View Full Version : Ancient Scrolls?
Aurel
09-14-2009, 12:37 PM
<p>Hi guys (:</p><p>This is in regards to the Ancient scrolls that are collection rewards from the little coins. They make mention of organizations from different societies. It seems that they are a smattering of lore and flavor. Any contributions to just guesstimating what the societies may have been are most appreciated! I'm splitting up the findings into lore, flavor, and speculation.</p><p><span style="font-size: small;"><strong>Tinkerer's Bureau of Freethinking</strong> <em>~ Ak'Anon</em> - <em>Lore</em>: - <em>Speculation</em>:</span></p><p><span style="font-size: small;"><strong>The Deepwater Commission of Wellbeing</strong> <em>~ Erudin</em> - <em>Lore</em>: - <em>Speculation</em>: A sector of the Deepwater Knights? "The Deepwater Knights are also the protectors of the Erudites' racial and cultural purity..." Strange things going on in Erudin jail, perhaps an inquisition -- "Commission of Wellbeing" possibly propagander to purge heretics from society, related to the heretic war?</span></p><p><span style="font-size: small;"><strong>The Koada'Vie Society</strong> <em>~</em> <em>Felwithe</em> - <em>Lore</em>: Koada'Vie were paladins/guards to Felwithe that wore purple/blue armor. - <em>Speculation</em>: The "cream of the crop" of the Koada'Vie, or high-ranking members?</span></p><p><span style="font-size: small;"><strong>Da Bashers Subjugation Council</strong> <em>~ Grobb</em> - <em>Lore</em>: Da Bashers were a group of trolls in Grobb in EQ2. - <em>Speculation</em>: Perhaps section of Da Bashers that organized raids? Or perhaps actually a House of the Dead organization that subjugated the Da Bashers (who would actually be the victims in this case)?</span></p><p><span style="font-size: small;"><strong>The Northland Alliance Council</strong> <em>~ Halas</em> - <em>Lore</em>: There was council in Halas made up of the different guild leaders. - <em>Speculation</em>: Possibly that council, or it could have been the shaman guild?</span></p><p><span style="font-size: small;"><strong>Stormguard Miners Union</strong> <em>~ Kaladim</em> - <em>Lore</em>: A local number of dwarven rogues situated right next to the mine. Had a metal, three-legged cap. - <em>Speculation</em>: The section of the Warrior Guildhall of Storm Guard that supported the Miners Guild 249?</span></p><p><span style="font-size: small;"><strong>The Heartwood Fellowship</strong> <em>~ Kelethin</em> - <em>Lore</em>: The Heartwood Master was the name for the highest leader of the Feir'Dal druid guilds. - <em>Speculation</em>: Another name for the Soldiers of Tunare? A name for some sort of council between the Heartwood Masters?</span></p><p><span style="font-size: small;"><strong>The Rallosians Tacticians Corp</strong> <em>~ Oggok</em> - <em>Lore</em>: - <em>Speculation</em>: Related to the Rallosian War.</span></p><p><span style="font-size: small;"><strong>The Tagglefoot Friendship Coalition</strong> <em>~ Rivervale</em> - <em>Lore</em>: The Tagglefoots were a huge family of halfing farmers in Rivervale. Not the druids' guild, but many of the members were druids. - <em>Speculation</em>: Perhaps some sort of alliance between Tagglefoots and Xanuusus / other treants of Karana, aiding in healing the land following the War of Plagues?</span></p><p>Thanks to Befallen.lore, the answerman Barx, Rainmare, Meirril, and Liched for the tidbits gathered so far!</p>
Cusashorn
09-14-2009, 01:33 PM
<p><cite>Aurelis wrote:</cite></p><blockquote><p>Hi guys (:</p><p>I asked the Befallen.Lore guys and we're pretty sure that these are just, unfortunately, random namedroppings instead of cool hollerbacks to old factions from EQ1/etc. Anyone recognize any of these? I know the Neriak one is real, so I won't ask about that.</p><p style="padding-left: 30px;">Ak'Anon - Tinkerer's Bureau of FreethinkingErudin - The Deepwater Commission of Wellbeing ~ Possibly a sector of the Deepwater Knights?Felwithe - The Koada Vie Society ~ Wore purple/blue armor, something about Firiona Vie being the leader?Grobb - Da Bashers Subjugation Council ~ A troll warrior guild?Halas - The Northland Alliance CouncilKaladim - Stormguard Miners Union ~ A warrior guild?Kelethin - The Heartwood FellowshipOggok - The Rallosians Tacticians Corp ~ Possibly related to the Rallosian War?Rivervale - The Tagglefoot Friendship Coalition</p><p>Even little tidbits, no matter how small, are appreciated. Speculation is also more than welcome. In short... /discuss?</p></blockquote><p>I've heard of the Koada Vie Society, Heartwood Fellowship, Stormguard Miners Union (which would be rogues, not warriors), and Tagglefoot Friendship Coalition before, but I don't know anything about them or where the names originate from.</p>
<p>Grobb -- Da Bashers was a group in Grobb in EQ1. The "Subjugation Council" part I don't recall, but that may have been added on for flavor if it wasn't in EQ1.</p><p>Kaladim - That I remember, those were the rogues situated right next to the mine that had that metal three-legged cap thing, I think.</p><p>Kelethin - I believe the Heartwood Fellowship was there, it may have been the 'druid guild' for there. I know there was an NPC called the Heartwood Master. So this one is fits pretty well.</p><p>Rivervale - I don't remember the full name as a whole like that, but the Tagglefoots were in Rivervale in EQ1 as I recall.</p><p>The rest, not all that sure of. It's been a long time since I played EQ1 now, so all the little groups and buildings there have kinda faded from my memory. The Kelethin one sticks out the most, since my main in EQ1 was a druid from Kelethin.</p>
Aurel
09-14-2009, 02:46 PM
<p>Thanks guys! I don't know anything about this stuff myself, so I'm relying on all of you. (; I'll amend the original post with the info. Any tidbits, small or large, are much appreciated. The more information, the more diverse of a patchwork quilt I can stitch together!</p>
Cusashorn
09-14-2009, 04:37 PM
<p>You didn't really make it all that clear why you're wondering about these obscure and loreless organizations. If it's just for curiosity, that's fine. What context did these names pop up from?</p>
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>You didn't really make it all that clear why you're wondering about these obscure and loreless organizations. If it's just for curiosity, that's fine. What context did these names pop up from?</p></blockquote><p>As I recall, those names are all on the house item scrolls you get for completing the "{city} coins collection" collection quests.</p>
Cusashorn
09-14-2009, 04:43 PM
<p>huh? I never noticed anything special about them when I inspected them in the past. I guess I didn't pay attention.</p>
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>huh? I never noticed anything special about them when I inspected them in the past. I guess I didn't pay attention.</p></blockquote><p>Example: <a href="http://eq2.wikia.com/wiki/An_Ancient_Ak%27Anon_Scroll" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/An_Ancien...k%27Anon_Scroll</a></p><blockquote><p>This is an official commendation from <strong>Tinkerer's Bureau of Freethinking</strong> it was once given to those who had truly proven their loyalty and service to the city of Ak'Anon. It is a valuable collectors item from a time long past!</p></blockquote>
Rainmare
09-14-2009, 05:06 PM
