View Full Version : Play testing with a twist
Reahov
07-22-2009, 02:02 PM
<p >Hello everyone,</p> <p > For this next update we will be looking to run scheduled play tests for the new Miragul's Shard raid zone. This is a twenty-four person zone and we want your feedback.</p> <p style="text-indent: 0.5in;">Starting July 27<sup>th</sup> (I want everyone to have time to copy and organize characters) we will have one play test per day; Mondays, Thursdays, and Fridays at 4:00 p.m. PST. If there are enough people available to schedule more than one per day, we will schedule more. 4 P.M. is the latest they can be scheduled at this time. The first twenty-four people to PM me with their character name and class, origin server, date they wish to participate, and station name that fill out a well-rounded raid will participate. Six alternates will be scheduled for each play test session in order to accommodate those that can’t make it at the last minute. Guild leaders can sign up their guild members. I will try to get as many people in as possible, but it is first come, first serve. The raid will get as far as possible within two hours and as feedback comes in there will be play tests to skip ahead to get feedback on more content in the zone.</p> <p >Here is where things get interesting…..</p> <p style="text-indent: 0.5in;">For participating in the event, you will receive a custom title named after the zone. This title will be granted to the character which you use in the play test on their origin server. So if you copy a character from Test, you will get this title on your Test character. Or if it comes from Butcherblock, for example, you will receive it there. Characters that are made on Test Copy will not be given titles. The titles will be given at the end of the raid session. Raids can be organized on Test itself, but of course, there will not be any buffing.</p> <p style="text-indent: 0.5in;">Only one title for the zone tested will be given to a character. Therefore, if you happen to participate with the same character more than once, you will not receive a second title nor can you use the experience to have the title granted to a character that does not participate. </p> <p style="text-indent: 0.5in;">Additionally, only those that make runs with a play tester present will receive the title. I will be collecting data during these play tests to forward to the design team and it is the easiest way for us to verify participation. If you decide to delete the character you used, the title will not be given again.</p> <p style="text-indent: 0.5in;">Finally, we still want everyone to try the new zone on their own and give their feedback in the forums, but again unsupervised runs will not have titles given out. Sticky posts have been put up pertaining to the various areas of the zone design for your feedback as we have done in the past. </p> <p >To sum up:</p> <ul type="disc"><li >One scheduled play test per day listed (subject to change)</li><li >First come, first serve.</li><li >Titles are only given to characters on their origin server that participate.</li><li >Only one title per character, per zone play tested (we hope this is just the start)</li><li >Only participants of supervised raids will receive titles.</li></ul> <p >Thanks everyone and I look forward to seeing you.</p> <p >P.S. The title will be a surprise.</p>
Yimway
07-22-2009, 02:16 PM
<p>Not holding play testing at times most players can play...</p><p>fail</p><p>=(</p>
feldon30
07-22-2009, 02:33 PM
<p>Great idea, and good to see some rewards being put in for folks who do decide to test. I can understand Atan's frustration, however, at not having a weekend or late Friday option. I realize it is quite inconvenient for EQ2 devs to monitor and or participate in a raid from outside work, but by not having a Saturday or late Friday option, you're going to lose a ton of feedback options here.</p><p>If it is physically impossible for an EQ2 dev to monitor the raid from home due to certain tools only being available at the EQ2 offices, then this would be a tremdendous opportunity for EQ2 to add something I've been hoping for for a long time. Allow a 25th observer slot, but they are stripped of all buffs (except 50% runspeed) and if they cast anything, the encounter breaks.</p><p>Anyway, Please reconsider at least one playtest outside of normal M-F 9-5 hours.</p>
Sharakari
07-22-2009, 02:40 PM
<p>Is there a forum thread, or a "How to" walk through on getting a character on Test Copy and playing from Test Copy?? I've been wanting to do this for a long time now. This seems like as good of a time as any.</p>
Reahov
07-22-2009, 02:42 PM
<p>I can look into changing the schedule. The reason I was hesitant was that I didn't want to take away from those that have regularly scheduled raids on Live. </p><p>Please post your suggestions here.</p>
Noaani
07-22-2009, 02:49 PM
<p><cite>Sharakari@Unrest wrote:</cite></p><blockquote>Is there a forum thread, or a "How to" walk through on getting a character on Test Copy and playing from Test Copy?? I've been wanting to do this for a long time now. This seems like as good of a time as any.</blockquote><p>Copy the entire content of your EQ2 install directory, less the TestServer and logs folders, in to that TestServer folder.</p><p>On your regular play server, on any and all characters you want a copy of on test_copy, type /testcopy add in a chat box.</p><p>12 - 24 hours later, run the TestEQ2 executible found in the TestServer directory to finish downloading any files you may have missed. When you finish and load up to the character selection screen, if none of your characters are showing, create a new toon, log it in and back out, and your copied toons 'should' be there.</p>
Reahov
07-22-2009, 02:52 PM
<p>Also, when sending me a PM with your information, I need:</p><p>Origin Server:</p><p>Character Name:</p><p>Guild: (if you are in one)</p><p>Class:</p><p>Station Name:</p><p>Date you wish to participate:</p><p>Thanks!</p>
<p>Interesting idea. I'd be up for it, although the only day listed that I could make is Friday, others are regular raid nights.</p><p>The one thing I really do NOT like is starting it when Tinkerfest is going in. Well, hopefully by that Friday I'll have enough cogs gathered up to have time to give it a go.</p><p>How long will you be running this? IE a week, 2 weeks, a month, until it goes live?</p>
<p>I'm assuming your toon on live already needs to be 80 to participate and that you're not going the route of the TSO beta buffer npc?</p>
Sharakari
07-22-2009, 02:59 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Sharakari@Unrest wrote:</cite></p><blockquote>Is there a forum thread, or a "How to" walk through on getting a character on Test Copy and playing from Test Copy?? I've been wanting to do this for a long time now. This seems like as good of a time as any.</blockquote><p>Copy the entire content of your EQ2 install directory, less the TestServer and logs folders, in to that TestServer folder.</p><p>On your regular play server, on any and all characters you want a copy of on test_copy, type /testcopy add in a chat box.</p><p>12 - 24 hours later, run the TestEQ2 executible found in the TestServer directory to finish downloading any files you may have missed. When you finish and load up to the character selection screen, if none of your characters are showing, create a new toon, log it in and back out, and your copied toons 'should' be there.</p></blockquote><p>TY! I'll try this tonight.</p>
Reahov
07-22-2009, 03:01 PM
<p>I will be running these as long as we have enough people and until the zone goes live. And for those that copy your character over, a buffer will be available in case you are not level 80.</p>
Xao June
07-22-2009, 03:05 PM
<p><cite>Reahov wrote:</cite></p><blockquote>I will be running these as long as we have enough people and until the zone goes live. And for those that copy your character over, a buffer will be available in case you are not level 80.</blockquote><p>What is the intended difficulty of the zone?</p><p>If its intended to be on par with MMB, players that are not yet level 80 willl likely prove to be a liability. While its not the idea of the test to clear the zone to get the loot, its hard to play test an end game raid zone with players that are unaware of end game mechanics.</p>
Reahov
07-22-2009, 03:27 PM
<p><cite>Xao June wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote>I will be running these as long as we have enough people and until the zone goes live. And for those that copy your character over, a buffer will be available in case you are not level 80.</blockquote><p>What is the intended difficulty of the zone?</p><p>If its intended to be on par with MMB, players that are not yet level 80 willl likely prove to be a liability. While its not the idea of the test to clear the zone to get the loot, its hard to play test an end game raid zone with players that are unaware of end game mechanics.</p></blockquote><p>As per <strong><span style="color: #ff0000;">Patherpanchali</span></strong>:</p><p><span >The zone is setup to be doable by most raiding groups, with some experience in fighting previous raids. Only two of the zone denizens offer additional challenges for who are looking for a harder fight (with greater rewards). The merchant items were placed there temporarily to make some of the entry mobs, who are already fairly straightforward, even easier. The way these items will actually appear in game is still being worked out. I just wanted to get the items in so that they could be tested. The two mobs that offer greater challenge, for those seeking it, are Haladan and Miragul himself. None of the other mobs are designed to be any harder than the mid-level mobs you find in Tomb of the Mad Crusader. You may have to learn them, and they won't appear as easy at first, but once learned they should not prove much harder than the Naga or Xebnok in ToMC.</span></p>
Kendayar
07-22-2009, 03:42 PM
A day on Tuesday or Wednesday in the middle of the week isn't bad either.
Xao June
07-22-2009, 04:12 PM
<p><cite>Reahov wrote:</cite></p><blockquote><span>You may have to learn them, and they won't appear as easy at first, but once learned they should not prove much harder than the Naga or Xebnok in ToMC.</span></blockquote><p>A player without experiance of TSO heroic instances, let alone a player that has not even leveled up to 80, will have issue with the requirements of each of these fights.</p><p>It obviously depends exactly on what is required, but try telling a level 50 templar that got buffed to 80 that he needs to suddenly change from heal mode to DPSing on adds, and then back again. On top of that, try telling him that he needs to pay attention to his detrimental window ([Removed for Content] is a detrimental window?) to know when he needs to make that switch, as no one is going to tell him, and that he still needs to keep his group alive when DPSing.</p><p>Lets not even get in to what he would need to do for Xebnok... while its an easy encounter for any experianced raid force, its far from easy for players without raid experiance.</p><p>A raid encounter asks different things from players than a group encounter or solo encounter do. If this play test is intended on being successful (as in testing as much of the zone as possible), then the players present need to be aware of what they are required to do in a raid setting.</p>
Reahov
07-22-2009, 05:08 PM
<p><cite>Xao June wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote><span>You may have to learn them, and they won't appear as easy at first, but once learned they should not prove much harder than the Naga or Xebnok in ToMC.</span></blockquote><p>A player without experiance of TSO heroic instances, let alone a player that has not even leveled up to 80, will have issue with the requirements of each of these fights.</p><p>It obviously depends exactly on what is required, but try telling a level 50 templar that got buffed to 80 that he needs to suddenly change from heal mode to DPSing on adds, and then back again. On top of that, try telling him that he needs to pay attention to his detrimental window ([Removed for Content] is a detrimental window?) to know when he needs to make that switch, as no one is going to tell him, and that he still needs to keep his group alive when DPSing.</p><p>Lets not even get in to what he would need to do for Xebnok... while its an easy encounter for any experianced raid force, its far from easy for players without raid experiance.</p><p>A raid encounter asks different things from players than a group encounter or solo encounter do. If this play test is intended on being successful (as in testing as much of the zone as possible), then the players present need to be aware of what they are required to do in a raid setting.</p></blockquote><p>I understand where you are coming from, but in the interest of getting as much feedback as possible from varying levels of experience with the game, I don't want to limit participation based on level and/or experience. For example if a highly experienced raiding guild or group is able to steam roll the whole zone on the more difficult setting, than that might prompt a change which would increase the difficulty of the zone out of reach for more casual raiders, which is not the aim. Also, this instance has a sort of 'choose your path' factor to it, so it's the balance we are really shooting for and we hope these play tests will help fine tune the experience no matter how the raid chooses to proceed through the zone.</p><p>It's also a chance for those that don't raid often or have never done so, to give it a try. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Xalmat
07-22-2009, 05:24 PM
<p>This is a neat idea, but in all honesty if you want accurate and useful feedback, you need experienced raiders who are well coordinated. And for that to happen you also need to schedule this during prime time (peak raiding hours are 8pm to 11pm eastern, 4pm-11pm pacific).</p><p>Even if they steamroll thru the zone, they can still give you meaningful feedback as to it's difficulty. Experienced raiders know where mobs stand in terms of relative difficulty, and they can tell you whether an encounter is too easy or too hard.</p>
Xao June
07-22-2009, 05:25 PM
<p>I guess its all a matter of what you want to test, and how you plan on going about it.</p><p>If you just want to throw a group of people in against the mob and see what sort of damage it does to the tank, then this will work just fine. If you want to test to see if the script will run as intended, then it will still work fine.</p><p>Neither of the above need people with any form of experiance in raid encounters, and all they need to be able to do is correctly buff a tank and heal it after the pull.</p><p>I just hope you also have more experianced raiders running this zone than Kurn's Tower had. </p>
Yimway
07-22-2009, 06:21 PM
<p>Given a slot in normal play times, I could likely deliver a balanced raid of 24 people who frequently raid together to test content. 4pm on a friday though, simply isn't going to happen for us.</p>
Methriln
07-22-2009, 09:50 PM
<p>yea id like to have a play test on a tue/wed</p>
Lodrelhai
07-22-2009, 10:39 PM
<p>Sadly, those times are right in the middle of dinner-cooking and picking-people-up-from-work hours. Set it two hours earlier or one hour later, and I'd be in.</p>
Avirodar
07-22-2009, 11:15 PM
<p>I will go along for one or two, times pending.</p>
Reahov
07-23-2009, 09:37 PM
<p>Just a quick update for the groups I have so far:</p><p>27th: Illusionist, Fury, Conjuror, Dirge, Monk, Coercer, Wizard, Inquisitor, Inquisitor, Defiler, Shadowknight, Dirge, Templar, Berserker, Guardian, Dirge, Necromancer, Defiler, Illusionist, and Swashbuckler. Just need four more.</p><p>30th: Wizard, Fury, Dirge, Warden, Necromancer, Defiler, Warlock, Shadowknight, Dirge, Ranger, Inquisitor, Wizard, Inquisitor. There are nine slots left, but I am awaiting word from a guild to fill those. Feel free to sign up for this day and I will place you into an alternate list or let you know if the raid is full.</p><p>31st: Ranger, Inquisitor, Warden, Illusionist, Coercer, Dirge, Fury, Mystic, Defiler, Warlock, Guardian. Still a lot of open slots for this raid.</p><p>Thanks everyone!</p><table style="border-collapse: collapse; width: 97pt;" cellspacing="0" cellpadding="0" width="129"><col width="129"></col> <tbody><tr height="17"><td width="129" height="17"> </td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr><tr height="17"><td height="17"></td></tr></tbody></table>
ke'la
07-23-2009, 09:54 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Given a slot in normal play times, I could likely deliver a balanced raid of 24 people who frequently raid together to test content. 4pm on a friday though, simply isn't going to happen for us.</p></blockquote><p>Maybe, for those guild leaders like Atan here, you could make special arrangments of a specific date and time that they can run though the zone with a montitor, cause feedback from someone with his experiance would likly get you alot of useful data.</p>
Carthington
07-24-2009, 01:17 PM
<p><cite>Reahov wrote:</cite></p><blockquote><p><cite>Xao June wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote>I will be running these as long as we have enough people and until the zone goes live. And for those that copy your character over, a buffer will be available in case you are not level 80.</blockquote><p>What is the intended difficulty of the zone?</p><p>If its intended to be on par with MMB, players that are not yet level 80 willl likely prove to be a liability. While its not the idea of the test to clear the zone to get the loot, its hard to play test an end game raid zone with players that are unaware of end game mechanics.</p></blockquote><p>As per <strong><span style="color: #ff0000;">Patherpanchali</span></strong>:</p><p><span>The zone is setup to be doable by most raiding groups, with some experience in fighting previous raids. Only two of the zone denizens offer additional challenges for who are looking for a harder fight (with greater rewards). The merchant items were placed there temporarily to make some of the entry mobs, who are already fairly straightforward, even easier. The way these items will actually appear in game is still being worked out. I just wanted to get the items in so that they could be tested. The two mobs that offer greater challenge, for those seeking it, are Haladan and Miragul himself. None of the other mobs are designed to be any harder than the mid-level mobs you find in Tomb of the Mad Crusader. You may have to learn them, and they won't appear as easy at first, but once learned they should not prove much harder than the Naga or Xebnok in ToMC.</span></p></blockquote><p>xebnok is a pain and sometimes hard to gauge depending on how your luck is going....but I sent a PM...but I can only be available fridays and saturdays if thats cool</p>
Reahov
07-24-2009, 02:00 PM
<p>Hello again,</p><p>I believe I have responded to everyone that has sent me a PM thus far, if not please ping me again and I will respond with when you are signed up. I am just signing up people for next week (27th, 30th, and 31st) for now and will start taking sign ups for the following week of 8-3 starting Wed. the 29th. And just to make sure there are not any misunderstandings, the <span style="color: #ff0000;"><strong>play tests are on Test Copy</strong></span>. Currently, there are none scheduled for regular Test. Also, If you haven't already, <span style="color: #ff0000;"><strong>start copying over your characters</strong><strong>.</strong></span></p><p>Thanks everyone!</p>
Calthine
07-24-2009, 02:16 PM
