View Full Version : Dev Q&A Thread 8.4.09
Kiara
08-04-2009, 02:35 PM
<p><span ><p><span><p><span><p><span><p>Greetings!</p><p>Welcome to the Monthly Dev Question Thread!! </p><p>Rules refresher:</p><ul type="disc"><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">On or near the first Monday of each month, a new Question Thread will be started.</span></span></strong> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Reply to this thread with 1 question you have for the team. </span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please ask only 1 question per Q&A session. If you ask more than 1, your submission(s) may be deemed invalid. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Do not comment on anyone else’s question<span style="color: #000080;"><span style="color: #000080;"> </span></span>in this thread<span style="color: #000080;"><span style="color: #000080;">.</span></span> <span style="color: #000080;"><span style="color: #000080;"> </span></span>If you would like to discuss one of the questions with other members of the community please create a thread for it in the appropriate forum. <strong></strong></span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Keep the wording of your question simple and to the point. If an explanation is needed, please keep it brief. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Remember our <a href="list.m?topic_id=451192" target="_blank"><span style="text-decoration: underline;"><span style="color: #0000ff;">forum rules</span></span></a> of civil, mature and constructive feedback.</span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">You may include links to other posts, especially if you’re asking a follow-up question to a previous months' answers. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">You may include screenshots, if needed, to clarify your question. </span></span></li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Do your best not to duplicate questions.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please read through the questions to see what has been asked before you post. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If someone has asked your question, asking it again will not increase the chances of it being answered, even if it's asked slightly differently. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If your question was asked in a previous month and it was not answered, you may ask it again, but understand that the team may not have an answer at this time or ever.<strong></strong></span></span> </li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Question Threads will run for 1 week.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Generally this will be Monday to Monday, but may differ on holiday weekends or under special circumstances at our discretion. These Question Threads may be ended at any time as well, for any reason. </span></span></li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">This thread will be locked at the end of the question session time. The questions will then be collected and submitted to the team.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If you miss submitting your question, please save it for the next month's Q&A session. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Once the thread is locked, do not start new posts for additional questions. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please do not post new threads asking when answers will be given.<span style="color: #000080;"><span style="color: #000080;"> </span></span></span></span></li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">The team will try to pick 10 questions they are able to answer and will return their answers in about 2 weeks.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">Please understand that due to the volume of questions and the nature of some questions, your question may or may not be answered<span style="color: #000080;"><span style="color: #000080;">,</span></span> ever.</span></span> </li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">The actual number of questions that will be answered may be more or less depending on what the team can answer at the time.</span></span> </li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">Answers will be posted<span style="color: #000080;"><span style="color: #000080;"> </span></span>in a new Answer Thread, and a link to it will be posted at the end of the original Question Thread.</span></span></strong> <ul type="circle"><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">If you have follow-up questions, please ask them in the next month's thread. </span></span></li><li><span style="font-size: small; font-family: Times New Roman;"><span style="font-size: 12pt;">You may discuss the answers in the answer thread, but do not expect further feedback from the dev team in that thread. </span></span></li></ul></li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">The next Question Thread will be posted on or near the first Monday of the next month. Rinse and repeat.</span></span></strong> </li><li><strong><span style="font-size: small; font-family: Times New Roman;"><span style="font-weight: bold; font-size: 12pt;">All dates are subject to change due to holidays and unforeseen events.</span></span></strong></li></ul></span></p></span></p></span></p></span></p>
<p>Aargh mateys! When there be a pirate day for norrath?!</p>
Melanchol
08-04-2009, 02:52 PM
after Ninja day of course. My question, once again... can we please have Aten ha Ra plushies?