<p>The Koada'Vie were the paladins/guards to Felwithe. I'd imagine the Koada'Vie society might be the 'cream of the crop' of thier numer, or the higher ranking members at least.</p>
Aurel
09-14-2009, 05:52 PM
<p>Yes, sorry, they're on the collection reward Ancient Scrolls when you examine them. And they're not entirely loreless, as some of them seem to have some sort of basis in lore, even if vague. d; And why does it matter if it's "just for curiosity"? You're wrong! I'm using this information for Norrathian domination! Bawuahaha! ... what else is there than curiosity? d:</p><p>Thanks Rain! I'll toss that in. [EDIT: I sort of copied and pasted, hope that's okay?]</p>
Meirril
09-15-2009, 02:15 AM
<p>As I recall, all of the societies above are refrences to factions that existed in EQ1. BUT they arn't the actual name of the faction in EQ1.</p><p>The mining guild was local number something. It was also the dwarven rogues guild. The Tanglefoots were a huge family of halfling farmers in Rivervale. Not quite the druids guild, but I seem to remember most of the guild there were in the family.</p><p>The only council I remember from Halas was made up of the different guild leaders. Or it could of been the shaman guild.</p><p>Either way, each of the societies are borrowing from words that are in common use in each city either as part of another society or an important individual there. I'm guessing that was to add "flavor" to the scrolls without getting too wrapped up in EQ1 lore.</p>
Aurel
09-15-2009, 09:29 AM
<p>Thanks, Meirril!</p><p>I think I'll take a different route as a new tactic. Let's split it up into LORE, FLAVOR, and SPECULATION. Even if it's small, it'll add to the quilt that's pretty threadbare but coming together! I'm editing the original post to reflect this change. Thanks guys so far! And please feel free to speculate. Like, the Ak'Anon one. Well, perhaps the Bureau of Freethinkers are a tinkering "labor union." Or perhaps the "copyright department" for inventions. Or whatever makes sense, I don't know anythinga bout gnomes. (; The more speculating, the merrier! I don't necessarily need solid lore. I just want an idea of what the "ancient" society may have been, even if it's not necessarily true.</p>
Meirril
09-16-2009, 08:36 PM
<p>Tinkering was a racial ability in EQ1 that gnomes received. After the time split, other races could spend AA to get the ability as well. So as far as we're concerned, only gnomes tinkered in our past.</p><p>Ak'anon was based on Tinkering. They made their King, litterally. He was a clockwork and did rule the city.</p><p>The Freethinkers in EQ1 are similar to the Freethinkers in EQ2. They were a society of monster hunters that focused on Werewolves, and Vampires. Mostly you saw them in the Karanas chasing Werewolves.</p><p>I seriously doubt the Freethinkers were active in Ak'anon. If they were, they probably would of noticed the Dark Refelection (a society of evil Clockworks bent on driving the gnomes out of Ak'anon) and taken steps to eliminate them. Most likely its just a similar name that the gnomes that created this society came up with.</p><p>FYI: the gnomes were aware of the Dark Reflection, but they underestimated their numbers. Dark Reflection members could wander the city freely by simply following their origional programming. Then they could ambush other loyal clockworks in dark corners and reprogram them to join the Dark Reflection. The more dependent the gnomes became on clockworks for military might, the more they risked the rebellion that did drive them from Ak'anon hundreds of years later. </p>
Cusashorn
09-16-2009, 08:40 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p>Tinkering was a racial ability in EQ1 that gnomes received. After the time split, other races could spend AA to get the ability as well. So as far as we're concerned, only gnomes tinkered in our past.</p><p><span style="color: #00ccff;">I don't remember ever seeing Tinkering as an AA skill in GoD or OoM. Must have been added much much later?</span></p><p>Ak'anon was based on Tinkering. They made their King, litterally. He was a clockwork and did rule the city.</p><p>The Freethinkers in EQ1 are similar to the Freethinkers in EQ2. They were a society of monster hunters that focused on Werewolves, and Vampires. Mostly you saw them in the Karanas chasing Werewolves.</p><p><span style="color: #00ccff;">There were 4 of them, and they were more comic relief characters than serious hunters.</span></p><p>I seriously doubt the Freethinkers were active in Ak'anon. If they were, they probably would of noticed the Dark Refelection (a society of evil Clockworks bent on driving the gnomes out of Ak'anon) and taken steps to eliminate them. Most likely its just a similar name that the gnomes that created this society came up with.</p><p><span style="color: #00ccff;">I agree. Just because they're called Freethinkers doesn't mean they are *THE* Freethinkers or related to them in any way.</span></p><p>FYI: the gnomes were aware of the Dark Reflection, but they underestimated their numbers. Dark Reflection members could wander the city freely by simply following their origional programming. Then they could ambush other loyal clockworks in dark corners and reprogram them to join the Dark Reflection. The more dependent the gnomes became on clockworks for military might, the more they risked the rebellion that did drive them from Ak'anon hundreds of years later. </p><p><span style="color: #00ccff;">It was a cataclysms that drove them out of Ak'Anon. The Clockworks took over after, at first, loyally waiting for the gnomes to return, and now developing their own intellegence to think for themselves. They got tired of waiting.</span></p></blockquote>
Aurel
09-16-2009, 09:00 PM
<p>Oh, I didn't think that the Tinkerer's Bureau of Freethinking has anything to do with the Freethinkers... I think it would have more to do with literally, free thinking, in regards to their tinkered inventions... The first thing that comes to mind would be something involving copyrights, since I don't think they'd need a labor union, since all of 'em'd be doing it, it's not like they'd get suppressed, right? A bureau of freethinking in regards to tinkering to me would probably be a copyright sort of thing. Go to the bureau to get your patent on blueprints and stuff. Or maybe to register a wacky name. Maybe they never "released" names and held onto them indefinitely, which is why the gnomes have to keep coming up with weirder and weider names, since all the good ones got taken and the Bureau won't authorize the name to be reused... or something. I'm just totally speculating to see if that would make any sense, LOL. Since it doesn't seem that there really was a Bureau, it would be up in the air, and I am totally all for speculation, as long as it's lore-compatible... which is why I need you all, 'cause I'm very weak on EQ1 lore. d:<strong></strong><span style="font-size: small;"><strong></strong></span></p>
Rainmare
09-16-2009, 09:11 PM
<p>the Dark Reflection wasn't clockworks. it was Necromancers and Shadowknight gnomes that worked in the 'abandoned' portion of Ak'anon. there were 'defective' clockworks and undead in that area. yes the Dark Reflection was known about, and mostly not seen as a threat. they didn't like what they practiced, and certainly didn't approve of thier following of Bertox, but they did respect the knowledge and application of it in a practical manner.</p>
Cusashorn
