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Aull
08-17-2009, 06:21 PM
<p>Could any of you healers give your opinion as to what fighter is the easier to heal or keep alive. I know that is a loaded question somewhat due to the variances in the fighters gear, content/zone tanked, and of course player skill.</p><p>If at all possible please give your info.</p><p>Thanks </p>

Aneova
08-17-2009, 08:53 PM
<p><cite>Aull wrote:</cite></p><blockquote><p>Could any of you healers give your opinion as to what fighter is the easier to heal or keep alive. I know that is a loaded question somewhat due to the variances in the fighters gear, content/zone tanked, and of course player skill.</p><p>If at all possible please give your info.</p><p>Thanks </p></blockquote><p>A lot is dependent on gear both of the tank and the healer, and as you said skill, before i started raiding I was really tentative on solo healing most zones (my only healers are of the druid variety). Now that i have learned a lot more and geared up quite a bit I have a much easier time. I've solo healed all variety of tanks excluding Bruisers, use your best judgement on what you feel you can handle if anything let the folks your grouping with know that you might need help, I feel no shame asking for some as it's better to be successful then so many death's your frustrated.</p><p>Edit: My profile is open on EQ2players if you want to look at it, I don't have any shame in folks looking at the gear i wear currently. At the moment you'll probably see my DPS gear.</p>

Graywindnz
08-17-2009, 09:27 PM
<p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Personally I have noticed that the type of tank will have a healer that can heal them well and not so well.</span></p><p style="margin: 0cm 0cm 0pt;"> </p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Guardians / Berserkers are high mitigation.</span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Monks/ Bruisers are high avoidance tanks.</span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Paladins / Shadowknights are a mix of both Mitigation and avoidance.</span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Templars / <span style="mso-spacerun: yes;"> </span>Inquisitors, deal with the reactive heals so can handle those wearing plate well as each reactive heal usually topes the health up and offers the best hit point buffs, they have some trouble with avoidance tanks.</span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Mystic / Defiler, Use wards and this is usually the first ‘heal’ used, this makes them very powerful, can heal all tanks types but can do best with the high avoidance tanks, where they do have trouble is in the replenishment of health, its very power hungry and slow.</span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Wardens / Furys, Heal with a HoT (heal over time) can heal all types of tanks, and are very good and keeping a whole group alive, they do have a little trouble with spike damage usually received by avoidance tanks.</span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;"> </span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Remember this is just my view on things and I’m sure others will have a different take on it, so I hope this helps a bit.</span></p>

Kendayar
08-18-2009, 09:33 AM
<p><cite>Graywindnz wrote:</cite></p><blockquote><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Personally I have noticed that the type of tank will have a healer that can heal them well and not so well.</span></p><p style="margin: 0cm 0cm 0pt;"> </p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Guardians / Berserkers are high mitigation.</span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Monks/ Bruisers are high avoidance tanks.</span></p><p style="margin: 0cm 0cm 0pt;"><span style="font-size: small; font-family: Times New Roman;">Paladins / Shadowknights are a mix of both Mitigation and avoidance.</span></p></blockquote><p>Tanking as a brig/swash is where it's at.</p>

Kari
08-18-2009, 10:39 AM
<p>I have an easier time with guardians, but it could be because I am used to the two guards that I normally heal. I think getting to know someone's pulling style can be more important than gear or class, with the gear as a close second. This is in reference to instance runs, rather than raids. For raids the gear would be number one over pulling style or class.</p>

steelbadger
08-18-2009, 11:43 AM
<p>Generally Paladins/SKs take the least damage in groups as Guardians/Berserkers tend to be DW-Offstance to hold aggro (while the crusaders use shields).</p><p>Then a fair ways away are brawlers with no shield, the need to be in off-stance to hold aggro effectively and low mit all adding up to make them take considerably larger amounts of damage.</p>

StaticLex
08-18-2009, 02:26 PM
<p>Any plate tank is pretty easy to heal IMO.  I've never been a fan of healing brawlers though.</p>

LardLord
08-18-2009, 02:29 PM
<p>Guardians who are played well are the easiest to heal for me.</p><p>In general, Brawlers are by far the most difficult of the tanks for me to heal (can't really distinguish between the two based on my experiences).</p><p>I play an Inquisitor, and I raid instanced TSO zones.</p>

Barx
08-18-2009, 04:52 PM
<p>A shadowknight with the VP set double-bloodletter can be very nice.</p><p>What would be even MORE nice would be if death interventions would actually go off before bloodletter does.</p><p>Avoidance tanks tend to be the worst to heal in my mind... mainly because it only takes two good hits in short succession (ie a bad avoid roll <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and they can be in the red or dead.</p>

Tehom
08-19-2009, 05:53 AM
<p>I think all the plate tanks are pretty close, really, with sort of a three-way-tie with guardians, paladins, and shadowknights for different reasons as being the easiest to heal in different circumstances. Shadowknights get slightly less mit/damage reduction than paladins but have bloodletter, guardians get tower of stone, paladins self-heal, etc. This is all assuming that they have +mit from TSO armor, though.</p><p>All of them are a frigging breeze compared with keeping a brawler alive, anyway. And that's even ignoring mobs that strikethrough. At that point you might as well be healing a scout.</p>

Aull
08-20-2009, 10:46 AM
<p>Awesome. Thanks for everyones input here. If any more wish to post please do.</p>

Oakum
08-20-2009, 09:08 PM
<p>I agree that for me, a warden all plate tanks can be healed relatively easily if they are geared decently for the zone they are doing. MC gear in lower Guk is a bad idea for any tank, lol.</p><p>What the gaurd gives the druid is group defensive buffs which help them survive AoE's and not have to worry about healing myself as much or me dying to a bad RNG roll on an AE.</p><p>I heal a skilled brawler from my server occasionally. The only thing is that they will die more often due to a bad aoe spike then if they had the buffs of a cleric or shaman. I find that spamming heals help since they will get a heal as soon as they take damage and get a little bit of a buffer for the next hit if it also is not avoided. Not being shy about using the emergancy heals and death prevents is good also.</p>

Kriptini
08-21-2009, 01:49 AM
Berserkers. I just throw Glory on them and a Rogue and AFK the group because they practically heal themselves!

Mwahaha
08-22-2009, 11:34 PM
<p>On my warden I find all tanks equally easy to heal if their gear doesn't suck.</p><p>On my inquis I find plate tanks easy to heal since the reactives work by getting hit and brawlers don't get hit very often.</p><p>On my defiler I have mixed experiences but overall I'd say I didn't have much trouble keeping up all the tank archetypes.</p>