Wullail
08-04-2009, 02:54 PM
<p>Will it be possible for guild halls to have door storage slots similar to normal housing so seasonal items etc can be stored between uses.</p>
NamaeZero
08-04-2009, 02:56 PM
<p>Is there any plans to update or revamp the Heroic Opportunity System in the works, and if so what are they?</p>
Raidyen
08-04-2009, 03:09 PM
<p>Why are the dev's taking abilties away from a fairly balanced raid class (rogue) to bring up the summoners, when you have other classes (bard, chanters) that are by far the most desired classes for raids? why not just transfer some of the bard/chanter utility to summoners? </p>
kelesia
08-04-2009, 03:23 PM
<p>please please please can we have station cash potions to rename guilds? I hve a lvl 54 guild that I would love to rename. It took over two years to lvl the guild that far and the guild name has to do with the previous theme. Please?</p>
Cloakentuna
08-04-2009, 03:31 PM
<p>Since you are adding race change items to the station cash, is it a possiblity that there could be a free one given away, at the very least for those of us who created our characters before your race actually meant anything more than the way you looked or where you started playing?</p>
Argyuile
08-04-2009, 03:37 PM
<p>Context: Raid mob defensive procs</p><p><span style="font-size: 8.0pt; font-family: Verdana; color: black;"><span style="color: #ffffff;">Are you planning on continuing the huge punishing defensive procs on raid mobs in the future as these seem to disproportionally punish DoT using class's, fast cast classes and anyone who use the already nerfed to hell procs for DPS? If so are you going to address the problem with them?</span></span></p>
Wytie
08-04-2009, 03:42 PM
<p>Is there a good reason why LoN loot items arent heirloom?</p><p>Same with station stuff why not heirloom.</p><p>You guys made this tag, you should make use of it.</p>
<p>Any chance we could get a few "interactive" furnature items (as in doors-in-frames that open/close or little counter-flaps that go up/back down flat) with Sentinel's Fate or soon thereafter?</p>
<p><strong>When are you going to fix brawler desirability for groups/raids?</strong></p><p>Edit: Found the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=454451" target="_blank">answer</a> to my own question in FanFaire notes... Looks like brawlers are being forced to WAIT even more and hang all our hopes of being (possibly, maybe) fixed on the next expansion. I'm glad there is a response to this problem incoming, but I just have to say that it is inexcusably overdue.</p>
Asclepyus
08-04-2009, 04:01 PM
<p>At what point can we expect (if ever) that the Bug in Zarrakon's lair concerning spells that grey out ofter a wipe can be fixed without having to log out/in? For example, Mystic-Prophetic Ward IV , the nox ward.</p>
Matia
08-04-2009, 04:03 PM
<p>Can we expect to see more live event things for the upcoming expansion like the GM and Guide quests and activities that ran for TSO before it came out?</p>
Silerua
08-04-2009, 04:10 PM
<p>There were some Permafrost quests that were mentioned in the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=374467" target="_blank">GU #37 update notes</a> (i.e., some time ago) that seem to not exist outside of the notes. Where did they come from, and where did they go? Are we ever gonna get our hands on them? d: They are: The Chilling Terror, The Felling of the Ice Wyrm, Greshvoule, The Ice Queen, The Kromise, The Lady and the Scamp, Lost Treasures of the North, Preacher Story - Thex'Ka V, Preacher Story - Thex'Ka IV, and Preacher Story - Thex'Ka II. Thanks for any info! Hopefully their whereabouts haven't been completely lost to time, even though I know two or so years back is a bit long. (:</p>
Foolsfolly
08-04-2009, 04:24 PM
<p>Now that fast mounts are easy to obtain, most of them back-up at full speed, and their buffs persist in dungeons, there is very little incentive to choose run-speed over mount-speed. In that spirit, could the Shadows AA first-tier run-speed option be buffed to give the same bonuses as the mount-speed option?</p>
Sydares
08-04-2009, 04:40 PM
<p>Is there a technical reason for why auto-attack can't fire while in the midst of using a combat art? It may be of little consequence to some classes, but I for one do not like having to spend my entire fight half-staring at my autoattack hotbar to get the timing just right so half of my damage isn't swallowed up by my casting.</p>
mr23sgte
08-04-2009, 05:41 PM
<p>Any Chance of the July questions being answered 1st LAWL.............</p><p>When will fighter changes be attempted (again)?Some classes are in Dire need of AE aggro management.</p>
Sheira
08-04-2009, 06:23 PM