<p><cite>Sharakari@Unrest wrote:</cite></p><blockquote><p>Is there a forum thread, or a "How to" walk through on getting a character on Test Copy and playing from Test Copy?? I've been wanting to do this for a long time now. This seems like as good of a time as any.</p></blockquote><p><a href="http://eq2.zam.com/wiki/test_copy_(eq2_server)" target="_blank">http://eq2.zam.com/wiki/test_copy_(eq2_server)</a></p>
EasternKing
07-24-2009, 02:22 PM
<p><cite>Reahov wrote:</cite></p><blockquote><p>Hello again,</p><p>I believe I have responded to everyone that has sent me a PM thus far, if not please ping me again and I will respond with when you are signed up. I am just signing up people for next week (27th, 30th, and 31st) for now and will start taking sign ups for the following week of 8-3 starting Wed. the 29th. And just to make sure there are not any misunderstandings, the <span style="color: #ff0000;"><strong>play tests are on <span style="text-decoration: underline;">Test Copy</span></strong></span><span style="text-decoration: underline;"><strong>.</strong></span> Currently, there are <span style="text-decoration: underline;"><strong>none scheduled for regular Test.</strong></span> Also, If you haven't already, <span style="color: #ff0000;"><strong>start copying over your characters</strong><strong>.</strong></span></p><p>Thanks everyone!</p></blockquote><p>Mhhmmmm, please explain to me the bolded and underlined quotes.</p><p>how do i access Test copy? how do i ensure /testcopy add is going to put my copied character on the correct test server?</p>
Calthine
07-24-2009, 02:28 PM
<p><cite>EasternKing wrote:</cite></p><blockquote><p>how do i access Test copy? how do i ensure /testcopy add is going to put my copied character on the correct test server?</p></blockquote><p><a href="http://eq2.zam.com/wiki/test_copy_%28eq2_server%29" target="_blank">http://eq2.zam.com/wiki/test_copy_(eq2_server)</a></p><p>Copied characters can only go to Test Copy, not Test, so no worries.</p>
EasternKing
07-24-2009, 02:41 PM
<p><cite>Calthine wrote:</cite></p><blockquote><p><cite>EasternKing wrote:</cite></p><blockquote><p>how do i access Test copy? how do i ensure /testcopy add is going to put my copied character on the correct test server?</p></blockquote><p><a href="http://eq2.zam.com/wiki/test_copy_%28eq2_server%29" target="_blank">http://eq2.zam.com/wiki/test_copy_(eq2_server)</a></p><p>Copied characters can only go to Test Copy, not Test, so no worries.</p></blockquote><p>ive already read that info you keep linking in this thread thanks, that launcher looks nothing like the one i get from SoE, and there is no switch version buttons on it.</p><p>doing /testcopy add in game is giving me the message : Adding copy request from Ezekil on Oasis server to Open Test.</p><p>now is Open test, test copy? or normal test? if that answer is its Test copy, how do i access Test copy, i have run test launcher from the standard launcher, i have also run the testeq2 launcher from the Test subfolder in my main EQ2Dir, neither of them are showing me if they are standard test, or test copy, and i submitted /testcopy add Ezekil 3 days ago now and still not seeing a a character at char select, i dunno if thats b/cos im at the wrong test server, or b/cos these things take more than 3 days.</p>
<p>Open Test is Test Copy, its just how that command calls it.</p><p>Also, you may have to try to make a character before your copied character will show up. It's odd, but sometimes the way they copy them makes it so your copied character will not show up until you have at least one other character on there. When you go to make it you should be given the choice between Test and Test Copy (kind of like how pick between the regular game servers). All copied characters go to Test Copy. The actual Test server is a no-copy environment (meaning it is basically a regular server except it gets content before everyone else to test it out, in most cases).</p>
EasternKing
07-24-2009, 02:52 PM
<p><cite>Lord_Ebon wrote:</cite></p><blockquote><p>Open Test is Test Copy, its just how that command calls it.</p><p>Also, you may have to try to make a character before your copied character will show up. It's odd, but sometimes the way they copy them makes it so your copied character will not show up until you have at least one other character on there. When you go to make it you should be given the choice between Test and Test Copy (kind of like how pick between the regular game servers). All copied characters go to Test Copy. The actual Test server is a no-copy environment (meaning it is basically a regular server except it gets content before everyone else to test it out, in most cases).</p></blockquote><p>Thank you for your assistance, that worked and i have now found my copied Char as well.</p>
Gamer1965
07-24-2009, 02:59 PM
In order to see your Test_Copy toon you need to create a lvl 1 toon on the regular TEST server.
Calthine
07-24-2009, 03:31 PM
<p><cite>Mindor@Permafrost wrote:</cite></p><blockquote>In order to see your Test_Copy toon you need to create a lvl 1 toon on the regular TEST server. </blockquote><p>Didn't know that, I'll add that to our page.</p>
<p><cite>Calthine wrote:</cite></p><blockquote><p><cite>Mindor@Permafrost wrote:</cite></p><blockquote>In order to see your Test_Copy toon you need to create a lvl 1 toon on the regular TEST server. </blockquote><p>Didn't know that, I'll add that to our page.</p></blockquote><p>A level 1 toon on either server should work, you just have to create some kind of character so that it loads you to character select instead of directly to creating a character. Making a level 1 on test copy should work as well as on regular test. They can also be deleted after your copied character shows up.</p>
Calthine
07-24-2009, 03:36 PM
<p><cite>EasternKing wrote:</cite></p><blockquote><p>ive already read that info you keep linking in this thread thanks, that launcher looks nothing like the one i get from SoE, and there is no switch version buttons on it.</p></blockquote><p>It's right there above the EQII logo. </p><p><img src="http://common.allakhazam.com/images/a/e/aee53515881f68307bfd1695bef9f57c.png" width="325" height="482" /></p>
EasternKing
07-24-2009, 04:24 PM
<p><cite>Calthine wrote:</cite></p><blockquote><p><cite>EasternKing wrote:</cite></p><blockquote><p>ive already read that info you keep linking in this thread thanks, that launcher looks nothing like the one i get from SoE, and there is no switch version buttons on it.</p></blockquote><p>It's right there above the EQII logo. </p><p><img src="http://common.allakhazam.com/images/a/e/aee53515881f68307bfd1695bef9f57c.png" width="325" height="482" /></p></blockquote><p>aye i can see where it is you are saying, but i dont get a launchpad like that is what i am saying. and when i hit the test button, it was just taking me to a generic screen which didnt say it was standard test or test copy, but creating a random char, made my char appear on test copy.</p><p><img src="http://i196.photobucket.com/albums/aa275/theeasternking_photo/Launchpad.jpg" /></p>
Hecula
07-24-2009, 05:02 PM
<p><cite>kela wrote:</cite></p><blockquote>Maybe, for those guild leaders like Atan here, you could make special arrangments of a specific date and time that they can run though the zone with a montitor, cause feedback from someone with his experiance would likly get you alot of useful data.</blockquote><p>Or those guilds could just run the zone at their leisure and bug/feedback any issues like I know one big raid guild already did.</p>
<p><cite>EasternKing wrote:</cite></p><blockquote>aye i can see where it is you are saying, but i dont get a launchpad like that is what i am saying. and when i hit the test button, it was just taking me to a generic screen which didnt say it was standard test or test copy, but creating a random char, made my char appear on test copy.</blockquote><p>That's because there is only one test-patcher for BOTH test and the test copy servers. It's like how there is only one regular patcher that lets you log in to any of the US live servers. When you run the test patcher it gets the files for test (since test and test copy use identical files). Only once you go to make a character or get to character select do you see that theres actually 2 test servers set up (test and test-copy).</p>
Reahov
07-24-2009, 09:53 PM
<p>Update 2:</p><p>27th: 20 signed up so far. Hoping to get four more before the raid starts. Currently we have: Illusionist, Fury, Conjuror, Dirge, Monk, Coercer, Wizard, Inquisitor, Inquisitor, Defiler, Shadowknight, Dirge, Templar, Berserker, Guardian, Dirge, Necromancer, Defiler, Illusionist, and Swashbuckler.</p><p>30th: In addition to a guild run, I have almost enough for a second run. Only six more needed. Currently we have: Wizard, Fury, Dirge, Warden, Necromancer, Defiler, Warlock, Shadowknight, Dirge, Ranger, Inquisitor, Wizard, Templar, Shadowknight, Assassin, Troubador, Wizard, and Coercer.</p><p>31st: We still have nine slots available. Currently we have: Ranger, Inquisitor, Warden, Illusionist, Coercer, Dirge, Fury, Mystic, Defiler, Warlock, Guardian, Necromancer, Troubador, Wizard, and Monk.</p><p>Thanks everyone!</p>
Lader
07-25-2009, 04:55 AM
<p>nvm.</p>
Xao June
07-25-2009, 06:32 AM
<p><cite>EasternKing wrote:</cite></p><blockquote><p><cite>Calthine wrote:</cite></p><blockquote><p><cite>EasternKing wrote:</cite></p><blockquote><p>ive already read that info you keep linking in this thread thanks, that launcher looks nothing like the one i get from SoE, and there is no switch version buttons on it.</p></blockquote><p>It's right there above the EQII logo. </p><p><img src="http://common.allakhazam.com/images/a/e/aee53515881f68307bfd1695bef9f57c.png" width="325" height="482" /></p></blockquote><p>aye i can see where it is you are saying, but i dont get a launchpad like that is what i am saying. and when i hit the test button, it was just taking me to a generic screen which didnt say it was standard test or test copy, but creating a random char, made my char appear on test copy.</p><p><img src="http://i196.photobucket.com/albums/aa275/theeasternking_photo/Launchpad.jpg" /></p></blockquote><p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Sharakari@Unrest wrote:</cite></p><blockquote>Is there a forum thread, or a "How to" walk through on getting a character on Test Copy and playing from Test Copy?? I've been wanting to do this for a long time now. This seems like as good of a time as any.</blockquote><p>Copy the entire content of your EQ2 install directory, less the TestServer and logs folders, in to that TestServer folder.</p><p>On your regular play server, on any and all characters you want a copy of on test_copy, type /testcopy add in a chat box.</p><p>12 - 24 hours later, run the TestEQ2 executible found in the TestServer directory to finish downloading any files you may have missed. When you finish and load up to the character selection screen, if none of your characters are showing, create a new toon, log it in and back out, and your copied toons 'should' be there.</p></blockquote><p>Just sayin...</p>
EasternKing
07-25-2009, 07:03 AM
<p><cite>Xao June wrote:</cite></p><blockquote><p>Just sayin...</p></blockquote><p>Sorry, mr 29 posts in 5 years, i kinda just ignore anything that comes after i read Noaani says, maybe you love reading his drivel, i dont, so i dont.</p><p>As you seem to have missed it, the main issue was the soe employee posted info, that info was ..Umwut? there are 2 tests? for me, the main part of my posting after that point was trying to decifer how/what test copy was accessed, i then found out the easiest way of accessing testcopy for me was to create a char, ON test copy. the bonus was ...once i did this i also found my copied char.</p><p>but thanks for your stellar contribution to the thread.</p>
Xao June
07-25-2009, 09:12 AM
<p><cite>EasternKing wrote:</cite></p><blockquote>i then found out the easiest way of accessing testcopy for me was to create a char, ON test copy. the bonus was ...once i did this i also found my copied char.</blockquote><p>Really? I never would have guessed that would happen, and its not like it was posted...</p><p><cite>Noaani wrote:</cite></p><blockquote>When you finish and load up to the character selection screen, if none of your characters are showing, create a new toon, log it in and back out, and your copied toons 'should' be there. </blockquote><p>Maybe you should just read. Leave writing to people that know what they are writing about.</p><p>Edit: and since when has post count ever meant, well, anything? whats next... the RL card?</p>
Hecula
07-25-2009, 01:46 PM
<p>July 27th need Assassin, Brig, healer and enchanter. Ante up.</p>
ke'la
07-25-2009, 03:57 PM
<p><cite>Hecula wrote:</cite></p><blockquote><p><cite>kela wrote:</cite></p><blockquote>Maybe, for those guild leaders like Atan here, you could make special arrangments of a specific date and time that they can run though the zone with a montitor, cause feedback from someone with his experiance would likly get you alot of useful data.</blockquote><p>Or those guilds could just run the zone at their leisure and bug/feedback any issues like I know one big raid guild already did.</p></blockquote><p>Yeah, but they don't get the cool titles for helping that doing a playtest with an Observer gets, plus there is always more to be gained from a playtest with a Dev watching then there is without one.</p>
Valanthe
07-25-2009, 05:05 PM
<p><cite>Reahov wrote:</cite></p><blockquote><p><cite>Xao June wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote>I will be running these as long as we have enough people and until the zone goes live. And for those that copy your character over, a buffer will be available in case you are not level 80.</blockquote><p>What is the intended difficulty of the zone?</p><p>If its intended to be on par with MMB, players that are not yet level 80 willl likely prove to be a liability. While its not the idea of the test to clear the zone to get the loot, its hard to play test an end game raid zone with players that are unaware of end game mechanics.</p></blockquote><p>As per <strong><span style="color: #ff0000;">Patherpanchali</span></strong>:</p><p><span>The zone is setup to be doable by most raiding groups, with some experience in fighting previous raids. Only two of the zone denizens offer additional challenges for who are looking for a harder fight (with greater rewards). The merchant items were placed there temporarily to make some of the entry mobs, who are already fairly straightforward, even easier. The way these items will actually appear in game is still being worked out. I just wanted to get the items in so that they could be tested. The two mobs that offer greater challenge, for those seeking it, are Haladan and Miragul himself. None of the other mobs are designed to be any harder than the mid-level mobs you find in Tomb of the Mad Crusader. You may have to learn them, and they won't appear as easy at first, but once learned they should not prove much harder than the Naga or Xebnok in ToMC.</span></p></blockquote><p>Is this the difficulty for the normal or the hard mode? And if this is for the normal mode, where does the hard mode sit?</p>
Macross_JR
07-25-2009, 08:47 PM
<p><cite>Carthington wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote><p><cite>Xao June wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote>I will be running these as long as we have enough people and until the zone goes live. And for those that copy your character over, a buffer will be available in case you are not level 80.</blockquote><p>What is the intended difficulty of the zone?</p><p>If its intended to be on par with MMB, players that are not yet level 80 willl likely prove to be a liability. While its not the idea of the test to clear the zone to get the loot, its hard to play test an end game raid zone with players that are unaware of end game mechanics.</p></blockquote><p>As per <strong><span style="color: #ff0000;">Patherpanchali</span></strong>:</p><p><span>The zone is setup to be doable by most raiding groups, with some experience in fighting previous raids. Only two of the zone denizens offer additional challenges for who are looking for a harder fight (with greater rewards). The merchant items were placed there temporarily to make some of the entry mobs, who are already fairly straightforward, even easier. The way these items will actually appear in game is still being worked out. I just wanted to get the items in so that they could be tested. The two mobs that offer greater challenge, for those seeking it, are Haladan and Miragul himself. None of the other mobs are designed to be any harder than the mid-level mobs you find in Tomb of the Mad Crusader. You may have to learn them, and they won't appear as easy at first, but once learned they should not prove much harder than the Naga or Xebnok in ToMC.</span></p></blockquote><p>xebnok is a pain and sometimes hard to gauge depending on how your luck is going....but I sent a PM...but I can only be available fridays and saturdays if thats cool</p></blockquote><p>Hey carth, I signed up for the one on the 31st(friday) you going to be there?</p>
Cusashorn
07-27-2009, 01:43 PM
<p>Hmm. Immediately after this thread was posted, I put in a /testcopy to request copying my character to open test, but she still hasn't been moved yet. I hope I can attend today's raid. I signed up for it.</p>
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Hmm. Immediately after this thread was posted, I put in a /testcopy to request copying my character to open test, but she still hasn't been moved yet. I hope I can attend today's raid. I signed up for it.</p></blockquote><p>Do you already have characters on test or test copy? If not make sure you make a dummy character (which will make your copied character show up).</p>
Cusashorn
07-27-2009, 01:46 PM
<p>I checked. I dont. I loaded up test to make sure I didn't have a character there already.</p>
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>I checked. I dont. I loaded up test to make sure I didn't have a character there already.</p></blockquote><p>Then you have to make a character in order for your copied character to show up. You can make them on either test or test copy, and once you've made them you can delete them. For whatever reason the game does not recognize that you have a character there at the start, but when you make one it loads your characters on the char select screen and then your copied version should show up.</p>
Cusashorn
07-27-2009, 02:00 PM
<p>Hmm. I've never had to do that before in the past, but I'll try it out. I should make a character named "Ouka" on the test server, and then my character will show up shortly after?</p>
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Hmm. I've never had to do that before in the past, but I'll try it out. I should make a character named "Ouka" on the test server, and then my character will show up shortly after?</p></blockquote><p>That would work. The name doesn't matter, any character will do. Beats me why it does this, but 90%+ of the issues with copied characters not showing up have been solved this way. (The ones I've seen at least).</p>
Cusashorn
07-27-2009, 02:15 PM
<p>Well if any character will do, then why doesn't it transfer over based off the level 1 I keep there just for the sake of having a character on test?</p>
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Well if any character will do, then why doesn't it transfer over based off the level 1 I keep there just for the sake of having a character on test?</p></blockquote><p>Ah, I thought you said you had no characters there. That level 1 should be enough to make it show up, they might not have run the copies lately then for some reason.</p>
Gamer1965
07-27-2009, 02:35 PM
Either that, or simply create a 'new' lvl 1....
