View Full Version : Berserker Guide
<p> <strong>I have performed some formatting and updating to the guide, as well as consolidated some sections. It is still needing of proofing for accuracy and some minor formatting, also the TSO AA section is still incomplete, should be finished Soon(tm). Please read and respond with your corrections, suggestions, changes, and additions. Thank You!</strong></p><p style="text-align: center;"><span style="font-size: medium;"><strong><span style="color: #006699; font-family: Verdana;">[Table of Contents]</span></strong></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>Quick Links<span style="mso-tab-count: 1;"> </span>| Quick Links</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong> </strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>Section 1 <span style="mso-tab-count: 1;"> </span>| Basic General Information</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>1.1 <span style="mso-tab-count: 2;"> </span>| Stats</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>1.2 <span style="mso-tab-count: 2;"> </span>| Mitigation, Avoidance, & Resists</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>1.3 <span style="mso-tab-count: 2;"> </span>| Skills</strong></span></span></p><p style="margin: 0in 0in 0pt; text-align: center;" align="center"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong> </strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>Section 2 <span style="mso-tab-count: 1;"> </span>| Advanced General Information</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>2.1<span style="mso-tab-count: 2;"> </span>| Diminishing Returns</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>2.2<span style="mso-tab-count: 2;"> </span>| Recast & Recovery</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>2.3<span style="mso-tab-count: 2;"> </span>| Weapon Delay</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>2.4<span style="mso-tab-count: 2;"> </span>| Critical Damage</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong> </strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>Section 3 <span style="mso-tab-count: 1;"> </span>| Character Build Options</strong></span></span></p><p style="margin: 0in 0in 0pt;"><strong><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;">3.1<span style="mso-tab-count: 2;"> </span>| </span></span><span style="font-family: courier new,courier;">Character Development</span></strong></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>3.2<span style="mso-tab-count: 2;"> </span>| Combat Arts</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>3.3<span style="mso-tab-count: 2;"> </span>| AA</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>3.3.1<span style="mso-tab-count: 1;"> </span>| Warrior Tree</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>3.3.2<span style="mso-tab-count: 1;"> </span>| Berserker Tree</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; color: #ff0000; font-family: courier new,courier;"><strong>3.3.3<span style="mso-tab-count: 1;"> </span>| Shadows Tree</strong></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>3.4<span style="mso-tab-count: 2;"> </span>| Deity Choices</strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong> </strong></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>Section 4 <span style="mso-tab-count: 1;"> </span>| Equipment Options</strong></span></span></p><p style="margin: 0in 0in 0pt 1in; text-indent: -1in; mso-list: l1 level2 lfo2; tab-stops: list 1.0in;"><span style="font-family: courier new,courier;"><strong><span style="mso-list: Ignore;">4.1<span style="font: 7pt "> </span></span>| Equipment</strong></span></p><p style="margin: 0in 0in 0pt 1in; text-indent: -1in; mso-list: l1 level2 lfo2; tab-stops: list 1.0in;"><span style="font-family: courier new,courier;"><strong><span style="mso-list: Ignore;">4.2<span style="font: 7pt "> </span></span>| Adornments</strong></span></p><p style="margin: 0in 0in 0pt 1in; text-indent: -1in; mso-list: l1 level2 lfo2; tab-stops: list 1.0in;"><span style="font-family: courier new,courier;"><strong><span style="mso-list: Ignore;">4.3<span style="font: 7pt "> </span></span>| Notes & Tips</strong></span></p><p style="margin: 0in 0in 0pt 1in; text-indent: -1in; mso-list: l1 level2 lfo2; tab-stops: list 1.0in;"><span style="font-family: courier new,courier;"><strong><span style="mso-list: Ignore;">4.4<span style="font: 7pt "> </span></span>| Some items…</strong></span></p><p style="margin: 0in 0in 0pt;"><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong></strong></span></span></p><p><span style="font-weight: normal; font-size: 10pt; font-family: "><span style="font-family: courier new,courier;"><strong>Section 5 <span style="mso-tab-count: 1;"> </span>| Q&A</strong></span></span></p><hr /><p><strong><span style="font-size: medium; color: #006699; font-family: Verdana;">[Quick Links]</span></strong></p><p><strong><span style="color: #cc6600; font-family: Verdana;">Previous Guides</span>Berserker Guide - Pre RoK</strong><span style="color: #cc6600; font-family: Verdana;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=385501">http://forums.station.sony.com/eq2/...topic_id=385501</a></span></p><p><strong>Berserker Guide - RoK</strong><span style="color: #cc6600; font-family: Verdana;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=402400">http://forums.station.sony.com/eq2/...topic_id=402400</a></span></p><p><strong><span style="color: #cc6600; font-family: Verdana;">Zerker Worldwide Chat Channel:</span></strong><span style="color: #d2c5a9;"> </span><strong><span style="font-family: Verdana;">Antonia Bayle.swberserker</span></strong></p><p><strong><span style="color: #cc6600; font-family: Verdana;">Diminishing Returns Reference:</span><span style="text-decoration: underline;"><span style="color: #cc6600; font-family: Verdana;"></span></span></strong><span style="color: #ffae4f;"><a href="list.m?topic_id=253135" target="_blank">http://forums.station.sony.com/eq2/...topic_id=253135</a><a href="list.m?topic_id=267128" target="_blank">http://forums.station.sony.com/eq2/...topic_id=267128</a></span></p><p><strong><span style="color: #cc6600; font-family: Verdana;">A guide to Critical Damage:</span></strong><span style="color: #000000; font-family: Verdana;"></span><span style="color: #ffcc00;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=353709" target="_blank">http://forums.station.sony.com/eq2/...topic_id=353709</a></span></p><p><strong><span style="color: #cc6600; font-family: Verdana;">Adornments</span></strong><strong><span style="color: #d2c5a9;"></span></strong><strong><span style="font-family: Verdana;">Interactive Adornment Site</span></strong><span style="color: #ffae4f; font-family: Verdana;"><span style="color: #ffae4f; font-family: Verdana;"><a href="http://adornments.h0b0.net/" target="_blank"><span style="color: #ffae4f;"></span></a></span></span><a href="http://adornments.h0b0.net/" target="_blank">http://adornments.h0b0.net/</a><em></em><strong><span style="font-family: Verdana;">Adornment Listings</span></strong><a href="http://ironfingers.outlands.com/adorn.htm" target="_blank">http://ironfingers.outlands.com/adorn.htm</a></p><p><strong><span style="color: #cc6600; font-family: Verdana;">Warrior Achievement FAQ and Analysis</span></strong><strong><span style="color: #cc6600;"> </span></strong><em><span style="color: #cc6600;">(a little outdated, but still quite useful)</span></em><span style="color: #d2c5a9;"></span><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=83897" target="_blank">http://forums.station.sony.com/eq2/...?topic_id=83897</a></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong><span style="color: #cc6600; font-family: Verdana;">Deity Choices</span></strong><strong><span style="color: #d2c5a9;"></span></strong><a href="http://eq2.wikia.com/wiki/Deity" target="_blank">EQ2.wikia.com - Category: Gods</a></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"> </p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong><span style="color: #cc6600; font-family: Verdana;">EQ2 Wiki - Berserker</span><span style="text-decoration: underline;"><span style="color: #cc6600; font-family: Verdana;"></span></span></strong><a href="http://eq2.wikia.com/wiki/Category:Berserker">http://eq2.wikia.com/wiki/Category:Berserker</a></p><p style="margin: 0in 0in 0.0001pt;"> </p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: #cc6600; font-family: Verdana;"><strong>Best TSO Equipment Available</strong></span><span style="text-decoration: underline;"><span style="font-family: Verdana;"></span></span><a href="http://www.eq2flames.com/berserkers/41929-tso-best-gear-available.html" target="_blank"><span style="font-size: x-small;">Link to list</span></a></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"> </p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="font-size: 10pt;"><span ><span style="color: #ff9900;"><strong><span style="color: #ff6600;">List of Ward/Stoneskin Proc Items</span></strong></span><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=460053">http://forums.station.sony.com/eq2/...topic_id=460053</a></span></span></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"> </p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong><span style="color: #cc6600; font-family: Verdana;">Epic Weapon</span></strong><a title="Berserker Epic Weapon Timeline" href="http://eq2.wikia.com/wiki/Berserker_Epic_Weapon_Timeline">Berserker Epic Weapon Timeline</a><a title="Dragon's Temper (Fabled)" href="http://eq2.wikia.com/wiki/Dragon%27s_Temper_(Fabled)">Dragon's Temper (Fabled) </a><a title="Dragon's Temper (Mythical)" href="http://eq2.wikia.com/wiki/Dragon%27s_Temper_(Mythical)">Dragon's Temper</a></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"> </p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong><span style="color: #cc6600; font-family: Verdana;">Class Hat</span></strong><strong><span style="font-size: 10pt; mso-bidi-font-size: 12.0pt;"><span style="font-size: 10pt;"></span></span></strong><a title="Hoo'Loh's Frenzied Helm" href="http://eq2.wikia.com/wiki/Hoo%27Loh%27s_Frenzied_Helm"><span style="mso-ansi-language: EN; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;">Hoo'Loh's Frenzied Helm</span></a></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong><span style="font-family: Verdana;">Quest:</span></strong> <span style="mso-ansi-language: EN; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><a title="Blood of the Brood" href="http://eq2.wikia.com/wiki/Blood_of_the_Brood">Blood of the Brood</a></span></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"> </p><hr /><p style="margin: 0in 0in 0pt; text-align: center;"> </p>
