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View Full Version : Heirloom and Exiled people


levlelfe
09-11-2009, 03:42 PM
<p>Could you pliz make something better about exiled people and shared bank ? I mean gave them a Bank shared between all exiled toon within the same account or something.</p><p>Thx !</p>

CraigH
09-11-2009, 03:44 PM
<p>Me fail English?  That's unpossible!</p>

Lord Hackenslash
09-11-2009, 03:49 PM
<p>The devs have been saying sinc eexiled came into game that it is a temprary state and you should finish up your betrayal. Honestly some people can never finish what they st</p>

RafaelSmith
09-11-2009, 04:10 PM
<p>Exiled is only suppose to be a temporary state until Betrayal is completed.</p>

Geothe
09-11-2009, 04:50 PM
<p>Finish betraying.If you dont want to lose all of your masters, just wait to do it until the expansion comes out with the level cap.The Research Assistant makes getting the non-upgraded spells a non-issue as well.</p>

Clav
09-11-2009, 10:16 PM
<p>That the developers never intended anyone to stay exiled is fine, in theory.  But you aren't forced to leave exile, you just have to do without certain amenities, so even though they made it less attractive, they've given players the option of being permanent exiles.  (And you are in fact discouraged from leaving exile since it's only when you do that your masters vanish.)</p><p>The problem is that the rules keep changing.  Perma-exiles willingly chose to do without certain advantages, but the developers keep adding new nice things for aligned folks, making exile comparatively worse.  When AAs are redesigned, we get free respecs.  Why is it that when the alignment system changes, such as with the addition of the heirloom tag suddenly making the shared bank indispensible rather than a mere convenience, an exile's only option is to give up all of his or her skills?</p><p>Bear in mind that the heirloom tag is applied in a way that suggests it's an entirely out-of-character mechanic meant to be account wide.  The finest example:  Character transfer tokens, purchased through Station Cash, are heirloom.  Why is it that I can't change my mind about which character I want moved if I have an exile?  Why can my refer-a-friend mount not be shared between characters if one is an exile?  Why, as the developers implement heirloom loot tokens and flag countless numbers of dungeon drops as heirloom so that we can gear up any character by playing any other character, must exiled characters be left behind?</p><p>Exiles don't need a shared bank, but they do need a way to move heirloom items.  Make them mailable.  If that's not possible for some reason, the shared bank may be the only alternative.  Or if they really really want us to leave exile so badly, take away the impediment to doing so--let an exile return to his or her old city without losing every skill.</p>

Xalmat
09-11-2009, 10:20 PM
<p>Not this argument again...</p>

yadlajoi
09-12-2009, 08:15 AM
exiled should be given the option to receive an amnesty on pve server.

Ahlana
09-12-2009, 11:27 AM
<p>They just need to do away with Haven all together and make it one long quest line to switch over. You leave Qeynos (or wherever) and boom you are on the other side. No Haven, no exile tag, nothing... just a nice smooth conversion that does away once and for all the exile (we are people too even though we knew ahead of time we would not be getting the same amenities.. now that we are here we would really like the same amenities) crowd.</p><p>Heck give the current exiles a free switch where they keep their preciouseseseses just so we don't have to hear about that anymore either. Then wash your hands of the whole mess that is exile and haven.</p>

Soefoe
09-12-2009, 11:38 AM
<p>I know this topic has been brought up several times but I have to put my 2 cents worth here....</p><p>I have an exiled Necromancer who has been living quite well as an exile since Level 10....(she is now 73)</p><p>I think SOE should allow exiles to keep their current class status if they choose to do so...A.K.A if a Necromancer wants to live in Qeynos then they should be allowed to do so BUT maby SOE could make a seperate list of penalities to do this....like 30 days with no XP ---30 days unable to use the merchant vendors in your new city....No apprentice level spells on levels ....etc. </p><p>The ONLY reason I have chosen to keep my Necromancer an exile is the class status issue...I already have a Level 80 Conjuror as my main and I don't need 2 of them.....</p><p>I think you should be allowed to KEEP your class status if you desire but make a seperate list of penalties if you choose this route. </p>