Reahov
07-27-2009, 03:24 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Well if any character will do, then why doesn't it transfer over based off the level 1 I keep there just for the sake of having a character on test?</p></blockquote><p>I see 'Ouka' on Test Copy. Can you login to them now?</p>
Reahov
07-27-2009, 04:44 PM
<p>Update 3:</p><p>27th: This raid is full. Please be logged in and ready to go no later than 4:00 p.m. PST. I will be on at 3:45. At six o'clock, we will end and I will ask everyone to login to their corresponding character on live. I will then grant the titles.</p><p>30th: I have one spot left.</p><p>31st: This raid is full as well.</p><p>I am still taking alternates for all three days so feel free. Only six alternates per raid.</p><p>Thanks everyone!</p>
Jacien
07-27-2009, 05:57 PM
<p>As it would appear some few are unable to come with their 80s as /testcopy add is being rather slow. Will the buffer be put up now so people can buff up and be prepared? Or are you going to spawn the buffer right before everyone goes, forcing people to throw their AAs together last minute?</p>
Reahov
07-27-2009, 07:17 PM
<p><cite>Pedigru@Venekor wrote:</cite></p><blockquote><p>As it would appear some few are unable to come with their 80s as /testcopy add is being rather slow. Will the buffer be put up now so people can buff up and be prepared? Or are you going to spawn the buffer right before everyone goes, forcing people to throw their AAs together last minute?</p></blockquote><p> If anyone is unable to attend todays raid due to their character not being copied over yet, please PM me. However, I have run a check and everyone signed up for today (you know who you are) appear to have their characters waiting for them on Test Copy. As for the buffer, it is just Moosh. He will give adept ones and legendary gear, full AAs, but that's about it.</p>
ke'la
07-27-2009, 08:30 PM
<p><cite>Lord_Ebon wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>Hmm. Immediately after this thread was posted, I put in a /testcopy to request copying my character to open test, but she still hasn't been moved yet. I hope I can attend today's raid. I signed up for it.</p></blockquote><p>Do you already have characters on test or test copy? If not make sure you make a dummy character (which will make your copied character show up).</p></blockquote><p>Even if you do I would try that anyway.</p>
Katonka
07-27-2009, 08:31 PM
<p>I have a dummy character but I am still not showing up <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>
Hecula
07-27-2009, 08:36 PM
<p>You know we're on Testcopy right? Not test.</p>
Reahov
07-29-2009, 02:00 PM
<p><cite>Reahov wrote:</cite></p><blockquote><p>Hello everyone,</p> <p>For this next update we will be looking to run scheduled play tests for the new Miragul's Shard raid zone. This is a twenty-four person zone and we want your feedback.</p> <p style="text-indent: 0.5in;">Starting July 27<sup>th</sup> (I want everyone to have time to copy and organize characters) we will have one play test per day; Mondays, Thursdays, and Fridays at 4:00 p.m. PST. If there are enough people available to schedule more than one per day, we will schedule more. 4 P.M. is the latest they can be scheduled at this time. The first twenty-four people to PM me with their character name and class, origin server, date they wish to participate, and station name that fill out a well-rounded raid will participate. Six alternates will be scheduled for each play test session in order to accommodate those that can’t make it at the last minute. Guild leaders can sign up their guild members. I will try to get as many people in as possible, but it is first come, first serve. The raid will get as far as possible within two hours and as feedback comes in there will be play tests to skip ahead to get feedback on more content in the zone.</p> <p>Here is where things get interesting…..</p> <p style="text-indent: 0.5in;">For participating in the event, you will receive a custom title named after the zone. This title will be granted to the character which you use in the play test on their origin server. So if you copy a character from Test, you will get this title on your Test character. Or if it comes from Butcherblock, for example, you will receive it there. Characters that are made on Test Copy will not be given titles. The titles will be given at the end of the raid session. Raids can be organized on Test itself, but of course, there will not be any buffing.</p> <p style="text-indent: 0.5in;">Only one title for the zone tested will be given to a character. Therefore, if you happen to participate with the same character more than once, you will not receive a second title nor can you use the experience to have the title granted to a character that does not participate.</p> <p style="text-indent: 0.5in;">Additionally, only those that make runs with a play tester present will receive the title. I will be collecting data during these play tests to forward to the design team and it is the easiest way for us to verify participation. If you decide to delete the character you used, the title will not be given again.</p> <p style="text-indent: 0.5in;">Finally, we still want everyone to try the new zone on their own and give their feedback in the forums, but again unsupervised runs will not have titles given out. Sticky posts have been put up pertaining to the various areas of the zone design for your feedback as we have done in the past.</p> <p>To sum up:</p> <ul type="disc"><li>One scheduled play test per day listed (subject to change)</li><li>First come, first serve.</li><li>Titles are only given to characters on their origin server that participate.</li><li>Only one title per character, per zone play tested (we hope this is just the start)</li><li>Only participants of supervised raids will receive titles.</li></ul> <p>Thanks everyone and I look forward to seeing you.</p> <p>P.S. The title will be a surprise.</p></blockquote><p>QFE</p><p>Hi everyone. I have some alternate slots open for the 30th, but that's it for this week. The 31st is completely full. </p><p>However, I am now taking sign ups for next week. Same zone. If you have already participated and/or if you have already PM'd me with all of your information, please do so again, especially if you have another character you wish to use, with <span style="color: #ff0000;"><strong>ONE</strong></span> of the dates listed: <strong><span style="color: #ff0000;">8-3, 8-6, or 8-7</span></strong>. I am essentially starting with a clean slate.</p><p>Thanks everyone!</p>
Growltiger
07-29-2009, 08:05 PM
<p>miss post</p>
Reahov
08-03-2009, 03:18 PM
<p>A lot of open spots are still available for today's play test. If they aren't filled by 3 p.m. PST the raid will be cancelled. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>Due to lack of sign ups, the play test for today is cancelled. <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /> Those who did sign up will get priority for Thursday and Friday of this week if they wish to participate. Just let me know which day. Thanks!</p>
Corwinus
08-06-2009, 12:27 PM
<p>It was canceled on Tuesday 8-3 due to lack of people but is it happening today on 8-6 ? Do you have a status on the fill up Reahov?</p><p>And thx for organizing this.</p><p>Corwin</p>
Reahov
08-06-2009, 01:52 PM
<p>Unfortunately, the 8-6 raid is also cancelled. Only three sign-ups <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>However, the 8-7 raid is looking good. There are 8 spots left. Sign-up now!</p>
Reahov
08-07-2009, 05:12 PM
<p>There are a couple of alternate spots left for today's raid and I am taking sign ups for Monday, Thursday, and Friday of next week. Thanks everyone!</p>
Macross_JR
08-07-2009, 10:28 PM
<p>After doing this twice, and will be a third time next Friday, I want to chime in on something. People title hunting only that is in t2 shard armor, you are hurting the purpose of these play tests. It has nothing to do with you personally, but everything to do with what this zone is looking like it is intended for.</p><p>As far as I know, the purpose of these play tests is to test the content. When a raid can't survive the ae's due to lack of gear we can not actually test the content or give an accurate assesment of the zone. Yes titles are nice. But so is doing what is being asked of us, to test the content.</p>
Noaani
08-08-2009, 11:07 AM
<p><cite>Gimbel@Permafrost wrote:</cite></p><blockquote><p>After doing this twice, and will be a third time next Friday, I want to chime in on something. People title hunting only that is in t2 shard armor, you are hurting the purpose of these play tests. It has nothing to do with you personally, but everything to do with what this zone is looking like it is intended for.</p><p>As far as I know, the purpose of these play tests is to test the content. When a raid can't survive the ae's due to lack of gear we can not actually test the content or give an accurate assesment of the zone. Yes titles are nice. But so is doing what is being asked of us, to test the content.</p></blockquote><p>I believe this point was unsuccessfuly argued a few weeks ago.</p>
Macross_JR
08-08-2009, 12:50 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Gimbel@Permafrost wrote:</cite></p><blockquote><p>After doing this twice, and will be a third time next Friday, I want to chime in on something. People title hunting only that is in t2 shard armor, you are hurting the purpose of these play tests. It has nothing to do with you personally, but everything to do with what this zone is looking like it is intended for.</p><p>As far as I know, the purpose of these play tests is to test the content. When a raid can't survive the ae's due to lack of gear we can not actually test the content or give an accurate assesment of the zone. Yes titles are nice. But so is doing what is being asked of us, to test the content.</p></blockquote><p>I believe this point was unsuccessfuly argued a few weeks ago.</p></blockquote><p>Unsuccessfully by whom? And what do you mean by unsuccessfully? It's the truth, hands down. Anyone who has been on these play tests can attest to this FACT. The following has nothing to do against Reahov, he is doing great trying to get people to help, but the people that are doing it solely for the title and not thinking about what we are actually testing need to go away to get an accurate play test. I don't know how the other play tests have gone, but when the ones I have gone on and have first hand seen can't kill either of the first two named and half of the raid is t2 shard gear and I'm the only shaman I see the issue.</p><p>The issue is people are title hunting and that's about it. That is my opinion that I am entitled to.</p>
thecynic315
08-08-2009, 01:54 PM
<p>I gotta say unless the point of the test raid last night was to see if undergeard people would die to the AoEs OVER AND OVER...then the test was a waist of time.</p><p>It felt like the fight should be like Kultak/Xebknock, it FELT like the AoEs were hitting me (full T3 with T4 bracer/glove/boots ~10k cold resists) for the 'right amt' IE Id drop to yellow and then need to cure had I had my usual UI and could have found my cure pots I would have been fine and the few times I was able to find the right pot I was fine.</p><p>But I only really got about 10min of usefull experience from the whole 55min raid.</p><p>There needs to be a buffer that will give out the RIGHT gear for the zones INCLUDING cure pots!</p>
Noaani
08-09-2009, 06:00 AM
<p><cite>Gimbel@Permafrost wrote:</cite></p><blockquote>Unsuccessfully by whom? And what do you mean by unsuccessfully?</blockquote><p>You can find it all <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=455658"><span style="text-decoration: underline;"><span style="font-size: x-small; color: #b5c7c2;">here</span></span></a>.</p><p>As I said, someone has already made your arguments, and they were not listened to.</p>
Gungo
08-09-2009, 02:49 PM
<p>I still strongly believe that the "easy" version is a completely and utter waste of developer resources. Removing cheap heroic adds does not make the encounter much easier and people will still do hard for the better loot. The damage on the aoe's needs to scale with the EASY version for the easy version to be effective.</p><p><span><p>The easy version should be [Removed for Content]... PERIOD. That is the entire point of the difficulty scale. If the EASY scale is not EASY the difficulty slider is USELESS.</p><p>I dont expect hard or at least the last named in the HARD version to be killed for a few weeks.I expect every single established raid guild to clear EASY.I expect crappy pickup raids to clear at least half the zone on [Removed for Content] (EASY) mode (first 2 easy version named).</p><p>If pick up raids can not kill the first 2 named on test then EASY is a failure. Then this idea is a complete waste of time.Then the amount of dev time wasted on this feature is pointless.The amount of dev time adjusting 2 diffrent version is pointless.The amount of time creating 2 diffrenent loot tables is pointless.If they intend to do something like this then GET IT RIGHT. Don't waste time on a pointless mechanic., that no one will ever use.</p><p>Maybe I got the intended fuction of this mechanic wrong.Is the Hard version meant for the top 1 maybe 2 guilds per server and the EASY version for the another 2-4 established guilds on a server who cant seem to handle easy heroic adds?or Is the Hard version meant for the top 2-4 guilds per server and the EASY version for the other 10+ casual guilds/raid alliances/pickup raids on a server?</p><p>Seems to me people posting here is saying its fine pickup raids (1/2 raid geared and half ungeared) can't clear the first floor entranced named. I thought this entire feature was meant so more people can raid, not reflect the same "issues" already in game that this feature was suppose to fix.</p><p>To tell the truth I don't think this mechanic will work. I think its a complete and utter waste of dev time. I rather they just make the zone HARD because that is the content I am going to play regardless. But since they are intent on adding in this feature. Then they should get it right instead of wasting their time and our money.</p></span></p>
Gungo
08-09-2009, 02:55 PM
<p><cite>Gimbel@Permafrost wrote:</cite></p><blockquote><p>After doing this twice, and will be a third time next Friday, I want to chime in on something. People title hunting only that is in t2 shard armor, you are hurting the purpose of these play tests. It has nothing to do with you personally, but everything to do with what this zone is looking like it is intended for.</p><p>As far as I know, the purpose of these play tests is to test the content. When a raid can't survive the ae's due to lack of gear we can not actually test the content or give an accurate assesment of the zone. Yes titles are nice. But so is doing what is being asked of us, to test the content.</p></blockquote><p>Thats the problem the EASY version it is a waste of time. It doesnt do anything but remove some easy heroic adds anyway. If this goes live as setup NO ONE will ever touch EASY version. Its utterly pointless. Why bother when you can easily kill some heroic adds and get better loot.</p><p>The damage on the AOE's need to be reduced on the EASY version. You can blame the people with the tier 2 shard gear and a few fabled and mythicals, but IMHO that is exactly who the EASY version should be made for.</p><p><span ><p>I have a few questions for this feature, because I think the idea and implementation of it sucks.</p><p>1) What is the purpose of this feature (diffculty scaler)? (to allow more people to raid?, to make harder content for avatar geared players?, targe audience for easy/hard, etc)2) How much developement time does it take to implement this?(itemization, development, coding, adjusting, testing, etc)3) Does this new Feature add anything to the game?(basically does this change do anything? Are more guilds going to effectively raid?)</p><p>4) Is the amount of time wasted on this feature add enough to justify adding this feature?5) Final and most important one, Does this feature accomplish those goals?</p><p>If this zone goes live and the same people are clearing the same content, If guilds are bypassing the easy version and just killing the hard version becuase it has better loot and only removes some pathetic heroic adds then the developers just wasted a ton of time and money on a worthless feature.</p></span></p>
