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Gninja
08-28-2009, 01:03 PM
<p><strong>Highlights include yet may or may not be limited to...</strong></p><p>New Haunted Hedgemaze Zone in Nektulos Forest! Accessible by all cities and by all levels of players.</p><p>New Headless Horseman Epic X2 Event in Nektulos Forest for high level players.</p><p>New rewards for some of the old Nights of the Dead Events!</p><p>New costume illusions available from holiday merchants.</p><p>New holiday recipe book "Celebrations of the Dead II"</p><p>Also you might find some slight new additions to old Nights of th Dead Events!</p><p>Post your feedback here!</p>

Firecracker
08-28-2009, 01:05 PM
<p>Is this active on test yet?</p>

Gninja
08-28-2009, 01:08 PM
<p>Yup</p>

Eveningsong
08-28-2009, 01:11 PM
<p>Woot!</p>

Barx
08-28-2009, 01:38 PM
<p>Being at w*rk and not able to check...</p><p>Is the x2 horseman contested? That'd take some of the fun out of things in my eyes.</p>

Catria
08-28-2009, 02:10 PM
<p>Woohooo!  Color me happily testing!</p>

demonwr
08-28-2009, 03:25 PM
<p>is the old scarecrow king in antonica part of the event now if not it should be that was an old favorite quest of mine</p>

Gninja
08-28-2009, 03:29 PM
<p>Yes, it is back again this year and should have some improvements <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kaitheel
08-28-2009, 03:38 PM
<p>I wanted to let you all know of an issue that just came to my attention.</p><p>The Haunted House quest, "The Haunting" offered by the Gigglegibber Scalper in Qeynos and Freeport, is intended to be repeatable, but will not be repeatable for those on the Test servers until the event is active on live, due to a timing issue associated with the quest.  Grrr.</p><p>Right now the Gigglegibber Scalper will go through the dialog, just like he's trying to offer the dialog, but then you won't get it.  I'll be correcting that. (If you can't get the quest again, yet, then you shouldn't be given the dialog.)</p><p>The good news is that there is nothing functionally changed within the Haunted House quest that requires testing, and you will be given the opportunity to get the new reward, later.</p><p>Sorry for the inconvenience.</p>

Catria
08-28-2009, 04:36 PM
<p>Okay a couple of things I've found so far...</p><p>ILLUSIONS:</p><p>Several of the illusions purchasable from the NoTD vendor have issues. </p><p>The Headless Huntsman turns me into a human male (I'm female) without a head, but gives me a full head of hair and a beard.  Maybe I'm crazy, but I would think that if I don't have a head I wouldn't have hair either?  Would also like to see this gender specific (i.e., females stay female).</p><p>The Orc Ghost turns me into a male ghostly orc (see comment above) that appears to have no clothes on.  Might be a good idea to give it something to wear.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The Fresh Zombie and Human Ghost illusions are GREAT!  Don't change a thing!</p><p>CRAFTING:</p><p>The Scorched Tapestry is bugged.  It looks as if it is supposed to come out from the wall but it is trying to lie flat against the wall instead.  It also slides behind trim, etc.  The only place I managed to get it to hang correctly was right on the edge of a window.</p><p>There are no recipes on the woodworking table, alchemy table, or desk.  Not sure if this was intended or not. </p><p>The recipes made on the workbench have events icons that don't match the icons for the counters.  In fact, the icons for the counters don't even belong on a workbench, they go with the sewing table. </p><p>I would like to see recipes for torn draperies, perhaps in red like the flame tapestry we can make now.  I would also like to see the cloak from last year's haunted mansion mountable as a house item tapestry.</p>

Catria
08-28-2009, 04:38 PM
<p>This is no NoTD specific but relates to illusions in general....</p><p>It has always bothered me that we lose our illusion forms when riding on mounts.  Would it be possible instead to have the illusion show and not the mount?  Give us the effects of the mount but let us keep the illusion form active?  Please?  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)</p>

Gninja
08-28-2009, 04:40 PM
<p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>I would like to see recipes for torn draperies, perhaps in red like the flame tapestry we can make now. I would also like to see the cloak from last year's haunted mansion mountable as a house item tapestry.</p></blockquote><p>The quest that gives you the cloak gives you a choice of getting the cloak or tapestry.</p>

Tempesste
08-28-2009, 05:00 PM
<p>Any chance of getting the "Scared" Crow back. I missed out on those. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Mirander_1
08-28-2009, 05:13 PM
<p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>This is no NoTD specific but relates to illusions in general....</p><p>It has always bothered me that we lose our illusion forms when riding on mounts.  Would it be possible instead to have the illusion show and not the mount?  Give us the effects of the mount but let us keep the illusion form active?  Please?  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />)</p></blockquote><p>Alternatively, it'd be nice if illusions that use the human animations and rigging (player races, vampires, orcs, etc.) could simply ride the horse, rather than being canceled while mounted.</p>

Jesdyr
08-28-2009, 06:04 PM
<p>Ok .. Now I HAVE TO log into test <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>guess I can check out the GU as well ....</p>

Doggi
08-28-2009, 06:21 PM
<p>I don't see the fun in running through whole nektulos trying to find the questupdate without any clue at all...</p><p>Edit: found it... but any hint is appreciated.... ^^</p><p>LOL just found the nice charm item in the haze.... mean.... very mean...!! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

justbecause
08-28-2009, 07:04 PM
<p>I have a few request's even though none of new things were the things I had asked for last year. /cry</p><p>Can the canides for the recipes stack higher then 20?</p><p>Why can't we get a scarescrow house item at least? Even as a reward would be nice for this pretty please?</p>

Kaitheel
08-28-2009, 07:10 PM
<p><cite>justbecause wrote:</cite></p><blockquote><p>Can the canides for the recipes stack higher then 20?</p><p>Why can't we get a scarescrow house item at least? Even as a reward would be nice for this pretty please?</p></blockquote><p>I'll definitely raise their stacking amount!</p><p>You have not found the scarecrow house items, yet?  Hmm.  Guess there's more to find!</p>

justbecause
08-28-2009, 07:20 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>justbecause wrote:</cite></p><blockquote><p>Can the canides for the recipes stack higher then 20?</p><p>Why can't we get a scarescrow house item at least? Even as a reward would be nice for this pretty please?</p></blockquote><p>I'll definitely raise their stacking amount!</p><p>You have not found the scarecrow house items, yet?  Hmm.  Guess there's more to find!</p></blockquote><p>okay, perhaps I jump the gun on that one. So I deserved that. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> For I hadn't checked everything out yet except the stuff in West Freeport.</p>

BroKenWingZ
08-28-2009, 08:10 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>I would like to see recipes for torn draperies, perhaps in red like the flame tapestry we can make now. I would also like to see the cloak from last year's haunted mansion mountable as a house item tapestry.</p></blockquote><p>The quest that gives you the cloak gives you a choice of getting the cloak or tapestry.</p></blockquote><p>Would be super awesome if you could change it so that the cloak could be turned into the tapestry to display in your house, and back again when you want to wear the cloak.  Similar to the Ale-Stained Cloak of the Gathering.   That way you dont have to make a painful choice.</p>

KerowynnKaotic
08-28-2009, 08:12 PM
<p><cite>Chidori@Unrest wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>I would like to see recipes for torn draperies, perhaps in red like the flame tapestry we can make now. I would also like to see the cloak from last year's haunted mansion mountable as a house item tapestry.</p></blockquote><p>The quest that gives you the cloak gives you a choice of getting the cloak or tapestry.</p></blockquote><p>Would be super awesome if you could change it so that the cloak could be turned into the tapestry to display in your house, and back again when you want to wear the cloak.  Similar to the Ale-Stained Cloak of the Gathering.   That way you dont have to make a painful choice.</p></blockquote><p>I agree .. how many times do we have to tell you guys that we hate having to decide between Appearance Items and House Items?!   <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" /></p>

Gninja
08-28-2009, 08:31 PM
<p>You can get the rewards multiple times so you can get a cloak and a tapestry!</p>

Xdatinelia
08-28-2009, 08:58 PM
<p>Alright the maze was fun, exciting, and scary.  I was able to complete it with little trouble on a lvl 23 troubador in handcrafted.</p><p>The old haunted house new reward is REALLY neat.</p><p>The haunted mansion, I can't complete with the aforementioned chara, the vampire hits too hard for me to keep up =(, I expected that, given my gear, but it is still pretty hard imo.</p><p>Looks like it's gonna be a great set of events this year. </p><p>I haven't checked but the 1st year's event.. is that one in the game still also?</p>

KerowynnKaotic
08-28-2009, 09:17 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>You can get the rewards multiple times so you can get a cloak and a tapestry!</p></blockquote><p>*sigh* .. really?   But, it requires going back into <strong>that</strong> <em>Maze</em>, though .. *says the word Maze as though it was a curse word*</p><p>Me and Mazes do not mix!   I hope someone creates a map of it ASAP! </p><p>I will not be doing this on more than my main.  I don't think I could stand the fustration.  </p><p>... Not to say it's not a good quest or anything but .. really .. mazes and me just don't go together.   In RL, I'd start making Me sized holes in all the walls .. if not taking down entire areas.  <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>

Kaitheel
08-28-2009, 09:43 PM
<p>Lyssia, thank you for the feedback!</p><p>ILLUSIONS: There is no female headless huntsman model or a female orc ghost model.  I have tried to make gender differences when I could with all of the illusions.  But you are right that the orc needed a uniform and that the headless Huntsman should not have hair, beard, or any other facial options.  I've put a uniform on the orc ghost, and I'll talk to art about the huntsman's hair issue.</p><p>CRAFTING:I'll speak with art about getting the base arangement of the charred banner perpendicular to the wall.</p><p>Creating the baneful bottle now requires the alchemy table and the blackhearted stockade now requires the woodworking table.  But there didn't seem to be anything to fit the desk.</p><p>The recipes made on the workbench now use the geocraft technique, and have geocraft counters (instead of sewing).</p><p>The Nights of the Dead candies now stack to 100!</p><p>I don't know when these changes will make it to test, but they are on their way!</p>

Cyliena
08-28-2009, 10:01 PM
<p>All of the new work bench NotD recipes are using the Binding technique, but have Geocraft counters. The loom also used the Binding technique, but it at least had Binding counters.</p><p>The errant recipes are:</p><p>baneful arm of decaybaneful bone arrangementbaneful bone moundbaneful sarcophagus lidblackhearted bone displayblackhearted stockadedemolished sarcophagusunsealed stone coffinvacant sarcophagus</p><p>edit: The blackheart stockade recipe actually appears to be giving some sort of woodworking counters instead of Geocraft.</p>

Shattered
08-28-2009, 10:13 PM
<p>Have encountered the same graphical glitch twice now running the maze for the Nightmarish Illness quest.  It has occurred in exactly the same point each time.  Around the corner from the "terrified Norrathians" I meet the gnome necromancer, at this point, I enter the cut-scene and see him fleeing for his life.  When the cut-scene ends, I return to the game to find that my UI (default UI) has become miniaturized and is unplayable. </p><p><img src="http://i932.photobucket.com/albums/ad162/davidbmaci/EQ2_000013.jpg" width="1023" height="609" /></p><p>Cheers.</p><p>Edited to add:  ctrl clicking an item in chat appears to reset the ui to its original size.</p>

KerowynnKaotic
08-28-2009, 10:28 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote>*snipped* <p>CRAFTING:I'll speak with art about getting the base arangement of the charred banner perpendicular to the wall.</p><p>Creating the baneful bottle now requires the alchemy table and the blackhearted stockade now requires the woodworking table. <strong> But there didn't seem to be anything to fit the desk.</strong></p><p>The recipes made on the workbench now use the geocraft technique, and have geocraft counters (instead of sewing).</p><p>The Nights of the Dead candies now stack to 100!</p><p>I don't know when these changes will make it to test, but they are on their way!</p></blockquote><p>Reg: (Scribing) Desk .. Black versions of <a href="http://eq2.eqtraders.com/images/articles/EDay/i_LoveLetters.jpg" target="_blank">this</a> or <a href="http://eq2.eqtraders.com/images/articles/EDay/i_LovePoems.jpg" target="_blank">this</a> .. wouldn't go amiss this year if not too much trouble. </p><p>And, I have to say, when I looked through the recipes for this year .. other than the (1) bottle .. I was disappointed.   Why does evil always have to be so ugly?  </p><p>Reg: Candy .. can we Please! get some kind of turn-in / exchange recipe to create 'Plain Nights of the Dead Candy' or something?   I have stacks and stacks of partials.   I want some inventory back!!!</p>

Catria
08-28-2009, 10:42 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>I would like to see recipes for torn draperies, perhaps in red like the flame tapestry we can make now. I would also like to see the cloak from last year's haunted mansion mountable as a house item tapestry.</p></blockquote><p>The quest that gives you the cloak gives you a choice of getting the cloak or tapestry.</p></blockquote><p>NICE!  How many times can we run it? Only one per character or...?</p><p>*Edit* NM I see above that it is repeatable at least once.  On the scribing desk/crafting issue, I would agree the scrolls would make sense.... perhaps call them Scroll of Mischief or some such and give them an eerie green particle effect?</p>

Catria
08-28-2009, 10:51 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>Lyssia, thank you for the feedback!</p><p>ILLUSIONS: There is no female headless huntsman model or a female orc ghost model.  I have tried to make gender differences when I could with all of the illusions.  But you are right that the orc needed a uniform and that the headless Huntsman should not have hair, beard, or any other facial options.  I've put a uniform on the orc ghost, and I'll talk to art about the huntsman's hair issue.</p><p>CRAFTING:I'll speak with art about getting the base arangement of the charred banner perpendicular to the wall.</p><p>Creating the baneful bottle now requires the alchemy table and the blackhearted stockade now requires the woodworking table.  But there didn't seem to be anything to fit the desk.</p><p>The recipes made on the workbench now use the geocraft technique, and have geocraft counters (instead of sewing).</p><p>The Nights of the Dead candies now stack to 100!</p><p>I don't know when these changes will make it to test, but they are on their way!</p></blockquote><p>Wow! Such fast service!  On the crafting stations... the bone items could also be made on the woodworking table, considering that a lot of our furniture items are made from the severed bone rare harvestable. </p><p>Maybe we could also craft some chairs, etc that are draped with dust covers too?  It would definitely help add to the whole abandoned, haunted mansion feel.</p>

Sunray
08-29-2009, 04:19 AM
<p>I really love the werewolf illusion! I'm going to stock up on those <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>The new items we can make are all yucky hehe but that is just my taste. They are great for people who wants to make a haunted house. I liked the pie and pillows from last year better along with the armor you could make.</p><p>I'm a bit worried about the maze since the frostfell maze makes me seasick in rl. I give it a try later but else my husband have to help me with that.</p><p>I bugged the problems with the workbench, but can see it already have been bugged.</p>

Zabjade
08-29-2009, 04:47 AM
<p><span style="color: #00cc00;">I just have one minor Question from a lore point of View, Nights of the Dead had it's Genisis in Maj'Dul (In game Lore) , how come they no longer celebrate it there? (I could be off I've been distracted enough to not have been there yet.)</span></p>

RollRoler
08-29-2009, 06:05 AM
<p>Seeing the zombi dance got tired at in my house.</p><p>I want like this <a href="http://forums.station.sony.com/eq2/posts/list.m?start=52&topic_id=454528" target="_blank">one</a>.</p><p>Oops, someone knocking door...</p>

Mythal_EQ2
08-29-2009, 09:01 AM
<p>Two things:</p><p>1) Bad grammar on the Hedge quest:</p><p style="padding-left: 30px;">Atilus Volfban says to you, "Thank you so much... I think I was on the right track by coming here, I was told there was someone near here who could help... Hopefully <span style="color: #ff0000;">I will have not perished </span>by the time you return."</p><p>"I will not have perished", or "I will still be alive" would be so much better!</p><p>2) Can we get a scarecrow...without the zombie popping up? I could find so many uses for a nice raven in my house but the zombie becomes really, really annoying after a while -- especially since you can't turn it off (and even if you could, with current housing preferences, like fireplaces etc, not saving once you leave the house it would be a chore to turn off every time)...</p><p>D.</p>

SageGaspar
08-29-2009, 09:20 AM
<p>I'm curious about the x2 horseman, after scouring Nek I'm pretty sure that I found the tree where he spawns (shades of Johnny Depp) but I parked my character in front of it for a full game day and he was a no show. Is there something that needs to be done to get him out? Am I barking up the wrong tree?</p>

shadowscale
08-29-2009, 09:49 AM
<p>where does the new stuff start? i have searched around the towns and havent found any new quests.</p><p>and im not sure what tree your refering to, but i found the horseman roaming the pathway along the river near vally of the bears. unattackable.</p>

theriatis
08-29-2009, 11:11 AM
<p>Hi,</p><p>the Questarter for the Maze ist at Nek Docks.</p><p>Bug:</p><p>As soon as the Film sequence starts (running gnome), it completely shots my UI down (default with 2 addons), not playable anymore. Its pressed to the lower side of the screen, 3cm in size completely. Strange.</p><p>Regards, theriatis.</p>