<p><span style="color: #006699; font-family: Verdana;"><span style="font-size: small;"><strong>[Section 1]</strong></span></span></p><p><strong><span style="color: #006699; font-family: Verdana;"><span style="font-size: small;">[Basic General Information]</span></span></strong></p><p><strong><span style="font-size: 10pt; color: #cc6600; font-family: Verdana;">[1.1 Stats]</span></strong><strong><span style="font-size: 10pt; font-family: Verdana;">[Primary Stats]</span></strong><strong><span style="font-size: 10pt; color: #d2c5a9;"></span></strong><span style="font-size: 10pt;">Berserkers should focus on the following primary stats:</span></p><ul><li><em><span style="font-size: 10pt; font-style: normal; font-family: Verdana; mso-bidi-font-style: italic;">Strength</span></em></li><li><em><span style="font-size: 10pt; font-style: normal; font-family: Verdana; mso-bidi-font-style: italic;">Stamina</span></em></li><li><em><span style="font-size: 10pt; font-style: normal; font-family: Verdana; mso-bidi-font-style: italic;">Agility</span></em><em></em></li></ul><p><span style="font-size: 10pt; font-family: Verdana; mso-bidi-font-size: 12.0pt;"><strong>[Stats and what they contribute towards]</strong></span><span style="font-size: 10pt; color: #ff9900;"></span><span style="font-size: 10pt;"><strong>Strength</strong> - STR - Melee Damage, Max Power<strong>Stamina</strong> - STA- Total health<strong>Agility</strong> - AGI- Base Avoidance<strong>Intilligence</strong> - INT- Spell Damage<em> (procs)</em><strong>Wisdom</strong> - WIS- Spell Resists</span></p><p><strong><span style="font-size: 10pt; color: #cc6600; font-family: Verdana;">[1.2 Mitigation, Avoidance & Resists]</span></strong><strong><span style="font-size: 10pt; color: #d2c5a9;"></span></strong><strong><span style="font-size: 10pt; font-family: Verdana;">[Mitigation]</span></strong><strong><span style="font-size: 10pt;"></span></strong><span style="font-size: 10pt;">The total amount of damage that will be deducted from the total physical damage dealt to you.<em><span style="font-family: Verdana;">Comprised of:</span></em></span></p><ul type="disc"><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo1; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Base Mitigation: Armor, Jewelry, Adornments, Buffs, etc. </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo1; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">+ Vs. Slashing </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo1; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">+ Vs. Crushing </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo1; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">+ Vs. Piercing</span></li></ul><p><strong><span style="font-size: 10pt; font-family: Verdana;">[Avoidance]</span></strong><strong><span style="font-size: 10pt;"></span></strong><span style="font-size: 10pt;">The total chance to avoid, deflect, dodge, or otherwise not be hit by a melee attack.<em><span style="font-family: Verdana;">Comprised of:</span></em></span></p><ul type="disc"><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo2; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Block </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo2; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Defense </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo2; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Parry </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo2; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Base avoidance: Agility</span></li></ul><p><strong><span style="font-size: 10pt; font-family: Verdana;">[Resists]</span></strong><strong><span style="font-size: 10pt;"></span></strong><em><span style="font-size: 10pt; font-family: Verdana;">Cold, Heat, Divine, Mental, Magic, Disease, and Poison</span></em></p><p><span style="font-size: 10pt;">The resist value is the chance to outright resist a spell, as well as the amount of damage that will be absorbed when damaged by a spell type of the given resist.</span></p><p><span style="font-size: 10pt;">These are key to have a good balance of, and most players have "resist" gear they keep in their bags for certain situations. Some good resist gear can be had from collection quests as well as treasured drops in EoF content. The best gear is going to have a great balance of both stats & resists. But you still may find your self swapping out an earring or ring for something with higher resists for the type of damage being done by the given encounter.</span></p><p><strong><span style="font-size: 10pt; color: #cc6600; font-family: Verdana;">[1.3 Skills]</span></strong><strong><span style="font-family: verdana,geneva;">[Primary Skills]</span></strong></p><ul type="disc"><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Slashing = How well you hit with a slashing weapon </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Piercing = How well you hit with a piercing weapon </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Crushing = How well you hit with a crushing weapon </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Aggression = Decreases taunt resistance. </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Defense = Adds to your base mitigation and avoidance. </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Block = Chance to Block an incoming attack </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Parry = Chance to turn a blow aside (to evade) </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Riposte = A quick deft thrust made after parrying the lunge of an opponent.</span></li></ul><p><em><span style="font-size: 10pt; mso-ansi-language: EN-US; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><span style="font-family: Times New Roman;">TIP: Hover your mouse over these in game and they will show you a good description for each</span></span></em></p><p><span style="font-size: 10pt; mso-ansi-language: EN-US; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><em><hr /></em></span></p>
<p><strong><span style="color: #006699; font-family: Verdana;"><span style="font-size: small;">[Section 2]</span></span></strong></p><p><strong><span style="color: #006699; font-family: Verdana;"><span style="font-size: small;">[Advanced General Information]</span></span></strong></p><p><strong><span style="font-size: 10pt; color: #cc6600; font-family: Verdana;">[2.1 Diminishing Returns]</span><span style="font-family: verdana,geneva;">[Diminishing Returns]</span></strong></p><p><span style="font-size: 10pt;">Having diminishing returns applied to skills and stats means that when you reach certain level of any skill or stat, (mitigation, slashing, defense, etc...) you will start to get minimal benefits from raising its value.</span></p><p><strong><span style="font-size: 10pt; font-family: Verdana;">Soft Cap:</span></strong><span style="font-size: 10pt;"> referred to as the <strong><span style="font-family: Verdana;">Break Even Point</span></strong>, is not an actual cap, but the value at which you start seeing noticeably less returns from adding more points to a given stat, for example going from 5000 mitigation to 6000 at this point will provide less benefit than going from 2000 to 3000. For stats At level 70 it was around 650-700, and at level 80 I'd imagine it would be around 800 but nothing concrete here.</span></p><p><strong><span style="font-size: 10pt; font-family: Verdana;">Hard Cap:</span></strong><span style="font-size: 10pt;"> The definite value at which you will no longer see a benefit from adding more points to a stat.</span></p><p><strong><span style="font-size: 10pt; font-family: Verdana;">Stat cap maximum:</span></strong><span style="font-size: 10pt;"> [ 15 * level + 20 ] = 1220 at level 80.</span></p><p><strong><span style="font-size: 10pt; font-family: Verdana;">Mitigation Hard Cap: </span></strong><span style="font-size: 10pt;">[ Level * 150 ] = 12000 at level 80 or 75%. <em><span style="font-family: Verdana;">The break-even point was set at 3675 for level 70 players, at level 80 this works out to around 4800</span></em></span></p><p><strong><span style="font-size: 10pt; font-family: Verdana;">Avoidance Skills (def, parry, etc.) Hard Cap: </span></strong><span style="font-size: 10pt;">[ 6.5 * Level ]</span></p><p><strong><span style="font-size: 10pt; font-family: Verdana;">Attack Skill Hard Cap:</span></strong><span style="font-size: 10pt;"> [ 6.5 * Level ]</span></p><p><strong><span style="font-size: 10pt; font-family: Verdana;">Haste and DPS mod caps:</span></strong><span style="font-size: 10pt;"> Set at 200 points. These curves break even at 63, where 63 points = 63% haste. 105 is 94%. Max is 200 = 125%. You definitely don't have to worry about this until you're raiding at level 70-80, and after you have been upgraded into some of the new RoKTSO gear, or with a well balanced group that can offer the buffs to bring you up to these values.<strong><span style="font-family: Verdana;">Notes: </span></strong></span></p><ul type="disc"><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Generally speaking, 40% of the hard cap is roughly the break even point on most of the diminishing returns graphs for resists, stats, and skills. </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">The mitigation cap is supposed to be 12,000 but the game reports improvements even beyond 12,000 </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">The 'Absorbs' is reported by mousing over the mitigation value in the Persona screen. It is reported vs a 'white' opponent. When your opponent is orange - say 85 - the game may use a curve based on *85 instead of *80 and values beyond caps can become significant or lower on the curve. </span></li></ul><p><strong><span style="font-size: 10pt; font-family: Verdana;">Values that diminish related to a Zerker</span></strong><span style="font-size: 10pt;"><em><span style="font-family: Verdana;">Possibly more, but these are the key ones.</span></em></span></p><ul type="disc"><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Stats (i.e. WIS, STR, STA etc) </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">DPS mod </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Haste mod </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Mitigation(including spell resistance) </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo3; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Parry/Def/and overall Avoidance</span></li></ul><p><strong><span style="font-size: 10pt; font-family: Verdana;">Note: </span></strong><span style="font-size: 10pt;">Values like increased/decreased hate gain, symmetry etc don't have diminishing returns.<strong><span style="font-family: Verdana;">Reference:</span></strong> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135" target="_blank">http://forums.station.sony.com/eq2/...topic_id=253135</a><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=267128" target="_blank">http://forums.station.sony.com/eq2/...topic_id=267128</a></span></p><p><strong><span style="font-size: 10pt; color: #cc6600; font-family: Verdana;">[2.2 Recast & Recovery]</span></strong><strong><span style="font-size: 10pt; color: #cc6600;"></span></strong><strong><span style="font-size: 10pt;">[Recast]</span></strong><span style="font-size: 10pt;">The time it takes for a CA/Spell timer to refresh i.e. if a spell has a recast of 30 seconds, that means you can cast that spell every 30 seconds. <strong>[Recovery]</strong>The time in which you cannot cast between casting CA/Spells. Often quite short, 0.5 secs, if you cast a CA/Spell you cannot cast another (different) CA/Spell until the recovery timer has passed. This is in place to compensate for latency factors.