View Full Version : Problems with Chronomagic!
Paddyo
08-29-2009, 07:14 PM
<p>I popped down to level 5 and went exploring down in the down below. At first, No challenge at all. The even con, yellow con mobs were no match for my Divine Strike VII which still hit at 149-169 damage. I mean, they don't even have that many hit points.</p><p>I wandered into some level 10s...in fact, a horde of them. I think at one point in this fight I had 8-10 level 10 mobs on my level 5 self. A little more challenging, in that it took some time to kill them, but I was never in fear of death.</p><p>The biggest issue was this: after logging out and then logging back in, my stats seem to revert back to their normal selfs, seemingly on the equipment front more so than the buffs. The equipment itself still SHOWS that it is chronomagically scaled, (and this is actually kinda poorly scaled too, because most raid equipped items I am wearing scaled to level 5 are not as good as level 2 mastercrafted) but the real numbers from the equipment are being added to the stats shown in my persona screen. If I strip everything off, and re-equip them, the numbers are correct. </p><p>My numbers, after camping as a level 5 and relogging:</p><p>Health 3877</p><p>Power 3876</p><p>Str 595</p><p>agi 186</p><p>sta 527</p><p>int 451</p><p>wis 675</p><p>mit 338</p><p>avoid 509</p><p>cold 5571</p><p>dis 9884 *</p><p>div 4309</p><p>Heat 8001</p><p>Mag 6359</p><p>Men 6271</p><p>Poi 9681 *</p><p>* as a side note, all the resists give an 80% chance of resisting a level 5 mob, except disease and poison, which, due to diminshing returns, give 0.0% and 20.3 %, respectively.</p><p>Now, if I undress and reequip, my stats are as follows:</p><p>Health 644</p><p>power 649</p><p>str 129</p><p>agi 75</p><p>sta 63</p><p>int 107</p><p>wis 83</p><p>mit 338</p><p>avoi 347</p><p>cold 153</p><p>dis 170</p><p>div 356</p><p>heat 159</p><p>mag 358</p><p>men 1527</p><p>poi 168</p><p>The mental figure is a misnomer....I unequipped again and reloaded and it normalized, to 338. I'll continue testing and update as I know more.</p>
Xalmat
08-29-2009, 07:31 PM
<p>Chronomagic basically mentors you. Which wearing level 80 gear will make you rediculously powerful, FAR more powerful than a level appropriate character will ever be, especially when you have lots of items that don't scale down their effects (like Mythicals, ward procs, pet effects, etc).</p><p>It could be possible that your buffs aren't scaling down like they're supposed to. Have you tried recasting your buffs?</p>
Xalmat
08-29-2009, 07:40 PM
<p>Nevermind, I found the problem. Your gear does not scale down in level properly UNTIL you re-equip it. Once I took all my gear off and reequipped it, I was appropriately deleveled. Until that occurs though your gear keeps its existing pre-mentored stats.</p><p>Also when you zone, the gear reverts back to its pre-mentored state again.</p>
timetravelling
08-29-2009, 08:03 PM
<p>Interesting find, thanks! I'll get this passed along to code and see if we can't make the mentored scaling much more consistent.</p><p>Until then, you might have to just go easy on those poor level 5's you big meanies! =)</p>
Xalmat
08-29-2009, 08:09 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>Interesting find, thanks! I'll get this passed along to code and see if we can't make the mentored scaling much more consistent.</p><p>Until then, you might have to just go easy on those poor level 5's you big meanies! =)</p></blockquote><p>Level 5 Conjuror in properly mentored gear > level 15 ^^^ heroics <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
feldon30
08-30-2009, 06:58 PM
What's the downside again? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Xalmat
08-30-2009, 06:59 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>What's the downside again? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></blockquote><p>Reduced experience, and you don't get bonus AA experience using Chronomagic like you would mentoring a low level player.</p>
Wikfizb
08-31-2009, 12:11 PM
<p>How much of that extra strenght is coming from the gear not downgrading/scaling appropriatly, and how much of it is from all the extra spells and abilities that an actual character that level would not have? If you as a level 5 were to limit yourself to the spells of a level 5, do you think you would still be overwhelming low level mobs?</p><p>Could part of that test be just how weak low level mobs are with how the game scales. Have you tried something mid level like going down to lvl 40 and seeing if you still can solo heroics 10 levels above you? </p><p>Does the reduced exp from chronomagic affect aaexp gain from treasuered loot, named mobs and quest exp, or does it just apply to normal adventure exp.</p><p>If I had a character on test powerful enough to do it, those are the things I'd want to test (even when test copy goes through, my characters are only using a mix of handcrafted, treasured, MC and maybe a couple bits of legendary gear with mostly expert spells and a few M1s)</p>
