View Full Version : Arasai inquisitor
Meryddian
07-17-2009, 03:29 PM
<p>For whatever reason, when the arasai came out, I liked the idea of an evil fairy inquisitor, so I built her up as a secondary. She's in a full set of T1 shard armor, at least one piece of WoE armor, and a mix of other armor/adornments. She's epic (working on myth), all spells upgraded to A3 or better (whatever that's called now... expert?), around 140 AAs.</p> <p>Her STR is 115. That's getting 81 pts of STR out of her armor/gear and at least one AA spent in STR and at least one STR adornment. It's getting a bit annoying to end up "burdened" quite easily. (No, I don't expect her to have the 1K+ STR my half elf SK does, but come on, it's a plate class, shouldn't the armor at least have some STR on it to help them move around?)</p> <p>I keep seeing posts/chat/etc about what great DPS inquisitors are. (Our guild leader, a templar, says plate priests should be able to crack 2K "just with melee/autoattack"). Well, frankly, I think the most I've ever cracked on her for dps is around 500 (including meleeing). Part of it is probably that I've skewed her AA and her gear choices more towards healing. But to even be minimally healing and to be spamming spells and still be 3-digit dps seems... weak.</p> <p>I do a decent job as a healer. My inq isn't my main (my SK is) but I work hard at being a decent healer. (Did a WoE run last week where I placed 2nd on the heal parse out of 4 healers - above 2 other priest classes that are supposedly "better" healing classes and who were better eq'd than my inquis is.)</p> <p>I've been poking through various posts here in the inquis forums and trying to piece together where inquis get the bulk of their dps from. Is it melee? Is it spells? Is a specific chain order I should cast dps spells in? Should I sacrifice some heals in favor of dps?</p> <p>Right now my inquis is not a raid main, although I would certainly bring her along on raids if requested. However, I do enjoy playing inquis in groups, and I'd like to increase the dps performance, but I'm wondering how to go about doing that without entirely sacrificing my heal capacity. Is it hopeless to think I can do so? Is it a racial thing - by choosing the physically weaker arasai vs. say elf or barbarian or something, did I doom her to being unable to do any dps?</p> <p>I'm not really interested in re-rolling her to another race - it takes a lot of time and effort to rebuild 140+AA, after all - so I would appreciate any helpful suggestions on how to make the best of her situation to improve my skills as an inquisitor. Thanks.</p>
Grimfang
07-17-2009, 04:55 PM
<p>Well, you could do some small changes in the AA departments. Like in the cleric tree... STA 4488 (full melee crit and full heal crit), drop the int line (if you have taken it), take AGI to atleast 448 (you might want to take shield ally if you plan on grping alot or something), full STR line.</p><p>In the inquisitor tree... well, there is like only one or 2 good choices. Go full battle cleric to get the CA's (ie. the CA's themselfs and the end ability, 28 or so aa points) invest some into the triage line (to get the endability +5m) and ofcourse the debuffs in the detriments</p><p>Shadow Tree, mostly anything for the general part so you can go into the next one <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> wich is priest, and in that line max out litany of combat, prayer of healing (perhaps protective prayer ..wich enhances your mit buff). Then on to the cleric line where you want to max out blessed yaulp, devoted allegiance so you can open up the inquisitor line</p><p>in the inquisitor line... well, here you want to get the offensive and healing stance asap, here I would suggest to improve the heals.</p><p>And oh, do not use the crappy templar/inquis shard armor. There is like no STR on it whatsoever. Instead go for the "generic" plate shard armor, wich infact has healing that procs on both spells and melee and alot of STR (but alot less wis, but then again, who needs wisdom as inquis?).</p><p>This way, you can still do dps and heal quite good without going all out dps or healing, a middle road so to speak. For me it works quite well. I am by no means a great player but can usually (with offensive stance on) do around 2k dps from just auto-attacks. And remember, with the gear and AA's, you can fill any role without the need to change anything really.</p><p>The all-out dps route and all-out healing route, I leave to others to explain <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Edit:</p><p>After looking at your aa's .. I would dare to say, skip the entire int line .. not really worth it, continue to fill out the STA line to get max melee crit. Then it is up to you to spend the rest of the points, but I would place it in the STR line, that end ability is quite nice.</p><p>As for the inquisitor line, drop the detriments line. Since our damage reactives rarely procs anyways (or is blocked by those lame <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> wards) not really worth it... and as for the enhanced verdict, sure it is nice, but not really needed. Also, drop the enhanced zealotry, not worth it at all for all those aa points with that massive amount of drawbacks! reinvest as I said above (battle cleric). You might want to look from some jewelry with str+wis+int (best case scenario)(and those are also ofcourse extremly rare, due to (imo) poor itemization from the dev/devs in charge.)</p>
Kleitos
07-18-2009, 03:47 AM
<p>Good advice,I would get the enhanced Fanatacism/Zealotry so you can use your Battle Cleric CAs while it's running for alittle more dps. Going from memory, but I think you only need to waste 3 points in Blasphemy to get it. As for full melee/heal crit, don't, save some AAs by having melee/heal crit on your gear, you want just enough AA in there to bring you close or to 100% solo with buffs. And as Grimfang said, full STR line including Steadfast. Where you put the extra points in the STR line is pretty much a matter of taste. Overwhelming Arms, get it asap <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />You want more STR then 115, aim for about 400 to start with, after that try to reach 1k... then 1.3-1.5k. Most of the DPS comes from auto attack, so STR plays a big part and the max damage of your weapon. The Mythical works descent as a melee weapon if you have nothing better.</p>
Calain80
07-18-2009, 05:46 AM
The INT line can be quite good. It depends if you "need" the agi line for double attack and Shield Ally. If you are often a solo healer in groups it has its benefits, but if this is not the case the INT line helps our healing side. But for sure take 4488 in STA and Steadfast out of the STR line. Then get Litany of Combat and use the melee buff and well as blessed Yaulp and Overwhelming Arms. For equiip the best thing to do is to carry a lot of secondary equipment with you and change it with several macros depending on situation. (e.g. full heal, hybrid, easy heal, dps). If you can afford it equip a two handed weapon as it will hit a lot harder then even our mythical. Then make sure that you are at auto attack range if the mob does not have some very bad AEs. It's a lot free dps even while healing. Don't turn your heal stance on if you don't have to. It suppresses Litany of Combat reducing your dps a lot. Last but not least: Yes our heal set is crap for dps. Best look for other choices of gear that have STR or even some heal and melee bonus.
Meryddian
07-31-2009, 04:05 PM
<p>Thanks. I'm trying out some different AA spreads to see what functionality works best.</p><p>Are there any particular items you can recommend for things like heal casting/beneficial spell haste?</p><p>Also, I've been trying to figure out what makes an efficient casting order for heals - ie in a raid situation vs grouping... I've noticed that if I'm solo-healing, I really am laying on a much wider spread of heals, vs. when I am 1 of 2 healers, and I do more reactives, more debuffing, more dps.</p><p>Are there any debuffs that really just are *not* worth taking the time/mana to cast? Obviously in a single-group makeup, you're using a lot less debuffs in general because stuff dies really fast. I'm talking more in a raiding situation, where you want as many useful debuffs on the mobs as possible.</p>
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