Noaani
08-10-2009, 01:51 PM
<p><cite>Gungo wrote:</cite></p><blockquote><span>I thought this entire feature was meant so more people can raid, not reflect the same "issues" already in game that this feature was suppose to fix.</span></blockquote><p>The developers have not told us what the purpose of this feature actually is, but the following is a fairly safe assumption to make.</p><p>The purpose of this mechanic being added to this zone is as a means to test it in a live situation. This is a mechanic that is brand new to SoE, and as such they need to check and make sure its implementation works before they add it in to the game in any game breaking sort of fashion.</p><p>While it may be true that the current implementation of it is only making minor differences to the encounter, the fact that it is making those differences, hundreds of times over, to both the encounter and its loot table, is what the actual purpose of it being implemented in this zone is.</p>
feldon30
08-10-2009, 02:07 PM
<p>Getting the Zone Difficulty Mechanic working right is important. But implementation is important too. Adding a mechanic that doesn't end up getting used is something SoE knows all too well. I'm guessing EQ2 Devs spent a huge amount of time getting Zone Level Scaling working in TSO, so that Commonlands, Lavastorm, and Everfrost zones would scale from 50-80 and the Loping Plains zones would scale from 70-80 (you can zone in at 60, but mobs are 70+). And in the end, I think they probably regret doing it because of:</p><ul><li>Mentored Shards </li></ul><p><strong>and players don't run these zones at 50-60 because: </strong></p><ul><li> hardly any AA XP </li><li> hardly any level XP </li><li>Loot does not compare to mastercrafted</li><li> few if any masters </li><li> very few quests start or end there (compare to Sanctum of Scaleborn) </li><li> no shinies </li><li> trash mobs have millions of hitpoints </li><li> named mobs hit like a truck </li></ul><p> They could have accomplished so much with level scaling of TSO zones such as letting people get those rare level 50-55 masters through clearing content instead of RAs, awarding huge amounts of AA XP, giving decent loot which are significant upgrades over mastercrafted (similar green stats but nice procs, effects, blue stats). Level scaling in TSO was wasted effort IMO. Folks still do Hidden Clefts, Clefts of Rujark, Mistmoore Catacombs, Sanctum of Scaleborn, Den of the Devourer, and Nest of the Great Egg if they want to smoothly progress from 55-65 with some decent gear, nice XP, nice AA XP, and a chance at masters. So yes, get the mechanic working right, but make sure the implementation has obvious benefits for the player.</p>
Weyre
08-10-2009, 02:08 PM
<p><cite>Gimbel@Permafrost wrote:</cite></p><blockquote><p>After doing this twice, and will be a third time next Friday, I want to chime in on something. People title hunting only that is in t2 shard armor, you are hurting the purpose of these play tests. It has nothing to do with you personally, but everything to do with what this zone is looking like it is intended for.</p><p>As far as I know, the purpose of these play tests is to test the content. When a raid can't survive the ae's due to lack of gear we can not actually test the content or give an accurate assesment of the zone. Yes titles are nice. But so is doing what is being asked of us, to test the content.</p></blockquote><p>Well if the half of the raid in T2 shard gear goes away, the test gets cancelled for lack of people. I was at the last raid on an under-geared alt, but as far as I know I wasn't taking a slot away from someone more qualified (I also died an awful lot though).</p><p>There's also the possibility that Reahov is getting exactly what he needs from the supposedly unsuccessful tests. It may be more useful to collect data on how people fail and die based on a variety of gear, resists, hp, whatever rather than watching a guild in avatar gear just ignore the aoes and burn down the encounter. If he decides the tests are useless because people are too under-geared, I imagine he could just add an NPC to hand out fabled gear and mythicals.</p>
Noaani
08-10-2009, 02:17 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>So yes, get the mechanic working right, but make sure the implementation has obvious benefits for the player.</blockquote><p>Imagine if they had have introduced a zone before TSO was released that used teh scaling mechanic. Picture it as RE2.</p><p>Due to its difficulty (comparible to lower level players) the scaled down version of RE2 would have seen little use. There would be mentored groups running it for named AA XP, but little else.</p><p>At some point in the months leading up to TSOs release though, someone would have pointed out that you can update the level 80 quests from a lower level version of the zone. While this is not a huge issue for those few quests in RE2, some smart developer would have put two and two together, and realized that they are making great use of the scaling mechanic in the next expansion, and would have taken time to look at the implications of lower level zones updating quests.</p><p>Without a doubt, had they have done this (which would have spawned complaints about how unused the mechanic is), there would not have been any issues with grey shards in TSO, which would have lead to being able to place better items on shard merchants with higher shard costs.</p><p>This is the "getting the mechanic right" stage, the expansion is where they will get its implementation right (hopfully).</p>
<p><cite>Gimbel@Permafrost wrote:</cite></p><blockquote><p>After doing this twice, and will be a third time next Friday, I want to chime in on something. People title hunting only that is in t2 shard armor, you are hurting the purpose of these play tests. It has nothing to do with you personally, but everything to do with what this zone is looking like it is intended for.</p><p>As far as I know, the purpose of these play tests is to test the content. When a raid can't survive the ae's due to lack of gear we can not actually test the content or give an accurate assesment of the zone. Yes titles are nice. But so is doing what is being asked of us, to test the content.</p></blockquote><p>While I think you're being a little quick in pointing the finger at those of us who were undergeared and saying we were just title hunting, I do agree that there might need to be certain gear or player restrictions on future zone tests so that the entire test isn't a waste of time.</p><p>I was one of two mages at the test raid last Friday. I almost didn't show up after reading some of the feedback here, especially when I read about the AOE that averages 10k damage. But I wanted to go anyway because I thought it would be fun to be apart of an organized tests session and get a peek at a new zone. Well, with buffs my hp was 8400 and that AOE just killed me over and over and over. So yeah, while the title is nice, I wanted to legitimately help test new content, but there was just no way with the gear I was wearing.</p><p>I think that for the future QA or devs or whoever organizes these need to hand out the kind of gear they expect players will have on live going into the zone. There is no way someone will T2 shard gear and no masters will ever have a chance in raiding this zone because they'll be laughed at until they leave.</p>
Wilde_Night
08-10-2009, 03:51 PM
<p><cite>There@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gimbel@Permafrost wrote:</cite></p><blockquote><p>After doing this twice, and will be a third time next Friday, I want to chime in on something. People title hunting only that is in t2 shard armor, you are hurting the purpose of these play tests. It has nothing to do with you personally, but everything to do with what this zone is looking like it is intended for.</p><p>As far as I know, the purpose of these play tests is to test the content. When a raid can't survive the ae's due to lack of gear we can not actually test the content or give an accurate assesment of the zone. Yes titles are nice. But so is doing what is being asked of us, to test the content.</p></blockquote><p>While I think you're being a little quick in pointing the finger at those of us who were undergeared and saying we were just title hunting, I do agree that there might need to be certain gear or player restrictions on future zone tests so that the entire test isn't a waste of time.</p><p>I was one of two mages at the test raid last Friday. I almost didn't show up after reading some of the feedback here, especially when I read about the AOE that averages 10k damage. But I wanted to go anyway because I thought it would be fun to be apart of an organized tests session and get a peek at a new zone. Well, with buffs my hp was 8400 and that AOE just killed me over and over and over. So yeah, while the title is nice, I wanted to legitimately help test new content, but there was just no way with the gear I was wearing.</p><p>I think that for the future QA or devs or whoever organizes these need to hand out the kind of gear they expect players will have on live going into the zone. There is no way someone will T2 shard gear and no masters will ever have a chance in raiding this zone because they'll be laughed at until they leave.</p></blockquote><p>I agree. While I consider myself a casual raider of late, because of my RL schedule since TSO has been out, I do still consider myself a knowledgable and capable player/raider. My Warden main is still running around in mostly T1 shard gear (with a WOE breastplate in the bank,) but as a healer I wanted to help test out the new zones and give feedback. If I'm not welcome on these tests, that is fine I'll take my heals and go elsewhere. But I figured if the zone is being tweaked for those players who do casually raid, I may as well sign up with as many of my 80's as possible to get it tested out.</p><p>The elitest attitude is a downer, in general. The group I tested with during the first week were all very friendly, fun and had a great attitude overall. I had no idea that some of them were silently cursing those of us who weren't as "geared out" as they were.</p>
Gungo
08-10-2009, 04:06 PM
<p>My general feedback for this zone is this.</p><p>The item that removes the heroic adds (easy version) should reduce all Aoe damage by 20%. This would turn 10,000-13,000 aoe's at max range into 8,000-10,400 aoe's. Making the aoe survivable. I am not even sure the adds need to be removed. Imho it should just turn the adds from 3 up heroics into a double up heroic and the rest single. The more complicated the encounter the more tweaking may be involved for instance if the adds were like Avatar of hate's adds that deleveled or aoe stunned or target locked might need a change in the debuff from delevel to a mitigation debuff. Or maybe increase the adds spawn timer. But something more thought out then a simple lets remove cheesy heroic adds and call it "easy".</p>
feldon30
08-10-2009, 04:18 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>So yes, get the mechanic working right, but make sure the implementation has obvious benefits for the player.</blockquote><p>Imagine if they had have introduced a zone before TSO was released that used teh scaling mechanic. Picture it as RE2.</p><p>Due to its difficulty (comparible to lower level players) the scaled down version of RE2 would have seen little use. There would be mentored groups running it for named AA XP, but little else.</p><p>At some point in the months leading up to TSOs release though, someone would have pointed out that you can update the level 80 quests from a lower level version of the zone. While this is not a huge issue for those few quests in RE2, some smart developer would have put two and two together, and realized that they are making great use of the scaling mechanic in the next expansion, and would have taken time to look at the implications of lower level zones updating quests.</p><p>Without a doubt, had they have done this (which would have spawned complaints about how unused the mechanic is), there would not have been any issues with grey shards in TSO, which would have lead to being able to place better items on shard merchants with higher shard costs.</p><p>This is the "getting the mechanic right" stage, the expansion is where they will get its implementation right (hopfully).</p></blockquote><p>You make a good point. And btw, RE2 actually was hard when it first came out, at least for those of us in Kunark Legendary. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
feldon30
08-10-2009, 04:22 PM
<p><cite>Aeviel@Venekor wrote:</cite></p><blockquote><p>I agree. While I consider myself a casual raider of late, because of my RL schedule since TSO has been out, I do still consider myself a knowledgable and capable player/raider. My Warden main is still running around in mostly T1 shard gear (with a WOE breastplate in the bank,) but as a healer I wanted to help test out the new zones and give feedback. If I'm not welcome on these tests, that is fine I'll take my heals and go elsewhere. But I figured if the zone is being tweaked for those players who do casually raid, I may as well sign up with as many of my 80's as possible to get it tested out.</p><p>The elitest attitude is a downer, in general. The group I tested with during the first week were all very friendly, fun and had a great attitude overall. I had no idea that some of them were silently cursing those of us who weren't as "geared out" as they were.</p></blockquote><p>It's not elitist. The zone requires T2 shard armor (really not that hard to acquire), perhaps a few pieces of T3 or T4 armor, perhaps your mythical, and some experience with raiding (jousting AoEs, curing, listening to the raid leader, using the abilities of your class). It's just expected that you have all the survivability Adornments on your gear like +100 health or +77 vs crushing/slashing/piercing (aka Mitigation).</p><p>Bringing any old 80 along will just frustrate the other players, and further, EQ2 devs should NOT be adjusting the zone to help you survive or succeed there because then it will be trivially easy for others.</p><p>This is not elitist. Raiding in EQ2 requires a serious interest in improving your character and learning just what your class can do. If you are happy to group dungeons and the occasional Ward of Elements raid, then Miragul's Shard, like the rest of TSO 24-person raids, are beyond your reach at this point.</p><p>I've never had a problem with some of the content of this game being beyond my reach. If I could do all of it, I'd probably get rather bored.</p>
Reahov
08-10-2009, 06:28 PM
<p>Hello again everyone,</p><p>Due to a lack of sign-ups, the 8-10 raid is cancelled. There are still plenty spots for 8-13 and 8-14. Thanks!</p>
hellfire
08-10-2009, 06:51 PM