09-16-2009, 10:01 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>the Dark Reflection wasn't clockworks. it was Necromancers and Shadowknight gnomes that worked in the 'abandoned' portion of Ak'anon. there were 'defective' clockworks and undead in that area. yes the Dark Reflection was known about, and mostly not seen as a threat. they didn't like what they practiced, and certainly didn't approve of thier following of Bertox, but they did respect the knowledge and application of it in a practical manner.</p></blockquote><p>Indeed. The Dark Reflection as a guild actually helped contribute to Ak'anon's society... to an extent. I mean, usually all the guilds help run the city, but there's usually an evil guild who works underground and remains under the radar. Circle of Unseen Hands, Bloodsabers, etc... But the Dark Reflection actually contributed to Ak'Anon. Even though most citizens didn't approve of what they were doing, they weren't gonna put up a fuss as long as they helped introduce new applications for tinkering and paid thier taxes on time.</p>
Arkenor
09-19-2009, 07:22 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>the Dark Reflection wasn't clockworks. it was Necromancers and Shadowknight gnomes that worked in the 'abandoned' portion of Ak'anon. there were 'defective' clockworks and undead in that area. yes the Dark Reflection was known about, and mostly not seen as a threat. they didn't like what they practiced, and certainly didn't approve of thier following of Bertox, but they did respect the knowledge and application of it in a practical manner.</p></blockquote><p>Indeed. I think the confusion stems from Red V, the rumoured leader of the clockwork rebellion, also being found in the Dark Reflection tunnels.</p><p>Many were the young gnomes who sat down there waiting to get their Bullsmasher: <a href="http://everquest.allakhazam.com/db/quest.html?quest=14" target="_blank" rel="nofollow">http://everquest.allakhazam.com/db/...t.html?quest=14</a></p>
DukeOccam
09-19-2009, 08:41 PM
<p><cite>Aurelis wrote:</cite></p><blockquote><p><span style="font-size: small;"><strong>Stormguard Miners Union</strong> <em>~ Kaladim</em> - <em>Lore</em>: A local number of dwarven rogues situated right next to the mine. Had a metal, three-legged cap. - <em>Flavor</em>: - <em>Speculation</em>:</span></p></blockquote><p>The rogue guild next to the mine with the weird tripod-shaped thing was <span>Miners Guild 628. AFAIK, there is no "Stormguard" faction or group in EQ1. It is the name of the Dwarven cultural plate armor, though, but the only connection to actual NPCs is that there are some <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=24600" target="_blank">Paladin NPCs</a> in Barren Coast (The Buried Sea expansion; not sure what the equivalent in EQ2 is now, if anything) who are loosely tied to a "god of the seas;" perhaps Prexus. I'm not sure what race those Paladins are, but they certainly don't look like Dwarves.</span></p>
Liched
09-19-2009, 09:22 PM
<p ><span style="font-size: small;">Storm Guard</span></p><p ><a href="http://eqbeastiary.allakhazam.com/faction.html?faction=57">http://eqbeastiary.allakhazam.com/f...html?faction=57</a></p> <p ><span style="font-size: small;">In </span><span style="font-size: small;">North Kaladim</span><span style="font-size: small;"> can be found the Warrior Guildhall of Storm Guard. Guildmaster Furtog Ogrebane leads the guild and can often be found overlooking the small arena in front of the guild. The Storm Guard warriors support the Dwarven King Kazon Stormhammer, the Merchants of Kaladim and the Paladin's guild called Miners Guild 249. They have a specific hatred for the Craknek Warriors of Oggok. With a name like Ogrebane, somehow this is not surprising.</span></p><p > </p>
Liched
09-19-2009, 10:11 PM
<div><strong>HEARTWOOD</strong></div><div><a href="http://eqbeastiary.allakhazam.com/s...h.shtml?id=1288" target="_blank">http://eqbeastiary.allakhazam.com/s...h.shtml?id=1288</a></div><div></div><div><img src="http://common.allakhazam.com/images/i/d/id1288.png" width="201" height="319" /></div><div></div><div><strong>Heartwood Master</strong></div><div></div><div>Factions:</div><div> <a href="http://everquest.allakhazam.com/db/faction.html?faction=68" target="_blank">Faydarks Champions</a></div><div> <a href="http://everquest.allakhazam.com/db/faction.html?faction=21" target="_blank">King Tearis Thex</a></div><div> <a href="http://everquest.allakhazam.com/db/faction.html?faction=67" target="_blank">Soldiers of Tunare</a></div><div></div><div><strong>Bladed Weapons Quest:</strong></div><div></div><div>The druid guildmaster, Heartwood Master, may be found at -635, +220, +77. </div><div></div><div>You say, 'Hail, Heartwood Master' </div><div></div><div>Heartwood Master says 'Greetings, child of Tunare. As druids of The Mother of All, we may only use blunt weapons, and the scimitar, all other blades are forbidden. Prove your devotion by bringing me a [rusty short sword], a [rusty long sword], a [rusty broad sword], a [rusty [I cannot control my vocabulary] sword]. I will destroy them and reward your faith.' </div><div></div><div>Heartwood Master says 'Tunare be praised! Do you have the rest I requested?' </div><div>Heartwood Master says 'You have done well, child! Take these as a blessing from Tunare for doing her will.' </div><div>Your faction standing with Soldiers of Tunare got better. </div><div>Your faction standing with King Tearis got better. </div><div>Your faction standing with Faydarks Champions got better. </div><div></div><div>You receive a random weapon. </div><div></div><div>Factions Raised:</div><div>Faydarks Champions</div><div>King Tearis Thex</div><div>Soldiers of Tunare</div><div></div><div>Quest Items:</div><div>Rusty Bast**d Sword</div><div>Rusty Broad Sword</div><div>Rusty Long Sword</div><div>Rusty Short Sword</div><div></div><div><span style="font-weight: bold; ">EQ1 In Game Item: Tattered Note</span></div><div><div><div><a href="http://everquest.allakhazam.com/db/...html?item=49493" target="_blank">http://everquest.allakhazam.com/db/...html?item=49493</a></div><div></div></div></div><div>‘We are the Soldiers of Tunare, protectors of this great forest, known as the Faydark. Seek out the Heartwood Master, and give him this note. He will teach you the ways of Tunare.’</div><div></div><div><span style="font-weight: bold; ">Soldiers of Tunare</span></div><div><div><span style="text-decoration: underline; ">eqrpg - forests of faydark page 77</span></div><div><span style="text-decoration: underline;"></span></div></div><div>Master Kelolan Heartwood runs the druids’ guild in Kelethin. The platform on which the guildhouse is built is as large as that of the Faydark’s Champions, yet the building itself is considerably smaller — the druids need little but a meeting area and a place to store some herbs and their druidic writings and reliquary. Kelolan currently hosts an emissary (and a close personal friend) from Rivervale, the halfling druid Belgo Crancake (Guardians of the Vale, Stormreapers).