<p>Are there any plans to re-look at the Templar Heal Stance?</p>
kelvmor
08-04-2009, 06:42 PM
<p>Are there any plans for a faction merchant/faction housing from the Irontoe Brigade? It seems rather pointless to have a faction devoid of any meaningful rewards.</p>
Arbreth
08-04-2009, 07:42 PM
<p>Pretty please...</p><p>For all those items that just have to be carried about because they are required by a quest, can they go away after the quest is done, or, tag them like the L&L stuff is? Green if you still need it, grey if the quest is complete, white if you have not activated the quest yet, red it you deleted the quest without finishing? Or something so we can empty our bags of all this stuff?</p>
Boli32
08-04-2009, 09:05 PM
<p><strong>Are there any classes the development team do *not* play beyond the drawing board; and if so which are they?</strong></p><p>I am asking because many classes have "quirks" or "odities" which appear to be ideal on paper but in practice are less than optimal or unsuitable; whilst other classes are more "well rounded" in purpose and execution which shows an unintential wider depth of knowledge of some classes than others.</p>
Morghus
08-04-2009, 10:04 PM
<p>Do bug reports and /feedback truly get some kind of attention? It isnt uncommon for repeated bug reports either on the test or at times beta servers to go apparently unanswered causing the bugs to move onto live servers. Once they are live, despite numerous bug reports the bugs in question can remain unfixed for several hotfixes. There is currently no way a feedback or bug report can be confirmed as at least looked at and to people who submit them they simply appear to go into some black hole.</p>
<p>Can summoners heal pets get a boost of purpose when SF is released please? Can we get some class defining attributes that no other class will have please?</p><p><span style="color: #339966;"><strong>/70-79 Chat</strong></span> <span style="color: #00ff00;">VP raid looking for everything but summoners. PST</span></p>
CraigH
08-04-2009, 10:43 PM
<p>Will deity altars ever be allowed in guild halls?</p>
speedycerv
08-05-2009, 12:49 AM
<p>I havn't heard any specifics on a time frame for a "lag Fix" as far as server connection to clients being slow due to the server's fault. Is there going to be one? What is planned specifically and when? This question is different than lag due to graphics and video card issues, just straight server lag.</p>
Alienor
08-05-2009, 03:31 AM
<p>Why is it that floating mounts (carpets) seem to "hang" for a second when you summon them or when you zone? Horses do not show this effect.</p>
Yandail
08-05-2009, 05:41 AM
<p>Hello</p><p>Will the voice-chat "filters" ever implemented ?</p><p>(I mean the announced addition to sound like an ogre, Troll etc. in voice chat)</p><p>P.S. Seems i am stuck blind, i cant find the answers to <span ><a href="list.m?topic_id=454278">Dev Q&A Thread 7.1.09</a></span><span > </span></p>
Cusashorn
08-05-2009, 08:12 AM
<p>Why don't you show any love to Brawlers when it comes to planning out their roles when new content is introduced or with appropriate itemization?</p>
Soefoe
08-05-2009, 09:18 AM
<p>I know this has been asked before (and several times before that) but could we PLEASE get some action going in the Deity area ....I feel like the only purpose to do the Deity quests right now is for the AA points.</p><p>My human Illy can't pick a decent Deity right now because there is not one...the best suited deity is evil alligned and she can't choose that one <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </p><p>Would LOVE to see some expansion on the Deity area in the Sentinals Fate Expansion <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>Thanks </p>
Sonorod
08-05-2009, 09:41 AM
<p>What is the logic behind flagging certain creatures and name as invalid targets for Possess Essence? To the player's understanding, the spell only copies the base class and skin type of the selected target and not being able to PE during a named battle when out pet dies can sometimes hinder a Coercer's abilities.</p>
Aneova
08-05-2009, 09:41 AM
<p>Pure fluff question (feel free to ignore my random acts of boredom)</p><p>How many licks does it take to get to the center of a tootsie pop?</p>
Crychtonn
08-05-2009, 11:25 AM
<p>The ranger Extension AA states that it increases hit chance by 5%. However the UI has always shown 0% for accuracy. I have an SK that also has an AA ability that increases hit chance by 5% and it does show up in the UI.</p><p>My question: Is the ranger AA working and giving the 5% to hit effect. If so why does it not function with the UI and show up like every other to hit AA does.</p><p>PS ~ I've /bugged this multiple times and never received a response.</p>