Wullail
09-12-2009, 11:47 AM
<p>Nope , you knew the penalties when you decided to exile , deal with it.</p>

Clav
09-12-2009, 12:19 PM
<p><cite>Wullail@Splitpaw wrote:</cite></p><blockquote><p>Nope , you knew the penalties when you decided to exile , deal with it.</p></blockquote><p>False.  There was no heirloom tag when I exiled.</p>

Soefoe
09-12-2009, 12:33 PM
<p><cite>Claviarm wrote:</cite></p><blockquote><p><cite>Wullail@Splitpaw wrote:</cite></p><blockquote><p>Nope , you knew the penalties when you decided to exile , deal with it.</p></blockquote><p>False.  There was no heirloom tag when I exiled.</p></blockquote><p>/agreed</p><p>/signed.....Necros should be allowed to live in Qeynos if they choose to go that route <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Ahlana
09-12-2009, 12:37 PM
<p><cite>Soefoe wrote:</cite></p><blockquote><p><cite>Claviarm wrote:</cite></p><blockquote><p><cite>Wullail@Splitpaw wrote:</cite></p><blockquote><p>Nope , you knew the penalties when you decided to exile , deal with it.</p></blockquote><p>False.  There was no heirloom tag when I exiled.</p></blockquote><p>/agreed</p><p>/signed.....Necros should be allowed to live in Qeynos if they choose to go that route <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I can see the heirloom tag as being something unknown.. however the necro in Qeynos thing.. yeah that has been known since day one.</p>

Wingrider01
09-12-2009, 01:25 PM
<p><cite>Claviarm wrote:</cite></p><blockquote><p><cite>Wullail@Splitpaw wrote:</cite></p><blockquote><p>Nope , you knew the penalties when you decided to exile , deal with it.</p></blockquote><p>False.  There was no heirloom tag when I exiled.</p></blockquote><p>The main problem here is SOE did not put a time limit on exile, they need to implement this to resolve the issues once and for all</p>

Rijacki
09-12-2009, 01:31 PM
<p><cite>Wingrider01 wrote:</cite></p><blockquote><p><cite>Claviarm wrote:</cite></p><blockquote><p><cite>Wullail@Splitpaw wrote:</cite></p><blockquote><p>Nope , you knew the penalties when you decided to exile , deal with it.</p></blockquote><p>False.  There was no heirloom tag when I exiled.</p></blockquote><p>The main problem here is SOE did not put a time limit on exile, they need to implement this to resolve the issues once and for all</p></blockquote><p>Certain perks being available only to those who are aligned with one city faction or the other is a carrot, an enticement to encourage someone to make a choice to be on one side or the other. I think it is a good thing.</p><p>However, since the shared bank thing and then adding in heirloom.. While I don't think Exiles should have all the same perks of being aligned (they are exiles after all and they did -choose- to go that route), if Exile had ONE shared bank slot, they could have -some- of the more recent changes without the full advantages of being aligned.</p>

Notsovileprie
09-12-2009, 05:00 PM
If SoE Didn't want it to be a definate faction so to say, They made one HUUUUGE mistake adding in a guild registrar TBH

Xalmat
09-12-2009, 05:15 PM
<p>You can't do certain quests if you aren't aligned with a city. The Shadow Odyssey, Qeynos Claymore, and I believe certain epics (Berserker epic I know has a good and an evil version). You also don't have access to faction-based mounts.</p><p>The fact that Heirloom is explicitly for the Shared Bank, and that Exiles do not get the Shared Bank at all, should be a clue that if you want this feature you need to return to the city.</p><p>Working as intended.</p>

Notsovileprie
09-12-2009, 07:42 PM
<p>All but Claymore were not impletemented before exiling was with a guild registrar, Your arguement is pretty weak IMO</p>

feldon30
09-12-2009, 10:17 PM
Fix deities. Problem solved.

