View Full Version : My feedback on Ratonga racial changes
Nakaru-Nitepaw
08-30-2009, 01:34 AM
<p>I'm happy with the names on everything, but the loss of our pitiful plea and poison bite makes me a saaaad tonga. See, I'm a warden. I really need that detaunt... If this change has to happen, can wardens all get at least 1 detaunt to even this out? Yea we have willow wisp, but thats a root plus a detaunt. It doesn't make the mob go back to the tank. We get hit quite a lot in raids just for healing random people. The poison bite was nice too because it leveled with you, and provided extra DPS. When fighting nexona we need to get over 10k DPS so the priests all start helping with that. Other then those 2 abilities being lost, the rest of it is great. It's a little too orianted around scouts though, but still great. It will be very unusal having a priest who can disarm traps... But we have been able to rob, for some time. Next thing ya know, we will be able to summon cheese. lol</p>
Nakaru-Nitepaw
08-31-2009, 07:42 PM
<p>Bump. I guess this topic got burried. Are their any other ratongas not too happy with the change? When this happens, 2 abilities that i use all the time are going to diapear, being replaced by stuff that isn't even for my class, thus wil not work for me. Critical ranged attack chance for a warden? C'mon...</p>
slippery
08-31-2009, 08:01 PM
<p>I will miss pitiful plea <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> Disarm will be nice though :o Are the races with disarm just getting the disarm skill? As in I'll have to go level it? (not that I mind, just curious).</p>
screenid
08-31-2009, 08:13 PM
<p><img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> I am sad about the changes as well</p><p>Ratonga Melee Warden - poison bite is/was one of my melee attacks (every attacks means something to me, going to hate to see it go) </p>
DocFlareon
08-31-2009, 08:39 PM
<p>What I miss are the bits of flavor text that went along with the racials. I still don't know why they were removed during GU 40. I'd like them to come back.</p>
denmom
08-31-2009, 08:50 PM
<p>I didn't use Pitiful Plea, but a guildee with a Ratonga Conjy does.</p><p>My Pally and Swash both don't use the dethreat, however, they use Poisonous Bite A LOT. It's in the cycle of CAs/Spells I use on them. The same for my new Ranger Ratonga.</p><p>Yeah, very disappointed.</p><p>/sigh</p>
Nakaru-Nitepaw
09-01-2009, 06:06 AM
<p>I tend to use both of them as a warden. Poison Bite when i solo and use melee spec, Pitiful Plea when i'm in a group or raid using healer spec. Willow Wisp just doesn't cut it.</p>
<p>Sqeeek! Mee toos wants to keeps <span >pitiful plea please!</span></p><p>Me nice nekro. Me die quick when bad bad turn to hit mees. Pitifull plea some times helpes mee.</p><p>Cans we keeps it? squeek?</p>
feldon30
09-01-2009, 11:48 AM
There was no reason to remove Pitifiul Plea, and I would gladly take it back in place of Sonicvision (seriously?).
Geothe
09-01-2009, 12:03 PM
<p>Pitiful plea (and the like for several other races) should be readded to the "packages"Mage/Scout get a pitiful plea ability added.Tank/Scout get the ranged CA added.Mage/Priest get a nuke added.Tank/Priest maybe another heal-type thing (to balance against scouts and mages getting two in-combant activateables)</p>
Wikfizb
09-02-2009, 12:15 AM
<p><cite>feldon30 wrote:</cite></p><blockquote>There was no reason to remove Pitifiul Plea, and I would gladly take it back in place of Sonicvision (seriously?).</blockquote><p>I guess I'm in the minority here, but I would be much more pained by loosing sonicvision (am I the only one that uses it frequently?). Since I have it I have never searched for items that have it, but if there are some, then I would object a lot less to the idea of trading sonicvision for plea. - I don't know if it makes a difference or not, but I am partially color blind and ultravision for me is a pain on my eyes and infravision is well next to useless, but sonicvision I find relativly easy on my eyes and helps me see a lot better at night and in dark areas (I hate tweaking gama settings everytime visibility conditions chance and toggling sonic vision is a quick solution that works well for me most of the time).</p><p>Even tho the loss of plea does not affect my play style (solo and small group where agro is rarely a problem), I do agree that plea (and all the other racial de-aggro abilities) should be a pickable option for the level up parts, and It would not break me heart for it to replace rob or even the new trap disarm ability (if I loose it ebfore I get used to having it, its becomes a case of can't miss what I never had).</p><p>Paraphrase of in-game ratonga NPCs - <strong>You no hurts us, weees no threats to your mightiness!</strong> I think that is a case for it being kept in some form (just please don't take my sonic vision)</p><p>Cyrovin - Ratonga Warden (62)</p>
Nakaru-Nitepaw
09-03-2009, 02:41 AM
<p>"<span><strong>You no hurts us, weees no threats to your mightiness!"</strong></span></p><p>@devs</p><p>You see why having pitful plea makes sense? It's in a ratonga's nature to beg for ones life. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>Then when the enemy puts down their sword feeling sad for attacking us and walks away, we stabby thems.</p>
Lleren
09-03-2009, 02:55 AM
