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View Full Version : PVP item changes


threat111
08-31-2009, 11:59 AM
<p>First off I would like to thank you for the time you have put in to re-evaluating the pvp items.  Its nice to see some attention given to our servers.</p><p>The changes in general are a step in the right direction, but, I think you are overlooking the idea of pvp armor.  Pvp armor ahould have effects and bonuses that are exclusive and beneficial to a pvp encounter, not a pve encounter.  By simply copy, pasting the raid set and modifing the stats you are really missing the intention of pvp armor and jewelry.</p><p>Pvp armor and set bonuses should include effects that increase your survivabilty in pvp.  I would like to see items for tanks with more force tuants.  Scouts priests and healers should benefit from items with forced de-aggros.  6 set bonuses which include effects like, Tracking immunity, Taunt immunity, or random teleports.  You could give a mage a short range teleport 5-15 meters that triggers off of incoming melee damage.  Maybe even Hostile effect cure for priests.  A 6 set pvp armor bonus that would have a 10% chance to clear all hostile effects on your group when the priest takes melee damage.</p><p>It would also be a dream to have cure potions re-use timer significantly reduced in pvp.  What good is a cure pot if the moment it goes off a proc snare is right back on you.  Pretty much just makes using them a waste of time.  I would like to see another "freedom of" potion added.  Freedom of Control.  Another long re-use potion that shares the same timer as your freedom of mind and freedom of action.  This potion would cure Charm and Mez effects.</p><p>Thank you for your time.</p>