</span></p><p><span style="font-size: 10pt;"><strong>[Tips]</strong></span></p><ul><li><span style="font-size: 10pt;">Recast timers can be reduced through various ways... gear, aa, etc.</span></li><li><span style="font-size: 10pt;">The max reduction is 50% of the original cast time.</span></li></ul><p><strong><span style="font-size: 10pt; color: #cc6600; font-family: Verdana;">[2.3 Weapon Delay]</span>[Weapon Delay]</strong><span style="font-size: 10pt; color: #d2c5a9;"></span><span style="font-size: 10pt;">Too take full advantage of the +Crits and the timing of CA's between swings, you need a longer Delay and a Wide damage range (Crit = 100-130% max damage). A long delay weapon has both of those qualities. Under Haste effects the realistic delay of it is around 2.0 allowing for 2 fast CA's or 1 AE CA followed by a immediate Auto Attack swing, no time lost. The Actual CA downtime between spamming CA's is 1sec, .5Cast + .5Recovery = 1sec. Auto Attack queues until next immediate opening (like instantly between CA's), IF u have a .7Delay w/Haste and cast a 2s AE CA, u will loose 2 Auto Attacks. Auto Attack --> 2s AE Casting > Queued Auto @.7s > Missed Auto @1.4s > Missed Auto @2.1s > AE Finishes Casting + .5s Recovery = 2.5s > #1 Queued Auto Attack instantly happens. A weapon too fast will hamper your DPS due to loosing auto attack swings during useing CAs. and the damage range is small so +Crits will suffer.</span></p><p><span style="font-size: 10pt;">Longer delay = better chance for any procs that say "on a successful attack" or "on a successful melee attack". The way procs are set up, it is normalized to a 3 seconds delay. So a longer delay ends up having a higher proc % chance.</span></p><p><span style="font-size: 10pt;">Long delay and big damage range are very important. Long delay indeed reduces amount of ripostes mob can do, and also you will benefit more from using combat arts, if you have fast delay you will miss some auto attacks when you use CA's, with slow weapon when you cast CA, you won't miss auto attacks if you don't spam arts. Big damage range comes to play when crits arrive. 50-200 is better than 80-160 damage.</span></p><p><span style="font-size: 10pt;">Long delay one-handers are ideal for the endgame, because with 200% haste a 2.5 delay weapon drops down to exactly 1.0 delay. This is the optimal delay for any weapon to have, because our CAs have 0.5s casting time and 0.5s recovery time. If you can haste your weapon down to 1.0 delay or slightly lower, you can spam your CAs and not lose any dps from the weapon. If your hasted delay is too low or too high, you risk losing dps if you spam your CAs.Another reason why long delay one-handers are good is because they have high max damage values. Because the way that crits work, you will get more *additional* damage from crits from a really long delay weapon versus a short delay weapon, even if they both have the same damage rating.</span></p><p><strong><span style="font-size: 10pt; color: #cc6600; font-family: Verdana;">[2.4 Critical Damage]</span><span style="font-family: verdana,geneva;">Critical Damage and You. A guide to exactly how much damage Crits add</span></strong><span style="font-size: 10pt; color: #d2c5a9;"></span><span style="font-size: 10pt; color: #ffcc00;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=353709" target="_blank">http://forums.station.sony.com/eq2/...topic_id=353709</a></span></p><p><strong><span style="font-size: 10pt; font-family: Verdana;">Tips by Nitz:</span></strong></p><ul type="disc"><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Crit Adjusted DR</span><span style="font-size: 10pt; font-family: Verdana;"> = (crit% * 1.09 (max - min) + max + min) / delay. </span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana;">Base crit% at 8 ranks of STR3 = 23%.</span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l2 level1 lfo1; tab-stops: list .5in;"><span style="font-size: 10pt; font-family: Verdana; mso-ansi-language: EN-US; mso-bidi-font-family: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">To see your crit% enter /dynamicdata stats.Melee_Crit_Chance (caps matter). You can hotkey this.</span></li></ul><hr />
<p><strong><span style="color: #006699; font-family: Verdana; mso-bidi-font-weight: normal;"><span style="font-size: small;">[Section 3]</span></span></strong></p><p><strong><span style="color: #006699; font-family: Verdana; mso-bidi-font-weight: normal;"><span style="font-size: small;">[Character Build Options]</span></span></strong></p><p><strong><span style="font-size: 10pt; color: #cc6600;">[3.1 Character Development]</span></strong><strong>[Basic Character Development]</strong></p><ul><li>When possible, choose the upgrades to Health (2.5% upgrades).</li><li>Stat upgrades - (STA, STR, AGI, etc…) typically you will choose the STA upgrade, but you can also choose STR or AGI, if you find yourself lacking in these areas.</li><li><strong><span style="font-weight: normal; font-size: 10pt; color: #000000; font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-weight: bold;"><span style="mso-list: Ignore;"><span style="font: 7pt "> </span></span></span></strong>When presented with resist upgrades, upgrade your lowest resist (take off all your gear and see which resist has the lowest value and choose that one)<strong></strong></li></ul><p><strong>[Grandmaster Choices by Level]</strong><strong>Note:</strong> Typically you will want to select Damage Arts for Grandmaster upgrades while leveling, your general DPS and ExpertMaster level taunts should be more then adequate to hold aggro without having to invest into Grandmaster Taunt or Buffs as you level. <span style="font-size: 10pt; color: #000000; font-family: Verdana;"></span><strong>* = Optimal Choices</strong></p><p><strong><span style="font-size: 10pt; font-family: Arial;">Level 148</span></strong><span style="font-size: 10pt; font-family: Arial;">: Enrage<strong>10</strong>: Raging Blow *<strong>13</strong>: Body Check *<strong>14</strong>: Mutilate *</span></p><p><strong><span style="font-size: 10pt; font-family: Arial;">Level 2420</span></strong><span style="font-size: 10pt; font-family: Arial;">: Berserk Rage III<strong>22</strong>: Enrage II<strong>23</strong>: Bloodlust II<strong>24</strong>: Raging Blow II *</span></p><p><strong><span style="font-size: 10pt; font-family: Arial;">Level 3430</span></strong><span style="font-size: 10pt; font-family: Arial;">: Weapon Counter *<strong>31</strong>: Mock IV<strong>32</strong>: Reckless Aide II *<strong>33</strong>: Destructive Rage II *</span></p><p><strong><span style="font-size: 10pt; font-family: Arial;">Level 4442</span></strong><span style="font-size: 10pt; font-family: Arial;">: Berserker Onslaught II *<strong>43</strong>: Aggressive Defense IV<strong>44</strong>: Frenzy *<strong>44</strong>: Weapon Counter II</span></p><p><strong><span style="font-size: 10pt; font-family: Arial;">Level 5448</span></strong><span style="font-size: 10pt; font-family: Arial;">: Berserk Rage V<strong>49</strong>: Blood Rage III<strong>50</strong>: Enrage IV<strong>54</strong>: Demolish II *</span></p><p><strong><span style="font-size: 10pt; font-family: Arial;">Level 6461</span></strong><span style="font-size: 10pt; font-family: Arial;">: Destructive Rage IV<strong>62</strong>: Berserk Rage VI<strong>63</strong>: Bloodbath V *<strong>64</strong>: Enrage V</span></p><p><strong><span style="font-size: 10pt; font-family: Arial;">Level 7571</span></strong><span style="font-size: 10pt; font-family: Arial;">: Frenzy III *<strong>72</strong>: Mock VII *<strong>74</strong>: Berserk Rage VII<strong>75</strong>: Bloodbath VI *<strong></strong></span></p><p><strong>Grandmaster choices at level 75:</strong> <span style="font-size: 10pt;">Frenzy III, Mock VII, Berserk Rage VII, Bloodbath VIA good choice is Mock VII, however do not discount Frenzy III or Bloodbath VI, these make for great upgrades to your arsenal of damage dealing mayhem.</span></p><p><strong>Tips:</strong></p><ul type="disc"><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo1; tab-stops: list .5in;">The Grandmaster version of Mock VII is not that much of an upgrade vs. the Master, but is still a very viable upgrade going from Mock VI (t7) to Mock VII (t8 ) or over its Expert counterpart.</li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo1; tab-stops: list .5in;">Berserk Rage VII (t8 ) gives only 1 haste/dps more than the Master and only 4 more vs. Berserk Rage VI (t7) - simply not worth it due to hard caps on DPS and haste.</li></ul><hr /><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo1; tab-stops: list .5in;"> </p>
<p><strong><span style="color: #cc6600;">[3.2 Combat Arts]</span></strong></p><p><span style="font-family: Verdana;"><strong>[Eq2Players Berserker CA list]</strong><em>*still not updated by SoE :/</em></span><span style="color: #d2c5a9;"></span><span style="color: #d2c5a9;"><a href="http://eq2players.station.sony.com/spellClassSearch.action?classId=4" target="_blank">http://eq2players.station.sony.com/...ction?classId=4</a></span></p><p><strong><span style="font-size: 10pt;">[Initial Combat Arts]</span></strong><span style="font-size: 10pt;"><span style="font-family: verdana,geneva;">The below is a listing of our combat arts and the initial level that you will receive them. Combat Arts are typically upgraded every 14 levels until you reach T8 (save a few exceptions), then they move to a 10 level progression starting at level 71.</span></span></p><ul><li><div><span style="font-size: 10pt;"><span style="font-family: verdana,geneva;">* = Fun Spell</span></span></div></li><li><div><span style="font-family: verdana,geneva;"><strong><span style="font-size: 10pt;">+ </span></strong><span style="font-size: 10pt;">= DoF Ancient Teaching<strong></strong></span></span></div></li><li><div><span style="font-size: 10pt;"><span style="font-family: verdana,geneva;"># = Special Combat Art from adventure packs</span></span></div></li></ul><p style="margin: 0in 0in 0pt;"><span style="font-size: x-small; font-family: courier new,courier;"><strong>Level Combat Art</strong>------------------------------------------1 Rupture, Mock2 Berserk Rage3 Aggressive Defense 4 Abandoned Fury, Unflinching Will5 Fighting Chance, Knee Break6 Intercept7 Bloodbath8 Enrage 9 Bloodlust10 Raging Blow11 Maul12 Chaos13 Wall of Rage13 Body Check14 Mutilate------------------------------------------17 Head Crush18 Reckless Aide19 Destructive Rage20 Fury of Fire *20 Goading Gesture #21 Blood Rage24 War Cry25 Rescue26 Controlled Rage28 Berserker Onslaught30 Weapon Counter32 Stunning Roar35 Unyielding Will #, Corpsecrush #40 Form of the Furious Bear *40 Demolish44 Frenzy50 Berserker's Fury *50 Rampage52 Insolence +55 Vision of Madness +58 Open Wounds +65 Juggernaut80 Adrenaline</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: x-small; font-family: Courier New;">------------------------------------------</span></p><p><p><span style="font-family: Verdana;"><strong>[Special Combat Art's]</strong></span></p><ul><li><a href="http://eq2.wikia.com/wiki/Bloodline_Chronicles" target="_blank"><span style="font-size: 10pt;"><strong>From the Bloodline Chronicles Adventure Pack</strong></span></a> <ul><li><em></em><strong>Unyielding Will</strong> - Emergency Heal with a death effect</li><li><strong>Corpsecrush</strong><span style="font-size: 10pt;"> - A vampire specific attack/debuff - Decrease STR and AGI</span></li></ul></li><li><span style="font-size: 10pt;"><a href="http://eq2.wikia.com/wiki/Splitpaw_Timeline" target="_blank"><strong>From The Splitpaw Saga Adventure Pack</strong></a></span><em></em> <ul><li><strong>Goading Gesture</strong> - Increases threat by X amount, with a 10% chance to increase by X. Shares reuse timer with Mock.