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View Full Version : Paladin TSO endline ability: Stonewall


Darkor
07-15-2009, 06:11 AM
<p>You know, people like to exaggerate alot. How many times have you read that player XY swears and calls his AA crap and he would never spec it. Some people for example like to make fun of abilities, saying they dont even have it on their hotbar because its so bad. Yeah, some people exaggerate. But theres also people who are actually very serious. And i am one of them. I DO NOT HAVE THIS AA SPECCED BECAUSE IT IS TERRIBLE. I really mean it, go check out my eq2players profile: Daerkin on venekor. Ive got enough AAs but not once have i ever thought about speccing Stonewall. A single block once every 1 minute+ that even costs 100+ power? LOL! My Paladin is my 5th 80 character and i dont call myself extraordinary on this class. My char also doesnt have the best gear because its not my raidchar but even i can see how terrible this aa is. Its just not worth to spec, especially not because it is supposed to be an TSO END LINE ABILITY. Please compare this to the SK endline parry ability (Hey, calm down SKs! I dont mean to ask for a nerf call) which lasts for over 10 seconds, and even gives bonus to dmg spells. This is a different of day and night. Please consider changing this block. Something more usefull like 10 blocks or blocking for 10 seconds whatever. But anything that is more usefull than a SINGLE block.</p><p>This is a serious concern that i'd like to get adressed, please follow the forum rules by not bumping it unncessesary. I dont want to get it locked. Kiara be nice please! /hugs</p>

Faelgalad
07-15-2009, 01:30 PM
<p>Tower of Stone (Free) > Divine Aura (25 AA) > Stonewall (182 AA)  = Stonewall < Logic</p><p>For arguments, I'am in line with the majority. 182 AA is not in line for the gain.</p><p>Questions?</p>

Kahling
07-15-2009, 02:46 PM
<p>10 Blocks or blocking all damage for 10 seconds on the recast timer it is on is overpowered to be honest.</p><p>Saying that though I agree with you, the way it stands is way underpowered.</p><p>It needs changing that is obvious, the question is to what?  I would be happy with 2 blocks and the blocks ignoring any hits 20% or below max hp, or 2 blocks and a 20% heal each block.  1 block is not a deathsave, 1 block cannot be used with skill to save your life, 1 block is just asking for random luck every time you cast it.</p>

Darkor
07-15-2009, 03:46 PM
<p>2 blocks with a 1-2k ward on termination would be good too. Just something better than it is now.</p>

Stonestrong
07-15-2009, 08:20 PM
<p>At least make it something that has a <strong><span style="text-decoration: underline;"><em>chance</em></span></strong> at saving us when we use it as an emergency, as 1 stoneskin is really meaningless for something intended to be a tanking tool.</p><p>Here are few ideas</p><p>1). 2 Stoneskins with a 4-5K ward attached to them after the stoneskins trigger. Raise the recast to 2-3 minutes and keep it an instant casting time ability.</p><p>2). 3 stoneskins, raise the reuse to 2-3 minutes and keep it an instant casting time ability.</p><p>3). 10 second 100% parry, raise the recast to 3-4 minutes and keep it an instant cast.</p><p>4). 10 second stoneskin on a 4-5 minute recast timer and keep it an instant cast.</p><p>5). 5 second 100% parry/stone skin and a 100% heal on termination, raise the recast to 2-3 minutes and keep it an instant casting ability.</p><p>Some of these are better than others but I don't feel like any of them are overpowered for being TSO endline. The paladin class has no class specific save spell we can activate to save ourselves against spike damage. We have Divine Favor which is a passive death save and Divine Aura which is a crusader based AA not specific to Paladins.</p><p>Stone</p>

Kahling
07-16-2009, 01:59 PM
<p>While I agree to all your ideas in principle Stone, I have to disagree on changing the reuse time, comparing the reuse of stonewall and the Guardian's similar spell there is no need to change the reuse even if you up it to 2 blocks with a ward.</p>

Stonestrong
07-16-2009, 03:02 PM
<p><cite>Kahling@Kithicor wrote:</cite></p><blockquote><p>While I agree to all your ideas in principle Stone, I have to disagree on changing the reuse time, comparing the reuse of stonewall and the Guardian's similar spell there is no need to change the reuse even if you up it to 2 blocks with a ward.</p></blockquote><p>While I think it could stay the same, I suggested raising it just to make it seem like we are willing to comprimise and not asking for everything without giving anything up.......</p>

OrcSlayer96
07-16-2009, 04:18 PM
<p>I still think having Stonewall changed to a 2 hit stoneskin if hit is more than 10% max health with a 30 sec duration 30% boost to base heals and keeping the 1.5 min recast would be more than fair for 182 AA's and give us a additional tool to augment our heals and ward.  Guardian block is 1 min recast, tower of stone is 2 mins, this would place us right in the middle like most things and stillgive us some usefulness from the AA.  Frankly i am suprised we dont have a boost to base healing from our AA lines as they gretly improved the chance for us to heal ourselves when TSO came out with quicker casting recast of most of our heals/ward.</p>

