threat111
08-31-2009, 11:59 AM
<p>First off I would like to thank you for the time you have put in to re-evaluating the pvp items. Its nice to see some attention given to our servers.</p><p>The changes in general are a step in the right direction, but, I think you are overlooking the idea of pvp armor. Pvp armor ahould have effects and bonuses that are exclusive and beneficial to a pvp encounter, not a pve encounter. By simply copy, pasting the raid set and modifing the stats you are really missing the intention of pvp armor and jewelry.</p><p>Pvp armor and set bonuses should include effects that increase your survivabilty in pvp. I would like to see items for tanks with more force tuants. Scouts priests and healers should benefit from items with forced de-aggros. 6 set bonuses which include effects like, Tracking immunity, Taunt immunity, or random teleports. You could give a mage a short range teleport 5-15 meters that triggers off of incoming melee damage. Maybe even Hostile effect cure for priests. A 6 set pvp armor bonus that would have a 10% chance to clear all hostile effects on your group when the priest takes melee damage.</p><p>It would also be a dream to have cure potions re-use timer significantly reduced in pvp. What good is a cure pot if the moment it goes off a proc snare is right back on you. Pretty much just makes using them a waste of time. I would like to see another "freedom of" potion added. Freedom of Control. Another long re-use potion that shares the same timer as your freedom of mind and freedom of action. This potion would cure Charm and Mez effects.</p><p>Thank you for your time.</p>