</li></ul></li></ul><p><span><strong>Note:</strong> The values on these abilities increase as you level</span></p></p><p style="margin: 0in 0in 0pt;"><strong>[Combat Arts Not Upgraded]</strong><span style="font-size: 10pt;"></span>These Combat Arts do not receive an upgrade after the level stated, at this time it is a very good idea to get these abilities to master level as soon as possible.<strong></strong></p><ul><li><div>25 – Rescue</div></li><li><div>34 – Intercept III</div></li><li><div>35 - Unyielding Will</div></li><li><div>55 - Vision of Madness</div></li><li><div>58 - Open Wounds</div></li><li><div>60 – Reckless Aide IV</div></li><li><div>65 - Juggernaut</div></li></ul><p><strong><span style="font-family: Verdana;">[Combat Art Tips]</span></strong></p><ul type="disc"><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Verdana;">Between levels 1-70 CA’s receive a new version every 14 levels, save a few exceptions </span><em><span style="font-size: xx-small; font-family: Verdana;">(see above)</span></em></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Verdana;">Between levels 71 - 80 all of your combat arts are upgraded, with the exception of a select few <em><span style="font-size: xx-small;">(see above)</span></em>. Before this you have been accustomed to a 14 level progression system, where combat arts receive an upgrade every 14 levels. Going forward it will be every 10 levels.</span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Verdana;">Upgrading from T7 to T8: As far as what to upgrade and when... this will depend a lot on play-style, but... if you were previously mastered out, upgrade your lower T6T5 abilities (Aggressive Defense V, Frenzy II, Rupture V, Insolence, Mock VI, Weapon Counter III) you will see the most benefit from these.</span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Verdana;">Masters are pricey and some may only be a minor upgrade over the previous tiers master version, but it is still an upgrade nonetheless. You will want to upgrade those skills if you see a good benefit from the upgrade vs. your previous T7 CA and its quality. <strong><span style="color: #ffff00; font-family: Verdana;">Compare your arts before you buy!!!</span></strong></span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Verdana;">If you are just coming up or not mastered in T7, upgrade to the T8 combat arts as soon as you can. If you're 80 already, and fully mastered from the previous tiers, then consider Adrenaline first<em> (if you want the extended duration)</em> or our offensive stance Abandoned Fury V for the +melee skills, followed by the T6 CA's.</span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Verdana;">Note: Adrenaline upgrades do not increase the damage absorbed, the higher quality versions will increase the duration for a max of 34 seconds at Master quality.</span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Verdana;">Expert quality combat arts are made by <strong>Alchemists</strong> with the rare </span><span style="font-family: Times New Roman;"><em><strong><span style="font-size: 10pt; font-style: normal; mso-bidi-font-style: italic;">Loam</span></strong></em><em><span style="font-size: 10pt;"> </span></em></span><span style="font-family: Verdana;">for the given tier.</span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo1; tab-stops: list .5in;"><a href="http://eq2.wikia.com/wiki/Research_Assistant" target="_blank">Research Assistants</a><span style="font-size: small; font-family: Times New Roman;"><span style="color: #ffcc00;"> </span>are available to upgrade a combat art from <em>journeyman to adept</em> or from <em>expert to master</em>.</span></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l3 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Times New Roman;"><strong><span style="color: #ff0000; mso-ansi-language: EN-US; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Warning:</span></strong> One thing to watch out for if you have the EoF fabled set, is that the bonuses only work on the T7 versions of those abilities. The 30s reduced recast timer on Demolish III only works on Demolish III, not Demolish IV. The extra triggers of Rampage II from the EoF BP only works with Rampage II, not Rampage III.</span></li></ul><hr />
<p><strong><span style="font-size: 10pt; color: #cc6600;">[3.3 AA]</span></strong><strong>[3.3.1 Warrior (KoS) Tree]</strong>Most Berserkers will start building their AA spec by placing points into the Stamina pool from the Warrior tree. You will see the most “bang for your buck” from a STA based build. Just starting out, you will likely want to build up to 4-4-8 in STA, which is 4 points into Gladiators Stamina, 4 points into Reversal (Reversal does require a shield to be equipped) and 8 points into Gladiators Finesse (this is where our melee double-attack comes from and no longer requires a shield to be effective)</p><p><strong>[Warrior Achievement FAQ and Analysis]</strong><em>-a little outdated, but still quite useful</em><span style="font-size: 10pt; color: #d2c5a9;"></span><span style="font-size: 10pt; color: #d2c5a9;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=83897" target="_blank">http://forums.station.sony.com/eq2/...?topic_id=83897</a></span></p><p><strong>[Some Spec Options]</strong><em><strong>Note:</strong> These are just examples to give an idea of how some specs can be arranged. They can be varied in many ways from player to player based on personal preferences, gear, and spell quality, among other factors.</em></p><p><strong><span style="font-family: courier new,courier;">Description<span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #ff0000;">STR</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #339966;">AGI</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #ff9900;">STA</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #3366ff;">WIS</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span></span></strong><span style="color: #800080;"><strong><span style="font-family: courier new,courier;">INT</span></strong></span><strong><span style="font-family: courier new,courier;">================================================== ===</span></strong><span style="color: #800080;"></span><strong><span style="font-family: courier new,courier;">Leveling<span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #ff0000;">448</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span><span style="color: #ff9900;">448</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span></span></strong><span style="color: #800080; font-family: courier new,courier;"><strong>448</strong></span><span style="font-size: 10pt; font-family: "><span style="font-size: 10pt; font-family: "><strong><span style="font-family: courier new,courier;">-----------------------------------------------</span></strong><span style="color: #000000;"><span style="color: #000000;"></span></span><strong><span style="font-family: courier new,courier;">Solo</span><span style="mso-tab-count: 2;"><span style="font-family: courier new,courier;"> </span><span style="color: #000000;"><span style="color: #000000;"><span style="color: #000000;"><span style="font-family: courier new,courier;"> <strong><span style="color: #ff0000;">xxxxx</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> <span style="color: #339966;">xxxxx </span><span style="color: #ff9900;">xxxxx </span><span style="color: #3366ff;">xxxxx </span><span style="color: #800080;">xxxxx</span></span></span></strong></span></span><span style="color: #000000;"></span></span></span></span></strong><span style="font-size: 10pt; font-family: "><strong><span style="font-family: courier new,courier;">-----------------------------------------------</span></strong></span><span style="color: #000000;"><span style="color: #000000;"></span></span></span><strong><span style="font-family: courier new,courier;">Tank<span style="mso-tab-count: 2;"> <span style="color: #000000;"> <strong><span style="font-family: courier new,courier;"><span style="color: #ff0000;">4481</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span><span style="color: #ff9900;">44882</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span><span style="color: #800080;">44882</span></span></strong></span></span></span></strong><span style="color: #000000;"></span><strong><span style="font-family: courier new,courier;">Tank<span style="mso-tab-count: 2;"> <span style="color: #000000;"> <strong><span style="font-family: courier new,courier;"><span style="color: #ff0000;">4485</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span><span style="color: #ff9900;">4488</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span><span style="color: #800080;">46482</span></span></strong></span></span></span></strong><span style="color: #000000;"></span><strong><span style="font-family: courier new,courier;">Tank<span style="mso-tab-count: 2;"><span style="color: #000000;"> </span></span></span></strong><strong><span style="font-family: courier new,courier;"><span style="color: #ff0000;">4488</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span><span style="color: #ff9900;">4485</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span></span></strong><strong><span style="color: #800080; font-family: courier new,courier;">46842</span><span style="font-size: 10pt; font-family: "><span style="font-family: courier new,courier;">-----------------------------------------------</span></span></strong><span style="color: #000000;"></span><strong><span style="font-family: courier new,courier;">DPS w/o myth<span style="font-size: 10pt; font-family: "><span style="color: #ff0000;">448<span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #339966;">458</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #ff9900;">448</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span><span style="color: #800080;">488</span></span></span></span></strong><span style="color: #000000;"></span><span style="font-family: courier new,courier;"><strong>DPS w/ myth </strong></span><strong><span style="font-family: courier new,courier;"><span style="color: #ff0000;">448</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span><span