Crymsyn
08-29-2009, 11:30 AM
<p>is the area around these events a safe zone or is it PvP as well? Really curious to test this maze and see the new Haunted Mansion rewards...</p>

Catacl
08-29-2009, 02:41 PM
<p>any clues as to where in Nek that tree is....i think i've found the way to spawn the epic, but can't find the tree</p>

Catacl
08-29-2009, 03:33 PM
<p>Scratch that solved the mystery of the horseman <spoiler incoming>  </p><p><span style="color: #000000;">Do the hedge maze and collect the lost necklace from the Glimmering chest. When you approach the horseman with the necklace he becoms aggro.</span></p>

revren
08-29-2009, 04:39 PM
<p>Hey Hey</p><p>I have not done any of the Nights of the dead quests yet , but i love the fact in neriak you can destroy the pumkins. it made me smile , either it is new or i never noticed it before , but still a nice little touch.  If it is new can we please see this for frostfell as well.  I think neriak has the best Frostfell Holiday decorations, nice job to whom ever does that ;></p><p>Welcome Home</p><p>Rev</p>

Enna
08-29-2009, 07:57 PM
<p>Bug: the "cut" or film sequence for the second round, with the terrified Gnome coming through, sometimes tries to trigger during the first round in the maze.</p><p>So you get to the spot, your screen goes dark, no film sequence, it finally comes back under your control, and you're left wondering what's up with that... until you get to the second round, when it works.</p><p>Hope that helps. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Now to go back and try to find the poor thing's doll...</p>

Catacl
08-29-2009, 08:26 PM
<p>Horseman epic dead on Testcopy...very fun ......pay attention to what he says while he's NON aggro........that's all i'll say.</p><p>Also ...getting the glimmering chest to pop is very unintuitive.</p>

Kaitheel
08-29-2009, 08:51 PM
<p><cite>revren wrote:</cite></p><blockquote><p>I have not done any of the Nights of the dead quests yet , but i love the fact in neriak you can destroy the pumkins. it made me smile , either it is new or i never noticed it before , but still a nice little touch.  If it is new can we please see this for frostfell as well.  I think neriak has the best Frostfell Holiday decorations, nice job to whom ever does that ;></p></blockquote><p>Tee hee!  Thank you Revren, on both accounts!  The smashable pumpkins were added to Neriak last year to find a way for the city to celebrate Nights of the Dead in some way while still honoring how uncomfortable Cristanos is with the celebration.</p>

shadowscale
08-30-2009, 12:27 AM
<p>i cant find a use for the lockpicks from the maze boss. i was told there was a chest to use them on and the location. but thre is a chest. the person who told me the location even said they cant find the chest with their other characters, but its in the same place every time with their main.</p><p>what gets the chest to show?</p><p>also... is it me, or is the story for this quest lacking something. last year had more closure.</p><p>this one has alot more lose ends. and whats with the random infection? last year the vampire thing made more sence. this year its stick our hand in a hollowed stump?</p><p>and what cures us? we zone and and we are suddenly fine. last year we atleast had to kill something. this year the boss isent even the one that infected us.</p><p>to many lose ends, and the plot seems lacking. but, for what it is. not to bad i guess. im just overly picky.</p><p>also... how is it even possable for an iksar to get infected and turn mammal?</p>

Lillaanya
08-30-2009, 03:13 AM
<p>I for one want to say the maze is brilliant.  By far my favorite seasonal quest yet.</p>

GrunEQ
08-30-2009, 03:18 AM
<p><cite>Cataclyx wrote:</cite></p><blockquote><p><span style="color: #00ffff;">Scratch that solved the mystery of the horseman   </span></p><p><span style="color: #00ffff;"> </span></p><p><span style="color: #00ffff;">Do the hedge maze and collect the lost necklace from the Glimmering chest. When you approach the horseman with the necklace he becoms aggro.</span></p></blockquote><p>So info could be seen.</p>

shadowscale
08-30-2009, 03:55 AM
<p>i cant even find the glimmering chest.</p>

SageGaspar
08-30-2009, 04:21 AM
<p>There's clicky things in the hedge maze, dunno if they're related but I found a notebook and a skull that did nothing when I clicked on them. Wondering if there's a bunch of things to find that activate the chest or somethin.</p>

Xalmat
08-30-2009, 04:28 AM
<p>I noticed that the red messages don't log to your log file. I couldn't read half the messages as a result.</p>

Catria
08-30-2009, 04:53 AM
<p>Ok, so I found the gleaming chest (note - this is mispelled both on the lockpicks and the chest as "gleeming") and got the lost necklace and shoulderpads.  I would suggest a bit more indication on the lost necklace as to what it is for and where it should be used.  Obviously it has something to do with a headless horseman from the text, but no hint as to where to go from there. </p><p>The chest that drops from Old Man Dave always gives the loincloth of imperceptible beauty.  Would it be possible to have this drop other items on repeat trips through instead?  The loincloth is no-trade, so who needs more than one?  Maybe a random piece of the imperceptible set other than the loincloth and some of the hedge seeds would be good.  I also noticed that the gleaming chest always has the same two items.  Again, could this be made to drop something else after the first time through?</p><p> *edit*  Could we also have the Train to Zone! quest be repeatable?</p>

Xalmat
08-30-2009, 05:06 AM
<p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>Ok, so I found the gleaming chest (note - this is mispelled both on the lockpicks and the chest as "gleeming") and got the lost necklace and shoulderpads.</p></blockquote><p>Any hints? I ran all over the maze and I couldn't find it.</p>

Catria
08-30-2009, 05:36 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>Ok, so I found the gleaming chest (note - this is mispelled both on the lockpicks and the chest as "gleeming") and got the lost necklace and shoulderpads.</p></blockquote><p>Any hints? I ran all over the maze and I couldn't find it.</p></blockquote><p>Sent you the /loc via PM.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

shadowscale
08-30-2009, 07:06 AM
<p>how did you get the chest to show up?</p><p>i have the location but there is nothing there.</p><p>the person who told me where it was even said they could only see it on one of their characters. so i have no idea how to get it to work, they dident eather.</p><p>also, it would be nice if the loincloth was a real loincloth then just the old default invisable armor. or atleast short pants.</p>

Catacl
08-30-2009, 10:08 AM
<p>RE: Lyssia</p><p>As far as i can tell you're the only other person to find the Gleaming chest besides myself. Please let us know if your'e on Test, or Testcopy, and also did you disco those items from that box.</p><p>I personally disco'd the box on testcopy, and to my knowledge noone else found the box. I provided as many folks as possible the loc for the box within the maze, but for most ppl the box simply was not in the maze at all.</p><p>As far as the necklace is concerned PM me....i solved that mystery, and the reward is a blast.</p>

Cyliena
08-30-2009, 10:36 AM
<p>I've gotten two different theories now about the gleaming chest, and I'm still not 100% certain which is true.</p><p>1. The chest will show up, at the earliest on your third run through the instance, provided that you did the quest "<a href="http://eq2.zam.com/wiki/EQ2_Quest:Train_to_Zone!" target="_blank">Train to Zone!</a>" on your second (otherwise it will show up on the instance run after doing that quest)2. You must do the other NotD quests (LP, Qeynons/Freeport), even if you have done them before, to make the chest pop</p><p>Which theory is true, I'm not sure. I'll have to run another character through to find out. I got the chest, but unfortunately when I did, I had completed both of the above theories between my Train to Zone! run and the chest run. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>If anyone knows for certain I'd love to hear. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Catacl
08-30-2009, 11:18 AM
<p>I can say this...on my warden the chest popped on the second run through. Also i have not done any of the old quests on him this year. I have done them previous years. Also my Sk has run the maze a dozen times and never seen the chest.</p>

Aurel
08-30-2009, 11:26 AM
<p>OMG, someone mentioned the scarecrow...  I would kill for a way to turn that bugger off.  You guys have no idea how many times I smashed my knee against my desk jumping sky high when I'd go to someone's house and they'd have that thing in there.  It scares the HECK out of me.  But then again, most things do...</p><p>When I guys die of a heart attack, you'll be sorry!  *cries*  Or maybe not...  maybe a little guilty?  Teeny bit?  Oh well...  d:</p>

Whilhelmina
08-30-2009, 11:26 AM
It appears that, to get the chest, you need to do : - one or more of the old quests (haunted mansions) or having them done from the previous year - do the gnome quest inside (killing the boss, doesn't pop the chest. finishing the quest does. the quest can be taken on the second run) nota, there are maps here : <a href="http://www.eq2interface.com/forums/showthread.php?t=13265" target="_blank" rel="nofollow">http://www.eq2interface.com/forums/...ead.php?t=13265</a> other hint : always turn right <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Hikinami
08-30-2009, 12:19 PM
<p>The maze was great even though I could not find my way through all of it. One thing though, I reached the point where you are bitten and even though the tooltip says werewolf it turned me into a vampire? Is this right or a bug?</p>

Catria
08-30-2009, 01:01 PM
<p><cite>Cataclyx wrote:</cite></p><blockquote><p>RE: Lyssia</p><p>As far as i can tell you're the only other person to find the Gleaming chest besides myself. Please let us know if your'e on Test, or Testcopy, and also did you disco those items from that box.</p><p>I personally disco'd the box on testcopy, and to my knowledge noone else found the box. I provided as many folks as possible the loc for the box within the maze, but for most ppl the box simply was not in the maze at all.</p><p>As far as the necklace is concerned PM me....i solved that mystery, and the reward is a blast.</p></blockquote><p>I am on testcopy, and the chest was not there the first time I ran the maze.  When I went in the second time I was intent on mapping the zone so wasn't paying attention to anything like that other than to open the various sections.  It was at least my third run through when I spotted the chest, and it was there the next time I ran through as well. </p><p>I plan on running the maze on a different character and will check each time to see if the chest is there so we can get some idea of when it is showing up, if at all. </p><p>My main is a lvl 80 fury.  Perhaps the chest is level limited and will only show up for the high level chars?  We shall see...</p>

Catria
08-30-2009, 01:06 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>It appears that, to get the chest, you need to do : - one or more of the old quests (haunted mansions) or having them done from the previous year - do the gnome quest inside (killing the boss, doesn't pop the chest. finishing the quest does. the quest can be taken on the second run) nota, there are maps here : <a rel="nofollow" href="http://www.eq2interface.com/forums/showthread.php?t=13265" target="_blank">http://www.eq2interface.com/forums/...ead.php?t=13265</a> other hint : always turn right <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></blockquote><p>I'm not sure this is entirely true.  I had not finished the Train to Zone quest before I saw the chest.  (At least I don't believe I did.  Maybe you just have to accept it?</p><p>The map I created for the zone is under the same forum as the one posted above, and I have added a list of pertinent /loc's for those interested.</p>

Gninja
08-30-2009, 01:13 PM
<p>I have seen the frictionless piece of eight turning people into vampires instead of werewolves as it is intended to be. I wiill be investigating that further.</p><p>As far as the Gleeming (yes it's mispelled, I will fix it) Chest I can assure you it is working correctly as I have personally checked it on the test server to make sure it shows up when it is supposed to. It is not level restricted you just may need to do things outside the Maze to get it to show up. It is intended as an extra reward for those who participate in more of the holiday events.</p>

Arbreth
08-30-2009, 01:57 PM
<p>The Gnome did not give me a quest, he attacked me when I tried to click on him, same for the terrified Norrathians.  Nor did I see any gleaming chest, but then I had not done any other quests so did not really expect it.  Thinking now, I may have had illusions turned off as all I got was bigger after I dropped the coin.  I did not see some of the other items listed either, attackable chest?  Nope.</p><p>Frustrating, yes, though the mobs are easy enough, my biggest problem, and the one that finally made me log and think about going to lay down, is that the maze made me nauseaus.  The Frostfell one does the same thing for me, I struggled with it as long as I could, but bleah.</p>

shadowscale
08-30-2009, 03:31 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>I have seen the frictionless piece of eight turning people into vampires instead of werewolves as it is intended to be. I wiill be investigating that further.</p><p>As far as the Gleeming (yes it's mispelled, I will fix it) Chest I can assure you it is working correctly as I have personally checked it on the test server to make sure it shows up when it is supposed to. It is not level restricted you just may need to do things outside the Maze to get it to show up. It is intended as an extra reward for those who participate in more of the holiday events.</p></blockquote><p>so i will have to repeat the quests i did last year? i cant repeat the main one from the house last year thogh. if i have to run just the mansion again thogh then not to bad.</p>

Catria
08-30-2009, 03:53 PM
<p>Not sure what exactly you mean by doing things outside the maze.  My main has done every live event there is for the past several years, though. </p><p>Did the Headless Horseman encounter just a few minute ago on testcopy.  The fight itself is fine, and the loot we got was nice.  The trophy is a neck stump, and I'm wondering if maybe this could be changed into at least the torso from the chest up, or from the waist up with him holding his head?</p><p>Waiting on the horseman to reach the correct pull spot was horrendous though!  He moves WAAAAAY too slowly and roams too large a portion of the road.  Had to wait a good 1/2 hour or so before he got to the right place.  This is going to cause major issues on live servers with him being contested.  I suggest making him move faster and roam a much shorter portion of the road, as well as making sure his respawn is about 5 mins or even instantaneous.  Otherwise you are going to have a lot of unhappy people and raids stacked up like flights at LAX waiting for this one. </p><p>*Edit*  I also wonder if there isn't a way to make this encounter available to lower levels, perhaps by making the Horseman's level adjust to the level of the person with the necklace?</p>

Xalmat
08-30-2009, 03:53 PM
<p>I'm pleased to see that the Hedge Maze buff also affects pets. I guess we learned our lesson from Harclave <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Would be neat if the hedge maze buff's illusion also affected the pet though.</p>

Xalmat
08-30-2009, 04:23 PM
<p><cite>Shattered wrote:</cite></p><blockquote><p>Have encountered the same graphical glitch twice now running the maze for the Nightmarish Illness quest.  It has occurred in exactly the same point each time.  Around the corner from the "terrified Norrathians" I meet the gnome necromancer, at this point, I enter the cut-scene and see him fleeing for his life.  When the cut-scene ends, I return to the game to find that my UI (default UI) has become miniaturized and is unplayable. </p><p>Cheers.</p><p>Edited to add:  ctrl clicking an item in chat appears to reset the ui to its original size.</p></blockquote><p>My UI completely broke for me after finishing the Hedge a second time. I can't even see names when I target someone. Camping to character select leaves the UI broken too.</p>

Xalmat
08-30-2009, 05:36 PM
<p>It would seem that if I run thru the hedge maze and don't actually kill anything myself, and let my pet do all the dirty work, I do not get stronger; rather it's my pet that gets powerful. This could be problematic.</p>

Catria
08-30-2009, 06:23 PM
<p>My experiments so far in spawning gleaming chest:</p><p>Created a new character, betabuffed to 80.</p><p>1) Ran through the Maze quest and finished the instance.  No gleaming chest at any time during this run.  Gnome aggroed instead of offering quest and I had to kill him.</p><p>2) Turned in quest from maze and ran the instance again.  No gleaming chest.  Gnome offers Train to Zone quest. </p><p>3)  Ran the original haunted house in Qeynos.  Returned to Maze.  No gleaming chest.  (BTW I was not able to repeat the Qeynos haunted house - intended or bug?)</p><p>4)  Ran the Loping Plains series/haunted house.  Returned to maze - gleaming chest was in the correct spot without completing instance.</p><p>From the above I am hypothesizing that you have to complete both the original and Loping Plains haunted houses/quests in order to get the gleaming chest to spawn. </p><p>Feedback on the chests/drops in the Hedge:  I still feel that having the same item looted from each chest every time is odd.  There should be some sort of reward for killing these mobs other than the same items over and over which are unusable.  Same for the gleaming chest.  I can see having the necklace each time, but would like to see other items available besides the pauldrons.  This is especially true in the case of the chest dropped by the end mob.  For those who are unable to get the gleaming chest to spawn the lockpicks are useless.  Could some other reward be added to this chest along with/instead of the lockpicks at least for those who have no use for the lockpicks as yet?</p><p>I love the tapestry from the Loping Plains instance.  Would it be possible to make this one of the rewards for running the haunted house itself so we can get more than one?</p>