Notsovileprie
09-12-2009, 10:42 PM
Also, All those quest lines except claymore can also be done in exile

Borias
09-12-2009, 11:03 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>The fact that Heirloom is explicitly for the Shared Bank, and that Exiles do not get the Shared Bank at all, should be a clue that if you want this feature you need to return to the city.</p><p>Working as intended.</p></blockquote><p>This</p>

Notsovileprie
09-12-2009, 11:35 PM
<p><cite>Notsovilepriest wrote:</cite></p><blockquote>If SoE Didn't want it to be a definate faction so to say, They made one HUUUUGE mistake adding in a guild registrar TBH</blockquote><p>THIS</p>

Borias
09-13-2009, 12:10 AM
<p>The ability to make a guild =/= mean it is a faction.  I understand that now that you're in a exile guild and you want to have not only all gods, but all amenities from both cities.</p><p>But for 95% of all exile players worldwide, the only reason they're there is for good classes wanting evil deities.</p><p>Allow all deities in both cities, and you fix the problem for almost everyone.</p>

Graditz
09-13-2009, 12:42 AM
<p>Exile should stay the way it is now.</p><p>It was never truly ment to be a place for one to stay at, but you could if you wished to. The main reason they added in the town was so people in exile can have a place to bank, sell an other stuff at the time. You was only ment to be there till you finished betraying to your new city. Think the only way to get into exile is you start the betrayal quest timeline from the city you live in to go to a new city. Now if you decieded not to finish the Betrayal Timeline to your new city then you are were you chose to be at. An by all right being in Exile you should not get the same opptions as people that have picked a city faction.</p><p>An before someone says don't talk if you never done it, yes I have done the Betrayal quest. I went from Freeport to Qeynos on my Iksar. As that when I was in Exile I felt it was fair that I didn't get all the same stuff as a person from the main cities got.</p><p>So Exile system should stay the way it is if people want the other preks then finish the betrayal. As always its up to you if you chose to finish it or not.</p>

Xdatinelia
09-13-2009, 12:49 AM
<p>Instead of a one slot shared bank that can hold a bag for exiles, make 1-2 slots that hold Heirloom only items next to the shared bank.</p>

Xalmat
09-13-2009, 01:22 AM
<p>Maybe I'm just jaded about the whole thing. If anything Exiles these days have it easy.</p><p>Back in <em>my</em> day I had to kill 500 gnolls and 6 very difficult heroic named while level locked at 17, with apprentice 3 to adept 1 spells, <em>without </em>access to a bank, broker, or even a guild hall. There were no Deities back in my day. Back then shared banks were also alignment based: Evils had a Shared bank, Goods had a shared bank, and you could not share them between factions.</p><p>This was also back when there were the Archetypes -> Class -> Subclasses. I was level locked as a 17 Summoner back then.</p>

Notsovileprie
09-13-2009, 01:32 AM
Wasn't that for BBC back then, and they took it away?

Xalmat
09-13-2009, 01:33 AM
<p><cite>Notsovilepriest wrote:</cite></p><blockquote>Wasn't that for BBC back then, and they took it away?</blockquote><p>No, I'm talking the actual Betrayal quest to switch city alignments.</p><p>Bone-Bladed Claymore still has you go "Exile" I believe, if only temporarily.</p>

Neiloch
09-13-2009, 01:56 AM
They do need to fix deities. hopefully a revamp is forthcoming because 'good' classes get next to nothing for DPS buffs compared to evil ones. Evil healers get the shaft some what as well but not nearly as bad as good DPS imo. If they don't want people staying exile they shouldn't provide ANY accommodations at all. While some people seem to like this sort of thing its basically a huge system put in so a player can screw up their character severely and everyone gets to hear about it later.

Notsovileprie
09-13-2009, 04:18 AM
<p>All dieties in both cities and allow a short amnesty for masters while moving back to a city since it would be a large change in mechanics, and call it a day!</p>