Stonestrong
07-16-2009, 07:16 PM
<p><cite>OrcSlayer96 wrote:</cite></p><blockquote><p>I still think having Stonewall changed to a 2 hit stoneskin if hit is more than 10% max health with a 30 sec duration 30% boost to base heals and keeping the 1.5 min recast would be more than fair for 182 AA's and give us a additional tool to augment our heals and ward.  Guardian block is 1 min recast, tower of stone is 2 mins, this would place us right in the middle like most things and stillgive us some usefulness from the AA.  Frankly i am suprised we dont have a boost to base healing from our AA lines as they gretly improved the chance for us to heal ourselves when TSO came out with quicker casting recast of most of our heals/ward.</p></blockquote><p>No offense, but I think your idea is terrible and I hope that they leave base healing and % amount of damages out of whatever possible changes might happen.....</p>

Corvin
07-17-2009, 04:22 AM
<p>Based on our defensive stance and wisdom being a primary stat for us, it seems like we have the potential of being the most spell resistant tanks in the game.  That said, maybe change Stonewall to allow our shield "absorb" the next spell attack, and then a % chance to distribute half of the absorbed amount as a heal to other group members.  At least you can see the spells coming and it's not so much a lottery hoping you block the big hit.</p>

Maamadex
07-17-2009, 04:35 AM
<p>The entire problem with that is, we are tanks. Most of what we will encounter is physical damage just like any other tank. Mostly we'll just be hit, while tanking. Not by spells.</p>

Kahling
07-17-2009, 09:55 AM
<p>I understand Stone, but in this case I really think that Stonewall need's upping and there is no need for compromise.  They need to change it, this should be the class defining spell for TSO and beyond that the 182 aa's warrents it being.</p><p>I agree though if it became comparable to the SK end line then it would have to have a significant increase in reuse, but mainly people are asking for the block number to be increased which certainly doesn't warrent an increase in re use.</p><p>Kahling</p>

OrcSlayer96
07-17-2009, 04:14 PM
<p><cite>Stonestrong wrote:</cite></p><blockquote><p><cite>OrcSlayer96 wrote:</cite></p><blockquote><p>I still think having Stonewall changed to a 2 hit stoneskin if hit is more than 10% max health with a 30 sec duration 30% boost to base heals and keeping the 1.5 min recast would be more than fair for 182 AA's and give us a additional tool to augment our heals and ward.  Guardian block is 1 min recast, tower of stone is 2 mins, this would place us right in the middle like most things and stillgive us some usefulness from the AA.  Frankly i am suprised we dont have a boost to base healing from our AA lines as they gretly improved the chance for us to heal ourselves when TSO came out with quicker casting recast of most of our heals/ward.</p></blockquote><p>No offense, but I think your idea is terrible and I hope that they leave base healing and % amount of damages out of whatever possible changes might happen.....</p></blockquote><p>No offense taken as we are both old time paladins wanting to improve our class, the only problem i see without the 10% or greater health is that even with 2 stoneskin hits, most mobs in tso will use one of those hits on a ~72 hp damageshield as all the rage seems to make mobs with SK/Berserker capabilities.  A %boost on enough to baseheal means we can actually have some use on our "survival" spells like single heal/group heal, ward, self heal and lay on hands.  A crit of 7 K on a lay on hands changes to 9.1 K lay on hands with this scenario, working hand in hand with the wisdom bonus we recieve with marr's favor off the fabled/mythical.  Personal ward going from 1,900 to 2,470 without factoring in crits or myth proc.  Sure, i could ask like other posters for a large ward afterward, but you guys already mentioned that in previous posts.  I just find it odd that we have never had a boost to base heals to augment our ability to stay alive...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Darkor
07-24-2009, 06:00 PM
<p>Heading towards max AA and i still havent specced it. You know how weird it is to NOT get one of the END abilities even tho it only cost a mere of 2 points because it is THAT crappy?</p>

Kordran
07-24-2009, 08:52 PM
<p>You could always get it and macro it with your shield slam; it might actually block an ugly hit 5% of the time.</p>

Faelgalad
07-24-2009, 10:26 PM
<p>I would favor some complete revamp into something different.</p><p>Like</p><p>- permanent ability for using healing abilities while stunned, stiffled, feared.  </p><p>- a spell block ability with transfering damage into an group ward (like offered above)</p><p>- an temporary ability that improves healing received and a temporary hitpoint boost. An ability with dual use, as an close to instanz heal up, and as an pre-ae protection.</p><p>- the opposite version of bloodletter from the SK. The damage received by the Paladin splitted and transfered to the complete group for 10 seconds. Would be elegant circumvent for the current problem with minor damage eating up a stoneproc. And it's thematically in line with the Paladin.</p><p>I would like the heal option or the revised bloodletter. It is something different, compensate the better mitigation of the warriors.</p>