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View Full Version : Triumph for crafting achievements?


Cloudrat
08-31-2009, 04:58 PM
<p>I looked and looked, but I don't see a crafting related Triumph in the list.  Hello ? We are still here and playing<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Do our buttons not make things when we mash them? Do not the hours upon hours of mind numbing tedium in hopes of turning out a useful product and then dying in the wilds to deliver our goods count too?</p><p>Wake up and smell our coffee !</p><p>Cloudrat</p>

Eldcen
08-31-2009, 05:46 PM
<p>I'll strongly second that.</p>

Zenadina
09-01-2009, 04:20 AM
<p>I third that, there's not really many crafting achievements. And no Harvesting ones unless i just didnt see it<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Rothgar
09-01-2009, 05:28 AM
<p>Give us some ideas.  Just because they didn't make it the first round doesn't mean we can't consider it for the next update.</p>

Zenadina
09-01-2009, 07:13 AM
<p>Well since your going to allow tinker and transmute on the same character. I think a Triumph would be level 80 crafting, 400 transmute and tinkerer. If your going to add being able to be both in the Expansion, could be 90/450/450.</p><p>Harvesting ones are just pretty straight foward, could do something like Metal Head for 1000 hard metal pulls. Rare of Rares for 100 rares harvested, and so on<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Could you do Achievements by class? So a Carpenter would have different achievements then a Tailor would? If so you could do achievements by recipes. Like a Carpenter makes 100 chairs and could get the Lazy Boy achievement<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Eveningsong
09-01-2009, 12:16 PM
<p><cite>Zenadina wrote:</cite></p><blockquote><p>Like a Carpenter makes 100 chairs and could get the Lazy Boy achievement<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>LOL I like this one <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>A few ideas:</p><p>- having crafted something on every type of standard crafting station (aka having done the tier 1/2 recipes on the alternate machines).</p><p>- receiving max ally with all the crafting societies available (eg. your home society, the 3 kunark and far seas).  Could have one for every society available, as technically I think that is possible (if insane to try to do lol).</p><p>- having all the faction titles for a given crafting society.</p><p>- having obtained and scribed all 4 far seas crafting manuals</p><p>- having completed each of the tradeskill instances at least once, or perhaps X number of times.</p><p>- failing a combine x number of times (though I'm not sure we really want it known how badly we fail sometimes lol, especially in the instances..)</p><p>- successfully responding to an innovation X times</p>

Rijacki
09-01-2009, 02:29 PM
<p><cite>Eveningsong wrote:</cite></p><blockquote><p>- receiving max ally with all the crafting societies available (eg. your home society, the 3 kunark and far seas).  Could have one for every society available, as technically I think that is possible (if insane to try to do lol).</p></blockquote><p>Requiring one city crafting society faction and the non-city ones wouldn't require changing citizenship. Requiring city ones even in your own faction (3 for evil, 1 for good) would require changing citizenship without betrayal. Requiring all city ones would require betrayal.</p>

KerowynnKaotic
09-01-2009, 03:15 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>Eveningsong wrote:</cite></p><blockquote><p>- receiving max ally with all the crafting societies available (eg. your home society, the 3 kunark and far seas).  Could have one for every society available, as technically I think that is possible (if insane to try to do lol).</p></blockquote><p>Requiring one city crafting society faction and the non-city ones wouldn't require changing citizenship. Requiring city ones even in your own faction (3 for evil, 1 for good) would require changing citizenship without betrayal. Requiring all city ones would require betrayal.</p></blockquote><p>also .. We, as Crafters, can't get max Ally for RoK, btw .. we have a Crafting Writ cap of 30k .. Plus there is no way to verify that the character did the RoK / TSO crafting factions via Crafting or Adventuring ..</p><p>---------------</p><p>I'd like to see a harvesting Achievement ..</p><p># of rares harvested -- (50 / 100 / 1,000 / 10,000)</p><p># of imbues harvested -- (50 / 100 / 1,000 / 10,000)</p><p># of raws harvested -- (1,000 / 10,000 / 50,000)</p><p>-----</p><p>As well as # of Crafting Quests (5 / 10 / ... ? ? ? )</p><p>This one though needs to do a journal search for completed Quests .. we just have too few real Crafting quests (other than Writs and there is no way to Auto-mentor for Crafting to get a lowbie writ .. )</p>

