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View Full Version : How many petitions and feedbacks does it take?


Warr
08-05-2009, 06:50 PM
<p>These BS combat mechanics are part of why I stopped playing EQ2 in april and I'm starting to get to that point again.</p><p><img src="http://i13.photobucket.com/albums/a275/lllslinklll/stupidmechanics.jpg" /></p><p>I hear the aspect of being able to fly while hated is being looked at, but what about casting non hostile abilities -after- your enemy has evaced away from you putting you -back- into combat? If it is not a heal or a hostile action it should not put you into combat.</p>

Vlahkmaak
08-05-2009, 09:15 PM
<p>Since casting SOW on someone puts you into combat casting evac should too - no immunity at the evac spot <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  Fair is fair.  End evac in pvp or put it on a 60m shared re-use timer for all grp members.</p>

Warr
08-05-2009, 09:38 PM
<p>The whole point is, casting crap like SoW should not be putting anyone into combat.</p>

Olihin
08-05-2009, 09:52 PM
<p>The form you are casting has combat components on it that place you into combat. </p><p>You are dazing and stiffleing yourself when casting this so you are taking negative action, thus the game puts you back into combat. </p><p>The issue with someone in flight keeping you in combat for a long time has been adjusted so that you are not in combat more then some seconds after they have left. </p><p>We are not changing how evacuation spells are used at this time, I do see you have dots on the player that you can cancel once someone evacs to allow the aggro to fade quite fast and take you out of combat.  </p><p>Olihin</p>

Warr
08-06-2009, 01:55 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p>You are dazing and stiffleing yourself when casting this so you are taking negative action, thus the game puts you back into combat.</p></blockquote><p>When the fight has already ended. Am I the only one who thinks that mechanic is rediculious? The person evacs, is teleported a whole zone away, and me casting something on myself I get put back into combat with someone a whole zone away.</p><p>That is an absolutely horrid mechanic.</p>

Darkor
08-06-2009, 05:48 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p>The form you are casting has combat components on it that place you into combat. </p><p>You are dazing and stiffleing yourself when casting this so you are taking negative action, thus the game puts you back into combat. </p><p>The issue with someone in flight keeping you in combat for a long time has been adjusted so that you are not in combat more then some seconds after they have left. </p><p>We are not changing how evacuation spells are used at this time, I do see you have dots on the player that you can cancel once someone evacs to allow the aggro to fade quite fast and take you out of combat.  </p><p>Olihin</p></blockquote><p>In this case you are wrong mate. The form is only one out of hundred things that put you back into combat. If someone evacs away (which at first actually cancels correctly the combat) you get put back into combat immeaditly when you use a totem of the wolf, a totem of the cat, when you buff yourself with benefical spells. All these type of things can and will put you back in combat.</p>

Dh
08-06-2009, 09:33 AM
<p>I agree with Olihin. Cancel your dots and wait for the "X" next to your name to go away before you cast totems or buffs.</p><p>Scout evacs should be changed so you cannot cast them on the run. They have track so why should they have the most powerful evacs? I have high level scouts too (including 80 ranger) so I am not biased. Everyone else has a chance of getting interrupted when casting evac. </p><p>I disagree with evac being on a shared timer with your group even tho I mostly solo...</p>

Sadussa
08-06-2009, 10:31 AM
<p>yea lets take evac out right after we take heals away from healers and shields away from tanks ohhh yea and lets take harm touch away from sk..lets make it to where it heals you..ohh ohh and last thing lets take arrows away from rangers.</p><p>Yea lets make evac on 60 min timer cause lord know I dont need to evac from that group of 6 or raid force in single groups while Iam trying to quest,,yea they should be able to grief me for an hour straight with no chance of getting away every 15 min like it is now. </p><p>Just bc you attack someone doesnt mean they shouldnt be able to escape...15min timer is to long I want a 5 min timer like harm touch</p>

Azekah1
08-06-2009, 10:34 AM
<p><cite>Sadussa wrote:</cite></p><blockquote><p>yea lets take evac out right after we take heals away from healers and shields away from tanks ohhh yea and lets take harm touch away from sk..lets make it to where it heals you..ohh ohh and last thing lets take arrows away from rangers.</p><p>Yea lets make evac on 60 min timer cause lord know I dont need to evac from that group of 6 or raid force in single groups while Iam trying to quest,,yea they should be able to grief me for an hour straight with no chance of getting away every 15 min like it is now. </p><p>Just bc you attack someone doesnt mean they shouldnt be able to escape...15min timer is to long I want a 5 min timer like harm touch</p></blockquote><p>I guess now you know how the rest of us w/out evac feel : )</p>