Xao June
08-05-2009, 11:37 AM
<p>Physical AEs.</p><p>Simply put, why do they exist?</p><p>It is nothing more than the damage type an AE does, yet it is a damage type that on entire archtype is unable to increase to levels similar to that of others. This also happens to be the archtype that has the least amount of hit points. These AEs make mages a liability while learning a new encounter with one, and as such should not exist.</p><p>Can we get either an explination as to why this is deemed acceptable, an adjustment to these AEs so the damage amount scales based on class, an adjustment to mages so that they can increase their mitigation to that of scouts without sacrificing their DPS, or allow mages to wear leather,chain and/or plate armor.</p>
Obadiah
08-05-2009, 11:41 AM
<p>Is the auctioning off of loot rights for No-Trade items which have dropped from mobs your group or raid has killed but which no one in the group/raid wants or needs or can use deemed an acceptable practice, or is it in some way a violation of the rules or spirit of the game?</p>
Mavrin
08-05-2009, 02:47 PM
<p>With the recent changes to AA experience and introduction of Rime questlines have you considered expanding the number of AA's prior to the expansion.</p><p>I have seen guild members get anywhere from 7 to 14 AA points in one day and those of us who got the 200 prior to the changes where it took months can only shake our heads as our toons have nothing to do because we're already over 2k quests and waiting for the 50 points in Odus to start questing again. (BTW everyone wanted Velious if you guys missed that)</p><p>I'm not asking for new lines though if you wanted to add a quick fix 30 points per stat at 1:1 ratio would be a very quick fix 150 points instead of waiting 6 months to get 50. Also you could unlock the current lines without having to get creative adding another 178 AA points. If you wanted to get creative a seperate tradeskill line of AA's would really be popular particularly if there was one line that reduced amount of fuels and another that increased production.</p><p>I wont speak for every guild but my guild is encountering a problem where the people who have multiple accounts with multiple toons have said they're letting accounts lapse until the expansion comes out. This hurts us for raiding and I'm sure when you go across every server that all adds up by not getting paid for all the dead accounts and 6 months is a long time.</p><p>I hope you folks will seriously consider this, thankyou.</p>
hailskins2006
08-05-2009, 04:43 PM
<p>Pets and AOEs/Cures:</p><p>For the summoner revamp that has been discussed, has any thought been given to allowing any cure on the summoner to also cure his or her pet? With the astounding amount of cure fights, especially at the upper levels of TSO raiding, I find that I am forced to recast my pet constantly. The healers are already playing "whack-a-cure" on these fights, so adding having to target my pet (which shares my name, so a targeting macro won't work) is not really a workable solution, and having their cure or my own potion affect my pet would make this much more manageable. Dimenstional storage doesn't work very well because it only helps until the next missed cure. </p>
Deadeyes
08-05-2009, 04:43 PM
<p>Are there any plans to make the RoK quests easier to solo? (Example: I sense a lot of players want the mobs to hit for less and to have their HP ammount lowered. )</p>
DaFriar
08-05-2009, 05:41 PM
<p>Would it be possible to get a Tradeskill modifier window much like Melee Stats, Ranged Stats, and the Spell Stats window?</p><p>I'd like to be able to simply adjust a drop down window to show me my total +durability, +progress, +success chance numbers. Is this even feasible? As it stands I have no idea if these bonus stack or if the game simply takes the highest modifier available.</p>
Powers
08-05-2009, 05:58 PM
<p>Over the almost five years the game has been out, player-character power has been ramped up drastically, even when comparing equal levels. That is, a level 35 player today is much more powerful than a level 35 player at launch would have been, due both to equipment upgrades and to the presence of Acheivement Abilities. This has resulted in much of the content at levels under 60 becoming very easy, with many characters able to solo heroic content at or even above their own level. While this <em>is</em> occassionally useful, it makes grouping at those levels unfortunately rather boring, because even heroic encounters can be taken down in mere seconds by a group of three or more. It also makes it harder to <em>find</em> groups at those levels, because most characters can solo everything they need.</p><p>My question is this: does the team plan to make changes to the game to alleviate some of this trivialization, or do you consider it a desired effect in a five-year-old game? If the latter, is there any way to encourage grouping at the lower levels of the game, when it has become no longer necessary for much of the content at those levels?</p><p>Powers &8^]</p>
