trigger count of poisons by 25%* +10% duration of tradeskilled drinks* Out of Combat power regen increased by 6 (this scales with level)</p><p>Pools* Increase Power by 3%* Increase Power by 1% Increase Health by 2%</p><p>Resists* Increased Noixous* Increased Arcane</p><p>Your fellow gnome,</p><p>Hina</p>
BabyAngel
09-14-2009, 06:52 PM
<p>Ok</p><p>So there is no more list of traditions you pick like you do now?? or I don't understand. And that version thing I saw it to, but with races sharing versions theres nothing unique about being each?</p><p>Why would any gnome be a scout?I have never seen a gnome scout only Gnome illusionist, Wizards and Necromancers ( and thats an NPC living in steamfront)</p><p>I have one gnome Warlock and one Wizard, My friend is a gnome wizard with me <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> same level, same clothes hehe twins <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> - I know two gnome illusionist also.</p><p>-</p><p>There is no more illusion clockwork? That was fun to fly around as a robot I do it a lot. Is there anoyher way to get the illusion?</p><p>-</p><p>Kind of confusing why a gnome would not be a caster there kind of small and would get eaten if they went against and troll or something. This is strange for roleplay to.</p><p>All the gnomes I know are casters... Is there any information why this change is going for gnomes?</p>
thecynic315
09-14-2009, 07:23 PM
<p>For a Gnome its STR/INT.</p><p>Also everying listed above after Version 3~..... are the new choices that you can pick.</p>
<p>Don't read the "version" posts in that thread, most of them are incorrect. Feldon of EQ2 wire made a good list of the new traditions here: <a href="http://eq2wire.feldoncentral.com/2009/08/28/racial-traditions/" target="_blank" rel="nofollow">http://eq2wire.feldoncentral.com/20...ial-traditions/</a></p><p>So yes, you will lose your clockwork illusion innate. I believe there is a tinkered item that gives you that illusion, though.</p><p>Gnomes appear to get a scout/priest pack. I do agree with you though, I think of gnomes as being casters more than priests so I'm not sure why they did not give them a scout/mage set.</p>
Korven
09-15-2009, 09:00 PM
<p>Your "repair all items 100% every 12 hours" innate also turns you into a clockwork, so that didn't go away, it just became more awesome.</p>
Aeralik
09-15-2009, 10:06 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Gnomes appear to get a scout/priest pack. I do agree with you though, I think of gnomes as being casters more than priests so I'm not sure why they did not give them a scout/mage set.</p></blockquote><p>Gnomes definitely have a mage set. They get intelligence, disruption skill, and hostile casting speed from their gnome racials which are all mage oriented attributes and skills.</p>
Aurel
09-15-2009, 10:22 PM
<p>(off-topic, please don't punt me!) Dangit Aeralik, when did you change your signature, and why did you get me all excited using what I thought might have been a secret message in binary?! *sigh* Well, "Ez«Ô" (the first line at the top) to you, too!</p>
<p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Gnomes appear to get a scout/priest pack. I do agree with you though, I think of gnomes as being casters more than priests so I'm not sure why they did not give them a scout/mage set.</p></blockquote><p>Gnomes definitely have a mage set. They get intelligence, disruption skill, and hostile casting speed from their gnome racias which are all mage oriented attributes and skills.</p></blockquote><p>Ah, Feldons info on EQ2 Wire must be wrong then.</p><p>That makes a lot more sense then them being scout/priest, gnomes have always been magey in the lore I've seen =)</p>
feldon30
09-16-2009, 01:17 AM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Aeralik wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Gnomes appear to get a scout/priest pack. I do agree with you though, I think of gnomes as being casters more than priests so I'm not sure why they did not give them a scout/mage set.</p></blockquote><p>Gnomes definitely have a mage set. They get intelligence, disruption skill, and hostile casting speed from their gnome racias which are all mage oriented attributes and skills.</p></blockquote><p>Ah, Feldons info on EQ2 Wire must be wrong then.</p><p>That makes a lot more sense then them being scout/priest, gnomes have always been magey in the lore I've seen =)</p></blockquote><p>As far as which races get which packages, I did quote Aeralik that here:</p><p><a rel="nofollow" href="http://eq2wire.feldoncentral.com/2009/08/28/which-race-which-class-gu53/" target="_blank">http://eq2wire.feldoncentral.com/20...ich-class-gu53/</a></p><p>I made my racial traits lists by actually rolling 19 characters, one of each race. But after I'd done almost all of them, I found a posting on another forum stating which races got which packages. So I copied the Gnome information from a similar race and that is where the mixup came from. Gnomes now correctly have the Mage package:</p><p><a rel="nofollow" href="http://eq2wire.feldoncentral.com/2009/08/28/racial-traditions/" target="_blank">http://eq2wire.feldoncentral.com/20...ial-traditions/</a></p><p>Of course what I am really looking forward to is a posting stating that some adjustments and improvements have been made based on player reaction.</p>
TheSpin
09-16-2009, 05:50 AM
How many people are really upset about this change simply because they have wrong info, I wonder.
