View Full Version : Average DPS, and yes i know we're not dps.
Tanna
08-25-2009, 04:24 PM
<p>Been playing around with training dummies the past few days, just getting averages for auto attack, etc. Came to a pretty crappy realization, my dps is horrible, was wondering what everyone else was getting, cause maybe i'm doing something wrong. Hopeing to get some good comparison data out of this.</p><p>I'm in complete t2 and have mythical, 41 haste, 40% melee crit, 24% double attack (which according to act is actually 18%).</p><p>In defensive i average 520 dps, just auto attack, no combat arts, or spells.</p><p>In offensive it's only an average of 109 higher, or 629 dps auto attack, no spells or combat arts.</p><p>If i use combat arts i can get 1.5k dps</p><p>When grouped i get 1.8k single mobs, maybe 2.5k average on multiple mobs (groups of 3 or 4 linked on pulls).</p><p>Only thing that really made me start to wonder is i group with a friend who is a mythed berserker doing 5-6k dps on average in the same group, no matter who the dps buffs are on, i can't seem to even get close, if he breaks a shield out and goes defensive he's still a good 1.5k dps above me. Not complaining, just would like to get a little more even with him.</p>
Boli32
08-25-2009, 06:08 PM
<p>1. Make sure you get "knight's stance" in the TSO AA line if you haven't already</p><p>2. Adorn your neck and you bow with +12 each; YOu can raise this further by a Master Crafted Strength Ring and a Cloak of Marr (stacks with the ring)</p><p>3. If you haven't already make sure you have a single "haste" item; I believe the T2 gloves add haste</p><p>4. Melee Crit is highly important; you want oddles of it. that 600-3.4k damage (my myth damage with 1k str 24 dps) with 100% crits turns into 3.4 - 4.2k damage</p><p>5. DA is also highly prized.. tho I tend to buff it less than MC as you get more DA buffs in groups/raids; but if you have 100% DA it will bascially double your "slashing" (ACT will record 100% DA as 50% DA.. as 50% of the hits were double attacks.. so don't worry about the difference).</p><p>==</p><p>When you first start to gear up and consider DPS... you need to concetrate purely on autoattack damage... that's JUST "melee crit, double attack" primarily you can pretty much ignore every other stat for now.</p><p>This Zerker friend of yours will be able to dual weild; and when he goes beserk his dps/haste mods will increase vastly so on a pure autoatatck standpoint he will be higher than you; ignore his parses and concetrate on your own swaping gear in and out and doing sets of say 5 parses take the average and decide if one item gives a better bonus than the previous and continue like that.</p><p>With a Myth you should aim to get 1k pure autoattack parses (with spell/gear procs ofc) with ease... set yourself that target and trade/swap gear till you get it.</p><p>==</p><p>That being said you should work on a dps gear set but do NOT neglect your survibility in this.. the trick is to walk the fine balance between dps gear and full tank gear.</p><p>Good Luck!</p>
Nikadaimon
08-27-2009, 03:58 AM
<p>what im curious about is the spell/ac order you guys use to get optimal DPS... apart from items im still trying to get the autoattack timing better and I find that very depending on spell order (and know very well how long a spell/ac takes to use)</p>
Boli32
08-27-2009, 04:57 AM
<p>There is no spell order... just keep your DoTs on the mob and your debuff... and try not to interupt your autoattack swings.</p><p>Fact is aside from like 4 abilities (below) we only cast CAS and Spells to proc stuff <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> so truefully it doesn't matter WHAT you're casting as long as autoattack is not interupted.</p><p>> Faithful Cry</p><p>> Holy Strike</p><p>> Refusal of Atonement</p><p>> Righteousness</p>
Tanna
08-28-2009, 08:06 PM
<p>Usually cast my ae debuff/taunt right off, then wait about 2-5 seconds for my dots, to wait for everyone to debuff the mob.</p><p>As far as attack swingers, if you have your fabled/myth you can usually get 2 sometimes 3 combat arts/spells off between swings, although through parsing i find if i just wait for a spell to finish casting and then hit another, I actually have a more consistently high average dps than if i try to time perfectly, ie. hit two spells/combat arts then wait for th ebeep from my act. So i avoid queing up spells, and the auto attacks get off properly inbetween clicks, but that may just be me.</p><p>I've gotten myself up to about 2-3k constant now in most groups, depends on how optimal they are, i figure that's good for tank gear and defensive mode, still need to get dps gear though.</p>
Kigneer
08-28-2009, 08:28 PM
<p><cite>Nobody wrote:</cite></p><blockquote><p>I've gotten myself up to about 2-3k constant now in most groups, depends on how optimal they are, i figure that's good for tank gear and defensive mode, still need to get dps gear though.</p></blockquote><p>What I don't get is how that is constant with a Myth? Was getting around 500dps on the training wall in KJ, just with the fabled and everything off and auto-attacking only.</p><p>Just a fabled my melee averages around 2.7k not in groups in defensive, and in a proper raid, melee averaging 4.1k (double attacks were averaging around 5k [then I was buffed to almost 15k HP/maxed STR/Offensive] -- don't know why the ACT stats differ from EQ2Players, I did have more than one single melee hit over 5k).</p><p>Are you in full T2?</p>