KerowynnKaotic
08-30-2009, 07:00 PM
<p><cite>Gninja wrote:</cite></p><blockquote>*snipped* blahblah .. </blockquote><p>... So I 'girded my loins' and went to attempt this again with my Alt box .. I figured I'd get another shot at it and drag around my alt box getting her quest done with even though I did it solo the 1st time .. zoned into (2) different instances .. okay, not too big of a deal, figured it was 'cause I hadn't done the 'real' quest on the Alt box and the zone couldn't give me all the new things if I had someone on the old one .. whatever ..</p><p>I gritted my teeth and 2 hours and over 100 curse words later I got through it with my lvl 20 Alt.  Figured, I'd group up today and do the 2nd round at the same time .. zone in .. again to 2 diferrent instances .. [censored][censored][CENSORED] ...</p><p>I have (4) accounts .. I do <strong>NOT</strong> want to do this zone more than the 1st time but to get all the extra stuff I have to do it at least (3) times from what I read/hear .. not to mention I want more of those bushes .. <em>(5) charge recipe next year, please! </em>.. much less the (12) bloody [censored] times I'd have to do it for all our 'mains' if it is intended to not let anyone else in the zone with you..   <strong>PLEASE FIX THIS ZONE TO BE GROUP-ABLE!</strong></p><p>The quest in itself is cute and the idea for the maze is great (<em>in theory for anyone other than those like me with limited patience</em>) but there is soo much in this zone that is soo bloody ambigious.  It's not like I want to skip to the end of the book and read the last chapter nor do I need my hand held but come on .. go in this zone and get the cure and then ... nothing .. hints that are so small as to be inconsequential .. and seemly random 'updates' that may or may not be what updates you to the next part.  I feel as though there should have been an additional quest that you recieved IN the zone to get through the maze.  Again, it wouldn't have to say "kill this to get this" but it would have been nice to at least give you a direction instead of aimlessly wandering around the zone for hours. </p><p>Thank goodness someone made a map, got it from one of the previous posts in this thread, this morning .. which is the only reason I was willing to try the zone again.  Seriously, I nearly broke my keyboard in fustration on Friday.   As, I told you on Friday the RedWords/Zone Speak or whatever goes too fast to actually read and does not duplicate to your chat window .. so the (1) hint is iffy if someone doesn't read that or if they have their particle effects too low .. which I am sure you will fix but still that's (1) hint out of over what ..  (15) steps ??</p><p>This zone makes me think of McScroggles Maze with fondness .. did I mention I hate Mazes? *sigh* ... </p><p>I think I'd rather do the RoK Crafting writs on <strong>ALL</strong> of my Crafters than do this zone, again .. That's 80 writs * 3 faction of 6 items each .. I have another (9) crafters across servers/accts .. At least each of them would have the (1) Crafting Combine Achievement .. *sigh* ..</p><p>For the record .. This is a <span style="text-decoration: underline;">Personal Opinion</span> .. I have no doubt that there are people that enjoy this zone and more that will enjoy it .. though I also have no doubt that the only way some people will do this zone is because there is now a map available ..</p>

Morghus
08-30-2009, 09:12 PM
<p>Would be nice if the cut-scenes were made skippable after doing it once. Also, I agree with what was said earlier about getting the same items every time.</p>

KerowynnKaotic
08-30-2009, 09:26 PM
<p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p><cite>Kaitheel wrote:</cite></p><blockquote><p>Lyssia, thank you for the feedback!</p><p>ILLUSIONS: There is no female headless huntsman model or a female orc ghost model.  I have tried to make gender differences when I could with all of the illusions.  But you are right that the orc needed a uniform and that the headless Huntsman should not have hair, beard, or any other facial options.  I've put a uniform on the orc ghost, and I'll talk to art about the huntsman's hair issue.</p><p>CRAFTING:I'll speak with art about getting the base arangement of the charred banner perpendicular to the wall.</p><p>Creating the baneful bottle now requires the alchemy table and the blackhearted stockade now requires the woodworking table.  But there didn't seem to be anything to fit the desk.</p><p>The recipes made on the workbench now use the geocraft technique, and have geocraft counters (instead of sewing).</p><p>The Nights of the Dead candies now stack to 100!</p><p>I don't know when these changes will make it to test, but they are on their way!</p></blockquote><p>Wow! Such fast service!  On the crafting stations... the bone items could also be made on the woodworking table, considering that a lot of our furniture items are made from the severed bone rare harvestable. </p><p><strong>Maybe we could also craft some chairs, etc that are draped with dust covers too?  It would definitely help add to the whole abandoned, haunted mansion feel.</strong></p></blockquote><p>I'd presume too late for this year .. but .. I just noticed that there are Shrouded Chairs in the LP Haunted House .. I would hazard a guess that they are in Unrest, too but I've only went there 1x ..</p><p>Anyway .. be a nice item to add for next year's recipes ..</p>

Catria
08-30-2009, 09:59 PM
<p><cite>Morghus wrote:</cite></p><blockquote><p>Would be nice if the cut-scenes were made skippable after doing it once. Also, I agree with what was said earlier about getting the same items every time.</p></blockquote><p>Agreed.  After the first time or two it was just annoying to have to sit thru the cutscenes.  Not that I didn't like them, just don't want to see them over and over.</p><p>*Edit* Just wanted to reiterate that I would like to see more of the hedge seeds handed out after the first run-through.  We are going to need dozens of these if we want to do anything worthwhile with them decor-wise and having to run the maze each time to get *one* piece of hedge is going to be extremely monotonous and quite a time-sink, considering it takes at least 15 minutes to run through each time, and then only if you know exactly what to do and where you are going.</p>

Catria
08-30-2009, 10:08 PM
<p><cite>Chidori@Unrest wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Lyssia@The Bazaar wrote:</cite></p><blockquote><p>I would like to see recipes for torn draperies, perhaps in red like the flame tapestry we can make now. I would also like to see the cloak from last year's haunted mansion mountable as a house item tapestry.</p></blockquote><p>The quest that gives you the cloak gives you a choice of getting the cloak or tapestry.</p></blockquote><p>Would be super awesome if you could change it so that the cloak could be turned into the tapestry to display in your house, and back again when you want to wear the cloak.  Similar to the Ale-Stained Cloak of the Gathering.   That way you dont have to make a painful choice.</p></blockquote><p>The last time I ran the LP haunted house it awarded me all the items and I didn't have to choose between cloak or tapestry.  I'm hoping this wasn't a bug and is left that way.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  That being said, I would also like to see the cloak have the option of turning into a tapestry and back, like the ones from the events leading up to TSO and the like.  As far as I can tell at this point the quest that awards the cloak and tapestry can only be done once per character per year.  Either being able to mount the cloak or being able to repeat the quest more than once would be very nice, as I definitely want/need several of these tapestries.  I've been dreaming about having this particular design as a tapestry since last NotD!</p>

Xalmat
08-30-2009, 10:13 PM
<p>The hedge maze quest can be done an infinite number of times.</p>

KerowynnKaotic
08-30-2009, 11:03 PM
<p>Feedback on LP Haunted Mansion ..</p><p>Well, not much changed except some people are saying that Sarkon has waaay too many HPs .. when not mentored down ..</p><ul><li>Thanks for the Vamp L&L !!  .. Very, very glad I am I not 'required' to do the Bloodlines, now, for that L&L 'ping' .. Btw, it's the only House L&L that you can't share with your group mates and yet the book still depops after use.  Doesn't repop, either ..  <ul><li>Since it is in a new secret room .. how about doing one of those zone emotes (that goes to your chat window) to say something about a painting clattering to the floor or something dramatic .. ?</li></ul></li><li>Can we get another Mask added to the Toybox? Maybe the Cat / Squid helms ?</li><li>And, why do you have to torture us soo much!  .. *glare* .. "Notes on special Mirror<strong>S</strong>" .. plural but it's single!  We still have to farm for the Wispy Mirror  *sad puppy eyes*  Next year can you replace it with those candlesticks in the zone and 'automagically' put both of them in the recipe book .. assuming anyone can hold on to a recipe book for a full year .. LOL!  </li></ul><p>Oh yeah ... <strong>PLEASE (!!) Remove the No Trade Tag from the Mirrors .. Quested and Crafted!!</strong></p>

Xalmat
08-30-2009, 11:36 PM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><ul><li>Thanks for the Vamp L&L !!  .. Very, very glad I am I not 'required' to do the Bloodlines, now, for that L&L 'ping' .. Btw, it's the only House L&L that you can't share with your group mates and yet the book still depops after use.  Doesn't repop, either ..  </li></ul></blockquote><p>Wait, is this a bona fide Lore and Legend quest, as in you get a book and you get the Lore and Legend quest from it? Or is this just a Vampire Master Strike?</p><p>If it's an actual bona fide L&L, that should be available outside of holiday events, imo...</p>

KerowynnKaotic
08-31-2009, 01:10 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><ul><li>Thanks for the Vamp L&L !!  .. Very, very glad I am I not 'required' to do the Bloodlines, now, for that L&L 'ping' .. Btw, it's the only House L&L that you can't share with your group mates and yet the book still depops after use.  Doesn't repop, either ..  </li></ul></blockquote><p>Wait, is this a bona fide Lore and Legend quest, as in you get a book and you get the Lore and Legend quest from it? Or is this just a Vampire Master Strike?</p><p>If it's an actual bona fide L&L, that should be available outside of holiday events, imo...</p></blockquote><p>well I need (5) more incisors, so not 100% sure on the Master Strike but I'd guess so .. Got [house book] (*dances*) and Quest and the reward is a [Sharp Wooden Stake] .. *laughs*</p>

Sharakari
08-31-2009, 02:25 AM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><ul><li>Thanks for the Vamp L&L !!  .. Very, very glad I am I not 'required' to do the Bloodlines, now, for that L&L 'ping' .. Btw, it's the only House L&L that you can't share with your group mates and yet the book still depops after use.  Doesn't repop, either ..  </li></ul></blockquote><p>Wait, is this a bona fide Lore and Legend quest, as in you get a book and you get the Lore and Legend quest from it? Or is this just a Vampire Master Strike?</p><p>If it's an actual bona fide L&L, that should be available outside of holiday events, imo...</p></blockquote><p>well I need (5) more incisors, so not 100% sure on the Master Strike but I'd guess so .. Got [house book] (*dances*) and Quest and the reward is a [Sharp Wooden Stake] .. *laughs*</p></blockquote><p>That's big news because the Achievement for L&L says you need 40 and there are only 39 in game.  That would make the 50th!  Can we  get a DEV to comment on this?  And whether it's gonna be added outside the Night of the Dead stuff?  (i.e. will killing Vamps in Mistmore Castle give us L&L drops and updates).</p><p>Thanks in advance.</p>

Lillaanya
08-31-2009, 08:13 AM
<p>Would it be possible for the notes on special mirrors to have either the "lore" tag or the "heirloom" tag but not both?</p>

Sunray
08-31-2009, 09:33 AM
<p>I was wondering if it was possible to change the scarecrow king to heroic instead of epicx2? Since it was kinda hard to find anyone to group with to get that quest done. Considering there were quite a few "pre quests" before you get to the scarecrow king part. Then to find someone on the same step.</p><p>I don't think the quest gives anything but fluff items. And it sucks to wait hours to find someone to do the quest with when the quest is only avialble once a year for a short time.</p>

Catacl
08-31-2009, 11:05 AM
<p>/Feedback</p><p>I've been testing the Hedge Hollow for a few days now, and would like to share my findings.</p><p>Toon 1 : 80 warden.....was able to see the gleaming chest on the second run through the maze. This toon has done both haunted houses in the past, but did not do either this year.</p><p>Toon 2 : 80 coercer.....Have not gotten the gleaming chest to appear. Started testing by going back to do both Haunted houses prior to starting the Hedge hollow quest. No gleaming chest after 5+ runs through the hollow.</p><p>Toon 3: 80 Shadowknight....Did the Lp haunted house only. No gleaming chest.</p><p>From what Gninja said we can assume you need to do earlier content to make that chest appear. Though doing that older content seems to have no effect on my toons since every combination i try results in no chest. The only toon that sees it is one that did the older content when that content was live. I would ask if there are other NoTD events in the list that i may have missed.</p><p>Gninja if you could confirm that i have just not done "enough" of the old content i'll keep trying. Else it looks like the flagging process is buggy. Thx</p>

Gninja
08-31-2009, 01:42 PM
<p><cite>Sunray@Najena wrote:</cite></p><blockquote><p>I was wondering if it was possible to change the scarecrow king to heroic instead of epicx2? Since it was kinda hard to find anyone to group with to get that quest done. Considering there were quite a few "pre quests" before you get to the scarecrow king part. Then to find someone on the same step.</p><p>I don't think the quest gives anything but fluff items. And it sucks to wait hours to find someone to do the quest with when the quest is only avialble once a year for a short time.</p></blockquote><p>The quest only gives fluff items but the Scarecrow King can drop Master spells of all level ranges. This justifies keeping his tier.</p>

Gninja
08-31-2009, 01:43 PM
<p><cite>Cataclyx wrote:</cite></p><blockquote><p>/Feedback</p><p>I've been testing the Hedge Hollow for a few days now, and would like to share my findings.</p><p>Toon 1 : 80 warden.....was able to see the gleaming chest on the second run through the maze. This toon has done both haunted houses in the past, but did not do either this year.</p><p>Toon 2 : 80 coercer.....Have not gotten the gleaming chest to appear. Started testing by going back to do both Haunted houses prior to starting the Hedge hollow quest. No gleaming chest after 5+ runs through the hollow.</p><p>Toon 3: 80 Shadowknight....Did the Lp haunted house only. No gleaming chest.</p><p>From what Gninja said we can assume you need to do earlier content to make that chest appear. Though doing that older content seems to have no effect on my toons since every combination i try results in no chest. The only toon that sees it is one that did the older content when that content was live. I would ask if there are other NoTD events in the list that i may have missed.</p><p>Gninja if you could confirm that i have just not done "enough" of the old content i'll keep trying. Else it looks like the flagging process is buggy. Thx</p></blockquote><p>You have almost got it! But not quite <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Gninja
08-31-2009, 01:45 PM
<p><cite>Sharakari@Unrest wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><ul><li>Thanks for the Vamp L&L !! .. Very, very glad I am I not 'required' to do the Bloodlines, now, for that L&L 'ping' .. Btw, it's the only House L&L that you can't share with your group mates and yet the book still depops after use. Doesn't repop, either .. </li></ul></blockquote><p>Wait, is this a bona fide Lore and Legend quest, as in you get a book and you get the Lore and Legend quest from it? Or is this just a Vampire Master Strike?</p><p>If it's an actual bona fide L&L, that should be available outside of holiday events, imo...</p></blockquote><p>well I need (5) more incisors, so not 100% sure on the Master Strike but I'd guess so .. Got [house book] (*dances*) and Quest and the reward is a [Sharp Wooden Stake] .. *laughs*</p></blockquote><p>That's big news because the Achievement for L&L says you need 40 and there are only 39 in game. That would make the 50th! Can we get a DEV to comment on this? And whether it's gonna be added outside the Night of the Dead stuff? (i.e. will killing Vamps in Mistmore Castle give us L&L drops and updates).</p><p>Thanks in advance.</p></blockquote><p>As of right now (well at least when GU53 comes out) Vampire Lore and Legend quest will only be offered from within the Huanted Mansion. However when the event is over we plan to add it elsewhere in the world so it can be obtained all year.</p>

madha
08-31-2009, 01:48 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cataclyx wrote:</cite></p><blockquote><p>/Feedback</p><p>I've been testing the Hedge Hollow for a few days now, and would like to share my findings.</p><p>Toon 1 : 80 warden.....was able to see the gleaming chest on the second run through the maze. This toon has done both haunted houses in the past, but did not do either this year.</p><p>Toon 2 : 80 coercer.....Have not gotten the gleaming chest to appear. Started testing by going back to do both Haunted houses prior to starting the Hedge hollow quest. No gleaming chest after 5+ runs through the hollow.</p><p>Toon 3: 80 Shadowknight....Did the Lp haunted house only. No gleaming chest.</p><p>From what Gninja said we can assume you need to do earlier content to make that chest appear. Though doing that older content seems to have no effect on my toons since every combination i try results in no chest. The only toon that sees it is one that did the older content when that content was live. I would ask if there are other NoTD events in the list that i may have missed.</p><p>Gninja if you could confirm that i have just not done "enough" of the old content i'll keep trying. Else it looks like the flagging process is buggy. Thx</p></blockquote><p>You have almost got it! But not quite <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>try trick or treating with your coercer, that and the ant scarecrow event seems to be the only thing u havent done.</p>