</div><div></div><div><span style="text-decoration: underline;">Page 81</span></div><div></div><div><strong>The Heartwood Tavern</strong></div><div></div><div>Manlawen Heartwood, a distant cousin of druid guild master Kelolan Heartwood, runs this establishment, Kelethin’s largest tavern. One of the only inns in town that offer single rooms instead of just common rooms, the Heartwood Tavern has long been the city’s most popular inn. It is also a common and lucrative place for bards to compete with one another in attempts to make a few coins from the patrons. Enemies: The Crushbone orcs. </div><div></div><div><strong>Soldiers of Tunare</strong></div><div><div><span style="text-decoration: underline; ">EQRPG GM Guide Page 110</span></div><div><span style="text-decoration: underline;"></span></div></div><div>The Soldiers of Tunare are the wood elf and half elf druid dedicated to protecting the works of the Mother of All. They protect the trees and the animals of the Greater Faydark. Guild Leader: Heartwood Master. Allies: The Emerald Warriors. Enemies: The Crushbone orcs</div><div></div><div><span style="text-decoration: underline;">EQRPG Heroes of Norrath Page 23</span></div><div></div><div><strong>Hierophant</strong>: Some druids come to rule large enclaves or brotherhoods of druids that are far more organized than</div><div></div><div>singular gatherings of druids found elsewhere. The druids of the Fier’Dal are perhaps the best known of such organizations, and the title for the highest leader of their druids translates from Elvish to “Heartwood Master.” Among other large druid circles, the greatest hierophants may be known by such names as “Great Warden” or “Storm Druid.” </div><div></div><div><span style="text-decoration: underline;">Page 26</span></div><div></div><div><strong>Heartwood Master</strong>: As long as wood elves have followed the ways of Tunare, there has been the Heartwood Master to lead and guide the Fier’Dal on the path to harmony with nature. It is thought that there have been many who have borne the title Heartwood Master over the years, but only one at any given time, replaced as the old Master retires or dies. A new Heartwood Master always proves the wisdom of his appointment soon enough, even if at first glance he had appeared to be a poor replacement for his predecessor.</div>
Aurel
09-19-2009, 10:20 PM
<p>Wowies Liched, thanks so much for all this info! I'll read through it and pull out things for the original post later, but just wanted to let you know, appreciated bunches!! *hug*</p>
Liched
09-19-2009, 10:25 PM
<p><strong>Stormguard Hall</strong></p><p><span style="text-decoration: underline;">EQRPG - Dagnors Cauldron Page 68</span></p><p><p>Stormguard Hall, headquarters of the Stormguard warrior guild of Kaladim, is led by Guild Master Furtog Ogrebane, one of the eldest living members of the Great Clan Ogrebane. Furtog is said to be a direct descendant of the hero Trondle Ogrebane, slayer of the ogres (or, as those of the Ogrebane clan are wont to call them, “Mudtoes”). </p><p><p><strong>The Stormguard</strong></p><div><span style="text-decoration: underline;">EQRPG - GM Guide Page 102</span></div></p><p><p>The Stormguard are the defenders of Kaladim, as well as most of the Butcherblock Mountains, where they man guard towers scattered along the roads and defend against goblin, orc, and ogre assaults They are strong fighters with a reputation for short tempers and long grudges. Guild Leader: Furtog Ogrebane. Allies: The Paladins of Underfoot. Enemies: Craknek Warriors, the Knights of Nightkeep, Clan Runnyeye, the Crushbone Orcs. </p></p></p>
Liched
09-19-2009, 10:26 PM
<p><cite>Aurelis wrote:</cite></p><blockquote><p>Wowies Liched, thanks so much for all this info! I'll read through it and pull out things for the original post later, but just wanted to let you know, appreciated bunches!! *hug*</p></blockquote><p>More than a pleasure to flip through lore! I'll post whatever else I can find *hug*</p>
Liched
09-19-2009, 10:45 PM
<p><strong>Deepwater Knights</strong></p><p><img src="http://bolly.freshinc.co.uk/dwknights_flag.png" width="66" height="146" /></p><p><a href="http://everquest.allakhazam.com/db/faction.html?faction=13">http://everquest.allakhazam.com/db/...html?faction=13</a></p><p><span style="font-family: verdana, Arial, sans-serif;">Followers of the Oceanlord Prexus, The Deepwater Knights are led by the Paladin Weligon Steelherder and the Cleric Gans Paust. For the Knights, swimming is a manditory skill, as many of their quests lead them beneath the waves. These Knights are allied with the High Council of Erudin and oppose the Heretics who live in Paineel now.</span></p><p><strong>Deepwater Knights</strong></p><p><span style="text-decoration: underline;">EQRPG - GM Guide Page 102</span></p><p>Location: Erudin, Odus. Description: The paladins and priests of the Deepwater Knights venture from Odus more than most Erudites, as their desire to protect the ocean leads them to travel. Their affinity with the ocean grants them a kinship with Erudite sailors and fishermen, provided they respect the sea’s might. The Deepwater Knights are also the protectors of the Erudites’ racial and cultural purity, a duty that occasionally leads them to pridefulor uncompassionate acts. </p><p>GuildLeader: Weligon Steelherder, paladins; Gans Paust, clerics. Allies: High Council of Erudin. Enemies: The Heretics, Clan Kolbok. </p><p><strong>Weligon Steeleherder</strong></p><p><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=536">http://eqbeastiary.allakhazam.com/s...ch.shtml?id=536</a></p><p><span style="font-family: verdana, sans-serif;">Weligon Steelherder is the leader of the Deepwater Knights, the paladins of Prexus, the Oceanlord.</span></p><p><img src="http://common.allakhazam.com/images/i/d/id536.png" width="206" height="367" /></p><p>Known Habitats: <a href="http://everquest.allakhazam.com/db/zones.html?zstrat=67" target="_blank">Erudin</a></p><p>Factions: <a href="http://everquest.allakhazam.com/db/faction.html?faction=13" target="_blank">Deepwater Knights</a> <a href="http://everquest.allakhazam.com/db/faction.html?faction=15" target="_blank">High Council of Erudin</a></p><p>Opposing Factions: <a href="http://everquest.allakhazam.com/db/faction.html?faction=19" target="_blank">Heretics</a></p><p>Quests: <a href="http://everquest.allakhazam.com/db/quest.html?quest=111" target="_blank">Barnacle Breastplate</a> <a href="http://everquest.allakhazam.com/db/quest.html?quest=135" target="_blank">Fisherman Convert</a> <a href="http://everquest.allakhazam.com/db/quest.html?quest=147" target="_blank">Odus Pearls</a> <a href="http://everquest.allakhazam.com/db/quest.html?quest=118" target="_blank">The Bridge</a></p><p><strong>The Water Sprinkler of Nem Ankh - EQ1 In game item (Cleric Epic)</strong></p><p><span style="text-decoration: underline;">EQ RPG GM Guide Page 197</span></p><p><img src="http://www.willchilders.com/eq/images/Nurtura.jpg" width="331" height="479" /></p><p>(her right hand)</p><p>Description: A rare and widely revered iksar by the name of Naxot (corrected) Deepwater was the first cleric to wield the Sprinkler of Nem Ankh. It was through her selfless courage that she is remembered as one who sought balance above all else - even in the face of death. Born into a family of shamans, Naxton seemed destined to follow the path ofher ancestors. However, she was ill suited to the way of the dark shaman and the fearful teachings of Cazic-Thule. Her mind often wandered to the shores near her home where she pondered the lands beyond - lands known only to a brave few who dared to follow in the footsteps of ones such as Vlzk Irontail.