style="color: #ff9900;">448</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #3366ff;">445</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span></span></strong><span style="color: #800080; font-family: courier new,courier;"><strong>48822</strong></span><span style="font-size: 10pt; font-family: "><strong><span style="font-family: courier new,courier;">-----------------------------------------------</span></strong></span><span style="color: #000000;"></span><strong><span style="font-family: courier new,courier;">Group<span style="color: #000000;"> </span>PVP<span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span></span></strong><strong><span style="font-family: courier new,courier;"><span style="color: #ff0000;">448</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span><span style="color: #ff9900;">44862</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #3366ff;">41</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #800080;">44862</span></span></strong><span style="color: #000000;"></span><strong><span style="font-family: courier new,courier;">Solo<span style="color: #000000;"> </span>PVP<span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span></span></strong><span style="font-size: 10pt; font-family: "><strong><span style="font-family: courier new,courier;"><span style="color: #ff0000;">448</span><span style="color: #000000;"><span style="mso-tab-count: 2;"> </span></span><span style="color: #ff9900;">4488</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span><span style="color: #3366ff;">4882</span><span style="color: #000000;"><span style="mso-tab-count: 1;"> </span></span></span></strong><span style="color: #800080; font-family: courier new,courier;"><strong>41</strong></span><span style="font-size: 10pt; font-family: "><strong><span style="font-family: courier new,courier;">-----------------------------------------------</span></strong></span></span></span></p><ul><li><div><span style="font-size: 10pt; font-family: Verdana;">The “<strong>Leveling</strong>” spec is intended to give a good solid base to build upon, using the tried and true stamina line.</span></div></li><li><div><span style="font-size: x-small;">The "<strong>Solo</strong>" spec is obviously designed with the soloist in mind.</span></div></li><li><div><span style="font-size: 10pt; font-family: Verdana;">The “<strong>Tank</strong>” specs are designed to offer a good balance between DPS to maintain aggro and Survivability to take the hits.</span></div></li><li><div><span style="font-size: 10pt; font-family: Verdana;">The “<strong>DPS</strong>” specs are intended to maximize your DPS output by sacrificing defensive abilities.</span></div></li><li><div><span style="font-size: 10pt; font-family: Verdana;">The “<strong>PVP</strong>” specs are designed with extra abilities, such as <strong>Belly Smash</strong>, to aid in PVP.</span></div></li></ul><p><strong>[TIPS]</strong></p><ul><li>The STA line skill, <strong>Buckler Reversal</strong>, is now called <strong>Reversal</strong>. It requires any type shield to be equipped. </li><li>All STA line skills have dropped their shield requirement, with the exception of <strong>Reversal</strong></li><li>AA abilities scale with your level</li></ul><hr /><p><strong>[3.3.2 Berserker (EoF) Tree]</strong>In the EoF tree the single enhancements alone are underwhelming. Basically most every upgrade in the EoF tree is subpar and you really can't go wrong here, however most tend to shy away from the Perseverance line, the health regen mechanic isn't all that impressive and the points can be spent better elsewhere, as well as the endline ability being next to useless and in most situations one cannot justify the points to spend in this line aside from a couple of specific abilities.<span style="font-size: 10pt; color: #000000;"></span><strong>[Suggested Upgrades]</strong></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong>[Cyclones Line]</strong></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;">A good choice to increase your AoE damage. The abilities in this line apply to your AoE abilities, which define the zerker class. The enhanced range to AoE's from the endline Cyclones ability increases your AoE range and the increase to taunt resistibility is a nice bonus for those orange con mobs.</p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"> </p><ul><li><div><strong>Open Wounds enhancement -</strong> Just about as close to being a necessity as one can get, one of the class defining abilities. The upgrade here will reduce the reuse timer.</div></li><li><div><strong>Rampage enhancement -</strong> same as Open wounds.</div></li><li><div><strong>Bloodbath enhancement –</strong> Increase base damage.</div></li><li><div><strong>Barrage enhancement –</strong> Increase base damage.</div></li><li><div><strong>Stunning Cry enhancement –</strong> Increase base damage.</div></li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"> </p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong>[Debilitation Line]</strong></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;">The abilities available in this line revolve around debuffs. Personally I like this line, as it makes a lot of our single target CA’s worth actually using. The endline ability Gut Roar is a very valuable tool when it comes to tanking high end encounters.</p><ul><li><strong>Raging Blow Enhancement – </strong>Increases damage and hate increase amount by 4% per rank, with 5 points invested this becomes viable single target taunt.</li><li><strong>Body Check Enhancement – </strong>increase KD duration by .3s per rank. “If it’s on the ground, how can it hit you back?”</li><li><strong>Mutilate Enhancement –</strong> Increases attack speed reduction by 2% per rank, slow is good</li><li><strong>Demolish Enhancement –</strong> Increases stifle duration by .3s per rank, casters that can’t cast… it’s a beautiful thing…</li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong>[Bulking Line]</strong></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;">The best ability available here is the endline “Clicky” Berserk, getting enough points in this line to get to it is all personal preference. Most abilities in this line have two types of enhancements, duration and trigger%, aside from weapon counter, which reduces reuse speed. They are all subpar and it seems best to simply spread them out in order to unlock “Clicky” Berserk. One could argue to max Juggernaut or max the defensive ability enhancements for longer durations.</p><ul><li><strong>"Clicky" Berserk - </strong>With the addition of Adrenaline, and between Unyielding Will's death effect (Death's Door->Exploding Heart) and Juggernaut, it has given more reason to choose this ability, it is situational but can be useful at times, if you don't mind spending the extra points here. However due to hard caps the Berserk ability itself (Buff or Clicky version) does not provide the benefits to haste/dps as it once used to. As we are able to get +dps/haste much easier then we used to be able. Very Useful for Adrenaline pulls.</li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong>[Perseverance Line]</strong></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;">The endline ability in this line is next to useless for a groupraid berserker, a solo zerk might, and I stress, <strong><em>might</em></strong>, find some value in it. However, there are a few abilities in this line that may be worth spending a few points in…</p><ul type="disc"><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo2; tab-stops: list .5in;"><strong>Screaming Fury enhancement–</strong> Increases the DPS mod of Destructive Rage. Depending on your current DPS mods this may or may not be useful. <em>(see Diminishing Returns)</em></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo2; tab-stops: list .5in;"><strong>Unyielding Will enhancement</strong><em><strong> – </strong></em>A passive ability that allows you to escape Unielding Will’s death effect, Death's Door->Exploding Heart, without being berserk<em> (see "Clicky" Berserk)</em></li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo2; tab-stops: list .5in;"><strong>Vision of Madness enhancement – </strong>Reduces reuse timer on VoM by 100s per rank</li></ul><hr /><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo2; tab-stops: list .5in;"> </p>
<p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong><span style="font-family: Verdana;"><span style="color: #ff0000;">INCOMPLETE</span>[3.3.3 Shadows (TSO) Tree]</span></strong></p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong><span style="font-family: Verdana;">[General]</span></strong></p><ul><li><div><span style="font-family: Verdana;">For the <strong>General</strong> branch of the TSO tree, the common trend here seems to be to place points into <strong>Hearty Constitution<span style="color: #ff0000;"> </span></strong>for the 2.5% max health increase to start.</span></div></li><li><div><span style="font-family: Verdana;">From there, place points into <strong>Enhanced Mind </strong>for the 2.5% increase to your power pool</span></div></li><li><div>You could drop Enahnced Mind in favor of another, run speed being the next viable option, but far from needed.</div></li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong>[Fighter]</strong></p><ul><li><div><em>Some of the more common abilities chosen here would be:</em></div><ul><li><div><strong>Enhance Rescue</strong> to reduce the reuse timer of <strong>Rescue</strong> by up to 50%</div></li><li><div><strong>Offensive Prowess</strong> will enhance the offensive skill bonuses of <strong>Abandoned Fury</strong> <em>(off stance)</em> by up to 20%</div></li><li><div><strong>Battle Hardening</strong> for up to 248 points of physical damage reduction. </div></li><li><div><strong>Sneering Assault</strong>, the endline ability here, is almost a necessity and is a very wise choice to spend the point for.</div></li></ul></li><li><div><em>Some other options here:</em></div><ul><li><div><strong>Swinging Strike</strong> for up to a 15% increase to base damage and 10% increase crit chance to <strong>Rupture</strong>.</div></li><li><div><strong>Consumate Defender</strong> will enhance the defensive skill bonuses of <strong>Unflinching Will</strong><em>(def stance) </em>by up to 20%.</div></li></ul></li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong>[Warrior]</strong></p><ul><li><div><em>A couple of abilities and obviously the endline ability stand out in the Warrior branch:</em></div><ul><li><div><strong>Absorbing Blows</strong> with 5 points will grant a 10% chance to resist stun effects.</div></li><li><div><strong>Rallying Cry</strong> will add a +CASpell damage component of up to 105 points to our Rallying Cry buff line.</div></li><li><div><strong>Cry of the Warrior</strong> is a target lock taunt with a duration of 8s, needless to say, spend the point for it.