Enna
08-31-2009, 01:51 PM
<p><cite>Cataclyx wrote:</cite></p><blockquote><p>/Feedback</p><p>I've been testing the Hedge Hollow for a few days now, and would like to share my findings.</p><p>Toon 1 : 80 warden.....was able to see the gleaming chest on the second run through the maze. This toon has done both haunted houses in the past, but did not do either this year.</p><p>Toon 2 : 80 coercer.....Have not gotten the gleaming chest to appear. Started testing by going back to do both Haunted houses prior to starting the Hedge hollow quest. No gleaming chest after 5+ runs through the hollow.</p><p>(snip)</p></blockquote><p>When I ran one through both haunted houses (toon made since last year's NotD), and did the Gnome's Train quest, then slew the guy in the middle of the maze, came back out, and ran 'round to the chest location... there was the chest.</p><p>Since I'd not done the trick-or-treat race, I'm guessing that what triggers said chest would be some combination of the two haunted houses and / or the hedgemaze stuff.</p><p>-----------------------------------</p><p>Additional feedback:</p><p>Agree with prior posters that on repeat runs through the maze, it would be great if the *real* reward chests had other items in them.</p><p>*mutters slightly about the 'trick' of offering a shiney coin that always slips away*</p><p>-----------------------------------</p><p>/bug reports (also sent /bug reports in game, but posting to check with / warn other players):</p><p>Gnome cut scene / film clip doesn't always work. Sometimes it just blanks the screen for a minute or two, then goes back to normal EQ2-play. When the film fails to play, the trained entity is near the statue to the middle of the maze, and the Gnome will not spawn till after you slay the trained entity. Then the gnome does whatever he would normally do... 1st run, attack, 2nd run, offer quest, etc.</p><p>When angered by the loss of the coin, so far my character has always kicked in a vampire illusion. Is that because they already did the Loping Plains Haunted House? If I recall the out-of-game vampire / werewolf lore correctly, the two ailments cannot co-habitate, and one will effectively cancel out the other... also, it usually takes one to slay the other... was that the plan here?</p>

Gninja
08-31-2009, 01:51 PM
<p>The only areas involved with the Hedgemaze including the Gleaming Chest are the Haunted House (Qeynos or Freeport), The Haunted Mansion in Loping Plains, and the Hedgemaze itself. Maybe you can catch an on going story within all three? Hmm...</p><p>The buff turning you into a vampire was a bug on my end. I have corrected it and it should be fixed with next push.</p>

Cyliena
08-31-2009, 01:54 PM
<p><cite>madhatr wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cataclyx wrote:</cite></p><blockquote><p>/Feedback</p><p>I've been testing the Hedge Hollow for a few days now, and would like to share my findings.</p><p>Toon 1 : 80 warden.....was able to see the gleaming chest on the second run through the maze. This toon has done both haunted houses in the past, but did not do either this year.</p><p>Toon 2 : 80 coercer.....Have not gotten the gleaming chest to appear. Started testing by going back to do both Haunted houses prior to starting the Hedge hollow quest. No gleaming chest after 5+ runs through the hollow.</p><p>Toon 3: 80 Shadowknight....Did the Lp haunted house only. No gleaming chest.</p><p>From what Gninja said we can assume you need to do earlier content to make that chest appear. Though doing that older content seems to have no effect on my toons since every combination i try results in no chest. The only toon that sees it is one that did the older content when that content was live. I would ask if there are other NoTD events in the list that i may have missed.</p><p>Gninja if you could confirm that i have just not done "enough" of the old content i'll keep trying. Else it looks like the flagging process is buggy. Thx</p></blockquote><p>You have almost got it! But not quite <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>try trick or treating with your coercer, that and the ant scarecrow event seems to be the only thing u havent done.</p></blockquote><p>Did you do the Train to Zone! quest?</p>

madha
08-31-2009, 01:56 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>The only areas involved with the Hedgemaze including the Gleaming Chest are the Haunted House (Qeynos or Freeport), The Haunted Mansion in Loping Plains, and the Hedgemaze itself. Maybe you can catch an on going story within all three? Hmm...</p><p>The buff turning you into a vampire was a bug on my end. I have corrected it and it should be fixed with next push.</p></blockquote><p>is the chest supposed to drop the same items over and over while the said items being lore?</p>

Catacl
08-31-2009, 02:08 PM
<p>Gninja...i'm not sure if it's a bug or not...but i tested this again this morn.....did the LP HH on sk......then maze....no chest......went back and did the FP HH..then maze...........no chest..........went back and did Mcquibbles quest.......then maze..finally the chest............so whether you intended it or not ...the mcquibble quest was required on sk.........currently my coercer has done both HH, and no chest......i'll do mcquibble with him shortly to confirm my conclusions.</p><p>Also......i won't give away HOW you kill the horseman in Nek, but for the love of Pete...make him path faster......his leash is short enough that we need to wait for him to be close enough to <blank> to pull him.....and he walks a path akin to the hobbits in Lotr lol</p>

Xalmat
08-31-2009, 02:24 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>As of right now (well at least when GU53 comes out) Vampire Lore and Legend quest will only be offered from within the Huanted Mansion. However when the event is over we plan to add it elsewhere in the world so it can be obtained all year.</p></blockquote><p>Woot, that's pretty reasonable.</p>

Gninja
08-31-2009, 03:30 PM
<p>I am working on a fix for the Headless Horseman. He should be able to be dragged anywhere in the zone technically but that appears to be broken and he is resetting.</p>

Catacl
08-31-2009, 03:51 PM
<p>Also...while there are some bugs in the new events, i should say they are silly amounts of fun. And a big WTG! on the horseman's trophy...so glad  you didn't go the obvious pumkinhead route on the trophy.......the current one is priceless. Anyone who would like to take a look, check out Fortress of the Dead guild hall in NQ on Testcopy</p>

Valdaglerion
08-31-2009, 05:43 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>As of right now (well at least when GU53 comes out) Vampire Lore and Legend quest will only be offered from within the Huanted Mansion. However when the event is over we plan to add it elsewhere in the world so it can be obtained all year.</p></blockquote><p>This might sounds a bit bitter but I am going to say it anyway . . . boooooo</p><p>How about taking the L&L book out of this now before NoTD goes live?</p><p>Everyone else that has acquired the Master Strike for Vampires did so by completing the Bloodline Chronicles questline and now its going to be a holiday event that allows you to skip a dozen quests at level 30-45 to acquire it?</p><p>How about putting this book on the merchant at the top of the falls in the camps and have it require completion of Enemy's Weakness to purchase it AND/OR provide it as an additional reward from that quest so both people that have already completed it can purchase the book to start the quest and those still working on it will get the book once they are done.</p><p>That way you still get the Master Strike for completing that questline and you can get the book for a little extra work of killing a few more vampires.</p><p>Thanks for the consideration.</p>

Catacl
08-31-2009, 05:50 PM
<p>I would strongly disagree. There isn't a single other LNL book in game that required the tedium involved in vamp LNL. Call it what you will but it's just plain boring. Sure you should get some bragging rights for sitting through it...mebbe a better trophy, but LNL are fairly uniform in attainability and difficulty.....Vamp has always been totally out of whack. If you want <bow to my willl cause i was here first>   fine by me.....but i'm glad i can get my master strike without sitting through bloodlines for the umpteenth time.</p>

Sunray
08-31-2009, 06:29 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Sunray@Najena wrote:</cite></p><blockquote><p>I was wondering if it was possible to change the scarecrow king to heroic instead of epicx2? Since it was kinda hard to find anyone to group with to get that quest done. Considering there were quite a few "pre quests" before you get to the scarecrow king part. Then to find someone on the same step.</p><p>I don't think the quest gives anything but fluff items. And it sucks to wait hours to find someone to do the quest with when the quest is only avialble once a year for a short time.</p></blockquote><p>The quest only gives fluff items but the Scarecrow King can drop Master spells of all level ranges. This justifies keeping his tier.</p></blockquote><p>Ah ok I didn't know he could drop masters, thank you. Maybe next year I will get a pumpkin plushie and mask.</p>

Arbreth
08-31-2009, 08:08 PM
<p>Ok, in the maze I was turned into a vampire and was once more attacked by the gnome.  When it resets I will go back and see if snacking on Norrathians will help before I talk to him... (bless the mapmakers for they keep us sane)</p><p>Did the Freeport HH and zzzzz...  But then I have done it many times with many alts over the years *shrug*not going to stop me from going back *grins*</p><p>Still can't manage to get enough candy for that goblin - lol</p><p>In the Loping Plains HH - I agree that Ol' Sarkon has too many hitpoints.  Granted I did not really expect to fully solo him (lvl 24 Defiler and dog) but I did expect to al least live through his first encounter and maybe die on the stairs, or in the tunnel or...</p><p>Did not find the Vamp L&L yet, sigh, are the other L&L books not active this year?  None were clicky to me.</p><p>Oh, and thought, my boyfriend's PC has a spasm each and every time there is a cut scene (which amazes me as his rig is better than mine) and ESC does not help him.  There are two in the Maze and I know he will be grumbling about that until Frostfell - any way to make those optional?  (for this and every other one out there? sort of see it once and never again?)</p>

Gninja
08-31-2009, 10:28 PM
<p>The cutscenes will be able to be canceled after the next patch. I will warn you however that this might make you more open for gnome trains... You have been warned! *evil grin*</p>

Caliphar
08-31-2009, 10:47 PM
<p>I copying my swash a while back so he is only 72. I went through and ATTEMPTED the Loping Plains HH and the final guy [Removed for Content] owned me - 5x. Is this guys supposed to be killed by a group? If not than he needs <span style="text-decoration: underline;">severe </span>adjusting because dieing repeatedly on an event which is supposed to be fun...is not in the slightest. Perhaps I need to betabuff, but that is the most ridiculous mob Ive encountered in a 'fun' event quest.</p>

Lillaanya
09-01-2009, 12:41 AM
<p>I remember being able to solo the LP mansion last year, and this time on test I can't.   It was a hard fight, but I really prefer how it was last year because I like to repeat holiday events ad nauseam and my guildmates don't really.</p>

Anestacia
09-01-2009, 01:19 AM
<p><cite>Arbreth wrote:</cite></p><blockquote><p>Oh, and thought, my boyfriend's PC has a spasm each and every time there is a cut scene (which amazes me as his rig is better than mine) and ESC does not help him.  There are two in the Maze and I know he will be grumbling about that until Frostfell - any way to make those optional?  (for this and every other one out there? sort of see it once and never again?)</p></blockquote><p>My screen flipped it also after the cut scene was over.  Every thing I tried wouldnt cancel it  and when I logged out and back in I had been booted and the zone had started over (guessing its not persitant) so oh well lol.</p>

GrunEQ
09-01-2009, 02:08 AM
<p><span style="font-family: comic sans ms,sans-serif; font-size: small;">The LP HH is listed as Heroic, so it's doesn't seem to be designed to be solo.  I know people have claimed to solo the last guy, but most everyone I know had to have a duo at least.</span></p><p><span style="font-family: Comic Sans MS; font-size: small;">Last year the L&L books were only clickable the 2nd time thru.  Didn't actually go inside yet this year, as I was solo, but I'm guessing it may be the same.</span></p>

theriatis
09-01-2009, 03:36 AM
<p>Hi,</p><p>some positive Feedback here:</p><p>The "UI Messup" some people had after watching the Sequence with the running Gnome in the Maze seems to be fixed.3 Days ago this messed my UI up, yesterday it worked fine (changed nothing).</p><p>Regards, theriatis.</p>

madha
09-01-2009, 07:37 AM
<p>For the pelple that cant solo the lp hh, self mentor down a few lvls and unmentor in the zone.</p>

Barx
09-01-2009, 09:59 AM
<p><cite>GrunEQ wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: comic sans ms,sans-serif;">The LP HH is listed as Heroic, so it's doesn't seem to be designed to be solo.  I know people have claimed to solo the last guy, but most everyone I know had to have a duo at least.</span></p><p><span style="font-size: small; font-family: Comic Sans MS;">Last year the L&L books were only clickable the 2nd time thru.  Didn't actually go inside yet this year, as I was solo, but I'm guessing it may be the same.</span></p></blockquote><p>It was definately soloable last year. I ran through it solo 4 or 5 times to get the mirrors.</p><p>I haven't had a chance to get on Test Copy yet to check it out, did they change it to make it less soloable for this year?</p>

Cyliena
09-01-2009, 10:10 AM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>GrunEQ wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: comic sans ms,sans-serif;">The LP HH is listed as Heroic, so it's doesn't seem to be designed to be solo.  I know people have claimed to solo the last guy, but most everyone I know had to have a duo at least.</span></p><p><span style="font-size: small; font-family: Comic Sans MS;">Last year the L&L books were only clickable the 2nd time thru.  Didn't actually go inside yet this year, as I was solo, but I'm guessing it may be the same.</span></p></blockquote><p>It was definately soloable last year. I ran through it solo 4 or 5 times to get the mirrors.</p><p>I haven't had a chance to get on Test Copy yet to check it out, did they change it to make it less soloable for this year?</p></blockquote><p>It seems the same difficulty to me on my Swashy (was able to solo it with her and my Troub last year, in their 60s and 50s respectively). My other classes are unable to solo most of the zone, so really it might depend on class.</p><p>Yes, the L&L books are not clickable the first time, but should be every time thereafter. Only one person can click on a L&L book per instance, then it poofs (got several mirrors helping guildmates re-do the zone for the books).</p><p>However, I concur that Sarkon (pre-basement) has far too many HPs. It's a pretty harsh beat-down, three times, just to knock him down to 40%... though at least you can regen between each since he re-pops (if you live that long).</p>

Caliphar
09-01-2009, 11:46 AM
<p>Well I broke down and betabuffed, went back and was able to handle him fairly easily - which means the normal player on Live will be very shocked as they will most likely get owned trying it solo. He has WAY to many HPs before the basement and a player in regular gear/non-shard higher-end dungeon gear with sub 200 AA will get smacked around and frustrated.</p><p>If it is indeed meant to be a group encounter now, someone needs to add that to the quest script, like - "You should get some friends together and attempt to cleanse the house."</p>

Arbreth
09-01-2009, 08:29 PM
<p>I was finally able to get the Gnome to talk to me, but only if I was not transformed into the 'Vampire that is supposed to be a Werewolf'.  Otherwise, he attacked me every time.  I still have not gotten all the shinies from there - lots and lots of lost mackeral though (bleah).  Got the gleaming chest without incident.  Question about the imperceptible pants - no trade, not lore so ended up with lots of those, glad the merchant will buy the extra's, so... anyway we can get other pieces too?</p><p>Yes, I did go back and get the L&L's in the Loping PLains HH on the second run - I must have forgotten that part from last year. </p><p>I have not tried to to find the Horseman yet, and at 24, that is not likely - lol</p><p>A friend of mine reported that in the Freeport HH he froze after talking to the wife and missed the first dance entirely.  I had as well, but only attributed it to a random lag, however he said it happened to him twice, right after talking to the wife.  I do not know if he bugged it or not, but the rest of the house ran fine.</p>

Purr
09-01-2009, 10:46 PM
<p>Well, I love ALL of the new Nights of the Dead stuff, but... (there is always one, isn't it)</p><p>I did the maze and the Boss on 17 chars. Only one of them cannot do it: The Necro (lvl 70). </p><p>I don't know why it was put in like that but the Vampire/Werewolf buff goes on the pet instead of the character. No, a pet even with this buff simply cannot stand up to the epic. It doesn't have the toughness, period. Besides: after dying the pet doesn't seem to get the full buff again and goes down like wet paper tissue.</p><p>Please take a look into that, Gninja. I mean, an undergeared lvl 80 Warlock ( mostly t7 gear) can take the Boss and has no problem, so can my Troub (also undergeared). How about treating Necros (and Conjurers <strong>if</strong> they have the same trouble) like any other caster class and putting the buff on them instead of the pets. It would also be a lot more logical - after all, the character changes into a Vamp/Werewold, not the pet.</p><p>Thanks for reading.</p><p>Purr~</p>

madha
09-01-2009, 11:03 PM
<p><cite>Purrfect wrote:</cite></p><blockquote><p>Well, I love ALL of the new Nights of the Dead stuff, but... (there is always one, isn't it)</p><p>I did the maze and the Boss on 17 chars. Only one of them cannot do it: The Necro (lvl 70). </p><p>I don't know why it was put in like that but the Vampire/Werewolf buff goes on the pet instead of the character. No, a pet even with this buff simply cannot stand up to the epic. It doesn't have the toughness, period. Besides: after dying the pet doesn't seem to get the full buff again and goes down like wet paper tissue.</p><p>Please take a look into that, Gninja. I mean, an undergeared lvl 80 Warlock ( mostly t7 gear) can take the Boss and has no problem, so can my Troub (also undergeared). How about treating Necros (and Conjurers <strong>if</strong> they have the same trouble) like any other caster class and putting the buff on them instead of the pets. It would also be a lot more logical - after all, the character changes into a Vamp/Werewold, not the pet.</p><p>Thanks for reading.</p><p>Purr~</p></blockquote><p>what if you cancel the buff before pet becomes werewolf? then ur become werewolf correct?</p>