Alecsiel
09-13-2009, 02:47 PM
Here is my request of SoE on this topic for a fix to the issue: That they make it so when you betray from good to good city or evil to evil city and stay the same class that you do not lose masters. My reasoning: There are many out there that whatever their reasoning at the time decided to be permanent exhiles whatever the penalty. However since the inclusion of shared banking and the invention of Heirloom items it is now penalizing ALL of the characters on their account not just the exhiled. Many peoples decisions to become exhiled predated this invention and now they find themselves stuck. Do I finish betraying and have to betray back and lose all my hard earned masters for the ability to transfer items amongst my account characters? Why SoE should highly consider doing this: As the list of heirloom items grow, more and more petition requests to have items moved by support will happen. I myself had a horse moved not realizing it was going to be heirloom and the gm happily conceded the point. Closing statements on my personal reasons for being exhiled: I'm on a roleplay server playing a character that had become abducted and enslaved by residents of Neriak. I'm playing a conjurer and the ability to coh low level roleplayers into neriak which is a nightmare to get into was a great boon and to me worth the risks. However I am also a high end raider and with nearly 200 shards sitting in my bank and other level 80's on my account that could use them not to mention tradeskill tokens and event items that are heirloom no longer does the benefit surpass the restrictions. I do worship an evil god and that is influenced as well, but I'm not about to give up hours and hours of work on earning masters. IMO I have no choice but to remain in exhile until this issue is resolved.

Wingrider01
09-13-2009, 02:51 PM
<p><cite>Notsovilepriest wrote:</cite></p><blockquote><p>All dieties in both cities and allow a short amnesty for masters while moving back to a city since it would be a large change in mechanics, and call it a day!</p></blockquote><p>no, you betray you lose just as it is now, no shared bank, app1, loss of epic, nothing at all</p>

Neiloch
09-13-2009, 03:17 PM
Pretty sure they were suggesting a change to how it works. The devs have a nasty habit of adding new features and not making them backwards compatible or updating older versions. These heirloom changes and shared banks for 1. anashti suls miracles and blessings for 2. Racial traits for 3, which admittedly they are FINALLY getting up to speed. They only recently fixed itemization to give old world items things like spell damage (using recent as a relative term in terms of their turn around speed on doing these types of things). What's unfortunate is the shared bank is pretty much the only serious downside to BEING exile, a few other problems pop up when you fully switch (or go back). You can get a house with multiple slots in maj'dul, wide choice of mounts without needing one of the main alignments, guilds halls have pretty much squashed any 'inconvenience' factor. Going exile and back to what you were and losing masters is just ridiculous. You don't have those skills by the good graces of your faction, you can get them even while being exile. Obviously going from SK to pally should change masters but if your not changing your class, it's just ignorant I think. Even from a RP standpoint is dumb, you go back to your faction so they let you but as punishment they make you weaker and send you back out there? Or the opposite faction gets a neutral class to switch over, wouldn't they want them to have all the power they had when fighting for the other side? Frankly whether you are for or against exile status being a PITA a lot has changed and it's status needs to be looked at again and updated. As both a deterrent and a draw its just annoying.

Hina
09-13-2009, 03:33 PM
<p>My main is exiled, and to be honest, i could care less if anything changes about the status of exileds having access to their shared bank or not, i have come to accept the isolation on my main and it's worth the cost because im fully mastered and unwilling to lose my masters.  However, i will pose a question.  If evil toons and good aligned toons can now both use the same shared bank, thus getting rid of the "faction" reason for the lack of access, why not exiled's too? </p><p>There seem to be some very adamant people in this thread who feel very upset about the existance of exiled characters in the world and im not sure why to be honest.  I will also note that i am speaking strictly about PVE, not PVP.  Rules should probably remain the same on PVP, i do not know anything about that aspect of the game, so please dont attack me on that, simply speaking about PVE.</p>

Wingrider01
09-13-2009, 06:39 PM
<p><cite>isis23 wrote:</cite></p><blockquote><p>My main is exiled, and to be honest, i could care less if anything changes about the status of exileds having access to their shared bank or not, i have come to accept the isolation on my main and it's worth the cost because im fully mastered and unwilling to lose my masters.  However, i will pose a question.  If evil toons and good aligned toons can now both use the same shared bank, thus getting rid of the "faction" reason for the lack of access, why not exiled's too? </p><p>There seem to be some very adamant people in this thread who feel very upset about the existance of exiled characters in the world and im not sure why to be honest.  I will also note that i am speaking strictly about PVE, not PVP.  Rules should probably remain the same on PVP, i do not know anything about that aspect of the game, so please dont attack me on that, simply speaking about PVE.</p></blockquote><p>exiled is not a faction, it ws supposed to be limbo between good and evil, it was never intended to be anything else but a temporary holding tank until the betrayel was completed. SOE needs to put a time limit on it</p>