KerowynnKaotic
09-01-2009, 04:07 PM
<p>Btw, Rothgar .. I agree with Cloud .. </p><p>We should get the 1000 items crafted as a lvl 80 Crafter.  There is just no way that we didn't do @ least that much in the first place.  Add on the combines for a 400 tink/xmuter .. and it's a guarenteed amount. </p><p>While it's probably impossible to check .. *if* someone did Craft their way to 30K (crafting max) worth of RoK Factions .. that translates into the following calucation:  60,000 faction (30K pos + 30K neg)  / 750 Faction per writ = 80 Hand ins per Faction.   80 Hand ins * 6 combines per quest = 480 combines per faction.   480 combine per faction * 3 Factions = 1,440 combine RoK Crafting faction.  </p><p>I understand the importance of a 'level playing field' and such but frankly I'm of the opinion that at the very least you guys should take the 1,000 combines and divide it by 80 and apply that many to our journals as a 'Fair way' to retro the amount.  So, 1000 / 80 = 12.5 combines per level.  Drop off the .5 and just give us a retro 12 combines per level and we'll (or at least I will) gladly finish out the remaining 40 combines (based on lvl 80 crafter, total retro would be 960). </p><p>Pretty Please?  <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p><p>Any new Crafter will still have the potential 'advantage' of being able to say they got the 10k worth of combines before lvl 80 if they really work at it prior to dinging lvl 80.  ....</p>

Maroger
09-01-2009, 06:29 PM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>Btw, Rothgar .. I agree with Cloud .. </p><p>We should get the 1000 items crafted as a lvl 80 Crafter.  There is just no way that we didn't do @ least that much in the first place.  Add on the combines for a 400 tink/xmuter .. and it's a guarenteed amount. </p><p>While it's probably impossible to check .. *if* someone did Craft their way to 30K (crafting max) worth of RoK Factions .. that translates into the following calucation:  60,000 faction (30K pos + 30K neg)  / 750 Faction per writ = 80 Hand ins per Faction.   80 Hand ins * 6 combines per quest = 480 combines per faction.   480 combine per faction * 3 Factions = 1,440 combine RoK Crafting faction.  </p><p>I understand the importance of a 'level playing field' and such but frankly I'm of the opinion that at the very least you guys should take the 1,000 combines and divide it by 80 and apply that many to our journals as a 'Fair way' to retro the amount.  So, 1000 / 80 = 12.5 combines per level.  Drop off the .5 and just give us a retro 12 combines per level and we'll (or at least I will) gladly finish out the remaining 40 combines (based on lvl 80 crafter, total retro would be 960). </p><p>Pretty Please?  <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p><p>Any new Crafter will still have the potential 'advantage' of being able to say they got the 10k worth of combines before lvl 80 if they really work at it prior to dinging lvl 80.  ....</p></blockquote><p>I have complained about not giving level 80 crafters the 1000 combines award and Rothgar said no - Some other silly player agreed saying there was no way you could prove you did 1000 combines as the game doesn't keep track of combines and if you transfer servers you lose the number.</p><p>HOWEVER, as I said it is mathematically impossible not to have done at least 1000 combines if you reaches level 80. I feel that not giving this to level 80 crafter is a form of cheating the player.</p>

