View Full Version : AA experience and TSO instances
Nikadaimon
09-01-2009, 06:40 AM
<p>Am I the only one who think its a little messed up if you get 12% AA experience for doing a Shard quest in one of the TSO instances?Not sure if it counts as repeatable because of the daily character of the quests, but I think its just not right that you can do these quests grey, daily and still gain 12% experience (Got this at 172 AA from the EF zones.. CL gave me 11% I think)</p><p>At the same time I hear people complaining about grinding (grey) quests and nameds for a bit of AA... just feels a bit unbalanced I guess <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
<p>The fact you can do them gray is technically an exploit, but they've decided that it's not rediculously detrimental to the game (it does not affect the in-game economy, for one thing) and people would whine to no end if they fixed it, so they left it in. But it will NOT be allowed in any similar system in the new expansion.</p><p>The 10%+ AA for doing a missions at the appropriate level is fine. The fact you can do them while gray to grind AA is part of the above... don't expect to see it in any new mission system they might add with SF.</p><p>So if you want to grind AA, have at it.</p>
Nikadaimon
09-01-2009, 10:10 AM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>The fact you can do them gray is technically an exploit, but they've decided that it's not rediculously detrimental to the game (it does not affect the in-game economy, for one thing) and people would whine to no end if they fixed it, so they left it in. But it will NOT be allowed in any similar system in the new expansion.</p><p>The 10%+ AA for doing a missions at the appropriate level is fine. The fact you can do them while gray to grind AA is part of the above... don't expect to see it in any new mission system they might add with SF.</p><p>So if you want to grind AA, have at it.</p></blockquote><p>even not grey the 10%+ seems like a lot for just 1 quest, compared to other quest rewards?</p>
<p><cite>Nikadaimon wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>The fact you can do them gray is technically an exploit, but they've decided that it's not rediculously detrimental to the game (it does not affect the in-game economy, for one thing) and people would whine to no end if they fixed it, so they left it in. But it will NOT be allowed in any similar system in the new expansion.</p><p>The 10%+ AA for doing a missions at the appropriate level is fine. The fact you can do them while gray to grind AA is part of the above... don't expect to see it in any new mission system they might add with SF.</p><p>So if you want to grind AA, have at it.</p></blockquote><p>even not grey the 10%+ seems like a lot for just 1 quest, compared to other quest rewards?</p></blockquote><p>It's not a regular quest, that's why.</p><p>It's a mission quest that you can only do each one exactly one time a day at most. They added that hefty bit of AA back when folks complained about it taking too long to get to 200 -- well, there ya go, it's easy as pie now.</p>
Yimway
09-01-2009, 02:12 PM
<p><cite>Nikadaimon wrote:</cite></p><blockquote><p>even not grey the 10%+ seems like a lot for just 1 quest, compared to other quest rewards?</p></blockquote><p>Why is it out of adjustment?</p><p>So you have a mission to kill the boss in Deep Forge and it gives 10% aa xp.</p><p>How long does it take you to do the zone to kill him? 15 minutes? 30? 45? How many people does it require to work together to do it? 4? 6?</p><p>If those same 6 people spent the same 30 minutes in moors doing regular quests together, what % aa would they earn?</p><p>I think you'll find time spent / aa earned is still less in missions than doing soloquests. Upping the rewards to 10% from 2% was just an adjustment in making time speint / reward earned more reasonable.</p><p>Doing them grey is an exploit, that if it was my game would be bannable.</p>
Kendayar
09-01-2009, 02:20 PM
Because we all care that much about how someone got AAs. Oh em gee this guy has 200 AA because he grinded it gray /cry /rage /qq Honestly there's many, many more important things to even be concerned with.