<p>I know that some houses in Qeynos have doors dividing two rooms.</p><p>Would unloading/loading items upon entering such a room being an option for us to have the maximum amount of items count towards that specific (instanced) room instead of in the entire house ? And thereby effectively granting us the option to place more items in total in houses (or even guildhalls) as requested so often ?</p>
Narino
08-05-2009, 07:46 PM
<p>Any chance we can get the house pets from the vendor turned into companion pets that follow us around? Fluff I know, but, to each its own <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>
<p>Will you introduce the "self-control" including the cure potion change and the should cure/should not cure debuff as failure condition and annihilation of all raid members in the next expansion?</p>
Flump
08-05-2009, 08:33 PM
<p>Is there a reason why shard dungeon keys have to be fabled loots. You end up with fabled key lootings all through your guild event history.</p>
Vlahkmaak
08-05-2009, 09:00 PM
<p>We are now 10 mos into TSO and fighter aggro issues, which we were told at the previous fan fair (2008 ) would be addressed shortly after TSO. These were addressed and scraped and thus the issue remains effectivelly unaddressed. Any scrub sk with some AA has just virtually turned their entire HB into guarenteed aggro. Having run up a pally to see if this was really a crusader/warrior issue I see I can EASILY self buff to 86% spell crit and 55% melee crit, get a higher auto attk damae, and several other goodies in complete crap gear. I lwear vampire bane (which theoretically I love the concept of this gear) but the lack of crit mit makes it useless outside of MMIS and some heroic content. In short the warrior, specifically the guardian, the SOE defensive tank by nature, is being perma benched. When are tanks going to be properly balanced and assigned proper jobs based on game defined role? Are we going to have to wait until February 2010 and the new x-pac to begin seeing how things are going to play out for tanks thus waiting another full year since the previous fan fair? The majority of non raid geared guards have long since been removed from life support becuase no one really wants to group with them if they can avoid it and those of us raiding are left wonder if we are just hindering our guilds by not rerolling sks.</p>
Halo of G4
08-06-2009, 12:08 AM
<p>EQ2 was originally an MMO that concentrated the most on group play. By the time EQ2 launched, EQ1 already turned into a raid only game. Ever since RoK, raid zones and solo zones have had more effort put into them then those of group zones. And with TSO, the group zones were only made for those decked out in RoK Raid/SomeInstances armor. For newcomers, this is a big turn off. Finding a group at 80 with mastergeared or tresured armor from tier 8 solo quests takes forever (had a few friends try it, and after 80 they desubscribed), and even then, the community has become so snobbish and filled with elites that they expect nothing then the best from those who are new to the game. It's become EQ1 all over again.</p><p>I guess what im trying to say is:</p><p>What is this game trying to be? Is it trying to go down the path of EQ1? Only concentrating on those who are are tuned out in fables every expansion?</p>
Mirander_1
08-06-2009, 02:11 AM
<p>Can we expect the answers to the previous Q&A thread anytime soon?</p><p><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> Okay, serious question: there's been some discussion on the Mage boards about giving mages some sort of viable auto-attack. Any plans to do something like that at some point in the future? </p>
Kinvore
08-06-2009, 08:57 AM
<p>Can we ever expect to see a feature that tells us which druid bushes we've collected so far (or do we have one and I'm just not aware of it)? As someone with a million alts it's hard to keep track at times.</p>
Noaani
08-06-2009, 01:51 PM
<p>There are several examples of top end raid mobs that do not have any items at all on their loot table for entire archtypes. Are there any plans to address these issues, and are steps going to be taken to ensure that this does not happen again?</p>
Kriptini
08-06-2009, 03:22 PM
In one of the Spring Dev Q&A threads, you guys said that you had some long-term plans for the Arena. Any chance we could get some more light on this?