</div></li></ul></li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong>[Berserker]</strong></p><ul><li><div><em>The berserker branch is the meat and potatoes, there are several excellent enhancements here:</em></div><ul><li><div><strong>Gibe</strong> reduces the reuse timer of <strong>Insolence</strong> by 30s and increase hate by 15% if maxed out</div></li><li><div><strong>Hastened Reuse</strong> decreases group and raid members reuse timers by 5% if maxed out.</div></li><li><div><strong>Adrenaline Rush</strong> adds a taunt component to <strong>Adrenaline</strong> whenever a melee hit is successful while active.</div></li><li><div><strong>Unstopable Will</strong> enhances juggernaut by adding an additional 5% melee crit mod.</div></li><li><div><strong>Wall of Force </strong>one of two endline abilities, absorbs 2 physical attacks that hit harder than 30% of your max health.</div></li><li><div><strong>Jeering Onslaught</strong> the other endline ability here is a very valuable tool, an AoE damage taunt. Nice!</div></li></ul></li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"> </p><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><strong>[Some suggested specs for the TSO tree]</strong></p><ul><li><div>General</div><ul><li><div>0-0-0-5-0-5-0-0</div></li></ul></li><li><div>Fighter</div><ul><li><div>0-5-0-0-0-5--1</div></li></ul></li><li><div>Warrior</div><ul><li><div>0-5-0-0-5-0--1</div></li></ul></li><li><div>Berserker</div><ul><li><div>5-5-5-5-4-0--1-1</div></li></ul></li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;">---------------------------------------</p><div><ul><li><div>General</div><ul><li><div>0-0-0-5-0-5-0-0</div></li></ul></li><li><div>Fighter</div><ul><li><div>0-0-0-0-0-0--0</div></li></ul></li><li><div>Warrior</div><ul><li><div>0-0-0-0-0-0--0</div></li></ul></li><li><div>Berserker</div><ul><li><div>5-5-5-5-4-0--1-1</div></li></ul></li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;">---------------------------------------</p><div><ul><li><div>General</div><ul><li><div>0-0-0-5-0-5-0-0</div></li></ul></li><li><div>Fighter</div><ul><li><div>0-0-0-0-0-0--0</div></li></ul></li><li><div>Warrior</div><ul><li><div>0-0-0-0-0-0--0</div></li></ul></li><li><div>Berserker</div><ul><li><div>5-5-5-5-4-0--1-1</div></li></ul></li></ul></div></div><hr /><p style="margin: 0in 0in 0pt; color: red; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0 level1 lfo1; tab-stops: list .5in;"> </p>
<p><strong><span style="font-size: 10pt; color: #cc6600;">[3.4 Deity Choices]</span></strong><strong><span style="font-size: 10pt; color: #d2c5a9;"></span></strong><a href="http://eq2.wikia.com/wiki/Deity" target="_blank">EQ2.wikia.com - Category: Gods</a><strong><span style="font-size: 10pt; color: #d2c5a9;"></span></strong><strong><span style="font-size: 10pt; color: #99cccc;">[Good Deities]</span></strong></p><ul><li><strong>Mithaniel Marr</strong> o<em>ffers: </em><ul><li>Pet buff is STR/WIS</li><li>Valor of Marr (Blessing): Increased parry and damage proc</li><li>Valorus Service (Miracle): ward (5000), intercept and group heal. </li><li>Marrs barrier(Miracle): All attacks absorbed 10 times</li><li>The Cloak of Valor is a good cloak for tanking.</li></ul></li><li><strong>Tunare</strong> o<em>ffers:</em> <ul><li>Pet buffs AGI/WIS</li><li>Earthmother's Aegis (Blessing): Reactive Heal vs. Spells, plus a Mitigation buff</li><li>Tunare's Lifeshield (Miracle): Mirrors spells and wards vs. physical damage</li><li>Other various healing abilities to add to your tank set</li><li>The Ivory Shroud of Tunare is useless for a zerk.</li></ul></li></ul><p style="margin: 0in 0in 0pt; color: black; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo1; tab-stops: list .5in;"><strong><span style="font-size: 10pt; color: #ff0000;">[Evil Deities]</span></strong></p><ul><li><div><strong>Rallos Zek</strong> <em>offers:</em></div><ul><li><div>Pet buffs STR</div></li><li><div>Battlerage (Blessing): +10% Melee Crit, +15 DPS</div></li><li><div>Tactical Formation (Blessing): Hate gain +10%, AE group hate gain -5%, -defense of caster. AE group +defense</div></li><li><div>Rallos' Devastartion (Miracle): Massive AOE divine nuke</div></li><li><div>The War Mantle of Rallos Zek is great for zerks.</div></li></ul></li></ul><p><strong><span style="font-size: 10pt; color: #009900;">[Neutral Deities]</span></strong></p><ul><li><div><strong>The Tribunal</strong> <em>offers:</em></div><ul><li> <ul><li><div>Pet gives WIS</div></li></ul></li><li><div><strong>Blessings</strong></div><ul><li><div><strong>Unquestioned Oath</strong> - Increases all stats by 78 </div></li><li><div>Virtue of the Six - Improves reuse of all combat arts by 10% & casting time by 12.5%</div></li><li><div>Inquiry - Increases Hate gain by 39%, When you are damage has a 10% chance to cast Inquiry (increase threat to targets in AoE by 295)</div></li><li><div>Law and Order - Increases in combat health regen by 499, increases mitigation by 913</div></li><li><div>Scales of Justice - 20% of all damage received is converted into health</div></li></ul></li><li><div><strong>Miracles</strong></div><ul><li><div>Perjury - (1 min duration) - 30% of all damage received is done to power instead of health </div></li><li><div>Vigilante Justice - (30 sec duration) - Increase DPS by 40, on every successful melee attack inflicts 208 divine dmg </div></li><li><div>Word of the Magistrate - (30 sec duration) - Increase hate gain by 100%, Increase all resists by 3200, when you are damaged with melee, inflicts 208 divine dmg </div></li><li><div>Hammer of Justice - (Up to 1 min duration) - Summons limited hammer pet </div></li><li><div>Final Judgement - Inflicts magic dmg on target equal to 50% of caster's total health, cannot exceed 50% of target's max health, applies immunity to this for 30 sec, must be hated by your target</div></li><li><div>Cloak has chance to Stun target. </div></li></ul></li></ul></li></ul><ul><li><div><strong>Solusek-Ro</strong> <em>offers:</em></div><ul><li><div>Pet buffs INT</div></li><li><div>Incinerate (Miracle): Single target massive heat damage on target if it is under 50% HP</div></li><li><div>Blessing of Solusek (Blessing): Increases heat mitigation, and if you take heat damage, heals you</div></li><li><div>Spear of the Sun (Miracle): Summons a pet that reduces the casting time, recast time, and power cost of heat-based spells.</div></li><li><div>The Cloak of the Burning Prince is useless for a zerk. (+65 spell dmg)</div></li></ul></li></ul><ul><li><strong>Brell Serilis</strong> <em>offers:</em> <ul><li>Pet buffs STA/WIS </li><li><div>Stature of Serilis (Blessing): buff against physical, heat and cold (1050) - shrinks caster 50%</div></li><li><div>Protection of Brell (Miracle): A physical mitigation Buff/Group Heal for 30%</div></li><li><div>Forgehammer (Miracle): Single target stun w/ divine damage</div></li><li><div>Rift from Below (Miracle): An AE damage/AE DOT/ Knockback Miracle.</div></li><li><div>The Cloak of the Underfoot may be useful in some situationsstyles.</div></li></ul></li></ul><p><strong>[Diety Tips]</strong></p><ul><li>The newest neutral diety, The Tribunal, appears to be the best "tanking" deity for warrior tanks, however the pet buffs WIS.</li><li>If you're an OT, Rallos Devastation is an awesome, very quick casting AE that is almost guaranteed to get you snap agro. </li><li>Best cloak all around is Zek. </li><li>Best defensive tanking deity is Tunare (see lifeshield and aegis) </li><li>Best agro grabber would be debatable, but Sol-Ro for single target, and Zek for AoE. </li><li>Mithanial Marr is the most popular choice for good aligned tanks, and the Marr cloak isn't bad for a MT. </li><li>Tunare has a miracle that blocks 10 hits with a cast time of 0.5 seconds, and also reflects back 50% of the damage. </li><li>You can stop worshipping a deity and still retain the cloak. </li><li>It really all depends on what you do with your character, whether you group tank, DPS, raid MT/OT, etc. Different gods are going to offer different abilities to suit your play style.</li></ul><hr />
<p><span style="color: #006699;"><span style="font-size: small; font-family: verdana,geneva;"><strong>[Section 4]</strong></span></span><strong><span style="font-family: verdana,geneva;"><span style="font-size: small;">[Equipment Options]</span>[4.1 Equipment]</span></strong></p><p><em><span style="font-size: 10pt;">I have omitted a large chunk of the equipment section due to the ever changing nature of the game. You will find a link below to a very comprehensive list of the best gear currently available for our class.</span></em></p><p><span style="font-size: 10pt;"><strong>[Leveling 1-72]</strong>What equipment should I use?</span></p><ul><li><strong></strong>Leveling from 1-72 – Primarily you will be using Mastercrafted Armor and Weapons. </li><li>Armor - you will want the “Vanguard” set for the given tier.</li><li>Weapons – You will want a long delay 1 Hander or two of them if you choose to dual wield.</li><li>Shield - The Mastercrafted tower shield for your tier will be more then adequate.</li></ul><p><strong><span style="font-size: 10pt;">[Progression from level 72]</span></strong></p><ul><li><strong></strong><span style="font-size: 10pt;">As you progress from level 72 onward you will be filling out your gear with questedfaction items through RoK content.</span></li><li><span style="font-size: 10pt;">At level 77 a new suit of Master Crafted armor becomes available, Di-Zok Faction Armor, you will also be able to begin wearing the Ravaged Onslaught suit, obtained from RoK content.</span></li><li><span style="font-size: 10pt;">At level 80 you should be working on void shards missions to start building your T1 TSO suit.</span></li><li><span style="font-size: 10pt;">The TSO T2 suit will be your next step.</span></li><li><span style="font-size: 10pt;">From there raiding progression will take over.