KerowynnKaotic
09-03-2009, 08:42 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>Give us some ideas.  Just because they didn't make it the first round doesn't mean we can't consider it for the next update.</p></blockquote><p>regarding a 'big' triumph for Crafting ..[The Crafter's Crafter]  ?</p><p>Requirements:</p><ul><li>Max faction with (1) TS society. list out the Faction Names but as soon as (1) is complete then that Achievement is done. [Society Rules] </li><li>Recipe Book Requirements: <ul><li>Scribe all (4) Far Seas Dropped Recipe books ( I liked that one from Eveningsong ) [Master of Strategic Pricing]  </li><li>Scribe all (3) TSO Recipe books [Ykeshan Crafting Style]</li><li>Scribe at least (6) RoK Recipe Books (<em>provo has more than the rest of the classes</em>) [The Kunark Way of Crafting]</li><li> For (1) additional Achievement [Norrath Trade Secrets] </li></ul></li><li>Achieve (1) Master Crafter Cloak [Master Crafter]</li><li>Achieve (1) Cloak of the Harvester & the Harvesting Requirements<ul><li>Harvest 10 / 50 / 100 / 1,000 Rares [The Sparkly Things of Life]</li><li>Harvest 100 / 1000 / 10,000 / 50,000 Raws [You're Nothing Without Them]</li><li>[The Happy Harvester]</li></ul></li><li>Achieve lvl 90 Crafter  (means we won't be able to finish it till next year no matter how much you harvest .. lol .. )</li></ul><p>All but the Harvesting #'s would need to be retro, of course.   Can't rescribe books or reget your Harvesting Cloak .. though you can redo the Crafting cloak but meh ...</p><p>EQ2players never kept track on Raws and the Rares were always off due to imbues counting as Rares for the longest time so I'm fine with those being required from #1.</p>

Whilhelmina
09-04-2009, 01:08 PM
Well, I'll only second what Kaisha said. If I have another idea, I'll post <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Calthine
09-04-2009, 01:18 PM
<p>Kaisha beat me to the harvesting Achievement.  It's already tracked on EQ2 Players, should be fairly easy.</p>

Maroger
09-04-2009, 01:59 PM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p>Give us some ideas.  Just because they didn't make it the first round doesn't mean we can't consider it for the next update.</p></blockquote><p>regarding a 'big' triumph for Crafting ..[The Crafter's Crafter]  ?</p><p>Requirements:</p><ul><li>Max faction with (1) TS society. list out the Faction Names but as soon as (1) is complete then that Achievement is done. [Society Rules] </li><li>Recipe Book Requirements: <ul><li>Scribe all (4) Far Seas Dropped Recipe books ( I liked that one from Eveningsong ) [Master of Strategic Pricing]  </li><li>Scribe all (3) TSO Recipe books [Ykeshan Crafting Style]</li><li>Scribe at least (6) RoK Recipe Books (<em>provo has more than the rest of the classes</em>) [The Kunark Way of Crafting]</li><li> For (1) additional Achievement [Norrath Trade Secrets] </li></ul></li><li>Achieve (1) Master Crafter Cloak [Master Crafter]</li><li>Achieve (1) Cloak of the Harvester & the Harvesting Requirements<ul><li>Harvest 10 / 50 / 100 / 1,000 Rares [The Sparkly Things of Life]</li><li>Harvest 100 / 1000 / 10,000 / 50,000 Raws [You're Nothing Without Them]</li><li>[The Happy Harvester]</li></ul></li><li>Achieve lvl 90 Crafter  (means we won't be able to finish it till next year no matter how much you harvest .. lol .. )</li></ul><p>All but the Harvesting #'s would need to be retro, of course.   Can't rescribe books or reget your Harvesting Cloak .. though you can redo the Crafting cloak but meh ...</p><p>EQ2players never kept track on Raws and the Rares were always off due to imbues counting as Rares for the longest time so I'm fine with those being required from #1.</p></blockquote><p>Totally opposed to the harvesting idea other than cloak - again NO POINT IN DOING ALL THIS HARVESTING OVER AGAIN IF IT IS NOT RETROACTIVE.</p><p>I am totallty opposed to REDOING anything I have already done - that just plain sucks.</p><p>Forget the 4 Far Seas Recipes books - they should not be included == not that many players want to waste their time on this junk -</p>

Whilhelmina
09-04-2009, 02:06 PM
<p><cite>Maroger wrote:</cite></p><blockquote><p>I am totallty opposed to REDOING anything I have already done - that just plain sucks.</p><p>Forget the 4 Far Seas Recipes books - they should not be included == not that many players want to waste their time on this junk -</p></blockquote><p>Then just don't do it ? You know, I don't want to kill mobs so I'll just don't do the kills needed for the achievements, and I don't like faydwer at all so I'll not explore it... Nobody is forcing you to do anything if you don't want to. *shrug*</p>