Purr
09-01-2009, 11:48 PM
<p><cite>madhatr wrote:</cite></p><blockquote><p><cite>Purrfect wrote:</cite></p><blockquote>snip</blockquote><p>what if you cancel the buff before pet becomes werewolf? then ur become werewolf correct?</p></blockquote><p>Unfort. not. - but I'll try again after the patch.</p><p>*crosses fingers that the nasty hug/flirt crash has been fixed, too*</p>

Gninja
09-01-2009, 11:50 PM
<p>Already took care of it. Changes should be going in with this next patch. For future the buff should buff you AND your pet.</p>

Lillaanya
09-02-2009, 12:23 AM
<p><cite>Arbreth wrote:</cite></p><blockquote><p>Question about the imperceptible pants - no trade, not lore so ended up with lots of those, glad the merchant will buy the extra's, so... anyway we can get other pieces too?</p></blockquote><p>I'm positive this would be a big hit if it would randomly drop all the pieces to that set.  I would run it ad nauseaum till I got them all lol.</p>

Zenadina
09-02-2009, 03:39 AM
<p>Don't know if this is intended or not, but the terrified citizens aka food mobs are now aggro in the Maze.</p>

Lillaanya
09-02-2009, 05:21 AM
<p>If you esc out of the final cut scene in the maze, Altius does not change and you have to leae the center and go back in again to reset the scene.</p>

Catacl
09-02-2009, 07:59 AM
<p>just a little /feedback. Just finished the new and improved hedge maze.</p><p>1. Love the more "random" appearance drops.</p><p>2. The new position of the gleaming chest is spot on.  Could not figure out why you made that spot and put just a ? in it.</p><p>3. the Trained Entity seems out of whack. On sk he was cake to kill, but took 3 times as long as the boss. I see other classes having trouble with him in the future.</p><p>4. I really think that the Gnome Train quest should be repeatable, and that the Gleaming chest should not appear until you've finished either that quest OR the main quest in the zone. As it is now...the chest is up always, and if  you play in 3rd person as i do, the chest advertises itself which seems contrary to its "hidden" nature.</p>

Gninja
09-02-2009, 01:35 PM
<p>It's not really a hidden chest as much as it's a bonus chest for completing more of the NotD events.</p><p>I am taking a look at the Boss not turning agro right now.</p><p>I am fixing the Train to Zone! quest to be repeatable as it was intended to be.</p>

Catria
09-02-2009, 01:37 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>It's not really a hidden chest as much as it's a bonus chest for completing more of the NotD events.</p><p>I am taking a look at the Boss not turning agro right now.</p><p>I am fixing the Train to Zone! quest to be repeatable as it was intended to be.</p></blockquote><p>Great news that you are making the Train to Zone quest repeatable.  Is there any chance of you making it possible for us to get more than one of the tapetries from initial LP HH quest?  Right now that one is not repeatable.</p>

Gninja
09-02-2009, 01:41 PM
<p>The Loping Plains quest can be run once a year. You can get one reward the first year then the second the following.</p><p>As a follow-up to the boss not turning attackable: Unfortunately the Cutscene controls his transformation script so I had to turn that back to not allowing you to cancel it. The Gnome cutscene still remains able to be cancelled.</p>

Purr
09-02-2009, 03:55 PM
<p>I left both video clips with esc and everything worked okay - you just need to wait till Mr. Werewolf has gone through his transformation (pretty much takes the same time as the video clip showing the same thing. Same with the gnome training.</p><p>Necro: goes from around 4 k (lvl 70) to about 5.2 before the >food<. Not even half way enough to beat the entitiy or the boss. I might be (unproven theory here) that both Char and pet get the buff partly, depending on who does more damage to all the mobs?</p><p>Purr~</p><p>PS: Love the new appearance stuff, would love if the axe could beworn/displayed by all classes, and please please make the  [Nightmarish Ceremonial Plate Greaves] all black like the chest piece. ATM the only thing nightmarish about them is the fashion nightmare they cause.  *g*</p><p>edited after the latest run...</p>

shadowscale
09-02-2009, 07:38 PM
<p>do i have to do all of the old nights of the dead quests again to make the chest show up even if i had done them previus years? the chest still wont show, and no idea of the new location.</p>

Arbreth
09-02-2009, 08:25 PM
<p>About the chest - poke hedges...   Are the items dropped in there static?  I got the same things.</p><p>Ok, the gnome did not aggro me, but I did 'eat' the Norrathians first, but as he is not repeatable yet, I should do this on another alt and see if he attacks if I avoid them.  Thought about those snacks...  I am in Werewolf form (got me a wolf this time) so buffed, and the snacks are ^^^ my level (24), they took forever to get down.  While I expect a tough fight, those were acting more yellow than white (even to a Defiler), please check the HP and make sure?  I am afraid that if I was not buffed I would have been the dessert!</p><p>I did get the werewolf illusion this time - boy is he huge, and noisy - turned off my illusion form so I could see and for a bit of quiet, casters will hear a lot of howling.</p><p>Hedge Lurkers are still not showing up right away when they attack, it takes some dragging them about before they become visible.</p>

Gninja
09-02-2009, 09:22 PM
<p>The Hedge Lurkers are actually sitting up on the top of the hedges. They do not trigger so they are likely attacking you from up there.</p>

Enna
09-03-2009, 11:39 AM
<p>For characters getting LP Haunted Mansion quest for the second year, it doesn't seem to update after one gets re-bitten.</p><p>The priest would not speak with my character, even though the quest said something about "Find out what happened..." and even after conquering and cleansing the entire haunted house, and attempting to speak with the priest again (who apparently buys the "shroud of the enemy's plan" that the mirror-fiend imposter really was me), and learning nothing, well...</p><p>Frankly, I'm puzzled on how to get the second-year version of the quest to update. *scratches her head, then shrugs*</p><p>At least I got more mirrors and L&L books! *grins*</p>

Megere
09-03-2009, 12:30 PM
<p>isnt there some way to  fix the NQ / WF haunted houses? if you die in there.. which my  fury did  killing a Zombie in the attic, it tossed her out the zone into NQ, and then when i logged back in to finish it had reset the whole zone soi was to do that stupid annoying dance thing AGAIN.. just to finishe the attic step w, which was all that was left on my quest....</p><p>PLUS.. i lost my skeleton head mask just because i zoned out before completeing... CANT YOU REPOP INSIDE the house if you die, to did that from resetting?????</p><p>HELP>!!! Cause im not gonna keep re-doing it over and over if i die... thats not fun at all and it ruins this event from being a oliday special fun treat for me... and numerous others have agreed</p>

ke'la
09-03-2009, 12:59 PM
<p><cite>GrunEQ wrote:</cite></p><blockquote><p><cite>Cataclyx wrote:</cite></p><blockquote><p>Scratch that solved the mystery of the horseman   </p><p><Spoiler></p><p><span style="color: #000000;">Do the hedge maze and collect the lost necklace from the Glimmering chest. When you approach the horseman with the necklace he becoms aggro.</span></p></blockquote><p>So info could be seen.</p></blockquote><p>It was done that way for a REASON, so people who wanted to figure it out for themselfs could, while those that did want to know can get the info. Hence the Spoiler warning. Do you tell people the end of movies too?</p>

ke'la
09-03-2009, 01:08 PM
<p><cite>GrunEQ wrote:</cite></p><blockquote><p><span style="font-family: comic sans ms,sans-serif; font-size: small;">The LP HH is listed as Heroic, so it's doesn't seem to be designed to be solo.  I know people have claimed to solo the last guy, but most everyone I know had to have a duo at least.</span></p><p><span style="font-family: Comic Sans MS; font-size: small;">Last year the L&L books were only clickable the 2nd time thru.  Didn't actually go inside yet this year, as I was solo, but I'm guessing it may be the same.</span></p></blockquote><p>I soloed it last year with my Swashbuckler, but it was ment for 1-3 people, depending on class. Just remember that the best Raid/Group set-up for a toon is RARELY the best solo set-up for a toon, and that might be part of the problem.</p>

Kaitheel
09-03-2009, 03:24 PM
<p><cite>Megere wrote:</cite></p><blockquote><p>isnt there some way to  fix the NQ / WF haunted houses? if you die in there.. which my  fury did  killing a Zombie in the attic, it tossed her out the zone into NQ, and then when i logged back in to finish it had reset the whole zone soi was to do that stupid annoying dance thing AGAIN.. just to finishe the attic step w, which was all that was left on my quest.... </p></blockquote><p>Good suggestion!  I don't know why it didn't have that from the beginning.  Respawn & evac points of the Qeynos and Freeport haunted houses should soon be inside the house.</p>

Cyliena
09-03-2009, 04:07 PM
<p>The second animated hedge you encounter in The Hollow Hedge is aggroing through the hedge wall before you even reach the corner to the hedge (just seeing how many times I can fit the word "hedge" into a sentence). This didn't happen before the last update.</p><p>Also, the first time I went through today, the boss mob aggroed as soon as the cut scene was ending. Before he would not aggro until you either (1) attacked him or (2) moved. It's possible I accidentally moved while the scene was ending, as it did not happen a second time.</p><p>May I also suggest that after the boss is killed, that you be re-allowed into the Center of the Maze? Myself and now someone else I know have both forgotten to loot the lockpicks before departing once, and you cannot re-enter once the boss is dead.</p>

revren
09-04-2009, 02:09 PM
<p>Hey Hey</p><p>So i finally got around to doing the maze , it was alot of fun , slightly frustrating , and btw i want to spend Shards for that charm ;> Any way is there a way that we can have an automatic evac for the zone once we are finshed.  Getting there was ok becouse if there where mobs i could assume that i had not been there, but after finshing i lasted 5 mins or so before i just called home. But besides that i think it was well done , with some funny humor mixed in ;></p><p>Welcome Home</p><p>Rev</p>

Catria
09-04-2009, 08:36 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>You can get the rewards multiple times so you can get a cloak and a tapestry!</p></blockquote><p>Umm... wait.  You also said that we can only do the "This won't end well..." quest once per year...</p>

Catria
09-04-2009, 08:47 PM
<p>Tried to do the "This won't end well...." quest today with a character that had done it last year.  The NPC in Qeynos gives me the quest, the vampire in the Somborn cemetary knocks me out and I wake up in the bar, but the NPC outside the instance does not update the quest and I can't go any further. </p><p>I can run the haunted house again, doing the "If There Be Ghosts" quest and getting the reward with no problem.  (Thanks for putting both mirrors in the recipe scroll, by the way!) </p>

KerowynnKaotic
09-05-2009, 03:35 AM
<p>From Test Update Notes 9/4:</p><p>Nightmarish Ceremonial Armor is now No Value.</p><p>--------</p><p>Why?   Isn't it bad enough that it's Heirloom?  Don't want it No Trade but for crying out loud .. it's a random piece of Armor that drops that is now locked to your account .. and if you have crappy luck and get (20) pairs of Gussets you just get to Delete them?!?</p><ul><li>Change it to Tradeable and leave them No Value ... --- OR --- </li><li>Have them as Heirloom and  remove the No Value so that we can sell extras or at the least 'smoosh' them!   </li></ul><p>Please and Thank you!</p><p>Oh and Old Man Dave isn't dropping his loincloth .. ?!?</p><p>.</p><p>.</p><p>.</p><p>... still *HATE* the maze .. <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p>

KerowynnKaotic
09-05-2009, 05:11 AM
<p>Regarding the repeatable maze quest .. would it be possible to give us the Hedge & choice of Tapestry/Cloak & another Hedge?  </p><p>You only need 1 cloak obviously and really how many of those Tapestries do you need?  But, for a proper Maze you need need a ton of Hedges ..</p><p>Not that I am going to go build any mazes .. they look fine as big bushes to me ..</p><p>*shrug*</p><p>----</p><p>Edit Add:  ..</p><ul><li> Is the Little Gnome supposed to give you his Train to Zone quest ad nauseam, while in the original instance?</li><li>Can we  please get the [Scarecrows] changed to 'tradeable' .. what's different about the [scarecrows] vs the [hedges] or [tapestries]?!   </li><li>Also .. can the Gleaming chest get a chance at dropping the random Appearance Armor?   What is the point of letting the necklace drop in a chest for under 75?   Isn't it an epic 85?   Not exactly useful to a lvl 10-75 .. Does the End Name Guy ever drop anything other than the Lockpicks?   Again .. if only the necklace and shoulders drop .. very little use after the 1st time and/or under lvl 75 ..</li></ul><p>OH!  and the Loping Plains Haunted Mansion seems to be bugged (again?).  Can't complete it on my baby arasai (s?), the Priest guy won't talk to them, even though the journal says they need to. </p><p>meh. </p>

Sunray
09-06-2009, 12:36 AM
<p>My level 9 swashbuckler did the haunted house in loping planes but when she complete it all and is going to turn in to the priest as the quest journal tells her to she can't.</p><p>I had no problem turning the quest in and get the new tapestry with my conjuror who did the quest last year.</p><p>So it only seem bugged for toons who has not done the quest before.</p>

-Fluffy-
09-06-2009, 05:11 PM
<p>For some reason I can't start the Scarecrow King questline in Antonica using my copied char that did the quests the first 2 years they were in.</p><p>Ponchy just says 'I really didn't mean to hurt anyone.' when I go to get the first quest.</p><p>I was under the impression they should be repeatable once each year, just like the other Nights of the Dead quests?</p>

madha
09-06-2009, 10:42 PM
<p>I can never find a link for the entire plate apperance set can someone post [Removed for Content] of the entiire set?</p>

Enever
09-08-2009, 03:53 PM
<p>Havign Difficulty with advancing the quest " A Nightmarish Illness" I have no idea where to look, and the dialoug doesn't help much, all ti says is there is someoen near by who can help, I have yet to find this person.</p><p>Pm with a hint if you please guys, I want to test that hedge maze out.</p>

Purr
09-08-2009, 04:02 PM
<p>A few tidbits:</p><p>Please let Old Man Dave drop his loincloth again - I love that joke, I nearly fell from my chair laughing when I looted that the first time. At least let it drop during the first quest, if not the repeatable, please.</p><p>Nightmarish Armor: I would also vote for making it tradeable and set the value to 1 cp so that we can munge the extra pieces. I have to admit, I don't think I want to run around with my bottom all brownish orange. Mobs might hand me adult diapers instead of fighting me and that's just not good for the self esteem of any pretty Kerra.</p><p>Gleaming chest: Please add a random piece of Nightmarish Armor or the axe or maybe a new plushie of Mr. Werewolf (The art dept. is going to kill me over this idea) to it. ATM there is no incentive to kill the boss mob again after the first time.</p><p>Terrified Gnome: As somebody said above already - atm the gnome finishes the quest for you and sends you right away back on it. While some people might love that for farming a small army of scarecrows, I don't think it makes sense from a logical point of view. Can't we make him give the quest once per run/Nightmarish Return quest?</p><p>Hedges: How about adding a recipe for those hedges, similar to the recipe for the mirrors in the LP HM ?</p><p>So far I had a really good time with all the NotD stuff, thanks for the fun and I hope for more stuff to test.</p><p>Purr~</p>

Enna
09-08-2009, 04:26 PM
<p><cite>Enever wrote:</cite></p><blockquote><p>Havign Difficulty with advancing the quest " A Nightmarish Illness" I have no idea where to look, and the dialoug doesn't help much, all ti says is there is someoen near by who can help, I have yet to find this person.</p><p>Pm with a hint if you please guys, I want to test that hedge maze out.</p></blockquote><p>The NPC you need is on the beach area of Nektulos forest.</p>

Catacl
09-08-2009, 04:35 PM
<p>While i agree with the above poster about adding a random piece of appearance armor the glimmering chest, i have to give a little bit away here and say that the appearance piece isn't the only thing in that box. The "other thing" has an extremely useful purpose. I will tell you if you PM me, but i'm not gonna spoil it for folks.</p><p>P.S. Gninja....i kill "you know who" almost every day on test. Since you tuned him he is slightly harder, but not so much that small guilds can't take advantage of this part of the NoTD event. That said would you confirm or deny that the issue with his "leashing" has been addressed?</p><p>P.P.S. Some of his drops are hysterical. Even if they weren't as awesome as they are, the blue effects are priceless WTG!!!</p>

shadowscale
09-08-2009, 05:25 PM
<p>what does the you know who mob drop? i would love to know his loot table</p><p>and ya what happend to the loincloth?</p>