</span></li></ul><p><span style="font-size: 10pt;"><strong>[Best TSO Equipment Available]</strong><a href="http://www.eq2flames.com/berserkers/41929-tso-best-gear-available.html" target="_blank"><strong>Link to list</strong></a></span></p><p><span style="font-size: 10pt;"><span><strong>[List of Ward/Stoneskin Proc Items]</strong><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=460053">http://forums.station.sony.com/eq2/...topic_id=460053</a></span></span></p><p><span style="font-family: verdana,geneva;"><a href="http://eq2.wikia.com/wiki/Hoo%27Loh%27s_Frenzied_Helm" target="_blank"><span style="color: #ffcc00;"><strong></strong></span></a></span></p><p><strong>[Epic Weapon]</strong><span style="font-family: verdana,geneva;"><a title="Berserker Epic Weapon Timeline" href="http://eq2.wikia.com/wiki/Berserker_Epic_Weapon_Timeline"><strong>Berserker Epic Weapon Timeline</strong></a><a title="Dragon's Temper (Fabled)" href="http://eq2.wikia.com/wiki/Dragon%27s_Temper_(Fabled)"><strong>Dragon's Temper (Fabled) </strong></a><a title="Dragon's Temper (Mythical)" href="http://eq2.wikia.com/wiki/Dragon%27s_Temper_(Mythical)"><strong>Dragon's Temper</strong></a></span></p><p><strong>[Class Hat]</strong><span style="font-size: 10pt; mso-bidi-font-size: 12.0pt;"><span style="font-size: 10pt;"></span></span><span style="font-family: verdana,geneva;"><a title="Hoo'Loh's Frenzied Helm" href="http://eq2.wikia.com/wiki/Hoo%27Loh%27s_Frenzied_Helm"><span style="mso-ansi-language: EN; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><strong>Hoo'Loh's Frenzied Helm</strong></span></a><strong><span style="font-family: Verdana;">Quest:</span> <span style="mso-ansi-language: EN; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><a title="Blood of the Brood" href="http://eq2.wikia.com/wiki/Blood_of_the_Brood">Blood of the Brood</a></span></strong></span> </p><p><span style="font-family: verdana,geneva;"><strong>[Class Armor]</strong><strong>Level – Name –</strong> Locale - Type</span><span style="font-family: verdana,geneva;"><strong>20 - Feral Strength</strong> - Armor Questline - treasured berserker set<strong>37 - Warborn Blood Iron</strong> - DFC mastercrafted - warrior set<strong>67 - Doomrage</strong> – Legendary and Fabled pieces drops from named in Labs<strong>67 - Annihilation</strong> - KoS - berserker Relic Armor<strong>69 - Ebon Strongbear's Steelskin</strong> - EoF - legendary warrior set<strong>70 - Vehement</strong> - EoF - fabled berserker set<strong>77 - Di'zok Emblazoned </strong>– RoK - Mastercrafted Di-Zok Faction Armor<strong>77 - Ravaged Onslaught</strong> – RoK - legendary plate fighter set<strong>78 - Wrathbringer</strong> - RoK - fabled warrior set<strong>80 - Furious Execution</strong> - RoK - fabled berserker set<strong>80 - Heroic Might</strong> – TSO - T1 legendary warrior shard armor set<strong>80 - Champion of the Void</strong> - TSO - T2 legendary warrior shard armor set<strong>80 - Champion of the Elements</strong> - TSO - T3 fabled warrior shard armor set<strong>80 - Shadowrage</strong> - TSO - fabled berserker set</span></p><p><span><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=460053"></a></span><p><hr /></p><p><span style="color: #cc6600;"><strong>[4.2 Adornments]</strong></span><span style="color: #d2c5a9;"></span><strong>[Interactive Adornment Site]</strong><a href="http://adornments.h0b0.net/" target="_blank">http://adornments.h0b0.net/</a></p><p><strong>[Adornment Listings]</strong><a href="http://ironfingers.outlands.com/adorn.htm" target="_blank">http://ironfingers.outlands.com/adorn.htm</a></p><p><strong>[Adornment Tips]</strong> Raw health is usually better than +sta. The amount of health that STA increases varies and depends on how much STA you already have (see Diminishing Returns). As you get more, it increases your health pool less. The raw health bonus never diminishes like that.</p><p><strong><span style="font-size: 10pt;">[Suggested Adornments]</span></strong></p><ul><li><div><strong>Head:</strong> Savvy Imprint Blessed Imprint (for item heal procs and blood regen)</div></li><li><div><strong>Cloak:</strong> Metaphysical LiningChest Prismatic Appliqué</div></li><li><div><strong>Shoulder:</strong> Rugged Straps</div></li><li><div><strong>Forearm:</strong> Reinforced Splint or Glancing Splint</div></li><li><div><strong>Gloves:</strong> Agile Stitching</div></li><li><div><strong>Legs:</strong> Gritty Brace</div></li><li><div><strong>Feet:</strong> Gritty Spurs Agile Spurs (depending on your current sta)</div></li><li><div><strong>Slashing Weapons:</strong> Balanced Ayr Stone</div></li><li><div><strong>Crushing and Piercing Weapons:</strong> Phantom Handle</div></li><li><div><strong>Shields:</strong> Tactical Strut Reinforced Strut Spiked Strut</div></li><li><div><strong>Bows:</strong> Judicious Composite Gear</div></li><li><div><strong>Throwing Pouches:</strong> Judicious Easyloader</div></li><li><div><strong>Neck:</strong> Judicious Clasp</div></li><li><div><strong>Ear:</strong> Intellectual Backing</div></li><li><div><strong>Finger:</strong> Rugged Polish</div></li><li><div><strong>Wrist:</strong> Balanced Fastening</div></li><li><div><strong>Waist:</strong> Combative Buckle</div></li></ul><p><span style="font-size: xx-small;">*T-8 Prefix: Smoldering*T-7 Prefix: Scintillating*T-6 Prefix: Lambent*T-5 Prefix: Luminouseg. Lambent Savvy Imprint, Scintillating Agile Stitching, etc…</span></p><hr /><p><strong><span style="color: #cc6600;">[4.3 Notes and Tips on Equipment]</span></strong></p><ul><li><div>With all the +crit gear in RoK and beyond, weapon DR is even less the be-all-end-all determinant of weapon dps. Remember (crit% X 1.09 (max - min) + max + min) / delay = crit% adjusted DR.</div></li><li><div>+ Attack Speed always stacks, but you can only benefit from one equipped item with Haste. So a 26 haste cloak and a 28 haste weapon = 28 haste. Then add all your Attack Speed mods to that.</div></li><li><div>+CA Damage is capped at 50% of max CA damage</div></li><li><div>Do not discount MC armors. Since the armor revamp, the Mastercrafted armor is on par with most legendary drops. At level 72 it is recommended to obtain a set unless you are fabled out from t7, or have pieces that are comparable or better. From there you can upgrade to the level 77 Mastercrafted (Di’Zok armor) or start building up your legendaryclassshard gear.</div></li><li><div>Search for Equipment at <a href="http://www.lootdb.com/">http://www.lootdb.com/</a></div></li><li><div>Haste Items - <a href="http://ironfingers.outlands.com/haste.htm">http://ironfingers.outlands.com/haste.htm</a></div></li></ul><p><span style="color: #cc6600;"><hr /></span></p><p><strong><span style="color: #cc6600;">[4.4 Some items to help you along the way]</span></strong> </p><ul type="disc"><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Quest: T3 Charm - quest line in BB (Sarnak Sympathizer). Starts with Sarnak at dock </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Quest: The Handcrafted Music Box for a +5 to all stats, +25 hp/power charm slot music box. Must do The Master's Museum quest first. </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Quest: At level 60 start your Claymore quest series. You will get good rewards if you stick with it, both for leveling to 70 and for level 70. </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Crafted: Get two level 62 mastercrafted imbued acrylia rings - one STR, the other AGI for dps and haste procs. </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Quest: Grizzfazzle's Errands for the tower shield </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Quest: Blood of the Brood for your Hoo'Loh class helm </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Den of the Devourer: Dark/Light Chitin rings </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Halls of Fate: V'jaza't Spaulders; Breastplate of the Doomflight; Death Trance earring; Dark Majestic Sabatons from Sothis in HoF. They are the highest MIT Legendary plate shoes you can get for any KoS single group instance. </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Palace of the Awakened: Awakened Scalelord plate from the dragons, and the Ironplate Shielding buckler from Ironfang (Berserkers/Guardians only) </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">The Acadechism: Crushbone Wartooth earring </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Broker: Velium weapons from the broker are a good dps upgrade for you if cheap enough </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Nek3: Szatch's Vambraces (forearm armor) </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Obelisk of Blight: Signet of Light from Darkness (Paladin/Shadowknight ring only), EoF legendary set class boots </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Kaladim: EoF legendary set class gloves </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Crypt of Valdoon: Legplates of the Bloodhowler, Cuirass of the Trueblood, EoF legendary set class forearms </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Mistmoore Catacombs: EoF legendary set class shoulders from the butler. </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Mistmoore Castle: EoF legendary set class leggings from the sage. </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Unrest: Modinthalis (one handed sword), Festering Flesh Buckler, Bulwark of the Veteran (tower shield), Jagged Band of the Cursed (ring), Battleworn Canteen (+18 STR charm), EoF legendary set class helm and chest </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">EoF collections have very solid jewelery rewards for level 70. </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Quest: Mark of the Awakened for the fabled neck reward </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">MoA trial drop: Gauntlets of Glorious Speed (23% haste) </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Quest: Deathtoll access for the Amulet of the Foresworn (23% haste neck/wrist item) </li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Quest: Marr or Rallos Zek deity quest for a dps cloak</li><li style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;">Quest: Cloak of Flames HQ for a haste cloak</li></ul><p style="margin: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo2; tab-stops: list .5in;"> <hr /></p></p>
<p><strong><span style="color: #006699; font-family: Verdana; mso-bidi-font-weight: normal;"><span style="font-size: small;">[Section 5]</span></span></strong></p><p><strong><span style="color: #006699; font-family: Verdana; mso-bidi-font-weight: normal;"><span style="font-size: small;">[Q&A]</span></span></strong><strong><span style="color: #006699; font-family: Verdana; mso-bidi-font-weight: normal;"><span style="font-size: small;"></span></span><span style="font-family: verdana,geneva;">[Questions and Answers]</span></strong><span style="font-size: 10pt; color: #d2c5a9;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=397771" target="_blank">http://forums.station.sony.com/eq2/...topic_id=397771</a></span><strong>Q:</strong> <span style="color: #008000;">First question is +DPS items. When it has +5 DPS how much is that really worth? I hear 900 DPS for typical fight a lot of times so who cares about 5 more? I assume it is modifying your weapon creating more damage than that? </span> <strong>A:</strong> <span style="color: #c0c0c0;">DPS mod(like +5 DPS on an item) and DPS are two totally different things. DPS mod affects how hard your auto attacks hit. DPS mod works on a bell curve, meaning that the less of it you have the more effective each point of it is. This bell curve is generally referred to as diminishing returns. Most people try to shoot for around 100-150 DPS mod including temp buffs and procs. After that point you don't see much of a benefit. Its generally a good thing to work for since a buckler spec'd zerker should have about 55-65% of his total damage coming from auto attack. DPS is damage per second when talking about parsing. So if bob did 600 damage in 3 seconds he did 200 DPS. Its used as a baseline for how well you play your class (damage wise) as every class has a ballpark DPS they should be putting out.</span></p><p><strong>Q:</strong> <span style="color: #008000;">When should one take a speed item? If I get a +5 speed item but lose 1% parry or Mit is that a good trade-off?</span><strong>A:</strong> <span style="color: #c0c0c0;">A tanks primary job, to the contrary of what most people think, is not to stay alive... it's to keep the mob beating on you. This doesn't mean you should run around in cloth expecting to be a good tank. You really have to find a balance in survivability and DPS. In short healers heal, good tanks keep agro. If you have to spend all your power o hold it because you focused on survivability and the healer is sitting at almost max, then you know you need to start shifting to more DPS.</span></p><p><strong>Q:</strong> <span style="color: #008000;">When do you choose + Crit and + DA over +Def and +Parry? If I get +1 to Crit or DA is that worth it to lose a +5 Def modifier?</span><strong>A: </strong><span style="color: #c0c0c0;">See above</span></p><p><strong>Q: </strong><span style="color: #008000;">Also I have been choosing +Def or +Crit and +DA over the power/healing procs. Is there a time when you should choose the latter?</span><strong>A:</strong> <span style="color: #c0c0c0;">The idea is to make the game play fluid. If you find yourself constantly running out of power then maybe you need to look into power proc items. If you find your healer constantly out of power then maybe you need to look into heal procs or defensive stats. When you find a balance in your duo while still killing challenging content you know you have the right idea for gear.</span></p><p><strong>Tip:</strong> Generally with legendary+ gear, mitigation and avoidance start to diminish and you should really focus more on DPS. After all more damage done faster = less damage taken.</p><hr />
