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View Full Version : Specific Item feedback


Gungo
08-20-2009, 09:58 PM
<p>Keep the other post up top for general feedback or opinions or other general crap. Post direct items and issues that need to be fixed here. If needed edit your post to add additional item feedback. There is no need to reply to anyone in this thread.</p><p><span><p>1) The <strong>"can not be effected by proc increasers"</strong> tag is beyond annoying to limit gear and class buffs this way unless of course that tag ignores buffs like blessings, luck of the dirge, propagation, ancestry, Bard bp, and the anashti 15% charm effect, etc. But proc increases already have a cap (50%) there is no need to further limit damage/heal procs, especially after the last proc nerf.</p><p>2) A mage belt on ykesha is needed because there really isn't anything on him for mages as well as upgrades for mages since belt of anashti has been nerfed.</p><p>3) A review of the necklace of plagues is needed to be balanced to the anashti neck. (You might need to reivew the anashti base damage necks)</p><p>4) Many of the avatar weapons (including the brawler weapon) are inferior (damage spread) these weapons need to seriously be looked at and fix the damage ratings/spreads. There is no way these should be worse then low level tso named or last tiers (non-myth) weapons.</p><p>5)<span style="text-decoration: underline;"><span style="text-decoration: underline;"> Charm of Mithaniel Ma</span></span><span style="text-decoration: underline;">r</span><span style="text-decoration: underline;"><span style="text-decoration: underline;">/</span><span style="text-decoration: underline;"><span style="text-decoration: underline;">Charm of the Tribunal</span></span></span>- These items need deflection chance to equal sheild effectiveness.</p><p>I'll add more later when i get a chance to look over everything after raids. Please try to limit the snark and replys to the other "I hate these changes" thread.</p></span></p>

Valanthe
08-20-2009, 10:25 PM
<p>Please take a look at Bangle of the Spiteful and Spirit Draining Wristguard. Spirit Draining, off Avatars, is worse than Bangle because of the reuse, but Bangle is underpowered compared to the rest of the gear that drops off Zarrakon. Please consider adding at least Hostile Reuse to Spirit Draining Wristguard if not Empyrean Recovery.</p>

circusgirl
08-20-2009, 10:40 PM
<p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="text-decoration: underline;"><span style="color: #000000;"><span style="color: #ffffff;">Charm of Mithaniel Marr</span></span></span><span style="color: #000000;"><span style="color: #ffffff;">I actually like the change to this charm, with one slight problem--While this charm has shield effectiveness, it lacks deflection chance entirely, and as a result is useless to 33% of tanks (brawlers).  Please add +3 deflection chance to match the +3 shield effectiveness on this item.</span></span></p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #000000;"><span style="text-decoration: underline;"><span style="color: #ffffff;">Charm of the Tribunal</span></span></span></p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #000000;"><span style="color: #ffffff;">Again, this charm offers shield effectiveness for plate tanks, but still lacks deflection chance.  Please add +5 deflection chance to match the +5 shield effectiveness.</span></span></p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="text-decoration: underline;"><span style="color: #000000;"><span style="color: #ffffff;">Fist of Judgement</span></span></span><span style="color: #000000;"><span style="color: #ffffff;">Oh, where to start on this item...  This weapon was of questionable quality even before the nerfs, as the fact that void knuckles (a drop off of Pentaclypse who is far, far, FAR easier than even the easiest avatars and especially the neutral avatars) were slashing and as a result able to be adorned with something decent made this item arguably not an upgrade for many brawlers.  Now with void knuckles made crushing, and as a result only able to receive a meager and useless +6 crushing or defense as an adornment, this item would be an upgrade...except that it does LESS damage than a mob only halfway through Palace's progression.  Void knuckles have a damage rating of 111.9, while the avatar fist has an extremely meager rating of 105.  That's abysmal.  It has a lower damage rating than the hammer that drops off of TYTHUS.  Tythus, a mob killed near the very beginning of progression in the expansion!  That is just plain ridiculous.  The proc is by no means exceptional either.  Please, please, please fix this item.  I know that it's become popular to say that avatar items are "trash" now, but this really is an example of an item that is easily outperformed by gear that is very, very early in instanced progression.  It really needs a complete rework.  I would suggest the following:</span></span></p><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #000000;"><span style="color: #ffffff;"> </span></span></p><ul><li><span style="color: #000000;"><span style="color: #ffffff;">Bump the damage rating up to or exceeding 111.9, so that it is not outdamaged by the void knuckles/coupled hammer of distrust.</span></span></li><li><span style="color: #000000;"><span style="color: #ffffff;">Rework the proc entirely.  I would suggest removing it entirely and simply replacing it with the clickable ability Ferocious Presence (the hate siphon present on the Trakanon Shield) since brawlers have such extreme difficulties with aggro and are the only tank classes that lack the option of using the Trakanon shield to mitigate this difficulty.</span></span></li></ul><div><span style="text-decoration: underline;"><span style="color: #000000;"><span style="color: #ffffff;">Enchanted Gi of War</span></span></span><span style="color: #000000;"><span style="color: #ffffff;">I'm not a fan of this nerf, of course, but it at least seems mostly in line with what you're trying to do.  It seems a little extreme to both nerf it from base damage to melee crit bonus AND to drop it from 10 to 7, though.  I would suggest either 7 base CA damage or 10 melee crit bonus.</span></span></div><div><span style="color: #000000;"><span style="color: #ffffff;"></span></span></div><div><span style="text-decoration: underline;"><span style="color: #000000;"><span style="color: #ffffff;">Wu's Enlightened Chestwraps</span></span></span><span style="color: #000000;"><span style="color: #ffffff;">While I think you have a strong argument that +base CA damage is an overpowered stat, and that it should never have been put on so many items, I don't think that +base taunt amount is particularly powerful at all.  While base CA damage effects 20+ CAs, with Base taunt amount we're only really talking about 2-6 CAs that are effected.  Perhaps if you go through with the original fighter revamp's plans to increase the value of our taunts it will make sense, but taunts are so underpowered right now that a 10% modification doesn't add much at all.  I would leave +base taunt value unnerfed on all fighter items that use it.</span></span></div><div><span style="color: #000000;"><span style="color: #ffffff;"></span></span></div><div><span style="text-decoration: underline;"><span style="color: #000000;"><span style="color: #ffffff;">Void Knuckles</span></span></span></div><div><span style="color: #000000;"><span style="color: #ffffff;">Not avatar gear, but I noticed this change when I logged in to test as well.  These items have been changed from slashing to crushing.  While this is a slight boost in dps, since brawlers typically have a higher +crushing modifier than they do +slashing, this has one very serious side effect: crushing adornments are grossly and horrifically inferior to slashing ones.  Slashing weapons have a +3% riposte adorn available, while crushing only has +6 defense (a tiny, tiny amount of CONTESTED avoidance) available as a defensive option.  Please either return this item to slashing or release with THIS UPDATE (i.e., not in 6 months) a recipe for a 1-handed crushing adornment that offers either +3% riposte to match the slashing adorn or +3 mitigation increase (since plate tanks get an avoidance adornment, a mitigation adornment would be appropriate for leather tanks).</span></span></div><p style="font-family: verdana, arial, helvetica, sans-serif;"><span style="color: #888888;"><span style="color: #ffffff;"> </span></span></p>