</p><p>At the first opportunity for adventure, much to the displeasure of her family, Naxton left Kunark to journey the fabled lands to the north. She traveled with caution, keeping her face well- hidden under the hood of her cloak. As she neared the outposts there, she often heard terrible stories of the bloodthirsty iksar venturing into these lands, only to be beaten to death or imprisoned by the fearful humans and elves. </p><p>During her travels, Naxton met Natasha, a human follower of the Triumvirate of Water, which was composed of the deities E‘ci, TarewMarr, and Povar. Natasha’s kindness touched something deep within Naxton, from the very first time the beautiful human pulled back the iksar’s hood and looked upon her without repulsion. Naxton thereafter followed the priestess across the continent of Antonica, listening to Natasha’s stories, begging to learn more of her religion. After months of service to Natasha, Naxton was inducted into the following and dedicated her life to serving the Triumvirate of Water. </p><p>As time passed, Naxton’s devotion rose beyond that of even her friend and mentor. Her selflessness and commitment to balance honored the Triumvirate so greatly that she was gifted with the Water Spinkler of Nem Ankh. This sacred item had the power to bring life flowing back into the bodies of the deceased. Naxton, no stranger to conflict, accepted this great honor with pride and humility. Although she had been born into a society that based in fear, she had overcome these early teachings, rising above her previous life to seek truth and order in all things. Naxton’s dedication was soon to be tested when the Plasmatic Priesthood (a cult worshipping the rage and flame of Fennin Ro) sought in their fanaticism to sunder the sacred balance of fire and water. These two elements had existed in equilibrium for eons, but Fennin Ro’s extremist movement threatened to overcome all that the Triumvirate had worked so hard to maintain. </p><p>Naxton’s attempts to negotiate with the Plasmatists failed, and it soon became apparent that the only way to spare the balance was to take arms against the Plasmatic Priesthood. Naxton stood shoulder to shoulder with her brethren, wielding the Water Sprinkler of Nem Ankh. Such a tool could prove an invaluable advantage that might give the forces of the Triumvirate much needed aid in the face of their inevitable battle. </p><p>Sadly, the Plasmatists had conspired with the ignoble sarnak to summon a great fire spirit to sweep through the lands ahead of their army. Ixiblat Fer, a great lord from the Plane of Fire, answered the summons, and soon burned everything in his path, all in the name of Fennin Ro. </p><p>The followers of the Triumvirate gathered within the great Burning Woods and sought to destroy Ixiblat while he was still weak. However, the order knew that the first attacker would bear the brunt of Ixiblat’s initial attacks - and that none could stand against that first wave of burning power. Yet without a second thought, Naxton gripped the Water Sprinkler in her hand and charged forth against the elemental lord. </p><p>Indeed, as they had suspected, so great was Ixiblat’s first blow that Naxton reeled to the side, stumbling. Yet the lord had used most of his power in penetrating the champion’s considerable defenses, and he stood vulnerable to attack. Immediately, the followers of the Triumvirate rushed in, taking advantage of his weakened position. Within moments, Ixiblat lay slain, or at least banished back to his realm. Naxton, however, did not survive the fire lord’s first and only attack. Her scaled body, twisted and lifeless, lay upon the singed ground, the weapon of her beloved Triumvirate still clenched in her taloned hands. </p><p>Naxton’s body, bearing the Water Sprinkler of Nem Ankh, was set adrift at sea upon a funeral barge, lost to the waters in the time-honored fashion of the Triumvirate. Since her gods had deemed her worthy to guard the item in life, so should she carry on the duty in death. Naxton would remain its guardian even in the afterlife. Some say the item returned to the Avatar of War after Naxton’s funeral. It is whispered that he waits for a soul worthy of its use - one as brave and selfless as the sainted Naxton Deepwater. Others say the Sprinkler, likeNaxton’s body, was claimed by the sea and is now lost forever (or until a worthy soul uncovers its where abouts within the deep waters of Norrath‘s oceans). </p><p>Tales of the battle against Ixiblat speak of the Water Sprinkler’s appearance. To the untrained eye, the weapon seems a rather plain morningstar, unadorned and lacking the vibrant shine that accompanies other rumoured artifacts. Followers of the Triumvirate will confirm that the item’s remarkable ability to restore life to the slain is only possible when it is wielded by one who has proven herself worthy to bear the relic. However, one who comes within close proximity to the item is said to feel a sense of peace wash over him, like gentle waves lapping quietly against a peaceful shore. </p><p>See: <a href="http://everquest.allakhazam.com/db/item.html?item=152">http://everquest.allakhazam.com/db/...m.html?item=152</a> for item details and epic dialogue as it's quite long <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />)</p><p><img src="http://common.allakhazam.com/images/i/d/id5266.png" width="224" height="261" /></p><p><span style="text-decoration: underline;">EQ1 In Game Version</span></p><p>'<span style="font-family: verdana, Arial, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">You say, 'Hail, Naxot Deepwater.' </span></p><p><span style="font-family: verdana, Arial, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">Naxot Deepwater says, 'Beware these woods! The sarnak claim this land as their own and wicked creatures walk beneath the burning foliage.' Naxot Deepwater says, 'Praise the Triumvirate! Natasha sent you just in time! Those twisted sarnak summoners are summoning Ixiblat Fer as we speak! We must stop Ixiblat Fer while he is still weak or all of Norrath may be set aflame! Please do me one more favor, should I perish to this beast of fire. Give this note to Natasha when you next see her, and if you should perish and I survive, I will make sure the waters never forget your reflections of your deeds this day.'</span></p><p><strong>Nem Ankh</strong></p><p><span style="text-decoration: underline;">EQRPG - Heroes of Norrath Page 20</span></p><p>Nem Ankh: Many rumors surround the person whose name graces the water sprinkler of Nem Ankh. It is most commonly believed that Nem Ankh was a female high elf who worshipped the Triumvirate of Water during the days of Takish-Hiz in Tunaria. When that great city was lost, Nem Ankh reputedly spent her final days trying to help all she could to escape that doomed place. </p><p><span style="font-weight: bold;">Tattered Note - In game item</span></p><p><a href="http://everquest.allakhazam.com/db/item.html?item=49426" target="_blank">http://everquest.allakhazam.com/db/...html?item=49426</a></p><p><img src="http://bolly.freshinc.co.uk/dwknights_erudin.png" width="320" height="240" /></p><p><span style="font-family: monospace; font-size: 11px; white-space: pre-wrap; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;">Welcome friend. Join us in the worship of Prexus, the Ocean Lord. From the harbor, go through the entrance opposite the boathouse, and then walk onto the blue teleport gem. Seek out the Deepwater Knights, and give this note to Weligon Steelherder, the Guild Master.