Akien
08-06-2009, 06:36 PM
<p>Is there any truth to the rumor in the Norrathian home show forum about a new guild hall?</p>
Chisa
08-06-2009, 06:57 PM
<p>Any plans in the future to bring Summoners more utility? Not the debuffs, regardless of what you think as devs thats not going to be as potent in bringing back the summoner class as you think. So Let me rephrase what I asked <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Is there any future plans to bring Summoners some REAL utility without nerfing other classes?</p>
Neiloch
08-06-2009, 07:11 PM
<p>Any chance we can get 'text only' custom macros? Basically instead of having some sort of graphical icon on a custom macro can we just have a simple text label like in EQ1 or Vanguard?</p>
<p>Will you introduce a research assistant for tradeskill? So we can get new receipe in this way.</p>
revren
08-07-2009, 06:16 AM
<p>Hey Hey</p><p>Are they Any plans to sell any more Shard items, i am sitting on 180+ shard now , and since i only have one alt who has been lvl 61 for 4 months now , and i can not sell them threw crafting any more, they have little value to me. </p><p>While i would love some nice items for them , i would not mind a mount for 200 shards, a set of titles bought with shards , fluff gear or even fluff spells. I think i would be willing to spend 50 shards on a green acidstorm type cloud to follow my warlock around ;></p><p>A guild mate of mine sudgested that we could possibly use shards to get upgraded signets , some burst dps or heals or a group AoE prevent. have them cost between 5-10 shards each , make them lore, and add one or two more books to the crafting instances.</p><p>Welcome Home</p><p>Rev</p>
einhander
08-07-2009, 07:21 AM
<p>I was wondering if ya can update the info on pet spells..My mystic summons his bear and all the spell says is "summons a spirt blah blah to aid you". What the hell does it really do..any chance ya can update what it actualy does in the spell description..Im sure other classes have these aswell with next to no info.</p>
GrunEQ
08-07-2009, 08:51 AM
<p><cite>einhander wrote:</cite></p><blockquote><p>I was wondering if ya can update the info on pet spells..My mystic summons his bear and all the spell says is "summons a spirt blah blah to aid you". What the hell does it really do..any chance ya can update what it actualy does in the spell description..Im sure other classes have these aswell with next to no info.</p></blockquote><p><span style="font-family: comic sans ms,sans-serif; font-size: small;">QFE</span></p><p><span style="font-family: comic sans ms,sans-serif; font-size: small;">Great question and one I have often pondered.</span></p>
Katanalla
08-07-2009, 09:20 AM
<p>What can I do for the next 6 months to pass time aside from roasting on a fire?</p><p>If I had a bunny mount I'd atleast be able to ride amok. . .</p>
SaberShadowKat
08-07-2009, 01:53 PM
<p><cite>kelvmor wrote:</cite></p><blockquote><p>Are there any plans for a faction merchant/faction housing from the Irontoe Brigade? It seems rather pointless to have a faction devoid of any meaningful rewards.</p></blockquote><p>Ditto this and for other factions, such as Guardians of the Vale, Seamist Faeries, Lost Children of Marr, Windgazer - you get faction from quests and from killing mobs for them, but no faction merchants like in the KoF zones.</p>
Sharakari
08-07-2009, 01:59 PM
<p>Can you please make the pages from the Tome Collections in Nizara tradeable? That zone is so underused and there are so many Tome Collections it's almost impossible to complete them. If they could be sold on the market or traded between toons, then we could actually complete them.</p>
Hiburp
08-07-2009, 02:03 PM
<p>Is it possible to get a 'stats' version of the dressing room.</p><p>I would like to see how a piece of armor is going to effect my over all stats 'before' I attune it.</p>
SaberShadowKat2
08-07-2009, 02:16 PM
<p>Would you please allow city writs to be available to a mentored level, instead of limiting them to at level only?</p>
Santory
08-08-2009, 03:29 AM
I would like to know if for the maintened windows, you can put the spell id in dynamic data too. Like that fot the none english client, they can use this value instead of the name of the spell and cancel the bug with accent. Thanks
Maroger
08-08-2009, 08:40 AM
<p>I would like to see the older armor rewards from collection quests made either heirloom or tradeable - remove the NO DROP tag. I often finish these quests and find the last object at a point when the reward is useless to me.</p>
Evandirse
08-08-2009, 10:44 AM