<p><cite>Aeviel@Venekor wrote:</cite></p><blockquote><p><cite>There@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gimbel@Permafrost wrote:</cite></p><blockquote><p>After doing this twice, and will be a third time next Friday, I want to chime in on something. People title hunting only that is in t2 shard armor, you are hurting the purpose of these play tests. It has nothing to do with you personally, but everything to do with what this zone is looking like it is intended for.</p><p>As far as I know, the purpose of these play tests is to test the content. When a raid can't survive the ae's due to lack of gear we can not actually test the content or give an accurate assesment of the zone. Yes titles are nice. But so is doing what is being asked of us, to test the content.</p></blockquote><p>While I think you're being a little quick in pointing the finger at those of us who were undergeared and saying we were just title hunting, I do agree that there might need to be certain gear or player restrictions on future zone tests so that the entire test isn't a waste of time.</p><p>I was one of two mages at the test raid last Friday. I almost didn't show up after reading some of the feedback here, especially when I read about the AOE that averages 10k damage. But I wanted to go anyway because I thought it would be fun to be apart of an organized tests session and get a peek at a new zone. Well, with buffs my hp was 8400 and that AOE just killed me over and over and over. So yeah, while the title is nice, I wanted to legitimately help test new content, but there was just no way with the gear I was wearing.</p><p>I think that for the future QA or devs or whoever organizes these need to hand out the kind of gear they expect players will have on live going into the zone. There is no way someone will T2 shard gear and no masters will ever have a chance in raiding this zone because they'll be laughed at until they leave.</p></blockquote><p>I agree. While I consider myself a casual raider of late, because of my RL schedule since TSO has been out, I do still consider myself a knowledgable and capable player/raider. My Warden main is still running around in mostly T1 shard gear (with a WOE breastplate in the bank,) but as a healer I wanted to help test out the new zones and give feedback. If I'm not welcome on these tests, that is fine I'll take my heals and go elsewhere. But I figured if the zone is being tweaked for those players who do casually raid, I may as well sign up with as many of my 80's as possible to get it tested out.</p><p>The elitest attitude is a downer, in general. The group I tested with during the first week were all very friendly, fun and had a great attitude overall. I had no idea that some of them were silently cursing those of us who weren't as "geared out" as they were.</p></blockquote><p>Where was this stated that casual raids would be able to do these zones?</p><p>The starting diffculty of the zone is intermideate and it scales up wards from there....items to tone down the encounters is to make it easier not to make it bonified easy mode.</p><p>Not sure where you are picking up a elitest attitude</p><p>But anyone walking into a raid to test content with t1shard armor is relistically not doing the raid any favor.Realistically your hindering any data collection beyond yay i die to ae because i dont have even the minimum required gear to do any TSO raiding.</p>
Gungo
08-10-2009, 07:37 PM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p>Where was this stated that casual raids would be able to do these zones?</p><p>The starting diffculty of the zone is intermideate and it scales up wards from there....items to tone down the encounters is to make it easier not to make it bonified easy mode.</p><p>Not sure where you are picking up a elitest attitude</p><p>But anyone walking into a raid to test content with t1shard armor is relistically not doing the raid any favor.Realistically your hindering any data collection beyond yay i die to ae because i dont have even the minimum required gear to do any TSO raiding.</p></blockquote><p>Well if the raids were made to be intermediate and start at the naga and xebnok difficulty in TOMC. What do we consider EASIER then those npcs? The only thing easier then intermediate is EASY.</p><p>You're being beyond facetious, I didnt see anyone with t1 or less armour. Casual raiders testing this zone could use the NPC beta buffer which supplys you with full t2 gear, the fabled epic, and a few fabled heroic items and 200 AA's. It is completely realistic to consider a mix raid of these players and high end x4 geared players to clear this zone on easy using the item to [Removed for Content] the encounter. The bottom line is the easy version does not do anything to make the encounter easier. If this zone goes live the way it is. I will garauntee no one will kill the easy version if the loot from the harder version is better.</p>
EasternKing
08-10-2009, 07:48 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p>Where was this stated that casual raids would be able to do these zones?</p><p>The starting diffculty of the zone is intermideate and it scales up wards from there....items to tone down the encounters is to make it easier not to make it bonified easy mode.</p><p>Not sure where you are picking up a elitest attitude</p><p>But anyone walking into a raid to test content with t1shard armor is relistically not doing the raid any favor.Realistically your hindering any data collection beyond yay i die to ae because i dont have even the minimum required gear to do any TSO raiding.</p></blockquote><p>Well if the raids were made to be intermediate and start at the naga and xebnok difficulty in TOMC. What do we consider EASIER then those npcs? The only thing easier then intermediate is EASY.</p><p>You're being beyond facetious, I didnt see anyone with t1 or less armour. Casual raiders testing this zone could use the NPC beta buffer which supplys you with full t2 gear, the fabled epic, and a few fabled heroic items and 200 AA's. It is completely realistic to consider a mix raid of these players and high end x4 geared players to clear this zone on easy using the item to [Removed for Content] the encounter. The bottom line is the easy version does not do anything to make the encounter easier. If this zone goes live the way it is. I will garauntee no one will kill the easy version if the loot from the harder version is better.</p></blockquote><p>not sure what you are talking about gungo, but having the item in a raid members bags not only stopped adds, it also reduced aoe damage, and i have game logs and act logs showing Aoe : Damage (Weak).</p>
Gungo
08-10-2009, 08:00 PM
<p><cite>EasternKing wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p>Where was this stated that casual raids would be able to do these zones?</p><p>The starting diffculty of the zone is intermideate and it scales up wards from there....items to tone down the encounters is to make it easier not to make it bonified easy mode.</p><p>Not sure where you are picking up a elitest attitude</p><p>But anyone walking into a raid to test content with t1shard armor is relistically not doing the raid any favor.Realistically your hindering any data collection beyond yay i die to ae because i dont have even the minimum required gear to do any TSO raiding.</p></blockquote><p>Well if the raids were made to be intermediate and start at the naga and xebnok difficulty in TOMC. What do we consider EASIER then those npcs? The only thing easier then intermediate is EASY.</p><p>You're being beyond facetious, I didnt see anyone with t1 or less armour. Casual raiders testing this zone could use the NPC beta buffer which supplys you with full t2 gear, the fabled epic, and a few fabled heroic items and 200 AA's. It is completely realistic to consider a mix raid of these players and high end x4 geared players to clear this zone on easy using the item to [Removed for Content] the encounter. The bottom line is the easy version does not do anything to make the encounter easier. If this zone goes live the way it is. I will garauntee no one will kill the easy version if the loot from the harder version is better.</p></blockquote><p>not sure what you are talking about gungo, but having the item in a raid members bags not only stopped adds, it also reduced aoe damage, and i have game logs and act logs showing Aoe : Damage (Weak).</p></blockquote><p>Not sure what your talking about Eastrnking, but having the item in your bag does nothing. You need to use it on the named. Oddly enough I never saw my logs stating the AoE as weak.</p>
hellfire
08-10-2009, 08:00 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>Well if the raids were made to be intermediate and start at the naga and xebnok difficulty in TOMC. What do we consider EASIER then those npcs? The only thing easier then intermediate is EASY.</p><p>You're being beyond facetious, I didnt see anyone with t1 or less armour.</p></blockquote><p>LoL right there is nothing inbetween easy and medium as well as nothing between medium and hard...take the damm blinders off with your tunnel vision.</p><p>My last post has someone saying they was useing t1 shard armor.So just because you didnt see it doesnt mean there arent people clogging up the data with gear not appropriate for the content at any level regardless of easy/medium/hard.</p>
Gungo
08-10-2009, 08:09 PM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>Well if the raids were made to be intermediate and start at the naga and xebnok difficulty in TOMC. What do we consider EASIER then those npcs? The only thing easier then intermediate is EASY.</p><p>You're being beyond facetious, I didnt see anyone with t1 or less armour.</p></blockquote><p>LoL right there is nothing inbetween easy and medium as well as nothing between medium and hard...take the damm blinders off with your tunnel vision.</p><p>My last post has someone saying they was useing t1 shard armor.So just because you didnt see it doesnt mean there arent people clogging up the data with gear not appropriate for the content at any level regardless of easy/medium/hard.</p></blockquote><p>You can figth about the semantics of semi-easy, quasi-easy, fairly-easy or whatever label you want to place on these npcs the fact is the encounter is designed to be EASIER then intermediate. It is suppose to be easier then xebnok and the naga.</p><p>As i said before the beta buffer for testing purposes is posted outside the raid zone specifically for this zone by the CS testing team. So one would have to assume if they are supplying gear of tier2 shard armour, fabled epic, a select few heroic fabled items and 200 AA then the itention of the EASIEST version is designed for that encounter.</p>
Gisallo
08-10-2009, 08:29 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>You can figth about the semantics of semi-easy, quasi-easy, fairly-easy or whatever label you want to place on these npcs the fact is the encounter is designed to be EASIER then intermediate. It is suppose to be easier then xebnok and the naga.</p><p>As i said before the beta buffer for testing purposes is posted outside the raid zone specifically for this zone by the CS testing team. So one would have to assume if they are supplying gear of tier2 shard armour, fabled epic, a select few heroic fabled items and 200 AA then the itention of the EASIEST version is designed for that encounter.</p></blockquote><p>yeah lets stop the semantics for a moment and look at it logically. I think most people who call themselves "raiders" would say a mob that can be taken with NO fabled armor and NO mythical is an easy mob. If in order to get the mobs tested they are giving you that level of item, with the idea you can kill the mob with those items, then they are clearly looking at the target to be easy as we would define it. Its kinda like giving someone just a snorkle, flippers and goggles. Is anyone going to expect that equipment to be used for a 100 foot dive? No thats so you can keep your face in the water and look at the critters on the reef. </p><p>To get hung up on what the definition of easy, moderate or hard is simply obfuscates the issue. </p>
hellfire
08-10-2009, 10:29 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite></cite></p><p> It is suppose to be easier then xebnok and the naga.</p></blockquote><p>Since when?</p><p>Starting diffuculty will be naga/xebnok level...not easier.</p>
Gungo
08-11-2009, 02:06 AM
<p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p><cite></cite></p><p> It is suppose to be easier then xebnok and the naga.</p></blockquote><p>Since when?</p><p>Starting diffuculty will be naga/xebnok level...not easier.</p></blockquote><p>As for what we were told the starting difficulty would be naga/xebnok and THEN you can use an item to make it easier.</p><p>Regardless the CS and developers have the option of using 2 different beta buffers one that gives mythical and 6 peices of tso set gear and random (mostly crappy) fabled jewerl and 200 AA's.</p><p>The other <span>beta buffer supplies </span><span>tier2 shard armour, fabled epic, a select few heroic fabled items or heroic legendary and 200 AA's.</span></p><p><span>Posted outside in everfrost specifically for this zone by the CS testing team was the tier 2 shard beta buffer. So one would have to assume if they are supplying gear of tier2 shard armour, fabled epic, a select few heroic fabled items and 200 AA then the itention of the EASIEST version is designed for that encounter.</span></p><p>If they expected players to have 4+ tso set pieces, mythicals, 200 AA's as you keep claiming then they would of used the OTHER beta buffer.</p>
Jacien
08-12-2009, 04:12 AM
<p>Gungo, you say 'we' shouldn't argue about semantics yet you're doing the very next best thing, making assumptions. I was the first person, in this thread, to ask about the beta buffer. I was told:</p><p><cite>Reahov wrote:</cite></p><blockquote><p><cite>Pedigru@Venekor wrote:</cite></p><blockquote><p>As it would appear some few are unable to come with their 80s as /testcopy add is being rather slow. Will the buffer be put up now so people can buff up and be prepared? Or are you going to spawn the buffer right before everyone goes, forcing people to throw their AAs together last minute?</p></blockquote><p> If anyone is unable to attend todays raid due to their character not being copied over yet, please PM me. However, I have run a check and everyone signed up for today (you know who you are) appear to have their characters waiting for them on Test Copy. <strong><span style="text-decoration: underline;">As for the buffer, it is just Moosh. He will give adept ones and legendary gear, full AAs, but that's about it.</span></strong></p></blockquote><p>Reahov was first given access to use Moosh. You talk about other Buffers being used recently. This clearly implies another buffer was needed for better gear because people showing up to the raid were obviously undergeared.</p><p>As far as who the content is targeted for we have only this to go by:</p><p><cite>Patherpanchali wrote:</cite></p><blockquote><p>The zone is setup to be doable by most raiding groups, with some experience in fighting previous raids. Only two of the zone denizens offer additional challenges for who are looking for a harder fight (with greater rewards). The merchant items were placed there temporarily to make some of the entry mobs, who are already fairly straightforward, even easier. The way these items will actually appear in game is still being worked out. I just wanted to get the items in so that they could be tested. The two mobs that offer greater challenge, for those seeking it, are Haladan and Miragul himself. None of the other mobs are designed to be any harder than the mid-level mobs you find in Tomb of the Mad Crusader. You may have to learn them, and they won't appear as easy at first, but once learned they should not prove much harder than the Naga or Xebnok in ToMC.</p></blockquote><p>The bottom line is Reahov went out of his way to do some testing of the new content but he has had no control over who shows up to do it. I think it's pretty clear at this point the content being offered isn't being offered for random PUG raiders without experience and gear.</p>
Noaani
08-12-2009, 06:37 AM
<p><cite>Gungo wrote:</cite></p><blockquote>As for what we were told the starting difficulty would be naga/xebnok and THEN you can use an item to make it easier.</blockquote><p>Actually, thats an assumption you made, not a factual statement.</p><p>The developers said the starting difficulty of this zone is intended to be on par with the snake and Xebnok. This leaves it up to interpretation as to whether this starting difficulty is the easiest version of the encounters, or whether it is the unaltered version of the encounters.</p><p>You claim it to be the unaltered version of the encounters, everyone else thinks they were talking about the easiest version of the encounters. Until a developer says otherwise, neither can be considered anything more than opinion, so don't try and push your opinion on us as if it were fact.</p><blockquote><span>Posted outside in everfrost specifically for this zone by the CS testing team was the tier 2 shard beta buffer. So one would have to assume if they are supplying gear of tier2 shard armour, fabled epic, a select few heroic fabled items and 200 AA then the itention of the EASIEST version is designed for that encounter.</span></blockquote><p>Or it is lower gear than the encounters are designed for, and they want to make sure that players in such gear have an appropriatly hard time with the encounters. </p>