</span></p><p><span style="font-weight: bold;">EQ1 Quest - The Geologists Purloined Tools</span></p><p><a href="http://everquest.allakhazam.com/db/quest.html?quest=1245" target="_blank">http://everquest.allakhazam.com/db/...html?quest=1245</a></p><p><span style="font-family: verdana, Arial, sans-serif;"><em>At the end of the Kobold Shaman Artifacts quest, Breya sends you to Gans Paust.</em>You say, 'What of your brother?'Gans Paust says, 'What? How do you know fo my brother? Ahh I assume Breya told you. He's been gone for quite some time with no word sent on his progress or his wellbeing. I need to find someone to [check on him].'You say, 'I will check on him for you.'Gans Paust says, 'Thank you, adventurer. He's one of our people's most knowledgeable geologists and has left to survey an island out in Erud's Crossing. He was sending monthly reports until two weeks ago when his report never showed up. I'm worried something may have happened to him. Take this note to Yelesom and bring back something to assure me of his safety. A reward fitting a Deepwater Knight shall be yours upon your success.'<em>Receive Note from Gans to Yelesom, which reads:</em>Brother, Your report is two weeks late. I fear something has harmed you and have sent this courier to inquire about your well being. Please send the courier backwith message of your health and progress. Regards, Gans.<em>In Erud's Crossing, locate Yelesom and give him the note. You get typical courier experience (that is, not much), and possibly a couple of faction adjustments.</em>Yelesom Paust says, 'Gans sent you to check on me did he? Well you can tell my dear brother that the surveying has been halted. One of those furballs has stolen my tools, making my job impossible. Kerrans, kobolds, gnolls, we're constantly under siege by these primitives. Anyway, perhaps you could [help me]?'You say, 'I will help you.'Gans Paust says, 'Wonderful. The beast took my tool kit whilst I slept at camp. I awoke only to see him paddling frantically out into the ocean in a small boat. He couldn't have gone very far. If you stand at my [camp] and look towards the next closest head stone, you will be facing the direction in which the Kerran thief fled. Swim straight out from there and you should see his cunning little boat.'You say, 'Where is your camp?'Gans Paust says, 'My camp is next to the head stone on the eastern most portion of this island. The Kerran may have dropped some of my tools inot the ocean as it fled. Please return the complete tool kit and I'll make sure my brother rewards you.'<em>When you swim out to the water to collect the stolen tool kit, the magnifying glass is sitting on the ground not to far from the shore. The loc to it is neg 600, pos 2000.The hammer looks like a hammer and is on the ocean floor right by the wall. You will have to swim down the deep drop off here to find it. The loc is neg 526, pos 2287.The 'frantic kerran' is on a boat at loc pos 33, pos 3158. Kill him and get the tool kit off him. Combine the maginifiying glass and the hammer in the tool kit, then take it back to Yelesom. Give it to him, and he will give you a return letter to take back to his brother. (it looks like a book and you can't read it.)Go back to Erudin and give the letter to Gans Paust for your reward.</em> Reward: <a href="http://everquest.allakhazam.com/db/item.html?item=5657">Midnight Sea Mail Sleeves</a></span></p><p><strong>Regarding Miragul and the High Council's search for him</strong></p><p>(He stole alot of artifacts and did a bit of a runner! - Great lore behind this guy by the way)</p><p><span style="text-decoration: underline;">EQRPG Everfrost Peaks Page 106</span></p><p><em>Information garnered from various sources substantiates what Otmaro Fabreen ahs recently claimed: Faznek Itrall, magician; Cazanos Lempal, enchanter, Uzanor, wizard are one and the same person, and that person is Miragul. It is also evident that this once promising initiate has fled Erudin with a number of supporters. In doing so he succesfully aquired some of the city's greatest treasures and absonded with them to parts unknown. Initial investigations have uncovered evidence of a vast conspiracy linking members of all three branches of the Conclave, involving not only the breach of sacred trusts in sharing the secrets of individual guildhalls, but also the covert creation of a fourth guildhall devoted to studies heretical and profane.</em></p><p><em>Currently Peacekeepers watch every street and hall of Erudin, blocking all entrances or egress, and Deepwater Knights patrol the harbor, but reports come in by the hour of new dissapearances, both in personnel and property, and of arcane clashes between loyalists and rebels. Thus far, interrogation of prisoners has yielded little information, but the High Council's approval of sterner measures awaits implementation.</em></p><p><em>That Miragul is the principal force behind this movement there is little doubt, but how this journeyman of the crafts - even one so lauded for his genius - could fool the senses of the masters is unknown. Some worry that a higher power works its will through him, but in this regard representatives of Quellious and Prexus remain silent . . .</em></p><p><em>- Initial report on the Disappearance of Miragul and Various OthersNathas, Scribe to the High Council of Erudin</em></p><p>--------</p><p><strong>Possibly useful notes for you:</strong></p><p>There is a rather strange thing going on in the jail at Erudin (which is a port in location from the hole) and I am pretty sure there is a sort of inquisition going on. Commision of Wellbeing sounds like propagander to me to purge heretics from society. This is all related to the heretic war. I'd like to find direct references with the naming 'Commision of Wellbeing' though before you set this as gospel - i'll have a scout through the internet to see what I can find.</p>
Liched
09-20-2009, 12:36 AM
<p><span style="font-weight: bold;">Da Bashers</span></p><p><a href="http://everquest.allakhazam.com/db/faction.html?faction=43">http://everquest.allakhazam.com/db/...html?faction=43</a></p><p><img src="http://bolly.freshinc.co.uk/dabashers.png" width="504" height="298" /></p><p><span style="font-family: verdana, Arial, sans-serif; ">Da Bashers strong. Bashers come from Grobb, find Ranjor, he make weak troll be strong Basher Warrior. Da Bashers hate Broken Skull Clan, Broken Skull clan not strong like Da Bashers.</span></p><p><span style="text-decoration: underline;">EQRPG GM Guide Page 107</span></p><p>Surprisingly stealthy for their size, Bashers are the warriors who protect Grobb and its environs from attack and invasion. Normally, such threats only come as counter-offensives from the frogloks of Guk or from large bands of kobolds trying to fight back troll settlements and avenge their kind who died up roasting over troll cooking fires. Bashers also raid in the surrounding territory and attack travelers and caravans when the opportunity arises.