Xalmat
08-31-2009, 02:39 PM
<p><cite>Wikfizbik wrote:</cite></p><blockquote><p>How much of that extra strenght is coming from the gear not downgrading/scaling appropriatly, and how much of it is from all the extra spells and abilities that an actual character that level would not have? If you as a level 5 were to limit yourself to the spells of a level 5, do you think you would still be overwhelming low level mobs?</p><p>Could part of that test be just how weak low level mobs are with how the game scales. Have you tried something mid level like going down to lvl 40 and seeing if you still can solo heroics 10 levels above you? </p><p>Does the reduced exp from chronomagic affect aaexp gain from treasuered loot, named mobs and quest exp, or does it just apply to normal adventure exp.</p><p>If I had a character on test powerful enough to do it, those are the things I'd want to test (even when test copy goes through, my characters are only using a mix of handcrafted, treasured, MC and maybe a couple bits of legendary gear with mostly expert spells and a few M1s)</p></blockquote><p>I'll try to answer your questions.</p><p>When I used Chronomagic I made sure my gear was scaling properly: De-equip it all, then re-equip it all.</p><p>So the vast majority of my extra power is spells that I don't have at level 5 (almost all of them), AAs (I have 200 AAs; level appropriate level 5 has 0 AAs), effects that don't scale down at all (There are LOTS and LOTS of effects that don't scale down with level that break the game at these low levels), and the fact that I'm running around in 100% level 80 TSO Fabled. Even at a dramatically reduced level, I'm <em>significantly </em>more powerful than a level-appropriate level 5 can ever hope to be.</p><p>I haven't tried mid-40s, but on the Live server I mentored down my zerker to 40 when powerleveling a warden to 80, and I was rediculously overpowered at 40 because of my gear. My zerker is similarly equipped as my conjuror: Mythical, nearly full TSO Fabled. And it's for the same reasons above.</p><p>AAXP from treasured loot, named mobs, and quest exp are unaffected AFAIK. These AA points don't scale down with level but rather provide a set amount of AAXP. The one caveat is that I don't receive bonus XP that I normally would had I mentored a player.</p><p>There's no question in my mind that low level monsters are significantly weaker than their corresponding high level counterparts. But that's not a bad thing in my mind either. Mobs need to remain an appropriate challenge level for new players while they ease into the game.</p>
Wikfizb
09-01-2009, 11:48 PM
<p>Thanks for the extra details.</p><p>One of my /testcopy requests when through today (they may have both gone through but I only had 1 char slot available on test), so I was able to test these with my warden (lvl 62, 69AA, Mastercrafted armor, handcrafted everythign else).</p><p>I did the un-equip re-epuip method to get to properly mentored stats and went to Sunken City and killed a couple lvl 5 even cons with ease and a lvl 6 even con easily as well. The more I went up the tougher the fights became, and a lvl 9 even con was a VERY close fight, and a lvl 10 even con defeated me quickly. I was getting resisted nearly every spell (unabate would probably make a huge difference on resists), and my mele was not landing (AAs that improve crit rate make little difference if you can't hit, and my wolf pack was also mele impaired against reds). My mana pool was also rather small and I went OOM very quickly on the lvl 10 even con I tried.</p><p>Next I zoned to get the bugged re-buff effect, and went to try again, killing upto lvl 10s was fairly easy with the enhanced stats from it. I still could not hit with mele, and resist rates were still very high, but I had the mana pool to keep me alive. I kept looking for tougher and tougher stuff. I killed a lvl 15 named 1^ mob as a very close fight, then died trying a lvl 14 1^mob. Since the bugged part should get fixed before it goes live, I don't think we need to worry about that scenario, but it was fun to see what a lvl 5 [Removed for Content] high stats would actually be like <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p><p>I don't knwo what the intended strength of a mentored character is (should it be comparable to what its like on live right now - ie, the stat fix is all thats needed?), but I hope my additional feedback on this will help by adding an additional perspective.</p>
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