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View Full Version : erudit (caster) nerf vs darkelf/rattonga (scouts)


Gism
08-28-2009, 11:09 AM
<p>why take erudits AE and other good abilities away and let darkelfs/rattongas keep all the good stuff they already had?</p><p>erudits get crap like mountspeed, food/potion duration, out of combat power reg, some stuff we already can skill in our shadow tree...</p><p>darkelfs/rats get all the nice combat stuff like 25% poison trigger, stealth runspeed, double attack, hostile cast speed...</p><p>it shows again that you guys have absolutley no intention or the ability to balance this game.</p><p>otherwise it would not be THAT obvious scouts > caster</p>

Arathy
08-28-2009, 11:19 AM
<p>Ratongas most certainly did NOT keep all their "good" abilities.  We got the shaft just as you did.</p><p>Of course I can barely discypher your post, so I might have misinterpreted your intent. Try a spell checker.</p>

guillero
08-28-2009, 11:22 AM
<p>You should see what the humans got as racials.</p><p>It's so bad, it's almost hilarious.</p>

Gism
08-28-2009, 11:48 AM
<p><cite>Arathyen@Najena wrote:</cite></p><blockquote><p>Ratongas most certainly did NOT keep all their "good" abilities.  We got the shaft just as you did.</p><p>Of course I can barely discypher your post, so I might have misinterpreted your intent. Try a spell checker.</p></blockquote><p>no you didnt. and thank you for the spell checker information. could you link me one please? i realy do apreciate helpful people like you!</p>

Huntress Jellica
08-28-2009, 11:52 AM
<p><cite><a href="mailto:Arathyen@Najena">Arathyen@Najena</a> wrote:</cite></p><blockquote><p>Ratongas most certainly did NOT keep all their "good" abilities.  We got the shaft just as you did.</p><p>Of course I can barely <strong><span style="text-decoration: underline;"><span style="color: #ff00ff;">discypher</span></span></strong> your post, so I might have misinterpreted your intent. Try a spell checker.</p></blockquote><p>*cough* Pot, meet kettle.</p><p>It's spelled D-E-C-I-P-H-E-R <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Katanalla
08-28-2009, 12:11 PM
<p>I predict almost everyone will be a dark elf here when racial respecs come out lol</p>

Gism
08-28-2009, 12:43 PM
<p>if you can not hold your subscribers by adding quality content, you have to rip off the remaining playerbase by nerfs and station cash...</p><p>or will we get a free race respec when this bug goes live?</p><p>i would have liked to see our abilities be separated into 2 main tiers. first tier would be 2-3 unique fun race abilities.</p><p>second tier, we could choose freely from a combat pool and adjust our playstyle/class by minor amounts such as +poison procs, +DA, Crit, +-position hate, reuse and so on, well...</p>

Arathy
08-28-2009, 12:46 PM
<p><cite>Gism wrote:</cite></p><blockquote><p><cite>Arathyen@Najena wrote:</cite></p><blockquote><p>Ratongas most certainly did NOT keep all their "good" abilities.  We got the shaft just as you did.</p><p>Of course I can barely discypher your post, so I might have misinterpreted your intent. Try a spell checker.</p></blockquote><p><strong>no you didnt.</strong></p></blockquote><p>Yeah, we did.  Maybe play the race before and after the changes.  Poison procs doesn't mean jack if you arent a pred/rogue.</p>

Gism
08-28-2009, 01:00 PM
<p>i didnt say that rats didnt get nerfed. the only thing i am trying to say is that erudits and caster got nerfed more.</p><p>what else did you lose as a rat? position dehate and a small dot? well the dehate sucks but rats and darkelfs are still the number one choice for any scout class (preds/rogues the most, as you said)</p><p>i just thought they wanted to get rid of the idea that certain races are best for some classes</p>

Aule
08-28-2009, 03:22 PM
<p><span style="font-size: small;"><span style="font-size: 11px;">The new choices seem less worthwhile than the old ones.  The removal of all the racial attack abilities and detaunts, dunno how that made any sense.</span></span></p>