LygerT
08-26-2009, 02:57 PM
<p>you don't need the 8 in agility 3 for the DPS spec if you have your mythical, of course.</p><p>may also want to edit out the black text, doesn't work well on a dark background. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
LordSaul
10-03-2009, 11:31 AM
<p>A list of Ward/stoneskin items might be useful for the equipment section</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=460053">http://forums.station.sony.com/eq2/...topic_id=460053</a></p>
<p><cite>LordSaul wrote:</cite></p><blockquote><p>A list of Ward/stoneskin items might be useful for the equipment section</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=460053">http://forums.station.sony.com/eq2/...topic_id=460053</a></p></blockquote><p>Thanks for the suggestion, I added it to the Equipment and the Quick Links section.</p>
nannahee
04-26-2010, 09:36 AM
<p><p>My warrior AA spec in SoF is based on the fact that it is very easy to cap crit chance at 125%, so you do not really need the endline of str. </p><p>So I have: </p><p>Str 4 4 0 0</p><p>Agi 1</p><p>Sta 4 10 0 0 8 2</p><p>Wis 4 10 8 1 8</p><p>Int 10 10 2 1 8</p><p>Tested now for both groups and raids. Reason why I pick the wis line is because the skills are no longer capped. So I figure that added dmg is generating more hate than taunts. Anyhow it works fine for me. So good that I actually made a permanent change from the traditional TSO setup. </p></p>
yadlajoi
04-26-2010, 10:11 AM
this is a pretty bad AA set up here. Wisdom line is pretty much horrible due to capping dps mod easely and being way high on diminshing return for mitigation. With just a little bit of reuse you can easely have chaos and wall of rage up at all time if needed. The stance mastery is useless cause heroic/solo are all offensive stance. Raid being offensive stance dual wield dusting the shield for maluus imbued or united twins. Only Rhoen Theer 3 runes req you to be in def stance and at that point with +CPS you are way over the cap in melee skill. The only use of SF wis line i could see is to increase accuracy in offensive stance but with a dirge or any debuffer it shouldnt be an issue in group/raid. Your points would be much better spend in maxing taunt from str line and getting shield mod for when you need to use it. What are you EoF and TSO spec cause you have an awfull amount of point spent on the pretty much useless to berserker (not to guardian) KoS tree. Just an fyi, I totally agree with all the people making fun of that spec on flames. You just get more argument here. Now if you still want to be stubborn and underperfom it s your decision to make. BTW nice necroposting.
nannahee
04-26-2010, 11:08 AM
<p>What is the cap in melee skills then? I thought they removed it? I have adornments giving me something like +84 to melee skills and that is a significant difference to not having those adornments. So I am assuming the cap is either off or substantially higher? </p><p>Why would I need to max taunt? I never lose aggro anyways. </p><p>I have tested both the str line and the shield line. I have found the str line pretty much useless as you are hardly under 50% for an increased ammount of time in order for it to make any kind of difference.</p><p>The shield mod - what is a shield? Something you used in TSO? Joke aside. I can see the use of shield mod, but the endline of stamina is not giving any noticeable difference either. </p><p>What I noticed though is my dps goes much higher with the wis line. I am sure it is not because of the AA's in dps so much as adding + to skills from the endline and removing the penalties does make a noticeable difference in my experience in SoF. In TSO I had a traditional setup with str line. </p><p>Whether you agree with the people on EQ2 flames or not is really irrelevant to me. I don't care. I am happy as long as the people I play with are happy - and they are. </p><p>Besides I don't think that I underperfom. Rather I underperformed with the str line or sta line - compared to now. I even had people telling me to change back to what I used before (i.e. the wis line, without knowing that was what I was using) when I was testing different setups. </p><p>Seems like I am not alone with this oppinion either (look for reply just above mine):<span style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff;"><span style="-webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"> <span style="color: #000000; font-family: Verdana, Arial, Helvetica, sans-serif; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=463642">http://forums.station.sony.com/eq2/...topic_id=463642</a></span></span></span></p>
Obadiah
04-26-2010, 11:46 AM
<p>Whatever works for you. The Berserker forums on flames are among the least active and worst as far as game-knowledge goes, so I wouldn't care what they thought either. I wouldn't touch the WIS line either, but I would if my toon were "younger". With buffs and what not in groups I find myself switching gear around depending on what I get. One thing that always seems to be the case though, is that I have way over 200 DPS even before Berserk procs. So I wouldn't want to spend any points in the WIS line if I didn't have to.</p><p>Oh hey ... look! To get the new end line in WIS you don't have to spend a single point in the rest of the tree. <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p><p>Personally the only reason I don't have any points in it instead of the STA endline is that the last time I tested it, which admittedly was in January ... on the beta server, with max points in the end line ability my to-hit rate was <em><strong>lower</strong></em> over the course of 50 fights in offensive stance than without it. Maybe that's not true anymore. It certainly SHOULDN'T be.</p><p>I would definitely agree with one thing: there are no circumstances under which I would fine the old (or new) endline of STR useful outside of PVP.</p>
nannahee
04-26-2010, 03:01 PM
<p>I don't always run with a bard. Right now I am in Vigi Rescue with a coercer in group. My dps is 189 even with the added dps from the AA line. </p><p><span style="font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;">As for raids I know very well that dps is capped for raids. However, it gives me more choice for group tanking as I don't always have to go with a bard (if noone is on f.ex.).</span></p><p><span style="font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;">There seems to be two different lines of thought in general about raidtanking though. One being that removing penalties and adding to weaponskills will generate more aggro than working with penalties and increased taunts. The other seems to be the contrary that increased taunts are generating more aggro despite the penalties of the stance. That however only goes for offensive stance and regardless the extra taunts from the strength line is not needed on raids - I haven't lost aggro yet - as there is loads of equipment that procs extra threat and dmg at the same time (hell, I am only using 2 out of 3 threat proc items that I currently have). . Adding to your weapon skills and removing penalties in my oppinion is giving just a bit of extra damage output as well as affecting the 'to hit'-modifier and that makes more of a difference than an increase in taunt that you do not need because nothing takes that 100% aggro away from you anyways. .I would be more leaning towards adding 10 points in the block chance from stamina line for shield work, but I have that on my mirror spec in case I need it.</span></p><p>Someone on the EQ2 flames wrote the following: "- Wasting countless points to remove the penalties of the stances, while skipping obvious defensive enhancements in return is dumb"</p><p>Which obvious defensive enhancements are that apart from the blocking chance, which I already addressed? Assuming he is talking about the end strength line which adds 10% mitigation while below 50% health? I have tried that and imho it is not giving you more value for the 24 points of AA you use to max that line to even get to it. See above explanation and pair it with the fact that you shouldn't be spending an amount of time below 50% to make it matter. Besides quick dmg prevention AA skills from the two other AA trees like Gut Roar and Wall of Force as well as battle frenzy, adrenaline, vision of madness and unyielding will should take care of those incidents where you do get close to biting it in a much more adequate way than an extra 10% mitigation for 32 AA points that is only applied while you are under 50% health. </p>
nannahee
05-08-2010, 10:53 AM
<p><span style="font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;">This is the spec I currently use for Vigi x2 with 2-handed.Alternating to spec00 for shield if needed depending on raid configuration etc.</span><span style="font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px; color: #f6fcee;">.</span></p><p><img src="http://www.eq2flames.com/attachments/berserkers/4262d1273318915-look-here-aa-help-aa-setup..jpg" width="654" height="655" /><img src="http://www.eq2flames.com/attachments/berserkers/4265d1273319399-look-here-aa-help-aa-spec00.jpg" width="660" height="659" /><img src="http://www.eq2flames.com/attachments/berserkers/4266d1273319452-look-here-aa-help-aa-setup1.jpg" width="657" height="653" /><img src="http://www.eq2flames.com/attachments/berserkers/4267d1273319452-look-here-aa-help-aa-setup2.jpg" width="658" height="653" /></p>
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