Sadussa
08-06-2009, 10:38 AM
<p>use to be you could evac during combat people cried they fixed it...now you people are crying bc you cant kill someone every time you engage or while u sit at the sokar post and wait for them to fly in and they dont render to you?  Evac should be left as is, casting on the run is important...why wait for the rest of the grp to catch up and mezz or charm you?</p><p>Its one of the class defining abilities.  Other classes get evac as well but not as good as a scout as it should be.  Dont try to change stuff cause you dont like it when someone gets away...If they attack or cast they cant evac this is just as it should be.</p>

Sadussa
08-06-2009, 10:39 AM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p><cite>Sadussa wrote:</cite></p><blockquote><p>yea lets take evac out right after we take heals away from healers and shields away from tanks ohhh yea and lets take harm touch away from sk..lets make it to where it heals you..ohh ohh and last thing lets take arrows away from rangers.</p><p>Yea lets make evac on 60 min timer cause lord know I dont need to evac from that group of 6 or raid force in single groups while Iam trying to quest,,yea they should be able to grief me for an hour straight with no chance of getting away every 15 min like it is now. </p><p>Just bc you attack someone doesnt mean they shouldnt be able to escape...15min timer is to long I want a 5 min timer like harm touch</p></blockquote><p>I guess now you know how the rest of us w/out evac feel : )</p></blockquote><p>you chose your class <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Bloodfa
08-06-2009, 10:40 AM
<p>My old Spirit Steed used to kill my immunity.  Nothing more fun than getting re-ganked while buffing, and taking the rest of the group with ya.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Sadussa
08-06-2009, 10:52 AM
<p>If you want the ability to evac then grp with a scout...I play 3 healers one has evas but no track so it really doesnt do much good less my imunity is ticking down.  When I go out solo I know I will die.  People that evac dont bother me near as much as people that xploit game mechanics to get away or the ones that hug the bell in kp, like the one I call predaprix or Gaybib.  Fix the loop holes so people like this cant xploit the game mechanics to evade or win.</p><p>Guess what I am trying to say is fix the broken stuff first....here people are crying...booo hooo I attacked that scout and he got away when there are tons of things that need fixed that people are abusing or xploiting to win.</p>

Azekah1
08-06-2009, 11:00 AM
<p><cite>Sadussa wrote:</cite></p><blockquote><p>....here people are crying...booo hooo I attacked that scout and he got away when there are tons of things that need fixed that people are abusing or xploiting to win.</p></blockquote><p>thats not actually the point of the post...</p>

Greggthegrmreapr
08-06-2009, 11:18 AM
<p>There are a lot of things that put you in combat after someone has left.  There are times I get put back into combat without casting anything, and then there are abilities that should put people in combat, but don't.</p><p>As far as canceling DOT's goes, that is easy for some, but what about those that have several dots.  I play a defiler, and only one spell of ours is actual direct damage.  Every other damaging spell I have is a dot.  I have been put into combat again several times after someone evacs or flies, I'm asuming because of the dots.  Try cancelling 6 of them in the time frame of a second.  And the cancal_maintained command is no good, because then I sit there with no buffs up, unable to buff because I will be put into combat.</p><p>Also, why is it that brigands who are masters of using Safehouse to escape from combat are not put into combat when they use it.  Priest AoE deaggro spells used to not put us into combat, and it was nice because we could escape the gank groups that would sit at the posts and cloud pads.  Now we are forced into combat, but yet this ability allows the brigands to escape with no consequences, allowing them to keep full regen up to counter any dots that may have got on them.</p>

Wytie
08-06-2009, 11:48 AM
<p>If your target has been removed from combat, why is ANYTHING placing us back into combat???</p><p>This is what is broken. Who cares if its hostal action or not, your target removed themself from combat and is now in immuntiy how can ANYTHING be considered hostal towards them?</p><p>If this is the case then ALL EVACS should work like the LoN Evac. Where as simply casting it while having hate with someone puts you into combat. Thus forcing people to evac BEFORE being engaged by someone.</p>

Azekah1
08-06-2009, 11:52 AM
<p>One time I was in EL I was getting chased by a full group of players so I evaced. After sitting at the dock for a moment a vision totem went off from autoconsume and put me in combat. The group ran back and got me before I was able to get to the bell : /</p><p>From then on I only turn autoconsume on if I need to use it while running, and then turn it right back off.</p>

Wytie
08-06-2009, 11:54 AM
<p><cite>Azekah1 wrote:</cite></p><blockquote><p>One time I was in EL I was getting chased by a full group of players so I evaced. After sitting at the dock for a moment a vision totem went off from autoconsume and put me in combat. The group ran back and got me before I was able to get to the bell : /</p><p>From then on I only turn autoconsume on if I need to use it while running, and then turn it right back off.</p></blockquote><p>I think food and drink will do the same thing.</p>