Zergosch
08-31-2009, 05:15 AM
<p>Only thing i keep an eye on is the Autoattackgraph, to put in CA&Spells while i swing. The Debufftaunt is freshly casted and beeing not resisted, befor i cast high dps spells.</p><p>In a normal groupe i get around 1,5-2k dps, with some support i get to 3-4k dps, also on raids. Peak i got around 10k dps at a raid with a group encounter.</p><p>As on any group encounter my dps is slightly beyond normal dds.</p><p>I got around 85% (raids 90%+) crit cast, 40% crit swing and around 30% (50-70% on raids) da.</p>
VALKOR
09-02-2009, 04:11 PM
<p>I think the advice given is solid: melee crit followed by DA and then extras like CA/Spell increase. With the Jewel of Animosity from Shard of Hate, along with 2 T8 raid gear and 5 T8-T3 shard gear, I'm mid 4k against the training dummy and half of that is slash. That said, the gear useful against a training dummy isn't necessarily what you want for a group or raid. As paladins, we have low self-buffed dps/haste but that just means we'll benefit quite a bit once we get in a group with a bard, chanter, or both. Also, I'm normally tanking so a lot of my DPS comes from Bane Warding (~10% - 15% with I vaguely recall one spike of 33%) and I have to balance what I wear with the mob difficulty and healers present.</p><p>On a raid against single target T8 trash, I am generally 7k to 10k DPS as the MT. The first trash mob shows the raid at 115K with me doing 9.9K and the first name was 103K with me at 8.8k. Remember that the overall DPS of your group/raid will very much affect your #s. A glance at WoE was showing 50K with me doing 7/8 of that. I didn't find any group parses readily to hand but usually 2nd or 3rd unless it's a group encounter where I might get the top spot.</p><p>I tend to find that Battle Cry and the like will go to the scout so I wouldn't neglect DA. Favor melee crit but try to keep them somewhat balanced. For your DPS AA spec, obviously you want 8 points in DA (go all the way down strength) and 8 points in MC and it doesn't hurt to get 8 in spell crit either. Get your block and smite from paladin and put 5 points in the increase weapon damage with shield and get your endline TSO abilities.</p><p>As for casting order, you'll generally have enough to pick from depending on what you need at a moment. It does help to get the stand-alone auto attack mod if you aren't using prophet so that you can time your CA/Spells to keep them from stalling your auto-attack.</p>
therodge
09-06-2009, 01:57 PM
<p><cite>Boli32 wrote:</cite></p><blockquote><p>There is no spell order... just keep your DoTs on the mob and your debuff... and try not to interupt your autoattack swings.</p><p>Fact is aside from like 4 abilities (below) we only cast CAS and Spells to proc stuff <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> so truefully it doesn't matter WHAT you're casting as long as autoattack is not interupted.</p><p>> Faithful Cry</p><p>> Holy Strike</p><p>> Refusal of Atonement</p><p>> Righteousness</p></blockquote><p>to the OP I mostly agree with Boli but a couple additions,</p><p>as your haste isnt capped its probobly best to throw out</p><p>swift axe</p><p>righousness</p><p>faithful cry (if you have the aa)</p><p>holy strike</p><p>then refusal these are you high priority and i would say top to bottom probobly the most</p><p>A mastercrafted str ring is not optional get one, either are 2 dps adorns and i would work on Double attack</p><p>knights stance is invaluable you need it</p><p>im similerly geared t2 myth some instance jewlry etc <a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=313883106">http://eq2players.station.sony.com/...terId=313883106</a></p><p>with this setup and my tanking gear, i normally sit around 3kish on a training dummy give or take 300 dps in groups with a bard or chanter (or both) im between 3-6k depending on fights and eerilie enough in raids i dont fluxuate much from the 5-6k regardless of group im in</p>
VALKOR
09-06-2009, 02:46 PM
<p>If you are in a group with a coercer and a dirge, then I would swap out the Mastercraft ring for something else since your DPS will probably be somewhere north of 150 so the proc won't be as meaningful. Until you have a good ring, though, it is definitely worth having (and is easy to get) and should be used whenever your DPS in group/raid is low.</p><p>I also agree with therodge about getting your swift axe haste proc going and your divine debuff. A templar in group debuffs divine too but not a lot of other classes do.</p><p>I actually have very little proc gear as I go mostly for straight melee, DA, DPS/Haste, CA/Spell boost, but that is only one option. Plenty of crusaders do well with proc gear even after the changes so try different things out and see what you like.</p><p>One of the best things about this game is the variety of approaches, and though Sony seems to be narrowing the window with each patch, enjoy it while you can.</p><p>The Lycanthrope bracelet is also worth getting, especially on short fights where that burst DPS can be huge.</p>
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