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Noaani
08-28-2009, 10:43 AM
<p>3 crit bonus?</p><p>I'd like a copy of the itemization guidelines, as there is no way in hell that this item, even now, can be considered equal to the melee wrist off of the same mob.</p><p>I hope the Anushti/Ykesha items are decient.</p>

Wrapye
08-28-2009, 11:29 AM
<p>Unfortunately, that is about as much +crit bonus they are willing to put on an item from a raid zone.  I only know of two items with more (+5 for both the Robe of the Undying and the Obsession Wristlet) and they don't have +spell crit chance.</p>

Noaani
08-28-2009, 12:27 PM
<p>The problem is not how much crit bonus they put on it, but rather the fact that they put crit bonus on it.</p><p>The item is virtually identicle to the melee wrist from teh same zone, swapping melee effects for spell, and ranged crit for the pet effect. The melee item is finished off with an awesome proc, we get crap.</p>

EasternKing
08-28-2009, 12:34 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p>The problem is not how much crit bonus they put on it, but rather the fact that they put crit bonus on it.</p><p>The item is virtually identicle to the melee wrist from teh same zone, swapping melee effects for spell, and ranged crit for the pet effect. The melee item is finished off with an awesome proc, we get crap.</p></blockquote><p>Please do not exaggerate.</p><p>6melee crit is only useful if you are not at the cap</p><p>3% spell crit is 3% more damage across the board for a 100% crit chance caster, its huge and a [Removed for Content] sight more dps than the poxy melee proc.</p>

Noaani
08-28-2009, 01:36 PM
<p><cite>EasternKing wrote:</cite></p><blockquote>6melee crit is only useful if you are not at the cap</blockquote><p>Yeah, cause spell crit still does stuff if your over the cap!</p><p>Oh, and 3% crit bonus is not 3% increase in damage accross the board. It increases the maximum hit a crit will do, but until you get a very high amount, it does not increase the minimum amount of damage a spell will do. Due to damage variances, it just so happens to be sorcerers that require the largest amount of crit mit to see the minimum damage of a crit hit increase.</p>

Xalmat
08-28-2009, 01:38 PM
<p>It's still a highly desirable wrist. Even moreso.</p>

Noaani
08-28-2009, 01:56 PM
<p><cite>Xalmat wrote:</cite></p><blockquote>It's still a highly desirable wrist. Even moreso.</blockquote><p>It was totally undesirable before this change, now it is only marganially worthwhile due to the current lack of mage itemization.</p><p>Look at the legendary wrist from Palace. It has 2 less crit (which means a mage is over the cap by 2 less... oh noes!), it has one less crit bonus (which means a sorcerer would lose about 0.6% DPS), it has casting haste instead of reuse (arguably better), and instead of the pet effect it has FT 8 (both equally usless).</p><p>While the Bangle is obviously better, it seems that moving from a crap legendary heroic dropped item to a Zarrakon dropped item is only worth 2 crit, 1 crit bonus, -8 FT, and changing casting haste for reuse. Then you compare it to that same melee wrist that drops off Zarrakon, and you have to ask yourself... where is the mage proc?</p><p>Actually, there are several places in TSO that same question could be asked.</p>

Xalmat
08-28-2009, 02:00 PM
<p>I can't speak for you, but for my Conjuror I value reuse MUCH more than I value spell haste.</p><p>The pet effect is worthless.</p>

Hikinami
08-28-2009, 02:11 PM
<p>I'd agree it is not a very desirable piece now and only marginally appears on the radar after the change. Perhaps summoners want it now but as a sorcerer I did not even pay attention to this piece until now and when I saw the change it was "oh 3 spell bouns. hm"</p><p>Almost every scout I know has wanted the melee wrist and even some tanks. Sure it's a nice upgrade but only because almost every mage wrist piece really sucks this expansion when compared to the other classes. I'd rather have seen a comparable caster proc to the melee one or maybe a casting speed and base damage proc I donno...Just adding a tiny bit of spell bonus doesn't seem major.</p>

Thinwizzy
08-28-2009, 03:14 PM
<p>Its great that this was getting upgraded, but I'm not convinced that the upgrade is much at all when compared to other wrists.  The Bangle of Portals from heroic palace zone has 1 less crit bonus, as does the trash dropped wrist from Palace of the Ancient One.  Both of these are off far easier content than Zarrakon, and yield almost identical rewards.  It would be nice if the loot off of a name like Zarrakon actually looked like it came from him, and not from a heroic zone or trash mobs that take maybe 10 seconds to kill.</p>

Tehom
08-28-2009, 03:25 PM
<p>It's not spectacular, but I think you might as well take what you can get - and while some people could argue casting speed could be better than reuse, reuse is a much harder stat to increase, so from an itemization standpoint does seem to have higher comparative value. It's not like there's a ton of outstanding wrist options for mages anyway - the avatar wrist for mages is pretty sad too. So while you're right the zarrakon wrist for scouts is certainly better for them than the zarrakon wrist for mages is, I no longer think it's nearly as egregious. Better to focus on the silliness of things like Najena's Ring of Readiness, really.</p>

Ballads
08-28-2009, 03:27 PM
<p>Ill be wearing this item over my avatar wrist(spirit draining) even with out the avatar nerfs.</p>

Morghus
08-28-2009, 03:30 PM
<p>The stone defense on this really needs to be dropped for something better. I find it hard to believe that even a summoner would find that effect valuable.</p>