Reahov
08-12-2009, 08:09 PM
<p>Hello,</p><p>Just a quick update:</p><p>Thursday the 13th: Only 11 people signed up. If I don't have enough signed up by 3 p.m. PST on the 13th, I am going to cancel.</p><p>Friday the 14th: Only 5 people signed up. Again, if I don't have enough by 3 p.m. that day, I will have to cancel the run.</p><p>I am taking sign ups for the Monday, the 17th.</p><p>Thanks everyone!</p>
Gungo
08-12-2009, 10:20 PM
<p><cite>Noaani wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote>As for what we were told the starting difficulty would be naga/xebnok and THEN you can use an item to make it easier.</blockquote><p>Actually, thats an assumption you made, not a factual statement.</p><p>The developers said the starting difficulty of this zone is intended to be on par with the snake and Xebnok. This leaves it up to interpretation as to whether this starting difficulty is the easiest version of the encounters, or whether it is the unaltered version of the encounters.</p><p>You claim it to be the unaltered version of the encounters, everyone else thinks they were talking about the easiest version of the encounters. Until a developer says otherwise, neither can be considered anything more than opinion, so don't try and push your opinion on us as if it were fact.</p><blockquote><span>Posted outside in everfrost specifically for this zone by the CS testing team was the tier 2 shard beta buffer. So one would have to <strong>assume</strong> if they are supplying gear of tier2 shard armour, fabled epic, a select few heroic fabled items and 200 AA then the itention of the EASIEST version is designed for that encounter.</span></blockquote><p>Or it is lower gear than the encounters are designed for, and they want to make sure that players in such gear have an appropriatly hard time with the encounters. </p></blockquote><p>If you claim I am making the assumption that the starting difficulty would be naga/xebnok before the item is used. Then you must assume you're making the opposite assumption since neither is claimed as fact.</p><p>By claiming i am making assumptions you acknowledge the fact you have been assuming this whole time and must accept that my position is as much fact as yours.</p><p>You are also assuming the beta buffer used was to make sure that players in such gear have a harder time.Which btw is ludacris since they never tried to limit testig to such gear. It is already a known fact that another beta buffer exists (forgot its name) that offers 6 set peices 200 aa and a bunch of crappy fabled. I alreayd forfeited I ASSUMED this was the case based on the facts presented. Btw i have tested with reahov before and he can summon a fabled buffer. If he wanted to test the raid with 4+ pieces of teir 4 raid gear as you claim then he would of summoned the set gear merchant would he not?</p>
Reahov
08-13-2009, 05:28 PM
<p>Still missing seven for today's raid.</p>
Silerua
08-13-2009, 05:30 PM
<p>Come on people! Sign up! I've been looking forward to today! d:</p>
Sydares
08-13-2009, 06:15 PM
<p>I went ahead and signed up, just hope that I copy over in time!</p>
Lathair
08-13-2009, 06:29 PM
<p>Same here .. signed up and hope to go</p>
Reahov
08-13-2009, 06:46 PM
<p>The raid is going! I even have alternates in case some don't make it. Thanks everyone!</p>
Hikinami
08-13-2009, 06:59 PM
<p>Crossing my fingers test copy worked for me.</p>
circusgirl
08-13-2009, 07:03 PM
<p>Antonia Bayle to the rescue!</p>
Reahov
08-14-2009, 06:57 PM
<p>Hello,</p><p>Due to a lack of sign ups, the play test for today is cancelled. I am accepting sign ups for Monday, Thursday and Friday of next week. Thanks!</p>
Reahov
08-17-2009, 03:02 PM
<p>Still need at least 13 people for the raid today. Sign ups must be in by 3 p.m. PST. Thanks!</p>
Geothe
08-17-2009, 03:05 PM
<p>Since you seem to have some issues filling the last few raids.</p><p>Perhaps change the days you do them on?</p><p>Try Tues/Weds instead of 2 of your current days, that may enable some raiders that have those nights off to test then.</p>
Reahov
08-17-2009, 03:20 PM
<p>Okay. I'll try this out. Tuesday, the 25th. I make a run that day, at the usual starting time. This is just an experiment so it won't be a regularly scheduled raid day, at least for right now. </p><p>Let the sign ups begin.</p>
Dawnslight
08-17-2009, 03:57 PM
<p>I'm test copying my Inquisitor and fury over from befallen server now, Dawnslight and Diaonnisa, both lvl 80 with myths and all t2 with some t4 gear and t3 gear</p><p>I have told people in the guild i belong to and other friends who raid about this ... hope you get enough to test this raid zone out.</p>
rodamez
08-17-2009, 04:31 PM
<p>Test copying my 80 ranger, Rodamez. Will try my best to be there.</p>
Reahov
08-17-2009, 05:15 PM
<p><cite>rodamez wrote:</cite></p><blockquote><p>Test copying my 80 ranger, Rodamez. Will try my best to be there.</p></blockquote><p>Be sure and send me a PM with all of your information. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Gloryficus
08-17-2009, 07:01 PM
<p>requested a copy for my 80wiz, myth, t2 and some t3 gear.</p>
Reahov
08-17-2009, 07:04 PM
<p><cite>Gloryficus wrote:</cite></p><blockquote><p>requested a copy for my 80wiz, myth, t2 and some t3 gear.</p></blockquote><p><span >Be sure and send me a PM with all of your information.</span></p>
Reahov
08-17-2009, 07:05 PM
<p>Also, I am extending the sign up deadline today to 3:30 PST. Still need 12 more though.</p><p>Update: Thanks to everyone that signed up for today, but the play test is cancelled. Hope to see everyone on Thursday.</p>
Reahov
08-20-2009, 01:49 PM
<p>There are 17 open spots for today's raid. Plus six alternate spots. These must be filled by 3 p.m. PST or I will have to cancel the raid. Same for the 21st.</p><p>Thanks everyone.</p>
Reahov
08-20-2009, 07:00 PM
<p>The run for 8/20 is cancelled.</p>
Reahov
08-21-2009, 07:00 PM
<p>8/21 is cancelled. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>
Macross_JR
08-21-2009, 07:16 PM
<p>Reahov, honestly I think people got burnt out on showing up and getting people not minimally geared for this zone. It makes a huge difference. Until you can get a buff bot there that can give at least x2 raid gear you won't get a good play test.</p>
Jacien
08-21-2009, 08:52 PM
<p>Yeah, even with a buffbot spitting out t2 raid gear...you'll just end up with unknowledgeable players. Gear alone won't save people with no raid experience that don't know how to learn encounters or setup timers or triggers or whatever.</p><p>Besides, right now most high-end raid guilds (sadly the only guilds who are able to clear this content being tested) are in a huge uproar over the massive avatar gear changes. And it's been what, two weeks since anyone showed up for this?</p><p>Personally, I think it would be a better idea to stop playtesting this and instead setup some playtesting for Avatar Loot.</p><p>Hardcore Raiders might not respond but I think they should be given an opportunity to test whether they can still down Avatar's with the avatar gear nerfs. Fyreflyte has asked testers to provide feedback to him about the gear changes but testing such things isn't easy...few, if any, will want to camp spawns on test-copy.</p><p>So...maybe, Reahov, could you get a tool to spawn avatars for raid testing? Then setup times for such events?</p>
speedycerv
08-22-2009, 10:21 AM
<p><cite>Pedigru@Venekor wrote:</cite></p><blockquote>Hardcore Raiders might not respond but I think they should be given an opportunity to test whether they can still <em><span style="text-decoration: underline;"><strong>down Avatar's with the avatar gear nerfs</strong></span></em>.</blockquote><p>Avatars are killable without avatar gear remember?</p>
speedycerv
08-22-2009, 10:35 AM
<p>All proc gear was further nerfed to not be able to have their proc rate modified now though. Like circling globes of the dark, bangle of bloody symphony, even the power proc items from anashti and mynzak. That will be the factor to consider, and I agree on that front that they should be tested. This is off topic however, and should be discussed in the appropriate thread, agreed?</p>
Gungo
08-22-2009, 08:46 PM
<p><cite>Ishidaa@Lucan DLere wrote:</cite></p><blockquote><p><cite>Pedigru@Venekor wrote:</cite></p><blockquote>Hardcore Raiders might not respond but I think they should be given an opportunity to test whether they can still <em><span style="text-decoration: underline;"><strong>down Avatar's with the avatar gear nerfs</strong></span></em>.</blockquote><p>Avatars are killable without avatar gear remember?</p></blockquote><p>Lol ya it wouldnt make any sense to require avatar gear to kill avatars =P</p><p>about the proc nerf for somereason i remeber last time this change went it in blessings propagation and luck of the dirge etc all still worked regardless of the cant effect proc tag.</p><p>Has anyone tested this or is this a knee jerk reaction? I would but i recently reformatted and need to recopy my test folder.</p>
Jacien
08-22-2009, 09:00 PM
<p>I mispoke. The idea isn't to see if anyone can down avatars wearing avatar gear (though that's a fairly interesting idea, if the nerfs have dropped avatar gear to below most instance obtained gear, perhaps people can't kill avatars wearing the gear they drop) it was to just to test the gear changes in general.</p><p>I'm sure there are some few guilds out there who don't have all the avatar loot and would like to find out what changes have happened to these pieces. As there is no easy method to farm avatars for their loot, I was simply making a suggestion for a situation where they can be spawned on specific times every day for people.</p>
Ashlian
08-24-2009, 10:48 PM
<p>Frankly, the playtest for Miragul's shouldn't be for guilds who can clear TSO content. If I read correctly, the most difficult encounters are intended to be as hard as the mid-zone TSO mobs. So the people playtesting don't need to be from raid guilds who have finished all there is to do, but from guilds or alliances that are attempting to progress in TSO content.</p><p>The problem with the playtests isn't that people are burnt out....I could not name one person in any of the guilds and alliances I associate with that even knew these playtests were occurring. I've spread the word through my alliance, and talked to random people in a number of guilds that DO raid TSO content, but it's probably too little, too late. What's required is communication beyond the forums that a tiny percentage of the playerbase ever bothers to take a look at. Like, perhaps, a message of the day announcement DIRECTING people to a playtest signup link? Even a link on the login screen like the one to the survey that most of us won't bother with.....that's more publicity than this is.</p>
Hecula
08-25-2009, 04:17 PM
<p><cite>Ashlian@Mistmoore wrote:</cite></p><blockquote><p>Like, perhaps, a message of the day announcement DIRECTING people to a playtest signup link? Even a link on the login screen like the one to the survey that most of us won't bother with.....that's more publicity than this is.</p></blockquote><p>Yea, this would help. Also going to have to enforce gear that's comparable to raid gear at the targeted audience. And honestly, raids need to be a bit longer than 2 hours (especially if it takes 40 mins to form up and fill holes).</p><p>I do feel that this was the first real honest attempt at getting a zone tested and worked out before launch and I want to give thanks for that.</p>
Dawnslight
08-25-2009, 07:59 PM
<p>i logged over for todays raid... but reahov no show? what is up with that? there was one guy here that had been here waiting for 3 hours. </p><p>When we have raids you need to be there on time. Just saying.....</p>
Jewelsi
08-26-2009, 12:27 PM
<p>I have now been waiting for over a week now for 2 of my toons to make over to test copy.. What's the deal? I copy any pasted exactly how to do so and nothing..<img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>
Reahov
08-26-2009, 01:33 PM
<p><cite>Dawnslight@Befallen wrote:</cite></p><blockquote><p>i logged over for todays raid... but reahov no show? what is up with that? there was one guy here that had been here waiting for 3 hours.</p><p>When we have raids you need to be there on time. Just saying.....</p></blockquote><p>My sincerest apologies, I was not in yesterday due to personal reasons. It seems that the raid would have been cancelled due to lack of sign ups, but again, I am sorry I wasn't here for the 8/25 raid.</p>
Jacien
08-26-2009, 05:39 PM
<p><cite>Jewelsiee wrote:</cite></p><blockquote><p>I have now been waiting for over a week now for 2 of my toons to make over to test copy.. What's the deal? I copy any pasted exactly how to do so and nothing..<img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>If you do not already have a character showing when you log onto the test server...you will want to create one. Just make a brand new whatever. Then, any characters you copied from a live server will show up.</p><p>They won't show up unless you already have a test character.</p>
Choovio
08-26-2009, 09:10 PM
<p><cite>Reahov wrote:</cite></p><blockquote><p><cite>Dawnslight@Befallen wrote:</cite></p><blockquote><p>i logged over for todays raid... but reahov no show? what is up with that? there was one guy here that had been here waiting for 3 hours.</p><p>When we have raids you need to be there on time. Just saying.....</p></blockquote><p>My sincerest apologies, I was not in yesterday due to personal reasons. It seems that the raid would have been cancelled due to lack of sign ups, but again, I am sorry I wasn't here for the 8/25 raid.</p></blockquote><p>That's alright, RL stuff happens, no biggie. =]</p><p>I've been trying to find a buffer for quite some time now, and I'm looking forward to testing new classes I haven't played before. I've been on a couple hours each day checking in to see if there's anything going on, but I haven't yet. I'm getting reallllly bored of jumping around in my guild hall with those Spring Loaded Gnomish Stilts LOL!</p><p>So, when will the next test raid be? I'd really like to get some of these characters buffed up, and maybe I could help in the raid if there happens to be spots open.</p>
Reahov
08-26-2009, 09:53 PM
<p><cite>Choovio wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote><p><cite>Dawnslight@Befallen wrote:</cite></p><blockquote><p>i logged over for todays raid... but reahov no show? what is up with that? there was one guy here that had been here waiting for 3 hours.</p><p>When we have raids you need to be there on time. Just saying.....</p></blockquote><p>My sincerest apologies, I was not in yesterday due to personal reasons. It seems that the raid would have been cancelled due to lack of sign ups, but again, I am sorry I wasn't here for the 8/25 raid.</p></blockquote><p>That's alright, RL stuff happens, no biggie. =]</p><p>I've been trying to find a buffer for quite some time now, and I'm looking forward to testing new classes I haven't played before. I've been on a couple hours each day checking in to see if there's anything going on, but I haven't yet. I'm getting reallllly bored of jumping around in my guild hall with those Spring Loaded Gnomish Stilts LOL!</p><p>So, when will the next test raid be? I'd really like to get some of these characters buffed up, and maybe I could help in the raid if there happens to be spots open.</p></blockquote><p>I have runs scheduled for tomorrow and Friday, but very few sign ups at this point. As for a buffer, I will put one up tomorrow morning in anticipation on the dock in Everfrost. It will be Moosh.</p>
Choovio
08-27-2009, 12:55 AM
Oh awesome thank you so much, you're awesome!!!