</p><p>Guild Leader: RanjorAllies: The Shadow Knights of Nightkeep.Enemies: Broken Skull Clan, the Frogloks of Guk. </p><p><span style="font-weight: bold;">Ranjor</span></p><p><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=1363">http://eqbeastiary.allakhazam.com/s...h.shtml?id=1363</a></p><p><img src="http://common.allakhazam.com/images/i/d/id1363.png" width="144" height="213" /></p><p>Famous Quote: 'I'm gonna eats ya anyways sumday'</p><p>Known Habitats: Grobb</p><p>Factions: <a href="http://eqbeastiary.allakhazam.com/faction.html?faction=43" target="_blank">DaBashers</a></p><p>Opposing Factions: <a href="http://eqbeastiary.allakhazam.com/faction.html?faction=44" target="_blank">Broken Skull Clan</a></p><p>Quests: <a href="http://everquest.allakhazam.com/db/quest.html?quest=2313" target="_blank">Froglok Skin Mask</a> <a href="http://everquest.allakhazam.com/db/quest.html?quest=2314" target="_blank">Ranjor's Weapon</a></p><p><strong>EQ1 Starter Quest</strong></p><p><a href="http://everquest.allakhazam.com/db/item.html?item=49430" target="_blank">http://everquest.allakhazam.com/db/...html?item=49430</a></p><p><span style="font-family: monospace; font-size: 11px; white-space: pre-wrap; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; ">Go find Ranjor. . .give note Ranjor. . .become great warrior.</span></p><p><span style="font-family: Arial; font-size: 13px; font-weight: bold; white-space: pre; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;">Ogog Story (Received from Torgan Blademaster in Plane of Sky)</span></p><p><a href="http://everquest.allakhazam.com/db/item.html?item=55179" target="_blank">http://everquest.allakhazam.com/db/...html?item=55179</a></p><p><span style="font-family: monospace; font-size: 11px; white-space: pre-wrap; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; ">Da warrierz life eez a guud un. Dey kin do meny tinkgz dat udderz kin not. Deyz guud bashaz cuz dey hav beeg swurdz det kin smash reel guud. Meez smash much cuz meez guud basher. Uuz kin be guud basher eef uuz lissun to da`weend whun uuz here. Meez like diz plaze.</span></p><p><span style="font-family: monospace; font-size: 11px; white-space: pre-wrap; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; ">- Ogog</span></p><p><span style="font-family: sans-serif; font-size: 13px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "><strong>Shadowy Virtues (Plane of Sky)</strong></span></p><p><a href="http://everquest.allakhazam.com/db/item.html?item=51183" target="_blank">http://everquest.allakhazam.com/db/...html?item=51183</a></p><p><span style="font-family: monospace; font-size: 11px; white-space: pre-wrap; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; ">Meez idvise to yoo meez bin wit meez god fer meny muunz now. Meez know da tingz dat heez needz me ta do end meez do eet. All dat wun need ta be a guud god nite eez eef uuz a guud basher end uuz know ta talk ta urz god end do whut heez sez, den uuz be most power Ogre in da land. Sept me uv cors.</span></p><p><span style="font-family: sans-serif; font-size: small;"><span style="font-size: 13px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"><span style="font-family: verdana, Arial, sans-serif; font-size: 12px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px;"><strong>Sealed Letter (from Dorn B'Dynn on Marda's Secret Mission)</strong></span></span></span></p><p><span style="font-family: sans-serif; font-size: small;"><span style="font-size: 13px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"><a href="http://everquest.allakhazam.com/db/item.html?item=49590">http://everquest.allakhazam.com/db/...html?item=49590</a></span></span></p><p>(Marda's Secret Mission) <a href="http://everquest.allakhazam.com/db/quest.html?quest=287">http://everquest.allakhazam.com/db/....html?quest=287</a></p><p><span style="font-family: monospace; font-size: 11px; white-space: pre-wrap; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; ">Dorn, it is imperative for Grobb to send a small detachment of Bashers to raid the Ogre encampment in the Western Plains of Karana. During the melee, an Ogre Traitor shall retrieve the Crystal Shard from the stone and return it to the Neriak Foreign Quarter. Do so at once. Let no one keep the traitor from his escape. Beware, the Oggok Shaman Marda has dispatched an agent also.</span></p><p><span style="font-family: monospace; font-size: 11px; white-space: pre-wrap; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; ">Nezzka Tolax, The Dead</span></p><p><strong>EQ1 Item: The Stone Frum Pazt Vol II (Bought from Plane of Knowledge)</strong></p><p><span style="font-family: verdana, Arial, sans-serif;"><span style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"><a href="http://everquest.allakhazam.com/db/item.html?item=21062" target="_blank">http://everquest.allakhazam.com/db/...html?item=21062</a></span></span></p><p><span style="font-family: monospace; font-size: small;"><span style="font-size: 11px; white-space: pre-wrap; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"><span style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: small;"><span style="font-size: 12px; white-space: normal; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px;"><span style="font-family: monospace; font-size: 11px; white-space: pre-wrap; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;">A war horde from the Ykesha Clan recovered the Grozmok Stone from the ruins of an Ogre Stronghold. Recognizing the hieroglyphs of the ancestor clans but not being able to decipher them, the stone was given the name "Stone Frum Pazt" and presented to the Warlord Ykesha, ruler of their clan. Ykesha's shamans recognized the blessings of the Gods of Fear and Hate upon the hieroglyphs, and calling upon them for divine assistance deciphered the meaning of the words scrawled in bloodacross the surface of thestone. Ykesha believed he was, or desired to be The Wun, andhis accomplishments coupledwith the prophesies of theStone Frum Pazt ralliedeven more trolls to theYkesha Clan.As Ykeshas' might and renown grew, so did his paranoia until he hid himself deep within his fortress in the Innothule Swamp. The forces of the rival clans, all seeking possession of the 'Stone Frum Pazt' beset the Ykesha Clan. It was Clan Brokenskull that won possession of the stone, the Ykesha Clan was destroyed,the survivors joining the irone-time rivals or fleeing into the swamps, clanless and disgraced. The clanless trolls endured in the Innothule swamp despite their disgrace, and a new Warlord by the name of Jurglash rose and united theremnants of the Ykeshan Clan.This new clan became knownas the Grobb Clan, and itsmight would quickly grow tobecome the prominent trollclan on the Antonicanmainland. Eventually the Warlord Redak, a powerful shadowknight of theBrokenskull Clan, rose topower and claiming the mantle of The Wun led the Brokenskulls to victory over several smaller clans residingon the mainland of Antonica. The Shaman had heard of a place of great evil called Befallen, and sent Redakalone to this place to recover powerful artifacts,and fulfill his destiny.Redak did as the shaman instructed and was neverseen nor heard from again. The stone remained in the possession of the Brokenskull Clan, hidden and guarded in the tomb of the legendary Brokenskull Shaman, Nadox. For decades the Grobb Clanprospered under theleadership of Warlord Jurglash, their shaman dedicated themselves tothe Gods of both Fear and Hate. The Shadowknights of Grobb built the Nightkeep in the Innothule swamp, on the edge of the clans' village, and Da Bashers had becomea force to be feared. Only the Brokenskulls remained as a threatening rival clan. The Shaman of Grobb learned the where abouts of the 'Stone Frum Pazt' and an invasion horde was sent to recover it from the rival clan. The invasion was successful and the stone was brought to Grobb where it remains, awaiting the arrival of 'The Wun'. </span></span></span></span></span></p><p><strong>Possibly useful notes for you:</strong></p><p>I'd hazard a guess that the subjagation is being done by the House of the Dead rather than Da Bashers (The victims).</p>