Gninja
09-08-2009, 05:51 PM
<p>The loincloth not dropping was a bug. He should be dropping a random piece of the armor or the loincloth as soon as we get that fix patched.</p><p>You will have to be specific about the "Leashing" issue <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> As designed he should chase you as far as you run... He can smell you from really far away apparently despite the lack of a nose.</p>

Catacl
09-08-2009, 06:23 PM
<p>The first couple of times i pulled him he leashed after a distance. This was a problem in getting him to follow us to where he could be killed. Wondering if that has been fixed?.....i assume from you comment that you believe it to be, and therefore today i'll try pulling him from his farthest point. Disco'd 2 more drops yesterday that were cool as hell though lol.</p><p>Nice work</p><p>P.S.   some of the loot drops include but are not limited to :</p><p>Ichabod's Cane   =D <mage></p><p>Soulspitter sp? <one hand blade></p><p>we've seen a couple nice hats with "imperceptable" beauty, but fabled stats</p><p>2 or 3 nice fabled belts</p><p>a trophy.....neat stuff</p>

Gninja
09-08-2009, 07:54 PM
<p>Yes, you should be able to pull him from anywhere in zone without him leashing.</p>

Purr
09-08-2009, 10:38 PM
<p><cite>Cataclyx wrote:</cite></p><blockquote><p>While i agree with the above poster about adding a random piece of appearance armor the glimmering chest, i have to give a little bit away here and say that the appearance piece isn't the only thing in that box. The "other thing" has an extremely useful purpose. I will tell you if you PM me, but i'm not gonna spoil it for folks. <snip></p></blockquote><p>LOL, I know what you mean and which mob you are referring to, but that's not the point. With the spawn time on >I know who you mean< the garantied drop of the activating item per each run that takes about 20 min if not pushing it far outsupplies what will ever be needed; besides the fact that even lvl 10s get that item in each chest...</p><p>And to be honest, I think esp. considering the long spawn time and the quality of the loot, the mob is imvho (and farmers will flame me over saying this) far to easy now.</p><p>Purr~</p>

shadowscale
09-08-2009, 10:51 PM
<p><cite>Cataclyx wrote:</cite></p><blockquote><p>P.S.   some of the loot drops include but are not limited to :</p><p>Ichabod's Cane   =D</p><p>Soulspitter sp?</p><p>we've seen a couple nice hats with "imperceptable" beauty, but fabled stats</p><p>2 or 3 nice fabled belts</p><p>a trophy.....neat stuff</p></blockquote><p>HA, i cant wait to see item links.</p>

Sunray
09-09-2009, 04:15 PM
<p>When will Protector Eiolie in Loping Planes be fixed? my swashbuckler still can't turn in her quest.</p>

Beajay
09-10-2009, 12:56 PM
<p>Here are my thoughts on Night of the Dead activities.</p><p><strong><span style="color: #00ff00;">New Haunted Hedgemaze Zone in Nektulos Forest! Accessible by all cities and by all levels of players.</span></strong></p><p>Too dark and murky making it a nightmare for people with poor eyesight.</p><p>Really, really hard to complete even following the quest info on Wiki. Only two of my toons can tank a level toon. Most can't tank a blue.</p><p>When you die you have to start quest all over again instead of continuing where you left off. Please make this an instance so we don't have to go through this over and over trying to complete it.</p><p>Maze too complicated for those who are spacially challenged. I can get lost in my driveway. Give us a few landmarks (besides the houses) to let us know we are on the right track for house 1, 2, 3, etc.</p><p>Too many multiple mobs for us wimps. This is supposed to be a fun activity to celebrate Night of the Dead. Keep is simple and easy to accomplish.</p><p>Rewards are pretty useless unless you plan to tackle the Headless Horseman. A special house item would be nice.</p><p><strong><span style="color: #00ff00;">New Headless Horseman Epic X2 Event in Nektulos Forest for high level players.</span></strong></p><p>Except for setting a new record for deaths was ok. Would like to see more individual trophies for players like maybe a miniature of the current tropy. Btw, how did that tropy pass the censors?</p><p><strong><span style="color: #00ff00;">New rewards for some of the old Nights of the Dead Events!</span></strong></p><p>Rewards are good. Keep them coming <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p><strong><span style="color: #00ff00;">New costume illusions available from holiday merchants.</span></strong></p><p>Nice selection. Thanks <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p><strong><span style="color: #00ff00;">New holiday recipe book "Celebrations of the Dead II"</span></strong></p><p>Very nice recipies. Thanks again <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Overall I have had a good time with the Nights of the Dead events. I would like to do the maze and city haunted houses with all my toons if you would tone down the mobs. Celebrations shouldn't cause acute frustration. The challenge should be in completing all the steps--not fighting mobs.</p>

Gninja
09-10-2009, 02:39 PM
<p><cite>Beajay wrote:</cite></p><blockquote><p>When you die you have to start quest all over again instead of continuing where you left off. Please make this an instance so we don't have to go through this over and over trying to complete it.</p></blockquote><p>When you died didn't you get the option to revive inside the zone? You should not have to revive out in Nektulos if you die and you should be able to get back to where you died fairly quickly once you have progressed through the Hedgemaze.</p><p>In regards to the lighting I have seen a good number of people complain about this but I feel it is unlikely to change mainly because it is supposed to be dark and spooky, it is a halloween event afterall <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Also, It is a hedgemaze... It is supposed to be somewhat disorienting although I did make it rather linear even if it doesn't feel that way. You should only have to back track once in the entire maze.</p><p>Thank you all for the continued feedback though. I hope at least some/most of the frustrations have been dealt with.</p>

Barx
09-10-2009, 03:21 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Beajay wrote:</cite></p><blockquote><p>When you die you have to start quest all over again instead of continuing where you left off. Please make this an instance so we don't have to go through this over and over trying to complete it.</p></blockquote><p>When you died didn't you get the option to revive inside the zone? You should not have to revive out in Nektulos if you die and you should be able to get back to where you died fairly quickly once you have progressed through the Hedgemaze.</p><p>In regards to the lighting I have seen a good number of people complain about this but I feel it is unlikely to change mainly because it is supposed to be dark and spooky, it is a halloween event afterall <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  Also, It is a hedgemaze... It is supposed to be somewhat disorienting although I did make it rather linear even if it doesn't feel that way. You should only have to back track once in the entire maze.</p><p>Thank you all for the continued feedback though. I hope at least some/most of the frustrations have been dealt with.</p></blockquote><p>I say keep it dark and spooky, that's what a haunted hedge maze is all about.</p><p>And for those that aren't so good at mazes, EQ2MAP will have a map ready for you by the time this launches. In fact, there were two maps submitted, so there's been a poll to pick the best one before it gets pushed out.  =)</p>

ksux
09-10-2009, 04:39 PM
<p>/thumbsup on the maze. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And to whoever requested to see what the complete Nightmarish Ceremonial Plate Armor set looks like...</p><p><img src="http://www.kgb-lan.net/muaddib/images/eq2/Nightmarish_Ceremonial_Plate_Armor.gif" width="140" height="322" /></p>

Beajay
09-10-2009, 06:39 PM
<p>I understand the point of the maze being spooky, etc. but perhaps next year you could offer an option of a not-so-spooky maze for those of us who can't see squat due to our eyes, equipment, or both.</p><p>I have medium quality computer hardware and I am sure that is part of the problem but it is all I can afford and still be able to pay the monthly subscrition fee on 4 accounts. The eyes are fixed as good as they can be with today's technology. Between the two problems navigating the maze makes me physically ill and I am not alone in this.</p><p>I realize you all have to program for all sorts of people and computer setups. I also realize the majority of players are far younger than I am and so your programming focuses on them.</p><p>All I am asking is that future programming include options for the minority of us who are over the hill and sliding down fast or players who have even worse equipment than I do. Right now I feel like a kid outside a toy store looking at all the goodies I am not going to get for the upcoming holiday.</p><p>One of the problems you all are facing is that SoE probably doesn't hire too many senior citizens to develop and test programming. I suppose if EQ2 is only designed for a 10-year lifespan the needs of seniors and handicapped individuals is very important. However, if the plan is for EQ2 to run longer than 10 years then developers need to start getting feedback from the older folk on how to make programming more accessible to all players.</p><p>Ten years can make a huge difference in a person's reaction times and sight. It can also make a difference in the type of content that is interesting. Hopefully SoE is taking this in consideration for future program development.</p><p>As for dying, I thought that I would have to redo the maze in order to get the boss to respawn. I'm glad to hear I was wrong. I will be much more willing to try the maze again if I don't have to redo the whole maze if I lose the fight.</p><p>I hope I didn't leave the impression that I wasn't impressed with your efforts to make Nights of the Dead a fun celebration. I think you all have done a ton of work on the celebration and I really appreciate your efforts. I ran all 14 of my toons through the LP haunted house and am in the process of running them all through the town haunted houses.</p><p>I think you all are doing a super job. The very fact that I complain about some facet of a quest is proof of the quality of your work and its ability to maintain interest so that I want all of my toons to be able to participate. </p>

Catria
09-10-2009, 09:46 PM
<p><cite>Beajay wrote:</cite></p><blockquote><p>*snip*</p><p>I understand the point of the maze being spooky, etc. but perhaps next year you could offer an option of a not-so-spooky maze for those of us who can't see squat due to our eyes, equipment, or both.</p><p>I have medium quality computer hardware and I am sure that is part of the problem but it is all I can afford and still be able to pay the monthly subscrition fee on 4 accounts. The eyes are fixed as good as they can be with today's technology. Between the two problems navigating the maze makes me physically ill and I am not alone in this.</p><p>*snip*</p></blockquote><p>I have trouble with motion sickness in the game at times, too.  I found out that if I take motion sickness pills when I know I'm going to be doing something like this it helps a lot.  Using a map also helps in this case, and there will be one in EQ2Map well before this zone goes live.</p><p>Also, just wondering, have you tried setting your gamma to a lighter level?  It helps a lot in darker areas.</p>

Catacl
09-10-2009, 11:28 PM
<p>Just an update. Tested the horseman again today, and the fix for his leash has worked. I purposely pulled him from the farthest point in his pathing, and was able to get all the way back to where he needs to be killed. Though i must say he helped.....when i pulled and ran, he punted me 2/3 of the distance to where i was pulling him lol.....it was the most incredible free flight i've ever experienced in eq2. It was as if i had levitation ability. For any other folks testing this guy you gotta try it....just pull and run....weeeeeeee!!</p><p>P.S. Not sure if it's a bug or not, but Old man Dave has completely stopped dropping loot for me....while the rest of the mini bosses in the maze have begun dropping various spooky armor pieces.</p>

Gungo
09-10-2009, 11:34 PM
<p><cite>Beajay wrote:</cite></p><blockquote><p>I understand the point of the maze being spooky, etc. but perhaps next year you could offer an option of a not-so-spooky maze for those of us who can't see squat due to our eyes, equipment, or both.</p><p>I have medium quality computer hardware and I am sure that is part of the problem but it is all I can afford and still be able to pay the monthly subscrition fee on 4 accounts. The eyes are fixed as good as they can be with today's technology. Between the two problems navigating the maze makes me physically ill and I am not alone in this.</p><p>I realize you all have to program for all sorts of people and computer setups. I also realize the majority of players are far younger than I am and so your programming focuses on them.</p><p>All I am asking is that future programming include options for the minority of us who are over the hill and sliding down fast or players who have even worse equipment than I do. Right now I feel like a kid outside a toy store looking at all the goodies I am not going to get for the upcoming holiday.</p><p>One of the problems you all are facing is that SoE probably doesn't hire too many senior citizens to develop and test programming. I suppose if EQ2 is only designed for a 10-year lifespan the needs of seniors and handicapped individuals is very important. However, if the plan is for EQ2 to run longer than 10 years then developers need to start getting feedback from the older folk on how to make programming more accessible to all players.</p><p>Ten years can make a huge difference in a person's reaction times and sight. It can also make a difference in the type of content that is interesting. Hopefully SoE is taking this in consideration for future program development.</p><p>As for dying, I thought that I would have to redo the maze in order to get the boss to respawn. I'm glad to hear I was wrong. I will be much more willing to try the maze again if I don't have to redo the whole maze if I lose the fight.</p><p>I hope I didn't leave the impression that I wasn't impressed with your efforts to make Nights of the Dead a fun celebration. I think you all have done a ton of work on the celebration and I really appreciate your efforts. I ran all 14 of my toons through the LP haunted house and am in the process of running them all through the town haunted houses.</p><p>I think you all are doing a super job. The very fact that I complain about some facet of a quest is proof of the quality of your work and its ability to maintain interest so that I want all of my toons to be able to participate. </p></blockquote><p>How about SoE just upgrade the racial visions.</p><p>Infravision should make dark areas appear more day like.Fish vision should make seeing in water virtually identical to outsideSonic vision really should be like a racial see stealth, but stealth toons would appear to be clear see through like when grouped. (invis toons should stay invis since it is magically enhanced)</p><p>Fixing the visions would help players like you without ruining the theme of zones.</p>

Kitsune
09-11-2009, 12:38 AM
<p>Started the Haunted House in Qeynos quest just before the 12 hour servers down, when Test Copy was PVP. Had to leave there after only completing the Butler to escort someone to Loping Plains as she'd been PVPed too often.</p><p>So today I go back to finish Haunted House and although I had freed the Butler's Ghost I had to redo all the dusting and moving pictures before I could continue the quest. I dunno if his is working as intended or not.</p><p>Hedge Maze.</p><p>Loved it, BUT I was frustrated at getting lost so many times. I get the same in tunnels, except there I also get claustrophobic too. Thank godness I am a Scout with Evac!</p><p>You know what I would dearly love? A way to do the proverbial ball of string, or marking the wall so I know where i have been! I did play a game once that had an interactive mini map you could actually annotate for each other when in a group and that was amazing. The ability to annotate our mini maps would be ace too. Just a thought.. I know we will have a map now, but I  also found it very difficult to follow the maze walk through and spent way ,onger than it should have taken getting lost...</p><p>However, nice job, Gninja, <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Caliphar
09-11-2009, 01:16 PM
<p>Im not sure if this is late or not, I went through the Loping Plains HH and after finishing everything I went back out to talk to the priest and he would not speak with me. He did not have a Completed Quest icon over his head at all.</p><p>Again, this was last nite - just got a chance to report it now - so if this is late and already fixed, sorry <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Gninja
09-11-2009, 01:26 PM
<p>The issue with Proctor Eiolie should be resolved with this morning's patch. Also Old Man Dave should be dropping items once again.</p>

Tallahasee
09-12-2009, 01:19 PM
<p>Ran the Loping Plains haunted house after the fix was pushed to Test.  Proctor Eiolie did update the quest as he should.  Ran through the house two more times before the server came down Friday evening, once to pick up the Vampire L&L and an extra wispy mirror. </p><p>The issue I am having is either the worst string of bad luck ever, or, something has change with the fix.  By my count there are 16 vampires you can kill in this house.  I ran the house 3 times for a total of 48 vampires killed . . . not one dropped a vampire incisor.  Normally these have an incredibly high drop rate and I'm sure they dropped in there before the fix.  Will run it again later today (at work currently) to confirm.  Just wondering if anyone else has experienced this since the fix was pushed to Test.</p><p>Cheers</p><p><span style="color: #00ffff; font-size: xx-small;">Caele Spiritwalker, 80 Mystic of Test</span></p>

Tallahasee
09-12-2009, 01:27 PM
<p><strong><span style="font-size: xx-small;">NIGHTS OF THE DEAD</span></strong></p><ul><li><span style="font-size: xx-small;">Players who have pets kill things in the Hollow Hedge should now receive buffs for themselves and their pets.</span></li></ul><p>I'm wondering if the fix for this issue would now make it possible for this zone to be groupable.  I know some people have expressed concern with the difficulty of the mobs and/or negotiating the maze itself.  Making this instance groupable would allieviate alot of those issues without having to tone down any of the haunted ambiance. </p><p>If it's not possible, and people are still having issues with mob difficulty, my advice would be to visit your friendly neighborhood "Timeless Chronomancer".</p><p>Cheers</p><p><span style="color: #00ffff; font-size: xx-small;">Caele Spiritwalker, 80 Mystic of Test </span></p>

Wulfgeist
09-13-2009, 06:58 PM
<p>Ok, forgive me if I missed the info in this thread..but where is this secret room in the mansion that holds the vampire L&L? I can't find it. (nm, found it, guess because that bug with the books and all got fixed maybe or I just didn't look around after killing the boss on prior trips)</p><p>On the old L&L's, thank you for fixing that bug so the mansion quest was completable and a special thanks for how clicking the books offers the quest to the entire group (or can be shared).</p><p>My other question concerns the gnome in the hedge. I happened across him hiding as I was making my way out of the maze but when I hailed him he attacked me. I suppose because I was big and scary but doesn't that part happen before you come to his section of the maze? I'm assuming he gives a quest and the reward is a scarecrow plushie from what I have read? How do you go about getting the quest without him attacking you?</p>