<p><cite>Eschia@Antonia Bayle wrote:</cite></p><blockquote><p>"<span><strong>You no hurts us, weees no threats to your mightiness!"</strong></span></p><p>@devs</p><p>You see why having pitful plea makes sense? It's in a ratonga's nature to beg for ones life. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>Then when the enemy puts down their sword feeling sad for attacking us and walks away, we stabby thems.</p></blockquote><p>I'm gonna miss pitiful plee , quite a lot. I even used it on my 'zerker when not being supposed to tank the big nasty epic mob.</p><p>Its not an attack its a defense, and several other races have defensive abilities as well. I'd even be happy if it was added to the more scout oriented package that Ratonga get, and not just to the Ratonga Race itself. You alwasy see some evils scouty type person beggings for thier life and then going stabby stabby in the hero that feels sorry for thems.</p>
Seiffil
09-03-2009, 09:19 AM
<p><cite>feldon30 wrote:</cite></p><blockquote>There was no reason to remove Pitifiul Plea, and I would gladly take it back in place of Sonicvision (seriously?).</blockquote><p>Just like there should have been no reason to remove the halfling racial deaggro when they changed racials to their current set on live.</p>
<p><cite>Seiffil@Permafrost wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>There was no reason to remove Pitifiul Plea, and I would gladly take it back in place of Sonicvision (seriously?).</blockquote><p>Just like there should have been no reason to remove the halfling racial deaggro when they changed racials to their current set on live.</p></blockquote><p>They chose to remove <em>all</em> combat abilities in the racials. It probably makes it somewhat easier to balance the classes -- and the fact that people would <em>rely</em> on racials is proof positive that they were out of balance.</p>
Lleren
09-03-2009, 01:43 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Seiffil@Permafrost wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>There was no reason to remove Pitifiul Plea, and I would gladly take it back in place of Sonicvision (seriously?).</blockquote><p>Just like there should have been no reason to remove the halfling racial deaggro when they changed racials to their current set on live.</p></blockquote><p>They chose to remove <em>all</em> combat abilities in the racials. It probably makes it somewhat easier to balance the classes -- and the fact that people would <em>rely</em> on racials is proof positive that they were out of balance.</p></blockquote><p>We knows diss, we also knows that some of de biggger races still has defensive combat temporary buffs!!! </p><p>An we wants out owns back! You try ans bring logic to our thread agains 'n we cuts yous!!!!</p><p>Pitiful plea is defensive, pitiful plea is original racial, we wants it back!!! nows!!!!</p>
Nakaru-Nitepaw
09-03-2009, 01:56 PM
<p><cite>Llyren@Kithicor wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Seiffil@Permafrost wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>There was no reason to remove Pitifiul Plea, and I would gladly take it back in place of Sonicvision (seriously?).</blockquote><p>Just like there should have been no reason to remove the halfling racial deaggro when they changed racials to their current set on live.</p></blockquote><p>They chose to remove <em>all</em> combat abilities in the racials. It probably makes it somewhat easier to balance the classes -- and the fact that people would <em>rely</em> on racials is proof positive that they were out of balance.</p></blockquote><p>We knows diss, we also knows that some of de biggger races still has defensive combat temporary buffs!!! </p><p>An we wants out owns back! You try ans bring logic to our thread agains 'n we cuts yous!!!!</p><p>Pitiful plea is defensive, pitiful plea is original racial, we wants it back!!! nows!!!!</p></blockquote><p>I agree. It's a defensive ability. It's a single target deagro. A lot of Ratonga used it too, especially non tank ratonga.</p>
<p>I think anything that modifies the mob is an "offensive" ability in a sense. Which is probably why Pitiful Plea was dropped even though "defensive" abilities (that make you immune to fear or stun for a short duration <em>but cannot be cast while those are active</em>) are still in the new lineup -- those don't modify the mob (and the fact that they only work if you're anticipating it makes them less big).</p>
<p>I hate losing <span>Pitiful Plea I want it back like now!</span></p><p><span> I also hate having to spend "points to get my speed boost while cloaked back. it was awsome as a scout and wizard since the wizard cloak only last 10 minutes i could cover more ground with the speed boost before it goes away. I could even out run people on mounts while cloaked with the speed boost since they still got slowed down on the mount cloaked it was awsome and free for ratonga.</span></p><p>The recharge time on pitful plea was also huge the only time you could make use of it was during the oh my god I might die moments. then you could not do it again for a long time after that. I mean really how often could you use it to save your booty? not that much.</p><p>In final fantsy Xi every Job class had something called a "2 hour" a ablity you couls call on once every to hours to help save you life pitfual plea was the ratonga 2 hour for the wizard and scout class that did not want hate and now it is gone. IT did not brake the game really, so what if they used it on a couple of fights then they would have to wait for ever to use it again.</p><p>These changes suck, I thought we would gain choices not lose what we got. I picked ratonga for wizard scout and healing just because of <span>Pitiful Plea and ratonga are awsome.