Liched
09-20-2009, 12:56 AM
<p><strong>Crista Tagglefoot</strong></p><p><img src="http://common.allakhazam.com/images/i/d/id3187.png" width="261" height="432" /></p><p><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=3187" target="_blank">http://eqbeastiary.allakhazam.com/s...h.shtml?id=3187</a></p><p><strong>Hobb Tagglefoot</strong></p><p><img src="http://common.allakhazam.com/images/i/d/id3126.png" width="340" height="463" /></p><p><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=3126" target="_blank">http://eqbeastiary.allakhazam.com/s...h.shtml?id=3126</a></p><p><strong>Ilscent Tagglefoot</strong></p><p><img src="http://common.allakhazam.com/images/i/d/id3197.png" width="320" height="461" /></p><p><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=3197" target="_blank">http://eqbeastiary.allakhazam.com/s...h.shtml?id=3197</a></p><p>Factions: <a href="http://eqbeastiary.allakhazam.com/faction.html?faction=110" target="_blank">Mayor Gubbin</a> <a href="http://eqbeastiary.allakhazam.com/faction.html?faction=111" target="_blank">Merchants of Rivervale</a> <a href="http://eqbeastiary.allakhazam.com/faction.html?faction=108" target="_blank">Storm Reapers</a>Opposing Factions: <a href="http://eqbeastiary.allakhazam.com/faction.html?faction=10<mce:script type=">Unkempt Druids</a>Quests: <a href="http://everquest.allakhazam.com/db/quest.html?quest=47" target="_blank">The Bind</a></p><p><strong>The Bind</strong></p><p><a href="http://everquest.allakhazam.com/db/quest.html?quest=47">http://everquest.allakhazam.com/db/...t.html?quest=47</a></p><p><span style="font-family: verdana, Arial, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">Llscent Tagglefoot by the druids guild is in a bind. He will say he needs somone to deliver a case of jumjum juice to Xanuusus a treant in the Northern Karanas Plains. Say "I will take the Jumjum Juice" and you will be provided with a case. Getting to Treant is a long walk. Go to North Karana and follow the water to the right. When you hit the mountains follow them and you will run right into him. I have been told you no longer have to levitate to give him the jum jum juice. Factions go up with Storm Reapers, Mayor Gubbin, and MerchantsofRiverVale, and went down with the UnkemptDruids. You will also get some minor coin and a minor item.</span></p><p><img src="http://common.allakhazam.com/images/i/d/id2433.png" width="375" height="480" /></p><p><strong>EQ1 Item: Tagglefoot Tingle Drink</strong></p><p><a href="http://everquest.allakhazam.com/db/item.html?item=3151" target="_blank">http://everquest.allakhazam.com/db/....html?item=3151</a></p><p>(Used for Runnyeye Warbeads Quest: <a href="http://everquest.allakhazam.com/db/quest.html?quest=59" target="_blank">http://everquest.allakhazam.com/db/...t.html?quest=59</a>)</p><div><span style="font-family: Arial; font-size: 13px; font-weight: bold; white-space: pre; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;">EQ1 Item: Note (Deputy Tagil's Debt)</span></div><p><a href="http://everquest.allakhazam.com/db/item.html?item=49525" target="_blank">http://everquest.allakhazam.com/db/...html?item=49525</a></p><p>Dearest Deputy Tagil, I know that you are busy, what with these Ogre sightings and all, but you still owe us for the Jumjum you damaged the other day. There is no rush. We just didn't want you to forget. Best Wishes, Tagglefoot Farms</p><p><span style="font-family: Arial; font-size: 13px; white-space: pre; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "><strong>EQ1 Item: Tattered Note (Druid)</strong></span></p><p><a href="http://everquest.allakhazam.com/db/item.html?item=49437" target="_blank">http://everquest.allakhazam.com/db/...html?item=49437</a></p><p>Go out to Will Tagglefoot's Farmstead, to the east of the Fool's Gold tavern. There you will find the Storm Reapers. They are helping Will prepare for the upcoming harvest season, which, with the help of Karana, should be a good one. Give this note to Hibbs Rootenpaw, and he will help get you started.</p><p><strong>Possibly useful notes for you:</strong></p><p>Probably some sort of alliance between Tagglefoots and <span style="font-family: verdana, Arial, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=2433" target="_blank">Xanuusus</a> / other treants of Karana. Maybe they are helping heal the land following the War of Plagues/Bertoxxulous incident.</span></p><p><span style="font-family: verdana, Arial, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">Druid Epic: </span></p><p><a href="http://everquest.allakhazam.com/db/quest.html?quest=758">http://everquest.allakhazam.com/db/....html?quest=758</a></p><p><span style="font-family: verdana, Arial, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">Xanuusus pushes the spirits into the air, making them dance around the scimitar. With a wave of his hand they melt into the blade and hilt of the weapon. 'With this the spirits of the lands are now free from the corruption of the dark gods. Through your strength and dedication was this possible, ______. May the foul poison that once poured into the earth itself never do so again. Take this weapon that you may continue to watch over the balance of nature. Go now, with the gods' blessings.' You gain experience!! <span style="font-style: italic;">You receive your epic weapon, the Nature Walkers Scimitar, and access to the title "Naturewalker." </span></span></p><p>Ranger Epic: </p><p><a href="http://everquest.allakhazam.com/db/quest.html?quest=764">http://everquest.allakhazam.com/db/....html?quest=764</a></p><p><span style="font-family: verdana, Arial, sans-serif; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><span style="font-style: italic;">Give Xanuusus the Refined Mithril Blade and the Shattered Emerald of Corruption.</span> Xanuusus waves his hands over the gem of corruption and a wave of warm energy passes through the area. With care for such a huge creature, he melds the gem into the sword and seems to glow all over as he channels energy into the weapon. 'Thus is the link of hate broken between Innoruuk and the spirit of earth. Through your will has balance returned. Your deeds, your work for the good of all, will be remembered by anyone who walks beneath the canopy of a forest or roams the plains. Continue your vigil over nature's balance.' </span></p>
Liched
09-20-2009, 12:57 AM
<p>Storm seems to be a common theme <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Aurel
09-22-2009, 06:37 PM
<p>*phew!* Thanks again Liched for all of that (a read muy interesente, for sure)! I tried to tear out the bits and pieces that I thought might be relevant and from your very helpful little notes of possible usefulness to the original post. I did copy and paste a lot, hope that's okay! If I missed anything that should be added to the original post let me know. I'm kind of a flake (:</p><p>[EDIT] Also, I removed the "Flavor:" section, since it was just taking up space and the speculation section really covers that for the most part, hehe.</p>
Liched
09-22-2009, 06:46 PM
<p>No worries! Hope it's of some help - copy and pasting is fine since I just did the same from EQRPG/EQLive. I like to use the original source as proof so you can be sure of the facts <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Good luck!</p>
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