<p>Would the developers please create a "Theives Way" for Neriak, allowing good-side toons to reach Neriak housing (Death's Grotto and the New Foreign Quarter) and the T1 guild hall? Or, in the alternative, remove the guards ability to see stealth/invisible in a majority of the zone?</p><p>There are many broker items to be bought or roleplays to be had in guild halls that cannot be reached in this zone by good toons due to all the guards being level 70+ heroic/epics that see invis, unlike Freeport or Gorowyn, or in converse, evil entering Qeynos or Kelethin.</p>
reis96
08-08-2009, 10:59 PM
<p>When are you going to address the fact Necromancers are not needed/wanted in groups? I would like to see several abilities or spells which are unique making them desirable for groups and raiding. </p>
Deson
08-09-2009, 12:43 PM
I thought the class balance/skills/ Mechanics lead were the same position but I now see it split between Aeralik and Frizznik. How does the apparent split help development/ what does it actually mean?
dinaya
08-09-2009, 01:33 PM
<p>Would it be possible for the ranges in Elddar and places like that to be made usable by our toons to practice their range abilities? Not everyone has a guild hall, and it would be so fun to practice in "town".</p>
circusgirl
08-09-2009, 02:24 PM
<p>When is the fighter revamp going to be addressed again? Are there any hopes of the changes that were originally planned for brawlers but were scrapped with the revamp (meditative healing upped to 40%, AE autoattack, etc.) being implemented again soon?</p>
MurFalad
08-10-2009, 12:35 PM
<p>Are there any updates planned to the main travel map? </p><p>I ask because there is currently there is nothing in the game that gives the user information on how to travel to other areas, or to record any routes you do find. </p><p>From a new user perspective I know looking at the map (I've only every played Frogloks though, so I have a Queynos perspective on travel) I had to run around randomly a bit before I found routes to places of interest at my level (they were not very friendly to level 20 Frogloks on the isle of Mara apparently). I do think there are more then enough travel options in the game though.</p><p>It could be cool when achievements come in maybe to record them as a mini game for new players and update the map perhaps with route markers that highlight when you mouse over each continent so you get a sense of accomplishment as you fill out the map as you adventure (and sneakily guide new players into learning their way around).</p>
ValleyKing
08-10-2009, 02:27 PM
<p><span style="font-size: small;"><strong>the August list from the Russian players...</strong></span></p><ul><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Do you have any plans to revamp old legendary and epic items of the lower levels, that are quite outdated and sometimes even not a match for mastercrafted staff?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Shell the guilds receive additional storage slots in bank for the new guild tier?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Can we expect new modifications of the guild's cloaks?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Do you plan to add new fun-spells for all (or some) classes?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">PvP: after recent changes some classes experience a negative disbalance that doesn't allow them to match other classes. For example mages would lose any battle against dark knights no matter what armor is put on or what level of skills they possess. How do you plan to address the issue?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Why can't we check another toon's equipment while flying a sococar? That would be a nice little tweak useful for many players.</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">EQ2 craft mechanics got simplified drastically over time - now it's kind of a bot's work. Do you plan to make it more challenging and interesting like it was a couple of years ago?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Summoners have little control over their pets and quite insufficient information about the pet's stats. One can say that pets make approx one third of summoner's ego and that part now can't be managed well. Do you plan to add some new tools, for example to define max distance a pet can run away (very often it runs towards a mob and dies despite /pet_range), to set skill rotation etc.?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Have you ever considered an idea about pets leveling up, pets equipment, pets duels (same as arena fights but between self-trained puppies)? That might add some new flavour into the game.</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Is it possible to turn off server-wide announcements, like those about mythical weapon?