Olihin
08-06-2009, 01:27 PM
<p><span style="font-size: medium;">I was answering the OP but yes there are other things that would need to be looked at and explained.</span></p><p><span style="font-size: medium;">Our coders are being awesome in helping me with some of the issues when they have time in their busy schedule.   </span></p><p><span style="font-size: medium;">It will take some time to get all the issues resolved.   Thank you all again for your patience.  </span></p><p><img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p>

Wytie
08-06-2009, 01:37 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><span style="font-size: medium;">I was answering the OP but yes there are other things that would need to be looked at and explained.</span></p><p><span style="font-size: medium;">Our coders are being awesome in helping me with some of the issues when they have time in their busy schedule.   </span></p><p><span style="font-size: medium;">It will take some time to get all the issues resolved.   Thank you all again for your patience.  </span></p><p><img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p></blockquote><p>Thanks for all the updates on some of our outstanding issues today!</p>

Cigam
08-06-2009, 03:29 PM
<p>*cough* Merger FAQs?  *cough*</p>

Bloodfa
08-06-2009, 04:31 PM
<p><cite>Cigam@Venekor wrote:</cite></p><blockquote><p>*cough* Merger FAQs?  *cough*</p></blockquote><p>Think of it as dying in your sleep.  You lay down, close your eyes, and when you awaken, you're in heaven.  Or hell.  Depends on your perspective.</p>

Thaelar
08-06-2009, 04:39 PM
<p>Am I the only one who noticed that the bleed the OP cast is still ticking away on the person who evacuated/flew away? Isn't that what is putting him in combat when he casts his buff?</p><p>Read the text:</p><p>"You have entered combat by casting X while fighting Y."</p><p>The text makes it clear that he was still considered to be fighting the people who flew away or evacuated.  The problem could be solved by having evac and taking a flight path remove all periodic damage effects from the one who evacs/takes a flight.</p>

Sprin
08-06-2009, 07:20 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>The issue with someone in flight keeping you in combat for a long time has been adjusted so that you are not in combat more then some seconds after they have left. </p></blockquote><p>this is VERY much not the case.  Just last night I attacked someone with one attack while they had the sokokar post clicked up, they immediately flew, me and all my friends who attacked were left in combat for over a minute after he flew. </p><p>This is still VERY MUCH broken.  Unless "some seconds" is over a minute, then it is still very broken on ALL cases.  I have never been removed from combat in less then 30 seconds, and usually a minute or more is the norm. </p>

BlueEternal
08-06-2009, 10:29 PM
<p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>The issue with someone in flight keeping you in combat for a long time has been adjusted so that you are not in combat more then some seconds after they have left. </p></blockquote><p>this is VERY much not the case.  Just last night I attacked someone with one attack while they had the sokokar post clicked up, they immediately flew, me and all my friends who attacked were left in combat for over a minute after he flew. </p><p>This is still VERY MUCH broken.  Unless "some seconds" is over a minute, then it is still very broken on ALL cases.  I have never been removed from combat in less then 30 seconds, and usually a minute or more is the norm. </p></blockquote><p>I don't think it went live yet?</p>

Sprin
08-07-2009, 05:57 PM
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Sprinng@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>The issue with someone in flight keeping you in combat for a long time has been adjusted so that you are not in combat more then some seconds after they have left. </p></blockquote><p>this is VERY much not the case.  Just last night I attacked someone with one attack while they had the sokokar post clicked up, they immediately flew, me and all my friends who attacked were left in combat for over a minute after he flew. </p><p>This is still VERY MUCH broken.  Unless "some seconds" is over a minute, then it is still very broken on ALL cases.  I have never been removed from combat in less then 30 seconds, and usually a minute or more is the norm. </p></blockquote><p>I don't think it went live yet?</p></blockquote><p>There's no way it has, again last night, attacked someone at soko post, they flew, 53 seconds later i could fly...</p>

Olihin
08-07-2009, 06:05 PM
<p>It has not gone live yet. </p><p>I am working on some awesome font that will let you all know when it does. </p><p>Or maybe just a nice PVP section in the update notes, but you will see it. </p><p><img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p>

jam3
08-16-2009, 10:08 PM
<p>Its because you had a dot on them, when that person evacs it should just cure all negative effects so it doesn't cause this to happen.</p>

Warr
08-16-2009, 10:13 PM
<p>Seriously.. this is getting absurd.</p><p><img src="http://i13.photobucket.com/albums/a275/lllslinklll/ughcombatmechanics.jpg" /></p><p>The frakking dude was dead, yet I got put into combat because their dot was still on me (after I killed them!). I understand how this is happening, but not why. Just because we know what's causing it, doesn't mean it should happen that way. This kind of crap should be fixed and not accepted.</p>