<p><cite>TheSpin wrote:</cite></p><blockquote>How many people are really upset about this change simply because they have wrong info, I wonder.</blockquote><p>Probably quite a few.</p><p>They should have done another post like Frizznik's initial one, explaining which races are getting which packages. That would not have been hard to do and would have defused all the irrelevant-because-untrue comments.</p><p>More than anything, people need to remember that, if anything, bonuses are being toned down. Meaning you will not HAVE to be an archetype that your race has a package for: you will still be able to find plenty of beneficial racials to chose from. Everyone gets in a headspin because "OMGZ I play X but my race is Y which doesn't have the package for X." But when you really look at the packages, there's pretty much always at least some things you will be able to take. Sure, you might not get as much a benefit as you would otherwise, but when you consider the overall magnitude of the benefit... losing 50% of a small benefit means you don't loose much.</p><p>My main concern is the loss of some relatively unique abilities. WE snare reducer, gnome clockwork illusion, etc. I can see where some like Pitiful Plea were out of balance (a positional hate reducer is pretty huge) and yeah, those were way out of balance in their current form, but they could have been kept in at least in name-sake as a somewhat similar choice. (EG Pitiful Plea could become a 3% reduction in hate generation: serves a similar purpose without being overpowered.</p>
Gzelle
09-16-2009, 09:46 AM
<p>Maybe this is the wrong place to put this but... as a Fae - i HATE the innate glide that I can't get rid of. I want to jump on a log on the ground and end up in a tree. I sure would like this to be an optional feature.</p>
<p><cite>Gracey@Oasis wrote:</cite></p><blockquote><p>Maybe this is the wrong place to put this but... as a Fae - i HATE the innate glide that I can't get rid of. I want to jump on a log on the ground and end up in a tree. I sure would like this to be an optional feature.</p></blockquote><p>While gliding being 'always on' is a pet peeve for plenty of folks... something that would allow you to do 'super jumps' is not going to happen. You could do such jumps for a short time back with the gnomish spring boots and gnomish stilts: turning the spring boots on and then swapping the stilts in would let you get a slow but very high jump.</p><p>Which was never intended, so it was fixed. The game is not meant for players to be able to jump too high -- heck, we can get ourselfs into all kinds of unintended places already with just regular jump and the stilts / some kind of slowfall.</p>
Noaani
09-16-2009, 11:34 AM
<p><cite>TheSpin wrote:</cite></p><blockquote>How many people are really upset about this change simply because they have wrong info, I wonder.</blockquote><p>People should log on to test and look at things themselves before complaining about anything there imo.</p>
StaticLex
09-16-2009, 01:38 PM
<p>I want a free race change after this goes live. I picked at least two of my toon's races based on it's traits prior to this change. I don't want to be stuck running around with a sub-par race now because the traits got nerfed from what they originally were.</p>
Ghostbear
09-16-2009, 02:06 PM
<p>All I can say about the Fae racial glide is to just hold that space bar down and enjoy the *H.A.L.O. jump.<img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>*High Altitude Low Opening(Nothing to do with the video game of the same name). You may return to your normally scheduled program.</p>
<p><cite>StaticLex wrote:</cite></p><blockquote><p>I want a free race change after this goes live. I picked at least two of my toon's races based on it's traits prior to this change. I don't want to be stuck running around with a sub-par race now because the traits got nerfed from what they originally were.</p></blockquote><p>There is no "stuck." The race change potion will be available -- so everyone that wants to get that extra little tiny edge can go ahead and do so.</p><p>Maybe they'll make a free race change available, but they don't have to just because people want to get that tiny bit more out of their class.</p>
Ristan
09-16-2009, 02:34 PM
<p>Question.</p><p>I see some races have "tracking" halflings/Half elves. Is this in addition to the scout tracking? So your half elf mage can do tracking too? or are they taking tracking away from scouts?</p>
<p><cite>Starseeker@Crushbone wrote:</cite></p><blockquote><p>Question.</p><p>I see some races have "tracking" halflings/Half elves. Is this in addition to the scout tracking? So your half elf mage can do tracking too? or are they taking tracking away from scouts?</p></blockquote><p>In addition. Scout tracking is not being changed.</p>
StaticLex
09-16-2009, 04:08 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Maybe they'll make a free race change available, but they don't have to just because people want to get that tiny bit more out of their class.</p></blockquote><p>That's as ridiculous as saying they don't have to give a free AA respec even after reworking a bunch of AAs. The answer is of course they do. Undermining the playerbase with changes to the game followed by no opportunity to adapt to the changes is as bad as or worse than leaving the stuff broken or unbalanced in the first place.</p>
<p><cite>StaticLex wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Maybe they'll make a free race change available, but they don't have to just because people want to get that tiny bit more out of their class.</p></blockquote><p>That's as ridiculous as saying they don't have to give a free AA respec even after reworking a bunch of AAs. The answer is of course they do. Undermining the playerbase with changes to the game followed by no opportunity to adapt to the changes is as bad as leaving the stuff broken or unbalanced in the first place.</p></blockquote><p>No, you're comparing two different levels.</p><p>They're giving you a free respec of the racial traits, which is the equivalent of changing AAs and giving a respec there.</p><p>A free race respec's equivalent would be them chaging AAs around amongst the classes and then giving everyone a free respec of their class to any other class.</p>
Deson
09-16-2009, 04:25 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>TheSpin wrote:</cite></p><blockquote>How many people are really upset about this change simply because they have wrong info, I wonder.</blockquote><p>People should log on to test and look at things themselves before complaining about anything there imo.</p></blockquote><p>Relevant information should be posted so people don't have to engage in the ridiculous imo. </p><p>I logged into test to look at the racials, slider and auto mentoring but I was not about to roll a character for each race that I'll never play then make a table for it to compare. To expect one player, let alone every player, is nuts. Combined with the lack of exact locations of the chronomages, I just got annoyed and left since I didn't even have enough info to determine if something was wrong. That was first day it hit test and I've been back once since.</p>
Aurel
09-16-2009, 11:47 PM
<p>[EDIT] Nevermind, I don't want to get involved. *headdesk* *crawls away to eat some cookies quietly in the corner*</p>
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