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View Full Version : Typo on the 170+ TSO AA Stonewall


RottenApple82
09-10-2009, 04:15 PM
<p>It reads as this..</p><ul><li>Allows Caster to Block all Melee Attacks</li><li>Dispelled when target successfully blocks an attack</li><li>If Shield equipped in Secondary</li></ul><p>I am pretty sure it was meant to read like this</p><ul><li>Allows Caster to Block all Melee Attacks</li><li>If Shield equipped in Secondary</li></ul><p>So if you could just omit that second line, it'd be worthy as a 170+ TSO AA</p>

Barx
09-10-2009, 04:17 PM
<p>It's a one hit stoneskin, basically.</p><p>Any kind of stoneskin is useful as a tank, if you know when to use it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

RottenApple82
09-10-2009, 04:22 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>It's a one hit stoneskin, basically.</p><p>Any kind of stoneskin is useful as a tank, if you know when to use it <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>So the SK 182 AA Ability Furor that Riposte all attacks for 15secs..should have a line added</p><ul><li>Dispelled when target Riposte an attack</li></ul>

Prestissimo
09-10-2009, 10:04 PM
<p>/agree</p><p>Either one or the other since the paladin and shadowknight are afterall supposed to be equivilants of each other with the exception of good/evil.</p><p>While on that note, they accidentally added a large power cost to lay of hands or they accidentally forgot to add the large power cost to death touch, and they forgot to remove the pure fail out of divine favor or they put one too many zero's into bloodletter.</p>

Boli32
09-11-2009, 08:29 AM
<p>One stonewall thread already got locked :/</p><p>We are trying a <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=456573" target="_blank">new tactic</a> now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kahling
09-11-2009, 02:39 PM
<p>It's usefull but a bit too random if you ask me.</p><p>Trying to time the 1 block for the right time for it to be usefull is like pin the tail on the donkey.</p><p>3 blocks and you are talking using skill for when to use it.</p><p>Most have said their piece on this topic though to be honest and what seems blindingly obvious to us is obviously not.</p><p>What I would appreciate is closure on this topic though, a dev to answer why it's like it is and not more effective.</p><p>btw if it was changed to 3 blocks then make sure you change the Guardian equivalent to not damage shields.</p><p>Kahling</p>