Yimway
09-01-2009, 02:27 PM
<p><cite>Kendayar wrote:</cite></p><blockquote> Honestly there's many, many more important things to even be concerned with.</blockquote><p>Certianly the devs share your view, like I said, its my viewpoint. But any mechanic that is abused to bypass content for rewards is in my mind an exploit that I would remove and/or punish people for using.</p><p>And more to your point, I do value a recruit that earned 200aa vs one that exploited it in 10 days of gray instance grinding, cause I know one of them is more likely to be a better player.</p>
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Kendayar wrote:</cite></p><blockquote> Honestly there's many, many more important things to even be concerned with.</blockquote><p>Certianly the devs share your view, like I said, its my viewpoint. But any mechanic that is abused to bypass content for rewards is in my mind an exploit that I would remove and/or punish people for using.</p><p>And more to your point, I do value a recruit that earned 200aa vs one that exploited it in 10 days of gray instance grinding, cause I know one of them is more likely to be a better player.</p></blockquote><p>I agree. I think they *should* have patched the exploit -- make the quests not update if the zone was mentored to the point where you would not be able to get the quest. But unfortunately they didn't want to patch it. I imagine the Chronomagic system is going to make it even easier for people to exploit it, since they won't even need to find someone of appropriate level to do it.</p>
Kendayar
09-01-2009, 02:43 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Kendayar wrote:</cite></p><blockquote>Honestly there's many, many more important things to even be concerned with.</blockquote><p>Certianly the devs share your view, like I said, its my viewpoint. But any mechanic that is abused to bypass content for rewards is in my mind an exploit that I would remove and/or punish people for using.</p><p>And more to your point, I do value a recruit that earned 200aa vs one that exploited it in 10 days of gray instance grinding, cause I know one of them is more likely to be a better player.</p></blockquote><p>All it means is they know how to quest. That's all. I would imagine a guild leader should be interested in whether a dps recruit can make the parse, a healer can at least solo heal guk/palace with a tank that's not overgeared for it, a tank that isn't made of glass, or a utility that puts buffs on the right people, and people that can make raid times. Really, a set of VP gear bypasses shard armor progression anyway up until t3 and if you're doing x4 content, WoE isn't really worth running for the patterns, just the jewelry that drops out of there.</p><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>I agree. I think they *should* have patched the exploit -- make the quests not update if the zone was mentored to the point where you would not be able to get the quest.</p></blockquote><p>They probably didn't patch it because it takes away any incentive for people to legitimately mentor down to some TSO instances.</p>
Yimway
09-01-2009, 02:46 PM
<p><cite>Kendayar wrote:</cite></p><blockquote><cite></cite> All it means is they know how to quest. That's all. </blockquote><p>It means they actually played the game, vs autofollowed another toon around for gray quest updates. </p><p>In my experience there is a large gap in player skill between those that earned it and those that exploited it. There is also a gap in dedication and attitude in my experience as well.</p><p>So yes, I value one much more than another.</p>
Kendayar
09-01-2009, 02:56 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Kendayar wrote:</cite></p><blockquote><cite></cite>All it means is they know how to quest. That's all. </blockquote><p>It means they actually played the game, vs autofollowed another toon around for gray quest updates. </p><p>In my experience there is a large gap in player skill between those that earned it and those that exploited it. There is also a gap in dedication and attitude in my experience as well.</p><p>So yes, I value one much more than another.</p></blockquote><p>I'll say it like I said in another thread. You're making EQ2 to seem like it's some godlike, colossal, unstoppable, 8 stars on street fighter 2 hard game when it's not. Also, I'm pretty sure you're aware that anyone can look up a class and in about 5 to 10 minutes, maybe less, figure out how the class works, complete with gear and AA advice. Anyway, with the state of the game as it is currently, levels 1-79 is more or less a tutorial for the real game at 80, and you're encouraged to /follow your way through it now that experience has been increased in the low tiers, 80s will want to mentor to you because they're getting much greater AA bonuses killing names, so on and so forth. In light of that, I wouldn't pass judgement on anyone because they blazed through levels and AAs - that's how SOE wants us to play.</p><p>I don't know. Maybe this game just comes very easy to me. Different classes to me is just the same EQ2, different buttons to push.</p><p>(Gray shard related issues have nothing to do with this post)</p>
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