Reahov
08-27-2009, 02:39 PM
<p>Lots of open spots for today and tomorrow's raid runs. </p>
Jacien
08-27-2009, 05:25 PM
<p>I've been messing around at the buffer for the past couple of hours and have watched several dozen people coming to buff up. There has been a near constant stream of people in a guild showing up to buff.</p><p>In other words, the raid tonight and tomorrow should (had better) not be cancelled due to lack of participation. If people are buffing toons for reasons outside of testing the new content I'm going to be one confused Pedigru.</p>
Reahov
08-27-2009, 06:02 PM
<p>People always use the buffer just to buff characters to see what they would be like a high level or to check out the gear. People with lots of alts. It gives them a chance to experiment. Although that is not necessarily why it's there. And the raid today is more than likely going to be cancelled. I only have four sign-ups and I am only waiting until 3 before I call it. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>
Neskonlith
08-27-2009, 06:47 PM
<p><cite>Reahov wrote:</cite></p><blockquote><p>People always use the buffer just to buff characters to see what they would be like a high level or to check out the gear. People with lots of alts. It gives them a chance to experiment. Although that is not necessarily why it's there. And the raid today is more than likely going to be cancelled. I only have four sign-ups and I am only waiting until 3 before I call it. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p><span style="color: #ff0000;">Some of the casual raiders on my server that I have talked to were once interested in Testing this zone, but now they won't bother simply because they have already been convinced that they are not welcome to attend since they are not as well geared in a mix of T2/T3 as the hardcore raiders are in T4/Avatar gear.</span></p><p><span style="color: #ff0000;">I can't be certain, but I would venture a guess that perhaps some of the more passionate posts by hardcore raiders may have have convinced more than a few of the casual raiders from other servers not to bother with attempting to attend a Test raid since they now already know that this content is not meant to be accessible nor intended for casual pick-up raids.</span></p><p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Aeviel@Venekor wrote:</cite></p><blockquote><p><cite>There@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gimbel@Permafrost wrote:</cite></p><blockquote><p>After doing this twice, and will be a third time next Friday, I want to chime in on something. <span style="color: #ff0000;">People title hunting only that is in t2 shard armor</span>, you are hurting the purpose of these play tests. It has nothing to do with you personally, but everything to do with what this zone is looking like it is intended for.</p><p><span style="color: #ff0000;">As far as I know, the purpose of these play tests is to test the content. When a raid can't survive the ae's due to lack of gear we can not actually test the content or give an accurate assesment of the zone.</span> Yes titles are nice. But so is doing what is being asked of us, to test the content.</p></blockquote><p>While I think you're being a little quick in pointing the finger at those of us who were undergeared and saying we were just title hunting, I do agree that there might need to be certain gear or player restrictions on future zone tests so that the entire test isn't a waste of time.</p><p>I was one of two mages at the test raid last Friday. <span style="color: #ff0000;">I almost didn't show up after reading some of the feedback here</span>, especially when I read about the AOE that averages 10k damage. But I wanted to go anyway because I thought it would be fun to be apart of an organized tests session and get a peek at a new zone. Well, with buffs my hp was 8400 and that AOE just killed me over and over and over. So yeah, while the title is nice, I wanted to legitimately help test new content, but there was just no way with the gear I was wearing.</p><p>I think that for the future QA or devs or whoever organizes these need to hand out the kind of gear they expect players will have on live going into the zone. There is no way someone will <span style="color: #ff0000;">T2 shard gear and no masters will ever have a chance in raiding this zone</span> because they'll be laughed at until they leave.</p></blockquote><p>I agree. While I consider myself a casual raider of late, because of my RL schedule since TSO has been out, I do still consider myself a knowledgable and capable player/raider. My Warden main is still running around in mostly T1 shard gear (with a WOE breastplate in the bank,) but as a healer I wanted to help test out the new zones and give feedback. If <span style="color: #ff0000;">I'm not welcome on these tests</span>, that is fine I'll take my heals and go elsewhere. But I figured if the zone is being tweaked for those players who do casually raid, I may as well sign up with as many of my 80's as possible to get it tested out.</p><p>The elitest attitude is a downer, in general. The group I tested with during the first week were all very friendly, fun and had a great attitude overall. I had no idea that some of them <span style="color: #ff0000;">were silently cursing those of us who weren't as "geared out" as they were</span>.</p></blockquote><p><span style="color: #ff0000;">Where was this stated that casual raids would be able to do these zones</span>?</p><p>The starting diffculty of the zone is intermideate and it scales up wards from there....items to tone down the encounters is to make it easier not to make it bonified easy mode.</p><p>Not sure where you are picking up a elitest attitude</p><p>But anyone walking into a raid to test content with t1shard armor is relistically not doing the raid any favor.Realistically your hindering any data collection beyond <span style="color: #ff0000;">yay i die to ae because i dont have even the minimum required gear to do any TSO raiding</span>.</p></blockquote>
Reahov
08-27-2009, 07:26 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote><p>People always use the buffer just to buff characters to see what they would be like a high level or to check out the gear. People with lots of alts. It gives them a chance to experiment. Although that is not necessarily why it's there. And the raid today is more than likely going to be cancelled. I only have four sign-ups and I am only waiting until 3 before I call it. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p><span style="color: #ff0000;">Some of the casual raiders on my server that I have talked to were once interested in Testing this zone, but now they won't bother simply because they have already been convinced that they are not welcome to attend since they are not as well geared in a mix of T2/T3 as the hardcore raiders are in T4/Avatar gear.</span></p><p><span style="color: #ff0000;">I can't be certain, but I would venture a guess that perhaps some of the more passionate posts by hardcore raiders may have have convinced more than a few of the casual raiders from other servers not to bother with attempting to attend a Test raid since they now already know that this content is not meant to be accessible nor intended for casual pick-up raids.</span></p><p><cite>Bigron@Unrest wrote:</cite></p><blockquote><p><cite>Aeviel@Venekor wrote:</cite></p><blockquote><p><cite>There@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gimbel@Permafrost wrote:</cite></p><blockquote><p>After doing this twice, and will be a third time next Friday, I want to chime in on something. <span style="color: #ff0000;">People title hunting only that is in t2 shard armor</span>, you are hurting the purpose of these play tests. It has nothing to do with you personally, but everything to do with what this zone is looking like it is intended for.</p><p><span style="color: #ff0000;">As far as I know, the purpose of these play tests is to test the content. When a raid can't survive the ae's due to lack of gear we can not actually test the content or give an accurate assesment of the zone.</span> Yes titles are nice. But so is doing what is being asked of us, to test the content.</p></blockquote><p>While I think you're being a little quick in pointing the finger at those of us who were undergeared and saying we were just title hunting, I do agree that there might need to be certain gear or player restrictions on future zone tests so that the entire test isn't a waste of time.</p><p>I was one of two mages at the test raid last Friday. <span style="color: #ff0000;">I almost didn't show up after reading some of the feedback here</span>, especially when I read about the AOE that averages 10k damage. But I wanted to go anyway because I thought it would be fun to be apart of an organized tests session and get a peek at a new zone. Well, with buffs my hp was 8400 and that AOE just killed me over and over and over. So yeah, while the title is nice, I wanted to legitimately help test new content, but there was just no way with the gear I was wearing.</p><p>I think that for the future QA or devs or whoever organizes these need to hand out the kind of gear they expect players will have on live going into the zone. There is no way someone will <span style="color: #ff0000;">T2 shard gear and no masters will ever have a chance in raiding this zone</span> because they'll be laughed at until they leave.</p></blockquote><p>I agree. While I consider myself a casual raider of late, because of my RL schedule since TSO has been out, I do still consider myself a knowledgable and capable player/raider. My Warden main is still running around in mostly T1 shard gear (with a WOE breastplate in the bank,) but as a healer I wanted to help test out the new zones and give feedback. If <span style="color: #ff0000;">I'm not welcome on these tests</span>, that is fine I'll take my heals and go elsewhere. But I figured if the zone is being tweaked for those players who do casually raid, I may as well sign up with as many of my 80's as possible to get it tested out.</p><p>The elitest attitude is a downer, in general. The group I tested with during the first week were all very friendly, fun and had a great attitude overall. I had no idea that some of them <span style="color: #ff0000;">were silently cursing those of us who weren't as "geared out" as they were</span>.</p></blockquote><p><span style="color: #ff0000;">Where was this stated that casual raids would be able to do these zones</span>?</p><p>The starting diffculty of the zone is intermideate and it scales up wards from there....items to tone down the encounters is to make it easier not to make it bonified easy mode.</p><p>Not sure where you are picking up a elitest attitude</p><p>But anyone walking into a raid to test content with t1shard armor is relistically not doing the raid any favor.Realistically your hindering any data collection beyond <span style="color: #ff0000;">yay i die to ae because i dont have even the minimum required gear to do any TSO raiding</span>.</p></blockquote></blockquote><p>All are welcome. The more feedback, the better. That is the point of these play tests.</p>
Reahov
08-27-2009, 07:27 PM
<p>And yes, the raid is cancelled for today.</p>
ScubaEtte
08-28-2009, 11:32 AM
<p><cite>Reahov wrote:</cite></p><blockquote><p>People always use the buffer just to buff characters to see what they would be like a high level or to check out the gear. People with lots of alts. It gives them a chance to experiment. Although that is not necessarily why it's there. And the raid today is more than likely going to be cancelled. I only have four sign-ups and I am only waiting until 3 before I call it. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>wheres the buffer guy at?</p>
Reahov
08-28-2009, 07:33 PM
<p>Today's play test is cancelled due to lack of sign ups. Also, there are no more play tests scheduled for Miragul's Shard until 9/4.</p>
Rarggn
08-28-2009, 07:44 PM
<p><img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /> It's sad when there are 90 people currently onto the test server and we can't get enough signups to have a raid. </p>
Aidaya
08-28-2009, 07:50 PM
<p>It really would be more helpful if someone would spawn the buffbot for us.</p>
GrunEQ
08-29-2009, 08:52 PM
<p><span style="font-family: comic sans ms,sans-serif; font-size: small;">You know, when someone goes spouting off about what is required for testing....and they are giving mis-leading information (this applies to all forum info)....if a Red Named would come and refute that mis-information in a timely manner, then you probably would not have discouraged so many people.</span></p>
Sarriss
08-30-2009, 12:42 AM
<p>I will say that somthign that may have cut back some of your is that many UIs do not work and people have come to rely on them. (I know I have) And some of the known fixes don't work either.</p>
Macross_JR
08-30-2009, 08:14 AM
<p><cite>GrunEQ wrote:</cite></p><blockquote><p><span style="font-size: small; font-family: comic sans ms,sans-serif;">You know, when someone goes spouting off about what is required for testing....and they are giving mis-leading information (this applies to all forum info)....if a Red Named would come and refute that mis-information in a timely manner, then you probably would not have discouraged so many people.</span></p></blockquote><p>you know, when raiders who have done a lot of content do a couple of these and SEE with their own eyes what is happening, it's very sad when SoE can't spawn a buff bot to buff people to the appropriate level of gear required for the zone. I want to know what mis-information you are refering too. If you think the feed back I have given in this thread and the actual thread for the feed back is mis-information then you are sadly mistaken. T2 Shard Gear is not GOOD ENOUGH GEAR for this zone. I have seen it with my own eyes. Mages with less then 9K hp's are going to die to the AE's. Grun, if you want to refute what I have stated, do the zone, if you can get 24 people to go and do it now.</p>
Maewyn
08-31-2009, 02:30 AM
<p>I just found out about these scheduled tests! I would love to come and help out. I did a /testcopy add for my character, but I noticed some people mentioning a delay in getting characters copied over? Is there an ETA in how long it should take my character to get copied?</p>
Tehom
09-02-2009, 02:27 PM
<p>We tried to playtest a few days ago with 2 groups of copied people, but it seemed like power procs were broken at the time, so made longer fights pretty problematic. Not sure if that's fixed yet.</p>
Geothe
09-02-2009, 04:17 PM
<p>And now play testing the zone is near impossible since they decided to activite PvP on test copy (great warning in advance there, btw) Freeport and Qeynos and Exile players cant group together to form a raid.</p>
Bahamutesper
09-02-2009, 05:31 PM
<p>How are you informing people that they got one of the spots for your raid after PMing you? Tried PMing and haven't received word yet, guess I just show up and see?</p>
Reahov
09-02-2009, 06:42 PM
<p><cite>Orson@Antonia Bayle wrote:</cite></p><blockquote><p>How are you informing people that they got one of the spots for your raid after PMing you? Tried PMing and haven't received word yet, guess I just show up and see?</p></blockquote><p>Did you change your forum handle? Send me another PM to be sure, but I believe I responded.</p>
Maroger
09-02-2009, 06:55 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p>And now play testing the zone is near impossible since they decided to activite PvP on test copy (great warning in advance there, btw) Freeport and Qeynos and Exile players cant group together to form a raid.</p></blockquote><p>I created an Inquisitor - level 80 that created -- never played one but I am read to raid with him but not until PVP expires.</p>
Bratface
09-03-2009, 01:43 AM
<p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">I remember testing WoE for reahov and since our experience with that we have not wanted to test raid content again.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">People should be testing these raids with classes they know how to play, not one they want to try out, testing a raid is NOT the time to be figuring out how to play a class.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">The last straw for us was the WoE raid that a person brought a paly to heal instead of a real healer, not that he had ever played a paly or a healer before.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Seriously, if you are going to help on the raids bring a class you know how to play, don't burden everyone else with your learning curve and noob questions about how to play the class. You won't be any help and you will be dead weight.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">You don't (or shouldn't) need to be geared above T2/T3 imo for these raids, if it requires more than that it needs to be rethought and tuned down a bit.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">But for Pete's sake don't play classes you have no clue about on a test raid, it's a doomed experiment.</span></span></p>
<p><cite>Bratface wrote:</cite></p><blockquote><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">You don't (or shouldn't) need to be geared above T2/T3 imo for these raids, if it requires more than that it needs to be rethought and tuned down a bit.</span></span></p></blockquote><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">This </span></span>raid is intended to be around Thet and Xebnok in difficutly. One or two pieces of x4 set loot is not unrealistic to expect. This raid is not intended to be an opening difficulty raid.</p><p>With that said, my experience on the harder of the first two nameds in there says the difficulty is about right. I have no doubt a guild capable of clearing Xeb will be capable of killing it. But get a punch of random people together, ranging from a few in avatar loot to a few in scant buff-bot T2 and duh, it wasn't going down since all it takes is one or two people getting constantly plastered by a relatively weak AE (FAR FAR weaker than what you see in the same range at Xebnok) and the mob's hp would stay at 100 (that was before the patch that removed heal-on-death for above 45% hp).</p>
Tehom
09-03-2009, 03:08 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>With that said, my experience on the harder of the first two nameds in there says the difficulty is about right. I have no doubt a guild capable of clearing Xeb will be capable of killing it. But get a punch of random people together, ranging from a few in avatar loot to a few in scant buff-bot T2 and duh, it wasn't going down since all it takes is one or two people getting constantly plastered by a relatively weak AE (FAR FAR weaker than what you see in the same range at Xebnok) and the mob's hp would stay at 100 (that was before the patch that removed heal-on-death for above 45% hp).</p></blockquote><p>I think Haladan's difficulty would only be comparable to Xebnok if his trauma AEs are moved to be similar range to Xebnok's and the mammoth also lost its frontal AE or lost its memory blurs. They're too much of a factor for annihilating weaker mages groups without physical mitigation boosters or hp buff stacking right now.</p><p>In general I think unavoidable trauma AEs are a seriously bad idea for anything they want to make accessible to a casual crowd. Fights that are demanding to tank, cure-fests, and heavy-trauma AEs have usually been the stopping points this expansion for weaker raid forces because of the demands they make on specific constructions, and Haladan incorporates a few of those elements.</p>
<p><cite>Chath@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>With that said, my experience on the harder of the first two nameds in there says the difficulty is about right. I have no doubt a guild capable of clearing Xeb will be capable of killing it. But get a punch of random people together, ranging from a few in avatar loot to a few in scant buff-bot T2 and duh, it wasn't going down since all it takes is one or two people getting constantly plastered by a relatively weak AE (FAR FAR weaker than what you see in the same range at Xebnok) and the mob's hp would stay at 100 (that was before the patch that removed heal-on-death for above 45% hp).</p></blockquote><p>I think Haladan's difficulty would only be comparable to Xebnok if his trauma AEs are moved to be similar range to Xebnok's and the mammoth also lost its frontal AE or lost its memory blurs. They're too much of a factor for annihilating weaker mages groups without physical mitigation boosters or hp buff stacking right now.</p><p>In general I think unavoidable trauma AEs are a seriously bad idea for anything they want to make accessible to a casual crowd. Fights that are demanding to tank, cure-fests, and heavy-trauma AEs have usually been the stopping points this expansion for weaker raid forces because of the demands they make on specific constructions, and Haladan incorporates a few of those elements.</p></blockquote><p>You're assuming this zone is intended for a casual crowd. Thet/Xebnok as intended difficulty is not a casual crowd. WoE is a casual crowd kind of raid.</p><p>The trauma AE from that fight is very weak in comparison to many of the others in TSO. It's fine as it is, a few pieces of gear and something more than 10 crit mit should be plenty for that fight. I can't wait for it to go live so my guild can actually go through and I can see what is beyond the first couple nameds.</p>
Ashlian
09-04-2009, 06:17 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Chath@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>With that said, my experience on the harder of the first two nameds in there says the difficulty is about right. I have no doubt a guild capable of clearing Xeb will be capable of killing it. But get a punch of random people together, ranging from a few in avatar loot to a few in scant buff-bot T2 and duh, it wasn't going down since all it takes is one or two people getting constantly plastered by a relatively weak AE (FAR FAR weaker than what you see in the same range at Xebnok) and the mob's hp would stay at 100 (that was before the patch that removed heal-on-death for above 45% hp).</p></blockquote><p>I think Haladan's difficulty would only be comparable to Xebnok if his trauma AEs are moved to be similar range to Xebnok's and the mammoth also lost its frontal AE or lost its memory blurs. They're too much of a factor for annihilating weaker mages groups without physical mitigation boosters or hp buff stacking right now.</p><p>In general I think unavoidable trauma AEs are a seriously bad idea for anything they want to make accessible to a casual crowd. Fights that are demanding to tank, cure-fests, and heavy-trauma AEs have usually been the stopping points this expansion for weaker raid forces because of the demands they make on specific constructions, and Haladan incorporates a few of those elements.</p></blockquote><p>You're assuming this zone is intended for a casual crowd. Thet/Xebnok as intended difficulty is not a casual crowd. WoE is a casual crowd kind of raid.</p><p>The trauma AE from that fight is very weak in comparison to many of the others in TSO. It's fine as it is, a few pieces of gear and something more than 10 crit mit should be plenty for that fight. I can't wait for it to go live so my guild can actually go through and I can see what is beyond the first couple nameds.</p></blockquote><p>WoE is not a casual crowd kind of raid. We raid WoE up to Aiden, but to do it with our "casual" raid alliance that can't progress into TSO due to lack of classes like coercers and dirges that TSO has made essentially mandatory, we have to set an extremely specific raid setup. It is in no way casual to say to your guild or alliance that we are taking only ideal setups, because with only Tier 2 gear and maybe a piece or two of Tier 3 or 4, we can't handle Aiden or do the dps required for other fights without nearly "perfect" groups.</p><p>KoS was friendly to casuals, there were actual "starter" raids like Labs that you could progress in with less than perfect setups. EoF was the same. RoK began a slide downhill for casuals with raid progression (barring PR and Hate, which both have some actual progression from easy to difficult in them) and TSO nearly finished casual raiding off entirely. I've seen more raid guilds die and more merges of raid alliances on my server during this expansion than in the entire time I've played since launch.</p><p>The fail conditions, the armor requirements mixed with the idiotically handled discrepancy between the enhanced adventure xp vs aa xp, resulting in level 80's with around 100 aa's if they don't level lock, has just nearly killed the enjoyment of most of our new players as they arrive at level 80 and realize they can't do a thing in TSO and are useless to us on raids. We've actually gotten entire groups of level 80's from other guilds because the older level 80's in their previous guilds didn't spend time assisting them to the point they could even get into entry level TSO zones. The curve from RoK to TSO group content was way too steep. The curve for raiding was steeper. There ARE no "casual" raids for TSO, and WoE is definitely not "casual" when you need people with a little more than Tier 2 and a bunch of fabled TSO instance jewelry as the entry requirements to get anywhere in it.</p><p>And please don't tell me that a raid guild could do it in MC, because one of the definitions of "casual" is that you might not be the absolute best in your class. It's fine to tell people to improve, but the actual average "casual" player is not ever going to min/max the way a raider does, and "casual" zones should therefore be designed around playability of actual "casual" players vs min/maxers in "casual" gear.</p><p>I'm glad to see they're putting in levels of difficulty for zones in future, because if the next expansion continued with the same difficulty curve for raiding and group zones, they would have no more "casual" players. And I'm speaking as someone with three mythicaled level 80's. I don't consider myself a raider, I don't min/max, but my toons have decent gear and I've played since launch. The "casual" people that I play with and assist who have one level 80, time to get in a few hours a night, or a few nights a week, are just destroyed when they hit TSO because a pickup group doesn't want them for instances and doing the solo shard quest to get your armor is as much fun as watching paint dry. Over weeks.</p><p>Last night, myself and our raid tank took four of our new guildies who are decently geared (mainly Tier 2), through 2 of the "mid level" shard zones, Crucible and Befallen: HoF. They could not have done it without us, or two people as well-geared as we were. And you're talking more than halfway through an expansion period, and you need raid geared friends to help you with "midlevel" content in the expansion? That's sure discouraging to people.</p><p>Start giving us actual "casual" content again or a raid progression that BEGINS with content that is truly "casual" capable, or you'll end up going the way of EQ1, which is why many of us who switched from 1 did so to begin with, the fact that if you weren't a high end raider, you became nothing in EQ1. That was the difference with EQ2, and the reason for being here at all for us.</p>
AllaK_Bludwyng
09-04-2009, 08:24 PM
<p>Gods I wish I hadnoticed this thread sooner, as one of the things I promised Calthine I would do was a beginning writeup on Miraguls Planar Shard.</p><p>Anyway, please consider me for the next available test-raid. I will ne on Tytania, my mythical'd raid wizard. And i shouldbe right in the target range as we farm Thet but have yet to take Zebnok.</p>
<p>i would like to raid the zone. dont know where to sign up if this is the right place <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Raiwon
09-06-2009, 11:39 AM
<p>any update on this when's the next raid planned ? i would like to sign up my main,just transfered to the test copy server...</p>
Queen Alexandria
09-07-2009, 07:49 PM
I would like to sign up as well, please let me know if this is still doable.