Hecula
08-28-2009, 04:05 PM
<p>I'm OK with this item now and its spot in the progression. Thanks for listening. Please consider adding items to Mynzak and FGU as well.</p>

Valanthe
08-28-2009, 08:51 PM
<p>3 crit bonus = ~2.1% DPS which is more than any proc tends to do anymore, so I'm perfectly fine with this. Now all you need to do is make the Avatar Wrist > this.</p>

Noaani
08-29-2009, 06:03 AM
<p><cite>Valanthe wrote:</cite></p><blockquote>3 crit bonus = ~2.1% DPS which is more than any proc tends to do anymore, so I'm perfectly fine with this. Now all you need to do is make the Avatar Wrist > this.</blockquote><p>As an illusionst maybe.</p><p>As a sorcerer, no.</p><p>Enchanters have much lower damage ratios on their spells than sorcerers do, so from almost your first point of crit bonus you are increasing the minumum damage a spell will do when it crits (and from the actual first point for some spells).</p><p>Until a sorcerer gets a decient amount, it is worth slighly more than half of the DPS increase to a sorcerer than it is to an enchanter. While it increases the maximum damage a spell will crit for, it does not alter the lower value. It also reduce the chance of getting that lower value, and this is why it is slightly more than half the DPS increase enchanters get from it.</p>

EasternKing
08-29-2009, 07:30 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Valanthe wrote:</cite></p><blockquote>3 crit bonus = ~2.1% DPS which is more than any proc tends to do anymore, so I'm perfectly fine with this. Now all you need to do is make the Avatar Wrist > this.</blockquote><p>As an illusionst maybe.</p><p>As a sorcerer, no.</p><p>Enchanters have much lower damage ratios on their spells than sorcerers do, so from almost your first point of crit bonus you are increasing the minumum damage a spell will do when it crits (and from the actual first point for some spells).</p><p>Until a sorcerer gets a decient amount, it is worth slighly more than half of the DPS increase to a sorcerer than it is to an enchanter. While it increases the maximum damage a spell will crit for, it does not alter the lower value. It also reduce the chance of getting that lower value, and this is why it is slightly more than half the DPS increase enchanters get from it.</p></blockquote><p>Kinda like the ring from the HEROIC zone that adds 1k dps to sorcs but maybe 200 to chanters?</p>

Noaani
08-29-2009, 07:36 AM
<p><cite>EasternKing wrote:</cite></p><blockquote>Kinda like the ring from the HEROIC zone that adds 1k dps to sorcs but maybe 200 to chanters?</blockquote><p>This is the only effect in the entire game that benefits sorcerers more than enchanters, and look how rare it is.</p><p>Adding Preperation to this item was actually one of the suggestions I made.</p>

EasternKing
08-29-2009, 09:04 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>EasternKing wrote:</cite></p><blockquote>Kinda like the ring from the HEROIC zone that adds 1k dps to sorcs but maybe 200 to chanters?</blockquote><p>This is the only effect in the entire game that benefits sorcerers more than enchanters, and look how rare it is.</p><p>Adding Preperation to this item was actually one of the suggestions I made.</p></blockquote><p>So you are all for the best dps fabled item in game, ever in the history of eq2 dropping of a duo-able heroic mob, but think that avatar gear is to powerful, and needs to be nerfed?</p><p>You didnt have much credability to begin with, i think you just proved beyond a shadow of a doubt now, to even the most blissfully oblivious person, that no weight what so ever should be attached to the drivel you post.</p><p>Thanks for saving me and everyone else the effort of reading what you post from now on.</p>

Noaani
08-29-2009, 09:17 AM
<p><cite>EasternKing wrote:</cite></p><blockquote>So you are all for the best dps fabled item in game, ever in the history of eq2 dropping of a duo-able heroic mob, but think that avatar gear is to powerful, and needs to be nerfed?</blockquote><p>I am not overly happy about it dropping where it does, nor have I ever said that I am.</p><p>However, I know that it is not going to get removed, so why bother asking for it? Instead, I'll ask for that same effect to be further itemized in to raid content.</p><p>Also, it is not as good as the T7 avatar boots, but I'm sure you know that.</p>

Aule
08-30-2009, 03:01 AM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>EasternKing wrote:</cite></p><blockquote>Kinda like the ring from the HEROIC zone that adds 1k dps to sorcs but maybe 200 to chanters?</blockquote><p>This is the only effect in the entire game that benefits sorcerers more than enchanters, and look how rare it is.</p><p>Adding Preperation to this item was actually one of the suggestions I made.</p></blockquote><p>Basic spell crit rate benefits sorcerers more than enchanters by virtue of the fact that rather than getting only a 30% unmodified increase to damage a sorcerer can get significantly more when a spell is lifted to do at least MAX+1 damage.  Not 100% sure about illusionists, but coercer's only have 1 spell that will experience lifting.  All other spells already do more damage than MAX+1 once you apply the 1.30 multiplier for critting.</p><p>I just think of it as two sides of a coin, sorcerers get more from basic spell crit, enchanters get more from spell crit boost, works out fairly well.</p>

Noaani
08-30-2009, 03:30 AM
<p><cite>Aule@Guk wrote:</cite></p><blockquote>I just think of it as two sides of a coin, sorcerers get more from basic spell crit, enchanters get more from spell crit boost, works out fairly well.</blockquote><p>You had a valid point until this.</p>