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">On many servers the amount of plats earned by players exceeds any possible ways for spending the money on. Do you plan any changes? May be some very expensive luxury items could help - e.g. new mounts at 500plat, appearance armor set at 100 plat per each piece, apartments with London-like rents...</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Venril Sathir got nerfed way too far... do you plan to make it stronger than Kotiz the Death Bringer?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">After the latest GU, some effects like dispersion, displacement and transportation became useless on the armor items, the same situation with the Mortal coil. Any changes planned to make them useful again?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Can you allow some races (fae for example) or some mounts (magic carpets) to fly the sococar or griffon routes without using those beasts? Imagine a flock of fae-players drifting above the field of bones in Nathsar? awesome...</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Do you plan to increase the number of toons per account?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">The Mirror of Reflected Achievements is a handy tool. There's only one problem - it's too big and needs to be kept at home. What do you think about a pocket version? That might be not so powerful (store just one type of AA - either KoS, EoF or TSO) or make it a lore item... still the idea looks very appealing </span></span><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;"><img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Do you plan to add heroic locations into the game?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">Any plans to add heirloom tag to legendary and epic items?</span></span></span></li><li style="margin-bottom: 0.1em;"><span style="font-size: small;"><span style="font-size: small;"><span style="font-family: arial, helvetica, sans-serif;">The best question ever (have been asked every month since February and never got a reply) - When can we try on a Fae or an Arasai illusory image? Seems those two were left aside as we have available most of the other race illusions.</span></span></span></li></ul>
Tuppen
08-10-2009, 04:36 PM
<p>Where are the July answers? Did I miss them?</p>
azraelteir
08-10-2009, 04:55 PM
<div><span style="font-size: x-small; font-family: Arial;"><p>Given the extent of the changes that have been announced for Summoners I would like to know: What kind of timeline can we expect for these changes, for example will these changes go to test for an upcoming LU for extensive testing or will these go in as part of the SF Beta where testing will be more limited?</p><p>I know this is a repeat from last month, but since I have not seen any responses I figured I should ask now before this thread gets locked, if this has been answered already, please disregard. </p></span></div>
Homeskillet
08-11-2009, 02:52 PM
<p><cite>Ethin@Lucan DLere wrote:</cite></p><blockquote><p>Where are the July answers? Did I miss them?</p></blockquote><p>They were never posted.</p>
Sharakari
08-11-2009, 03:42 PM
<p><cite>Homeskillet wrote:</cite></p><blockquote><p><cite>Ethin@Lucan DLere wrote:</cite></p><blockquote><p>Where are the July answers? Did I miss them?</p></blockquote><p>They were never posted.</p></blockquote><p>I sent Kiara a PM about this and she is on vacation. She said she hopes to post them when she gets back. Gotta love the fact she replied to a PM while on vacation! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>
Phelon_Skellhound
08-11-2009, 06:18 PM
<p>Will we ever see another non-linear Outdoor raid zone ala EQ1's plane of fear?</p>
Weedge
08-12-2009, 11:40 AM
<p>Just wondering if Dev take ideas from players on content for the game like for instance raid zones or group instances if so where is the correct place to sumit these ideas</p>
Landiin
08-12-2009, 11:44 AM
I'm tied of my cell phone what do I do?
Valdaglerion
08-12-2009, 12:28 PM
<p>It is possible for housing, at least personal but preferably guild halls as well to have a setting for background music?</p><p>Would love to set Rothgars theme from Vhalens Tribute Band as the default music for my house. Think it just personalizes it that much more.</p>
Kiara
08-12-2009, 02:08 PM
<p>I let this run a little longer, because we hadn't gotten answers back yet. </p><p>I'm going to go ahead and lock it down now, and we'll start compiling your questions (sans cell phone queries).</p><p>As soon as I get answers back from July, I'll post those.</p><p>Thanks all!</p>
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