revren
09-13-2009, 07:44 PM
<p><cite>Wingrider01 wrote:</cite></p><blockquote> <p>exiled is not a faction, it ws supposed to be limbo between good and evil, it was never intended to be anything else but a temporary holding tank until the betrayel was completed. SOE needs to put a time limit on it</p></blockquote><p>I am not sure why you would be in favor of SoE limiting any action that a player chooses to do.  Allow pople to do what they want, there are virtually no consequences in this game.  Lore wise it holds abslutly no value, if you can share a bank iwth your enemy you should be able to share a bank with the people who are in exile.   Personally i have no stake in any of this, i have no atls.  But again if this will have NO impact on your game play why do you care. This is not directed at Wingrider01, just a general statement.</p><p>Welcome Home</p><p>Rev</p>

shadowscale
09-13-2009, 10:14 PM
<p><cite>revren wrote:</cite></p><blockquote><p>I am not sure why you would be in favor of SoE limiting any action that a player chooses to do.</p></blockquote><p>limiting actions? what if i want to solo a raid zone and actualy be able to kill everything? its limiting me that i need 23 other people. what if i want to duel weild 2 handed swords, as a mage.</p><p>not everyone can get what they want. there has to be boundrys somewhere or the game would be a compleat mess.</p><p>if anyone wants an open based game go play elderscrolls and make a mod or something.</p>

Rahatmattata
09-13-2009, 11:19 PM
<p>SOE should stick to their guns, leave haven the way it is, and ignore the QQ</p>

Wingrider01
09-14-2009, 08:09 AM
<p><cite>revren wrote:</cite></p><blockquote><p><cite>Wingrider01 wrote:</cite></p><blockquote> <p>exiled is not a faction, it ws supposed to be limbo between good and evil, it was never intended to be anything else but a temporary holding tank until the betrayel was completed. SOE needs to put a time limit on it</p></blockquote><p>I am not sure why you would be in favor of SoE limiting any action that a player chooses to do.  Allow pople to do what they want, there are virtually no consequences in this game.  Lore wise it holds abslutly no value, if you can share a bank iwth your enemy you should be able to share a bank with the people who are in exile.   Personally i have no stake in any of this, i have no atls.  But again if this will have NO impact on your game play why do you care. This is not directed at Wingrider01, just a general statement.</p><p>Welcome Home</p><p>Rev</p></blockquote><p>Because being a exile was never meant as this way, is was supposed to be a temporary state between good and evil - SOE just left a loophole in the senario that is being used to state in the environment that was not intended to be. Their choice, they knew the results, it should not be allowed</p>

Notsovileprie
09-14-2009, 01:04 PM
<p>Like it or not, Exile has been the way it is for at least a year, Over time people have gradually thought it may be another faction because why else would there be a broker, guild registrar, tradeskill writ givers and tables, character trainers. To say people knew is kind of asinine seeing as, it would have been simple to make it only a temp state, but its not the route that SoE chose to take.</p>

patrck17
09-14-2009, 01:11 PM
<p>I think it is fair that when a player chooses to become exile they do so knowing the consequences and are responsible for that decision. Unfortunately in this case the consequences are changing. Therefore it seems most appropriate to allow the players affected by the change the option to choose if they are willing to deal with the new consequences. Some people would like to stay and others would like to leave, it is just imporant that they get the choice, I think most people can agree on that. If SOE really does not want exile to be a permenant home for players they should back up their words with actions. I think the best way would be to put a timer on how long you can stay in exile. They could announce this change and allow the players currently there a short timeframe in which to return to a city unpenalized. After that time anyone who chooses to go between factions or to change class would be subject to the normal penalties. One thing SOE needs to do is be more consistant with its words and actions. If haven is supposed to be temporary then they should stop adding amenities to exile, (like guild halls).</p>

Kiara
09-14-2009, 01:56 PM
<p>No.</p><p>Betraying is meant to carry a penalty.  Being an exile means that you do without amenities that you would have as part of a faction.</p><p>This is the way it is intended to be and there are no plans to change this.</p>