Tallahasee
09-13-2009, 08:19 PM
<p>No worries Wulfgeist, you're supposed to kill him the first time through.  The second time through the maze he should give you the quest.</p><p>Cheers.</p><p><span style="font-size: xx-small; color: #00ffff;">Caele, 80 Mystic of Test</span></p>

Wulfgeist
09-13-2009, 08:24 PM
<p>Bah! LOL Thanks for the info. Next time then if I kill him I can do it again and get the quest? I didn't kill him for fear of messing something up.</p>

Cyliena
09-13-2009, 09:04 PM
<p>Wulf: He'll only attack the first time through the maze.</p><p>My current suggestion, a question, and a possible bug:</p><p>1. Please make the Nightmarish Ceremonial Plate Spaulders drop more often. I've personally gotten 4 Sabatons, 3 Gussets, 2 Cuirasses, 3 Greaves, 3 Gauntlets, and 0 Spaulders. Really, these should all have an equal drop chance (the other items seem like they do). edit: I just found out there's also a Nightmarish Ceremonial Plate Helm. This would go right along with the spaulders for "silly rare".</p><p>2. Is the Train to Zone! quest only supposed to be able to be repeated one time? I ran through the maze twice today, the first time picking up the now repeatable quest. The second time he would not give it to me again. My future scarecrow army weeps softly. =</p><p>3. The second Animated Hedge that is encountered is still walking through the hedges to attack you before you even reach the intersection that leads toward the walk-through hedge. I assume this is un-intentional since originally he did not attack until you walked up to that hedge.</p>

KerowynnKaotic
09-13-2009, 10:11 PM
<p>So I'm running through the maze again because I now have an In-Game map *dances gleefully* .. and I'm wondering .. do the 'Food' mobs ever drop loot?   'Cause in all the times I've gone through they've dropped nothing .. not even a body drop.   Horribly annoying.  </p><p>I like to be rewarded for my effort, even when it's not really an effort  ... can we maybe get the chance at the random Nightmare armor/weapons and maybe even that apparently uber-rare Raven plushie on them?  </p><p>Not that I need anymore Gussets but eventually I'd like to be able to loot a pair of pants ... *sigh* ...</p><p>Would be nice if you guys would change the Nightmare Armor to be TRADE-ABLE .. and SMOOSH-ABLE!  ...</p>

NiamiDenMother
09-14-2009, 02:04 AM
<p>I decided that my first person through the hedge maze would be a "squishy" robe-wearing warlock (level 75).  Even with listening to all the helpful hints from the channel about how to fight him etc., I'm just too squishy.  I tried and died several times, and I can't find a way to get this to work, and am a bit disheartened.  Up to that  point, even though I'm horridly directionally-challenged, have serious vertigo issues, ... and don't need multiple gussets from a single unfinished run through the instance, I was having a blast.  I never knew what was going to jump out at me next, and I *liked* that fact.</p><p>I'm going to go gibber in a corner for a bit, then get some sleep, while praying my less-squishy classes have an easier time of it tomorrow.</p>

Beajay
09-14-2009, 04:45 PM
<p>Niami--I feel your pain at this quest. I've tried squishy and plated and it doesn't seem to make a lot of difference. Both were squished just as easily even with trying not to hit the guy when he turned red. I guess either my necro tank pet or the sk used a melee skill that included a poison.</p><p>I've been through the maze about 8 times now with two successes, 2 lds, and 4 regular deaths. That's a pretty discouraging rate of success especially since the link deaths happened as I was closing in on the boss.</p><p>I still haven't had a gnome attack me that I can remember. It doesn't matter though as I would never find the chest to loot anyway. I have enough problems using loc in the Commonlands lol.</p><p>I did kill the Raven 8 times and never got a raven plushie. That's one of the reasons why it doesn't seem worthwhile taking any more toons through. I never got anything from my time in there that was useful to me such as a plushie or a set of armor.</p>

Whilhelmina
09-15-2009, 04:50 AM
<p>Hello,</p><p>I read the patch notes saying that pets and casters should get the buffs when killing mobs and then I read in the Test channel that a conjuror had huge problems; So I tried once more.</p><p>For information purposes :I did this maze 5 times on test_copy with my 80 necro (V2 armor, Fabled weapon, expert spells) when the maze launched and then 2 times with my 63 conjuror on test (under-geared, Journeyman spells, master pet). I had no problems (died once with my conjy) even if it was a close call (for the conjy). With my necro, I was meleeing the whole maze and only using the tank pet on some mobs to get him a little buffed and then using him as a shield during the final fight.</p><p>Reading the problems, I decided to try once more and brought my conjy back in the maze.</p><p>I made several tests and had never a single buff on my pet. I died 7 times in a row before giving up, with a worst try with the epic at 83% (so before the "red outline" of 80%) and a best try at 73%. wow. I tried with my pet, I tried wiithout my pet, I tried only casting direct damage spells, I tried casting all spells (best try with my pet too), I tried doing only melee. I always got the dot spell "maul" several times in a row and died due to maul and frenzied claws damages.</p><p>I then tried with my necro. First time, I only blasted the mob the whole time and died at 20%. Second time, I stopped when the mob was red and died at 20%. Third time, I blasted the mob, stopped at 80, 60, 40 and 20%, hitting the AA spell giving my pet aggro while I was going the farthest away possible to regen (and healing my pet using the  tainted heals). I'm under the impression that i don't regen well why in close contact.</p><p>So, all this to say that something was changed. I don't know if it's the fact that the pet is never buffed or what, but I had a terrible time, especially with my squishy conjuror. It seems I'm far from alone with this problem on conjurors. So, well, could you give a look to see if it's working as intended ?</p><p>I suggest to pet classes to try this once more to see if the problem is lying with our pets or not.</p>

Gninja
09-15-2009, 11:45 AM
<p>I haven't changed anythign on the boss but I will take a look this morning and see if there is anything I can do.</p>

Xalmat
09-15-2009, 12:41 PM
<p>I'll run it again on my Conjuror once the servers are back up.</p>

NiamiDenMother
09-15-2009, 01:41 PM
<p>I'll have to poke more once the login server wakes up.  I tried alll sorts of things, including removing half my buffs (warlocks have more than 1 that procs); not using my (VERY dumb) dumbfire pet; only meleeing, stopping every 20% to run around screaming like a little redheaded halfling; blasting with no DoTs; etc. etc.  I'm guessing I may have missed something else proccing or such, because I'd start dropping like a rock at times *other* than the 20% marks, etc.</p><p>Then I decided to automentor, since it was such a success for the spire instances.  Level 75 warlock mentored down to level 50.  Flawless victory, even though I know at one point I fired off a DoT too close to one of the 20% marks out of habit.</p><p>Happy halfling.  And I even got the apparently ultra-rare raven plushie and the Nightmare BP that time through!</p>

Xalmat
09-15-2009, 02:39 PM
<p>Well, the player is getting buffed in the Hedge maze, but the pet is not getting buffed at all.</p>

Xalmat
09-15-2009, 03:12 PM
<p>Just cleared the hedge maze. One thing I noticed this time that's different than previous runs on the final fight versus Altius Volfban is that my in-combat health regen is MUCH, MUCH less than it was even a couple weeks ago on the fight. If my DPS is too low, I can guarantee I won't kill him before he kills me.</p><p>Also like I said my pet is no longer getting buffed by the maze buff like it used to a couple weeks ago. I've tried only my pet attacking, both me and the pet attacking, and only me attacking, and the result is the same: Only I get buffed.</p><p>On a single run thru I picked up three Nightmarish Ceremonial Plate Gauntlets. I definitely recommend making the loot distribution a bit more randomized.</p>

Xalmat
09-15-2009, 03:45 PM
<p>Just ran the haunted mansion in Loping Plains and could not find Vampire Lore and Legend. Am i missing something?</p><p>I did find multiple books throughout the zone that I could harvest, but they didn't put anything into my bags or quest journal.</p><p>*Edit* nevermind, found it. Sneaky location for it too.</p><p>I do like the ability to reenter the haunted mansion and repeat the quest.</p>

Whilhelmina
09-15-2009, 04:03 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Just cleared the hedge maze. One thing I noticed this time that's different than previous runs on the final fight versus Altius Volfban is that my in-combat health regen is MUCH, MUCH less than it was even a couple weeks ago on the fight. If my DPS is too low, I can guarantee I won't kill him before he kills me.</p></blockquote><p>Ah, happy to see this, I wondered if I was mistaken or not by the slow regen. I never recovered once I went red.</p>

Gninja
09-15-2009, 07:06 PM
<p>I toned him down he should only put on his buff once during the fight so you only have to live through the buff he puts on himself once the rest of the fight should be a bit easier. I also lowered his DPS a bit.</p>

Beajay
09-15-2009, 07:19 PM
<p>Thank you so much for making the boss only go ape once during the event. Now I feel much more comfortable trying the hedge again.</p>

Firecracker
09-16-2009, 11:01 PM
<p>Okay I have feedback this 2 times and still nothing was done. Can the scarescrows please be able to size up bigger for they are still pretty small at its largest setting. At least be the size they are as mobs.</p><p>Also can we get date when this will hit live servers?</p>

d1anaw
09-17-2009, 12:52 PM
<p>I've been able to take my now buffed up fury through the maze twice and defeat the final mob. I am healing myself though. It isn't as if I can just stand there and melee him. I don't think my wizzie would survive, don't know about the others. I had not finished the gnome quest the second time, so did not get the chest, so I have one more round. I did complete the collection quest and was a bit disappointed. A wall of skulls is not my decorating choice, but I can make it work for nights decor. I did manage to get the raven plushie. I did not know that was a rare find, but it's cool. I actually thought it was a bird until duh.... the lightbulb went on when I placed it. I do hope it's going to be doable by all levels and types when it hits the servers. It is way cool to have over 50K hp and health. Can we work that into the game? My biggest issue is that I cannot find my way through without help. I've tried following the map I printed, I've tried the all right turn thing, the map online doesn't seem to be working for me. That's my biggest frustration.</p>

Noaani
09-17-2009, 01:25 PM
<p><cite>Cataclyx wrote:</cite></p><blockquote><p>The first couple of times i pulled him he leashed after a distance. This was a problem in getting him to follow us to where he could be killed. Wondering if that has been fixed?.....i assume from you comment that you believe it to be, and therefore today i'll try pulling him from his farthest point. Disco'd 2 more drops yesterday that were cool as hell though lol.</p><p>Nice work</p><p>P.S.   some of the loot drops include but are not limited to :</p><p>Ichabod's Cane   =D</p><p>Soulspitter sp?</p><p>we've seen a couple nice hats with "imperceptable" beauty, but fabled stats</p><p>2 or 3 nice fabled belts</p><p>a trophy.....neat stuff</p></blockquote><p>Do you have any links?</p>

Beajay
09-18-2009, 08:46 AM
<p>The trick to doing the Hollow Hedge quest, with any class, is to self-mentor down at least 20 levels. You might want to level down even more levels if you don't have a lot of patience for long, drawn-out fights.</p><p>I have taken the weeniest of my toons through now with no problems using the write up on</p><p><a href="http://eq2.zam.wiki/eq2_zone:The_Hollow_Hedge">http://eq2.zam.wiki/eq2_zone:The_Hollow_Hedge</a></p><p>There is still too much fog for some of my toons. I think it is because they are larger toons such as Sarnaks. I didn't mind the fog with my dark elves.</p><p>I still have a few gripes with the quest.</p><p>I hate not getting a raven plushie. This is a darn hard quest, even self-mentored, and everyone should get a raven plushie and maybe even the scarecrow one also.</p><p>I haven't had one toon find a whole set of the collectables even going through two times.</p><p>We only get one hedge as a reward. Two hedges would make more sense so we could use them as dividers in our gardens. Or, if you don't want to give out more than one hedge add a recipie for the hedge to the NotD recipies.</p><p>I found the same problem with the wall of skulls we got for the collection. I need two walls to divide off part of my house. We need someway to get more of them for our houses.</p><p>There is one small glitch in the Hollow Hedge quest. The second time I try to go through the hedge I have to relog as the door isn't there to click on to enter the hedge.</p><p>Other than these few gripes I am finally enjoying the event. Thanks so much for making it more fun for us. You are doing a great job <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>

Gninja
09-18-2009, 11:10 AM
<p>Unfortunately, we are past the time where we can make changes to the rewards. I feel the rewards for the quest are pretty nice as they are. The Plushies are meant to be an extra "Oh cool!" type reward that show up sometimes not as a primary reward that should be given out every time you go through. I will consider upping the amount of hedges per run for next year or possibly adding a recipe much like I did with the Vampire Mirror but the first year they are meant to be somewhat hard to get. I will also look at making the collection available in more than just the Hedgemaze as well. Spreading it out should make it easier to get but for the time being I suggest asking your friends if you need a specific one and proposing a trade as they are all the same rarity.</p><p>I really hope all or nearly all at least enjoy the event. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> It is because of all you guys' feedback that it should be a success!</p>

madha
09-18-2009, 11:46 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Unfortunately, we are past the time where we can make changes to the rewards. I feel the rewards for the quest are pretty nice as they are. The Plushies are meant to be an extra "Oh cool!" type reward that show up sometimes not as a primary reward that should be given out every time you go through. I will consider upping the amount of hedges per run for next year or possibly adding a recipe much like I did with the Vampire Mirror but the first year they are meant to be somewhat hard to get. I will also look at making the collection available in more than just the Hedgemaze as well. Spreading it out should make it easier to get but for the time being I suggest asking your friends if you need a specific one and proposing a trade as they are all the same rarity.</p><p>I really hope all or nearly all at least enjoy the event. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> It is because of all you guys' feedback that it should be a success!</p></blockquote><p>All very good ideas, if people want their own hedge maze then get some alts going =P.  Did you ever remove the no trade lore tags from some of the items in the maze?</p><p>And is the X2 a swanable mob, so like 5 or 6 guilds can kill him at one time, and i can get some awsome screen shots of the carange.</p>

Gamer1965
09-18-2009, 12:09 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>I toned him down he should only put on his buff once during the fight so you only have to live through the buff he puts on himself once the rest of the fight should be a bit easier. I also lowered his DPS a bit.</p></blockquote><p>Ouch, must not have reached me then, cuz I took a lvl12 thru the hedge for first time and I swear, there were 4 occasions when he put that buff up.   I survived, but you may wanna check again  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Gninja
09-18-2009, 01:12 PM
<p>That specific change might not have made it to the test server quite yet. I will double check.</p>

Josgar
09-18-2009, 02:22 PM
<p>Can it be made so that we can pick which illusion the goblin puts on us? I get tired of cycling through it until it makes me a vampire :/ Though I guess that defeats the purpose in general.</p>

KerowynnKaotic
09-18-2009, 03:43 PM
<p><cite>Josgar@The Bazaar wrote:</cite></p><blockquote><p>Can it be made so that we can pick which illusion the goblin puts on us? I get tired of cycling through it until it makes me a vampire :/ Though I guess that defeats the purpose in general.</p></blockquote><p>If you just want to be a vampire .. either do the Bloodlines for the vamp Illusion item or ask your local provisioner to brew you up a '<span >Vampiric Toothache</span>' ... </p><p>The Bloodlines charm item will change you into one of the Bloodline Vampires and the Provo item will change you into one of the EoF Vampires, though the Illusion changes every time you zone.  </p><p>There's also a LoN item that does the same thing but .. *shrug* ..</p>

