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Firecracker
08-28-2009, 01:01 PM
<p><span><span><p>Numbers of Rooms added, is this fair? Don’t get me wrong for I love the new additions to all of houses that got them.</p><p><p>My main beef is how the Neriak, Kelethin, and Gorowyn houses were already so much bigger then the 5 room houses in Qeynos & Freeport and all they got was med. size room added. I feel that they should of got two rooms really considering the cost, status you need to get into them unlike the other houses in Neriak, Kelethin and Gorewyn. Heck, even the 3 room in Mal’jul had 3 more rooms added. I think even the room that was added is even smaller then extra room added to one roomers in the sub cities.</p><p>It’s not fair, and I am not asking for a increase in item count just because of it either. I beg of you please reconsider adding another room to them pretty please?</p></p></span></span></p>

Elorah
08-28-2009, 02:19 PM
<p>I just always figured that it was one of those perks for living away form the major cities...  They still don't have any customization that I know of were Qeynos and Freeport do...</p>

Barx
08-28-2009, 02:28 PM
<p>Yeah, I kind of know how you feel. The qeynos manor you only really have hte main room to work in if you have a tall design, and even then it's not very tall.</p><p>What I'd love to see is make the room added to the qeynos manor 3 stories tall, and expand it so that it is roughly as wide as it is already long. Then add a door in the basement to the bottom level and let us figure out what to put in there. (Yes I really mean leave the door on the third floor... leading out into nothing!)</p>

Jacquette
08-28-2009, 04:17 PM
<p>Would love to see a new house design . . . my favorite building in Qeynos is the old Furniture Shop/new Ironforge Exchange . . . I would LOVE to have a house that looked like that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Haohmaru
08-28-2009, 05:04 PM
<p>There are definitely perks to the Freeport/Qeynos homes, but I did agree that the height and size of the Qeynos addition was a little lacking so I made some tweaks. The roof is more loft-ish due to the window in the attic space above sitting directly over this new room, so there is a compromise. The room is about 1.75x deeper and twice the height. This change will be on Test in a week or so (whenever we push new art).</p><p>I'll likely make similar adjustments to the Freeport 5room as well.</p><p><img src="http://img35.imageshack.us/img35/7632/qeynos.jpg" width="878" height="703" /></p>

Barx
08-28-2009, 05:13 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>There are definitely perks to the Freeport/Qeynos homes, but I did agree that the height and size of the Qeynos addition was a little lacking so I made some tweaks. The roof is more loft-ish due to the window in the attic space above sitting directly over this new room, so there is a compromise. The room is about 1.75x deeper and twice the height. This change will be on Test in a week or so (whenever we push new art).</p><p>I'll likely make similar adjustments to the Freeport 5room as well.</p><p><img src="http://img35.imageshack.us/img35/7632/qeynos.jpg" width="878" height="703" /></p></blockquote><p>Very nice Haohmaru! That's so much better looking than the little room before.</p><p>Although the Engineer in me wonders what's below there... just trying to think in 3D, the room should be above basically empty space in the house, right? (Since the rooms on the first floor don't really extend beyond the cellar stairs, which are almost under the stairs to the second floor). <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

justbecause
08-28-2009, 06:45 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>There are definitely perks to the Freeport/Qeynos homes, but I did agree that the height and size of the Qeynos addition was a little lacking so I made some tweaks. The roof is more loft-ish due to the window in the attic space above sitting directly over this new room, so there is a compromise. The room is about 1.75x deeper and twice the height. This change will be on Test in a week or so (whenever we push new art).</p><p>I'll likely make similar adjustments to the Freeport 5room as well.</p></blockquote><p>Nothing about extra room perhaps?  <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p><p>A somewhat sloppy eddited Idea of where it can be in Freeport. The extra one in Qeynos I am not sure where the one is now, not checked them out yet but I am sure if you would do it you'll know where.</p><p><img src="http://i319.photobucket.com/albums/mm453/CinnamonEQII/EQ2_000002-5.jpg" /></p>

Valdaglerion
08-28-2009, 06:52 PM
<p>How many extra items were supposed to be added to the Mage Tower housing? Its been bugged as it received none although the new room was present.</p><p>Many thanks~</p>

MadBarman
08-29-2009, 01:28 PM
<p>I'm kinda disappointed by the new rooms <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /> (Qeynos 5 room house, Karana court) Was hoping for an outdoors area/garden possibly leading off the back room.</p>

Cyliena
08-30-2009, 02:13 PM
<p><cite>MadBarman wrote:</cite></p><blockquote><p>I'm kinda disappointed by the new rooms <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /> (Qeynos 5 room house, Karana court) Was hoping for an outdoors area/garden possibly leading off the back room.</p></blockquote><p>An open-air room like Maj'Dul got would be very cool. I was surprised where the room was located in the Qeynos manors as well.</p>

