ZerkerDwarf
08-15-2009, 01:30 PM
<p>1.All the berserker's combat arts look boring. Except the shield bash and the round strike you only see the berserker swinging his weapon either from above or from below. Optically extremely boring. "Go'n' roll a mage or crusader" is not an argument. 100% melee animation is lame. 95% melee would still be sufficient for a melee-"only" class.Take the Stunning Cry (the green encounter attack). Turn it into a magical spell. Maybe fire orbs or lightning-ish orbs with a range of 25 or 30 metres, hitting all mobs of an encounter; the casting animation of the heritage mana stone and a casting time of 0.5 seconds. Either introduce a disruption skill for the berserker or make it crushing skill based.With two fire-based fun spells it wouldn't be out of berserker-lore to have such a spell. Give it a higher recast time than the current Stunning Cry (15 seconds - maybe therefor reduce the damage) - to be able to take delight from this animation more than once within a single fight. Further, turn the stiffle component into a knockback.Supposingly this suggestion will remain unheard. And if a dev accidently comes across it it surely will be ignored or rejected.2.Speaking of changing combat arts: For the sake of [insert any god here], please turn the stupid round house kick into a front kick! Jumping into the air with full metal armour, an axe or big sword and shield, turning around in the air and kicking looks absolutely idiotic (with such gear). Make the berserker's kick a FRONT kick. I've been suggesting this for years. How long can it take to code it into a front kick? Three minutes? Animation=anim_45674 instead of animation=anim_45661 (I lack any knowledge of EQ2 coding at all)?</p>