Beajay
09-18-2009, 03:51 PM
<p>I've been through the hedge several more times since my last post and have found some more problems. I don't know if you can make changes to these problems but I hope you can.</p><p>The radius to pickup items/loot are way too small. It is really hard to target them with the larger races.</p><p>A Trained Entity tends to hide and if I didn't know it was there I would move on and then wonder why things weren't working as intended. I had to go back and forth pulling him out of the adjacent building for most of my trips through the maze. This is going to drive the Live players nuts.</p><p>Since we can't get the raven as a reward, very often, could you give us a recipie to make them? Or, make them tradeable since many players don't have houses so don't need the ravens?</p><p>Can you cut back the number of helms being given as loot? I have a bank full of helms which I will eventually destroy. Meanwhile I can't find boots anywhere. Suits of armor don't make it as sets if you can't get all the pieces.</p><p>Some of the mobs are running off into the hedge when they are attacked. This obviously makes it hard to kill them and it is possible loot could be dropped and hidden by the hedge. I had a near miss with a treasure chest today.</p><p>The gnome items are so small that I can't see them even when I know where they are. This is really unfair to players with poor eyesight and isn't necessary as it doesn't enhance the event in any way.</p><p>I am seriously surprised that the boss mob doesn't drop any useful loot after such a long, drawn-out quest. My first thought, when I kill the boss, is:  <em>Thank heavens the fight is over. </em>This is followed by: <em>Good grief, where is the loot?</em></p><p>I don't need the armor as I haven't found one set in 18 times through the maze. I had one axe and a raven plushie drop that I can use. I finally found out how to do the Train to Zone quest and got a scarecrow plushie.That is the sum total of two days effort which really is pretty pathetic.</p><p>The tapestry is nice but it doesn't seem like an adequate reward for such a complex quest. The spell books and recipie books are useless as my toons have to self-mentor back to lvl 20 to keep the quest from taking all day. The hedge seeds might be useful if we can make more hedges.</p><p>There is a chest if you do the haunted houses and Train to Zone before entering the maze for a second try. I have yet to get it but I thik the majority of the loot in the chest is aimed at the NofD raid event and not to reward the individual player.</p><p>I hope I don't sound too picky. I am just trying to figure out why a player would do the maze over and over when the rewards are so iffy compared to other world events. We can't even vendor the armor we don't need <sniff, sniff>.</p><p>I hope, for next year, you will add a black sexy outfit for those of us females who don't like to cover our bodies with plate armor. A black version of the skimpy female outfit would be hot and give us a change from pastels. (Btw, if you work on the Erollisi Day event how about a pure red version?). Oh, and if they had matching boots and gloves that would be fabulous.</p><p>Ok that's it for now. Hopefully I won't find any more problems or things that need tweaking.</p>

KerowynnKaotic
09-18-2009, 03:58 PM
<p><cite>Beajay wrote:</cite></p><blockquote>*snipped* <p>Since we can't get the raven as a reward, very often, could you give us a recipie to make them? Or, make them tradeable since many players don't have houses so don't need the ravens?</p><p>Can you cut back the number of helms being given as loot? I have a bank full of helms which I will eventually destroy. Meanwhile I can't find boots anywhere. Suits of armor don't make it as sets if you can't get all the pieces.</p>*snipped*</blockquote><p>The Raven plushie is tradeable .. I was picking up 'Mum's last night several times checking out the scaling limits on it.   I have yet to get lucky to loot it =(</p><p>For me it's Gussets .. I think I have about 10 gussets across my accounts and nearly 4 of everything else but I have yet to loot a pair of Pants!!!   These things need to be Tradeable and marked as Treasure so I can smoosh the useless duplicates!!!</p>

Purr
09-18-2009, 06:04 PM
<p>Brief summon of NotD09 bugs still on Test - hopefully their fixes make it in the next patch:</p><p>Haunted House: The tilted picture stays tilted after >correcting< it. Second or third year - this bug has staying power here on Test.</p><p>Haunted Mansion: the Lore & Legend: Ghost is still not given to the group like the other 5 in the mansion are. Its the book in the staircase, on the table below the painting that is the doorway to the attic. Vampire Lore & Legend still doesn't even give an indication that you picked it up and went in your inventory. It also is not group.</p><p>Hollow Hedge: The second animated hedge doesn't stay put but runs through 3 hedges to ambush players. Teach it some disciplin, please. The gnome again gives his quest only once, after that, no matter how often you zone and rerun the hedge he only gives the quest dialog, but not the quest. This problem came up after the last patch.</p><p>Purr~</p><p>PS: Old Man Dave drops his loincloth again, the world is all good...</p>

Gninja
09-18-2009, 06:48 PM
<p><cite>Purr wrote:</cite></p><blockquote><p>Brief summon of NotD09 bugs still on Test - hopefully their fixes make it in the next patch:</p><p>Haunted House: The tilted picture stays tilted after >correcting< it. Second or third year - this bug has staying power here on Test.</p><p>Haunted Mansion: the Lore & Legend: Ghost is still not given to the group like the other 5 in the mansion are. Its the book in the staircase, on the table below the painting that is the doorway to the attic. Vampire Lore & Legend still doesn't even give an indication that you picked it up and went in your inventory. It also is not group.</p><p><span style="color: #ff0000;">- Not sure if I fixed the ghost LnL issue with the last round of fixes but if not I will try to get it hotfixed before it goes live. The Vampire LnL should be giving to all players after this next round of fixes make the test server. It also gives a message to the entire group when it does it.</span></p><p>Hollow Hedge: The second animated hedge doesn't stay put but runs through 3 hedges to ambush players. Teach it some disciplin, please. The gnome again gives his quest only once, after that, no matter how often you zone and rerun the hedge he only gives the quest dialog, but not the quest. This problem came up after the last patch.</p><p><span style="color: #ff0000;">- The second animated hedge is just a normal mob standing put somewhere in the hedgemaze it is possible if you have high lag that the hedge golem thinks you are near it when you are not. I lowered its agro range pretty much to the point where you have to be on top of it to agro it. Hopefully this fixes the issue but again this is part of the latest fixes we have checked in and I don't know when those will make it to test server. The gnome give sout his quest once every 18 hours. I haven't found a way to make him not give the same dialog but I am still looking at it.</span></p><p>Purr~</p><p>PS: Old Man Dave drops his loincloth again, the world is all good...</p></blockquote>

Purr
09-18-2009, 07:21 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite> </cite></p><blockquote><p><span style="color: #ff0000;"><snip> The gnome give sout his quest once every 18 hours. I haven't found a way to make him not give the same dialog but I am still looking at it.</span></p></blockquote></blockquote><p>Great change, Gninja - I never tried to go back another day.  Maybe he could hint something in that direction?</p><p>Thanks for the prompt answer.</p><p>Purr~</p>

Sharakari
09-19-2009, 10:55 PM
<p>I tired to read back and see if I missed this question but couldn't find it... so I'll ask now.</p><p>Is the Night of the Dead event going live with GU53 or at a later date??</p><p>Thanks in advance.</p>

Lillaanya
09-19-2009, 11:01 PM
<p>I would love to see the nightmareish armor actually made tradeable, so that I can trade the pieces I have an overabundance of for pieces I am missing with my friends.</p>

Beajay
09-20-2009, 10:41 AM
<p>Good grief! I just did the Train to Zone quest with one of my sarnaks and it was gosh awful. It is bad enough that I can't see the items that need to be collected because they are tiny but to add to my misery my dumb toon blocked my being able to even scan the ground for the items. I tried 3rd person and 1st person views but she was always in the way. It was especially bad around trees.</p><p>This seriously needs to be fixed before the event goes live. It is totally unfair to larger races.</p><p>It is also terribly unfair to people with poor eyesight. There are times when I wonder if SoE has ever heard of the Americans With Disabilities Act.</p>

madha
09-21-2009, 08:34 PM
<p>So i like the maze its fun but any reason why i should bother killing the last named? I mean lock picks that open a chest that has the same 2 items in it?  Whats the point, i understand the quest but i mean why a stagnit loot table?  Make everything tradeable just casuse u have the heirlom tag doesnt mean u should use it over tradeable tag.</p><p>And why cant i skip the lat movie of the trasnformation? Seen it once no reason at all to see it again.</p>

Catria
09-21-2009, 09:26 PM
<p><cite>Beajay wrote:</cite></p><blockquote><p>Good grief! I just did the Train to Zone quest with one of my sarnaks and it was gosh awful. It is bad enough that I can't see the items that need to be collected because they are tiny but to add to my misery my dumb toon blocked my being able to even scan the ground for the items. I tried 3rd person and 1st person views but she was always in the way. It was especially bad around trees.</p><p>This seriously needs to be fixed before the event goes live. It is totally unfair to larger races.</p><p>It is also terribly unfair to people with poor eyesight. There are times when I wonder if SoE has ever heard of the Americans With Disabilities Act.</p></blockquote><p>/feedback it in game on test server as well as posting here and maybe they will tweak it.  They could perhaps add a sparkle effect around each item like they have with other quests. </p>

Lillaanya
09-21-2009, 10:26 PM
<p>A sparkle effect on the items once you have the train to zone quest would be awesome.  It is hard to see them even when you're small.</p>

Lillaanya
09-21-2009, 11:35 PM
<p>Is it just me, or did Sarkon's hps go back up again?</p>

Hecula
09-21-2009, 11:47 PM
<p><cite>Sharakari@Unrest wrote:</cite></p><blockquote><p>I tired to read back and see if I missed this question but couldn't find it... so I'll ask now.</p><p>Is the Night of the Dead event going live with GU53 or at a later date??</p><p>Thanks in advance.</p></blockquote><p>I assume not, since in the past Nights of the Dead ran from about October 22nd to November 3rd. So we're way too early. But if a dev could confirm, I'm sure many of us would appreciate it.</p>

Gninja
09-22-2009, 12:20 AM
<p>Nights of the Dead will run for three weeks this year. I don't have exact dates with me at the moment but I will see if I can get them for you guys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Gninja
09-23-2009, 09:55 PM
<p>Hey folks! The Nights of the Dead Events will be turned off tomorrow (Thursday the 24th) Just wanted to give you a little bit of a heads up so you know tonight is the last night for you to get in some last minute testing. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> We will make sure the events get turned back on at the same time the events are active on live.</p><p>Thank you all so much for all the great feedback and bug reports. The event would not be nearly as cool without it!</p>

Whilhelmina
09-24-2009, 03:38 AM
Thanks for the infos and your great work on NoTD this year <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Catria
09-24-2009, 11:19 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Hey folks! The Nights of the Dead Events will be turned off tomorrow (Thursday the 24th) Just wanted to give you a little bit of a heads up so you know tonight is the last night for you to get in some last minute testing. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> We will make sure the events get turned back on at the same time the events are active on live.</p><p>Thank you all so much for all the great feedback and bug reports. The event would not be nearly as cool without it!</p></blockquote><p>Do we get to know when it will be turned back on?</p>

Kaitheel
09-24-2009, 05:20 PM
<p>Heyya all! </p><p>Thank you once again for all of your help in testing this year's event.  It is now deactivated.  It will be reactivated on the Test servers as well as the live servers on 10/16 and currently is scheduled to last until 11/9.</p>

Hecula
10-16-2009, 04:14 AM
<p>Hollow Hedge is not currently active at least on Guk - please activate it. Get "Zone Currently Unavailable"</p>

Kitsune
10-16-2009, 05:11 AM
<p>Not supposed to go live till 08.01 on 16th, PST. It's only 01.11 as I write this. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Hecula
10-16-2009, 05:13 AM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>Not supposed to go live till 08.01 on 16th, PST. It's only 01.11 as I write this. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Where did you find this info? NOTD was supposed to be completely activated at 12:01AM PST I thought.</p>

Lillaanya
10-16-2009, 05:18 AM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>Not supposed to go live till 08.01 on 16th, PST. It's only 01.11 as I write this. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>According to the MOTD on Oasis it is 12:01</p>

BroKenWingZ
10-16-2009, 05:35 AM
<p><cite>Lillaanya wrote:</cite></p><blockquote><p><cite>Kitsune wrote:</cite></p><blockquote><p>Not supposed to go live till 08.01 on 16th, PST. It's only 01.11 as I write this. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>According to the MOTD on Oasis it is 12:01</p></blockquote><p>Same on Kithicor.</p><p><img src="http://www.eq2revelations.com/revftp/chidori/notdfail2.jpg" /></p>

Kitsune
10-16-2009, 01:57 PM
<p>Hm maybe it is the Splitpaw message. I am in San Diego but play on Splitpaw. Did read they weren't going to change the time into regional time in their posts, so assumed 8.01 am was global. Sorry.</p>

Catria
10-16-2009, 11:20 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>I wanted to let you all know of an issue that just came to my attention.</p><p>The Haunted House quest, "The Haunting" offered by the Gigglegibber Scalper in Qeynos and Freeport, is intended to be repeatable, but will not be repeatable for those on the Test servers until the event is active on live, due to a timing issue associated with the quest.  Grrr.</p><p>Right now the Gigglegibber Scalper will go through the dialog, just like he's trying to offer the dialog, but then you won't get it.  I'll be correcting that. (If you can't get the quest again, yet, then you shouldn't be given the dialog.)</p><p>The good news is that there is nothing functionally changed within the Haunted House quest that requires testing, and you will be given the opportunity to get the new reward, later.</p><p>Sorry for the inconvenience.</p></blockquote><p>The Qeynos and Freeport haunted house is still not repeatable on live servers, so apparently this didn't get fixed.</p><p>Ponchy also does not offer the Scarecrow King quest to me this year.</p>

Kitsune
10-16-2009, 11:24 PM
<p>Also the skull next to  the bartender's tip cup you could pick up to get a Skull Mask is not interactive - you cannot pick it up.</p>

Catria
10-16-2009, 11:25 PM
<p><cite>*double post* sorry <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></cite></p>

Catria
10-16-2009, 11:25 PM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>Also the skull next to  the bartender's tip cup you could pick up to get a Skull Mask is not interactive - you cannot pick it up.</p></blockquote><p> Check your bank... maybe you already have the mask?  I know it's never let any of my chars get it if they have it already.</p>

Mystfit
10-16-2009, 11:36 PM
<p>I thought the skull mask was on top of one of the bookshelves in that same room?</p><p>Been awhile.</p><p>Also, the quest, "they won't miss it"...can only be gotten the second time through the zone, but it's not letting those of us who missed it last year to get this year. Give a quest nerd a boooneee...!! I didn't notice th darn chest, so eager was I for those beautifffful mirrors.</p>

Kamimura
10-17-2009, 02:27 AM
<p><cite>Mystfit wrote:</cite></p><blockquote><p>I thought the skull mask was on top of one of the bookshelves in that same room?</p></blockquote><p>No, the moved it a while back. It's on the tipping table, now.</p>

ValleyKing
10-17-2009, 01:23 PM
<p><cite>Mystfit wrote:</cite></p><blockquote><p>I thought the skull mask was on top of one of the bookshelves in that same room?</p><p>Been awhile.</p><p>Also, the quest, "they won't miss it"...can only be gotten the second time through the zone, but it's not letting those of us who missed it last year to get this year. Give a quest nerd a boooneee...!! I didn't notice th darn chest, so eager was I for those beautifffful mirrors.</p></blockquote><p>well, not always... I didn't do "they won't miss it" last year (though completed the HHouse itself) and this year the chest was upstairs already the first time I entered the instance and the quest was active...</p><p>There must be some other kind of trick coz I heard complaints from others who tried to get this quest again having completed it last year. They could not succeed during the first visit to the zone nor during the second one...</p>

Mystfit
10-17-2009, 03:12 PM
<p>Since the zone is live now I went ahead and posted in the Quests section cause I'm also hearing weird stories since I posted that. Some can get it, some can't. It's weird. Wants quest, kthxbai <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

nashwan
10-15-2010, 09:37 PM
<p>No Gleaming Chest.</p><p>Last year I had done the Haunted House and Haunted Mansion on my Shadowknight (80).  I redid them both this year, then did the hedge, the Training gnome quest, and redid the Hedge multiple times.  No Gleaming Chest.</p><p>I tried again with my 70 Mystic.  Haunted House first, then Mansion, then Hedge once.  Re-did Hedge and the Training gnome; no chest.  Redid one more time.  No Chest.</p><p>Any ideas?</p>

Enica
10-15-2010, 10:23 PM
<p>Wow.</p><p>I couldn't figure out what everyone was talking about and then I noticed that this thread is a year old.</p>

Alenna
10-16-2010, 01:13 AM
<p><cite>Kitsune wrote:</cite></p><blockquote><p>Also the skull next to  the bartender's tip cup you could pick up to get a Skull Mask is not interactive - you cannot pick it up.</p></blockquote><p>If you picked it up on the that toon it won't work I got it on my toon that hadn't before fine</p>

Maroger
10-16-2010, 02:35 PM
<p>Every time after I fight Sarkon - I continue losing power after the fight  and I have to let him kill me in the next fight in order for my power to be restored. I have no detrimental effects on me - but it is like he has some sort of permanent power drain.</p>

kelvmor
10-16-2010, 05:46 PM
<p>Make the armored skeleton and undead minotaur into illusions you can get from the Nights of the Dead merchant.</p>

Xillean
10-16-2010, 06:00 PM
<p>I have done all the quests and still no gleamming chest, please fix this</p>

Whilhelmina
11-02-2010, 08:30 AM
<p>I'm late but I had a suggestion for next year: could a portal be added after we killed the last mob to port us back to the entrance? It's a bit painfull to cross the zone all the time to get out or do the gnome quest.</p>