Telden
09-03-2009, 08:38 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>There are definitely perks to the Freeport/Qeynos homes, but I did agree that the height and size of the Qeynos addition was a little lacking so I made some tweaks. The roof is more loft-ish due to the window in the attic space above sitting directly over this new room, so there is a compromise. The room is about 1.75x deeper and twice the height. This change will be on Test in a week or so (whenever we push new art).</p></blockquote><p>Have you considered, instead of raising the ceiling as shown, lowering the floor? If the floor is put down at the ground floor level, this room would then be a full 2 stories high. A good place to put the doorway would be next to the stairs to the basement; nobody puts anything there, so as to not block the stairs.</p><p>For that matter, if the floor were lowered to basement level, with a doorway at the landing of the basement stairs, this room would be a full 3 stories tall (maybe a bit excessive <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> ).</p><p>(I admit though, even if the floor was lowered, I would still like to keep the 2nd story doorway where it is currently. It would be perfect for making a balcony overlooking the room, or even building a full floor out of carpets to make 2 rooms out of it).</p>

Barx
09-04-2009, 02:20 PM
<p><cite>Scurray@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p>There are definitely perks to the Freeport/Qeynos homes, but I did agree that the height and size of the Qeynos addition was a little lacking so I made some tweaks. The roof is more loft-ish due to the window in the attic space above sitting directly over this new room, so there is a compromise. The room is about 1.75x deeper and twice the height. This change will be on Test in a week or so (whenever we push new art).</p></blockquote><p>Have you considered, instead of raising the ceiling as shown, lowering the floor? If the floor is put down at the ground floor level, this room would then be a full 2 stories high. A good place to put the doorway would be next to the stairs to the basement; nobody puts anything there, so as to not block the stairs.</p><p>For that matter, if the floor were lowered to basement level, with a doorway at the landing of the basement stairs, this room would be a full 3 stories tall (maybe a bit excessive <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> ).</p><p>(I admit though, even if the floor was lowered, I would still like to keep the 2nd story doorway where it is currently. It would be perfect for making a balcony overlooking the room, or even building a full floor out of carpets to make 2 rooms out of it).</p></blockquote><p>That's what I'd love! It would be awesome if it was 3 stories tall, one thing the Qeynos rooms don't have a great deal of is rooms with significant vertical space. The most we have on Live is the entry room, which is ~2 stories tall... but somewhat limited by the railing, stair placement, zone in point placement, and door to the other room & the cellar. (All those different places to go limits what you can do with the room when you compare it to a room with an entrance(s) only on one side).</p>

Bratface
09-08-2009, 05:34 PM
<p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">This got me to thinking about soemthing else that would be nice to have changed in housing and since it is being tinkered with I figured I would mention it.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Could we please get auto-opening doors in our houses, it is a pain to have to put the item down then open the door, or even two doors, then pick up the item again and move past the door, providing you are fast enough and the doors didn't close on you before you were ready lol</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Actually I would love all doors to auto open like they do in shard zones, it adds nothing to the game to have to center the mouse for every door you run into and click it to open it.</span></span></p>

TheSpin
09-08-2009, 07:24 PM
<p>I feel like the freeport 5 room house has always been a bit small.  I wouldn't mind the Devs in charge of housing holding in Shift and scrolling the entire house out a click or two.</p><p>Freeport and Qeynos still have my favorite housing, but it gets kinda cramped in Freeport homes so I have ended up moving to Neriak or Gorrowyn on my toons with bigger homes.</p>

boogeyman13
09-08-2009, 08:04 PM
<p>I wouldn't mind another house to upgrade that is bigger I'm a huge packrat and really enjoy the housing aspect of the game, more then anything I would like a large outdoor area since they have added so many trees and garden type items to the game now, I hate trying to either cram one tree into my house or have to make the tree very small to place it, I would just like to see something like the old house in qeynos with the walled in back yard and the fabric shade cloths running over top only open for people to build up. I also like the windows in the guild halls and gorowyn houseing that you can look out of and see the ocean or if they could blurred glass that you can see qeynos from, especially if you can put a few houses outside, on the outskirts of the cities rather then live inside them.</p>

Firecracker
09-09-2009, 12:42 AM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>There are definitely perks to the Freeport/Qeynos homes.</p></blockquote><p><strong><span style="font-size: x-small;">Perks?</span></strong></p><p>Where?.... when I know we can <strong>pay</strong> to have floor/walls/ceiling changed, on top of that we <strong>pay a ton of status</strong> to get in as well as having to maintain this status to avoid having to pay anymore status, and also we <strong>pay more upkeep</strong> then all the other <strong>way larger houses.</strong> As for it being in the main cties, that is not all that big of a perk with how easy it is to travel to & from places anymore.</p><p>So I fail to realize these perks being a fair trade off when these so call perks are not free by no means.</p>

Katanalla
09-09-2009, 12:55 AM
<p>I don't mind an additional room, but will we ever see large wide open houses where players can finally use house items to make their own custom rooms and what not? rather than having to work around oddly angled walls, pointless multiple trims, etc.</p><p>I'd gladly take a <strong>giant empty void of a cube</strong> for a house if it meant I had room to make my own house layout >.></p>

SilkenKidden
09-15-2009, 05:46 AM
<p>Anyone know approximately when this will go live?  Next GU?  Next expansion?</p><p>BTW, thank you devs.  This will be a welcome change.</p>

Barx
09-15-2009, 09:36 AM
<p><cite>Silken@Butcherblock wrote:</cite></p><blockquote><p>Anyone know approximately when this will go live?  Next GU?  Next expansion?</p><p>BTW, thank you devs.  This will be a welcome change.</p></blockquote><p>The new rooms are slated to go live in GU53, which is currently set for September 22nd (a week from today).</p>