</span></p><p>Speaking of 2 hours why did SOE not take a que from final fantsy xi and give each job/ race a 2 hour like ablity? they was way over powered abiltys but the limits prevented there extreme use and they did not brake that game! it was still hard as all hell sometimes even if everybody used them all at once on a boss you still could have died. </p><p>Nice job SOE you made the game more boring by taking stuff like that out they changes dont even make that much sense they do not make each race netural or anything like that still, the ratonga still only have wizard and scout choices really what is the point of it?</p><p>and i like sonic vision just leave it. there is no point in removing it either so you can see better than other race since you have more awsome eyes so what how does that help you not die during combat? frogs can still do sweet stuff in the water(and still jump high?) and so can iskar...ratonga now get..</p><p>a 5% speed boost at all times that is not all that big... cool idea would have been better if it was 10% to make up for the awsome stuff like being able to breathe under water iskar get. Rats are fast we chould get more speed or something cool.</p><p>Disarm trap Ok good IDEa but there is tons of classes that already disarm traps and they all want to do it in groups to raise the skill I am not ever going to get a chance to use it. and if you pick a class that gets disarm trap anyway then you get a useless race skill sicne you would have it it with that class. Dumb</p>
Gungo
11-10-2009, 04:49 PM
<p>The Tinker item was upgraded with a chance at positional deagro if piti plea is such a necessary ability you could use that item instead.</p>
Arturoz
11-10-2009, 05:42 PM
<p>the fate of one race is the fate of all races... Alot of races lost crucial deagro abilities that were racial traits. If my memory is correct on this sony said back in the day that race would not matter when playing your class. They are finally living up to that claim. Yes it hurts because anyone can see the value in a deagro for an agro generating classes that dont want the agro.</p><p>basically put sony is doing the right thing.. god i cant believe i said that but they are at least trying....</p>
Shadowdragoon
11-11-2009, 05:21 AM
<p>I really miss pittiful plea too, and it had such a funny text to before GU40, something about having a huge family to provide for. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Lethe5683
11-11-2009, 07:27 AM
<p>Sony is not doing the right thing at all... trying too do the right thing? Maybe..</p><p>Before: Racial traits were very unbalanced but made sense (mostly) and added "flavor" to the game.</p><p>After: Racial traits just as unbalanced but now make no sense at all (mostly) and are mostly generic and boring.</p>
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p>Sony is not doing the right thing at all... trying too do the right thing? Maybe..</p><p>Before: Racial traits were very unbalanced but made sense (mostly) and added "flavor" to the game.</p><p>After: Racial traits just as unbalanced but now make no sense at all (mostly) and are mostly generic and boring.</p></blockquote><p>How is it unbalanced now? Are you saying all wardens should roll rotanga or races with similar traits if they want the deaggro and that's very balanced? Plus, rotanga warden doesn't make much sense. Yes, I am a mouse and I heal people with nature spells....</p><p>I am so glad those out-of-line racials are gone. Before, a mage has to either be a erudite or a dark elf to be most effective. How boring it is with all mages being one of the two races. </p><p>Please do enlighten me how racial traits "just as" unbalanced now compared to before.</p>
Tamar
11-25-2009, 01:33 PM
<p><cite>Xisi@Permafrost wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>Sony is not doing the right thing at all... trying too do the right thing? Maybe..</p><p>Before: Racial traits were very unbalanced but made sense (mostly) and added "flavor" to the game.</p><p>After: Racial traits just as unbalanced but now make no sense at all (mostly) and are mostly generic and boring.</p></blockquote><p>How is it unbalanced now? Are you saying all wardens should roll rotanga or races with similar traits if they want the deaggro and that's very balanced? Plus, rotanga warden doesn't make much sense. Yes, I am a mouse and I heal people with nature spells....</p><p>I am so glad those out-of-line racials are gone. Before, a mage has to either be a erudite or a dark elf to be most effective. How boring it is with all mages being one of the two races. </p><p>Please do enlighten me how racial traits "just as" unbalanced now compared to before.</p></blockquote><p>If you can't look at the racial abilities as they are now and answer that question...honestly...for your self, then there is no point in anyone else feeding you the troll bait you are asking for.</p><p>Before: Unbalances Racials...</p><p>Now: Unbalanced Racials...</p><p>By unbalanced I mean that there are CLEAR advantages for certain classes to be certain races. So NOTHING was accomplished by the change other than by fooling some people into thinking that now there is balance.</p><p>Someone asking for a deaggro back is understandable...or another attack that scaled and gave RACIAL FLAVOR. And far less overpowered than some of the 2% abilities that only certain races have available to them now. I am not crying "zOMG! X race is OP'd!" I'm saying that the racial revamp accomplished nothing other that better organization of the skills on the UI window. But I for one believe there is no true balance without everything being the same. Race should matter. It is just disheartening to have the rug pulled out from under you while SOE yells "Look! A monkey" and then shoves a different rug back. Quit jacking with the game already...there are plenty of things that need work before the racial re-NON-balanceing.</p>
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