Chikkin
09-05-2009, 12:22 AM
<p>there really should be an achievement called " I brake 4 roots"  lol, sorry I can't stop laughing every time I see Kaisha's signature <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>also Forge Survivor - get knocked out by a said forge, or insert any other station</p>

Purr
09-05-2009, 04:53 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>Give us some ideas.  Just because they didn't make it the first round doesn't mean we can't consider it for the next update.</p></blockquote><p>After looking at the new stuff mainly for raiders I just have to put that in here.</p><p>We need a Triumpf for Crafters. I think everybody agrees on that.</p><p>How about starting out with something like this template    aITEM -911338391 -1096015247:[Faydwer Achievements Robe Crate]/a     in pastell blue for all lvl 80, after the next expansion lvl 90, master crafters. I mean maxed out crafter who did their epic.</p><p>If you have 2 or 3 of them (I'm flexible on that number) you (those 2 or 3 characters) would get this item template in a somewhat darker, middle blue.</p><p>If you have 5 maxed out, epic-ed crafters on your account you would get this item template for them in a dark, royal blue (with silver markings maybe).</p><p>I'm suggesting blue because most players I spoke with like it or at least tolerate it well ( much better than let's say pink or purple).</p><p>It would also not be a problem to track this because you are already tracking it for the experience bonus per account.</p><p>And as an added effect, it might consolidate the people a bit who are upset that they maxed their crafters before the item count etc. went in. It would be easy to implement and crafters wouldn't feel all left out while the raiders seem to get it all. I say >seemed to< for a reason. I really hope you guys implement more rewards, not just for the crafters, but for the casual players/non raiders etc, too.</p><p>Thanks for reading.</p><p>Purr~   (There can be only one...)</p>

NiamiDenMother
09-06-2009, 03:24 PM
<p>I won't post my personal opinions on a public or semi-public forum for various reasons, but facts, those I can/will give you.</p><p>The only faction that can be obtained only by crafting quests (not adventuring) AND can be obtained by all crafters (without needing to betray or change residency) is the Far Seas Supply Division. The quests for this faction are already touched upon in the current iteration of the crafting achievements.</p><p>On top of the daily faction missions for each of the three Moors factions, each has a small set of quests that can be completed after you complete Ship Out</p><p>All crafting classes can earn their Wantia Artisan's Satchel at level 50, but the quest name will vary based on crafting class, so it would have to be a "complete one of the following", if the achievement system allows such things.</p><p>All crafting classes can complete The Proof in the Pudding (aka "crafting epic") - sub-quests will vary based on class, but all end with the same quest.</p><p>All crafting classes can complete "the Grandmaster series", that begins with "Journeyman Service" and ends with "Senior Crafter Service" (5-quest series starting in the 20s and ending at 60)</p><p>A lot of the other stuff is either class-specific, or is harvesting, which includes adventurers as well as pure crafters.</p><p>The above is based on memory and my <a href="http://eq2.eqtraders.com/articles/article_page.php?article=q1&menustr=060000000000" target="_blank">crafting quest master list</a>, which may be missing a thing or two</p>

Whilhelmina
09-07-2009, 11:18 AM
I just saw with my hubby that the "reward" added to the TS missions achievement is a naga and exactly the same as the naga from the moonlight rings (according to the preview)? I it's intended, it's a bit lame <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Could we have a bit of something "special"? pretty please?

Whilhelmina
09-08-2009, 05:32 PM
Ok, I take that back... I didn't see what this naga was doing before now. The item is not very interesting but the effect is cool <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Whilhelmina
10-31-2009, 07:49 AM
I saw new raiding and grouping achievements; Could we get some of the crafting achievements listed here added to the list ? pretty please ?

Beajay
11-03-2009, 10:04 AM
<p>I won't be holding my breath while trying to get a reward or title for harvesting rares. I'm lucky to get one rare an hour. I think this whole harvesting thing sucks big time.</p>

Rheassi
11-05-2009, 02:44 PM
<p>Iam deftianlly for any crafting and harvesting achivements.. Iam rather an achivement but and will do things just to get the achivements LOL..</p><p>I spent more time on harveting and crafting then on adventureing so would like to see more achivements I can get...</p><p>Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>