Reahov
09-08-2009, 01:54 PM
<p>I was just going to have one on the 18th, but we can shoot for the 11th as well. Hopefully, it will fill up quickly.</p>
Raiwon
09-08-2009, 02:17 PM
<p>what time does it begin ? i can mayb make it the 11th, depending on the time...</p>
Nylla
09-09-2009, 03:44 PM
<p>I would love to join on the 11th as well.</p>
Raiwon
09-09-2009, 05:33 PM
<p>If its 4 pm PST ,i can make it as well.</p>
Reahov
09-09-2009, 06:34 PM
<p>Just an update, the 11th is looking to be cancelled if I don't get a lot of sign ups soon. By the way, last I looked, loot is in. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Jacien
09-10-2009, 01:46 AM
<p>Come on guys, everyone reading this who can go...please sign up. Lets try to make this happen.</p><p>These tests may be our only chance to see what loot will be dropping here before the content goes live.</p>
Bratface
09-10-2009, 02:54 AM
<p><cite>Pedigru@Venekor wrote:</cite></p><blockquote><p>Come on guys, everyone reading this who can go...please sign up. Lets try to make this happen.</p><p>These tests may be our only chance to see what loot will be dropping here before the content goes live.</p></blockquote><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Good luck with that, the PvP folks are just waiting to gank you. Maybe after it's PvE again more people will want to help.</span></span></p>
<p><cite>Bratface wrote:</cite></p><blockquote><p><cite>Pedigru@Venekor wrote:</cite></p><blockquote><p>Come on guys, everyone reading this who can go...please sign up. Lets try to make this happen.</p><p>These tests may be our only chance to see what loot will be dropping here before the content goes live.</p></blockquote><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">Good luck with that, the PvP folks are just waiting to gank you. Maybe after it's PvE again more people will want to help.</span></span></p></blockquote><p>It should be PVE now again, no?</p><p>But anyway, unless you get a raid where you can get nothing but folks that have at least cleared Thet, you probably won't make it past Haladan. He's kind of an armor check mob, folks in nothing but T2 with minimal HP are going to get squished, unfortunately.</p>
Bratface
09-10-2009, 01:30 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Bratface wrote:</cite></p><blockquote><p><cite>Pedigru@Venekor wrote:</cite></p><blockquote><p>Come on guys, everyone reading this who can go...please sign up. Lets try to make this happen.</p><p>These tests may be our only chance to see what loot will be dropping here before the content goes live.</p></blockquote><p><span style="font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-size: medium;">Good luck with that, the PvP folks are just waiting to gank you. Maybe after it's PvE again more people will want to help.</span></span></p></blockquote><p>It should be PVE now again, no?</p><p>But anyway, unless you get a raid where you can get nothing but folks that have at least cleared Thet, you probably won't make it past Haladan. He's kind of an armor check mob, folks in nothing but T2 with minimal HP are going to get squished, unfortunately.</p></blockquote><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">It is PvE now but wasn't at the time I posted. Hopefully Reahov will get peeps for his raid.</span></span></p>
ariasta
09-11-2009, 12:27 AM
<p>ill try to make it on my coercer</p>
Reahov
09-11-2009, 01:47 PM
<p>Only eight sign ups for today. Full raid must be signed up by 3 p.m. PST or I will have to call it. Thanks.</p>
Reahov
09-11-2009, 06:53 PM
<p>The raid for today is cancelled. Not enough people signed up.</p>
Luminata
09-12-2009, 09:56 AM
<p>Oh only just found this posting, I would be very interested in testing the raid on 18th Sept, Just let me know what I need to do.</p><p>Many thx <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Cocapez
09-12-2009, 02:08 PM
<p>Just want to clerify, this is happening on test_copy right?</p>
Pvpmedic
09-13-2009, 11:08 PM
<p>Im down to raid the new zone anytime, i just found this post so ill keep checking back to see if u guys have another schedualed raid time. I have mystic or templar both geared well.</p>
Xantuss
09-14-2009, 10:27 AM
<p>Sept 18 4 pm PST its a bit late for central Europe, but its friday night and i can live with that. Im lvl 80 raiding wizard with good gear and 3,5 years of raiding experience.</p>
Arielle Nightshade
09-15-2009, 06:34 AM
<p>Had no idea this was going on...accidentally stumbled on this thread and have sent a PM. I will plan to be at least online on the testcopy server at 4PM PST.</p><p>Who do we look for online? Is your posting name your online character name?</p>
<p><cite>Arielle Nightshade wrote:</cite></p><blockquote><p>Had no idea this was going on...accidentally stumbled on this thread and have sent a PM. I will plan to be at least online on the testcopy server at 4PM PST.</p><p>Who do we look for online? Is your posting name your online character name?</p></blockquote><p>Yes, he will be there as Reahov.</p>
Reahov
09-15-2009, 02:40 PM
<p>Sign ups for the 18th are looking good, but we are going to need a lot more DPS. And one more tank. Right now we have mostly healers.</p>
Knesh
09-15-2009, 02:56 PM
<p>For whatever reason I cant send you a PM the system tells me I dont have the capability of doing this.</p><p>I would be interested in testing this - I have my character copied over from BB server.</p><p><span ><span style="color: #ffffff;"> </span></span></p><p>Also, when sending me a PM with your information, I need:</p><p>Origin Server:ButcherBlock</p><p>Character Name:Galstaff</p><p>Guild: (if you are in one) Lineage</p><p>Class: Coercer</p><p>Station Name: I will send to you once I can send PMs</p><p>Date you wish to participate: Yes.</p>
Yimway
09-15-2009, 03:04 PM
<p><cite>Reahov wrote:</cite></p><blockquote><p>Sign ups for the 18th are looking good, but we are going to need a lot more DPS. And one more tank. Right now we have mostly healers.</p></blockquote><p>I'm sorry, what time again are these at?</p>
DerFunkBlaster
09-16-2009, 10:46 AM
<p><cite>Reahov wrote:</cite></p><blockquote><p>Sign ups for the 18th are looking good, but we are going to need a lot more DPS. And one more tank. Right now we have mostly healers.</p></blockquote><p>I'm interested in checking this out. I sent you a PM yesterday about signing up and got no response. How do I know when I'm signed up? Also, on the 18th will this start at 7pm EDT?</p>
Knesh
09-16-2009, 11:01 AM
<p><cite>Stivan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote><p>Sign ups for the 18th are looking good, but we are going to need a lot more DPS. And one more tank. Right now we have mostly healers.</p></blockquote><p>I'm interested in checking this out. I sent you a PM yesterday about signing up and got no response. How do I know when I'm signed up? Also, on the 18th will this start at 7pm EDT?</p></blockquote><p>Typically 4pm PDT is 7PM EDT... At least in America....</p>
DerFunkBlaster
09-16-2009, 11:25 AM
<p><cite>Awaka@Butcherblock wrote:</cite></p><blockquote><p><cite>Stivan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Reahov wrote:</cite></p><blockquote><p>Sign ups for the 18th are looking good, but we are going to need a lot more DPS. And one more tank. Right now we have mostly healers.</p></blockquote><p>I'm interested in checking this out. I sent you a PM yesterday about signing up and got no response. How do I know when I'm signed up? Also, on the 18th will this start at 7pm EDT?</p></blockquote><p>Typically 4pm PDT is 7PM EDT... At least in America....</p></blockquote><p>It's also 12AM GMT... in Europe.</p>
Raiwon
09-16-2009, 11:41 AM
<p>Wouldnt it be a good idea to post the setup u got so far, here ?</p><p>That way we know whats needed, and can ask friends etc to fill up the last spots <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Reahov
09-16-2009, 02:16 PM
<p>The play test is at 4 p.m. PST.</p><p>Since it is first come, first serve for sign ups, that is what I have to go by. Once everyone is there at the zone on Friday, if some choose to sit out for the benefit of the raid, that we be left up to the participants. See everyone Friday.</p>
Reahov
09-17-2009, 03:06 PM
<p>Couple of annoucements:</p><p>I will not be here all of next week, so there will not be any raids.</p><p>Due to the overwhelming amount of sign ups I have gotten, I might be able to make TWO simultaneous runs on the 18th. So, keep the sign ups coming. </p><p>Finally, the 18th will probably be the last run for this zone.</p><p>A big thanks to everyone that signed up and/or participated. I know there were quite a few runs cancelled, but I appreciate everyone wanting to lend a hand.</p><p>See you all tomorrow!</p>
Reahov
09-17-2009, 03:36 PM
<p>Second raid is in dire need of healers!</p>
Reahov
09-17-2009, 08:36 PM
<p>Still hoping for five more. Especially, healers and scouts.</p>
CalypsoCGN
09-18-2009, 08:02 AM
<p>I will try to be there with my MT-Defiler, as you need a few more healers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>See you tonight!</p>
JanEQ
09-18-2009, 08:15 AM
<p>Okay, I've searched and tried all kinds of different things ... I've tweaked and juggled and talked nice to the computer ... is click-to-cure not working?</p><p>Can someone please tell me how to get it working? I'm going to be one unhappy warden during this raid and truly the rest of the raid won't be happy either.</p><p>Btw, I've tried my normal UI that I raid with (disabling the pieces that aren't compatible with this update) and the default UI, and a different UI, but when I try to click-to-cure in a group or raid, all I get is the message that "this spell is no longer available" ... and I've checked that the spell numbers are still the same as what my UI is wanting to cast.</p><p>Ideas anyone?</p><p>Thanks...</p><p>Janna, 80 warden </p>
demonwr
09-18-2009, 07:59 PM
<p>REAHOV YOUR LATE GET TO YOUR RAID OR IM DOCKING DKP</p>
Vraeth
09-18-2009, 08:10 PM
<p><cite>JanEQ wrote:</cite></p><blockquote><p>Okay, I've searched and tried all kinds of different things ... I've tweaked and juggled and talked nice to the computer ... is click-to-cure not working?</p><p>Can someone please tell me how to get it working? I'm going to be one unhappy warden during this raid and truly the rest of the raid won't be happy either.</p><p>Btw, I've tried my normal UI that I raid with (disabling the pieces that aren't compatible with this update) and the default UI, and a different UI, but when I try to click-to-cure in a group or raid, all I get is the message that "this spell is no longer available" ... and I've checked that the spell numbers are still the same as what my UI is wanting to cast.</p><p>Ideas anyone?</p><p>Thanks...</p><p>Janna, 80 warden </p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=458866" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=458866</a></p>
Reahov
09-18-2009, 08:53 PM
<p><cite>demonwrym wrote:</cite></p><blockquote><p>REAHOV YOUR LATE GET TO YOUR RAID OR IM DOCKING DKP</p></blockquote><p>I see your post was at 3:59. Raid starts at 4:00. Still one minute <taps watch> <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
demonwr
09-18-2009, 10:49 PM
<p><cite>Reahov wrote:</cite></p><blockquote><p><cite>demonwrym wrote:</cite></p><blockquote><p>REAHOV YOUR LATE GET TO YOUR RAID OR IM DOCKING DKP</p></blockquote><p>I see your post was at 3:59. Raid starts at 4:00. Still one minute <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>1st rule of raiding if your not 15 minits early your late</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.